-
JP: Hello, and welcome to the premiere
of Rollplay: Swan Song.
-
The latest show in the Rollplay franchise
I guess you could say.
-
I'm JP McDaniel, one of
the cast members here.
-
You're gonna recognize pretty much
everyone on the show,
-
except for the guy right down
in the center, under the logo.
-
That is, of course, Adam Koebel, you've
probably seen him around,
-
at least these parts,
for Dungeon World,
-
he's done a couple of things
with Misscliks, as well.
-
Adam, why don't you start off
tell us a little bit about who you are,
-
what you do, and
why you're here.
-
Adam: Alrighty, I am Adam Koebel, I am
the co-creator of Dungeon World,
-
today I am the Space Master of space.
Wheat: Yesss...
-
Adam: What I do- I master space
right now, for the next few hours.
-
That's all I'm about right now.
-
JP: What about not right now,
what else do you do, aside from that?
-
How many other campaigns
do you DM actively?
-
Adam: This is campaign #3, I've got two
live campaigns that I'm running right now.
-
Playing a game of Burning Wheel,
that just got started,
-
and I'm playing a game called
"Night Witches", which is about Soviet...
-
JP: I heard a lot about that.
Adam: Soviet bomber pilots in WW2,
-
which is also pretty cool.
-
JP: And that's like a
tabletop RPG, as well?
-
Adam: Yeah, it's pretty badass.
-
Geoff: Do you guys get into the accent?
Adam: I do, for sure, accents are key.
-
For everybody else it varies.
Steven: Damn straight.
-
Geoff: If you're doing a Soviet D&D thing,
you gotta be into it.
-
Everyone's gotta be like, "Comrade!"
Wheat: "Listen to me. Let's go bowling."
-
JP: That's all Wheat knows. That's his
entire repertoire of Russian.
-
Geoff: "Bowling's for nazis."
(Laughter)
-
Oh shit, is everyone
wearing glasses but me?
-
JP: Yeah.
Steven: Get with it, Geoff.
-
JP: Also, Wheat shaved his beard,
-
we were gonna have a fully bearded
cast, but Wheat fucked it up...
-
Steven: Wheat...
JP: What are you looking at...?
-
Steven: He's got the soul patch.
JP: I see this [motions to face]
-
but then I look at Adam, and I'm
like, "Well shit, Wheat, you're..."
-
Wheat: I had to reset.
JP: You had to reset, yeah.
-
Let's intro everyone else on the show.
You probably recognize them from before,
-
as they are all already on other
Rollplay shows,
-
Wheat, why don't we
start with you...
-
Who are you,
and what do you do?
-
Wheat: Yo, I'm djWheat. You might
have seen me in other Rollplay shows,
-
such as R&D, and Crossed: The Good Life.
And other things...
-
And I'm excited for
this one, here, let's do it.
-
I stream and do some shows with JP.
I do some shows with Geoff.
-
I want to go on the record: I'm glad
you let me go first,
-
I'm excited, obviously, we have Adam
as our Space Master, but,
-
I am fucking thrilled that I get to play
with the one and only Steven Lumpkin.
-
BOOYAH, let's do it.
JP: We'll use that as a segue.
-
Steven, it's your first Rollplay show
as a player character.
-
Steven: It's true.
JP: No longer are you pulling the strings.
-
Well, maybe you are...
Steven: That's what you all think.
-
Geoff: You're gonna have
your hands full, Adam.
-
This guy...
'I' DM'ed this sonofabitch.
-
Adam: I'm not scared of Steven,
I'm not afraid.
-
Geoff: I believe he was
rolling around in poop,
-
I think he tried to set Neal on fire
and kill him...
-
Adam: I distinctly remember you guys
butchering my game, that was great.
-
Thank you for that.
(Laughter)
-
Steven: I had a lot of fun rolling around
in poop in Dungeon World.
-
JP: Nice, for those just joining from
the front page, Steven's the weird one.
-
He's the odd guy, just go with it.
Steven: Hi guys.
-
I run some other roleplaying shows
on Rollplay, including R&D,
-
and maybe there's another one?
I don't know. And...
-
I work in the video games industry,
I'm currently working on a game
-
called "Warhammer 40K: Eternal Crusade",
it's gonna be awesome.
-
I think that's about it,
for what I do, online.
-
JP: Wheat, I'm just gonna give
you the platform,
-
people want a close-up of the shirt.
I saw you going like this,
-
trying to get it in there.
Is that a "One Piece" shirt?
-
Wheat: It is, it is... And who's
the best "One Piece" character, JP?
-
JP: I don't watch the anime, so...
Wheat: Correct answer is Nico Robin.
-
JP: There you go, Nico Robin...
Wheat: Just so you know...
-
JP: Oh that's right, you've lectured
me before about Nico Robin.
-
Well, not lectured, but.
Wheat: She's the best...
-
JP: It's a female character that- I forget.
Wheat, just tell us...
-
Wheat: She grows hands out of her body.
Adam: I do that too, look.
-
Wheat: No, like multiple,
she's the best...
-
Geoff: Do they stay on her,
after she grows them?
-
Wheat: If you want them
to stay on her, they can.
-
But they're not permanent.
Geoff: Oh my god, Wheat...
-
(Laughter)
-
Wheat: Look at chat! They're agreeing.
JP: Chat's loving it.
-
Geoff: Yeah, that's good, right?
Chat agreeing with you?
-
Wheat: Yeah, actually, it is.
It's pretty good.
-
JP: Once in a lifetime, when
the stars align,
-
chat agrees with someone
on stream. It's what happens.
-
Geoff, what's going on with you?
-
Who are you and what do you do
on the Internets, or in life.
-
Geoff: What's up, everybody?
In case you just now are joining us,
-
I'm a former full-time professional
Starcraft 2 player for "Evil Geniuses",
-
now I'm more like a commentator/
host/personality kind of thing.
-
Still playing, still competing, Red Bull
Atlanta Battle Grounds this coming weekend
-
where Wheat will be joining us,
I believe, right Wheat?
-
Wheat: ...Negative.
-
Geoff: God damn it...
I just assumed. I apologize.
-
Wheat: Hey, you know, I'm bummed,
I was supposed to be there,
-
I think I've actually said it
already but, yeah...
-
I wish I was going, dude.
Geoff: He sometimes shows up there.
-
I've been doing shows with JP,
-
which is actually kind
of weird to think about, for...
-
JP: Two and a half years now?
-
Geoff: Only two and a half?
JP: No, "State of the game" was...
-
Maybe three years.
Geoff: Three or four now, I think.
-
Getting old, is what we're doing.
JP: We're getting pretty old. Four years older.
-
Geoff: Been with the McDaniels
for a while now, doing shows.
-
We've been doing some
Rollplay, I'm on Solum,
-
before that it was just called
"Rollplay", I guess, the original one.
-
JP: It was the flagship show, still is.
-
Wheat: You sound salty
about that, Geoff.
-
Geoff: Not salty at all, man, it's all
good times. You fucking kidding me?
-
Wheat: Asshole...
-
Geoff: Check out those VODs,
they're on JP's thing, his youtube.
-
And then for me,
I'm also a Warhammer fanatic.
-
Steven and I have bonded over that,
he's creating a Warhammer computer game.
