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The future of news? Virtual reality

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    What if I could present you a story
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    that you would remember
    with your entire body
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    and not just with your mind?
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    My whole life as a journalist,
    I've really been compelled
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    to try to make stories
    that can make a difference
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    and maybe inspire people to care.
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    I've worked in print.
    I've worked in documentary.
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    I've worked in broadcast.
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    But it really wasn't until I
    got involved with virtual reality
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    that I started seeing
    these really intense,
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    authentic reactions from people
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    that really blew my mind.
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    So the deal is that with VR,
    virtual reality,
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    I can put you on scene
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    in the middle of the story.
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    By putting on these goggles, right,
    that track wherever you look,
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    you get this whole body sensation,
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    like you're actually, like, there.
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    So five years ago was about when I really
    began to push the envelope
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    with using virtual reality
    and journalism together.
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    And I wanted to do a piece about hunger.
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    Families in America are going hungry,
    food banks are overwhelmed,
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    and they're often running out of food.
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    Now, I knew I couldn't
    make people feel hungry,
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    but maybe I could figure out a way
    to get them to feel something physical.
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    So, again, this is five years ago,
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    so doing journalism
    and virtual reality together
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    was considered
    a worse-than-half-baked idea,
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    and I had no funding.
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    Believe me, I had a lot
    of colleagues laughing at me.
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    And I did, though, have
    a really great intern,
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    a woman named Michaela Kobsa-Mark.
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    And together we went out to food banks
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    and started recording
    audio and photographs,
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    until one day she came back to my office
    and she was bawling, she was just crying.
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    She had been on scene at a long line
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    where the woman running the line
    was feeling extremely overwhelmed,
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    and she was screaming,
    "There's too many people!
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    There's too many people!"
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    And this man with diabetes
    doesn't get food in time,
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    his blood sugar drops too low,
    and he collapses into a coma.
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    As soon as I heard that audio,
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    I knew that this would be
    the kind of evocative piece
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    that could really describe
    what was going on at food banks.
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    So here's the real line.
    You can see how long it was, right?
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    And again, as I said,
    we didn't have very much funding,
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    so I had to reproduce it
    with virtual humans that were donated,
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    and people begged and borrowed favors
    to help me create the models
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    and make things as accurate as we could.
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    And then we tried to convey
    what happened that day
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    with as much as accuracy as is possible.
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    (Video) Voice: There's too many people!
    There's too many people!
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    Voice: OK, he's having a seizure.
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    Voice: We need an ambulance.
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    Nonny de la Peña: So the man on the right,
    for him, he's walking around the body.
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    For him, he's in the room with that body.
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    Like, that guy is at his feet.
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    And even though,
    through his peripheral vision,
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    he can see that he's in this lab space,
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    he should be able to see
    that he's not actually on the street,
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    but he feels like he's there
    with those people.
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    He's very cautious not to step on this guy
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    who isn't really there, right?
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    So that piece ended up
    going to Sundance in 2012,
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    a kind of amazing thing, and it was
    the first virtual reality film
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    ever, basically.
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    And when we went, I was really terrified.
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    I didn't really know
    how people were going to react,
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    and what was going to happen.
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    And we showed up
    with these duct-taped pair of goggles.
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    (Video) Oh, you're crying.
    You're crying. Gina, you're crying.
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    So you can hear
    the surprise in my voice, right?
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    And this kind of reaction ended up being
    the kind of reaction we saw
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    over and over and over:
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    people down on the ground
    trying to comfort the seizure victim,
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    trying to whisper something into his ear
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    or in some way help,
    even though they couldn't.
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    And I had a lot of people
    come out of that piece saying,
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    "Oh my God, I was so frustrated.
    I couldn't help the guy,"
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    and take that back into their lives.
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    So after this piece was made,
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    the dean of the cinema school at USC,
    the University of Southern California,
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    brought in the head of the World
    Economic Forum to try Hunger,
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    and he took off the goggles,
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    and he commissioned
    a piece about Syria on the spot.
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    And I really wanted to do something
