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Microsoft October 2016 Event (HD) Full | Windows 10, Surface Studio, Paint3D and MORE

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    >>Nathan: When you build features for
    people that have a range of abilities, you
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    end up making something that works for
    everybody.
  • 0:24 - 0:28
    >>Kelly: For me, one of the amazing things
    even today after 15 years of Microsoft, is
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    how we're inventing new experiences.
    >>Brett: When we sat down, we're focusing
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    on using vision or no vision, we decided
    really, we need to work on performance.
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    To start narrating, we're going to go down
    to the Windows key and press enter.
  • 0:39 - 0:44
    >>Computer: Windows. Start Windows. Search
    box. [indistinct]
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    >>Kelly: So right now, we're at about 80%
    of capacity upon entering co-speak.
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    This is about how I would use my computer
    >>Computer: [indistinct]
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    >>Kelly: That probably sounds like
    gibberish, but, I mean, once you get used
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    this, it's pretty clear.
    >>Brett: One of the things that we spend
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    a lot of time looking at is how do you
    really help develop or be immersed in what
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    it means to be blind. We built in the
    developing mode a narrator.
  • 1:04 - 1:07
    >>Computer: Cancel. Shift. Developer
    mode enabled.
  • 1:07 - 1:10
    >>Brett: So you can see that we've ordered
    the screen so we press H to jump to the
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    first heading.
    >>Computer: Heading level 1 Go to Bing
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    homepage.
    Brett: And it will kind of immerse you in
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    what it feels like to not see right.
    >>Computer: Click down to change to
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    suggestions view.
    >>Kelly: Across many applications, when
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    you're typing, whether it's weather, news,
    Cortana, you're getting search suggestions.
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    >>Computer: Fond du Lac, one of one,
    selected.
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    >>Kelly: It's the first time that we're
    building that level of accessibility into
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    both our screen and our applications.
    >>Anne: I'm going to flag this message
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    >>Computer: Contact delete button. Move
    button. Save Flag mode.
  • 1:37 - 1:41
    >>Nathan: Xbox looked closely at how we
    can diversify how people represent
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    themselves. And so, we can see a new set
    of avatars so that somebody can select
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    an avatar that looks more closely to
    themselves.
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    >>Charles: So with Windows 10, we actually
    really wanted to do our part and make
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    accessibility great.
    >>Computer: Enter. Of.
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    >>Sean: Whether they need a screen reader,
    whether it's high contrast, whether it's
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    keyboard only.
    >>Computer: Add level 3. Draggable.
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    >>Yan: It was really about making it more
    use-able and more intuitive for all of our
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    users.
    >>Nathan: So in the future, I think the
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    key is really matching the ability of the
    technology to the ability of the person,
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    so everybody can participate.
    [music]
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    [applause]
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    >>Terry: Hello. Thank you. Thanks so much
    for being with us here today. You know,
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    I've seen that video a few times now, and
    every single time I watch it, I feel so
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    lucky to be part of this tech industry
    because what unites all of us is this
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    driving belief that technology can
    actually serve each of us. The triumph of
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    truly human-led design, like you just saw,
    is that each of us gets to reap the
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    benefits of technology, that each of us is
    included and welcome, and that each of us
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    can make our mark on the world. I'm so
    incredibly proud of our team for throwing
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    their personal passion, their experience,
    and their very best creativity into each
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    success and new innovation. At Microsoft,
    we challenge each of our software
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    developers and hardware designers, each of
    our artists and audio team, each of our
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    production and quality designers to
    deliver our mission: to empower every
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    person and every organization on the
    planet to achieve more. I'm Terry Myerson
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    and I lead the Windows and Devices team of
    Microsoft, and I'm so excited to show you
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    what we've been working on. When we think
    about the billion people all around world
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    using Windows, we realize each of us is
    so multi-dimensional. Each of us has
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    different interests and talent, careers
    and goals. Each of us is multi-layered.
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    Think about yourself. You may be a gym
    rat and a gamer, a student and a
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    professional, an artist and an architect,
    a fantasy football player and a soccer
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    dad. You might be someone who invents
    solutions that assure accessity, or makes
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    art out of this driving need to make the
    world a better place. What unites all of
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    us is that we are creators of our
    individual lives. As creators, we need
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    technology that spans all facets of our
    lives, with work and play. And we're truly
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    inspired by every person using our
    products. Consider Sief. He's a college
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    freshman in Bangladesh, a computer
    programmer, a cyclist, and a total
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    Windows 10 super fan. I mean, seriously,
    when Sief was just 15 years old, he joins
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    the Windows Insiders program and starts
    emailing me daily with his ideas for how
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    to improve Windows. So, I wasn't surprised
    that just recently, he and his two
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    classmates just used their Surface and
    Windows 10 laptops to enter the United
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    Nations Shake it Out contest to help
    people in the earthquake-prone areas in
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    India. These are creators who are using
    technology to build a better world for all
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    of us. Or, consider Carrie. She's a
    10-year-old girl, a soccer player, a gamer
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    and a cancer survivor. Her father reached
    out to us on LinkedIn and shared that
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    Xbox was a brilliant part of her
    recuperation. She didn't just play Xbox1
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    to occupy herself. She played Fifa, Forza,
    Minecraft with her friends to strengthen
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    her friendships while recovering from her
    treatment. This is a creator who is
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    building a community with technology. And
    then there's Pearson Education. A textbook
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    publisher and a pioneer in personalized
    learning. So Pearson is using Microsoft
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    Hololins, the world's first fully
    self-contained holographic computer to
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    create cutting edge programs that span
    education of high school students in
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    science to training nurses on holographic
    patients. This is a creator who is
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    building revolutionary new ways to
    to educate all types of students. So
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    however many layers represent you,
    whatever hats you wear, wherever you work,
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    wherever you refuel yourself, we build
    Windows to be your place to create and
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    play. Windows is your think tank, your
    office, your studio. It's your archive,
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    gallery, workshop. It's your arena. It's
    your sanctuary, and above all, Windows
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    is your kitchen table where everything
    just gets done. With Windows, we want to
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    create real depth at both ends of the
    human experience, how we work, and how
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    we play, alone and together. With the
    initial voices of Windows 10, we began
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    laying the foundation with Windows Ink,
    Pen, with Windows Holographic and
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    Hololins, with Xbox on Windows 10. And
    because we understand that your
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    information is digital treasure in this
    online world, we'll be continuously
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    updating Windows to secure your identity,
    your information, and your devices. Today,
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    we are so humbled by you, the over 400
    million people that are now using Windows
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    10. That's over 600 people who chose
    Windows 10 every minute of every hour of
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    every day for the last year, and have
    spent over 200 billion hours of their
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    lives on Windows 10. That's as if there's
    been a 500% increase in gaming on Windows
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    10, and there are now 3 times as many
    developers building apps for Windows 10.
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    And because we're so inspired by Sief,
    Carrie, Pearson, and countless other
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    creators who rely on Windows 10, we've
    set an even bolder ambition: 15 months and
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    400 million users later, we are going
    to multiply your productivity with
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    creativity. We're going to magnify
    gaming with state-of-the-art
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    competitions. So, today, I'm so excited
    to announce the next release of Windows 10
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    that will ship this coming spring, for
    free, to every Windows 10 device, whether
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    you own one now, or buy a great new one
    this holiday, you're going to find
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    unparalleled new ways to create and
    play. You're going to find new experiences
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    that place your most important people
    right at the center of your digital life,
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    and you're going to find new experiences
    for the creator in everyone. And that is
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    why we have named this release the
    Windows 10 Creators Update.
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    [applause]
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    Now, as much as I wanted to show you
    everything in the update, there's just too
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    much innovation to walk through this
    morning, so we're going to focus on the
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    three most important areas in the Creators
    update. First, we're expanding our vision
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    for mixed reality, which includes virtual
    reality, augmented reality, and
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    holographic computing, with 3D for
    everyone. So each of us can create, share,
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    and experience 3D and mixed reality.
    Second, gamers can experience the best
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    of orkay gaming in any game broadcasting.
    And third, everyone will have a faster way
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    to connect and share with the people who
    matter most - their family, their friends,
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    their collaborators, and fellow gamers.
    Let's take a look at the first -
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    empowering everyone to be a 3D creator.
    Microsoft Office on Windows has always
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    stood for helping you be your most
    productive self. We're the silent partner,
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    always working in the background, so you
    can get the work that matters the most
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    done. Today, for most of us, productivity
    is defined by 2D emails, documents,
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    spreadsheets, and slides. We think in 2D.
    We grew up with 2D color by numbers. We
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    output 2D. Yet, the next generation is
    growing up with 3D right from the start.
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    Last month, I attended Minecon, our
    annual Minecraft event with 14,000
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    attendees. I watched thousands of kids
    interact fluently with their 3D Minecraft
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    world, editing in 3D with ease, moving
    around in 3D world as naturally as we
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    scroll through a document. With the
    Creator's update, we asked ourselves,
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    "What can Windows do to unleash the 3D
    creator within each of us? How can we
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    help you use 3D to think new thoughts? To
    gain new insights? To accelerate new
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    learning?" Please welcome Megan, our
    product leader, who has been pioneering
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    our 2D to 3D journey within Microsoft
    to show you the possibilities with the
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    Windows 10 Creators Update.
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    [applause]
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    >>Narrator: Creativity. I guess you can
    say we've been at it for quite some
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    time. What begins as the tiniest flicker
    of an idea has the power to evolve into
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    something you'd never expect. Everyday,
    you get the chance to look around and
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    wonder, "What if?" How can we bring our
    ideas to life? Creativity is a part of us.
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    It's woven right into our DNA. Once we
    allow our boldest ideas out, they can find
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    their place in the world. And our world
    is three-dimensional, full of perspective,
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    shape, and depth. So, isn't it time we
    started using all of those dimensions?
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    3D helps us to see more, to create more,
    to understand each other. Technology is
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    my canvas and my source for inspiration.
    Now, it's given me a place for new ideas
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    to take shape. 3D means sharing with one
    another in a totally different way. We've
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    always been creators, and our next
    evolution is here. Imagine what you'll do.
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    [applause]
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    >>Megan: Humanity's progress has always
    been marked by our creativity. Creativity
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    is a fundamental human need. We create to
    evolve as a species, to express our
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    biggest ideas. We create to solve problems
    and we create to tell our stories and
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    stimulate our minds. At Microsoft, we
    believe if we can empower the world with
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    3D, we will unlock a new era of creativity
    that can enhance your ideas and your
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    storytelling. A new era of innovation
    that allows you to work seamlessly across
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    your screen and into the physical world
    around you. A new era of computing that
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    enables each and every person on the
    planet to achieve more. I'm Megan Saunders
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    and today, we're going to show you how
    anyone can create, share, and experience
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    3D. I"m proud to announce that the Windows
    10 Creators Update, 3D is for Everyone.
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    [applause]
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    Now, everyone is a big goal, so where do
    we begin? Let's take a look at a video
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    featuring our next generation of creators.
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    >>Teacher: Come on in, take a seat.
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    >>Student: When I first heard 3D, I was
    like, "It'll probably be really harder,
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    like bubble letters," but when I saw this,
    I was like, "Whoa, look at that."
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    >>Woman: Whoa, look at it. It just popped
    in
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    >>Girl: Yeah, wow!
    >>Woman: Love how they added those clouds.
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    We think that if we can enable the
    creation of 3D content easily for people,
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    that we can unlock a whole new ability
    for the way that they can create and the
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    way that they can learn new things.
    >>Female Student: It's just, it's a lot
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    more accessible, and it feels more modern.
    You just, you don't have to be an expert
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    because literally, in like 5 minutes or
    less, I was just making whatever I want.
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    >>Male Student: Other 3D programs have,
    like, giant tool bars at the top, and it's
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    hard to find just one thing to do. This
    is click on the object and all of the
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    options just pop up instantly.
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    >>Male Student 2: To be able to mix
    2D images with 3D images. So, I took a
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    picture of myself, a little selfie, and I
    put my face behind it so it looks like
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    I'm floating in outer space.
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    >>Female Student 2: I really love the
    magic selection tools, which I can use to
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    take a photo from real life and put it
    into my art. In that playful nature of
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    creating, they're learning at the same
    time. Creativity leads to learning leads
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    to innovation.
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    >>Male Student 3: So, in the remix
    exercise, we each had our own Surface with
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    Paint on it. We passed it on every five
    minutes.
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    >>Male Student 4: I started off with this
    little, really cool robot, three-
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    dimensional object, and it became this
    flying bunny character, and I thought
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    it was, it was cool.
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    >>Female Student 3: Today, I was working
    on the Statue of Liberty. The clouds and
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    the airplane, and New York City behind it.
    I actually have the Megalodon tooth that
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    I scanned and actually imported it into
    the drawing.
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    >>Female Student 4: Uh, I always wanted
    to work in 3D, and now I can. 3D is for
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    everybody.
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    >>Male Student: One word to describe
    this experience. . .
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    >>Female Student: Intuitive.
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    >>Female Student 2: Simple
  • 16:19 - 16:20
    >>Female Student 3: Inspirational
  • 16:20 - 16:21
    >>Female Studnet 4: Empowering
  • 16:21 - 16:22
    >>Male Student 2: Dynamic
  • 16:22 - 16:23
    >>Male Student 3: Epic
  • 16:23 - 16:24
    >>Male Student 4: Mind-blowing, I guess
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    >>Female Student: I'd say it's
    revolutionary.
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    [applause]
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    >>Megan: 80% of people aged 12 - 24
    believe that creativity is one of the
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    most important things, and in fact, they
    value it 14 points higher than prior
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    generations. It's this next generation of
    creators that has inspired what we are
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    about to share with you today. If we can
    enable them to connect the ideas from
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    their minds to their screens, and then
    out into the world, we could build this
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    amazing new platform for them to create
    in new ways, to learn, and to enable them
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    on a path that they might not have
    otherwise chosen. So, let's begin with
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    creation. If we truly want to make 3D for
    everyone, then we need to make 3D
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    creation as simple as taking a photo or
    a video on your phone. Imagine, if you
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    will, that I'm on vacation, and I have
    gone to visit my brother who lives in
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    San Diego, near the beach, and I just
    watched my daughters, Maddie and Marina,
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    make this beautiful sand castle. And I
    want to capture what they created, and
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    today, I would be limited to taking a
    photo or a video, but let's take a look
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    at a new way. I'm going to show you how
    we can capture this castle, this sand
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    castle, with our Windows Capture 3D
    Experience. Now, here you can see the
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    sand castle's taking shape in front of me.
    I'm not only taking something from the
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    physical world and making it digital, I'm
    also taking something that would have been
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    temporary, and making it permanent. We all
    know that as the sun goes down at the end
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    of the day, you have to leave your
    sand castle behind. But, with the magic
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    of scanning, we can take this temporary
    memory and save it forever. Today, I used
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    HP's Windows Phone, the X3, but we
    envision this experience on any device.
  • 18:45 - 18:52
    Now, there it is. I just made a 3D object
    using my real world for inspiration.
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    [applause]
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    >>Megan: But what if I want to get a
    little more creative? In order to do that,
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    I'm going to use a very special member
    of the Windows family. Paint is a
  • 19:08 - 19:16
    phenomenally popular app. Over 100
    billion people use it every month. It is
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    also a program with a lot of history.
    Over its 30 years, Paint has appealed to
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    generations of aspiring digital artists.
    For many of us, Paint was the first
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    digital art package that we ever used. Its
    simplicity enabled everyone to create
  • 19:35 - 19:42
    in 2D. I'm excited to announce that with
    the Windows 10 Creators Update, we are
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    introducing Paint 3D.
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    [applause]
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    >>Megan: Now, some of you might have had
    a chance to preview Paint, but for the
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    rest of you, I'd like to demonstrate
    how we're making 3D creation easy for
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    everyone. Now, the most common scenario
    in Paint is to crop a photo. So, here you
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    can see I've got a daughter, uh, a photo,
    a photo of my daughter. And I'm going
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    to go ahead and turn this into a 3D
    memory. So, let's start with a crop here
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    using our Magic Select, which allows me
    to remove the background from the photo
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    and just keep my daughter. Move this, and
    I'll move my background over. Now, I'd
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    like to add a few more memories from that
    day, and I have just the perfect item in
  • 20:37 - 20:46
    mind. That exact same sand castle that I
    just scanned moments ago is now a 3D
  • 20:46 - 20:47
    object in Paint.