-
I play the vanilla,
the original Warhammer 40K,
-
Tyranids for life,
the great devourer.
-
Other than that, you can just
find me on the internets,
-
we'll see a lot of each other if you
check out the show.
-
JP: I think Geoff is probably a part of-
I think we're in the 400s now,
-
400 hours or so of content,
Rollplay-related,
-
I think you're in 200 of it.
You're in a good portion of it.
-
Geoff: Been around for a while.
-
JP: Alright, cool, that does
the intros and everything.
-
Adam, this is your turn to take it away,
typically the DM will, from here on out,
-
tell us what the fuck this game is.
-
I guess you can tell us why this
show is called "Swan Song".
-
I think a lot of people are wondering.
-
Adam: The game we're gonna be playing
is called "Stars Without Number" (SWN).
-
It's a sci-fi roleplaying game,
based primarily on basic D&D,
-
real old-school, real lethal,
very simple mechanically.
-
It's got a skill set that comes to us
from a game called "Traveller"
-
which, if you're an old nerd,
you've heard of,
-
if you're not, Traveller is to sci-fi RPGs
what D&D is to fantasy.
-
It came out in the 70s, SWN got a
skill set sort of based on that.
-
"Stars" is what we call a sand-box game.
Steven: Yesss..
-
Adam: Rather than me leading the players
from plot-point to plot-point,
-
I'm just going to say,
"Here's the universe, go be in it."
-
Geoff: Go forth.
-
The show is called "Swan Song"
because that's the name of the ship,
-
that the characters
are responsible for,
-
it's technically property of the
Sunbeam Multistellar corporation,
-
you guys owe an
ass-ton of money on it,
-
and the game is gonna be about paying
that money down, getting your ship.
-
You might just bail out part-way through,
and then it'll be about evading people
-
trying to collect money for the ship.
-
JP: I hope actually, that within
the first ten minutes we lose the ship,
-
and then it's called "Swan Song"
for no fucking reasons.
-
Steven: "Part-way through", Adam?
-
[UI] up debt is one of
our primary responsibilities.
-
Adam: Well, the great thing about the show
being called "Swan Song",
-
"swan song" also means the last glorious
thing you do before you die horribly.
-
So, you know...
Multi-purpose title, there.
-
JP: There you go.
-
Adam: For today it's the name of the ship.
JP: We can name each season,
-
I can fit 8 characters in there,
we'll be good.
-
We can change the title
anytime we lose the ship.
-
Let's get through a couple of
episodes, because it's not cheap.
-
Adam: So the setting is inspired
primarily by classic era 70s/80s sci-fi.
-
Syd Mead concept art, Blade Runner,
the novel "Dune",
-
I'm particularly inspired by
Iain Banks' "Culture" novels.
-
If you want any extra
media to absorb
-
while you're desperately waiting for
the next episode, go and do that.
-
Things that exist in SWN:
faster than light travel (FTL),
-
ships have what are
called "spike drives",
-
that allow them to drill down into
sub-space, and travel at faster speeds.
-
Psychic powers are really
important to the setting,
-
primarily because the sector the
characters are in, called Asgard Sigma,
-
it's very far away from Earth, so far
that no one who lives in that sector
-
knows where Earth is anymore.
-
The people of this setting have been
separated from Earth
-
for a very long time, by an event
called "the Scream",
-
which was a horrible psychic backlash
that killed most of the powerful psychics,
-
and now you're stuck out in
the wilderness, trying to get by.
-
There are aliens, we may or may not
see them. Cybernetics are a thing.
-
Standard sci-fi stuff, energy weapons,
repulsors, space ships, cool motorcycles.
-
One thing you don't have
is FTL communication.
-
In a lot of ways, the setting feels
like a high seas thing,
-
where you have to take communication
on-board your ship.
-
There are mail ships traveling from
sector to sector, delivering news.
-
What might happen in one sector
might not reach the far reaches
-
of the sector for a while.
That's something to keep in mind.
-
The characters are all members of the crew
of the Swan Song, filling various roles.
-
The Swan Song is a small
free merchant ship,
-
built on a freighter hull, it's got
a simple spike-drive,
-
100 or 1000 tonnes of cargo space,
it's on the sheet if you haven't...
-
Hopefully you'll be using that cargo
space to move expensive stuff around.
-
What we're gonna do for character
creation, we'll jump right into it.
-
We need attributes for the characters.
-
As I mentioned, the game uses
the oldest of old-school,
-
3d6 rolled in order
and assigned to
-
strength (str), intelligence (int),
wisdom (wis), dexterity (dex),
-
constitution (con)
and charisma (cha).
-
Let's get to doing that.
-
JP: Who wants to go first?
Geoff: I suggest Wheat.
-
Wheat: What? NO, I'm not
going first! Fuck you!
-
Steven has been GM'ing
for years, he's going first.
-
Steven: Alright, I'll go first.
Wheat: And fuck you, Geoff.
-
(Laughter)
-
Adam: We'll do each step...
Steven: What's the order of the abilities?
-
Adam: We'll do them all together,
Steven, roll your 3d6 six times,
-
and then we'll move on, we'll get
everybody attributes before we move on.
-
JP: I want to state that,
in other Rollplays,
-
typically where we do the 3d6 or 4d6,
I guess mostly Solum and D&D,
-
it was always 4d6, remove the lowest one.
-
So this is even a little bit more
hardcore than that,
-
but you can- what's the ruling, Adam?
You can change it from an 8 to a 14?
-
Adam: There are two ways that you
can move your scores around,
-
you can reduce scores that are above 13,
you can basically "mediocratize" yourself,
-
if you've got a 16, you can bring it
down to a 13, to bring your 4 to an 8.
-
There's a middle band.
JP: 4 to a 7?
-
Adam: Yeah, you can move them up,
but you can't bring a low score above 8,
-
or lower a high score below 13.
-
And when you choose your class,
you'll be given an opportunity
-
to bump one of your prime requisites
up to 14 if it's not already.
-
The thing about this is that it's based
on that old version of D&D,
-
the attributes really aren't
that huge a deal,
-
your skills are way more important,
the way you get shit done in-character,
-
is gonna be way more
effective than being like,
-
"I've got a +17000 on my strength,
I'm gonna punch everything to death."
-
Geoff: Which is still cool, Adam.
-
Adam: Yes, it is cool, but do it
without the numbers, man.
-
JP: Also, do we go in order,
the first roll is strength?
-
Adam: Yeah, the first roll is strength,
intelligence, wisdom...
-
Geoff: Let Steven go first.
Adam: It's harrowing.
-
Steven, what's your strength?
-
Geoff: Should we introduce our
characters after the attributes?
-
Adam: Yeah, we'll do
character introductions
-
because we'll do attributes, classes,
backgrounds and training,
-
and then we can talk about what
your character's are about.
-
Steven: Is it strength, dex, con,
intelligence, wisdom, charisma?
-
Adam: It is whatever order it is
on the character sheet.
-
Steven: I'm going strength, dex,
con, int, wis, cha.
-
Here we go!
[rolled 15]
-
JP: Oh my god!
Adam: Boom!
-
JP: 15!
-
Steven: Alright, let's see what
the next one is...
-
Oh my god, why doesn't
it let me go up?
-
Steven: 9 dex.
-
Geoff: JP, can you skype me
that warrior one?
