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The future of news? Virtual reality

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    What if I could present you a story
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    that you would remember
    with your entire body
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    and not just with your mind?
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    My whole life as a journalist,
    I've really been compelled
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    to try to make stories
    that can make a difference
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    and maybe inspire people to care.
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    I've worked in print.
    I've worked in documentary.
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    I've worked in broadcast.
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    But it really wasn't until
    I got involved with virtual reality
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    that I started seeing
    these really intense,
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    authentic reactions from people
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    that really blew my mind.
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    So the deal is that with VR,
    virtual reality,
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    I can put you on scene
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    in the middle of the story.
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    By putting on these goggles
    that track wherever you look,
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    you get this whole-body sensation,
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    like you're actually, like, there.
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    So five years ago was about when
    I really began to push the envelope
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    with using virtual reality
    and journalism together.
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    And I wanted to do a piece about hunger.
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    Families in America are going hungry,
    food banks are overwhelmed,
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    and they're often running out of food.
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    Now, I knew I couldn't
    make people feel hungry,
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    but maybe I could figure out a way
    to get them to feel something physical.
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    So -- again, this is five years ago --
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    so doing journalism
    and virtual reality together
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    was considered
    a worse-than-half-baked idea,
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    and I had no funding.
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    Believe me, I had a lot
    of colleagues laughing at me.
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    And I did, though,
    have a really great intern,
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    a woman named Michaela Kobsa-Mark.
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    And together we went out to food banks
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    and started recording
    audio and photographs.
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    Until one day she came back to my office
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    and she was bawling, she was just crying.
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    She had been on scene at a long line,
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    where the woman running the line
    was feeling extremely overwhelmed,
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    and she was screaming,
    "There's too many people!
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    There's too many people!"
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    And this man with diabetes
    doesn't get food in time,
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    his blood sugar drops too low,
    and he collapses into a coma.
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    As soon as I heard that audio,
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    I knew that this would be
    the kind of evocative piece
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    that could really describe
    what was going on at food banks.
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    So here's the real line.
    You can see how long it was, right?
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    And again, as I said, we didn't
    have very much funding,
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    so I had to reproduce it
    with virtual humans that were donated,
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    and people begged and borrowed favors
    to help me create the models
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    and make things as accurate as we could.
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    And then we tried to convey
    what happened that day
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    with as much as accuracy as is possible.
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    (Video) Voice: There's too many people!
    There's too many people!
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    Voice: OK, he's having a seizure.
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    Voice: We need an ambulance.
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    Nonny de la Peña: So the man on the right,
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    for him, he's walking around the body.
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    For him, he's in the room with that body.
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    Like, that guy is at his feet.
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    And even though,
    through his peripheral vision,
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    he can see that he's in this lab space,
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    he should be able to see
    that he's not actually on the street,
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    but he feels like he's there
    with those people.
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    He's very cautious not to step on this guy
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    who isn't really there, right?
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    So that piece ended up
    going to Sundance in 2012,
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    a kind of amazing thing,
    and it was the first virtual reality film
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    ever, basically.
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    And when we went, I was really terrified.
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    I didn't really know
    how people were going to react
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    and what was going to happen.
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    And we showed up
    with this duct-taped pair of goggles.
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    (Video) Oh, you're crying.
    You're crying. Gina, you're crying.
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    So you can hear
    the surprise in my voice, right?
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    And this kind of reaction ended up being
    the kind of reaction we saw
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    over and over and over:
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    people down on the ground
    trying to comfort the seizure victim,
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    trying to whisper something into his ear
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    or in some way help,
    even though they couldn't.
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    And I had a lot of people
    come out of that piece saying,
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    "Oh my God, I was so frustrated.
    I couldn't help the guy,"
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    and take that back into their lives.
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    So after this piece was made,
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    the dean of the cinema school at USC,
    the University of Southern California,
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    brought in the head of the World
    Economic Forum to try "Hunger,"
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    and he took off the goggles,
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    and he commissioned
    a piece about Syria on the spot.
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    And I really wanted to do something
    about Syrian refugee kids,
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    because children have been the worst
    affected by the Syrian civil war.
