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How art, technology and design inform creative leaders

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    I have to say that I'm very glad to be here.
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    I understand we have over 80 countries here,
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    so that's a whole new paradigm for me to speak
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    to all of these countries.
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    In each country, I'm sure you have this thing called
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    the parent-teacher conference.
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    Do you know about the parent-teacher conference?
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    Not the ones for your kids, but the one you had as a child,
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    where your parents come to school and your teacher
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    talks to your parents, and it's a little bit awkward.
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    Well, I remember in third grade, I had this moment
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    where my father, who never takes off from work,
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    he's a classical blue collar, a working-class immigrant person,
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    going to school to see his son, how he's doing,
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    and the teacher said to him, he said, "You know,
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    John is good at math and art."
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    And he kind of nodded, you know?
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    The next day I saw him talking to a customer at our
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    tofu store, and he said, "You know, John's good at math."
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    (Laughter)
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    And that always stuck with me all my life.
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    Why didn't Dad say art? Why wasn't it okay?
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    Why? It became a question my entire life, and
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    that's all right, because being good at math meant
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    he bought me a computer, and some of you remember
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    this computer, this was my first computer.
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    Who had an Apple II? Apple II users, very cool. (Applause)
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    As you remember, the Apple II did nothing at all. (Laughter)
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    You'd plug it in, you'd type in it and green text would come out.
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    It would say you're wrong most of the time.
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    That was the computer we knew.
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    That computer is a computer that I learned about
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    going to MIT, my father's dream. And at MIT, however,
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    I learned about the computer at all levels,
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    and after, I went to art school to get away from computers,
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    and I began to think about the computer as more of
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    a spiritual space of thinking.
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    And I was influenced by performance art --
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    so this is 20 years ago. I made a computer out of people.
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    It was called the Human Powered Computer Experiment.
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    I have a power manager, mouse driver, memory, etc.,
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    and I built this in Kyoto, the old capital of Japan.
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    It's a room broken in two halves.
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    I've turned the computer on,
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    and these assistants are placing a giant floppy disk
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    built out of cardboard, and it's put into the computer.
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    And the floppy disk drive person wears it. (Laughter)
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    She finds the first sector on the disk, and
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    takes data off the disk and passes it off to, of course, the bus.
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    So the bus diligently carries the data into the computer
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    to the memory, to the CPU, the VRAM, etc.,
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    and it's an actual working computer. That's a bus, really. (Laughter)
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    And it looks kind of fast. That's a mouse driver,
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    where it's XY. (Laughter)
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    It looks like it's happening kind of quickly, but it's actually
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    a very slow computer, and when I realized how slow
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    this computer was compared to how fast a computer is,
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    it made me wonder about computers and technology in general.
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    And so I'm going to talk today about four things, really.
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    The first three things are about how I've been curious
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    about technology, design and art, and how they intersect,
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    how they overlap, and also a topic that I've taken on
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    since four years ago I became the President
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    of Rhode Island School of Design: leadership.
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    And I'll talk about how I've looked to combine
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    these four areas into a kind of a synthesis, a kind of experiment.
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    So starting from technology,
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    technology is a wonderful thing.
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    When that Apple II came out, it really could do nothing.
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    It could show text and
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    after we waited a bit, we had these things called images.
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    Remember when images were first possible with a computer,
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    those gorgeous, full-color images?
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    And then after a few years, we got CD-quality sound.
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    It was incredible. You could listen to sound on the computer.
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    And then movies, via CD-ROM. It was amazing.
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    Remember that excitement?
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    And then the browser appeared. The browser was great,
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    but the browser was very primitive, very narrow bandwidth.
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    Text first, then images, we waited,
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    CD-quality sound over the Net,
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    then movies over the Internet. Kind of incredible.
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    And then the mobile phone occurred,
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    text, images, audio, video. And now we have iPhone,
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    iPad, Android, with text, video, audio, etc.
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    You see this little pattern here?
