0:00:01.879,0:00:03.699 How many people play games? 0:00:05.409,0:00:08.729 That's a lot of adults. 0:00:08.729,0:00:09.819 (Laughter) 0:00:09.819,0:00:12.380 I am not talking about [br]the Pacman games, anyway. 0:00:12.380,0:00:14.550 (Audience) You should[br]have said that first! 0:00:14.550,0:00:16.460 (Laughter) 0:00:16.460,0:00:22.361 So, you know the age-old story[br]of future games becoming virtual, right? 0:00:24.221,0:00:27.601 So, I think it's only a theory; 0:00:30.092,0:00:33.372 unless we have a huge [br]breakthrough in gaming. 0:00:34.031,0:00:37.051 As technology stands currently,[br]I don't think it will work. 0:00:41.035,0:00:46.795 No, because people[br]won't think it will work. 0:00:46.795,0:00:50.908 Not because we can't[br]but because people won't play it. 0:00:50.908,0:00:54.708 Gamers want immersive games[br]with as little movement as possible, 0:00:56.594,0:00:58.454 and virtual games is not the way to go. 0:00:58.454,0:01:02.044 Many games have tried to use [br]this idea of body moving games. 0:01:02.044,0:01:05.474 These are seen on the Wii,[br]the PlayStation Move, and Xbox Kinect. 0:01:06.024,0:01:10.004 All ideas are good and partially the same. 0:01:10.004,0:01:12.806 They're trying to get you to feel[br]like you're in the game, 0:01:12.806,0:01:15.806 that you control the game with your body. 0:01:15.806,0:01:20.616 But these ideas are not as successful[br]as the good old joystick and toys 0:01:20.616,0:01:23.417 that most systems in games use till today. 0:01:23.417,0:01:28.617 But people want emerging without losing [br]your breath and getting all sweaty. 0:01:28.617,0:01:33.626 Let me tell you guys this:[br]we humans don't like to move a lot. 0:01:35.700,0:01:40.040 Especially, when we're trying [br]to enjoy ourselves. 0:01:40.298,0:01:43.378 So, controllers are [br]the right way to go, right? 0:01:43.378,0:01:48.434 How can we make a gaming more[br]immersive without the physical properties? 0:01:52.290,0:01:55.380 Just look back on how we did it back then. 0:01:55.955,0:02:00.275 Remember back then?[br]And no, I don't mean Packman. 0:02:00.289,0:02:04.669 I mean when the Xbox and Playstation II[br]were becoming popular. 0:02:04.669,0:02:08.289 Think back when the games [br]you played looked so real to you. 0:02:09.823,0:02:11.453 (Laughter) 0:02:11.996,0:02:16.487 But now, if you look back on them[br]today, they look terrible. 0:02:16.487,0:02:20.797 We make games better by making [br]the graphics and mechanics better. 0:02:20.797,0:02:23.991 It gave us a better experience [br]in our immersive game. 0:02:23.991,0:02:27.420 This is possible with our new[br]understanding about chips and computers 0:02:27.420,0:02:30.499 to add more memory [br]and data in our systems. 0:02:30.499,0:02:32.965 They also give us [br]an immersive gaming experience, 0:02:32.965,0:02:35.115 by putting vibrators in out controllers 0:02:35.115,0:02:38.105 to give you the effect of feeling[br]of what you see on the screen. 0:02:38.105,0:02:41.825 In 3D TVs, which also allows [br]the characters and game elements to be 0:02:41.825,0:02:43.685 artificially in your world. 0:02:43.685,0:02:46.975 We all noticed this once [br]in our gaming experience. 0:02:46.975,0:02:48.883 But the immersion doesn't end there. 0:02:49.443,0:02:53.543 Games like Destiny , Skyrim,[br]and other free roam games 0:02:53.543,0:02:55.239 create a whole other experience 0:02:55.239,0:02:58.600 because these games have focused[br]on economies and adventures 0:02:58.600,0:03:01.820 instead of doing a mission[br]and you're done. 0:03:01.820,0:03:05.840 They have added a way where you can[br]do side missions, meet other people 0:03:05.840,0:03:08.650 and instead of doing a mission[br]to beat the game, 0:03:08.650,0:03:11.840 you can find your own way [br]to beat the game and level up; 0:03:11.840,0:03:14.870 therefore adding this aspect of realism 0:03:14.870,0:03:19.030 by getting you to choose[br]your own path and experience. 0:03:20.290,0:03:22.337 I believe that gaming communities 0:03:22.337,0:03:26.397 will continue to add on [br]these life experiences and aspects. 0:03:26.397,0:03:29.977 Forget about the physical aspects[br]affecting what happens on the screen. 0:03:30.767,0:03:33.740 I think that they will find[br]a way to create a better game 0:03:33.740,0:03:37.240 than we have ever imagined [br]with all the aspects of life. 0:03:37.240,0:03:41.770 This will be done with graphics, [br]sounds, mechanics, 0:03:41.770,0:03:44.240 and the art of human creativity. 0:03:45.570,0:03:47.650 (Applause)