  • 20:47 - 20:52
    [applause]
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    >>Megan: Let's go ahead and get my
    daughters in the scene here. Move them
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    over. Now, I don't really want them
    sitting in the back. Fortunately, because
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    we are working in true 3D, I can easily
    move them into the right steps of the
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    scene. There we go. Now, I'd like to add
    a tree, and the web is always a good
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    place of inspiration for that. So,
    another way that we're making 3D creation
  • 21:17 - 21:23
    easy for everyone is with remix3d.com.
    This is a community we're building for
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    people to share, discover, and be
    inspired by 3D. As you can see, here we
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    are on the homepage, lots of original
    creations from featured artists. And you
  • 21:35 - 21:41
    might also notice that we have some things
    that were made in Minecraft. Minecraft is
  • 21:41 - 21:47
    an incredible game that really captures
    the imagination of its audience. Inside
  • 21:47 - 21:56
    the game, people explore, craft, and
    create in a rich, 3D world. With the
  • 21:56 - 22:01
    Creators Update, not only will you be
    able to export your creations directly
  • 22:01 - 22:09
    from the game, but you'll also be able
    to 3D print them from right here, in the
  • 22:09 - 22:11
    community.
  • 22:11 - 22:16
    [applause]
  • 22:16 - 22:20
    >>Megan: Now, it's important when you're a
    creator, that we have a variety of content
  • 22:20 - 22:26
    to choose from. So, as I scroll down,
    you will also notice some objects, uh,
  • 22:26 - 22:31
    that were created in SketchUp. Now,
    SkecthUp has been a long-time believer
  • 22:31 - 22:37
    in 3D for everyone, which is why we're
    excited to announce our partnership
  • 22:37 - 22:43
    with Trimble to bring SketchUp and their
    millions of creators and creations from 3D
  • 22:43 - 22:46
    warehouses to be part of our community.
  • 22:46 - 22:51
    [applause]
  • 22:51 - 22:55
    >>Megan: But, I came here to look for a
    tree, so, let's get looking. There you go.
  • 22:55 - 22:59
    So, you can see there's a variety of trees
    and I'm going to go ahead and select this
  • 22:59 - 23:04
    one here. Now, what you're looking at now
    is a concept that we call board. Boards
  • 23:04 - 23:09
    allow me to collect many objects from
    across the community and save them for
  • 23:09 - 23:14
    use for later. So I'm going to go ahead
    and add this one, uh, to my inspiration
  • 23:14 - 23:19
    board. I'll go ahead and grab one more,
    so I have some options. And let's go ahead
  • 23:19 - 23:26
    now and get these back into my scene.
    And the way we're going to do that is
  • 23:26 - 23:33
    here. What you're looking at now is the
    community directly integrated into Paint.
  • 23:33 - 23:39
    We've made it easy for the community to
    be integrated into any app or experience.
  • 23:39 - 23:44
    You can see the exact same homepage we
    were just on moments ago. And I also have
  • 23:44 - 23:50
    access to my own personal content,
    including that inspiration board that I
  • 23:50 - 23:55
    just added these trees to. So, let's take
    a look at that, and I'm just going to
  • 23:55 - 24:02
    drop that tree in. Perfect. I'll just move
    it over, then I'll just turn that a little
  • 24:02 - 24:06
    bit. Okay, it's looking better, but the
    top is a little empty, so I'm going to go
  • 24:06 - 24:12
    ahead and add a cloud. And to do that,
    I'm going to use one of my personally
  • 24:12 - 24:19
    favorite tools, the Doodle tool. The
    Doodle tool allows me to take any 2D
  • 24:19 - 24:24
    pre-sketched with the Pen and instantly
    turn it into 3D.
  • 24:24 - 24:29
    [applause]
  • 24:29 - 24:32
    >>Megan: There we go. Now, for the sake
    of time, let's move over to a scene that
  • 24:32 - 24:39
    I've advanced a little bit. We all know
    that there are two sides to every story,
  • 24:39 - 24:45
    and in this case, here is a scene that my
    daughters have been working on from their
  • 24:45 - 24:50
    own memories of that day at the beach.
    Now, my girls have been early testers with
  • 24:50 - 24:54
    Paint all along the way, and one of their
    favorite things to do is create their own
  • 24:54 - 25:00
    personal emojis. So, I'm going to go
    ahead and I'm going to take this emoji,
  • 25:00 - 25:04
    uh, and I'm going to do a little bit of
    Remixing, uh, and make it my own, and I
  • 25:04 - 25:09
    have just the person for inspiration in
    mind. So, let's start with some paint
  • 25:09 - 25:13
    brushes. The oil brush here, and I'll
  • 25:13 - 25:20
    color along. We've made all of the 2D pens
  • 25:20 - 25:29
    and pencils. We've enabled them to work on
    any 3D object. There we go, that's a
  • 25:29 - 25:34
    pretty good-looking beard. It's coming
    together. Now I'm going to go ahead and
  • 25:34 - 25:39
    add some sunglasses. And I'm going to use
    what we call our Sticker tool for this.
  • 25:39 - 25:46
    The sticker tool allows you to take any
    2D image and effectively stamp it to a
  • 25:46 - 25:52
    3D object, just like a texture. So, there
    you go, two very simple, uh, operations
  • 25:52 - 25:58
    here. I was able to customize and
    personalize my own emoji. Thank you
  • 25:58 - 26:00
    [applause]
  • 26:00 - 26:04
    >>Megan: So, I'm pretty excited about
    this. Of course, when we're proud of
  • 26:04 - 26:06
    something, we want to share it. So, I'm
    going to go ahead and publish that to the
  • 26:06 - 26:14
    community. And, as you can see, I have an
    option to share that on Facebook. So, I
  • 26:14 - 26:20
    will go ahead and do that as well. And,
    let's give it a second. And now let's go
  • 26:20 - 26:27
    out and check it out on my Facebook page.
    Now, here you can see, uh, my timeline,
  • 26:27 - 26:33
    and there is my 3D memory that I just
    created in Paint view-able on Facebook
  • 26:33 - 26:35
    for all of my friends and family to see.
  • 26:35 - 26:42
    [applause]
  • 26:42 - 26:46
    >>Megan: We've just shown you new ways to
    create and share in 3D, but that's only
  • 26:46 - 26:52
    part of the story. 3D is a great medium
    for expressing and it accelerates
  • 26:52 - 26:57
    comprehension to people in their. . . So
    let's take a look at how it's valuable to
  • 26:57 - 27:03
    people in their everyday experiences. Over
    the next year, you will see us integrate
  • 27:03 - 27:09
    3D across our most popular Microsoft
    applications. Let's start by taking a look
  • 27:09 - 27:16
    at PowerPoint and see how 3D can enable
    you to be creative and productive. I'd
  • 27:16 - 27:20
    like to invite Heather, one of our project
    managers out on stage to give us a sneak
  • 27:20 - 27:21
    peek.
  • 27:21 - 27:25
    >>Heather: Thanks, Megan.
    >>Megan: Hi, Heather.
  • 27:25 - 27:28
    >>Heather: Let's jump right into this
    presentation I've been making about the
  • 27:28 - 27:32
    common fig tree. Now, I've already
    captured my key points, but now it's time
  • 27:32 - 27:37
    to add some 3D magic to really drive these
    points home. I'm going to start by
  • 27:37 - 27:43
    inserting a fig tree, the star of my
    presentation. So, to do that, I'm going
  • 27:43 - 27:46
    to click on the insert tab. Now, here you
    can see all of the things that you'd
  • 27:46 - 27:53
    expect, but we've added a new option to
    be able to insert a 3D model. Just like
  • 27:53 - 27:58
    you saw in Paint, I have full access to
    the 3D community directly within
  • 27:58 - 28:06
    PowerPoint. So, I've spotted my fig tree,
    and I'm going to click insert. These are
  • 28:06 - 28:12
    the exact same steps that I would've taken
    to add a photo or a video, but with 3D, I
  • 28:12 - 28:16
    can change the perspective and the scale
    to tell the story exactly the way that I
  • 28:16 - 28:23
    want to tell it. I'm going to move this
    guy to the center. Give him a spin. That
  • 28:23 - 28:31
    looks really good. 3D also enables me to
    engage my audience even more by adding
  • 28:31 - 28:36
    animation. I can easily do this in my
    presentation. I'm going to start by
  • 28:36 - 28:42
    duplicating this slide. And then, I'm
    going to move and rotate the tree to
  • 28:42 - 28:52
    highlight the part I want to focus on.
    Gonna scale this guy out. And then, I'm
  • 28:52 - 28:56
    going to get this back angle, and I really
    like this top-down. Then, I'm going to
  • 28:56 - 29:02
    click transitions and select Morph. Here,
    you can see PowerPoint does all of the
  • 29:02 - 29:08
    heavy lifting for me and creates a
    beautiful 3D transition. Now, to save some
  • 29:08 - 29:12
    time, I built another version earlier. So,
    let's have a look at my finished work.
  • 29:12 - 29:21
    We're viewing this in slide show mode so
    you can really see the content come alive.
  • 29:21 - 29:28
    I can zoom in on a very specific part of
    the tree to talk about a detail, and I
  • 29:28 - 29:34
    can mix and match 2D and 3D content to
    illustrate my point, and here, this
  • 29:34 - 29:39
    would have taken me forever to find a
    perfect angle in a photograph, but with
  • 29:39 - 29:46
    3D, I simply rotated the tree to match
    exactly what I was looking for. As you can
  • 29:46 - 29:51
    see, 3D and PowerPoint are a perfect
    match. The improved engagement and
  • 29:51 - 29:57
    understanding that 3D provides, paired
    with the great presentation tools, it's so
  • 29:57 - 30:02
    easy to convey your ideas. We can't wait
    to see the stories that you'll create
  • 30:02 - 30:04
    using 3D and PowerPoint.
  • 30:04 - 30:07
    [applause]
  • 30:07 - 30:16
    >>Megan: PowerPoint is just one example of
    more experiences to come with 3D. Now,
  • 30:16 - 30:20
    we've shown you with the Creators update,
    how we can bring the objects from your
  • 30:20 - 30:26
    physical world into your digital world.
    Now, let's take a look at how our, we can
  • 30:26 - 30:32
    take this rich 3D content and break it
    free from your screens with Microsoft
  • 30:32 - 30:37
    Hololins. I'd like to bring out one of the
    designers on our team, Taj, who's going
  • 30:37 - 30:41
    to help us demonstrate this.
    >>Taj: Hey Megan!
  • 30:41 - 30:43
    >>Megan: Hey Taj!
    >>Taj: Hey everyone! Alright!
  • 30:43 - 30:46
    [applause]
  • 30:46 - 30:51
    >>Megan: Microsoft Edge was the first
    browser to bring inking to the web, and
  • 30:51 - 30:58
    now, it's the first browser to fully
    embrace 3D for everyone. On Hololins,
  • 30:58 - 31:03
    Microsoft Edge becomes this incredible
    portal for digital content to enter into
  • 31:03 - 31:10
    your real world as a hologram. Now, Taj
    is - we've got a camera here that allows
  • 31:10 - 31:16
    you to see all the same holograms that
    Taj can see just from his viewpoint.
  • 31:16 - 31:24
    >>Taj: That's right, Megan. Here on our
    hololins, we have the same, awesome
  • 31:24 - 31:28
    community that we showcased earlier today,
    and in it, you can see Megan's creation.
  • 31:28 - 31:32
    What's - What's really exciting is that
    this is mixed reality. We could take this
  • 31:32 - 31:39
    creation and put it right into this space.
    So, I'm gonna go ahead and select it, and
  • 31:39 - 31:44
    I'm going to place it right about here.
    Awesome! Looks good, Megan. Nice job.
  • 31:44 - 31:49
    >>Megan: Now, this creation started as a
    real sandcastle that we captured, edited
  • 31:49 - 31:54
    and enhanced, and now it's back here on
    stage as a hologram.
  • 31:54 - 32:00
    [applause]
  • 32:00 - 32:04
    >>Megan: With Windows 10, you can move
    your content seamlessly from your real
  • 32:04 - 32:09
    world to your digital world, and then back
    again. Let's take a look at another
  • 32:09 - 32:16
    example with the leader in home renovation
    and design, Houzz. Today, we want to show
  • 32:16 - 32:22
    you a proof of concept that demonstrates
    how Houzz users through Microsoft Edge
  • 32:22 - 32:27
    on Hololins can preview products in their
    own home before they buy.
  • 32:27 - 32:29
    [indistinct]
  • 32:29 - 32:35
    >>Megan: Virtual reality immerses you in
    the digital world. With the Windows 10
  • 32:35 - 32:41
    Creators Update, powerful and affordable
    virtual reality is coming to everyone.
  • 32:41 - 32:49
    We're bringing a whole new set of
    affordable virtual reality accessories
  • 32:49 - 32:57
    to your Windows 10 PC. Now everyone can
    create, view, and interact with 3D objects
  • 32:57 - 33:04
    in mixed reality, from augmented reality
    to virtual reality, and everything in
  • 33:04 - 33:09
    between. Taj is now going to put on one
    of these virtual reality accessories.
  • 33:09 - 33:14
    Let's see how the same Windows 10
    experience we just saw on Hololins now
  • 33:14 - 33:24
    carries over to the virtual world. Taj is
    standing with - here with me on stage,
  • 33:24 - 33:30
    but just like that, he's transported to a
    beautiful house on the coast.
  • 33:30 - 33:35
    >>Taj: So, I'm so excited to share with
    you all my virtual space, but just quickly
  • 33:35 - 33:38
    note there's a version of me there on
    screen so you can follow along in the
  • 33:38 - 33:43
    experience.
  • 33:43 - 33:47
    >>Megan: And because this is Windows,
    wherever you choose to go, you'll always
  • 33:47 - 33:50
    have the apps you know and love with you.
  • 33:50 - 33:52
    >>Taj: So I'm creating this massive
    screen where I can watch my beloved
  • 33:52 - 33:57
    Sounders play. Go Sounders! I love those
    guys, they just made the playoffs, so I'm
  • 33:57 - 34:02
    pretty amped about that. And then, on this
    back wall here, I've created - I have a
  • 34:02 - 34:06
    shelf of all my favorite apps. And to the
    right, I've got Microsoft Edge opened up,
  • 34:06 - 34:09
    with the community. That's the same
    community I showcased earlier in the
  • 34:09 - 34:14
    Hololins demo. And from that, I was able
    to pull Megan's super-awesome 3D memory
  • 34:14 - 34:19
    and place it here on the shelf with me,
    all in virtual reality.
  • 34:19 - 34:22
    >>Megan: Windows 10 makes these
    connective mixed reality experiences
  • 34:22 - 34:28
    possible, allowing Taj to take a 3D
    memory that I created in Paint into his
  • 34:28 - 34:35
    real world with Hololins, and then into
    his virtual world. But VR also allwos Taj
  • 34:35 - 34:38
    to create new memories.
  • 34:38 - 34:43
    >>Taj: Alright, Megan, I've got a great
    idea. Let me call up Holitour, and I've
  • 34:43 - 34:47
    always wanted to go to Italy to check out
    the architecture there, so take us to
  • 34:47 - 34:56
    Rome.
  • 34:56 - 35:02
    >>Megan: Here, Taj is outside the Roman
    Pantheon in Holitour. VR is an amazing
  • 35:02 - 35:09
    place to enjoy the many 360 degree videos
    that are available on the web. Holitour is
  • 35:09 - 35:13
    a special experience that takes that idea
    even further and allows you to explore
  • 35:13 - 35:21
    and interact with new places. It was made
    for Microsoft Hololins, but here it is in
  • 35:21 - 35:24
    virtual reality, running with Windows 10.