-
JP: Oh, you mean the PDF?
Geoff: Yeah.
-
Steven: 9 con.
JP: 9 is pretty good.
-
Adam: You peaked early, Steven.
Steven: 15, 9, 9, 9, 9, 9...
-
Oh no!
[rolled 7]
-
Geoff: You're not very smart.
-
C'mon, Baby Daddy needs
a new pair of shoes!
-
Oh god!
[rolled 8]
-
Geoff: Damn...
Steven: Oh no, this is gonna be the worst.
-
Geoff: It's not all about
the numbers, remember that.
-
Steven: Ah, so nice.
[rolled 14]
-
Geoff: You're a strong, idiotic, charismatic guy.
-
JP: So it goes strength, dex, con,
int, wis, charisma.
-
Adam: Yeah, so Steven, while we move
on to the next person,
-
you can keep that 15 and 14
if you want to,
-
or you can bring them both as far down
as 13, to bring up the other scores.
-
But the only thing you can bring up would
be int by 1 point, so don't worry about it.
-
JP: I'm going last!
Wheat: I'll go. I'll go now.
-
Alright, so...
Adam: Strength, go.
-
Wheat: Strength... 11.
And then...
-
JP: Dex.
Wheat: 10.
-
JP: Con.
-
Wheat: 12.
JP: Not bad.
-
Steven: Hax!
Adam: Slightly-above-average guy.
-
Wheat: 12, and...
-
Bring it home!
JP: Intelligence, 13.
-
Wheat: 13- No! Adobe,
why'd you do that?
-
My character sheet crashed.
But that's OK...
-
JP: Don't worry, I'm recording all-
Well, you're gonna be adjusting it,
-
so you will have to tell me
what the final ones are.
-
Wheat: OK. I'll redo it again.
What was my int, 13?
-
And then... 12!
Holy shit...
-
JP: Damn, king of mediocrity over here!
Geoff: Well-rounded.
-
Wheat: And charisma... [rolled 13]
JP: Damn! Good fucking rolls from Wheat.
-
JP: Geoff, one of us is gonna suck.
Geoff: I know, I know.
-
JP: One of us gonna suck so bad,
and I'm so nervous.
-
Geoff: I'll just have Wheat roll for me.
JP: God, I'm so nervous about it.
-
Geoff, you're up next.
Geoff: Alright...
-
JP: Strength...
Geoff: Roll 3d6...
-
JP: 10.
Geoff: That's about what I was imagining.
-
JP: Dex... 10.
-
Con... 9.
(Laughter)
-
Int... 9.
-
Wis...
Geoff: Is it one more?
-
JP: There's two more- 10!
-
Last one, Geoff,
last one, charisma.
-
Geoff: It's gonna be a 9!
-
[rolls 8]
(Laughter)
-
JP: These are the worst rolls.
Goddamnit.
-
Geoff: You guys are lucky I'm
really good at imagination shit.
-
These numbers ain't doing it for me.
-
Adam: Try to imagine yourself
having better stats, maybe?
-
Wheat: Adam, we have two columns
in the stats...
-
Adam: Yeah, so the left
column...
-
I don't have the character
sheets in front of me.
-
One of the columns is
for the number,
-
there's a modifier that'll be what
you roll, what you add to rolls.
-
You can see it, if you have the PDF, on
page 10, we'll get to that in a second.
-
Be consistent, fill out the leftmost with
the numbers you've already got.
-
Wheat: Oh, the leftmost... OK.
-
JP: OK, here we go.
-
Strength... 13. Not bad.
-
Dex... fuck, 7.
-
Con is next, right?
Adam: Yeah.
-
Fuck me...
[rolled 8]
-
Int... 11.
-
This is not good.
Steven: Wisdom.
-
JP: Wisdom... [rolled 7]
Motherf-
-
Steven: Yeah, boy!
JP: Last one is what?
-
Adam & Steven: Charisma.
JP: I need this one.
-
FUCK!
[rolled 6]
-
(Laughter)
-
God damnit!
I only have two double-digits.
-
That's so bad.
-
Adam: You can move points
between your scores,
-
lowering abilities above 13,
and raising below 8 to even out.
-
No such modifications can lower a score
below 13, or raise a low one above 8.
-
JP: So I'm fucked!
-
Adam: Now everybody needs
to choose a class.
-
There's only three in the game:
-
Warriors are survivors proficient
in fighting and combat.
-
Psychics are gifted with
unique mental powers.
-
Experts are everybody else,
-
experts have expertise in
a wide variety of useful skills.
-
Pick one of those three things,
-
and then we can talk about
your prime requisites.
-
Wheat: Does anyone else have this
issue with the character sheet?
-
When I change my dex,
the con changes as well.
-
Adam: The fields might
have the same name.
-
Geoff: How do you save this,
now that I look at it?
-
JP: What do you mean?
You just go File->Save As..
-
Steven: Did you download it?
Geoff: Right-click and "save as", I guess?
-
JP: Yeah, you gotta download it.
Geoff: I did download it.
-
Adam: If dex and con are linked, then I
have to pop Acrobat open and fix it.
-
I'll make a note somewhere.
-
Steven: Can we talk about
character concepts, for a second?
-
Adam: Yeah, sure.
-
Steven: Wheat, what's the idea
behind your character?
-
Wheat: What do you mean?
-
Steven: Well, you know, we need
someone to drive the ship.
-
We need someone to...
Wheat: Oh...
-
Steven: We need navigations, computers
and vehicle/flight.
-
Adam: Navigations will allow you to chart
your trip from one place to another,
-
so you don't end up in the middle of a
star, or empty space with no fuel.
-
Computers is for managing all the stuff
that happens in a system.
-
Communications in the ship, jamming and
detection of scanners, that kind of stuff.
-
Spock ship...
And then...
-
Vehicle/space is the actual
piloting of the ship.
-
And it would probably be helpful
if someone had business,
-
so you can haggle when you take jobs,
but it's not necessary.
-
JP: Wheat, what were you gonna go with?
-
Wheat: My character is going to have
the computer skill.
-
Geoff: I'll take business, too,
if we need that.
-
Can a warrior take business, or do you
have to be an expert to take business?
-
Adam: What'll happen is that,
after you pick your class,
-
the class just modifies your stats
and gives you a special ability.
-
Your background package, which is your
character's early training and origins,
-
like where you came from, you can pick
up business from that, if you want to.
-
And then your training package is what
kind of warrior you are.
-
So like, space marine or
primitive dirt worlder, or whatever.
-
If you want a skill that's outside of what
you'd expect in your normal skill package,
-
usually the background package covers it.
-
JP: I assume everyone's picked a class.
Steven, what class are you going with?
-
Steven: I was thinking I was
going to be an expert.
-
JP: OK, Wheat, you're going psychic?
Still true?
-
Wheat: I'm going psychic, yes.
JP: Geoff, are you still going warrior?
-
Geoff: Yep.
JP: OK, I'm going expert, as well.
-
So Steven... I'm marking all of this
down to put it on the sheet.
-
Warrior... Wheat... psychic.
JP... expert...
-
And then real quick:
What are the stat modifiers?
-
If they're higher than a 14 we can take
it down?
-
Adam: If it's higher than a 13 you can
reduce it down to 13.
-
If it's lower than 8 you can
bring it up to 8.
