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The game that can give you 10 extra years of life

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    I'm a gamer, so I like to have goals.
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    I like special missions and secret objectives.
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    So here's my special mission for this talk:
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    I'm going to try to increase the life span
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    of every single person in this room
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    by seven and a half minutes.
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    Literally, you will live seven and half minutes longer
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    than you would have otherwise,
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    just because you watched this talk.
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    Okay, some of you are looking a little bit skeptical.
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    That's okay, because check it out --
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    I have math to prove that it is possible.
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    And it won't make a lot of sense now.
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    I'll explain it all later,
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    just pay attention to the number at the bottom:
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    plus-7.68245837 minutes
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    that will be my gift to you if I'm successful in my mission.
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    Now, you have a secret mission too.
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    Your mission is to figure out how you want to spend your
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    extra seven and a half minutes.
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    And I think you should do something unusual with them,
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    because these are bonus minutes. You weren't going to have them anyway.
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    Now, because I'm a game designer, you might be thinking to yourself,
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    I know what she wants us to do with those minutes,
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    she wants us to spend them playing games.
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    Now this is a totally reasonable assumption,
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    given that I have made quite a habit of encouraging people
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    to spend more time playing games.
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    For example, in my first TEDTalk,
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    I did propose that we should spend 21 billion hours a week
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    as a planet playing video games.
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    Now, 21 billion hours, it's a lot of time.
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    It's so much time, in fact, that the number one unsolicited comment
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    that I have heard from people all over the world
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    since I gave that talk, is this:
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    Jane, games are great and all, but on your deathbed,
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    are you really going to wish you spent more time playing Angry Birds?
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    This idea is so pervasive -- that games are a waste of time
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    that we will come to regret -- that I hear it literally everywhere I go.
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    For example, true story: Just a few weeks ago,
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    this cab driver, upon finding out that a friend and I were in town
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    for a game developer's conference,
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    turned around and said -- and I quote --
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    "I hate games. Waste of life. Imagine getting to the end of your life
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    and regretting all that time."
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    Now, I want to take this problem seriously.
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    I mean, I want games to be a force for good in the world.
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    I don't want gamers to regret the time they spent playing,
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    time that I encouraged them to spend.
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    So I have been thinking about this question a lot lately.
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    When we're on our deathbeds, will we regret
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    the time we spent playing games?
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    Now, this may surprise you, but it turns out
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    there is actually some scientific research on this question.
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    It's true. Hospice workers,
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    the people who take care of us at the end of our lives,
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    recently issued a report on the most frequently expressed regrets
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    that people say when they are literally on their deathbeds.
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    And that's what I want to share with you today --
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    the top five regrets of the dying.
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    Number one: I wish I hadn't worked so hard.
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    Number two: I wish I had stayed in touch with my friends.
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    Number three: I wish I had let myself be happier.
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    Number four: I wish I'd had the courage to express my true self.
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    And number five: I wish I'd lived a life true to my dreams,
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    instead of what others expected of me.
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    Now, as far as I know, no one ever told one of the hospice workers,
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    I wish I'd spent more time playing video games,
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    but when I hear these top five regrets of the dying,
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    I can't help but hear five deep human cravings
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    that games actually help us fulfill.
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    For example, I wish I hadn't worked so hard.
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    For many people, this means, I wish I'd spent more time
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    with my family, with my kids when they were growing up.
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    Well, we know that playing games together has tremendous
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    family benefits.
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    A recent study from Brigham Young University
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    School of Family life reported that parents who
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    spend more time playing video games with their kids
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    have much stronger real-life relationships with them.
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    I wish I'd stayed in touch with my friends.
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    Well, hundreds of millions of people
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    use social games like FarmVille or Words With Friends
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    to stay in daily contact with real-life friends and family.
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    A recent study from [University of Michigan] showed
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    that these games are incredibly powerful
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    relationship-management tools.