  • 35:24 - 35:29
    >>Taj: So, this is incredible. I actually
    love this space. What's even more amazing
  • 35:29 - 35:37
    is that it's interactive. So, I'm in front
    of the Pantheon. Let's take a closer look.
  • 35:37 - 35:42
    >>Megan: This is just one of the many
    examples of places that you can visit in
  • 35:42 - 35:48
    Holitour, and one of the many experiences
    that Windows 10 and mixed reality enables.
  • 35:48 - 35:50
    That looked like a great trip. Thanks,
    Taj.
  • 35:50 - 35:51
    >>Taj: Thanks, Megan. Thanks, everyone.
  • 35:51 - 35:58
    [applause]
  • 35:58 - 36:02
    >>Megan: With the Windows 10 Creators
    Update, we took a sand castle from the
  • 36:02 - 36:07
    real world, captured it as a digital
    memory, remixed it with Paint, shared it
  • 36:07 - 36:12
    out on the web, brought it back into the
    real world as a hologram, and then, into
  • 36:12 - 36:20
    virtual reality. Our content is no longer
    confined to a digital or physical form.
  • 36:20 - 36:28
    It has evolved. By making 3D for everyone,
    our digital world starts a new, more human
  • 36:28 - 36:31
    journey. Imagine what you'll do.
  • 36:31 - 36:33
    [applause]
  • 36:33 - 36:41
    >>Terry: Thanks, Megan. Our tech industry
    talks a lot about the democratizing
  • 36:41 - 36:46
    effects of technology, and I think we all
    just saw that happening right here and
  • 36:46 - 36:55
    right now. With the Creators Update, our
    partners, including HP, Dell, Lenovo, Asus,
  • 36:55 - 37:00
    and Acer will be shipping virtual reality
    headsets like Taj just demo'ed. These
  • 37:00 - 37:06
    headsets will be the first and only to
    ship with inside-out, 6 degrees of freedom
  • 37:06 - 37:12
    sensors. Unlike every other virtual
    reality headset in the market today, this
  • 37:12 - 37:16
    means there will be zero need for a
    separate room, zero need for a complicated
  • 37:16 - 37:22
    setup, and while those other, less
    immersive accessories today cost over
  • 37:22 - 37:28
    500 dollars, sometimes, most of the time
    requiring a new, expensive device, we are
  • 37:28 - 37:34
    announcing today that these Creators
    Update accessories will start at just $299
  • 37:34 - 37:41
    [applause]
  • 37:41 - 37:46
    >>Terry: So with the Creators Update, you
    and the millions of other Windows 10 users
  • 37:46 - 37:53
    can turn on your laptop and immediately
    start scanning in 3D, start printingin 3D,
  • 37:53 - 38:01
    start creating in 3D, start sharing in 3D,
    and start experiencing mixed reality. So
  • 38:01 - 38:04
    now, let's talk gaming.
  • 38:04 - 38:32
    [upbeat music]
  • 38:32 - 38:36
    >>Terry: That wasn't the Foo Fighters
    concert or a political convention or the
  • 38:36 - 38:42
    consumers' electronics show in Vegas.
    That was an e-sports tournament. Last
  • 38:42 - 38:47
    year, more people watched the League of
    Legends championship, a Windows PC game,
  • 38:47 - 38:55
    than the World Series. Young gamers are
    now spending twice as much time watching
  • 38:55 - 39:00
    people broadcast their game play than they
    do playing games themselves. This year
  • 39:00 - 39:08
    alone, Minecraft videos have been watched
    over 50 billion times. I think half of
  • 39:08 - 39:13
    them could have been by my son. Game
    viewing is just now a real social
  • 39:13 - 39:18
    phenomenon, and this type of passion and
    innovation is inspiring us to build on
  • 39:18 - 39:22
    the long-term commitment that Microsoft
    has had to gaming almost from our very
  • 39:22 - 39:32
    beginning. Think flight simulator 30 years
    ago, or Gears of War 4, Forza Motorsports.
  • 39:32 - 39:38
    Think Solitaire or our new Xbox 1s, a
    Windows 10 device that will design the
  • 39:38 - 39:44
    best console gaming experience. Since its
    launch 15 years ago, Xbox continues to
  • 39:44 - 39:50
    deliver serious fun, no matter where you
    play, in your living room, or now your
  • 39:50 - 39:56
    Windows 10 PC. The Windows 10 Creators
    Update, we've designed it for e-sports and
  • 39:56 - 39:59
    game broadcasting. Whether you're one of
    the millions who love watching the most
  • 39:59 - 40:05
    elite gamers battle it out in e-sports, or
    whether you're an aspiring creator, aiming
  • 40:05 - 40:10
    to reach millions of viewers with your own
    game play broadcast, Windows 10 will be
  • 40:10 - 40:17
    your platform for gaming glory. Please
    welcome Jenn from the Xbox team to show
  • 40:17 - 40:20
    you what's new with gaming in the Creators
    Update.
  • 40:20 - 40:25
    [applause]
  • 40:25 - 40:27
    >>Jenn: Thanks, Terry. How are you all
    doing?
  • 40:27 - 40:30
    [cheers]
  • 40:30 - 40:34
    >>Jenn: Alright! Let's talk gaming! I'm
    Jenn McCoy, known on Xbox Live as Reardon
  • 40:34 - 40:38
    Steel. And gaming has been a big part of
    my life, ever since I was in school and
  • 40:38 - 40:42
    I'd stay up late every night, playing
    games with my friends. So, as you can
  • 40:42 - 40:47
    imagine, working on Xbox is a total dream
    come true. I have three announcements
  • 40:47 - 40:52
    today sharing with you what's coming for
    gamers with the Windows 10 Creators
  • 40:52 - 40:59
    Update. Let me start with game
    broadcasting. As Terry explained, the
  • 40:59 - 41:05
    popularity and time spent watching gaming
    is through the roof. And we know there are
  • 41:05 - 41:09
    many reasons why people watch game play
    today. Sometimes, it's to check out a new
  • 41:09 - 41:14
    game before they buy it. Other times,
    it's to learn how to play a game better,
  • 41:14 - 41:19
    to get through a certain level, or beat
    a particular boss. And in a lot of cases,
  • 41:19 - 41:24
    they're watching for pure entertainment
    value. It can be just as much fun watching
  • 41:24 - 41:29
    the person streaming as it is playing the
    game yourself. As a spectator, it looks
  • 41:29 - 41:35
    something like this. My college buddy,
    Jason, he lives back in Texas, we don't
  • 41:35 - 41:38
    see each other in person very often.
    We keep up with each other through our
  • 41:38 - 41:43
    shared love of gaming. Here, I'm watching
    Jason broadcasting his game play of Forza
  • 41:43 - 41:48
    Horizon 3. He's streaming using a service
    called Me, which makes it really easy to
  • 41:48 - 41:55
    watch and to interact with the person
    broadcasting the game play. In fact, Jason
  • 41:55 - 42:00
    has set it up so people watching can
    suggest what he do next. Now, look at the
  • 42:00 - 42:04
    buttons on the bottom of the screen.
    You're going to see one there that says
  • 42:04 - 42:08
    "go off-road." I'm going to click that
    button and you'll hear me suggest to Jason
  • 42:08 - 42:12
    that he take it off road.
    >>Computer: Time to off-road that view!
  • 42:12 - 42:18
    >>Jenn: [laughs] There you go! He totally
    listened. It takes backseat driving to an
  • 42:18 - 42:23
    entirely different place. Watching other
    people stream their game play is easy,
  • 42:23 - 42:27
    but it can be a different story if you
    want to be the broadcaster. For a lot
  • 42:27 - 42:32
    of people, the idea of broadcasting their
    game play can be really intimidating. You
  • 42:32 - 42:36
    got to download and set up the software,
    learn how to configure stream, and then
  • 42:36 - 42:41
    of course, getting folks to actually
    watch. So, here's my first my first
  • 42:41 - 42:45
    announcement. With the Creators Update,
    we're making it so each of us can become
  • 42:45 - 42:50
    a game broadcaster because we're building
    game broadcast technology right into
  • 42:50 - 42:57
    Windows. Cool, right?
    [applause]
  • 42:57 - 43:02
    >>Jenn: Let me jump into my own game, and
    I'm going to show you how it works.
  • 43:02 - 43:06
    Alright, here we are in Fortson. Before we
    start driving, I'm going to show you how
  • 43:06 - 43:10
    easy it is to start a broadcast. I hit
    Windows G on my keyboard. That's going
  • 43:10 - 43:15
    to bring up the game bar. Then, I'm going
    to move it over here to the side so I can
  • 43:15 - 43:20
    easily see the broadcast window while I
    play. Then, all I have to do is click this
  • 43:20 - 43:25
    button to start broadcasting. Just like
    that, we're live.
  • 43:25 - 43:30
    [applause]
  • 43:30 - 43:35
    >>Jenn: It's that simple to start a
    broadcast right from Windows. Now my
  • 43:35 - 43:40
    friends or followers can watch me
    broadcasting my game play. Now, I want to
  • 43:40 - 43:44
    ask you all to keep an eye on that chat
    window on the right-hand side. There's
  • 43:44 - 43:48
    my first viewer. No pressure. Hey DJ
    Strafe, what do you think about Fortzon
  • 43:48 - 43:54
    Horizon 3? Game is an amazing service to
    broadcast with because there's virtually
  • 43:54 - 44:00
    no lag between my broadcast and what
    viewers are seeing on their end. So,
  • 44:00 - 44:04
    DJ Strafe and I could have a conversation,
    and it's pretty much real time. We're
  • 44:04 - 44:08
    starting to get more viewers, and that's
    because Xbox Live is letting my friends
  • 44:08 - 44:12
    and network know that I'm playing. It's
    helping me build out an audience.
  • 44:12 - 44:17
    Alright, I"m going to pull off right here.
    It's a beautiful viewpoint. Now, on
  • 44:17 - 44:21
    Xbox Live, we have this thing called
    Plugs. They're a way for people to come
  • 44:21 - 44:26
    together around similar interests. My Plug
    is called "The Race in Texas." It's made
  • 44:26 - 44:30
    up of people who are from Texas and who
    enjoy racing games. And everyone in "The
  • 44:30 - 44:37
    Race in Texas" are all able to see when I
    started broadcasting. They can tune in
  • 44:37 - 44:41
    from anywhere, whether they're on their
    Xbox One console, on their PC, or even out
  • 44:42 - 44:46
    and about on a smartphone. As a
    broadcaster, that means I can build out a
  • 44:46 - 44:54
    substantial audience for my stream because
    it's super accessible. Alright, I think I
  • 44:54 - 44:55
    need to - -
    >>Game: Notice the chat window.
  • 44:55 - 44:58
    >>Jenn: [laughs] These are my friends
    telling me to pay attention to the chat
  • 44:58 - 45:03
    window again. So, StormAnnie is saying
    that I should tell y'all about custom tour
  • 45:03 - 45:07
    routes. So, let's do it. Now, y'all know
    that competition and gaming go
  • 45:07 - 45:13
    hand-in-hand. We see that every day with
    the massive interest in e-sports. Terry
  • 45:13 - 45:16
    talked about how many people watched the
    League of Legends championship this past
  • 45:16 - 45:21
    year. And that's, like, the pinnacle of
    video competitions today. There's also
  • 45:21 - 45:25
    hundreds of smaller championships and
    tournaments held every year. Typically
  • 45:25 - 45:29
    organized by a game developer or a
    professional tournament operator. They're
  • 45:29 - 45:34
    the ones who determine the entry
    qualifications and the rules of play.
  • 45:34 - 45:37
    But, now we want to break through another
    level of tournament competition to players
  • 45:37 - 45:43
    of Xbox Live. One where you determine
    the rules of competition. So, here's my
  • 45:43 - 45:47
    second announcement: With the Creator's
    Update, we're giving players the ability
  • 45:47 - 45:51
    to create custom tournaments using
    Arena on Xbox 5.
  • 45:51 - 45:56
    [applause]
  • 45:56 - 45:59
    >>Jenn: Alright, let's go back to my
    desktop. I'm going to open the Xbox app,
  • 45:59 - 46:06
    show you how it works. So, we want to give
    gamers the ability to create their own
  • 46:06 - 46:10
    tournaments and challenges, just like you
    would do if you were setting up a fantasy
  • 46:10 - 46:14
    football league, or joining an intramural
    soccer team. Custom tournaments are a
  • 46:14 - 46:18
    great way that you can compete against
    your friends. You don't have to qualify
  • 46:18 - 46:21
    for a professional tournament, and you
    don't have to track everyone's scores
  • 46:21 - 46:26
    offline. Arean on Xbox Live is going to
    do it all for you. So, the first thing I
  • 46:26 - 46:30
    need to do to set up my tournament is to
    pick the game. I'm going to pick Killer
  • 46:30 - 46:34
    Instinct. KI's a popular fighting game,
    where you square off against an
  • 46:34 - 46:38
    individual opponent. And with the
    tournament structure, my friends and I can
  • 46:38 - 46:43
    determine which of us is truly the gaming
    master. Alright, I'm going to call my
  • 46:43 - 46:52
    tournament the "KI Throwdown." And, let's
    see, I'll put it on Xbox Live and extend
  • 46:52 - 46:56
    it to all my friends. Then I need to
    choose a game mode. I'm going to go
  • 46:56 - 47:02
    through Classic Bracket approach. Okay,
    tournament style. Single elimination or
  • 47:02 - 47:09
    double elimination? Single, definitely.
    You lose, you're out. Alright, let's set
  • 47:09 - 47:15
    it for tonight, and create my tournament.
    Invite is out and the countdown to my
  • 47:15 - 47:20
    tournament begins. It's all integrated
    with Xbox Live, so this service will
  • 47:20 - 47:24
    compile stats and determine a winner,
    taking the administrative work off of my
  • 47:24 - 47:29
    plate and letting me focus on the playing,
    and, maybe a little trash talk. Best part
  • 47:29 - 47:33
    is, it doesn't matter which device my
    friends choose to play on, whether it's
  • 47:33 - 47:39
    a Xbox One console or a PC running Windows
    10, Xbox is bringing players together and
  • 47:39 - 47:44
    giving each of us the ability to set up
    our own custom tournament. So, that was a
  • 47:44 - 47:48
    look at a couple new things that are
    coming with the Creator's Update for
  • 47:48 - 47:52
    gamers, but you don't have to wait until
    the spring to get in on the action. There
  • 47:52 - 47:57
    are plenty of amazing games playable right
    now on one of the most popular Windows 10
  • 47:57 - 48:04
    gaming devices, the new Xbox One S.
    Starting at only $299, the Xbox One S has
  • 48:04 - 48:08
    been the top-selling console in the US and
    several other markets for the past 3
  • 48:08 - 48:16
    months. Let me show you why. So, here I
    am, on the Xbox One S, playing Fortz
  • 48:16 - 48:23
    Horizon 3. Now, when I play it on my
    Xbox One S, connected to a 4K television
  • 48:23 - 48:29
    with high dynamic range, this game looks
    particularly stunning. The detail on the
  • 48:29 - 48:36
    car is incredible. You can actually see
    the sparkle and reflection off the sand.
  • 48:36 - 48:40
    And of course, if you want the highest
    possible visual fidelity, you can play
  • 48:40 - 48:45
    games like Fortzon Horizon 3 and Gears
    of War 4 on your Windows 10 gaming PC,
  • 48:45 - 48:50
    and with the Xbox Play Anywhere Program,
    when you buy one of these games, you get
  • 48:50 - 48:55
    to play it on both the Xbox One and
    Windows 10 PC for no additional cost.
  • 48:55 - 48:59
    Your game saves, your progress, your
    achievements, they're all saved on Xbox
  • 48:59 - 49:05
    Live and shared across both platforms.
    Now for those of you who balance your game
  • 49:05 - 49:11
    play full of movie-watching, you can also
    watch 4K video by a streaming service like
  • 49:11 - 49:18
    Netflix or with the built-in 4K movie
    player. That brings me to my final
  • 49:18 - 49:24
    announcement. This one is especially for
    you audio enthusiasts. I'm excited to
  • 49:24 - 49:30
    announce that BitStream Audio pass through
    including Dolby Atmos support, is coming
  • 49:30 - 49:34
    with the Creators Update for Blurays on
    Xbox One. Yeah!
