Return to Video

RollPlay Swan Song - Week 1, Part 1

  • 0:00 - 0:04
    JP: Hello, and welcome to the premiere
    of Rollplay: Swan Song.
  • 0:04 - 0:07
    The latest show in the Rollplay franchise
    I guess you could say.
  • 0:07 - 0:09
    I'm JP McDaniel, one of
    the cast members here.
  • 0:09 - 0:12
    You're gonna recognize pretty much
    everyone on the show,
  • 0:12 - 0:14
    except for the guy right down
    in the center, under the logo.
  • 0:14 - 0:18
    That is, of course, Adam Koebel, you've
    probably seen him around,
  • 0:18 - 0:20
    at least these parts,
    for Dungeon World,
  • 0:20 - 0:22
    he's done a couple of things
    with Misscliks, as well.
  • 0:22 - 0:26
    Adam, why don't you start off
    tell us a little bit about who you are,
  • 0:26 - 0:29
    what you do, and
    why you're here.
  • 0:29 - 0:34
    Adam: Alrighty, I am Adam Koebel, I am
    the co-creator of Dungeon World,
  • 0:34 - 0:39
    today I am the Space Master of space.
    Wheat: Yesss...
  • 0:39 - 0:46
    Adam: What I do- I master space
    right now, for the next few hours.
  • 0:46 - 0:48
    That's all I'm about right now.
  • 0:48 - 0:52
    JP: What about not right now,
    what else do you do, aside from that?
  • 0:52 - 0:55
    How many other campaigns
    do you DM actively?
  • 0:55 - 1:01
    Adam: This is campaign #3, I've got two
    live campaigns that I'm running right now.
  • 1:01 - 1:04
    Playing a game of Burning Wheel,
    that just got started,
  • 1:04 - 1:09
    and I'm playing a game called
    "Night Witches", which is about Soviet...
  • 1:09 - 1:14
    JP: I heard a lot about that.
    Adam: Soviet bomber pilots in WW2,
  • 1:14 - 1:16
    which is also pretty cool.
  • 1:16 - 1:18
    JP: And that's like a
    tabletop RPG, as well?
  • 1:18 - 1:20
    Adam: Yeah, it's pretty badass.
  • 1:20 - 1:25
    Geoff: Do you guys get into the accent?
    Adam: I do, for sure, accents are key.
  • 1:25 - 1:29
    For everybody else it varies.
    Steven: Damn straight.
  • 1:29 - 1:34
    Geoff: If you're doing a Soviet D&D thing,
    you gotta be into it.
  • 1:34 - 1:40
    Everyone's gotta be like, "Comrade!"
    Wheat: "Listen to me. Let's go bowling."
  • 1:40 - 1:44
    JP: That's all Wheat knows. That's his
    entire repertoire of Russian.
  • 1:44 - 1:47
    Geoff: "Bowling's for nazis."
    (Laughter)
  • 1:47 - 1:50
    Oh shit, is everyone
    wearing glasses but me?
  • 1:50 - 1:54
    JP: Yeah.
    Steven: Get with it, Geoff.
  • 1:54 - 1:56
    JP: Also, Wheat shaved his beard,
  • 1:56 - 1:59
    we were gonna have a fully bearded
    cast, but Wheat fucked it up...
  • 1:59 - 2:03
    Steven: Wheat...
    JP: What are you looking at...?
  • 2:03 - 2:05
    Steven: He's got the soul patch.
    JP: I see this [motions to face]
  • 2:05 - 2:09
    but then I look at Adam, and I'm
    like, "Well shit, Wheat, you're..."
  • 2:09 - 2:12
    Wheat: I had to reset.
    JP: You had to reset, yeah.
  • 2:12 - 2:16
    Let's intro everyone else on the show.
    You probably recognize them from before,
  • 2:16 - 2:18
    as they are all already on other
    Rollplay shows,
  • 2:18 - 2:21
    Wheat, why don't we
    start with you...
  • 2:21 - 2:22
    Who are you,
    and what do you do?
  • 2:22 - 2:26
    Wheat: Yo, I'm djWheat. You might
    have seen me in other Rollplay shows,
  • 2:26 - 2:31
    such as R&D, and Crossed: The Good Life.
    And other things...
  • 2:31 - 2:35
    And I'm excited for
    this one, here, let's do it.
  • 2:35 - 2:41
    I stream and do some shows with JP.
    I do some shows with Geoff.
