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The game that can give you 10 extra years of life

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    I'm a gamer, so I like to have goals.
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    I like special missions
    and secret objectives.
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    So here's my special mission
    for this talk:
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    I'm going to try to increase the life span
    of every single person in this room
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    by seven and a half minutes.
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    Literally, you will live seven
    and a half minutes longer
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    than you would have otherwise,
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    just because you watched this talk.
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    Some of you are looking
    a little bit skeptical.
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    That's okay, because check it out --
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    I have math to prove that it is possible.
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    It won't make much sense now.
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    I'll explain it all later,
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    just pay attention
    to the number at the bottom:
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    +7.68245837 minutes.
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    That will be my gift to you
    if I'm successful in my mission.
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    Now, you have a secret mission too.
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    Your mission is to figure out
    how you want to spend
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    your extra seven and a half minutes.
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    And I think you should do
    something unusual with them,
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    because these are bonus minutes.
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    You weren't going to have them anyway.
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    Now, because I'm a game designer,
    you might be thinking to yourself,
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    I know what she wants us to do
    with those minutes,
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    she wants us to spend them playing games.
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    Now this is a totally
    reasonable assumption,
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    given that I have made quite
    a habit of encouraging people
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    to spend more time playing games.
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    For example, in my first TED Talk,
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    I did propose that we should spend
    21 billion hours a week,
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    as a planet, playing video games.
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    Now, 21 billion hours, it's a lot of time.
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    It's so much time, in fact,
    that the number one unsolicited comment
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    that I have heard from people
    all over the world
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    since I gave that talk, is this:
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    Jane, games are great and all,
    but on your deathbed,
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    are you really going to wish you spent
    more time playing Angry Birds?
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    (Laughter)
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    This idea is so pervasive --
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    that games are a waste of time
    that we will come to regret --
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    that I hear it literally everywhere I go.
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    For example, true story:
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    Just a few weeks ago,
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    this cab driver, upon finding out
    that a friend and I were in town
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    for a game developers' conference,
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    turned around and said -- and I quote --
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    "I hate games. Waste of life.
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    Imagine getting to the end of your life
    and regretting all that time."
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    Now, I want to take
    this problem seriously.
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    I want games to be
    a force for good in the world.
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    I don't want gamers to regret
    the time they spent playing,
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    time that I encouraged them to spend.
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    So I have been thinking about this
    question a lot lately.
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    When we're on our deathbeds,
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    will we regret the time
    we spent playing games?
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    Now, this may surprise you,
    but it turns out
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    there is actually some scientific research
    on this question.
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    It's true.
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    Hospice workers,
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    the people who take care of us
    at the end of our lives,
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    recently issued a report
    on the most frequently expressed regrets
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    that people say when they are
    literally on their deathbeds.
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    And that's what I want
    to share with you today --
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    the top five regrets of the dying.
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    Number one:
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    I wish I hadn't worked so hard.
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    Number two:
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    I wish I had stayed
    in touch with my friends.
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    Number three:
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    I wish I had let myself be happier.
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    Number four:
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    I wish I'd had the courage
    to express my true self.
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    And number five:
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    I wish I'd lived a life true to my dreams,
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    instead of what others expected of me.
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    Now, as far as I know, no one ever
    told one of the hospice workers,
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    "I wish I'd spent more
    time playing video games,"
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    but when I hear these top five
    regrets of the dying,
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    I can't help but hear
    five deep human cravings
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    that games actually help us fulfill.
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    For example, I wish
    I hadn't worked so hard.
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    For many people, this means,
    I wish I'd spent more time
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    with my family, with my kids
    when they were growing up.
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    Well, we know that playing games together
    has tremendous family benefits.
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    A recent study from Brigham
    Young University School of Family Life
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    reported that parents who spend more time
    playing video games with their kids
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    have much stronger
    real-life relationships with them.
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    "I wish I'd stayed in touch
    with my friends."
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    Hundreds of millions of people
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    use social games like FarmVille
    or Words With Friends
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    to stay in daily contact
    with real-life friends and family.
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    A recent study from
    the University of Michigan
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    showed that these games are incredibly
    powerful relationship-management tools.
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    They help us stay connected
    with people in our social network
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    that we would otherwise grow distant from,
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    if we weren't playing games together.
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    "I wish I'd let myself be happier."