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    They help us stay connected with people in our social network
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    that we would otherwise grow distant from,
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    if we weren't playing games together.
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    I wish I'd let myself be happier.
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    Well, here I can't help but think of the groundbreaking clinical trials
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    recently conducted at East Carolina University
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    that showed that online games can outperform
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    pharmaceuticals for treating clinical anxiety and depression.
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    Just 30 minutes of online game play a day
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    was enough to create dramatic boosts in mood
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    and long-term increases in happiness.
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    I wish I'd had the courage to express my true self.
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    Well, avatars are a way to express our true selves,
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    our most heroic, idealized version of who we might become.
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    You can see that in this alter ego portrait by Robbie Cooper
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    of a gamer with his avatar.
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    And Stanford University has been doing research for five years now
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    to document how playing a game with an idealized avatar
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    changes how we think and act in real life,
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    making us more courageous, more ambitious,
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    more committed to our goals.
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    I wish I'd led a life true to my dreams,
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    and not what others expected of me.
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    Are games doing this yet? I'm not sure,
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    so I've left a question mark, a Super Mario question mark.
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    And we're going to come back to this one.
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    But in the mean time, perhaps you're wondering,
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    who is this game designer to be talking to us
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    about deathbed regrets?
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    And it's true, I've never worked in a hospice,
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    I've never been on my deathbed.
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    But recently I did spend three months in bed, wanting to die.
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    Really wanting to die.
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    Now let me tell you that story.
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    It started two years ago, when I hit my head and got a concussion.
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    Now the concussion didn't heal properly,
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    and after 30 days I was left with symptoms like nonstop headaches,
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    nausea, vertigo, memory loss, mental fog.
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    My doctor told me that in order to heal my brain,
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    I had to rest it.
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    So I had to avoid everything that triggered my symptoms.
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    For me that meant no reading, no writing, no video games,
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    no work or email, no running, no alcohol, no caffeine.
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    In other words -- and I think you see where this is going --
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    no reason to live.
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    Of course it's meant to be funny,
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    but in all seriousness, suicidal ideation is quite common
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    with traumatic brain injuries.
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    It happens to one in three, and it happened to me.
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    My brain started telling me, Jane, you want to die.
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    It said, you're never going to get better.
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    It said, the pain will never end.
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    And these voices became so persistent and so persuasive
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    that I started to legitimately fear for my life,
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    which is the time that I said to myself after 34 days --
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    and I will never forget this moment --
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    I said, I am either going to kill myself
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    or I'm going to turn this into a game.
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    Now, why a game?
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    I knew from researching the psychology of games for more than a decade
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    that when we play a game -- and this is in the scientific literature --
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    we tackle tough challenges with more creativity,
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    more determination, more optimism,
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    and we're more likely to reach out to others for help.
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    And I wanted to bring these gamer traits to my real-life challenge,
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    so I created a role-playing recovery game
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    called Jane the Concussion Slayer.
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    Now this became my new secret identity,
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    and the first thing I did as a slayer
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    was call my twin sister -- I have an identical twin sister named Kelly --
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    and tell her, I'm playing a game to heal my brain,
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    and I want you to play with me.
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    This was an easier way to ask for help.
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    She became my first ally in the game,
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    my husband Kiyash joined next,
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    and together we identified and battled the bad guys.
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    Now this was anything that could trigger my symptoms
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    and therefore slow down the healing process,
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    things like bright lights and crowded spaces.
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    We also collected and activated power-ups.
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    This was anything I could do on even my worst day
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    to feel just a little bit good,
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    just a little bit productive.
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    Things like cuddling my dog for 10 minutes,
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    or getting out of bed and walking around the block just once.
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    Now the game was that simple:
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    Adopt a secret identity, recruit your allies,
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    battle the bad guys, activate the power-ups.
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    But even with a game so simple,
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    within just a couple days of starting to play,
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    that fog of depression and anxiety
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    went away. It just vanished. It felt like a miracle.