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    We're kind of stuck in a loop, perhaps, and this sense
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    of possibility from computing is something I've been
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    questioning for the last 10 or so years,
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    and have looked to design, as we understand most things,
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    and to understand design with our technology has been a passion of mine.
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    And I have a small experiment to give you a quick design lesson.
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    Designers talk about the relationship between form
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    and content, content and form. Now what does that mean?
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    Well, content is the word up there: fear.
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    It's a four-letter word. It's a kind of a bad feeling word, fear.
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    Fear is set in Light Helvetica, so it's not too stressful,
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    and if you set it in Ultra Light Helvetica,
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    it's like, "Oh, fear, who cares?" Right? (Laughter)
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    You take the same Ultra Light Helvetica and make it big,
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    and like, whoa, that hurts. Fear.
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    So you can see how you change the scale, you change
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    the form. Content is the same, but you feel differently.
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    You change the typeface to, like, this typeface,
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    and it's kind of funny. It's like pirate typeface,
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    like Captain Jack Sparrow typeface. Arr! Fear!
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    Like, aww, that's not fearful. That's actually funny.
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    Or fear like this, kind of a nightclub typeface. (Laughter)
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    Like, we gotta go to Fear. (Laughter)
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    It's, like, amazing, right? (Laughter) (Applause)
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    It just changes the same content.
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    Or you make it -- The letters are separated apart,
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    they're huddled together like on the deck of the Titanic,
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    and you feel sorry for the letters, like, I feel the fear.
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    You feel for them.
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    Or you change the typeface to something like this.
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    It's very classy. It's like that expensive restaurant, Fear.
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    I can never get in there. (Laughter)
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    It's just amazing, Fear. But that's form, content.
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    If you just change one letter in that content,
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    you get a much better word, much better content: free.
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    "Free" is a great word. You can serve it almost any way.
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    Free bold feels like Mandela free.
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    It's like, yes, I can be free.
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    Free even light feels kind of like, ah, I can breathe in free.
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    It feels great. Or even free spread out,
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    it's like, ah, I can breathe in free, so easily.
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    And I can add in a blue gradient and a dove,
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    and I have, like, Don Draper free. (Laughter)
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    So you see that -- form, content, design, it works that way.
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    It's a powerful thing. It's like magic, almost,
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    like the magicians we've seen at TED. It's magic.
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    Design does that.
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    And I've been curious about how design and technology intersect,
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    and I'm going to show you some old work I never really
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    show anymore, to give you a sense of what I used to do.
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    So -- yeah.
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    So I made a lot of work in the '90s.
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    This was a square that responds to sound.
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    People ask me why I made that. It's not clear. (Laughter)
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    But I thought it'd be neat for the square
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    to respond to me, and my kids were small then,
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    and my kids would play with these things, like, "Aaah,"
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    you know, they would say, "Daddy, aaah, aaah." You know, like that.
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    We'd go to a computer store, and they'd do the same thing.
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    And they'd say, "Daddy, why doesn't the computer respond to sound?"
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    And it was really at the time I was wondering why doesn't the computer respond to sound?
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    So I made this as a kind of an experiment at the time.
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    And then I spent a lot of time in the space of
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    interactive graphics and things like this, and I stopped doing it because
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    my students at MIT got so much better than myself,
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    so I had to hang up my mouse.
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    But in '96, I made my last piece. It was in black and white,
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    monochrome, fully monochrome, all in integer mathematics.
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    It's called "Tap, Type, Write."
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    It's paying a tribute to the wonderful typewriter
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    that my mother used to type on all the time as a legal secretary.
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    It has 10 variations. (Typing noise)
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    (Typing noise)
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    There's a shift.
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    Ten variations. This is, like, spin the letter around.
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    (Typing noises)
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    This is, like, a ring of letters. (Typing noises)
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    This is 20 years old, so it's kind of a --
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    Let's see, this is —
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    I love the French film "The Red Balloon."
