1 00:00:01,879 --> 00:00:03,699 How many people play games? 2 00:00:05,409 --> 00:00:08,729 That's a lot of adults. 3 00:00:08,729 --> 00:00:09,819 (Laughter) 4 00:00:09,819 --> 00:00:12,380 I am not talking about the Pacman games, anyway. 5 00:00:12,380 --> 00:00:14,550 (Audience) You should have said that first! 6 00:00:14,550 --> 00:00:16,460 (Laughter) 7 00:00:16,460 --> 00:00:22,361 So, you know the age-old story of future games becoming virtual, right? 8 00:00:24,221 --> 00:00:27,601 So, I think it's only a theory; 9 00:00:30,092 --> 00:00:33,372 unless we have a huge breakthrough in gaming. 10 00:00:34,031 --> 00:00:37,051 As technology stands currently, I don't think it will work. 11 00:00:41,035 --> 00:00:46,795 No, because people won't think it will work. 12 00:00:46,795 --> 00:00:50,908 Not because we can't but because people won't play it. 13 00:00:50,908 --> 00:00:54,708 Gamers want immersive games with as little movement as possible, 14 00:00:56,594 --> 00:00:58,454 and virtual games is not the way to go. 15 00:00:58,454 --> 00:01:02,044 Many games have tried to use this idea of body moving games. 16 00:01:02,044 --> 00:01:05,474 These are seen on the Wii, the PlayStation Move, and Xbox Kinect. 17 00:01:06,024 --> 00:01:10,004 All ideas are good and partially the same. 18 00:01:10,004 --> 00:01:12,806 They're trying to get you to feel like you're in the game, 19 00:01:12,806 --> 00:01:15,806 that you control the game with your body. 20 00:01:15,806 --> 00:01:20,616 But these ideas are not as successful as the good old joystick and toys 21 00:01:20,616 --> 00:01:23,417 that most systems in games use till today. 22 00:01:23,417 --> 00:01:28,617 But people want emerging without losing your breath and getting all sweaty. 23 00:01:28,617 --> 00:01:33,626 Let me tell you guys this: we humans don't like to move a lot. 24 00:01:35,700 --> 00:01:40,040 Especially, when we're trying to enjoy ourselves. 25 00:01:40,298 --> 00:01:43,378 So, controllers are the right way to go, right? 26 00:01:43,378 --> 00:01:48,434 How can we make a gaming more immersive without the physical properties? 27 00:01:52,290 --> 00:01:55,380 Just look back on how we did it back then. 28 00:01:55,955 --> 00:02:00,275 Remember back then? And no, I don't mean Packman. 29 00:02:00,289 --> 00:02:04,669 I mean when the Xbox and Playstation II were becoming popular. 30 00:02:04,669 --> 00:02:08,289 Think back when the games you played looked so real to you. 31 00:02:09,823 --> 00:02:11,453 (Laughter) 32 00:02:11,996 --> 00:02:16,487 But now, if you look back on them today, they look terrible. 33 00:02:16,487 --> 00:02:20,797 We make games better by making the graphics and mechanics better. 34 00:02:20,797 --> 00:02:23,991 It gave us a better experience in our immersive game. 35 00:02:23,991 --> 00:02:27,420 This is possible with our new understanding about chips and computers 36 00:02:27,420 --> 00:02:30,499 to add more memory and data in our systems. 37 00:02:30,499 --> 00:02:32,965 They also give us an immersive gaming experience, 38 00:02:32,965 --> 00:02:35,115 by putting vibrators in out controllers 39 00:02:35,115 --> 00:02:38,105 to give you the effect of feeling of what you see on the screen. 40 00:02:38,105 --> 00:02:41,825 In 3D TVs, which also allows the characters and game elements to be 41 00:02:41,825 --> 00:02:43,685 artificially in your world. 42 00:02:43,685 --> 00:02:46,975 We all noticed this once in our gaming experience. 43 00:02:46,975 --> 00:02:48,883 But the immersion doesn't end there. 44 00:02:49,443 --> 00:02:53,543 Games like Destiny , Skyrim, and other free roam games 45 00:02:53,543 --> 00:02:55,239 create a whole other experience 46 00:02:55,239 --> 00:02:58,600 because these games have focused on economies and adventures 47 00:02:58,600 --> 00:03:01,820 instead of doing a mission and you're done. 48 00:03:01,820 --> 00:03:05,840 They have added a way where you can do side missions, meet other people 49 00:03:05,840 --> 00:03:08,650 and instead of doing a mission to beat the game, 50 00:03:08,650 --> 00:03:11,840 you can find your own way to beat the game and level up; 51 00:03:11,840 --> 00:03:14,870 therefore adding this aspect of realism 52 00:03:14,870 --> 00:03:19,030 by getting you to choose your own path and experience. 53 00:03:20,290 --> 00:03:22,337 I believe that gaming communities 54 00:03:22,337 --> 00:03:26,397 will continue to add on these life experiences and aspects. 55 00:03:26,397 --> 00:03:29,977 Forget about the physical aspects affecting what happens on the screen. 56 00:03:30,767 --> 00:03:33,740 I think that they will find a way to create a better game 57 00:03:33,740 --> 00:03:37,240 than we have ever imagined with all the aspects of life. 58 00:03:37,240 --> 00:03:41,770 This will be done with graphics, sounds, mechanics, 59 00:03:41,770 --> 00:03:44,240 and the art of human creativity. 60 00:03:45,570 --> 00:03:47,650 (Applause)