  • 2:41 - 2:45
    I want to go on the record: I'm glad
    you let me go first,
  • 2:45 - 2:50
    I'm excited, obviously, we have Adam
    as our Space Master, but,
  • 2:50 - 2:56
    I am fucking thrilled that I get to play
    with the one and only Steven Lumpkin.
  • 2:56 - 3:00
    BOOYAH, let's do it.
    JP: We'll use that as a segue.
  • 3:00 - 3:05
    Steven, it's your first Rollplay show
    as a player character.
  • 3:05 - 3:08
    Steven: It's true.
    JP: No longer are you pulling the strings.
  • 3:08 - 3:11
    Well, maybe you are...
    Steven: That's what you all think.
  • 3:11 - 3:13
    Geoff: You're gonna have
    your hands full, Adam.
  • 3:13 - 3:17
    This guy...
    'I' DM'ed this sonofabitch.
  • 3:17 - 3:20
    Adam: I'm not scared of Steven,
    I'm not afraid.
  • 3:20 - 3:22
    Geoff: I believe he was
    rolling around in poop,
  • 3:22 - 3:25
    I think he tried to set Neal on fire
    and kill him...
  • 3:25 - 3:29
    Adam: I distinctly remember you guys
    butchering my game, that was great.
  • 3:29 - 3:31
    Thank you for that.
    (Laughter)
  • 3:31 - 3:34
    Steven: I had a lot of fun rolling around
    in poop in Dungeon World.
  • 3:34 - 3:39
    JP: Nice, for those just joining from
    the front page, Steven's the weird one.
  • 3:39 - 3:42
    He's the odd guy, just go with it.
    Steven: Hi guys.
  • 3:42 - 3:49
    I run some other roleplaying shows
    on Rollplay, including R&D,
  • 3:49 - 3:54
    and maybe there's another one?
    I don't know. And...
  • 3:54 - 3:57
    I work in the video games industry,
    I'm currently working on a game
  • 3:57 - 4:03
    called "Warhammer 40K: Eternal Crusade",
    it's gonna be awesome.
  • 4:04 - 4:09
    I think that's about it,
    for what I do, online.
  • 4:09 - 4:11
    JP: Wheat, I'm just gonna give
    you the platform,
  • 4:11 - 4:14
    people want a close-up of the shirt.
    I saw you going like this,
  • 4:14 - 4:17
    trying to get it in there.
    Is that a "One Piece" shirt?
  • 4:17 - 4:23
    Wheat: It is, it is... And who's
    the best "One Piece" character, JP?
  • 4:23 - 4:27
    JP: I don't watch the anime, so...
    Wheat: Correct answer is Nico Robin.
  • 4:27 - 4:29
    JP: There you go, Nico Robin...
    Wheat: Just so you know...
  • 4:29 - 4:32
    JP: Oh that's right, you've lectured
    me before about Nico Robin.
  • 4:32 - 4:36
    Well, not lectured, but.
    Wheat: She's the best...
  • 4:36 - 4:40
    JP: It's a female character that- I forget.
    Wheat, just tell us...
  • 4:40 - 4:45
    Wheat: She grows hands out of her body.
    Adam: I do that too, look.
  • 4:45 - 4:48
    Wheat: No, like multiple,
    she's the best...
  • 4:48 - 4:52
    Geoff: Do they stay on her,
    after she grows them?
  • 4:52 - 4:56
    Wheat: If you want them
    to stay on her, they can.
  • 4:56 - 5:00
    But they're not permanent.
    Geoff: Oh my god, Wheat...
  • 5:00 - 5:02
    (Laughter)
  • 5:02 - 5:05
    Wheat: Look at chat! They're agreeing.
    JP: Chat's loving it.
  • 5:05 - 5:08
    Geoff: Yeah, that's good, right?
    Chat agreeing with you?
  • 5:08 - 5:11
    Wheat: Yeah, actually, it is.
    It's pretty good.
  • 5:11 - 5:14
    JP: Once in a lifetime, when
    the stars align,
  • 5:14 - 5:18
    chat agrees with someone
    on stream. It's what happens.
  • 5:18 - 5:20
    Geoff, what's going on with you?
  • 5:20 - 5:22
    Who are you and what do you do
    on the Internets, or in life.
  • 5:22 - 5:25
    Geoff: What's up, everybody?
    In case you just now are joining us,
  • 5:25 - 5:29
    I'm a former full-time professional
    Starcraft 2 player for "Evil Geniuses",
  • 5:29 - 5:32
    now I'm more like a commentator/
    host/personality kind of thing.