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    Great movie, right? I love that movie. So,
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    this is sort of like a play on that. (Typing noises) (Typewriter bell)
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    It's peaceful, like that. (Laughter)
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    I'll show this last one. This is about balance, you know.
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    It's kind of stressful typing out, so if you
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    type on this keyboard, you can, like, balance it out.
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    (Laughter)
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    If you hit G, life's okay, so I always say,
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    "Hit G, and it's going to be all right.
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    Thank you. (Applause)
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    Thank you.
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    So that was 20 years ago, and
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    I was always on the periphery of art.
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    By being President of RISD I've gone deep into art,
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    and art is a wonderful thing, fine art, pure art.
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    You know, when people say, "I don't get art.
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    I don't get it at all." That means art is working, you know?
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    It's like, art is supposed to be enigmatic, so when you say,
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    like, "I don't get it," like, oh, that's great. (Laughter)
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    Art does that, because art is about asking questions,
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    questions that may not be answerable.
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    At RISD, we have this amazing facility called
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    the Edna Lawrence Nature Lab. It has 80,000 samples
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    of animal, bone, mineral, plants.
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    You know, in Rhode Island, if an animal gets hit on the road,
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    they call us up and we pick it up and stuff it.
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    And why do we have this facility?
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    Because at RISD, you have to look at the actual animal,
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    the object, to understand its volume, to perceive it.
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    At RISD, you're not allowed to draw from an image.
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    And many people ask me, John, couldn't you just
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    digitize all this? Make it all digital? Wouldn't it be better?
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    And I often say, well, there's something good to how things
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    used to be done. There's something very different about it,
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    something we should figure out what is good about
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    how we did it, even in this new era.
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    And I have a good friend, he's a new media artist named
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    Tota Hasegawa. He's based in London, no, actually it's in Tokyo,
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    but when he was based in London, he had a game
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    with his wife. He would go to antique shops,
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    and the game was as such:
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    When we look at an antique we want,
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    we'll ask the shopkeeper for the story behind the antique,
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    and if it's a good story, we'll buy it.
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    So they'd go to an antique shop, and they'd look at this cup,
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    and they'd say, "Tell us about this cup."
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    And the shopkeeper would say, "It's old." (Laughter)
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    "Tell us more."
    "Oh, it's really old." (Laughter)
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    And he saw, over and over, the antique's value
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    was all about it being old.
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    And as a new media artist, he reflected, and said,
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    you know, I've spent my whole career making new media art.
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    People say, "Wow, your art, what is it?"
    It's new media.
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    And he realized, it isn't about old or new.
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    It's about something in between.
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    It isn't about "old," the dirt, "new," the cloud. It's about what is good.
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    A combination of the cloud and the dirt is where the action is at.
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    You see it in all interesting art today, in all
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    interesting businesses today. How we combine
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    those two together to make good is very interesting.
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    So art makes questions, and
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    leadership is something that is asking a lot of questions.
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    We aren't functioning so easily anymore.
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    We aren't a simple authoritarian regime anymore.
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    As an example of authoritarianism, I was in Russia one time
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    traveling in St. Petersburg, at a national monument,
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    and I saw this sign that says, "Do Not Walk On The Grass,"
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    and I thought, oh, I mean, I speak English,
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    and you're trying to single me out. That's not fair.
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    But I found a sign for Russian-speaking people,
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    and it was the best sign ever to say no.
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    It was like, "No swimming, no hiking, no anything."
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    My favorite ones are "no plants." Why would you bring a plant to a national monument? I'm not sure.
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    And also "no love." (Laughter)
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    So that is authoritarianism.
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    And what is that, structurally?
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    It's a hierarchy. We all know that a hierarchy is how we run
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    many systems today, but as we know, it's been disrupted.
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    It is now a network instead of a perfect tree.
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    It's a heterarchy instead of a hierarchy. And that's kind of awkward.
