Future of worlds in gaming | Markeese Johnson | TEDxBaltimore
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0:02 - 0:04How many people play games?
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0:05 - 0:09That's a lot of adults.
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0:09 - 0:10(Laughter)
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0:10 - 0:12I am not talking about
the Pacman games, anyway. -
0:12 - 0:15(Audience) You should
have said that first! -
0:15 - 0:16(Laughter)
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0:16 - 0:22So, you know the age-old story
of future games becoming virtual, right? -
0:24 - 0:28So, I think it's only a theory;
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0:30 - 0:33unless we have a huge
breakthrough in gaming. -
0:34 - 0:37As technology stands currently,
I don't think it will work. -
0:41 - 0:47No, because people
won't think it will work. -
0:47 - 0:51Not because we can't
but because people won't play it. -
0:51 - 0:55Gamers want immersive games
with as little movement as possible, -
0:57 - 0:58and virtual games is not the way to go.
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0:58 - 1:02Many games have tried to use
this idea of body moving games. -
1:02 - 1:05These are seen on the Wii,
the PlayStation Move, and Xbox Kinect. -
1:06 - 1:10All ideas are good and partially the same.
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1:10 - 1:13They're trying to get you to feel
like you're in the game, -
1:13 - 1:16that you control the game with your body.
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1:16 - 1:21But these ideas are not as successful
as the good old joystick and toys -
1:21 - 1:23that most systems in games use till today.
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1:23 - 1:29But people want emerging without losing
your breath and getting all sweaty. -
1:29 - 1:34Let me tell you guys this:
we humans don't like to move a lot. -
1:36 - 1:40Especially, when we're trying
to enjoy ourselves. -
1:40 - 1:43So, controllers are
the right way to go, right? -
1:43 - 1:48How can we make a gaming more
immersive without the physical properties? -
1:52 - 1:55Just look back on how we did it back then.
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1:56 - 2:00Remember back then?
And no, I don't mean Packman. -
2:00 - 2:05I mean when the Xbox and Playstation II
were becoming popular. -
2:05 - 2:08Think back when the games
you played looked so real to you. -
2:10 - 2:11(Laughter)
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2:12 - 2:16But now, if you look back on them
today, they look terrible. -
2:16 - 2:21We make games better by making
the graphics and mechanics better. -
2:21 - 2:24It gave us a better experience
in our immersive game. -
2:24 - 2:27This is possible with our new
understanding about chips and computers -
2:27 - 2:30to add more memory
and data in our systems. -
2:30 - 2:33They also give us
an immersive gaming experience, -
2:33 - 2:35by putting vibrators in out controllers
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2:35 - 2:38to give you the effect of feeling
of what you see on the screen. -
2:38 - 2:42In 3D TVs, which also allows
the characters and game elements to be -
2:42 - 2:44artificially in your world.
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2:44 - 2:47We all noticed this once
in our gaming experience. -
2:47 - 2:49But the immersion doesn't end there.
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2:49 - 2:54Games like Destiny , Skyrim,
and other free roam games -
2:54 - 2:55create a whole other experience
-
2:55 - 2:59because these games have focused
on economies and adventures -
2:59 - 3:02instead of doing a mission
and you're done. -
3:02 - 3:06They have added a way where you can
do side missions, meet other people -
3:06 - 3:09and instead of doing a mission
to beat the game, -
3:09 - 3:12you can find your own way
to beat the game and level up; -
3:12 - 3:15therefore adding this aspect of realism
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3:15 - 3:19by getting you to choose
your own path and experience. -
3:20 - 3:22I believe that gaming communities
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3:22 - 3:26will continue to add on
these life experiences and aspects. -
3:26 - 3:30Forget about the physical aspects
affecting what happens on the screen. -
3:31 - 3:34I think that they will find
a way to create a better game -
3:34 - 3:37than we have ever imagined
with all the aspects of life. -
3:37 - 3:42This will be done with graphics,
sounds, mechanics, -
3:42 - 3:44and the art of human creativity.
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3:46 - 3:48(Applause)
- Title:
- Future of worlds in gaming | Markeese Johnson | TEDxBaltimore
- Description:
-
This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at http://ted.com/tedx
In this talk, Markeese explains his thinking behind what the video game industry will look like in the future.
- Video Language:
- English
- Team:
- closed TED
- Project:
- TEDxTalks
- Duration:
- 03:53
Denise RQ edited English subtitles for Future of worlds in gaming | Markeese Johnson | TEDxBaltimore | ||
Denise RQ approved English subtitles for Future of worlds in gaming | Markeese Johnson | TEDxBaltimore | ||
Denise RQ edited English subtitles for Future of worlds in gaming | Markeese Johnson | TEDxBaltimore | ||
Carole Mrad accepted English subtitles for Future of worlds in gaming | Markeese Johnson | TEDxBaltimore | ||
Carole Mrad edited English subtitles for Future of worlds in gaming | Markeese Johnson | TEDxBaltimore | ||
Carole Mrad edited English subtitles for Future of worlds in gaming | Markeese Johnson | TEDxBaltimore | ||
Denise RQ rejected English subtitles for Future of worlds in gaming | Markeese Johnson | TEDxBaltimore | ||
Denise RQ edited English subtitles for Future of worlds in gaming | Markeese Johnson | TEDxBaltimore |
Denise RQ
Who can let me know why the whole activity isn't visible on the 'revisions' tab?
Like here, on the "Activity" tab (If you look under 'Revisions' there is no trace of Juan Manuel Erquicia or Elisabeth Buffard. It seems Carol Mrad started a month ago, not 'yesterday' as 'Revision 1' seems to show.):
1 hour, 59 minutes ago
Carole Mrad edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
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Carole Mrad edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
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Carole Mrad edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
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Carole Mrad edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
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Carole Mrad edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
1 day ago
Carole Mrad edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
1 day ago
Carole Mrad edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
1 day, 1 hour ago
Carole Mrad edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
1 day, 1 hour ago
Carole Mrad edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
1 day, 1 hour ago
Carole Mrad edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
1 day, 1 hour ago
Carole Mrad edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
1 day, 22 hours ago
Carole Mrad edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
1 day, 22 hours ago
Carole Mrad edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
1 day, 22 hours ago
Carole Mrad edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
1 month, 3 weeks ago
Elisabeth Buffard declined English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
1 month, 4 weeks ago
Juan Manuel Erquicia edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
1 month, 4 weeks ago
Juan Manuel Erquicia edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
1 month, 4 weeks ago
Juan Manuel Erquicia edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore
1 month, 4 weeks ago
Juan Manuel Erquicia edited English subtitles for Future of Worlds in Gaming | Markeese Johnson | TEDxYouth@Baltimore