  • 5:32 - 5:37
    Still playing, still competing, Red Bull
    Atlanta Battle Grounds this coming weekend
  • 5:37 - 5:40
    where Wheat will be joining us,
    I believe, right Wheat?
  • 5:40 - 5:42
    Wheat: ...Negative.
  • 5:42 - 5:46
    Geoff: God damn it...
    I just assumed. I apologize.
  • 5:46 - 5:50
    Wheat: Hey, you know, I'm bummed,
    I was supposed to be there,
  • 5:50 - 5:54
    I think I've actually said it
    already but, yeah...
  • 5:54 - 5:57
    I wish I was going, dude.
    Geoff: He sometimes shows up there.
  • 5:57 - 5:59
    I've been doing shows with JP,
  • 5:59 - 6:01
    which is actually kind
    of weird to think about, for...
  • 6:01 - 6:03
    JP: Two and a half years now?
  • 6:03 - 6:06
    Geoff: Only two and a half?
    JP: No, "State of the game" was...
  • 6:06 - 6:10
    Maybe three years.
    Geoff: Three or four now, I think.
  • 6:10 - 6:15
    Getting old, is what we're doing.
    JP: We're getting pretty old. Four years older.
  • 6:15 - 6:17
    Geoff: Been with the McDaniels
    for a while now, doing shows.
  • 6:17 - 6:19
    We've been doing some
    Rollplay, I'm on Solum,
  • 6:19 - 6:22
    before that it was just called
    "Rollplay", I guess, the original one.
  • 6:22 - 6:24
    JP: It was the flagship show, still is.
  • 6:24 - 6:27
    Wheat: You sound salty
    about that, Geoff.
  • 6:27 - 6:30
    Geoff: Not salty at all, man, it's all
    good times. You fucking kidding me?
  • 6:30 - 6:31
    Wheat: Asshole...
  • 6:31 - 6:36
    Geoff: Check out those VODs,
    they're on JP's thing, his youtube.
  • 6:36 - 6:40
    And then for me,
    I'm also a Warhammer fanatic.
  • 6:40 - 6:44
    Steven and I have bonded over that,
    he's creating a Warhammer computer game.
  • 6:44 - 6:47
    I play the vanilla,
    the original Warhammer 40K,
  • 6:47 - 6:51
    Tyranids for life,
    the great devourer.
  • 6:51 - 6:54
    Other than that, you can just
    find me on the internets,
  • 6:54 - 6:56
    we'll see a lot of each other if you
    check out the show.
  • 6:56 - 7:01
    JP: I think Geoff is probably a part of-
    I think we're in the 400s now,
  • 7:01 - 7:04
    400 hours or so of content,
    Rollplay-related,
  • 7:04 - 7:08
    I think you're in 200 of it.
    You're in a good portion of it.
  • 7:08 - 7:11
    Geoff: Been around for a while.
  • 7:11 - 7:14
    JP: Alright, cool, that does
    the intros and everything.
  • 7:14 - 7:19
    Adam, this is your turn to take it away,
    typically the DM will, from here on out,
  • 7:19 - 7:21
    tell us what the fuck this game is.
  • 7:21 - 7:24
    I guess you can tell us why this
    show is called "Swan Song".
  • 7:24 - 7:26
    I think a lot of people are wondering.
  • 7:26 - 7:30
    Adam: The game we're gonna be playing
    is called "Stars Without Number" (SWN).
  • 7:30 - 7:37
    It's a sci-fi roleplaying game,
    based primarily on basic D&D,
  • 7:37 - 7:42
    real old-school, real lethal,
    very simple mechanically.
  • 7:42 - 7:46
    It's got a skill set that comes to us
    from a game called "Traveller"
  • 7:46 - 7:49
    which, if you're an old nerd,
    you've heard of,
  • 7:49 - 7:54
    if you're not, Traveller is to sci-fi RPGs
    what D&D is to fantasy.
  • 7:54 - 7:59
    It came out in the 70s, SWN got a
    skill set sort of based on that.
  • 7:59 - 8:03
    "Stars" is what we call a sand-box game.
    Steven: Yesss..
  • 8:03 - 8:09
    Adam: Rather than me leading the players
    from plot-point to plot-point,
  • 8:09 - 8:14
    I'm just going to say,
    "Here's the universe, go be in it."
  • 8:14 - 8:16
    Geoff: Go forth.