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    I sent a team to the border of Iraq
    to record material at refugee camps,
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    basically an area I wouldn't
    send a team now,
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    as that's where ISIS is really operating.
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    And then we also recreated a street scene
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    in which a young girl is singing
    and a bomb goes off.
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    Now, when you're
    in the middle of that scene
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    and you hear those sounds,
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    and you see the injured around you,
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    it's an incredibly scary and real feeling.
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    I've had individuals who have been
    involved in real bombings tell me
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    that it evokes the same kind of fear.
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    [The civil war in Syria may seem far away]
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    [until you experience it yourself.]
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    (Girl singing)
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    (Explosion)
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    [Project Syria]
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    [A virtual reality experience]
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    NP: We were then invited to take the piece
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    to the Victoria and Albert
    Museum in London.
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    And it wasn't advertised.
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    And we were put in this tapestry room.
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    There was no press about it,
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    so anybody who happened to walk
    into the museum to visit it that day
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    would see us with these crazy lights.
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    You know, maybe they would want to see
    the old storytelling of the tapestries.
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    They were confronted
    by our virtual reality cameras.
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    But a lot of people tried it,
    and over a five-day run
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    we ended up with 54 pages
    of guest book comments,
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    and we were told by the curators there
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    that they'd never seen such an outpouring.
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    Things like, "It's so real,"
    "Absolutely believable,"
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    or, of course, the one
    that I was excited about,
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    "A real feeling as if you were
    in the middle of something
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    that you normally see on the TV news."
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    So, it works, right? This stuff works.
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    And it doesn't really matter
    where you're from or what age you are --
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    it's really evocative.
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    Now, don't get me wrong -- I'm not saying
    that when you're in a piece
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    you forget that you're here.
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    But it turns out we can feel
    like we're in two places at once.
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    We can have what I call
    this duality of presence,
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    and I think that's what allows me
    to tap into these feelings of empathy.
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    Right?
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    So that means, of course,
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    that I have to be very cautious
    about creating these pieces.
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    I have to really follow
    best journalistic practices
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    and make sure that these powerful stories
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    are built with integrity.
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    If we don't capture
    the material ourselves,
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    we have to be extremely exacting
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    about figuring out the provenance
    and where did this stuff come from
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    and is it authentic?
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    Let me give you an example.
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    With this Trayvon Martin case,
    this is a guy, a kid,
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    who was 17 years old and he bought
    soda and a candy at a store,
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    and on his way home he was tracked
    by a neighborhood watchman
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    named George Zimmerman
    who ended up shooting and killing him.
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    To make that piece,
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    we got the architectural drawings
    of the entire complex,
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    and we rebuilt the entire scene
    inside and out, based on those drawings.
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    All of the action
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    is informed by the real 911
    recorded calls to the police.
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    And interestingly, we broke
    some news with this story.
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    The forensic house that did the audio
    reconstruction, Primeau Productions,
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    they say that they would testify
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    that George Zimmerman,
    when he got out of the car,
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    he cocked his gun before he went
    to give chase to Martin.
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    So you can see that
    the basic tenets of journalism,
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    they don't really change here, right?
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    We're still following the same principles
    that we would always.
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    What is different is the sense
    of being on scene,
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    whether you're watching
    a guy collapse from hunger
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    or feeling like you're
    in the middle of a bomb scene.
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    And this is kind of what has driven me
    forward with these pieces,
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    and thinking about how to make them.
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    We're trying to make this, obviously,
    beyond the headset, more available.
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    We're creating mobile pieces
    like the Trayvon Martin piece.
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    And these things have had impact.
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    I've had Americans tell me
    that they've donated,
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    direct deductions from their bank account,
    money to go to Syrian children refugees.
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    And "Hunger in LA," well,
    it's helped start
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    a new form of doing journalism
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    that I think is going to join
    all the other normal platforms
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    in the future.
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    Thank you.
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    (Applause)
Title:
The future of news? Virtual reality
Speaker:
Nonny de la Peña
Description:

What if you could experience a story with your entire body, not just with your mind? Nonny de la Peña is working on a new form of journalism that combines traditional reporting with emerging VR technologies to put the audience inside the story. The result is an evocative experience that de la Peña hopes will help people understand the news in a brand new way.

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
09:27

English subtitles

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