  • 49:34 - 49:38
    [applause]
  • 49:38 - 49:43
    >>Jenn: We're building Windows 10 to be
    the best platform for 4K gaming, and with
  • 49:43 - 49:48
    the Creators Update, we're building it
    to be the best platform to enable each of
  • 49:48 - 49:51
    us to become a game broadcaster. Thanks
    y'all.
  • 49:51 - 49:54
    [applause]
  • 49:54 - 50:00
    >>Terry: Thanks, Jenn. So, the passion of
    your game broadcast fans and bracket
  • 50:00 - 50:05
    rights and e-sport athletes will be yours
    in your Xbox or PC with the Windows 10
  • 50:05 - 50:14
    Creators Update. Now, we take a step back
    and see Megan creating her daughters, or
  • 50:14 - 50:20
    Jenn racing with the Racing Texans Club.
    We look across all of our lives and the
  • 50:20 - 50:26
    common thread between our most productive
    and our most fun moments are our people,
  • 50:26 - 50:31
    the ones we share these moments with. The
    magic happens when we collaborate with our
  • 50:31 - 50:37
    co-workers. The magic happens when we play
    with our friends. And today, our people
  • 50:37 - 50:42
    are confined within individual
    applications, specific social networking
  • 50:42 - 50:49
    apps, an email app, texting aps. With the
    Creators Update, we are placing people
  • 50:49 - 50:55
    in the center of your Windows experience,
    right where you want them. We want to
  • 50:55 - 51:01
    inspire true creativity and true
    connection. Please welcome Allison to
  • 51:01 - 51:05
    show you some of her team's work in the
    Creators Update.
  • 51:05 - 51:09
    [appluase]
  • 51:09 - 51:13
    >>Allison: Thank you, Terry. Hello,
    everyone. My name is Allison Mahoney,
  • 51:13 - 51:19
    and I've spent much of my 15 years here at
    Microsoft thinking about how to support
  • 51:19 - 51:24
    stronger human connections to technology,
    and today, I am proud to show you how we
  • 51:24 - 51:30
    are placing people at the center of
    Windows. Over the last decade, we have
  • 51:30 - 51:36
    seen an incredible explosion of ways to
    connect with people across our devices.
  • 51:36 - 51:41
    What started with the delightful
    simplicity of email has now grown into
  • 51:41 - 51:46
    a patchwork of applications and services,
    from Facebook to SharePoint, from
  • 51:46 - 51:52
    Messenger to text, from Skype to LinkedIn,
    each network bringing increasingly
  • 51:52 - 51:58
    innovative ways to connect with a growing
    network of people. While the benefits of
  • 51:58 - 52:05
    our growing social networks is very clear,
    it also comes at a cost: complexity. When
  • 52:05 - 52:11
    we talk to our customers, we see a
    universal truth again and again, that most
  • 52:11 - 52:18
    of our communications happen with a few
    key people. These are the people who
  • 52:18 - 52:22
    matter most in our day-to-day lives. It's
    the moments we share with these people
  • 52:22 - 52:28
    that define us. For me, that's my husband
    Peter and our twin girls, Jillian and
  • 52:28 - 52:34
    Taylor, Vicky, a close co-creator of
    Microsoft and my friend and neighbor,
  • 52:34 - 52:40
    Pearl. Yet, today, these people are peers
    amongst the infinite other people. They
  • 52:40 - 52:46
    are buried in our apps. They get lost in
    the complexity. So, we asked ourselves,
  • 52:46 - 52:53
    "What would it mean to prioritize our most
    important people in Windows?" With the
  • 52:53 - 52:58
    Windows 10 Creators Update, we will give
    you a faster way to connect and share with
  • 52:58 - 53:03
    the people who matter most on any Windows
    PC. Let's take a look at how the simple
  • 53:03 - 53:09
    presence of your people will give you a
    faster way to share, a simple way to cut
  • 53:09 - 53:15
    through the noise, and a new way to feel
    closer to the people who matter most. I
  • 53:15 - 53:20
    want to start with a common task on
    Windows: sharing. Our goal is to make
  • 53:20 - 53:25
    sharing in Windows as fast and easy as
    possible. And while it's not complicated,
  • 53:25 - 53:30
    there's a lot of steps involved. I still
    have to find the content, launch the
  • 53:30 - 53:34
    application with the person that I wat
    to share with, I have to find that person
  • 53:34 - 53:38
    in the application, attach the content,
    and send. With the Creators Update,
  • 53:38 - 53:48
    we'll change this. Would if you could
    simply drag any content directly to Vicky,
  • 53:48 - 53:53
    view the message, and send? Couple steps
    and you're done. Doesn't matter if you
  • 53:53 - 53:58
    want to share a document or a PowerPoint,
    picture or a video, the friction is
  • 53:58 - 54:03
    reduced by taking out the steps of making
    that connection. We will also carry that
  • 54:03 - 54:08
    principle of connecting you quickly to
    your important people across Windows.
  • 54:08 - 54:14
    The Windows sharing experience in any
    application will now understand my people.
  • 54:14 - 54:20
    So here, in the Photos app, we see my
    daughter skiing, and I want to share this
  • 54:20 - 54:26
    video with my husband. I can quickly link
    a message, sharing my excitement that
  • 54:26 - 54:32
    it's almost ski season, a big deal in our
    house, and when I'm ready to share, I
  • 54:32 - 54:40
    go to the Share charm and of course, my
    people are there, including my husband
  • 54:40 - 54:50
    Peter. If I want, I can add a message.
    Send, and I'm done. With the Creators
  • 54:50 - 54:53
    Update, we will give you the fastest way
    to share with the most important people
  • 54:53 - 54:58
    in your life anywhere in Windows. The next
    problem we wanted to tackle is something
  • 54:58 - 55:03
    we can all relate to: it's the overload of
    communication that comes from being
  • 55:03 - 55:10
    so accessible to so many people. It's all
    too easy to miss communications from the
  • 55:10 - 55:16
    people who matter most. Those few
    important people get lost among the many.
  • 55:16 - 55:21
    How many times has a coworker or your
    partner or friend texted saying, "Hey, did
  • 55:21 - 55:26
    you get that mail that I sent you?" And
    too often, we just miss it. With the
  • 55:26 - 55:30
    Creators Update, we're going to bring
    multiple communication applications
  • 55:30 - 55:36
    together and filter them by your most
    important people in one simple place.
  • 55:36 - 55:42
    We'll start by integrating Mail, Skype,
    and introduce SMS Relay from Windows
  • 55:42 - 55:48
    and Android phones, quickly add Xbox Live,
    Skype for Business, and of course, making
  • 55:48 - 55:54
    it extendable by our partners. So, when I
    get that urgent text from my husband
  • 55:54 - 55:59
    Peter, who's currently at the store, on
    his phone and trying to get in touch with
  • 55:59 - 56:06
    me, I'll see it right on my desktop. Then,
    it's one tap to view the message, and in
  • 56:06 - 56:12
    one single place, I can change from Skype
    to Mail app, which provides me with a view
  • 56:12 - 56:18
    of my inbox dedicated just to Peter. I
    can see the mail he's referring to, read
  • 56:18 - 56:25
    the content of that mail, and then quickly
    respond in the app of my choice. Here, I
  • 56:25 - 56:29
    respond back to his phone using Skype,
    letting him know I support our daughter
  • 56:29 - 56:35
    Taylor's choice of a unicorn cake. Great
    decision! With Windows 10 Creators Update,
  • 56:35 - 56:39
    we will give you a way to cut through the
    noise, so you never miss a moment with
  • 56:39 - 56:46
    your most important people. Finally, these
    people aren't just who I talk to the most
  • 56:46 - 56:52
    frequently, they are the closest people in
    my life. And too often, technology
  • 56:52 - 56:58
    obscures that human connection, the
    emotion that these relationships represent
  • 56:58 - 57:05
    to us. For these important people, how we
    communicate, it matters. The Windows 10
  • 57:05 - 57:09
    Creators Update will introduce shoulder
    taps, little nudges that can help you
  • 57:09 - 57:15
    express what you're feeling right on the
    desktop. Whether that's my daughter Julian
  • 57:15 - 57:24
    reaching out with a heart and a smile, my
    daughter Taylor, with a playful unicorn,
  • 57:24 - 57:30
    created in Paint 3D, of course, or even my
    coworker Vicky saying that it is time for
  • 57:30 - 57:37
    me to get off the stage with a mic drop.
    With the Windows 10 Creators Update,
  • 57:37 - 57:41
    we will give you a faster way to connect
    and share with the people who matter most
  • 57:41 - 57:49
    on any Windows PC. In your life, you put
    people first, and now Windows does, too.
  • 57:49 - 57:53
    Megan, Jenn, and I have had a chance to
    show you just some of the highlights
  • 57:53 - 58:00
    coming in the Windows 10 Creators Update,
    but there is so much more, and I want to
  • 58:00 - 58:06
    give you a sneak peek. Thank you.
    [applause]
  • 58:06 - 59:11
    [upbeat music]
  • 59:11 - 59:14
    [applause]
  • 59:14 - 59:19
    >>Terry: Thank you. So, with all due
    humility, I want to share our goal for
  • 59:19 - 59:27
    Windows 10. It's to have the effect of
    Gutenburg press on this next generation.
  • 59:27 - 59:35
    We want to free 3D, free mixed reality,
    free e-sports game broadcasting, and so
  • 59:35 - 59:41
    much more for everyone. This week, we are
    releasing early builds of the Creators
  • 59:41 - 59:46
    Update to all of our Windows Insiders. If
    you're not a Windows Insider yet, please
  • 59:46 - 59:52
    join us and help us shape this future as
    part of the world's largest collaborative
  • 59:52 - 60:01
    software project. Now, for technology to
    serve all of us, we need to ensure that
  • 60:01 - 60:06
    there are devices for each of us. There
    has to be a breadth of devices to meet the
  • 60:06 - 60:12
    needs of individual creators, like Sief
    and Carrie, to organizational creators,
  • 60:12 - 60:19
    like Pearson Education. A breadth of
    devices to meet the needs of the most
  • 60:19 - 60:25
    professional creator to the youngest
    creator. We work harder than anyone to
  • 60:25 - 60:32
    make sure there are devices for everyone,
    all around the world at all price points,
  • 60:32 - 60:37
    phones, tablets, to PCs, 2-in-1s, game
    consoles, mixed reality devices, IOT
  • 60:37 - 60:43
    devices, and more because it is our
    mission to ensure that everyone everywhere
  • 60:43 - 60:51
    on the planet can achieve their potential
    at work and play. And every now and then,
  • 60:51 - 60:57
    in pursuing our mission, we see the
    opportunity to create a new category of
  • 60:57 - 61:05
    device, like we did with Surface, like we
    did with Xbox, like we did with Hololins.
  • 61:05 - 61:10
    And we seize these moments to create
    something so much more than a product.
  • 61:10 - 61:16
    We seek that special alchemy when a device
    and software pair perfectly to create
  • 61:16 - 61:25
    something new, to create a profound
    experience. Please welcome Panos, our
  • 61:25 - 61:31
    leader of Microsoft devices.
    [applause]
  • 61:31 - 61:34
    >>Little Boy: When I grow up, uh, my
    sister's an engineer, and it's really
  • 61:34 - 61:40
    cool, and I want to be just like her.
    >>Little Girl: When I grow up, I want
  • 61:40 - 61:45
    to be a drawer.
    >>Older Boy: I've got this really awesome
  • 61:45 - 61:51
    music teacher. He DJs on the weekends.
    >>Little Girl 2: Did you know my cousin
  • 61:51 - 61:56
    makes clothes? She designs them and
    everything, and it's super cool, and
  • 61:56 - 62:02
    that's what I'm going to do when I grow
    up.
  • 62:02 - 62:05
    >>Little Boy 2: I told my teacher that
    Drew Brees doesn't do algebra, but she
  • 62:05 - 62:10
    said that he uses X's and O's.
    >>Little Boy 3: My neighbors have a robot,
  • 62:10 - 62:15
    and it's super cool, and that's why I want
    to build a robot when I grow up.
  • 62:15 - 62:19
    >>Boy: My older brother always got in
    trouble for doodling, and look where it
  • 62:19 - 62:24
    got him!
    >>Girl: People think my sister makes
  • 62:24 - 62:28
    computers, but she says she brings
    imagination to life.
  • 62:28 - 62:39
    [inspiring music]
  • 62:39 - 62:48
    [applause]
  • 62:48 - 62:54
    >>Panos: Uh - that's why you guys called
    me up, that's cool. Uh, I love that
  • 62:54 - 62:57
    video. There's a bunch of reasons why,
    I've got to share it with you really
  • 62:57 - 63:02
    quick. And -- and there's -- there's this
    idea where the product helps bringing all
  • 63:02 - 63:06
    those people's ideas to life, like that's
    a very, very cool thing to see, and that
  • 63:06 - 63:10
    momentum's real in that, and when you see
    people doing amazing things like that, it
  • 63:10 - 63:14
    kinda gets you thinking, and that's what
    we do it for. You know, whether it's
  • 63:14 - 63:19
    Hololins or Surface or Xbox or Surface
    Hub, all these devices are bringing this
  • 63:19 - 63:23
    experience together in such a delightful
    way, and people are loving these things.
  • 63:23 - 63:26
    Favorite part about that video, absolute
    favorite part: at the very end of that
  • 63:26 - 63:29
    video, watch it later, that is the
    mechanical engineering team and the actual
  • 63:29 - 63:36
    Surface design team working together,
    creating Surface on a Surface. We often
  • 63:36 - 63:42
    talk about how products that we make are
    nothing more than a reflection of the
  • 63:42 - 63:47
    people that make them, the people that
    use them, and the people that love them.
  • 63:47 - 63:52
    That's what these products are, and they
    are meant to be seamless in your life. I
  • 63:52 - 63:58
    met a gentleman. I want to tell you his
    story. Uh, he inspired me. I can't see
  • 63:58 - 64:03
    any of you, but he's here. Lawrence
    Douglas, are you here? There he is. Hey,
  • 64:03 - 64:06
    bud. I'm going to talk about you. I hope
    this doesn't get hard, but give me just
  • 64:06 - 64:11
    a sec. I met him not too long ago. He's a
    super fan of Surface, which is just
  • 64:11 - 64:14
    exciting. We learn so much from you. When
    you talk to us, we hear about it. For
  • 64:14 - 64:17
    those of you watching at home, that's a
    big deal. We take that feedback, we
  • 64:17 - 64:20
    learn. Lawrence came in, but he came in to
    tell me what he loves about it. Now, he's
  • 64:20 - 64:26
    a father of 4. He uses a Surface Pro 4,
    and you know, he works at USC, the
  • 64:26 - 64:30
    University of Southern California. He put
    all this together, he comes in and says,
  • 64:30 - 64:33
    "Panos, I'm so busy. It's unbelievable.
    It's unbelievable. I'm moving, moving
  • 64:33 - 64:37
    moving, but I got this Surface Pro 4, and
    I started taking it to work. I stopped
  • 64:37 - 64:45
    using my laptop, like a lot of you here.
    And, I start to move, from station to
  • 64:45 - 64:51
    station, I do my work. I'm a little bit
    more versatile." Key, that versatility.
  • 64:51 - 64:54
    Then he goes on to tell a story. He says,
    "I get home. I open the kickstand. I sit
  • 64:54 - 64:58
    back. I watch a movie with my wife, my
    kids. It's pretty awesome." Here's the
  • 64:58 - 65:02
    moment that turned for me when I heard
    his story 'cause we here that story a lot.
  • 65:02 - 65:09
    Here's where it turned. He then went on
    to tell me more stories about how he's a
  • 65:09 - 65:17
    basketball player. That's cool. And he
    said, "Throw me a basketball. Right when
  • 65:17 - 65:24
    I get it, I know what to do." Now, that's
    inane. That's something he's known
  • 65:24 - 65:32
    growing up. Then he says, "Hand me a
    Surface Pen." And something just came out.