-
Geoff: What do you do if all your
numbers are 10, 9 and 8?
-
Adam: You live with them.
JP: I can't modify at all, either.
-
Adam: Here's the thing,
once you pick your class,
-
you can replace any one of
your two prime requisites,
-
so if you're an expert, and you don't
like your intelligence or charisma.
-
Get rid of that stat and make it a 14.
Pick one or the other.
-
JP: OK, perfect.
-
Adam: If you're a psychic, you can turn
either your wisdom or constitution to a 14,
-
for a warrior you pick strength or dex,
if it's lower than 14 you can bump it up.
-
Geoff: I just get to do that?
-
As a warrior I pick my dex,
so it's a 14 now.
-
Steven: What's that you say,
-
my lowest score becomes
equal to my highest? Huh.
-
Oh wait, I have a 15.
-
Now I've suddenly become like
the best character in this group,
-
because I have a
15, 14, 14, 9, 9, 8.
-
JP: Is that the only stat modifiers we
are going to get at all, Adam?
-
Adam: That's it, you're done.
JP: Steven, can you read me your stats?
-
What's your strength?
Steven: 15.
-
JP: What's your dex?
Steven: 9.
-
JP: What's your con?
Steven: 9!
-
JP: What's your int?
Steven: 14.
-
JP: What's your wisdom?
Steven: 8.
-
Geoff: Everytime I change my dex to 14,
it changes my con...
-
Adam: Yeah, that's a bug in the sheet,
I'll fix that for next session.
-
JP: What was it [charisma], Steven, 14?
Steven: 14, fourtizzle.
-
JP: Wheat, do you have yours?
-
Wheat: Yeah: strength, 11.
-
And I can only raise a stat
that's my prime to 14, correct?
-
Adam: Yeah, you can take either wisdom
or charisma, no, constitution.
-
Wheat: Strength 11, dex 10, con 12,
int 13, wisdom 14, charisma 13.
-
JP: Fuck you... Geoff, you know what
your stats are?
-
Geoff: Yeah, 10 strength, 14 dex, 9 con,
9 int, 10 wisdom, 8 charisma.
-
JP: Mine are... god damnit.
-
Mine are 13, 7, 8, 11, 7, 14.
(Laughter)
-
Steven: That's pretty wild.
JP: They're the fucking worst.
-
Adam: You're all over the place.
Not a balanced individual.
-
Now that you've got your classes and
your stats are all ironed out,
-
if you have a stat that is from 4 to 7,
put a -1 next to it.
-
This is the modifier, if you do anything
with this stat, it'll be that number.
-
4 to 7 is -1. 8 to 13 is no modifier.
Geoff: Excellent.
-
Adam: And 14 to 17 is +1.
And nobody has a 3 or an 18.
-
JP: OK, perfect, me and Geoff just have
no modifiers at all, ever.
-
Geoff: The +1 thing does it for con, so...
JP: Oh, wait, 14 to 17 is +1?
-
Adam: Yeah, 14 to 17.
JP: Oh my god, I have one modifier.
-
Geoff: Same here.
JP: Geoff, high-five, buddy.
-
Wheat: I have one, as well.
-
JP: HP, do we roll a d6,
or do we start with 6?
-
Adam: Just start with the maximum
amount of HP for your class.
-
Steven: You're starting us with max?
-
Adam: If I didn't, then Wheat
would have 1 hit point.
-
Wheat: Thank you! Can I just,
for the audience, roll.
-
I can put 16, but let me roll
for the audience.
-
Geoff: Is 16 the max?
Wheat: For me.
-
Adam: No, hit points is a d4
plus your modifier for con.
-
Yours is gonna be, what's your
constitution modifier?
-
Wheat: Oh, my constitution modifier is 0.
Adam: You have 4 hit points, buddy.
-
Wheat: 4 hit points? It's not... oh my god.
I was thinking 4d4.
-
Adam: You can survive a single, average
shot from a pistol.
-
Way to go. Don't get shot.
Steven: Don't get shot.
-
Geoff: Also, that's a
good rule for life, guys.
-
JP: Mine is 6. Geoff, is yours 10,
as a warrior, or 8?
-
Geoff: Where does it say that?
Steven: It's gotta be 8.
-
It's in the upper right of your sheet.
JP: Yeah, where it says H...
-
Adam: It's 8.
JP: HD, so it's "hit dice".
-
You have 8, and Steven has 6.
OK, cool, what do we do now?
-
Steven: JP, do you have a -1 in your con?
-
JP: I'm 8, so no.
I have 13... oh wait, my dex is 7.
-
Whoops, I entered that wrong.
Oh, it's because the con changes.
-
Steven: Because chat is saying
you have 7 hit points, not 8.
-
Or 5, not 6, I guess.
JP: No no, I have 8 con, 7 dex.
-
Adam: You're fine.
JP: Chat, that's a bug.
-
Adam: It's your dex that's -1.
-
OK, so. If it wasn't already
on the character sheet,
-
note down your class' special ability,
but for the audience I'll read them out.
-
Experts have a knack for success, and can
reroll a failed skill-check once per hour.
-
That's hour of real-time, like gameplay,
so if we play for three hours,
-
experts, you can reroll
one failed skill check per hour.
-
Warriors have "uncanny luck
on the battlefield",
-
once per fight they can automatically
evade an attack that otherwise would hit,
-
and you can wait until I do damage
on this, if you want.
-
I can be like, "You take 47 damage",
and you can be like, "Nope. No thank you."
-
Psychics, your special ability is
"psychic powers"...
-
Wheat: That's just... OK, great.
-
Adam: It's so hard. Life is hard.
You can move things with your mind.
-
JP: That's what he can do?
Wheat: I can, but...
-
Adam: It depends on what powers you pick.
-
The next thing everyone needs to do
is select your background package.
-
This is an option to reflect your
character's early training and origins.
-
And you record the skills the package
grants on your character sheet.
-
Backgrounds can be found on page 13.
-
They represent things that
your character did
-
before you got roped into
this crew of misfits.
-
You might have been a bandit,
or a hermit, or a noble,
-
or you might have been
a con-artist, or a priest.
-
Each one will give you a set
of skills that you'll gain.
-
If you don't like any of them that
are already here,
-
the adventurer one allows you to take
culture/specific world, or culture/spacer,
-
and then any two skills you'd like.
-
You get less skills overall,
but you can make up your own.
-
JP: I have a question...
-
Since we have to have either navigation,
flight/space and computers.
-
Can we just get that or does have to be
part of your background packages?
-
Adam: It'll either be part of your
background package,
-
or your training,
which is the next step.
-
If you don't take it now,
you'll have to pick one later.
-
Steven: Oh, you get training too, cool.
-
Adam: We'll do this again,
but they're gonna be class specific.
-
JP: Adam, do you also have the link
handy for that free PDF?
-
I think Geoff needs it.
Adam: I do, I'll give you the drop-box.
-
Wheat: So, when I was reading through
it seemed like we could bargain with you
-
in terms of these background and
training packages, right?
-
Adam: Maybe, what are you looking
to bargain about?
-
Wheat: I would really like to either...
-
Rogue psychic and criminal mind are both
ones I like, and they're somewhat similar.
-
But basically, I want to
give up culture/criminal,
-
because I already get a culture
from my class,
-
and take combat/any in its spot.