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    Now it wasn't a miracle cure for the headaches
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    or the cognitive symptoms.
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    That lasted for more than a year,
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    and it was the hardest year of my life by far.
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    But even when I still had the symptoms,
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    even while I was still in pain, I stopped suffering.
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    Now what happened next with the game surprised me.
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    I put up some blog posts and videos online,
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    explaining how to play.
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    But not everybody has a concussion, obviously,
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    not everyone wants to be "the slayer,"
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    so I renamed the game SuperBetter.
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    And soon I started hearing from people all over the world
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    who were adopting their own secret identity,
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    recruiting their own allies, and they were getting "super better"
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    facing challenges like cancer and chronic pain,
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    depression and Crohn's disease.
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    Even people were playing it for terminal diagnoses like ALS.
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    And I could tell from their messages and their videos
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    that the game was helping them in the same ways
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    that it helped me.
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    They talked about feeling stronger and braver.
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    They talked about feeling better understood by their friends and family.
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    And they even talked about feeling happier,
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    even though they were in pain, even though they were tackling
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    the toughest challenge of their lives.
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    Now at the time, I'm thinking to myself, what is going on here?
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    I mean, how could a game so trivial intervene so powerfully
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    in such serious, and in some cases life-and-death, circumstances?
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    I mean, if it hadn't worked for me,
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    there's no way I would have believed it was possible.
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    Well, it turns out there's some science here too.
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    Some people get stronger and happier after a traumatic event.
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    And that's what was happening to us.
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    The game was helping us experience
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    what scientists call post-traumatic growth,
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    which is not something we usually hear about.
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    We usually hear about post-traumatic stress disorder.
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    But scientists now know that a traumatic event
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    doesn't doom us to suffer indefinitely.
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    Instead, we can use it as a springboard
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    to unleash our best qualities and lead happier lives.
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    Here are the top five things that people with
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    post-traumatic growth say:
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    My priorities have changed. I'm not afraid to do what makes me happy.
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    I feel closer to my friends and family.
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    I understand myself better. I know who I really am now.
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    I have a new sense of meaning and purpose in my life.
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    I'm better able to focus on my goals and dreams.
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    Now, does this sound familiar?
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    It should, because the top five traits of post-traumatic growth
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    are essentially the direct opposite of the top five regrets of the dying.
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    Now this is interesting, right?
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    It seems that somehow, a traumatic event can unlock our ability
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    to lead a life with fewer regrets.
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    But how does it work?
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    How do you get from trauma to growth?
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    Or better yet, is there a way to get all the benefits
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    of post-traumatic growth without the trauma,
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    without having to hit your head in the first place?
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    That would be good, right?
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    I wanted to understand the phenomenon better,
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    so I devoured the scientific literature, and here's what I learned.
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    There are four kinds of strength, or resilience,
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    that contribute to post-traumatic growth,
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    and there are scientifically validated activities
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    that you can do every day to build up these four kinds of resilience,
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    and you don't need a trauma to do it.
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    Now, I could tell you what these four types of strength are,
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    but I'd rather you experience them firsthand.
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    I'd rather we all start building them up together right now.
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    So here's what we're going to do.
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    We're going to play a quick game together.
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    This is where you earn those seven and a half minutes
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    of bonus life that I promised you earlier.
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    All you have to do is successfully complete
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    the first four SuperBetter quests.
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    And I feel like you can do it. I have confidence in you.
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    So, everybody ready? This is your first quest. Here we go.
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    Pick one: Stand up and take three steps,
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    or make your hands into fists, raise them over your head
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    as high as you can for five seconds. Go!
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    All right, I like the people doing both. You are overachievers.
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    Very good. (Laughter)
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    Well done, everyone. Now that is worth plus-one
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    physical resilience, which means that your body can
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    withstand more stress and heal itself faster.
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    Now we know from the research that the number one thing
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    you can do to boost your physical resilience is to not sit still.
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    That's all it takes.