  • 8:16 - 8:20
    The show is called "Swan Song"
    because that's the name of the ship,
  • 8:20 - 8:22
    that the characters
    are responsible for,
  • 8:22 - 8:26
    it's technically property of the
    Sunbeam Multistellar corporation,
  • 8:26 - 8:28
    you guys owe an
    ass-ton of money on it,
  • 8:28 - 8:31
    and the game is gonna be about paying
    that money down, getting your ship.
  • 8:31 - 8:35
    You might just bail out part-way through,
    and then it'll be about evading people
  • 8:35 - 8:37
    trying to collect money for the ship.
  • 8:37 - 8:40
    JP: I hope actually, that within
    the first ten minutes we lose the ship,
  • 8:40 - 8:42
    and then it's called "Swan Song"
    for no fucking reasons.
  • 8:42 - 8:46
    Steven: "Part-way through", Adam?
  • 8:46 - 8:49
    [UI] up debt is one of
    our primary responsibilities.
  • 8:49 - 8:52
    Adam: Well, the great thing about the show
    being called "Swan Song",
  • 8:52 - 8:56
    "swan song" also means the last glorious
    thing you do before you die horribly.
  • 8:56 - 8:59
    So, you know...
    Multi-purpose title, there.
  • 8:59 - 9:01
    JP: There you go.
  • 9:01 - 9:04
    Adam: For today it's the name of the ship.
    JP: We can name each season,
  • 9:04 - 9:07
    I can fit 8 characters in there,
    we'll be good.
  • 9:07 - 9:10
    We can change the title
    anytime we lose the ship.
  • 9:10 - 9:15
    Let's get through a couple of
    episodes, because it's not cheap.
  • 9:15 - 9:23
    Adam: So the setting is inspired
    primarily by classic era 70s/80s sci-fi.
  • 9:23 - 9:29
    Syd Mead concept art, Blade Runner,
    the novel "Dune",
  • 9:29 - 9:32
    I'm particularly inspired by
    Iain Banks' "Culture" novels.
  • 9:32 - 9:35
    If you want any extra
    media to absorb
  • 9:35 - 9:39
    while you're desperately waiting for
    the next episode, go and do that.
  • 9:39 - 9:44
    Things that exist in SWN:
    faster than light travel (FTL),
  • 9:44 - 9:46
    ships have what are
    called "spike drives",
  • 9:46 - 9:51
    that allow them to drill down into
    sub-space, and travel at faster speeds.
  • 9:51 - 9:55
    Psychic powers are really
    important to the setting,
  • 9:55 - 9:59
    primarily because the sector the
    characters are in, called Asgard Sigma,
  • 9:59 - 10:03
    it's very far away from Earth, so far
    that no one who lives in that sector
  • 10:03 - 10:06
    knows where Earth is anymore.
  • 10:06 - 10:10
    The people of this setting have been
    separated from Earth
  • 10:10 - 10:13
    for a very long time, by an event
    called "the Scream",
  • 10:13 - 10:17
    which was a horrible psychic backlash
    that killed most of the powerful psychics,
  • 10:17 - 10:21
    and now you're stuck out in
    the wilderness, trying to get by.
  • 10:21 - 10:26
    There are aliens, we may or may not
    see them. Cybernetics are a thing.
  • 10:26 - 10:33
    Standard sci-fi stuff, energy weapons,
    repulsors, space ships, cool motorcycles.
  • 10:34 - 10:36
    One thing you don't have
    is FTL communication.
  • 10:36 - 10:41
    In a lot of ways, the setting feels
    like a high seas thing,
  • 10:41 - 10:44
    where you have to take communication
    on-board your ship.
  • 10:44 - 10:48
    There are mail ships traveling from
    sector to sector, delivering news.
  • 10:48 - 10:51
    What might happen in one sector
    might not reach the far reaches
  • 10:51 - 10:55
    of the sector for a while.
    That's something to keep in mind.
  • 10:55 - 11:01
    The characters are all members of the crew
    of the Swan Song, filling various roles.
  • 11:01 - 11:04
    The Swan Song is a small
    free merchant ship,
  • 11:04 - 11:09
    built on a freighter hull, it's got
    a simple spike-drive,
  • 11:09 - 11:13
    100 or 1000 tonnes of cargo space,
    it's on the sheet if you haven't...
  • 11:13 - 11:18
    Hopefully you'll be using that cargo
    space to move expensive stuff around.
  • 11:19 - 11:23
    What we're gonna do for character
    creation, we'll jump right into it.
  • 11:23 - 11:26
    We need attributes for the characters.