I feel like criminal mind, that's..
-
Adam: Yeah, that's fine, I'm not gonna
stick you on that stuff.
-
Wheat: Excellent.
Adam: But you're jumping ahead,
-
criminal mind and combat psychic,
those are for later,
-
we're looking at background right now.
-
Wheat: Oh, background. God damnit.
Steven: God, Wheat!
-
Adam: Advanced SWN...
-
Just to give you guys an idea, most of
the skills are pretty straight-forward.
-
If you have combat/primitive weapon
you can use a bow and arrow.
-
If you have history you know things
about galactic history.
-
Culture is a little bit different,
-
culture allows you not only to learn
things about specific stuff.
-
If I'm like, "You crash-land on planet X."
And you're like, "I got culture/space."
-
"I wanna learn some stuff about
the customs of planet X."
-
you can roll to know that.
But it's also a way to generate NPCs.
-
I you show up on a world, and you're like,
-
"I know a guy here, I have culture/traveler,
so I know lots of different space travelers."
-
We can roll and introduce that character,
-
It's kind of like how when Han Solo
is on the run from the Empire.
-
He's like, "Oh hey. Bespin.
Lando lives there, he's my buddy."
-
And then his player flubs the roll,
so it's a trap, but he doesn't know that.
-
That's how it works in this game.
-
Culture skills are useful both
as knowledge skills,
-
and then also for having your character
tied to the various cultures of the sector.
-
Wheat: And these are separate from
the class background packages?
-
Adam: Yes.
Wheat: Oh, so that's where I fucked up.
-
Adam: You get two, you get
background first, and then training.
-
Wheat: So...
JP: Go ahead, Wheat.
-
Wheat: If I was going to choose computer,
like comm crew would be...
-
Adam: Yeah, that'd be the way to get it.
Wheat: OK.
-
Adam: For the skills that you take,
just put a 0, skills start at 0.
-
The way this game works, if you try to
do something you don't have the skill for,
-
you take a -1. If you have the skill,
you don't add anything.
-
And then they range between 0 and 5.
-
JP: For the skill combat/gunnery,
is that only on ships?
-
Adam: Yeah, that's ship lasers,
sand-throwers, and missiles and stuff.
-
Steven: We've got lasers
and sand-throwers, JP.
-
JP: I was gonna go navigation,
but I wanna take con-artist.
-
But that doesn't give us
anything that we need.
-
Steven: But you get the option to get
something we need
-
with your expert training
package as well, right?
-
JP: What page is that on, Adam? I feel like
we should look at them at the same time.
-
Steven: Page 18 and 19.
-
Adam: Yeah, background packages
are 13 and 14.
-
JP: Nice, perfect. I've got navigation, guys,
I've got that under lock.
-
I'm gonna take con-artist.
Background. con-artist...
-
Geoff: I take soldier, I guess.
JP: OK.
-
Steven: Geoff, are you looking to take...
-
What is it, comms, navigation and computer?
Wheat: I took comm crew.
-
Steven: You took computer, navigations and
what's the other one? I can't remember.
-
Wheat: Business?
Adam: Computers, navigation, vehicle/space.
-
Steven: Yeah, vehicle/space.
Are you planning on being a pilot, Geoff?
-
Geoff: No, but if we need to
I guess I could do that.
-
Steven: I can be a pilot.
Wheat: Yes!
-
Geoff: We need business, I guess?
But I can do that with the other one?
-
Which one has business?
-
Adam: If you are a warrior, let's see
any of these have business...
-
I imagine there's like a
private military one.
-
Mercenary, yeah.
If you do soldier/mercenary,
-
you get business from mercenary.
-
When you're picking your training
package, if you get a repeat,
-
you have a skill you've already got,
I think it just gives you a bonus +1.
-
Wheat: Oh, OK. Really?
-
Adam: If you double up you get extra.
Geoff: And where's the training one?
-
Adam: "If a skill appears in both your
background package and training,"
-
"take it at level 1 instead of 0."
-
Those come immediately
after each class description.
-
Pages 19, 21, and 23.
JP: Oh shit, I'm excited, guys.
-
Wheat: I'm excited, too.
-
JP: This is working out.
-
I'll just have to edit that in.
The sheet has "culture/",
-
but it's not editable for
those three things.
-
I'll have to edit that in.
Adam: Yeah, just make a note.
-
JP: Steven, did you already
choose your background?
-
Steven: Still looking through
it all, let's see here,
-
I wanna see what kind of expert
training packages I could get.
-
Oh geez. Well, I could become a pilot.
-
That could be a training package
that I take for expert.
-
So, yeah... I think I'm gonna be a
biotech crew,
-
which gives me culture/spacer, science,
tech/astronautic and tech/medical.
-
JP: Interesting.
-
Adam: Get some Lazarus patches,
-
make sure no one else dies,
especially Wheat.
-
Wheat: Yes.
Adam: His 4 hit points...
-
JP: Who hasn't...
Wheat, did you choose?
-
Wheat: Yeah, I'm choosing comm crew.
JP: Comm crew, OK.
-
Geoff, what about you?
-
Geoff: Mercenary.
JP: OK, and I'm taking con-artist.
-
Geoff: How do we know what this gives us?
-
Is it on the sheet, we highlight
that somewhere?
-
JP: It's in the PDF that you just got,
go to page 13.
-
Geoff: Yeah, I got that, but are we
supposed to remember these things.
-
Wheat: You take that, where it
says "skills", underneath,
-
and you just put a 0 next that skill
on the character sheet.
-
Adam: You've got combat/projectile,
combat/unarmed,
-
culture, you pick a specific
world, and tactics, all at 0.
-
Geoff: But for the ones you have redundant
between background and training you do +1?
-
Adam: Yeah, if you have it on both,
if you have soldier,
-
and then mercenary also gives
combat/projectile, you add another 1.
-
So it goes from 0 to 1.
JP: OK.
-
How do we get skills, do we get skills
when we level up?
-
Adam: Yeah, you'll get skills points
that you can spend when you level up.
-
Experts get them a lot faster than
everybody else.
-
JP: Damn right they do.
Geoff: "Damn right!"
-
JP: What package are you
gonna take, Lumpkin?
-
I don't know why I'm calling you
by your last name.
-
Let's just go with it.
Geoff: It is what it is, you know?
-
JP: Come on, Lumpkin.
-
Steven: There's so many.
JP: I'm taking bounty hunter.
-
Steven: I was not looking at
bounty hunters, so you're golden.
-
Adam: Your background is con-artist,
and your training is bounty hunter?
-
JP: Yep.
Adam: OK, cool.
-
Geoff: Culture/world isn't here...
There's a culture one and just...
-
Adam: I think JP mentioned that you can't
edit that, so I'll fix that.
-
Just think about that.
It'll be a specific world,
-
it might be your homeworld,
it might be another world.
-
Steven: Vehicle/any means I choose one?
Adam: You pick one, yeah.
-
Steven: I'm gonna be a xenoarchaeologist.
Wheat: Oh, nice.
-
Steven: Which gives me another combat,
another culture, history, language,
-
perception, science,
tech/any, and vechicle/any.
-
Wheat: You're gonna be a pilot too, right?
-
Steven: Yeah, vehicle/any
is gonna be vehicle/space.