  • 65:32 - 65:39
    This idea where he used to write growing
    up to create, and that was such a powerful
  • 65:39 - 65:43
    thing for him. Translating to now a
    digital pen that he puts on a screen,
  • 65:43 - 65:48
    where all of that comes back, all of it,
    and now he's telling me how he's creating
  • 65:48 - 65:54
    again. Yeah, you can't imagine how I feel
    when I hear it. That entire summary is
  • 65:54 - 65:57
    kinda representative of what we talked
    about two years ago, so let me just take
  • 65:57 - 66:01
    us back for just a second. This conflict
    we talked about when we were launching
  • 66:01 - 66:05
    Surface Pro 3, not sure you remember it,
    but it was when somebody would walk into
  • 66:05 - 66:09
    a store, and they didn't know. They
    needed a laptop. You were told you needed
  • 66:09 - 66:15
    a laptop, but you were told to buy a
    tablet 'cause that's what you should want.
  • 66:15 - 66:19
    And you'd walk into the store, and you'd
    ask the RSP or the sales person or even
  • 66:19 - 66:23
    your IT department, "Hey, what should I
    have?" And the answer should be, "Well,
  • 66:23 - 66:28
    what do you want to do?" That's completely
    gone. We launched Pro 3 and this momentum
  • 66:28 - 66:35
    in this category just spiked. The 2-in-1
    category is created. Folks are running
  • 66:35 - 66:42
    after it and this versatility is just
    exploding! It's awesome to see! Now,
  • 66:42 - 66:45
    we have millions and millions of people
    everyday using a Surface, telling us
  • 66:45 - 66:49
    their story. It's a great story, like
    Lawrence's. And now you have the Creators
  • 66:49 - 66:53
    Update coming, just bringing this pen
    more to life, bringing touch more to life,
  • 66:53 - 66:59
    bringing that versatility, the ability to
    create more to life. Last year, we
  • 66:59 - 67:04
    introduced the Surface Book. You remember
    that? We had some fun doing that. We had
  • 67:04 - 67:08
    a good time.
    [applause]
  • 67:08 - 67:12
    >>Panos: Now, Surface Book today - we're
    pretty proud of this - but, you know, and
  • 67:12 - 67:15
    I can throw a bunch of data at you, but
    let me just simplify. Surface Book today
  • 67:15 - 67:20
    has the highest user satisfaction among
    any current Windows 10 machine out there
  • 67:20 - 67:25
    or any Macbook. All of them. It's way
    bast -- way past. The question is why,
  • 67:25 - 67:35
    why, why is that, how is that. It's that
    same versatility you needed in Pro 4
  • 67:35 - 67:40
    coming to life in that device, but more
    importantly, that familiarity that we all
  • 67:40 - 67:45
    have in the laptop form factor and that
    stability you get from it is real, but the
  • 67:45 - 67:48
    fact that you can take the screen off and
    hand it to somebody, the fact that you
  • 67:48 - 67:54
    could just do that and show them your
    work, or take it off and move it, hold it
  • 67:54 - 67:57
    and write, like as if it were a legal pad
    and you were the best lawyer on the
  • 67:57 - 68:05
    planet, and you might be, but even if you
    aren't, you can pretend to be, it doesn't
  • 68:05 - 68:11
    matter. That's the versatility. This is
    my little guy. This is Cosis. That's a
  • 68:11 - 68:17
    picture his sister took. It's for me,
    the essence of the product, and I'm so
  • 68:17 - 68:23
    proud of this kid. He's such a good kid.
    He drives so much in me to think harder,
  • 68:23 - 68:28
    work harder, but here he is learning,
    every single night, he takes this posture,
  • 68:28 - 68:31
    every night. We're still lucky, he doesn't
    hide in his room. He does it right there
  • 68:31 - 68:34
    in the living room. He lays on the floor,
    he does his work. I don't know how, his
  • 68:34 - 68:38
    brain is firing. He's working in OneNote,
    and he's sharing with his teachers real
  • 68:38 - 68:42
    time. You see that software experience
    coming to life, but more important than
  • 68:42 - 68:47
    that, you see his brain firing full speed,
    learning full speed, in ways he couldn't
  • 68:47 - 68:54
    do before. There is no paper and pencil
    for this kid anymore. It's very -- it's
  • 68:54 - 68:58
    very, very one of these things where you
    just take it, and you go, "'Kay, this is
  • 68:58 - 69:01
    what it was meant to do." People reverse
    it, and you know what, when he's done, he
  • 69:01 - 69:04
    reverses it back and he starts typing, but
    his emotion, his learning abilities are
  • 69:04 - 69:08
    changing here. Now, with Surface Book,
    we've been lucky. We have a bunch of
  • 69:08 - 69:12
    great customers. They've been giving us
    a ton of feedback. And that feedback
  • 69:12 - 69:16
    includes, "Hey, how to make the product
    better," and we do that as fast as we can,
  • 69:16 - 69:21
    and it's been pretty awesome to see the
    uptake and how excited people are. But,
  • 69:21 - 69:28
    there's another set of feedback that's
    been coming in. Comes from gamers. They
  • 69:28 - 69:35
    want more frame rate. They just want it.
    [laughter]
  • 69:35 - 69:43
    >>Panos: I don't really get it, but I --
    they want it. Engineers, they want to spin
  • 69:43 - 69:49
    more parts in Cat, and they don't want
    any lag, zero. They want to render
  • 69:49 - 69:55
    beautiful parts real-time, all the time.
    I don't get that either, but they do. And
  • 69:55 - 70:01
    we hear it. Do you know what everybody
    asks for? Don't answer it, it'd be awful
  • 70:01 - 70:03
    if you were wrong.
    [laughter]
  • 70:03 - 70:10
    >>Panos: I'd feel terrible. Everyone asks
    for battery life. Everybody wants more
  • 70:10 - 70:14
    battery. It actually doesn't matter what
    device you're using. Everybody asks for
  • 70:14 - 70:21
    more. So, here's what we did. We took the
    Surface Book and we took the high-end
  • 70:21 - 70:30
    product portion, so the top-end skew, if
    you will. We took the core I7, and then
  • 70:30 - 70:36
    we gave it more. And we fit it in the
    exact same beautiful design you wanted.
  • 70:36 - 70:39
    Take a look.
  • 70:39 - 71:29
    [upbeat music]
  • 71:29 - 71:40
    [applause]
    >>Panos: To the Surface Book lineup. This
  • 71:40 - 71:47
    is the most powerful Surface Book yet, by
    far. It has over two times more graphics
  • 71:47 - 71:52
    than the highest in Surface Book skew on
    market today. So, we're doubling the
  • 71:52 - 71:58
    performance. It essentially has three
    times more than that of the highest end
  • 71:58 - 72:02
    Macbook Pro 13, so just to put it in
    context.
  • 72:02 - 72:04
    [applause]
  • 72:04 - 72:09
    >>Panos: It pushes a full 1.9 teraflops,
    but we didn't just update the processor on
  • 72:09 - 72:15
    this product. We made two fundamental
    moves, improvements, all essential to the
  • 72:16 - 72:19
    details. First thing I really need to
    point out is this isn't just picking up
  • 72:19 - 72:22
    a processor and dropping it in. I mean,
    that's not what we're talking about. We
  • 72:22 - 72:25
    had to make full thermo re-designs of
    the product, but one of the critical
  • 72:25 - 72:30
    dimensions of the product happens to be
    the envelope design. We talk about how
  • 72:30 - 72:34
    people love the versatility and that's why
    the customer satisfaction is so high, but
  • 72:34 - 72:38
    all that versatility, don't forget, always
    comes in something you want to be proud
  • 72:38 - 72:42
    to hold, something that you believe is
    beautiful, something you want to show
  • 72:42 - 72:47
    other people. That's just a truth in
    product. And so, we double the
  • 72:47 - 72:52
    performance, we redesign the entire
    thermal system from the inside, we add
  • 72:52 - 72:57
    essentially, a second fan to be able to
    move air faster than ever before with a
  • 72:57 - 73:01
    set of hyperbolic cooling fans in the back
    of the product. So therefore, we can pump
  • 73:01 - 73:04
    up that performance for you and give you
    everything you need. Here's the other
  • 73:04 - 73:10
    thing we did, fairly simple, we put more
    batteries in the product.
  • 73:10 - 73:15
    [laughter]
  • 73:15 - 73:17
    >>Panos: We gave you 16 hours of battery
    life, 16.
  • 73:17 - 73:22
    [applause]
  • 73:22 - 73:26
    >>Panos: Now Surface Book is pound for
    pound, without any doubt, the most
  • 73:26 - 73:32
    performant laptop on market, without any
    doubt. There's no other product, nothing,
  • 73:32 - 73:37
    that has that level of battery, that
    level of computation, that many pixels,
  • 73:37 - 73:43
    in that like -- in that like form factor,
    nothing. It really is the ultimate laptop.
  • 73:43 - 73:46
    I hope you like it.
    [applause]
  • 73:46 - 73:49
    >>Panos: We really think you will. You
    can pre-order it today, no doubt. Get out
  • 73:49 - 73:52
    there and pre-order it. You're going to
    get this product in November, and it's
  • 73:52 - 73:56
    for the people really pushing
    performance. This is it. This is the
  • 73:56 - 73:59
    top-end product that we want -- if you
    want the top-end, go after it. But here's
  • 73:59 - 74:04
    the deal, not everybody needs all that
    performance. They just want that
  • 74:04 - 74:09
    performance and versatility. There's a
    Surface out there for every single person.
  • 74:09 - 74:14
    I'm sure of it. Don't forget that, and
    with the Creators Update coming, and
  • 74:14 - 74:19
    when you see these products continuously
    getting better, moving faster, helping you
  • 74:19 - 74:22
    drive harder, bringing everything there is
    to Surface to the table, if you ahven't
  • 74:22 - 74:27
    tried a Surface, please go get your hands
    on one. Get out there and get one. They
  • 74:27 - 74:34
    start at $899 on Surface Pro, and then
    you can get into Surface Book for $1499.
  • 74:34 - 74:39
    Alright, we're going to change here just
    a little bit. You guys want to hear about
  • 74:39 - 74:44
    a new product?
    [applause]
  • 74:44 - 74:50
    >>Panos: [clears throat] [laughs] I'm
    glad you are pumped, sir. Turns out I am,
  • 74:50 - 74:54
    too. So, today was always going to be
    about more than Book, it was going to be
  • 74:54 - 74:57
    more than Pro, it was going to be about
    something new, and we're going to share
  • 74:57 - 75:03
    that now. We t -- we totally believe that
    Surface changes the way you produce,
  • 75:03 - 75:08
    the way you create, like my little guy,
    the way you learn. It -- it just changes
  • 75:08 - 75:13
    how you operate and it moves seamlessly
    through your day. It's about you at the
  • 75:13 - 75:18
    center. It's a reflection of you and what
    you want to get done. It's about being
  • 75:18 - 75:23
    creative, it's about being productive, and
    that's what we strive for. I think that's
  • 75:23 - 75:29
    critical. The product I'm going to show
    you today takes all of that to just one
  • 75:29 - 75:35
    step further. It's going to seem pretty
    familiar, it's gonna -- it's gonna seem
  • 75:35 - 75:46
    pretty familiar. But it's -- it's gonna
    feel different. I believe in this thing
  • 75:46 - 75:53
    where your ideas can be one of your most
    valuable assets, each one of you. I
  • 75:53 - 76:03
    believe that. I also believe that this
    product will help you bring your ideas
  • 76:03 - 76:07
    to life. I'd like to introduce you to
    Surface Studio.
  • 76:07 - 76:14
    [applause]
  • 76:14 - 76:22
    >>Panos: This is Surface Studio. Uh, I
    love this product. Isn't it gorgeous?
  • 76:22 - 76:26
    Every time we show it to somebody, they --
    we get this -- I never like saying a
  • 76:26 - 76:32
    product's beautiful because that's, that's
    kinda weird, but I gotta tell you, uh, I'm
  • 76:32 - 76:35
    going to show you at home, like take a
    look at that. Every time we show
  • 76:35 - 76:44
    somebody, I think we hear, "Man, that
    thing's beautiful." Take a look, so when
  • 76:44 - 76:47
    you look at this product, there's a few
    ways to kind of wrap your mind around it.
  • 76:47 - 76:51
    I'm gonna walk us through a few of those
    right now. So, uh, first thing to note is
  • 76:51 - 76:56
    we really did build it for creators. We
    built it for professionals. It's meant --
  • 76:56 - 77:00
    it's meant, all these ideas, it's meant to
    transform the way you're gonna work it.
  • 77:00 - 77:06
    It has to. It's what it's meant for. It's
    gonna help you produce what I think in --
  • 77:06 - 77:12
    in its essence, in everything we designed
    it around, 'cause we want it to transform
  • 77:12 - 77:17
    the way you create and think about
    creating. It's kind of built, when you
  • 77:17 - 77:20
    look at it, you can look at both of these,
    but you look and it's -- it's built to
  • 77:20 - 77:27
    pull you in. And I'll explain that, but
    it is -- it is all fundamentally made to
  • 77:27 - 77:32
    immerse you into the content or to the
    creation that you want to work with, and
  • 77:32 - 77:35
    I think that's something to kind of
    understand as we walk through. If you can
  • 77:35 - 77:40
    remember that, that'd be helpful. Start
    with the screen though, because if you can
  • 77:40 - 77:43
    see how thin it is here, this is a forged
    aluminum enclosure, the lines are as
  • 77:43 - 77:47
    seamless. When you have a chance, in the
    showcase later, get as close to this
  • 77:47 - 77:51
    product as you can, and I want you to look
    at every subtlety here. There is a
  • 77:51 - 77:55
    collection of so many details that you
    will not see, and they all come together
  • 77:55 - 77:58
    so beautifully on the product, but start
    with the enclosure when you have a
  • 77:58 - 78:05
    chance, take a look at it. It's a fully
    embodied aluminum enclosure. Its housing
  • 78:05 - 78:09
    the thinnest LCD that has ever been
    created at 1.3 millimeters that sits in
  • 78:09 - 78:12
    this product at this size.
    [applause]
  • 78:12 - 78:14
    >>Panos: You have to think here, we
    re-invented the back light, the prism
  • 78:14 - 78:18
    sheets, the color filters, the polarizers,
    the glass itself, all coming together.
  • 78:18 - 78:23
    There's a ton of work that goes into this
    screen that I think you can kinda feel --
  • 78:23 - 78:27
    you can kinda feel it, but if you take
    that 1.3 millimeters and you take that
  • 78:27 - 78:31
    aluminum chasse, this is the thinnest
    12 and a half -- it's 12 and a half
  • 78:31 - 78:34
    millimeters -- this is the thinnest
    desktop monitor ever created, and of
  • 78:34 - 78:37
    course, it has touch, of course it has
    touch, whatever.
  • 78:37 - 78:38
    [applause]
  • 78:38 - 78:41
    >>Panos: Take a look at the front of this
    product. It's a 28-inch diagonal, that's
  • 78:41 - 78:46
    28 inches across. It pushes 13 and a half
    million pixels. That's about 63% more
  • 78:46 - 78:52
    than a 4K TV if you're doing the math.
    On this product, you want to be able to
  • 78:52 - 78:55
    see everything at all times, no matter
    where you are. The only thing you won't
  • 78:55 - 79:02
    be able to see on this screen specifically
    is a pixel. The reason for that is the
  • 79:02 - 79:07
    closer you get to it, we want to keep
    you there. Have you ever walked up to
  • 79:07 - 79:11
    a high-definition TV and got a little too
    close? You have, clearly. And it's kinda
  • 79:11 - 79:15
    blurry. That's not good for you, by the
    way, just get further back and get
  • 79:15 - 79:19
    perspective. You've done that? And it
    just gets more beautiful when you find
  • 79:19 - 79:23
    that perfect -- you can find that perfect
    distance to your TV. This product, no
  • 79:23 - 79:25
    matter where you are, the closer you get,
    I think, the more refined it gets. The
  • 79:25 - 79:29
    further you get, the more perspective and
    beautiful it gets, and it stays with you.