  • 11:26 - 11:30
    As I mentioned, the game uses
    the oldest of old-school,
  • 11:30 - 11:34
    3d6 rolled in order
    and assigned to
  • 11:34 - 11:36
    strength (str), intelligence (int),
    wisdom (wis), dexterity (dex),
  • 11:36 - 11:38
    constitution (con)
    and charisma (cha).
  • 11:38 - 11:40
    Let's get to doing that.
  • 11:40 - 11:43
    JP: Who wants to go first?
    Geoff: I suggest Wheat.
  • 11:43 - 11:47
    Wheat: What? NO, I'm not
    going first! Fuck you!
  • 11:47 - 11:52
    Steven has been GM'ing
    for years, he's going first.
  • 11:52 - 11:56
    Steven: Alright, I'll go first.
    Wheat: And fuck you, Geoff.
  • 11:56 - 11:58
    (Laughter)
  • 11:58 - 12:01
    Adam: We'll do each step...
    Steven: What's the order of the abilities?
  • 12:01 - 12:04
    Adam: We'll do them all together,
    Steven, roll your 3d6 six times,
  • 12:04 - 12:07
    and then we'll move on, we'll get
    everybody attributes before we move on.
  • 12:07 - 12:10
    JP: I want to state that,
    in other Rollplays,
  • 12:10 - 12:16
    typically where we do the 3d6 or 4d6,
    I guess mostly Solum and D&D,
  • 12:16 - 12:19
    it was always 4d6, remove the lowest one.
  • 12:19 - 12:21
    So this is even a little bit more
    hardcore than that,
  • 12:21 - 12:26
    but you can- what's the ruling, Adam?
    You can change it from an 8 to a 14?
  • 12:26 - 12:30
    Adam: There are two ways that you
    can move your scores around,
  • 12:30 - 12:35
    you can reduce scores that are above 13,
    you can basically "mediocratize" yourself,
  • 12:35 - 12:38
    if you've got a 16, you can bring it
    down to a 13, to bring your 4 to an 8.
  • 12:38 - 12:41
    There's a middle band.
    JP: 4 to a 7?
  • 12:41 - 12:45
    Adam: Yeah, you can move them up,
    but you can't bring a low score above 8,
  • 12:45 - 12:47
    or lower a high score below 13.
  • 12:47 - 12:49
    And when you choose your class,
    you'll be given an opportunity
  • 12:49 - 12:53
    to bump one of your prime requisites
    up to 14 if it's not already.
  • 12:53 - 12:57
    The thing about this is that it's based
    on that old version of D&D,
  • 12:57 - 13:00
    the attributes really aren't
    that huge a deal,
  • 13:00 - 13:04
    your skills are way more important,
    the way you get shit done in-character,
  • 13:04 - 13:06
    is gonna be way more
    effective than being like,
  • 13:06 - 13:10
    "I've got a +17000 on my strength,
    I'm gonna punch everything to death."
  • 13:10 - 13:13
    Geoff: Which is still cool, Adam.
  • 13:13 - 13:16
    Adam: Yes, it is cool, but do it
    without the numbers, man.
  • 13:16 - 13:20
    JP: Also, do we go in order,
    the first roll is strength?
  • 13:20 - 13:23
    Adam: Yeah, the first roll is strength,
    intelligence, wisdom...
  • 13:23 - 13:25
    Geoff: Let Steven go first.
    Adam: It's harrowing.
  • 13:25 - 13:27
    Steven, what's your strength?
  • 13:27 - 13:30
    Geoff: Should we introduce our
    characters after the attributes?
  • 13:30 - 13:33
    Adam: Yeah, we'll do
    character introductions
  • 13:33 - 13:35
    because we'll do attributes, classes,
    backgrounds and training,
  • 13:35 - 13:38
    and then we can talk about what
    your character's are about.
  • 13:38 - 13:42
    Steven: Is it strength, dex, con,
    intelligence, wisdom, charisma?
  • 13:42 - 13:45
    Adam: It is whatever order it is
    on the character sheet.
  • 13:45 - 13:48
    Steven: I'm going strength, dex,
    con, int, wis, cha.
  • 13:48 - 13:50
    Here we go!
    [rolled 15]
  • 13:50 - 13:52
    JP: Oh my god!
    Adam: Boom!
  • 13:52 - 13:54
    JP: 15!
  • 13:54 - 13:58
    Steven: Alright, let's see what
    the next one is...
  • 13:58 - 14:02
    Oh my god, why doesn't
    it let me go up?
  • 14:02 - 14:04
    Steven: 9 dex.