-
Adam: What background did you take?
Steven: Biotech background.
-
Adam: So biotech crew and then...
Steven: Biotech and Xenoarchaeologist.
-
Adam: Your character is such a nerd...
-
Steven: Yup.
Adam: Ship's nerd.
-
Geoff: If it says combat/any,
do you 0 in all the combats?
-
Adam: You pick one.
JP: You choose one.
-
Geoff: Oh, OK. But it gives me
combat/projectile,
-
so potentially I could just go
double up on that one, right?
-
Adam: Not if it's in the same...
-
if it gives you combat/projectile
and combat/any, you can't.
-
But if you have /projectile in one
and /any in the other,
-
yeah, you can just add projectile again.
-
Geoff: Would knives be unarmed?
Adam: Knives is primitive.
-
And as a bonus you get spears.
And other sharp objects.
-
JP: Steven, are you flying?
Steven: Yeah, I'm flying.
-
JP: You want me to fly and you not fly?
Steven: Hell no, sucka.
-
Ship's my baby.
-
JP: Do we have any other vehicles on
the ship, Mr. DM?
-
Adam: Not presently, no.
-
You have the cargo space to fit
vehicles, if you want to,
-
but, yeah, you have no money.
If you steal one, though...
-
JP: What would be considered
a vehicle/grav?
-
Would that be something that is floating?
Adam: Yeah, hover-cars, hover-tanks.
-
JP: What is more common in this world?
Adam: Depends on what planet you're on.
-
Tech level 3 (TL3) planets
don't have grav technology.
-
TL4 and above will.
-
JP: Let's see what planet
I chose earlier.
-
Oh shit, I gotta open up that thing
that you sent me.
-
Wheat: I'm gonna choose criminal mind,
by the way, for my training.
-
But as I mentioned, I wanna give up
culture/criminal for projectile weapons.
-
You're cool with that?
Adam: Yeah, that's fine.
-
Wheat: OK, great.
Geoff: Are we starting at level 1?
-
Adam & JP: Yeah.
Geoff: Cool.
-
Adam: JP, just for reference, more than-
-
I would say two thirds of the worlds
in this sector are TL4 and above.
-
JP: So they would have grav?
Adam: Yeah, grav stuff is pretty common.
-
JP: I'm kind of jumping ahead, but I don't
have it easily accessible and I think you do,
-
can you tell me what
type of planet Asa is?
-
Adam: Yeah. Let me pull up the...
-
JP: Because whatever that is,
I'll choose my vehicle from that.
-
And yes, I did choose the planet
named after the porn star.
-
That's how it was chosen.
-
Adam: Planet Asa is a...
-
Tech level 4 planet.
-
JP: Cool, so they would have grav.
-
Adam: Yup.
Wheat: I have one other question,
-
Inbetween all the background packages,
and then the individual classes,
-
there are also the character skills...
-
Adam: The class skills, those just
modify the cost of raising them later.
-
Where it says expert class skills:
-
"All except combat skills, tactics
and tech/psitech."
-
For psychics there's a list:
Combat/psitech, culture/any...
-
Those are your class skills, they're
gonna be cheaper later on.
-
But they don't really
matter right now.
-
Wheat: So you don't actually select one,
it's just an explanation of them, right?
-
Geoff: Adam, give me a world that would
be a city, high-tech and crime...
-
Adam: The highest TL world is...
Onintza.
-
It is a... abandoned colony.
Geoff: How do you spell that?
-
Adam: O-N-I-N-T-Z-A.
-
Geoff: Oh, my god, you just said "Zed".
Are you german?
-
Adam: No.
Steven: He's canadian!
-
Geoff: We don't hang with germans here!
(Laughter)
-
Happy Canada day a week ago, though.
-
Adam: Sprechen sie Space?
-
Wheat: Since we're talking about,
are you selecting homeworlds?
-
Adam: Onintza, just to make sure it sounds
like a place you'd like to be from.
-
Onintza was a colony world that was
abandoned due to a religious war.
-
There's a religious war over the planet
that caused massive damage,
-
and most people left.
-
There's still some embittered hold-outs
that still live there, fighting the war.
-
Geoff: But it's the highest tech planet?
-
Adam: Yes, it has pre-tech and
pre-scream technology,
-
which is probably why people
are fighting over it.
-
Geoff: If you think a criminal kind of
suave dude would come from there...
-
JP: Of course, you're gonna be the one
trying to steal the ship.
-
Geoff: OK. I like germans, chat, don't
freak out. I'm half-german, myself.
-
JP: We're very sarcastic on the show.
Don't take anything we say seriously.
-
Wheat: Adam, can you tell me what the
most wealthy homeworld would be?
-
Adam: So the homeworld
that's the most prosperous?
-
Wheat: Yes.
Adam: Uhm...
-
JP: Guys, I just went by the name,
I didn't go by the stats of the world.
-
I saw "Asa" and I'm like, "I'm in!"
Geoff: You've done goofed.
-
JP: I know, I'm worried now.
Wheat: JP, don't worry about it,
-
because my character is poor as fuck
in the wealthiest place in the universe.
-
Adam: There's a planet called "Majid".
It's currently undergoing a gold rush.
-
That's probably a good bet.
Wheat: M-A-J-I-D?
-
Adam: M-A-J-I-D, yep.
Wheat: Wow, I got that.
-
Everyone: "Majid".
-
Adam: Planet 5 in the Vafa'i system.
-
JP: I do have question for you.
Adam: Yes.
-
JP: In terms of combat, what
would be an energy pistol?
-
And would I have access to something
like that at level one?
-
Adam: At character creation you're allowed
to purchase TL4 and lower equipment.
-
The lowest TL energy weapon
is a laser pistol,
-
it's TL4, so you could buy it.
JP: Perfect.
-
Adam: It's 200 credits, though, so you
might not be able to afford it.
-
You'll start with...
JP: What if I..
-
Can I somehow con someone out of it?
-
Adam: You can do that at the
beginning of the game.
-
Or you could convince your friends
to lend you some money.
-
JP: I could.
Geoff: How much money do we start with?
-
Adam: I'm looking for that right now.
But it's not a ton.
-
JP: You said that was an energy weapon?
Adam: Yep.
-
You start with 400 credits
plus 1d6 times 100,
-
so you might have 1000
credits to start with.
-
JP: Can we all roll for our
credits right now?
-
Adam: Has everyone picked their
background package and training package?
-
Geoff: Yes, I believe so.
-
Adam: I just gotta make sure
I have it in my notes,
-
Wheat, you're comms crew/criminal mind?
Wheat: Yes.
-
Adam: I think that was
the only one that I had.
-
These are ways of thinking how you
want to play your character,
-
the first thing is what you were before,
and the other one is what you are now.
-
Wheat used to be comms crew on a ship,
but now you're a criminal psychic.
-
Think about what moved you from one
to the other, what happened to your ship.
-
Where's the rest of your crew, what made
you go from comms crew to criminal mind?
-
Some of them are easier to figure out,
like soldier to mercenary;
-
maybe you were part of the army,
now you're part of your own army.
-
Steven: Biotech crew to xenoarchaeologist.
A natural transition, if ever I heard one.
-
JP: You're just a fucking life-long nerd.
-
Adam: I'm pretty sure Steven
is playing Zoidberg.