  • 79:29 - 79:32
    That is critical. If we're going to keep
    you in that space, if we're going to keep
  • 79:32 - 79:35
    you immersed in your content and what
    you're trying to create, I think that's
  • 79:35 - 79:43
    vital. I think that's vital. So now, let's
    talk about the colors on this screen.
  • 79:43 - 79:49
    Because when we talk about this idea
    where you can't see a pixel and you need
  • 79:49 - 79:54
    to see all your content, you also need
    to be able to see life as it was meant
  • 79:54 - 79:59
    to be. So, we call this TrueColor, and we
    designed the product for the depth or
  • 79:59 - 80:03
    color within it, and it's kinda -- I'm
    gonna show you a few things as I walk
  • 80:03 - 80:07
    through this, but the idea is we want
    to render the deepest reds possible, we
  • 80:07 - 80:10
    want to bring you the truest blues
    possible, we want to bring you the most
  • 80:10 - 80:14
    vibrant greens you can live with to just
    bring the real world as you know it.
  • 80:14 - 80:17
    Okay, think if you were a movie director.
    If you're making a movie, if that's what
  • 80:17 - 80:22
    you're doing, you want to make it as the
    world's meant to see it in real color and
  • 80:22 - 80:30
    real light, that's critical to you. Or,
    if you're the person watching as intended
  • 80:30 - 80:36
    from the director, you want to see that
    intent. It's like in real life when you
  • 80:36 - 80:38
    take a photo, don't you want to see
    the beauty of a photo when you get it?
  • 80:38 - 80:42
    Don't your memories come back? All those
    senses are firing and color being the
  • 80:42 - 80:47
    deepest and richest one. So this product,
    with its 13 and a half million pixels,
  • 80:47 - 80:51
    with a bunch of color calibration that we
    do with Surface to bring it to life, we're
  • 80:51 - 80:55
    able to get you the most depth you could
    possibly find in these colors, that then
  • 80:55 - 80:59
    allows the creator to make exactly,
    render the world, if you will, as he or
  • 80:59 - 81:04
    she believes it needs to be rendered.
    Now, with the integration with Windows
  • 81:04 - 81:07
    and the device, you hear Terry talking
    about how those things come together
  • 81:07 - 81:08
    when things light up, here's a subtly for
  • 81:08 - 81:13
    you, if I just click through here, you're
    going to very, very see some - if you
  • 81:13 - 81:18
    keep clicking - you're just going to see
    a difference in the screen, just slight,
  • 81:18 - 81:22
    subtle changes. Now what I'm doing is
    I'm moving from DCIP 3, which I think many
  • 81:22 - 81:26
    of you understand, that's cool.
    [applause]
  • 81:26 - 81:32
    >>Panos: to SRGB on the fly. Why? If I'm
    going to create in those deep colors, but
  • 81:32 - 81:38
    I'm not sure if my customer or who might
    be watching this movie has the ability to
  • 81:38 - 81:43
    push this much pixel as somebody, or this
    much beauty, or this much depth, keep in
  • 81:43 - 81:47
    mind, this there is no monitor on the --
    in the planet like this one. Yeah, there's
  • 81:47 - 81:50
    9 -- there's 99% better color than the
    monitors on the planet, so you're
  • 81:50 - 81:54
    gonna -- e --- there is this world where
    many are living in SRGB, so when you do
  • 81:54 - 81:59
    create, this idea where I just have one
    flip, and as I'm creating and writing, and
  • 81:59 - 82:03
    I'll show you that in a bit, you'll find
    yourself saying, "Ok, here's the beauty
  • 82:03 - 82:07
    of the colors, the depth of the colors,
    and then here's what it might look like
  • 82:07 - 82:11
    if someone's using an SRGB. I think that's
    a pretty cool way to design. Kay --
  • 82:11 - 82:12
    [applause]
  • 82:12 - 82:16
    >>Panos: On top of the color - we call it
    TrueColor - this idea of immersing you is
  • 82:16 - 82:21
    important, this is a 3 by 2 aspect ratio,
    and you can see that. You get the depth of
  • 82:21 - 82:26
    color in it. Think of it as four 14-inch
    displays stitched together, kinda bringing
  • 82:26 - 82:31
    all the information you need right in
    front of you, all at once. The idea that
  • 82:31 - 82:35
    you can see more patterns, the idea that
    you can get more information all at once
  • 82:35 - 82:40
    and stay in your product, that will lead
    you to draw better conclusions. That's
  • 82:40 - 82:44
    real. When we say your ideas are your
    best work, that's critical that we keep
  • 82:44 - 82:51
    you there, it's critical that you can see
    everything. I'm going to show you
  • 82:51 - 82:54
    something subtle here. Sometimes, and
    we've talked about this, sometimes the
  • 82:54 - 82:59
    most subtle things can have the deepest
    impact. Uh, hey Cortana, bring up the
  • 82:59 - 83:03
    Surface Design Doc.
    >>Cortana: Here's the document about
  • 83:03 - 83:06
    Surface Studio design.
    >>Panos: Kay, so I'm just going to open
  • 83:06 - 83:11
    this document and show it to you. This is
    Microsoft Word. You're probably familiar
  • 83:11 - 83:15
    with it. I am going to just flip over one
    page and show you something. I'm holding
  • 83:15 - 83:20
    an 8 and a half by 11 piece of paper, that
    seems like as in a magic trick, I'm just
  • 83:20 - 83:24
    holding a piece of paper. This paper looks
    eerily familiar to what's on the screen.
  • 83:24 - 83:29
    The reason why I'm showing you that is
    the device itself has 192 PPI. It is
  • 83:29 - 83:34
    tuned perfectly to Windows to scale it
    to true life. So, if we were going to
  • 83:34 - 83:38
    bring you TrueColor, what was the other
    physical pieces we could bring that
  • 83:38 - 83:43
    trigger that innate sense where it felt
    so familiar. Well, an 8 and a half by 11
  • 83:43 - 83:46
    and well, check this out. That is the
    same exact product that you see on the
  • 83:46 - 83:49
    screen there. That's a one for one match.
    [applause]
  • 83:49 - 83:54
    >>Panos: Subtle, yes, but important. One
    inch on this screen is one inch in real
  • 83:54 - 83:58
    life. What you see is really what you get.
    This whole idea of print preview is
  • 83:58 - 84:04
    completely gone. As you get into this and
    you work in it, you stay in it. You stay
  • 84:04 - 84:09
    in it because it's your real world, and
    then Word comes in, the Mircrosoft
  • 84:09 - 84:12
    Office team, and they refine their
    product so much to bring Studio to life
  • 84:12 - 84:16
    that you get these unbelievable feelings.
    Look at how clear it is as I flip through
  • 84:16 - 84:20
    here. Isn't that great? It's just got this
    smooth scrolling. If I wanted more
  • 84:20 - 84:23
    information, I pinch it and I can see
    so many documents all at one time,
  • 84:23 - 84:27
    whether I'm reading a book, whether I'm
    working through this Surface speck, or I
  • 84:27 - 84:32
    just wanted to get to a certain section
    and just absorb it, I think it's critical.
  • 84:32 - 84:38
    Now, we talk about immersing you in
    this product quite a bit, quite a bit. And
  • 84:38 - 84:42
    so the best way to kinda deal and think
    about that is I'm going to show you, is
  • 84:42 - 84:46
    to think about the screen first. And we
    talked about the depth of the screen,
  • 84:46 - 84:49
    we talked about how big the screen is, but
    really, if you're going to design around
  • 84:49 - 84:55
    a screen, and the team called it
    "designing a floating sheet of pixels"
  • 84:55 - 84:58
    we want you to see this product for
    the pixels you're working off of, for the
  • 84:58 - 85:02
    screen, for the experiences of the
    software's brain team. What that means is
  • 85:02 - 85:09
    the hardware has to disappear into the
    background. It has to fade away, but how?
  • 85:09 - 85:14
    I remember with the team, how we would
    sit and talk every single night where we
  • 85:14 - 85:22
    had to make the product acoustically very
    quiet to keep something in. We also knew
  • 85:22 - 85:27
    it had to be visually very, very quiet.
    And so, how do you do that? Take a look
  • 85:27 - 85:33
    at these chrome arms, and you can see
    them, this is important. These chrome arms
  • 85:33 - 85:36
    were meant to completely fade into the
    background. Now, you see light hitting the
  • 85:36 - 85:39
    metal, and they look beautiful, and in --
    we're proud of that, and the design team
  • 85:39 - 85:42
    did a incredible job bringing that to
    life. But what they really do is they're
  • 85:42 - 85:48
    meant to reflect the entire environment.
    Why? 'Cause when I'm in front of it, when
  • 85:48 - 85:53
    I'm gaining perspective, or when I'm up
    next to it and I'm drawn into what I'm
  • 85:53 - 85:58
    doing, that's all I should see. The rest
    should fade to background. Everything
  • 85:58 - 86:01
    else should be absorbed behind me. If
    I wanted to do a show-me scenario, a
  • 86:01 - 86:06
    show-you scenario, I can move it any way
    I want and just kinda show you whatever
  • 86:06 - 86:10
    you want, those -- those are those four
    floating points and they're critical. Now,
  • 86:10 - 86:15
    many times, we can read out specs, I can
    tell you how performant this machine is,
  • 86:15 - 86:23
    and it is. And it is -- it is the
    phenomenal teams that I've -- no question.
  • 86:23 - 86:28
    But performance, a lot of times, it's just
    more than specs. We do a performance demo,
  • 86:28 - 86:33
    and you've seen those. But it's more than
    specs. It is about keeping you in the
  • 86:33 - 86:37
    moment, if we're going to have you
    creating, if you're going to be producing,
  • 86:37 - 86:40
    if you want to stay un-interrupted, you
    have to find different ways to utilize the
  • 86:40 - 86:47
    product. One of those could be voice or
    conversation. Built into the product
  • 86:47 - 86:51
    itself, there is a linear micro-ray that
    sits on the product. So, I can say from
  • 86:51 - 86:56
    across the room what I need, whether it's
    locked up or not locked up, you can talk
  • 86:56 - 87:00
    to this device. I think that's pretty cool
    'cause for me, I use Cortana all the time,
  • 87:00 - 87:03
    and it's pretty meaningful. It keeps me
    connected to what matters most, like
  • 87:03 - 87:08
    here's my best example today: Hey Cortana,
    add get Mary a gift to my list.
  • 87:08 - 87:12
    >>Cortana: Okay, I added that to your
    list.
  • 87:12 - 87:17
    >>Panos: Okay, I operate in this function,
    so you know it's Mary's birthday today.
  • 87:17 - 87:21
    She's my wife. It's October 26th, I'm in
    New York with all of you fine people,
  • 87:21 - 87:25
    she's in Seattle, probably watching right
    now, so happy birthday. But, to get this
  • 87:25 - 87:30
    gift was important to me, and to stay
    connected was important to me. You see
  • 87:30 - 87:35
    how I bring it up here, just by calling
    Cortana and it integrates perfectly. This
  • 87:35 - 87:40
    now integrated into Wonder List, which is
    really important to me. If you haven't
  • 87:40 - 87:43
    tried Wonder List, give it a shot. All
    my phones, no matter what platform you
  • 87:43 - 87:48
    may be using, all your phones, your
    Surface products, any PC, you have Wonder
  • 87:48 - 87:53
    List on it, and that list now carries with
    me, so I can remember to get Mary a gift.
  • 87:53 - 87:55
    I feel like some of you are judging me
    because you think I haven't bought Mary
  • 87:55 - 88:05
    a gift. This is a demo. And I did get
    Mary a gift, uh, and, and it's nice. And
  • 88:05 - 88:09
    so, I'm just going to -- it also says I'm
    rehearsing for presentation, so just to
  • 88:09 - 88:14
    make the point, I've already done that,
    too. Okay, that's pretty in Cortana, but
  • 88:14 - 88:17
    that same idea to keep you connected or
    keep you moving or keep you productive,
  • 88:17 - 88:21
    we also integrated a Studio HD camera. We
    call it the Surface Studio Camera for a
  • 88:21 - 88:26
    reason. We really focus here to bring you
    high-end video conferencing, that was the
  • 88:26 - 88:30
    goal. We wanted to bring auto exposure
    to you, we wanted to make sure we brought
  • 88:30 - 88:34
    the perfect face base, rendering of color
    to make sure you look great or as good as
  • 88:34 - 88:39
    you can, or maybe what it looks like in
    real life, I'm sure it's great. and it
  • 88:39 - 88:42
    also brings Windows Hello for you and your
    family, if you were to use this product
  • 88:42 - 88:48
    at home and I think that's pretty
    impactful. Between the camera and the
  • 88:48 - 88:52
    mics, to keep you immersed and keep
    moving, I think it's pretty important.
  • 88:52 - 88:58
    Now, this is Surface Studio. It's
    beautiful. We think you're going to love
  • 88:58 - 89:05
    it as is. It's got the best screen in its
    class, the performance is going to be
  • 89:05 - 89:10
    unmatched, the Cortana and Skype
    integration, Microsoft Office coming to
  • 89:10 - 89:14
    life on the product, Windows and Office
    together have never been better on any
  • 89:14 - 89:18
    given single product ever. What do you
    think of Surface Studio?
  • 89:18 - 89:25
    [applause]
  • 89:25 - 89:36
    >>Panos: Okay, we've done this before.
    Surface has always been about more. It was
  • 89:36 - 89:45
    never as simple as just a desktop. Pro
    was more than a tablet. Book - so much
  • 89:45 - 89:52
    more than a laptop. Even Hub, it's more
    than just a whiteboard. All of these are
  • 89:52 - 90:01
    category-defining products. Why would
    Studio be different? Studio is made, made
  • 90:01 - 90:06
    to bring out the creator in you, made to
    define a new category. It's not just
  • 90:06 - 90:13
    another beautiful PC. It is a product
    that was made to help get you to your
  • 90:13 - 90:23
    most creative point. You. You. Doesn't
    matter how you create. I'm going to take
  • 90:23 - 90:29
    you back. Do you remember David William
    Hearn? Remember last year I talked about
  • 90:29 - 90:35
    David William Hearn? He's a composer. He
    makes symphonies. He inspires me. What a
  • 90:35 - 90:42
    lovely human being. But he makes his
    symphonies on Surface. Let's try this.
  • 90:42 - 90:48
    Hey Cortana, play David William Hearn.
    >>Cortana: Playing David William Hearn.
  • 90:48 - 90:50
    >>Panos: Take a listen.
  • 90:50 - 90:56
    [music]
    >>Panos: Ah, so beautiful. Now do you
  • 90:56 - 91:04
    remember? We talked about David. This
    is David in his flow, where he's creating
  • 91:04 - 91:12
    at his best. He puts his pen to a screen.
    The hardware disappears to the background.
  • 91:12 - 91:19
    He finds his flow, and he makes beautiful
    symphonies. He's a creator, there's no
  • 91:19 - 91:28
    doubt. What I think what today's about -
    we're all creators. You don't have to be
  • 91:28 - 91:37
    David or that artist or the designer, or
    you can be. You could be that office, late
  • 91:37 - 91:44
    at night, working, building their own
    symphony on a spreadsheet. Or how about
  • 91:44 - 91:49
    your teachers? The teachers who may teach
    your kids. The impact that they have on
  • 91:49 - 92:02
    the world, aren't they creating? Every
    single one of us is a creator. We want
  • 92:02 - 92:10
    to use this product to help every one of
    us create. Start with your mind, move
  • 92:10 - 92:16
    through your heart, let it out your hand,
    onto a beautiful screen and into
  • 92:16 - 92:21
    someone else's life. This product is about
    endless possibilities and pure
  • 92:21 - 92:24
    imagination.
  • 92:24 - 92:37
    ♪[dramatic music]
    ♪Come with me and you'll be
  • 92:37 - 92:45
    ♪in a world of pure imagination.
    ♪Take a look and you'll see
  • 92:45 - 92:52
    ♪into your world of imagination.