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    Well, here I can't help but think
    of the groundbreaking clinical trials
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    recently conducted
    at East Carolina University
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    that showed that online games
    can outperform
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    pharmaceuticals for treating
    clinical anxiety and depression.
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    Just 30 minutes of online game play a day
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    was enough to create
    dramatic boosts in mood
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    and long-term increases in happiness.
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    "I wish I'd had the courage
    to express my true self."
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    Well, avatars are a way
    to express our true selves,
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    our most heroic, idealized
    version of who we might become.
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    You can see that in this alter ego
    portrait by Robbie Cooper
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    of a gamer with his avatar.
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    And Stanford University has been
    doing research for five years now
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    to document how playing a game
    with an idealized avatar
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    changes how we think and act in real life,
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    making us more courageous, more ambitious,
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    more committed to our goals.
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    "I wish I'd led a life true to my dreams,
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    and not what others expected of me."
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    Are games doing this yet?
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    I'm not sure, so I've left
    a Super Mario question mark.
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    We're going to come back to this one.
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    But in the meantime,
    perhaps you're wondering,
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    who is this game designer
    to be talking to us
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    about deathbed regrets?
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    And it's true, I've never
    worked in a hospice,
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    I've never been on my deathbed.
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    But recently I did spend
    three months in bed, wanting to die.
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    Really wanting to die.
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    Now let me tell you that story.
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    It started two years ago, when I hit
    my head and got a concussion.
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    The concussion didn't heal properly,
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    and after 30 days, I was left
    with symptoms like nonstop headaches,
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    nausea, vertigo, memory loss, mental fog.
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    My doctor told me that in order
    to heal my brain,
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    I had to rest it.
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    So I had to avoid everything
    that triggered my symptoms.
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    For me that meant no reading,
    no writing, no video games,
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    no work or email, no running,
    no alcohol, no caffeine.
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    In other words -- and I think
    you see where this is going --
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    no reason to live.
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    (Laughter)
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    Of course it's meant to be funny,
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    but in all seriousness,
    suicidal ideation is quite common
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    with traumatic brain injuries.
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    It happens to one in three,
    and it happened to me.
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    My brain started telling me,
    "Jane, you want to die."
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    It said, "You're never going
    to get better."
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    It said, "The pain will never end."
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    And these voices became
    so persistent and so persuasive
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    that I started to legitimately
    fear for my life,
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    which is the time that I said
    to myself after 34 days --
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    and I will never forget this moment --
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    I said, "I am either going to kill myself
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    or I'm going to turn this into a game."
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    Now, why a game?
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    I knew from researching the psychology
    of games for more than a decade
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    that when we play a game --
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    and this is
    in the scientific literature --
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    we tackle tough challenges
    with more creativity,
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    more determination, more optimism,
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    and we're more likely
    to reach out to others for help.
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    I wanted to bring these gamer traits
    to my real-life challenge,
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    so I created a role-playing recovery game
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    called Jane the Concussion Slayer.
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    Now this became my new secret identity,
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    and the first thing I did as a slayer
    was call my twin sister --
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    I have an identical
    twin sister named Kelly --
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    and tell her, "I'm playing
    a game to heal my brain,
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    and I want you to play with me."
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    This was an easier way to ask for help.
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    She became my first ally in the game,
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    my husband Kiyash joined next,
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    and together we identified
    and battled the bad guys.
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    Now this was anything
    that could trigger my symptoms
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    and therefore slow down
    the healing process,
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    things like bright lights
    and crowded spaces.
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    We also collected and activated power-ups.
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    This was anything I could do
    on even my worst day
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    to feel just a little bit good,
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    just a little bit productive.
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    Things like cuddling
    my dog for 10 minutes,
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    or getting out of bed and walking
    around the block just once.
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    Now the game was that simple:
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    Adopt a secret identity,
    recruit your allies,
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    battle the bad guys,
    activate the power-ups.
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    But even with a game so simple,
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    within just a couple days
    of starting to play,
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    that fog of depression
    and anxiety went away.
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    It just vanished. It felt like a miracle.
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    Now it wasn't a miracle cure
    for the headaches
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    or the cognitive symptoms.
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    That lasted for more than a year,
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    and it was the hardest year
    of my life by far.
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    But even when I still had the symptoms,
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    even while I was still in pain,
    I stopped suffering.