  • 14:04 - 14:07
    Geoff: JP, can you skype me
    that warrior one?
  • 14:07 - 14:10
    JP: Oh, you mean the PDF?
    Geoff: Yeah.
  • 14:10 - 14:13
    Steven: 9 con.
    JP: 9 is pretty good.
  • 14:13 - 14:17
    Adam: You peaked early, Steven.
    Steven: 15, 9, 9, 9, 9, 9...
  • 14:17 - 14:20
    Oh no!
    [rolled 7]
  • 14:20 - 14:24
    Geoff: You're not very smart.
  • 14:24 - 14:27
    C'mon, Baby Daddy needs
    a new pair of shoes!
  • 14:27 - 14:31
    Oh god!
    [rolled 8]
  • 14:31 - 14:36
    Geoff: Damn...
    Steven: Oh no, this is gonna be the worst.
  • 14:36 - 14:38
    Geoff: It's not all about
    the numbers, remember that.
  • 14:38 - 14:40
    Steven: Ah, so nice.
    [rolled 14]
  • 14:40 - 14:43
    Geoff: You're a strong, idiotic, charismatic guy.
  • 14:43 - 14:48
    JP: So it goes strength, dex, con,
    int, wis, charisma.
  • 14:48 - 14:51
    Adam: Yeah, so Steven, while we move
    on to the next person,
  • 14:51 - 14:54
    you can keep that 15 and 14
    if you want to,
  • 14:54 - 14:58
    or you can bring them both as far down
    as 13, to bring up the other scores.
  • 14:58 - 15:02
    But the only thing you can bring up would
    be int by 1 point, so don't worry about it.
  • 15:02 - 15:09
    JP: I'm going last!
    Wheat: I'll go. I'll go now.
  • 15:09 - 15:12
    Alright, so...
    Adam: Strength, go.
  • 15:12 - 15:17
    Wheat: Strength... 11.
    And then...
  • 15:17 - 15:20
    JP: Dex.
    Wheat: 10.
  • 15:20 - 15:22
    JP: Con.
  • 15:24 - 15:26
    Wheat: 12.
    JP: Not bad.
  • 15:26 - 15:29
    Steven: Hax!
    Adam: Slightly-above-average guy.
  • 15:29 - 15:31
    Wheat: 12, and...
  • 15:31 - 15:34
    Bring it home!
    JP: Intelligence, 13.
  • 15:34 - 15:37
    Wheat: 13- No! Adobe,
    why'd you do that?
  • 15:37 - 15:39
    My character sheet crashed.
    But that's OK...
  • 15:39 - 15:42
    JP: Don't worry, I'm recording all-
    Well, you're gonna be adjusting it,
  • 15:42 - 15:45
    so you will have to tell me
    what the final ones are.
  • 15:45 - 15:49
    Wheat: OK. I'll redo it again.
    What was my int, 13?
  • 15:49 - 15:52
    And then... 12!
    Holy shit...
  • 15:52 - 15:55
    JP: Damn, king of mediocrity over here!
    Geoff: Well-rounded.
  • 15:55 - 16:02
    Wheat: And charisma... [rolled 13]
    JP: Damn! Good fucking rolls from Wheat.
  • 16:02 - 16:05
    JP: Geoff, one of us is gonna suck.
    Geoff: I know, I know.
  • 16:05 - 16:09
    JP: One of us gonna suck so bad,
    and I'm so nervous.
  • 16:09 - 16:13
    Geoff: I'll just have Wheat roll for me.
    JP: God, I'm so nervous about it.
  • 16:13 - 16:14
    Geoff, you're up next.
    Geoff: Alright...
  • 16:14 - 16:18
    JP: Strength...
    Geoff: Roll 3d6...
  • 16:19 - 16:22
    JP: 10.
    Geoff: That's about what I was imagining.
  • 16:22 - 16:24
    JP: Dex... 10.
  • 16:24 - 16:28
    Con... 9.
    (Laughter)
  • 16:29 - 16:34
    Int... 9.
  • 16:36 - 16:38
    Wis...
    Geoff: Is it one more?
  • 16:38 - 16:41
    JP: There's two more- 10!
  • 16:43 - 16:45
    Last one, Geoff,
    last one, charisma.
  • 16:45 - 16:47
    Geoff: It's gonna be a 9!
  • 16:47 - 16:51
    [rolls 8]
    (Laughter)
  • 16:51 - 16:53
    JP: These are the worst rolls.
    Goddamnit.