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    Every single second that you are not sitting still,
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    you are actively improving the health of your heart,
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    and your lungs and brains.
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    Everybody ready for your next quest?
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    I want you to snap your fingers exactly 50 times,
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    or count backwards from 100 by seven, like this: 100, 93 ...
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    Go!
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    (Snapping)
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    Don't give up.
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    (Snapping)
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    Don't let the people counting down from 100
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    interfere with your counting to 50.
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    (Laughter)
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    Nice. Wow. That's the first time I've ever seen that.
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    Bonus physical resilience. Well done, everyone.
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    Now that's worth plus-one mental resilience,
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    which means you have more mental focus, more discipline,
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    determination and willpower.
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    We know from the scientific research that willpower
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    actually works like a muscle.
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    It gets stronger the more you exercise it.
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    So tackling a tiny challenge without giving up,
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    even one as absurd as snapping your fingers exactly 50 times
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    or counting backwards from 100 by seven
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    is actually a scientifically validated way to boost your willpower.
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    So good job. Quest number three.
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    Pick one: Now because of the room we're in,
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    fate's really determined this for you, but here are the two options.
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    If you're inside, find a window and look out of it.
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    If you're outside, find a window and look in.
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    Or do a quick YouTube or Google image search for
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    "baby [your favorite animal.]"
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    Now, you could do this on your phones,
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    or you could just shout out some baby animals,
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    I'm going to find some and put them on the screen for us.
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    So, what do we want to see?
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    Sloth, giraffe, elephant, snake. Okay, let's see what we got.
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    Baby dolphin and baby llamas. Everybody look.
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    Got that?
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    Okay, one more. Baby elephant.
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    We're clapping for that?
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    That's amazing.
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    All right, now what we're just feeling there
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    is plus-one emotional resilience,
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    which means you have the ability to provoke powerful,
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    positive emotions like curiosity or love,
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    which we feel when we look at baby animals,
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    when you need them most.
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    And here's a secret from the scientific literature for you.
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    If you can manage to experience three positive emotions
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    for every one negative emotion over the course of an hour,
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    a day, a week, you dramatically improve
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    your health and your ability to successfully tackle
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    any problem you're facing.
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    And this is called the three-to-one positive emotion ratio.
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    It's my favorite SuperBetter trick, so keep it up.
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    All right, pick one, last quest:
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    Shake someone's hand for six seconds,
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    or send someone a quick thank you
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    by text, email, Facebook or Twitter. Go!
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    (Chatting)
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    Looking good, looking good.
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    Nice, nice.
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    Keep it up. I love it!
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    All right, everybody, that is plus-one social resilience,
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    which means you actually get more strength from your friends,
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    your neighbors, your family, your community.
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    Now, a great way to boost social resilience is gratitude.
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    Touch is even better.
  • 16:10 - 16:12
    Here's one more secret for you:
  • 16:12 - 16:14
    Shaking someone's hand for six seconds
  • 16:14 - 16:17
    dramatically raises the level of oxytocin in your bloodstream,
  • 16:17 - 16:18
    now that's the trust hormone.
  • 16:18 - 16:21
    That means that all of you who just shook hands
  • 16:21 - 16:24
    are biochemically primed to like and want to help each other.
  • 16:24 - 16:27
    This will linger during the break,
  • 16:27 - 16:29
    so take advantage of the networking opportunities.
  • 16:29 - 16:31
    (Laughter)
  • 16:31 - 16:33
    Okay, well you have successfully completed your four quests,
  • 16:33 - 16:36
    so let's see if I've successfully completed my mission
  • 16:36 - 16:38
    to give you seven and a half minutes of bonus life.
  • 16:38 - 16:40
    And here's where I get to share one more little bit of science with you.
  • 16:40 - 16:43
    It turns out that people who regularly
  • 16:43 - 16:44
    boost these four types of resilience --
  • 16:44 - 16:47
    physical, mental, emotional and social --
  • 16:47 - 16:50
    live 10 years longer than everyone else.