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    And so today, leaders are faced
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    with how to lead differently, I believe.
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    This is work I did with my colleague Becky Bermont
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    on creative leadership. What can we learn
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    from artists and designers for how to lead?
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    Because in many senses, a regular leader loves to avoid mistakes.
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    Someone who's creative actually loves to learn from mistakes.
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    A traditional leader is always wanting to be right,
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    whereas a creative leader hopes to be right.
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    And this frame is important today, in this complex,
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    ambiguous space, and artists and designers have a lot to teach us, I believe.
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    And I had a show in London recently where my friends
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    invited me to come to London for four days
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    to sit in a sandbox, and I said great.
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    And so I sat in a sandbox for four days straight,
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    six hours every day, six-minute appointments with anyone in London,
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    and that was really bad.
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    But I would listen to people, hear their issues,
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    draw in the sand, try to figure things out,
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    and it was kind of hard to figure out what I was doing.
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    You know? It's all these one-on-one meetings for like four days.
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    And it felt kind of like being president, actually.
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    I was like, "Oh, this my job. President. I do a lot of meetings, you know?"
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    And by the end of the experience,
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    I realized why I was doing this.
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    It's because leaders, what we do is we connect
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    improbable connections and hope something will happen,
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    and in that room I found so many connections
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    between people across all of London, and so leadership,
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    connecting people, is the great question today.
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    Whether you're in the hierarchy or the heterarchy,
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    it's a wonderful design challenge.
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    And one thing I've been doing is doing some research
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    on systems that can combine technology and leadership
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    with an art and design perspective.
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    Let me show you something I haven't shown anywhere, actually.
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    So what this is, is a kind of a sketch, an application sketch
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    I wrote in Python. You know how there's Photoshop?
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    This is called Powershop, and the way it works is
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    imagine an organization. You know, the CEO isn't ever
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    at the top. The CEO's at the center of the organization.
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    There may be different subdivisions in the organization,
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    and you might want to look into different areas. For instance,
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    green are areas doing well, red are areas doing poorly.
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    You know, how do you, as the leader, scan, connect,
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    make things happen? So for instance, you might open up
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    a distribution here and find the different subdivisions in there,
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    and know that you know someone in Eco, over here,
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    and
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    these people here are in Eco, the people you might
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    engage with as CEO, people going across the hierarchy.
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    And part of the challenge of the CEO is to find
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    connections across areas, and so you might look in R&D,
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    and here you see one person who crosses the two areas
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    of interest, and it's a person important to engage.
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    So you might want to, for instance, get a heads-up display
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    on how you're interacting with them.
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    How many coffees do you have?
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    How often are you calling them, emailing them?
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    What is the tenor of their email? How is it working out?
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    Leaders might be able to use these systems to
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    better regulate how they work inside the heterarchy.
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    You can also imagine using technology like from Luminoso,
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    the guys from Cambridge who were looking at deep
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    text analysis. What is the tenor of your communications?
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    So these kind of systems, I believe, are important.
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    They're targeted social media systems around leaders.
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    And I believe that this kind of perspective will only begin
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    to grow as more leaders enter the space of art and design,
  • 15:59 - 16:03
    because art and design lets you think like this,
  • 16:03 - 16:04
    find different systems like this,
  • 16:04 - 16:06
    and I've just begun thinking like this,
  • 16:06 - 16:08
    so I'm glad to share that with you.
  • 16:08 - 16:11
    So in closing, I want to thank all of you
  • 16:11 - 16:15
    for your attention. Thanks very much. (Applause)
  • 16:15 - 16:20
    (Applause)
Title:
How art, technology and design inform creative leaders
Speaker:
John Maeda
Description:

John Maeda, President of the Rhode Island School of Design, delivers a funny and charming talk that spans a lifetime of work in art, design and technology, concluding with a picture of creative leadership in the future. Watch for demos of Maeda’s earliest work -- and even a computer made of people.

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
16:41

English subtitles

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