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    Now what happened next
    with the game surprised me.
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    I put up some blog posts
    and videos online,
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    explaining how to play.
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    But not everybody
    has a concussion, obviously,
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    not everyone wants to be "the slayer,"
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    so I renamed the game SuperBetter.
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    And soon, I started hearing
    from people all over the world
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    who were adopting
    their own secret identity,
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    recruiting their own allies,
    and they were getting "super better,"
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    facing challenges
    like cancer and chronic pain,
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    depression and Crohn's disease.
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    Even people were playing it
    for terminal diagnoses like ALS.
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    And I could tell from their messages
    and their videos
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    that the game was helping them
    in the same ways that it helped me.
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    They talked about feeling
    stronger and braver.
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    They talked about feeling better
    understood by their friends and family.
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    And they even talked
    about feeling happier,
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    even though they were in pain,
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    even though they were tackling
    the toughest challenge of their lives.
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    Now at the time, I'm thinking
    to myself, what is going on here?
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    I mean, how could a game
    so trivial intervene so powerfully
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    in such serious, and in some cases
    life-and-death, circumstances?
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    I mean, if it hadn't worked for me,
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    there's no way I would have
    believed it was possible.
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    Well, it turns out
    there's some science here, too.
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    Some people get stronger and happier
    after a traumatic event.
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    And that's what was happening to us.
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    The game was helping us experience
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    what scientists call
    post-traumatic growth,
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    which is not something
    we usually hear about.
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    We usually hear about
    post-traumatic stress disorder.
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    But scientists now know
    that a traumatic event
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    doesn't doom us to suffer indefinitely.
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    Instead, we can use it as a springboard
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    to unleash our best qualities
    and lead happier lives.
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    Here are the top five things that people
    with post-traumatic growth say:
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    "My priorities have changed."
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    "I'm not afraid to do
    what makes me happy."
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    "I feel closer to my friends and family."
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    "I understand myself better.
    I know who I really am now."
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    "I have a new sense of meaning
    and purpose in my life."
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    "I'm better able to focus
    on my goals and dreams."
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    Now, does this sound familiar?
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    It should, because the top five traits
    of post-traumatic growth
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    are essentially the direct opposite
    of the top five regrets of the dying.
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    Now this is interesting, right?
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    It seems that somehow, a traumatic event
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    can unlock our ability to lead
    a life with fewer regrets.
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    But how does it work?
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    How do you get from trauma to growth?
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    Or better yet, is there a way
    to get all the benefits
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    of post-traumatic growth
    without the trauma,
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    without having to hit
    your head in the first place?
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    That would be good, right?
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    I wanted to understand
    the phenomenon better,
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    so I devoured the scientific literature,
    and here's what I learned.
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    There are four kinds
    of strength, or resilience,
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    that contribute to post-traumatic growth,
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    and there are scientifically
    validated activities
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    that you can do every day to build up
    these four kinds of resilience,
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    and you don't need a trauma to do it.
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    I could tell you what these four
    types of strength are,
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    but I'd rather you
    experience them firsthand.
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    I'd rather we all start building them up
    together right now.
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    Here's what we're going to do.
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    We'll play a quick game together.
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    This is where you earn
    the seven and a half minutes
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    of bonus life that I promised you earlier.
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    All you have to do
    is successfully complete
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    the first four SuperBetter quests.
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    And I feel like you can do it.
    I have confidence in you.
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    So, everybody ready?
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    This is your first quest. Here we go.
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    Pick one: Stand up and take three steps,
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    or make your hands into fists,
    raise them over your head
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    as high as you can for five seconds, go!
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    All right, I like the people doing both.
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    You are overachievers. Very good.
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    (Laughter)
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    Well done, everyone.
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    That is worth +1 physical resilience,
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    which means that your body
    can withstand more stress
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    and heal itself faster.
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    We know from the research
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    that the number one thing you can do
    to boost your physical resilience
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    is to not sit still.
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    That's all it takes.
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    Every single second
    that you are not sitting still,
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    you are actively improving
    the health of your heart,
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    and your lungs and brains.
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    Everybody ready for your next quest?
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    I want you to snap
    your fingers exactly 50 times,
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    or count backwards from 100
    by seven, like this: 100, 93...
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    Go!
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    (Snapping)
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    Don't give up.