  • 16:53 - 16:58
    Geoff: You guys are lucky I'm
    really good at imagination shit.
  • 16:58 - 17:01
    These numbers ain't doing it for me.
  • 17:01 - 17:05
    Adam: Try to imagine yourself
    having better stats, maybe?
  • 17:05 - 17:08
    Wheat: Adam, we have two columns
    in the stats...
  • 17:08 - 17:11
    Adam: Yeah, so the left
    column...
  • 17:11 - 17:13
    I don't have the character
    sheets in front of me.
  • 17:13 - 17:15
    One of the columns is
    for the number,
  • 17:15 - 17:19
    there's a modifier that'll be what
    you roll, what you add to rolls.
  • 17:19 - 17:22
    You can see it, if you have the PDF, on
    page 10, we'll get to that in a second.
  • 17:22 - 17:25
    Be consistent, fill out the leftmost with
    the numbers you've already got.
  • 17:25 - 17:28
    Wheat: Oh, the leftmost... OK.
  • 17:28 - 17:30
    JP: OK, here we go.
  • 17:30 - 17:34
    Strength... 13. Not bad.
  • 17:34 - 17:39
    Dex... fuck, 7.
  • 17:39 - 17:42
    Con is next, right?
    Adam: Yeah.
  • 17:42 - 17:45
    Fuck me...
    [rolled 8]
  • 17:45 - 17:48
    Int... 11.
  • 17:48 - 17:50
    This is not good.
    Steven: Wisdom.
  • 17:50 - 17:53
    JP: Wisdom... [rolled 7]
    Motherf-
  • 17:53 - 17:56
    Steven: Yeah, boy!
    JP: Last one is what?
  • 17:56 - 17:58
    Adam & Steven: Charisma.
    JP: I need this one.
  • 17:58 - 18:00
    FUCK!
    [rolled 6]
  • 18:00 - 18:02
    (Laughter)
  • 18:02 - 18:08
    God damnit!
    I only have two double-digits.
  • 18:08 - 18:11
    That's so bad.
  • 18:11 - 18:13
    Adam: You can move points
    between your scores,
  • 18:13 - 18:16
    lowering abilities above 13,
    and raising below 8 to even out.
  • 18:16 - 18:22
    No such modifications can lower a score
    below 13, or raise a low one above 8.
  • 18:22 - 18:25
    JP: So I'm fucked!
  • 18:26 - 18:29
    Adam: Now everybody needs
    to choose a class.
  • 18:29 - 18:31
    There's only three in the game:
  • 18:31 - 18:35
    Warriors are survivors proficient
    in fighting and combat.
  • 18:35 - 18:37
    Psychics are gifted with
    unique mental powers.
  • 18:37 - 18:39
    Experts are everybody else,
  • 18:39 - 18:42
    experts have expertise in
    a wide variety of useful skills.
  • 18:42 - 18:45
    Pick one of those three things,
  • 18:45 - 18:49
    and then we can talk about
    your prime requisites.
  • 18:49 - 18:53
    Wheat: Does anyone else have this
    issue with the character sheet?
  • 18:53 - 18:57
    When I change my dex,
    the con changes as well.
  • 18:57 - 19:00
    Adam: The fields might
    have the same name.
  • 19:00 - 19:03
    Geoff: How do you save this,
    now that I look at it?
  • 19:03 - 19:06
    JP: What do you mean?
    You just go File->Save As..
  • 19:06 - 19:09
    Steven: Did you download it?
    Geoff: Right-click and "save as", I guess?
  • 19:09 - 19:14
    JP: Yeah, you gotta download it.
    Geoff: I did download it.
  • 19:14 - 19:21
    Adam: If dex and con are linked, then I
    have to pop Acrobat open and fix it.
  • 19:21 - 19:24
    I'll make a note somewhere.
  • 19:24 - 19:29
    Steven: Can we talk about
    character concepts, for a second?
  • 19:29 - 19:32
    Adam: Yeah, sure.
  • 19:32 - 19:37
    Steven: Wheat, what's the idea
    behind your character?
  • 19:37 - 19:39
    Wheat: What do you mean?
  • 19:39 - 19:42
    Steven: Well, you know, we need
    someone to drive the ship.
  • 19:42 - 19:44
    We need someone to...
    Wheat: Oh...
  • 19:44 - 19:49
    Steven: We need navigations, computers
    and vehicle/flight.
  • 19:49 - 19:53
    Adam: Navigations will allow you to chart
    your trip from one place to another,
  • 19:53 - 19:58
    so you don't end up in the middle of a
    star, or empty space with no fuel.