-
Geoff: Except he's more charismatic, strong,
dexterous and powerful than the rest of us.
-
Adam: Super nerd.
-
Everybody has that stuff, you've all
marked your skills down,
-
does everybody have a homeworld?
Steven: No.
-
Can you link us to the drop-box with
the system in it?
-
Adam: The thing? Yeah.
JP: While you're doing that,
-
if I wanted to dual wield pistols,
would that give me any benefit?
-
Amd is there a skill
relationship to that, or no?
-
Adam: No, the skill is just...
In combat it's real simple.
-
You get a move and an action,
the benefit of having two pistols is that
-
if one runs out of ammo,
you have the other one.
-
JP: I couldn't use two pistols at once?
Adam: No, not initially,
-
because you only have one shot,
time for one shot, basically.
-
Adam: If anybody in the chat
wants to follow along,
-
and look at the Asgard
Sigma Encyclopedia,
-
it's on JP's reddit.
Steven: Aw yes.
-
Adam: All the maps n' stuff.
I'll post this...
-
Cool. So there's Asgard Sigma...
-
While Steven is deciding
where he's from
-
if you haven't already,
note your hit points.
-
Just take the max for the die,
-
the two experts will have 6 plus
your constitution modifier.
-
Geoff, you'll have 8 plus your
constitution modifier.
-
Steven: Did you say, Adam,
that we're starting in Gunnhild?
-
Adam: Yes, I'm gonna start you off there.
Steven: I will be from Andoni.
-
Geoff: "Andoneh"
Adam: OK, cool.
-
Adam: Wheat, where are you from, again?
-
Wheat: Majid.
-
Adam: Geoff? What planet
did we say you're from?
-
Geoff: That awesome one we
just described... Onintza.
-
Adam: Cool.
-
OK, choose your language.
Your character speaks English.
-
You speak your worlds native tongue,
if that's different.
-
You can decide that yourself,
I don't really care.
-
It'll just matter if you go there.
-
And then you can add one more language
per point of intelligence modifier bonus.
-
Geoff: Excellent.
JP: Geoff, next, let's go!
-
Adam: The game is set in the year 3200,
-
so you're pretty distance from
normal Earth cultures.
-
But people have managed to hang on to
their languages pretty solidly,
-
so if you wanna speak Korean,
that's a valid choice.
-
Geoff: I don't see this on the...
JP: Where's this on the character sheet?
-
Adam: I'm not sure, make a note
somewhere, maybe in the "notes" section.
-
Geoff: English, but it's based on Earthly-
Adam: Based on actual languages, yeah.
-
Unless for some reason your...
-
Like if you're a mercenary, you can have
a special mercenary hand-sign.
-
You can make up languages if you want to.
-
But they tend to be pragmatic,
rather than cultural.
-
Because you haven't had time to
build a whole cultural language.
-
Steven: Surely I could speak some
ancient alien tongue.
-
Adam: Sure, yeah. The alien races
you may have encountered...
-
You can see them if you have
the Galactic Encyclopedia open.
-
See "Alien Races".
Steven: I do.
-
Adam: You can pick one of those.
You can speak their native tongue.
-
Steven: Hmm...
-
I like Shindel, because they're
"hybrid: avian and exotic".
-
Scales instead of feathers, and
chainsaw-like mouth parts or claws.
-
Adam: I would love to hear you try
and use your human mouth
-
to make a "chainsaw-like mouth" sound.
-
Steven: I probably need to use my hands.
Adam: Probably, yeah.
-
You have to chew a rock
while you're speaking.
-
Steven: Alright, I speak English
and Shindelian.
-
Adam: Shindel, OK...
Steven: Ancient Shindelian.
-
I have no use for
modern Shindelian.
-
Geoff: You said that without modifiers
we just get to pick one other?
-
Adam: You get English and your world's
native tongue if it's different.
-
Geoff: Onitziwa people are Japanese,
it sounds kind of Japanese. Right?
-
Adam: Onintza, yeah, yeah.
-
Geoff: Oh, I did say "Onitziwa",
which is not what it is.
-
It's "Onintza", but it still
sounds kind of Japanese.
-
Adam: Onintza...
-
Yeah, you can say "Onintza"
in Japanese, there you go.
-
Geoff: I'll steal all the anime fanboys
-
that djWheat otherwise would've
garnished for himself.
-
Wheat: Then I take all the Firefly fanboys
and choose Chinese, so fuck off.
-
Adam: Does that mean, Wheat, that
Majid speaks Chinese primarily,
-
and if so,
Mandarin or Cantonese?
-
Wheat: Mandarin.
-
Adam: It sounds to me like it wasn't
named by Mandarin speakers.
-
So if it like a different ruling group
that originally named the planet, or?
-
How did that happen, because it
sounds kind of like Arabic.
-
Wheat: I feel like the people... the people
that are governing the planet,
-
basically bought their way in there.
-
They had enough money to call it whatever
they want, and do whatever they want.
-
Hence the mining of all the gold.
The rich get richer.
-
That's kind of awesome, it's kind of like
a gold rush world, led by a Mandarinate.
-
Wheat: Yes. Yes.
Adam: OK, cool.
-
Geoff: "Werrcome"...
-
Adam: Watch that.
-
You start with 400 credits,
plus 1d6 times 100 credits.
-
You can buy any equipment
of TL4 or lower.
-
And you can find all of that fun stuff,
-
all of your gear porn on page...
starting on 33.
-
Geoff: Did you say 1d6*100?
Adam: Yeah, roll 1d6 multiply it by 100.
-
Geoff: I got 5. So I'm at 900 credits,
is what you said?
-
Adam: 900 credits, yeah.
-
Geoff: We buy our weapons, we don't
start off with anything?
-
Adam: No you don't start with anything,
you have clothes and a space ship.
-
JP: Start off with Wheat. Oh, 1000!
Adam: Rich psychic.
-
JP: You're a rich poor person, Wheat.
Good job.
-
Can't wait to roll this 1...
[rolls 1] Motherfucker!
-
Geoff: Did you actually..?
Oh my god.
-
Adam: Your last con didn't work
out so good for you.
-
JP: No man, not at all.
God damnit.
-
Adam: Draining some old
lady's bank account.
-
Geoff: How do you change your name?
-
Where it says "as Geoff R",
how do you change that?
-
JP: Click the cogwheel
in the top right...
-
Geoff: Cool.
-
Steven: Cogwheel, top right.
-
JP: What's next?
Adam: Buying stuff, buying equipment.
-
You can find all your equipment
starting on page 33.
-
I would suggest purchasing...
Look at regular equipment first.
-
Wheat: Adam, did you want me to tell
you my psychic powers, by the way?
-
Adam: No, we'll do that next.
That's the last thing.
-
Look at exploration gear on pg. 41 first.
-
Things like communication equipment,
-
that sort of thing, you want the
space equivalent of a cell phone.
-
Steven, I would suggest spending a few
credits on Lazarus patches and a med-kit.
-
A Lazarus patch allows you to bring
someone back from 0 hp, if they're dead.
-
You get one shot at it.
So if you wanna be the...
-
Steven: Difficulty 6, that's not too bad.
Difficulty 6 is not so bad.
-
Wheat: A comm server, you were saying?