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    (Snapping)
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    Don't let the people
    counting down from 100
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    interfere with your counting to 50.
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    (Snapping)
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    (Laughter)
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    Nice. Wow. That's the first
    time I've ever seen that.
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    Bonus physical resilience.
    Well done, everyone.
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    Now that's worth +1 mental resilience,
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    which means you have more
    mental focus, more discipline,
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    determination and willpower.
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    We know from the scientific research
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    that willpower
    actually works like a muscle.
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    It gets stronger the more you exercise it.
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    So tackling a tiny challenge
    without giving up,
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    even one as absurd as snapping
    your fingers exactly 50 times
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    or counting backwards from 100 by seven
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    is actually a scientifically validated way
    to boost your willpower.
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    So good job. Quest number three.
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    Pick one: Because of the room,
    fate's really determined this for you,
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    but here are the two options.
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    If you're inside,
    find a window and look out of it.
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    If you're outside,
    find a window and look in.
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    Or do a quick YouTube
    or Google image search
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    for "baby [your favorite animal.]"
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    Do it on your phones,
    or just shout out some baby animals,
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    and I'll put them on the screen.
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    So, what do we want to see?
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    Sloth, giraffe, elephant, snake.
    Okay, let's see what we got.
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    Baby dolphin and baby llamas.
    Everybody look.
  • 14:52 - 14:53
    Got that?
  • 14:53 - 14:55
    Okay, one more. Baby elephant.
  • 14:55 - 14:56
    (Audience) Oh!
  • 14:56 - 14:58
    We're clapping for that?
  • 14:58 - 14:59
    That's amazing.
  • 14:59 - 15:00
    (Laughter)
  • 15:00 - 15:04
    All right, what we're just feeling there
    is plus-one emotional resilience,
  • 15:04 - 15:06
    which means you have the ability
    to provoke powerful,
  • 15:06 - 15:09
    positive emotions like curiosity or love,
  • 15:09 - 15:11
    which we feel looking at baby animals,
  • 15:11 - 15:12
    when you need them most.
  • 15:12 - 15:15
    Here's a secret from the scientific
    literature for you.
  • 15:15 - 15:18
    If you can manage to experience
    three positive emotions
  • 15:18 - 15:21
    for every one negative emotion
  • 15:21 - 15:24
    over the course of an hour, a day, a week,
  • 15:24 - 15:26
    you dramatically improve your health
  • 15:26 - 15:30
    and your ability to successfully tackle
    any problem you're facing.
  • 15:30 - 15:33
    And this is called the three-to-one
    positive emotion ratio.
  • 15:33 - 15:35
    It's my favorite
    SuperBetter trick, so keep it up.
  • 15:35 - 15:38
    All right, pick one, last quest:
  • 15:38 - 15:39
    Shake someone's hand for six seconds,
  • 15:39 - 15:41
    or send someone a quick thank you
  • 15:41 - 15:43
    by text, email, Facebook or Twitter. Go!
  • 15:43 - 15:48
    (Chatting)
  • 15:48 - 15:50
    Looking good, looking good.
  • 15:51 - 15:53
    Nice, nice.
  • 15:54 - 15:55
    Keep it up.
  • 15:55 - 15:56
    I love it!
  • 15:56 - 16:00
    All right, everybody,
    that is +1 social resilience,
  • 16:00 - 16:03
    which means you actually get
    more strength from your friends,
  • 16:03 - 16:05
    your neighbors, your family,
    your community.
  • 16:05 - 16:09
    Now, a great way to boost
    social resilience is gratitude.
  • 16:09 - 16:10
    Touch is even better.
  • 16:10 - 16:11
    Here's one more secret for you:
  • 16:12 - 16:14
    Shaking someone's hand for six seconds
  • 16:14 - 16:17
    dramatically raises the level
    of oxytocin in your bloodstream,
  • 16:17 - 16:19
    now that's the trust hormone.
  • 16:19 - 16:21
    That means that all of you
    who just shook hands
  • 16:21 - 16:24
    are biochemically primed to like
    and want to help each other.
  • 16:24 - 16:27
    This will linger during the break,
  • 16:27 - 16:29
    so take advantage
    of the networking opportunities.
  • 16:29 - 16:30
    (Laughter)
  • 16:30 - 16:33
    Well, you have successfully
    completed your four quests,
  • 16:33 - 16:36
    let's see if I've successfully
    completed my mission
  • 16:36 - 16:38
    to give you seven and a half
    minutes of bonus life.