  • 16:50 - 16:51
    So this is true.
  • 16:51 - 16:53
    If you are regularly achieving the three-to-one
  • 16:53 - 16:55
    positive emotion ratio,
  • 16:55 - 16:58
    if you are never sitting still for more than an hour at a time,
  • 16:58 - 17:02
    if you are reaching out to one person you care about every single day,
  • 17:02 - 17:06
    if you are tackling tiny goals to boost your willpower,
  • 17:06 - 17:08
    you will live 10 years longer than everyone else,
  • 17:08 - 17:11
    and here's where that math I showed you earlier comes in.
  • 17:11 - 17:15
    So, the average life expectancy in the U.S. and the U.K. is 78.1 years,
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    but we know from more than 1,000 peer-reviewed scientific studies
  • 17:18 - 17:20
    that you can add 10 years of life to that by boosting
  • 17:20 - 17:22
    your four types of resilience.
  • 17:22 - 17:24
    So every single year that you are
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    boosting your four types of resilience,
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    you're actually earning .128 more years of life
  • 17:27 - 17:32
    or 46 more days of life, or 67,298 more minutes of life,
  • 17:32 - 17:37
    which means every single day, you are earning 184 minutes of life,
  • 17:37 - 17:40
    or every single hour that you are boosting your four types of resilience,
  • 17:40 - 17:43
    like we just did together, you are earning 7.68245837
  • 17:43 - 17:44
    more minutes of life.
  • 17:44 - 17:46
    Congratulations, those seven and a half minutes
  • 17:46 - 17:48
    are all yours. You totally earned them.
  • 17:48 - 17:49
    (Applause)
  • 17:49 - 17:53
    Yeah! Awesome.
  • 17:53 - 17:56
    Wait, wait, wait.
  • 17:56 - 17:58
    You still have your special mission,
  • 17:58 - 17:59
    your secret mission.
  • 17:59 - 18:01
    How are you going to spend these seven and a half
  • 18:01 - 18:02
    minutes of bonus life?
  • 18:02 - 18:03
    Well, here's my suggestion.
  • 18:03 - 18:07
    These seven and a half bonus minutes are kind of like genie's wishes.
  • 18:07 - 18:11
    You can use your first wish to wish for a million more wishes.
  • 18:11 - 18:12
    Pretty clever, right?
  • 18:12 - 18:15
    So, if you spend these seven and a half minutes today
  • 18:15 - 18:18
    doing something that makes you happy,
  • 18:18 - 18:20
    or that gets you physically active,
  • 18:20 - 18:23
    or puts you in touch with someone you care about,
  • 18:23 - 18:25
    or even just tackling a tiny challenge,
  • 18:25 - 18:27
    you are going to boost your resilience,
  • 18:27 - 18:29
    so you're going to earn more minutes.
  • 18:29 - 18:32
    And the good news is, you can keep going like that.
  • 18:32 - 18:34
    Every hour of the day, every day of your life,
  • 18:34 - 18:36
    all the way to your deathbed,
  • 18:36 - 18:38
    which will now be 10 years later than it would have otherwise.
  • 18:38 - 18:42
    And when you get there, more than likely,
  • 18:42 - 18:45
    you will not have any of those top five regrets,
  • 18:45 - 18:48
    because you will have built up the strength and resilience
  • 18:48 - 18:51
    to lead a life truer to your dreams.
  • 18:51 - 18:55
    And with 10 extra years, you might even have enough time
  • 18:55 - 18:57
    to play a few more games.
  • 18:57 - 18:58
    Thank you.
  • 18:58 - 19:09
    (Applause)
Title:
The game that can give you 10 extra years of life
Speaker:
Jane McGonigal
Description:

When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter. In this moving talk, McGonigal explains how a game can boost resilience -- and promises to add 7.5 minutes to your life.

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
19:30

English subtitles

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