    about Syrian refugee kids,
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    because children have been the worst
    affected by the Syrian civil war.
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    I sent a team to the border of Iraq
    to record material at refugee camps,
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    basically an area I wouldn't
    send a team now,
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    as that's where ISIS is really operating.
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    And then we also recreated a street scene
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    in which a young girl is singing
    and a bomb goes off.
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    Now, when you're
    in the middle of that scene
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    and you hear those sounds,
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    and you see the injured around you,
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    it's an incredibly scary and real feeling.
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    I've had individuals who have been
    involved in real bombings tell me that
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    it evokes the same kind of fear.
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    [The civil war in Syria may seem far away]
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    [until you experience it yourself.]
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    (Girl singing)
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    (Explosion)
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    [Project Syria]
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    [A virtual reality experience]
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    NP: We were then invited to take the piece
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    to the Victoria and Albert
    Museum in London,
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    and it wasn't advertised,
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    and we were put in this tapestry room.
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    There was no press about it,
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    so anybody who happened to walk
    into the museum to visit it that day
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    would see us with these crazy lights.
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    You know, maybe they would want to see
    the old storytelling of the tapestries.
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    They were confronted
    by our virtual reality cameras.
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    But a lot of people tried it,
    and over a five day run
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    we ended up with 54 pages
    of guest book comments,
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    and we were told by the curators there
    that they'd never seen such an outpouring.
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    Things like, "It's so real,"
    "Absolutely believable,"
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    or, of course, the one that I
    was excited about,
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    "A real feeling as if you were
    in the middle of something
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    that you normally see on the TV news."
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    So, it worked, right? This stuff works.
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    And it doesn't really matter
    where you're from
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    or what age you are,
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    it's really evocative.
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    Now, don't get me wrong, I am not saying
    that when you're in a piece
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    you forget that you're here,
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    but it turns out we can feel
    like we're in two places at once.
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    We can have what I call
    this duality of presence,
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    and I think that's what allows me
    to tap into these feelings of empathy.
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    Right?
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    So that means, of course,
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    that I have to be very cautious
    about creating these pieces.
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    I have to really follow
    best journalistic practices
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    and make sure that these powerful stories
    are built with integrity.
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    If we don't capture
    the material ourselves,
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    we have to be extremely exacting
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    about figuring out the provenance
    and where did this stuff come from
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    and is it authentic?
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    Let me give you an example.
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    With this Trayvon Martin case,
    this is a guy, a kid,
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    who was 17 years old and he bought
    the soda and a candy at a store,
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    and on his way home he was tracked
    by a neighborhood watchman
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    named George Zimmerman
    who ended up shooting and killing him.
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    To make that piece,
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    we got the architectural drawings
    of the entire complex,
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    and we rebuilt the entire scene
    inside and out based on those drawings.
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    All of the action is informed by
    the real 911 recorded calls to the police.
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    And, interestingly, we broke
    some news with this story.
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    The forensic house that did the audio
    reconstruction, Primeau Productions,
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    they say that they would testify
    that George Zimmerman,
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    when he got out of the car,
    he cocked his gun
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    before he went to give chase to Martin.
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    So you can see that
    the basic tenets of journalism,
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    they don't really change here, right?
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    We're still following the same principles
    that we would always.
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    What is different is the sense
    of being on scene,
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    whether you're watching
    a guy collapse from hunger
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    or feeling like you're
    in the middle of a bomb scene.
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    And this is kind of what has
    driven me forward with these pieces,
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    and thinking about how to make them.
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    We're trying to make this, obviously,
    beyond the headset, more available.
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    We're creating mobile pieces
    like the Trayvon Martin piece.
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    And these things have had impact.
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    I've had Americans tell me
    that they've donated,
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    direct deductions from their bank account,
    money to go to Syrian children refugees.
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    And Hunger in LA, well it's helped start
    a new form of doing journalism
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    that I think is going to join all the
    other normal platforms in the future.
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    Thank you.
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    (Applause)
Title:
The future of news? Virtual reality
Speaker:
Nonny de la Peña
Description:

more » « less
Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
09:27

English subtitles

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