-
Adam: A compad, or data slab,
both of those are useful,
-
think of them as a phone or an ipad.
Geoff: Adam, what's a mono-blade?
-
Adam: A mono-blade is a knife with an edge
that's a sharp as a single-
-
Geoff: Stop! I'll take it.
-
Steven: Adam, can I get a motorcycle
if I'm in debt by an extra 200 credits?
-
Adam: No, borrow it from the rich
warrior, or the psychic.
-
Geoff: Whoa, hey! Ease up, there.
Wheat: So a compad is good to have?
-
Adam: Yeah, if you want to be able to
communicate with each other,
-
or make phone calls...
-
Geoff: Oh my god, sub-machine guns...
-
Wheat: It can reach other compads within
1km? Is our ship equipped with something?
-
Adam: Yeah, the ship has built-in
short-range communication.
-
You can always call the ship,
and the ship can call you.
-
JP: How much is a compad?
I only see comm server.
-
Wheat: Compad's down.
Adam: Yeah, keep going, compads are...
-
Geoff: Adam, can I ask you a question?
Adam: They're a 100 credits.
-
Geoff: When we get into the show,
how soon can kill someone
-
with a really good weapon?
Adam: Almost immediately.
-
Wheat: Shut up, let me ask
the real questions.
-
Can you explain armor before I spend
any money on this other shit?
-
Geoff: More is good!
-
Adam: Combat in SWN: the attack roll that
anyone will be making, you or other NPCs,
-
you take a d20, you roll, add your bonus,
and add your opponent's armor,
-
The lower your armor, the better that
armor is. That's what you're adding.
-
If you have no armor, anyone attacking
you gets to add 9 to their d20.
-
Geoff: There's a fucking musket
that you could have.
-
I god damn dare someone to take a musket.
-
Adam: If you want armor that's
reasonably protective,
-
look for something with low armor,
-
The idea is that you roll d20,
add your target's armor class,
-
add your combat skill, your attribute
modifier and your attack bonus.
-
If you get 20 or better, it hits.
-
It's a little weird if you're used to D&D,
but basically it just builds up.
-
Wheat: As a psychic, is there any
limitation to what I can...?
-
Adam: No, you can wear
whatever you can afford.
-
Keep an eye out that power armor,
which I doubt you can afford,
-
requires specific training to use it,
-
plus it needs batteries,
keep that in mind.
-
Wheat: OK. Gotcha.
Geoff: Sigh...
-
Adam: JP, if you're gonna buy
that laser pistol,
-
make a note; all energy weapons
get a +1 to hit, no matter what.
-
JP: Yeah, I'm in.
-
Wheat: How does ammo work for
the laser pistol vs something else?
-
Versus, like, projectile?
-
Adam: You buy it more or
less the same way.
-
It'll say "magazine" and have an
amount of shots available.
-
And then there should be
a section for purchasing.
-
Don't worry about rations
and stuff, your ship can...
-
It has enough food for... I put it
on the ship sheet,
-
you can survive in the ship, you can
live out of your car, if you need to.
-
JP: What does AB mean in the
weapons thing?
-
Adam: Attack bonus.
JP: So I get a +1 there?
-
Adam: Yeah, because
with a laser pistol,
-
you point it, and pull the trigger, and
it goes exactly where you're pointing,
-
because it travels at the speed of light.
-
JP: Are you giving us full ammo
on the purchase,
-
or are you gonna be a dick and say
we're missing some rounds?
-
Adam: No.
Geoff: Good answer.
-
Adam: The gun comes with 10 shots.
JP: Beautiful. OK.
-
If you guys wanna move on, because
we're coming up near the break,
-
we can move on to the psychic
stuff for Wheat,
-
and then you can choose your
equipment during the break.
-
Does that work for everyone?
Geoff: Sure.
-
JP: Wheat, what are you gonna choose?
-
Adam: You get a primary discipline
at level one,
-
one more point to spend on a secondary
discipline. What are your disciplines?
-
Wheat: My primary discipline is
going to be a pre-cog.
-
Which means I get "Omen",
and it's pretty cool,
-
basically the pre-cog will receive a
distinct sense of whether following
-
that course of action will
result in physical injury
-
or mental distress within
the next ten minutes,
-
according to the GM's best
judgement of likely outcomes.
-
This power can be used
only once per hour.
-
And my second one will be biopsionics,
and it will be biostatis.
-
Which is somewhat ironic considering
that I'm probably the most likely to die,
-
but it lets me bring
someone back to life.
-
Adam: It's essentially a
psychic Lazarus patch.
-
JP: I know you already explained this,
but is armor class higher or lower better?
-
Adam: Lower is better, you start with
AC 9 if you're not wearing anything,
-
and it goes down the more
armor you put on.
-
JP: What is encumbrance
based off of? Strength?
-
Adam: Yeah, it's like a
number of slots, I think,
-
each item takes up a certain
amount of encumbrance.
-
I find encumbrance generally
pretty boring and stupid,
-
but it's there so you can't be like,
"I'm carrying 47 assault rifles." So...
-
Try and keep track of it, and if I think
you're being abusive I'll be like,
-
"What's your encumbrance?", and then you
gotta justify it, but otherwise I won't.
-
Wheat: Where does it show
your encumbrance?
-
Adam: I don't know,
because I don't care.
-
JP: It only has an inventory, I don't
think it keeps track of it, though.
-
Steven: I have a combat shotgun.
-
Adam: Here you go...
-
You can carry a ready number of items,
-
equal to half your strength
score, rounded down.
-
Ready items include those things you're
wearing, ready at all times,
-
like in holsters and belt pouches.
-
you can draw or produce a readied
item as part of any other action.
-
You can have stowed items
equal to your full strength.
-
That's like crap in a bag
or like a deep pocket.
-
If you have a gun in a holster
-
it's readied, so you
don't have to be like,
-
"I'm taking an action to take it out,
now I take an action to shoot you."
-
You just go, out, boom.
-
Geoff: Why is armored undersuit expensive?
-
Adam: Because it's armor that
you can wear under other armor?
-
You can hide it, it's like a
bodysuit of nano-weave.
-
Geoff: But how does it stack then?
Let's say you have woven body armor for 5,
-
then you have armored undersuit that's 7,
what do you do to make your AC lower?
-
Adam: I think you divide the lower one.
I'll check for you on the break.
-
Geoff: But then why would
you have the other one?
-
Adam: You add them together,
-
I think if you have 7 and 5, you add 3,
or whatever, you reduce it.
-
I'll check it for you, though.
-
Geoff: What do we start at, these are
subtracting from what you start at, right?
-
Adam: Yeah, that's right.
-
If you have no armor at all,
you're wearing... your AC is 9.
-
JP: Is there anything else we need to do?
We'll do some character stuff afterwards.
-
Adam: When we come back everyone
can introduce their characters,
-
we'll get names and descriptions
so we can jump into the action.
-
JP: Perfect, sounds good.
We'll take our first break.
-
We're going for three more
hours today, so stick around.
-
Take a quick three minute break, when we
come back we'll actually play the game.
-
It's pretty typical for the first hour of
the premiere of shows,
-
we do character creation.
-
People wanna create a character,
-
perhaps do a game of their own,
then they can follow along.
-
We'll be back in three minutes.
-
Thanks for watching,
we'll see you soon.