    ♪ We'll begin with a spin
  • 92:52 - 93:05
    ♪travelling in the world of my creation.
    ♪What we'll see will defy explanation.
  • 93:05 - 93:19
    ♪[dramatic music]
    ♪If you want to view paradise,
  • 93:19 - 93:26
    ♪simply look around and view it.
    ♪Anything you want to, do it.
  • 93:26 - 93:35
    ♪Want to change the world?
    ♪There's nothing to it
  • 93:35 - 93:52
    ♪♪
  • 93:52 - 93:58
    ♪There is no life I know
    ♪To compare with
  • 93:58 - 94:04
    ♪Pure imagination.
    ♪Living there, you'll be free
  • 94:04 - 94:35
    ♪If you truly wish to be.
    ♪♪
  • 94:35 - 94:45
    [applause]
  • 94:45 - 94:56
    >>Panos: Now this is Surface Studio.
    [applause]
  • 94:56 - 95:00
    >>Panos: So, I walked you through it, but
    this is really a new way to create, it's a
  • 95:00 - 95:04
    new way to produce, it's absolutely a
    new way to work. It's meant to turn your
  • 95:04 - 95:11
    desk into a studio. That's what it's going
    to do. Now, the idea behind it is we
  • 95:11 - 95:17
    want you to be able to move effortlessly
    between those perspectives of drawing,
  • 95:17 - 95:23
    drafting, up to typing, back through so
    you can move through your motions and
  • 95:23 - 95:28
    nothing gets in your way. It was designed
    in a way where this hinge had to come to
  • 95:28 - 95:31
    life and there was so much around it, and
    those arms that disappear into the
  • 95:31 - 95:35
    background, they play this critical role.
    There are 80 custom parts in those two
  • 95:35 - 95:41
    arms, each having 80, which is critical.
    Creating a zero gravity hinge - what does
  • 95:41 - 95:47
    that mean? We -- basically means it's
    weightless, and that's critical because
  • 95:47 - 95:51
    what we have is a 13 pound display with
    all its thinness and the aluminum
  • 95:51 - 95:56
    enclosure that we talked about, but we
    have to make it as simple as possible.
  • 95:56 - 96:00
    You can pick any angle, we have a
    counter-spring system in that same base
  • 96:00 - 96:04
    we talked about earlier that allows you
    to put it in any position you want. And if
  • 96:04 - 96:08
    you wanted to draft, and if you wanted
    to create and get really into your
  • 96:08 - 96:12
    product, we talked about the screen, so
    the closer you get to it, the more
  • 96:12 - 96:17
    powerful that becomes for you to stay in
    it because it is so clear, and that
  • 96:17 - 96:22
    clarity was critical. It was critical. So
    I'm going to bring us to the Surface Pen
  • 96:22 - 96:26
    now. This is one of my favorite devices
    on the planet. I think it's making a
  • 96:26 - 96:30
    difference in so many people's worlds.
    We're seeing pens catch up digitally
  • 96:30 - 96:34
    everywhere. I think it's just awesome.
    People are writing again. I believe that
  • 96:34 - 96:39
    writing pulls out creativity in many of
    us, almost all of us. Put your pen to
  • 96:39 - 96:44
    paper, and it's meant to be innate. It's
    something you have always done, but then
  • 96:44 - 96:49
    take Microsoft Office, and let's bring
    up that Studio document one more time.
  • 96:49 - 96:51
    So I'm going to bring up the Studio
    doc, I'm going to walk you through some
  • 96:51 - 96:56
    of the technicalities of the Pen here, and
    we'll bring that up here for you. So this
  • 96:56 - 97:00
    is that same document, try not to
    take too many pictures, there's a lot of
  • 97:00 - 97:03
    pieces coming together here. But the
    first thing I'm going to do is I'm going
  • 97:03 - 97:07
    to zoom out and take a -- just a different
    look at the collection of images here.
  • 97:07 - 97:10
    I'll probably come here and this is the
    design for thermal that we're looking
  • 97:10 - 97:14
    at, which is cool. Now, if I want to edit
    a document in that real time editing.
  • 97:14 - 97:18
    Have you seen this with Word? It's a very
    cool way to look at it. I'm going to do
  • 97:18 - 97:21
    this in red. You don't actually have to
    do anything anymore, the idea where you
  • 97:21 - 97:25
    pick up a pen, put it down to paper and
    start writing, and remember, put it down
  • 97:25 - 97:28
    to paper. This is an eight and a half by
    eleven sheet of paper. What makes this
  • 97:28 - 97:34
    demo kind of weird is I'm a leftie, so I'm
    sorry about that. And, you know, I write
  • 97:34 - 97:37
    weird, but I'm just going to show you some
    positions so you can kinda understand
  • 97:37 - 97:41
    where I'm able to put my arm down and
    relax the way I want to. Now this is
  • 97:41 - 97:44
    Windows working what we call palm
    rejection, where it's so important that
  • 97:44 - 97:48
    when you lean on this device and you get
    all the way into it, if you're going to
  • 97:48 - 97:51
    immerse yourself, nothing wants to bring
    you out, and then I write. Now look at the
  • 97:51 - 97:55
    latency, meaning speed of the ink coming
    out of my Pen. All you can see is the ink
  • 97:55 - 98:00
    and how smooth it is, so we'll try it
    here. The idea of I'm able to write at
  • 98:00 - 98:07
    full speed, the idea behind that is the
    latency we talked about, is about reducing
  • 98:07 - 98:11
    it to the least amount of milliseconds so
    you could never feel the difference
  • 98:11 - 98:16
    between a real pen and ink coming out of
    it onto paper to a digital pen and the ink
  • 98:16 - 98:20
    coming out. That crossing of the analog,
    or the physical and digital world that you
  • 98:20 - 98:23
    heard about today is just as real on
    these devices, and it's critical because
  • 98:23 - 98:28
    it kinda brings us to a pretty cool
    space. Now, I"m going to zoom out. I'm
  • 98:28 - 98:31
    going to get to the end of this document
    because this is really how I work. I'm a
  • 98:31 - 98:37
    creator in documents. I know that sounds
    weird, but that's what I am. I read a lot,
  • 98:37 - 98:42
    I write a lot. That's how I create. Every
    night, I do writing. In the morning, we
  • 98:42 - 98:46
    have some meetings and I tell my stories
    to the team and we inspire products and
  • 98:46 - 98:51
    we go drive for as -- the best we can be,
    but I do writing and it's -- it's super
  • 98:51 - 98:55
    meaningful to me. This document can do the
    same thing, but let's just step back and
  • 98:55 - 99:00
    look at what Word and Office is doing for
    now me editing a document. So this spec is
  • 99:00 - 99:04
    meaningful to me. This spec is written by
    a gentleman by a name of Peter. He's one
  • 99:04 - 99:08
    of our product leaders, and he would have
    put this spec together. If I wanted to
  • 99:08 - 99:11
    give him feedback or edit something, if
    there's something I like, imagine how
  • 99:11 - 99:15
    you can just simply scribble and the
    entire paragraph knows I'm trying to
  • 99:15 - 99:18
    highlight it, and it just comes to life.
    Pretty cool, right? Or, Pete, I don't
  • 99:18 - 99:22
    like this part of the document, just
    scribble it out and it goes away because
  • 99:22 - 99:25
    it's not what was intended and the
    document just re-flows perfectly, that's
  • 99:25 - 99:29
    the power of Microsoft Office and the Pen
    and that innate feeling. Pretty cool.
  • 99:29 - 99:31
    [applause]
    >>Panos: So I'm going to zoom back out
  • 99:31 - 99:38
    just a minute so you can see this. I'll
    zoom out for you, and I'm going to go
  • 99:38 - 99:43
    to the bottom piece. I'm going to write
    a note. I wanna show you something new.
  • 99:43 - 99:57
    Give me this. Team, I think they like
    your product. Do you? What do you guys
  • 99:57 - 100:02
    think of this product?
    [applause]
  • 100:02 - 100:05
    >>Panos: Watch how I just come up to show
    you what I wrote, which is cool. I now
  • 100:05 - 100:12
    want to introduce you to this thing,
    the Surface Dial. The Surface Dial was
  • 100:12 - 100:18
    created as a new form of input. We've
    learned a ton over the last several years
  • 100:18 - 100:21
    how people are using their Pen and how
    they use their other hand to do --
  • 100:21 - 100:26
    operate, whether it's touching the screen,
    grabbing a mouse, typing, there's so many
  • 100:26 - 100:30
    different flows of interaction that
    happen. This product was meant to help you
  • 100:30 - 100:36
    change that workflow, give you that next
    option to help you create even faster.
  • 100:36 - 100:40
    Now, we have integrated global controls
    into this, which are part of Windows, I
  • 100:40 - 100:43
    know that sounds like a lot of words, but
    what it means is it's built right into
  • 100:43 - 100:46
    Windows. As I hold it down, can you see
    right here in the middle of the screen
  • 100:46 - 100:50
    if you bring this up? You can see that
    here, I have this dial essentially on my
  • 100:50 - 100:55
    screen in front of me. This allows me to
    select different things within Windows,
  • 100:55 - 100:59
    in this sense, I'm going to show you a
    new product called Ink Replay. You'll
  • 100:59 - 101:03
    notice my ink went away on the screen,
    that was purposeful. But watch as I move
  • 101:03 - 101:07
    the Dial to the right, as the ink comes
    back on the screen. If you can see my
  • 101:07 - 101:10
    hand and you see the ink coming to life
    behind me, now here's what I love
  • 101:10 - 101:16
    about this, I can recreate this ink or I
    can take it away at any given time. But
  • 101:16 - 101:21
    if the team gets this document and they
    want to replay my emotion, you can see
  • 101:21 - 101:26
    it because it came out of my hand. If I
    had typed that message, you would not
  • 101:26 - 101:32
    have the inner pieces of what came with
    it. Those three exclamation points may not
  • 101:32 - 101:36
    look the same, the writing may have looked
    faster or slower, which is important. let
  • 101:36 - 101:41
    me show you another cool trick. If I just
    come here, this product comes to life
  • 101:41 - 101:44
    with the scroll wheel. So as I scroll,
    can you see this flipping? Just moving
  • 101:44 - 101:49
    my hand and flipping through. Showing you
    how the device works off the screen and
  • 101:49 - 101:52
    we're going to show you how it works on
    the screen in just a minute, but if you
  • 101:52 - 101:56
    have a Surface Pro 3, if you have a
    Surface Pro 4, if you have a Surface
  • 101:56 - 102:01
    Book, this mode of interaction is for you,
    too, so don't worry, if you already have
  • 102:01 - 102:04
    one of those, you can grab a Surface Dial,
    you can turn up or going, turn it down,
  • 102:04 - 102:08
    change the brightness, scroll through
    your document, like I do here, you can
  • 102:08 - 102:13
    do all the magical things that the Dial
    does for you to help you create. Now in
  • 102:13 - 102:18
    a world where I enter my creations in
    Word, there are others out there that
  • 102:18 - 102:25
    start their creations in Word. I have a
    dear friend here who's got an awesome
  • 102:25 - 102:30
    set of, uh, pieces in comic book world,
    if you will, he calls them Motion Books,
  • 102:30 - 102:35
    please give a warm welcome to Ben, the
    Madefire CEO. Hey, Ben.
  • 102:35 - 102:37
    [applause]
  • 102:37 - 102:41
    >>Ben: Hey, Panos. Good to be here, man.
    >>Panos: Here you guy, man. Oh, you got
  • 102:41 - 102:42
    your own Pen?
    >>Ben: I'm good.
  • 102:42 - 102:44
    >>Panos: Alright.
    >>Ben: Thank you. Madefire's all about
  • 102:44 - 102:49
    storytelling, and in particular, comics.
    We love comics because they're such a
  • 102:49 - 102:55
    powerful storytelling format. They're
    literally words and pictures. We've
  • 102:55 - 103:01
    built a platform that enables anyone to
    make a digital book we call a Motion Book.
  • 103:01 - 103:06
    And Motion Books have motion, sound, and
    depth. And to create a Motion Book, it's
  • 103:06 - 103:10
    really important to have a digital work
    flow. And I'd like to show you how taht
  • 103:10 - 103:24
    works on Studio. So here we go, let me
    get into my Studio here. Great, got my
  • 103:24 - 103:30
    Pen. So I make a book called Mono, which
    is about an ape-human, of course, don't
  • 103:30 - 103:34
    we all? And my first step is to write the
    script, so I'm going to jump into Word
  • 103:34 - 103:41
    here. This is my Mono script. I'm pretty
    happy with my script. I'm just going
  • 103:41 - 103:47
    to pick my Pen and I'm going to focus on
    this area, close-up of Mono, hopefully
  • 103:47 - 103:54
    you can see that. And the step after the
    script is to work on thumbnails. And
  • 103:54 - 103:58
    thumbnails are a sketch of the action, so
    I'm moving from Word to Pictures, so I'm
  • 103:58 - 104:05
    going to put in, uh, Mono here. So, I'm
    going to put in his, uh, shoulder, his
  • 104:05 - 104:18
    back, bit of a neck, and his face. He's
    a pretty hairy guy, so there we go. Bit
  • 104:18 - 104:30
    of an eye here, there a nose, and mouth,
    ah, that's not too bad. And, I've got a
  • 104:30 - 104:37
    caption, which I'm going to pop up here.
    And I've got a dialogue, which I will put
  • 104:37 - 104:47
    here. So I'm pretty happy with that, and
    here, it's very simple to do, but
  • 104:47 - 104:52
    previously, I would be writing in Word,
    I'd be printing out onto paper, I'd be
  • 104:52 - 104:56
    finding a pencil, I'd be drawing my
    thumbnails, I'd probably rewrite, reprint,
  • 104:56 - 105:01
    staple, un-staple. I've been known to lose
    my pages, and ultimately, I'd be scanning
  • 105:01 - 105:06
    all of that back in, in order to get back
    to here and back into my work flow.
  • 105:06 - 105:11
    I have none of that problem when I'm
    working on Studio. So, my next stage is
  • 105:11 - 105:17
    art. So, to tackle my art in layers, I'm
    in Photoshop, which is a fantastic place
  • 105:17 - 105:23
    to do this, and this is my pencil stage.
    You can see that. And, I'm going to go up
  • 105:23 - 105:29
    to my 2D pencil and my pencil layer, and
    here, I'm already thinking about, uh,
  • 105:29 - 105:34
    Mono's expression. He's not too happy
    because he's being chased, so let's just
  • 105:34 - 105:41
    get a nice grumpy drawing, and the mouth
    is very important. There, it's kinda
  • 105:41 - 105:49
    working. And, he's got a strong cheekbone,
    let's get that in. And I want to get a
  • 105:49 - 105:56
    sense of where his hairline is, and this
    is the strong jaw. So, I'm pretty happy
  • 105:56 - 106:02
    with that. And, my next stage is to go
    to my Inks, and Inking is all about
  • 106:02 - 106:07
    layering the blacks. And, here I'm
    going to pick this brush that I love,
  • 106:07 - 106:13
    which is my bone-dry brush. And, we can
    have some fun. First, I want to get this
  • 106:13 - 106:17
    mark in here, so let's just see if that's
    working, so semi--strong expression. And,
  • 106:17 - 106:23
    we can have some fun with Dial. And I
    can go in here, and really show you what
  • 106:23 - 106:29
    I'm up to, which is nice to see it big.
    So, what I love about this brush is like
  • 106:29 - 106:34
    a dry brush. So, it's a bit like a dip
    pen, very good for doing this hairy guy,
  • 106:34 - 106:43
    and, I can get a bit of, uh, the shape
    going on his, uh, jaw, and we come
  • 106:43 - 106:49
    right in. What I love is Panos talked
    about how there's no lag. That's a really
  • 106:49 - 106:55
    immediate, so I can -- and I can really
    modulate and do my strokes here. So, as I
  • 106:55 - 107:01
    come back out, I get a sense of that. And,
    I'm pretty happy. I'd like to make him a
  • 107:01 - 107:10
    touch more feisty, so here we go. And, my
    next step is my color. Now, for the color,
  • 107:10 - 107:14
    I'm actually going to pop this up, and we
    can have a look at it. We can get some
  • 107:14 - 107:20
    perspective, and for me, color is about
    the mood, the lighting, the atmosphere,
  • 107:20 - 107:26
    the texture. And it's really good to just
    sorta stand back at this stage and just
  • 107:26 - 107:31
    have a look at it. This canvas is just
    huge, you can get totally lost in there.