  • 16:38 - 16:41
    Now I get to share one more
    little bit of science with you.
  • 16:41 - 16:45
    It turns out that people who regularly
    boost these four types of resilience --
  • 16:45 - 16:47
    physical, mental, emotional and social --
  • 16:47 - 16:50
    live 10 years longer than everyone else.
  • 16:50 - 16:51
    So this is true.
  • 16:51 - 16:55
    If you are regularly achieving
    the three-to-one positive emotion ratio,
  • 16:55 - 16:58
    if you are never sitting still
    for more than an hour at a time,
  • 16:58 - 17:02
    if you are reaching out to one person
    you care about every single day,
  • 17:02 - 17:06
    if you are tackling tiny goals
    to boost your willpower,
  • 17:06 - 17:08
    you will live 10 years longer
    than everyone else,
  • 17:08 - 17:11
    and here's where that math
    I showed you earlier comes in.
  • 17:11 - 17:15
    So, the average life expectancy
    in the U.S. and the U.K. is 78.1 years,
  • 17:15 - 17:18
    but we know from more than 1,000
    peer-reviewed scientific studies
  • 17:18 - 17:22
    that you can add 10 years of life
    by boosting your four types of resilience.
  • 17:22 - 17:25
    So every single year that you are boosting
    your four types of resilience,
  • 17:25 - 17:28
    you're actually earning
    .128 more years of life
  • 17:28 - 17:32
    or 46 more days of life,
    or 67,298 more minutes of life,
  • 17:32 - 17:37
    which means every single day,
    you are earning 184 minutes of life,
  • 17:37 - 17:40
    or every single hour that you are boosting
    your four types of resilience,
  • 17:40 - 17:43
    like we just did together,
    you are earning 7.68245837
  • 17:43 - 17:44
    more minutes of life.
  • 17:44 - 17:47
    Congratulations, those seven
    and a half minutes are all yours.
  • 17:47 - 17:49
    You totally earned them.
  • 17:49 - 17:50
    Yeah!
  • 17:50 - 17:51
    (Applause)
  • 17:51 - 17:52
    Awesome.
  • 17:53 - 17:54
    Wait, wait, wait.
  • 17:56 - 17:59
    You still have your special mission,
    your secret mission.
  • 17:59 - 18:02
    How are you going to spend
    these minutes of bonus life?
  • 18:02 - 18:04
    Well, here's my suggestion.
  • 18:04 - 18:07
    These seven and a half bonus minutes
    are kind of like genie's wishes.
  • 18:07 - 18:11
    You can use your first wish
    to wish for a million more wishes.
  • 18:11 - 18:12
    Pretty clever, right?
  • 18:12 - 18:16
    So, if you spend these
    seven and a half minutes today
  • 18:16 - 18:18
    doing something that makes you happy,
  • 18:18 - 18:20
    or that gets you physically active,
  • 18:20 - 18:23
    or puts you in touch
    with someone you care about,
  • 18:23 - 18:26
    or even just tackling a tiny challenge,
  • 18:26 - 18:30
    you're going to boost your resilience,
    so you're going to earn more minutes.
  • 18:30 - 18:32
    And the good news is,
    you can keep going like that.
  • 18:32 - 18:34
    Every hour of the day,
    every day of your life,
  • 18:34 - 18:36
    all the way to your deathbed,
  • 18:36 - 18:39
    which will now be 10 years later
    than it would have otherwise.
  • 18:39 - 18:42
    And when you get there, more than likely,
  • 18:42 - 18:46
    you will not have
    any of those top five regrets,
  • 18:46 - 18:49
    because you will have built up
    the strength and resilience
  • 18:49 - 18:51
    to lead a life truer to your dreams.
  • 18:52 - 18:55
    And with 10 extra years,
    you might even have enough time
  • 18:55 - 18:57
    to play a few more games.
  • 18:57 - 18:58
    Thank you.
  • 18:58 - 19:01
    (Applause)
Title:
The game that can give you 10 extra years of life
Speaker:
Jane McGonigal
Description:

When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter. In this moving talk, McGonigal explains how a game can boost resilience -- and promises to add 7.5 minutes to your life.

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
19:30

English subtitles

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