WEBVTT 00:00:01.879 --> 00:00:03.699 How many people play games? 00:00:05.409 --> 00:00:08.729 That's a lot of adults. 00:00:08.729 --> 00:00:09.819 (Laughter) 00:00:09.819 --> 00:00:12.380 I am not talking about the Pacman games, anyway. 00:00:12.380 --> 00:00:14.550 (Audience) You should have said that first! 00:00:14.550 --> 00:00:16.460 (Laughter) 00:00:16.460 --> 00:00:22.361 So, you know the age-old story of future games becoming virtual, right? 00:00:24.221 --> 00:00:27.601 So, I think it's only a theory; 00:00:30.092 --> 00:00:33.372 unless we have a huge breakthrough in gaming. 00:00:34.031 --> 00:00:37.051 As technology stands currently, I don't think it will work. 00:00:41.035 --> 00:00:46.795 No, because people won't think it will work. 00:00:46.795 --> 00:00:50.908 Not because we can't but because people won't play it. 00:00:50.908 --> 00:00:54.708 Gamers want immersive games with as little movement as possible, 00:00:56.594 --> 00:00:58.454 and virtual games is not the way to go. 00:00:58.454 --> 00:01:02.044 Many games have tried to use this idea of body moving games. 00:01:02.044 --> 00:01:05.474 These are seen on the Wii, the PlayStation Move, and Xbox Kinect. 00:01:06.024 --> 00:01:10.004 All ideas are good and partially the same. 00:01:10.004 --> 00:01:12.806 They're trying to get you to feel like you're in the game, 00:01:12.806 --> 00:01:15.806 that you control the game with your body. 00:01:15.806 --> 00:01:20.616 But these ideas are not as successful as the good old joystick and toys 00:01:20.616 --> 00:01:23.417 that most systems in games use till today. 00:01:23.417 --> 00:01:28.617 But people want emerging without losing your breath and getting all sweaty. 00:01:28.617 --> 00:01:33.626 Let me tell you guys this: we humans don't like to move a lot. 00:01:35.700 --> 00:01:40.040 Especially, when we're trying to enjoy ourselves. 00:01:40.298 --> 00:01:43.378 So, controllers are the right way to go, right? 00:01:43.378 --> 00:01:48.434 How can we make a gaming more immersive without the physical properties? 00:01:52.290 --> 00:01:55.380 Just look back on how we did it back then. 00:01:55.955 --> 00:02:00.275 Remember back then? And no, I don't mean Packman. 00:02:00.289 --> 00:02:04.669 I mean when the Xbox and Playstation II were becoming popular. 00:02:04.669 --> 00:02:08.289 Think back when the games you played looked so real to you. 00:02:09.823 --> 00:02:11.453 (Laughter) 00:02:11.996 --> 00:02:16.487 But now, if you look back on them today, they look terrible. 00:02:16.487 --> 00:02:20.797 We make games better by making the graphics and mechanics better. 00:02:20.797 --> 00:02:23.991 It gave us a better experience in our immersive game. 00:02:23.991 --> 00:02:27.420 This is possible with our new understanding about chips and computers 00:02:27.420 --> 00:02:30.499 to add more memory and data in our systems. 00:02:30.499 --> 00:02:32.965 They also give us an immersive gaming experience, 00:02:32.965 --> 00:02:35.115 by putting vibrators in out controllers 00:02:35.115 --> 00:02:38.105 to give you the effect of feeling of what you see on the screen. 00:02:38.105 --> 00:02:41.825 In 3D TVs, which also allows the characters and game elements to be 00:02:41.825 --> 00:02:43.685 artificially in your world. 00:02:43.685 --> 00:02:46.975 We all noticed this once in our gaming experience. 00:02:46.975 --> 00:02:48.883 But the immersion doesn't end there. 00:02:49.443 --> 00:02:53.543 Games like Destiny , Skyrim, and other free roam games 00:02:53.543 --> 00:02:55.239 create a whole other experience 00:02:55.239 --> 00:02:58.600 because these games have focused on economies and adventures 00:02:58.600 --> 00:03:01.820 instead of doing a mission and you're done. 00:03:01.820 --> 00:03:05.840 They have added a way where you can do side missions, meet other people 00:03:05.840 --> 00:03:08.650 and instead of doing a mission to beat the game, 00:03:08.650 --> 00:03:11.840 you can find your own way to beat the game and level up; 00:03:11.840 --> 00:03:14.870 therefore adding this aspect of realism 00:03:14.870 --> 00:03:19.030 by getting you to choose your own path and experience. 00:03:20.290 --> 00:03:22.337 I believe that gaming communities 00:03:22.337 --> 00:03:26.397 will continue to add on these life experiences and aspects. 00:03:26.397 --> 00:03:29.977 Forget about the physical aspects affecting what happens on the screen. 00:03:30.767 --> 00:03:33.740 I think that they will find a way to create a better game 00:03:33.740 --> 00:03:37.240 than we have ever imagined with all the aspects of life. 00:03:37.240 --> 00:03:41.770 This will be done with graphics, sounds, mechanics, 00:03:41.770 --> 00:03:44.240 and the art of human creativity. 00:03:45.570 --> 00:03:47.650 (Applause)