  • 107:31 - 107:35
    And we talked about color, TrueColor, it's
    so rewarding to see my color on this
  • 107:35 - 107:40
    device. So, I'm happy with my script,
    I'm happy with my art. My art's all been
  • 107:40 - 107:45
    in one place. Now, I can publish my book.
    So, I'm going to go into Madefire.
  • 107:45 - 107:51
    Madefire works with any browser, here, I'm
    in Edge. And we've got on the left-hand
  • 107:51 - 107:55
    side, got layers, we've got our
    Photo-shopped file in the middle, we've
  • 107:55 - 108:03
    got time, and I'm just going to check my
    sequence here. So we're establishing Mono.
  • 108:03 - 108:09
    We've got our caption and our dialogue.
    That's working. And my next sequence is
  • 108:09 - 108:15
    looking pretty good, so I'm ready to hit
    publish. Here's where I publish my Motion
  • 108:15 - 108:21
    Book into the Madefire app. This is the
    Madefire App in Windows 10. Would you
  • 108:21 - 108:25
    like to have a look at this? [laughs]
    Okay, so I'm going to pop this around,
  • 108:25 - 108:42
    and let's see how this comes to life.
    ♪ [quiet piano music]
  • 108:42 - 108:48
    [explosion]
    ♪ [dramatic music]
  • 108:48 - 109:02

    [siren]
  • 109:02 - 109:08
    [shot]
    ♪ [electronic music]
  • 109:08 - 109:12
    >>Ben: It's cool to see it up here, I
    have to say.
  • 109:12 - 109:16
    [applause]
  • 109:16 - 109:20
    >>Ben: Thank you.
    [glass breaking]
  • 109:20 - 109:23
    >>Ben: It's amazing to me that Studio
    makes it possible to have my entire
  • 109:23 - 109:27
    creative process in one place. It's an
    incredible thing for creators and
  • 109:27 - 109:32
    storytellers and certainly for making
    Motion Books on Madefire. Thank you.
  • 109:32 - 109:37
    [applause]
    >>Ben: Thanks, Panos.
  • 109:37 - 109:42
    >>Panos: That was very cool, bro, that was
    super cool. That was cool. That's cool. So
  • 109:42 - 109:46
    you saw how Studio changes the way I work,
    how I create and, and it has been a
  • 109:46 - 109:51
    phenomenal product to do so. You can see
    how it's changing how Ben works. Now we
  • 109:51 - 109:55
    have a ton of other partners we've been
    working with to bring Studio to life, and
  • 109:55 - 109:59
    to bring the Surface Dial specifically to
    life, and that mode of interaction between
  • 109:59 - 110:03
    the tow. There's a company by the name of
    Mental Canvas, there's been some images
  • 110:03 - 110:07
    around here. It's a pretty interesting
    company, it's awesome. Julie Dorsey is
  • 110:07 - 110:10
    the CEO. Uh, it's this true example of
    where the software was built specifically
  • 110:10 - 110:14
    for this device. This is a drawing you're
    looking at. This is Screen Studios, this
  • 110:14 - 110:17
    is exactly where we are. And you can see
    all the dimensions in the drawing where
  • 110:17 - 110:21
    the line's coming out of this thing, and
    it's pretty beautiful. And it's an image
  • 110:21 - 110:24
    that it comes to life only on something
    where you are able to put the Pen down,
  • 110:24 - 110:29
    the Dial down, and start creating on a
    product like Mental Canvas. You're going
  • 110:29 - 110:33
    to meet Julie later, when you go down to
    the workshop. You'll be able to see all
  • 110:33 - 110:37
    the details of what she does, and many
    of our other partners. One of the things
  • 110:37 - 110:42
    that we learned here, with Dial, that
    really kinda inspired us, was the fact
  • 110:42 - 110:47
    that when a developer, a designer, a
    creator, or even somebody who sits down
  • 110:47 - 110:51
    to edit through documents and wants to
    move faster, the idea where both of you
  • 110:51 - 110:54
    hands are engaged, one on the Surface
    Dial, the other with the Pen, and you're
  • 110:54 - 110:59
    in mode, and you're immersed, and you're
    flowing. It's, it's very, very intense
  • 110:59 - 111:04
    and you can get so much out of it. We then
    took a few minutes working with our
  • 111:04 - 111:08
    developers to put a small vignette
    together, so you can see what's happening
  • 111:08 - 111:11
    with the Surface Studio and the Surface
    Dial. Take a quick look.
  • 111:11 - 111:16
    ♪ [gentle music]
    >>Man: When I saw Surface Studio for the
  • 111:16 - 111:21
    first time, the jaw drops a little bit.
    >>Woman: The Surface Dial with the Studio,
  • 111:21 - 111:26
    there's just this magic that takes place.
    >>Man 2: It's definitely redefining the
  • 111:26 - 111:33
    concept of desktop.
    ♪ [upbeat music]
  • 111:33 - 111:36
    >>Miles: Sketchable is principly designed
    for Pen and touch input. The Surface
  • 111:36 - 111:41
    Studio fits it to a T. With the Surface
    Studio, what I saw immediately was the
  • 111:41 - 111:45
    size of the screen. Whatever you're doing,
    if you're trying to be productive,
  • 111:45 - 111:50
    realistically, it maters. The really
    special thing about the Surface Dial is
  • 111:50 - 111:55
    when we can change the color while you're
    painting, without even picking up the tip.
  • 111:55 - 112:00
    That's not just as good as real life, it's
    better.
  • 112:00 - 112:03
    >>Don: At Librium Software, we make
    solutions for the architecture,
  • 112:03 - 112:07
    engineering, and construction industries.
    With the Surface Studio, you really have
  • 112:07 - 112:12
    a new collaborative way of interacting
    with documents.
  • 112:12 - 112:15
    >>Peter: It is essentially the same
    anglle as the drafting table. You're more
  • 112:15 - 112:19
    immersed in the technology once you're
    down in the Studio mode. With the Dial,
  • 112:19 - 112:22
    there's an offscreen and onscreen
    presence, and so, I can work however
  • 112:22 - 112:27
    makes sense to me.
    ♪ [orchestral music]
  • 112:27 - 112:32
    >>Julie: Mental Canvas combines free-
    hand drawing with 3D capabilities. You
  • 112:32 - 112:37
    could draw on a canvas, but then you
    can also project your strokes into space.
  • 112:37 - 112:46
    With Surface Studio, you just get this
    really fluid experience of creation that's
  • 112:46 - 112:51
    just not possible anywhere else.
    >>Man: The experience so far has been
  • 112:51 - 112:56
    seamless. It's going to change the way
    that people do work at their desk.
  • 112:56 - 113:01
    >>Julie: Once you start to use it, you
    don't feel like you're working with a
  • 113:01 - 113:03
    computer anymore, you feel like the
    computer's serving you, rather than the
  • 113:03 - 113:09
    other way around.
    ♪ ♪
  • 113:09 - 113:11
    >>Panos: That's absolutely incredible.
    [applause]
  • 113:11 - 113:16
    >>Panos: It's incredible to see. It's
    incredible to see how the Dial brings this
  • 113:16 - 113:20
    product to life, how it changes the way
    you can think about product like this.
  • 113:20 - 113:25
    It's a product you can pre-order today.
    If you want to experience it, which I
  • 113:25 - 113:29
    think a lot of people may, get out to the
    Microsoft store, any Microsoft store,
  • 113:29 - 113:33
    tomorrow, and the Surface Studio will
    be there, get your hands on it, get close
  • 113:33 - 113:39
    to it, get close up to that screen. Now,
    for $3,000, it's an incredible value. It's
  • 113:39 - 113:43
    for the creators and the professionals
    out there. But, it's also for anyone who
  • 113:43 - 113:49
    wants to replace multiple monitors, or
    somebody who uses a pad for just writing.
  • 113:49 - 113:55
    It's got so much opportunity. I can't wait
    for you guys to get your hands on it. I
  • 113:55 - 114:00
    just can't. I want you to get your hands
    on this product. Now it's available in
  • 114:00 - 114:03
    limited quantities this holiday, so if you
    do want to get your hands on the product,
  • 114:03 - 114:09
    you, uh, you better do that pretty
    quickly. This is a product that I believe,
  • 114:09 - 114:18
    that we believe truly brings out the
    Creator in all of us. I think it's going
  • 114:18 - 114:24
    to enable each and every one of us to
    achieve more, and with that, I would
  • 114:24 - 114:36
    like to welcome Satya.
    [applause]
  • 114:36 - 114:42
    >>Satya: Thank you. Thank you Panos. It's
    fantastic to be here in New York City.
  • 114:42 - 114:52
    What you saw today is the magic we can
    create when we take that most malleable
  • 114:52 - 115:00
    of resources, software, mix it with
    hardware innovation, and birth new
  • 115:00 - 115:07
    computers and new computing experience.
    But more importantly, it is about
  • 115:07 - 115:15
    empowering everyone with a new set of
    tools. Creating a new platform of
  • 115:15 - 115:28
    opportunity for everyone. Each of us has
    an innate desire to create, to connect,
  • 115:28 - 115:38
    to express. That's what makes us human.
    This is what the first computers were
  • 115:38 - 115:47
    designed to do, to help people get more
    done and more productive. The last ten
  • 115:47 - 115:55
    years, our industry has seen the emergence
    of a variety of new technologies, social
  • 115:55 - 116:05
    networks, devices, applications, services.
    Much of that innovation has been slanted
  • 116:05 - 116:12
    towards consumption, helping us consume
    more information and media in different
  • 116:12 - 116:19
    formats. That technology absolutely has
    a place in our lives and it should
  • 116:19 - 116:27
    rightfully be celebrated. However, I
    believe that the next ten years will be
  • 116:27 - 116:38
    defined by technology that empowers
    profound creation. At Microsoft, our
  • 116:38 - 116:43
    mission is to empower every person and
    every organization on the planet to
  • 116:43 - 116:54
    achieve more. We are the company that
    stands for the builders, the makers, the
  • 116:54 - 117:03
    creators. That's who we are. Every choice
    we make is about finding that balance
  • 117:03 - 117:14
    between consumption and creative
    expression. I'm inspired by what I see in
  • 117:14 - 117:21
    the Minecraft generation, who view
    themselves not as players of a game, but
  • 117:21 - 117:29
    as creators of new worlds that they dream
    up. When we think about the future of
  • 117:29 - 117:36
    computers and computing, we think about
    this generation, and everyone who's
  • 117:36 - 117:41
    inspired by them, the new forms of
    creativity, the expression that we can
  • 117:41 - 117:50
    unleash. This is what motivates us with
    Windows 10. As we pursue our ambition
  • 117:50 - 117:57
    to bring more personal computing into
    our lives, we're building Windows for
  • 117:57 - 118:07
    each of us. One that pushes the boundaries
    on input and output modalities, enabling
  • 118:07 - 118:14
    people to write, speak, see, touch,
    experience computing in new ways. With
  • 118:14 - 118:23
    Surface, we're creating a new category
    that transforms your desk into a creator's
  • 118:23 - 118:33
    studio, a tool for creation, connection,
    and expression. We're also bringing
  • 118:33 - 118:42
    together Windows with Office, Windows with
    gaming, all as cloud-connected, AI
  • 118:42 - 118:52
    enhanced, trusted experiences that span
    all of your devices. What you also saw
  • 118:52 - 119:01
    today was the birth of a new medium, a
    future where we can move from two-
  • 119:01 - 119:11
    dimensional constructs to 3D. From 3D
    objects to Holograms and from Holograms
  • 119:11 - 119:17
    to mixed reality. We think of mixed
    reality as that ability to seamlessly
  • 119:17 - 119:25
    share experiences across your digital and
    analog worlds. Scanning a sandcastle in
  • 119:25 - 119:32
    the real world, making it a 3D object in
    the virtual world, sharing it,
  • 119:32 - 119:38
    transforming it, placing it back in the
    real world as a hologram. We are
  • 119:38 - 119:45
    democratizing this new medium of
    mixed reality for everyone. We want the
  • 119:45 - 119:50
    artists, the musicians, the architects,
    the students, the gamers, the builders,
  • 119:50 - 119:58
    the makers, everyone who creates, all of
    us, to help bring this mixed reality
  • 119:58 - 120:08
    medium to life. We want to empower
    people, from playing games to broadcasting
  • 120:08 - 120:15
    games, from watching the broadcast to
    interacting with the broadcast. From
  • 120:15 - 120:21
    capturing 3D to designing in 3D, from
    creating a 3D object to sharing a 3D
  • 120:21 - 120:28
    object as a hologram. From a silo-
    digital-analog world to a new immersive
  • 120:28 - 120:39
    mixed reality world. To close, I want to
    go back where we started this morning.
  • 120:39 - 120:46
    What permeates throughout all of this is
    that ultimately, technology is just a
  • 120:46 - 120:56
    tool in the hands of humanity, a tool
    that helps amplify our ingenuity and
  • 120:56 - 121:06
    creativity. New computing medias do not
    take shape by technology alone. It is up
  • 121:06 - 121:14
    to the creators to seize the moment and
    bring technology to life. We're at this
  • 121:14 - 121:21
    point in our industry, in our history,
    that a new computing platform and a
  • 121:21 - 121:29
    new computing medium can empower
    profound creation. One of my favorite
  • 121:29 - 121:42
    poets, Reina Maria Rilke, captures it
    best: The future enters into us and
  • 121:42 - 121:53
    transforms itself in us long before it
    happens. It is for each of us collectively
  • 121:53 - 122:00
    to imagine the future, create it, and let
    ourselves be transformed by it. Thank
  • 122:00 - 122:09
    you all very very much. Thanks.
    [applause]
  • 122:09 - 122:12
    ♪ [clarinet music]
  • 122:12 - 122:19
    >>Narrator: The spirit of creativit lives
    in all of us. It compels us to move
  • 122:19 - 122:24
    forward.
    ♪ So tell me do you love someone?
  • 122:24 - 122:27
    ♪ I'm losing all the time I had.
    >>Woman: I paint with colors.
  • 122:27 - 122:30
    ♪ I never had to know about the other
    ♪ Know about the other side.
  • 122:30 - 122:34
    >>Man: I paint with numbers.
    >>Woman: I paint with words.
  • 122:34 - 122:38
    ♪ [upbeat music]
    >>Girl: I sculpt in 3D.
  • 122:38 - 122:42
    >>Man: I sculpt in code.
    >>Man: I sculpt young minds to go
  • 122:42 - 122:44
    further.
    ♪ [upbeat music]
  • 122:44 - 122:51
    >>Woman: I design skyscrapers.
    >>Boy: I design new worlds.
  • 122:51 - 122:56
    >>Girl: I share ideas.
    >>Woman: I share experiences.
  • 122:56 - 122:58
    ♪ [music playing throughout]
    >>Woman: I compose symphonies of
  • 122:58 - 123:02
    music.
    >>Man: I compose symphonies of science.
  • 123:02 - 123:08
    >>Narrator: What we create is more than
    just our work. It is our passion.
  • 123:08 - 123:15
    Microsoft helps you turn that passion
    into reality with technology that is
  • 123:15 - 123:25
    personal, magical, and intuitive, so
    nothing comes between you and your ideas.
  • 123:25 - 123:30
    Welcome to a world where every person
    is empowered to achieve more.
  • 123:30 - 123:35
    ♪ So tell me do you love someone?
    >>Narrator: And every idea can make an
  • 123:35 - 123:42
    impact.
    ♪Oh, oh, oh, oh, oh
Title:
Microsoft October 2016 Event (HD) Full | Windows 10, Surface Studio, Paint3D and MORE
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Video Language:
English
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Duration:
02:06:11

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