  • 19:58 - 20:02
    Computers is for managing all the stuff
    that happens in a system.
  • 20:02 - 20:09
    Communications in the ship, jamming and
    detection of scanners, that kind of stuff.
  • 20:09 - 20:13
    Spock ship...
    And then...
  • 20:13 - 20:16
    Vehicle/space is the actual
    piloting of the ship.
  • 20:16 - 20:19
    And it would probably be helpful
    if someone had business,
  • 20:19 - 20:23
    so you can haggle when you take jobs,
    but it's not necessary.
  • 20:23 - 20:26
    JP: Wheat, what were you gonna go with?
  • 20:26 - 20:31
    Wheat: My character is going to have
    the computer skill.
  • 20:31 - 20:34
    Geoff: I'll take business, too,
    if we need that.
  • 20:34 - 20:37
    Can a warrior take business, or do you
    have to be an expert to take business?
  • 20:37 - 20:41
    Adam: What'll happen is that,
    after you pick your class,
  • 20:41 - 20:44
    the class just modifies your stats
    and gives you a special ability.
  • 20:44 - 20:48
    Your background package, which is your
    character's early training and origins,
  • 20:48 - 20:52
    like where you came from, you can pick
    up business from that, if you want to.
  • 20:52 - 20:55
    And then your training package is what
    kind of warrior you are.
  • 20:55 - 21:01
    So like, space marine or
    primitive dirt worlder, or whatever.
  • 21:01 - 21:04
    If you want a skill that's outside of what
    you'd expect in your normal skill package,
  • 21:04 - 21:08
    usually the background package covers it.
  • 21:08 - 21:12
    JP: I assume everyone's picked a class.
    Steven, what class are you going with?
  • 21:12 - 21:15
    Steven: I was thinking I was
    going to be an expert.
  • 21:15 - 21:19
    JP: OK, Wheat, you're going psychic?
    Still true?
  • 21:19 - 21:22
    Wheat: I'm going psychic, yes.
    JP: Geoff, are you still going warrior?
  • 21:22 - 21:25
    Geoff: Yep.
    JP: OK, I'm going expert, as well.
  • 21:25 - 21:29
    So Steven... I'm marking all of this
    down to put it on the sheet.
  • 21:29 - 21:34
    Warrior... Wheat... psychic.
    JP... expert...
  • 21:34 - 21:37
    And then real quick:
    What are the stat modifiers?
  • 21:37 - 21:41
    If they're higher than a 14 we can take
    it down?
  • 21:41 - 21:44
    Adam: If it's higher than a 13 you can
    reduce it down to 13.
  • 21:44 - 21:48
    If it's lower than 8 you can
    bring it up to 8.
  • 21:48 - 21:52
    Geoff: What do you do if all your
    numbers are 10, 9 and 8?
  • 21:52 - 21:56
    Adam: You live with them.
    JP: I can't modify at all, either.
  • 21:56 - 21:58
    Adam: Here's the thing,
    once you pick your class,
  • 21:58 - 22:02
    you can replace any one of
    your two prime requisites,
  • 22:02 - 22:06
    so if you're an expert, and you don't
    like your intelligence or charisma.
  • 22:06 - 22:09
    Get rid of that stat and make it a 14.
    Pick one or the other.
  • 22:09 - 22:10
    JP: OK, perfect.
  • 22:10 - 22:14
    Adam: If you're a psychic, you can turn
    either your wisdom or constitution to a 14,
  • 22:14 - 22:19
    for a warrior you pick strength or dex,
    if it's lower than 14 you can bump it up.
  • 22:19 - 22:21
    Geoff: I just get to do that?
  • 22:21 - 22:24
    As a warrior I pick my dex,
    so it's a 14 now.
  • 22:24 - 22:26
    Steven: What's that you say,
  • 22:26 - 22:30
    my lowest score becomes
    equal to my highest? Huh.
  • 22:30 - 22:32
    Oh wait, I have a 15.
  • 22:32 - 22:35
    Now I've suddenly become like
    the best character in this group,
  • 22:35 - 22:37
    because I have a
    15, 14, 14, 9, 9, 8.
  • 22:37 - 22:40
    JP: Is that the only stat modifiers we
    are going to get at all, Adam?
  • 22:40 - 22:43
    Adam: That's it, you're done.
    JP: Steven, can you read me your stats?
  • 22:43 - 22:46
    What's your strength?
    Steven: 15.
  • 22:46 - 22:48
    JP: What's your dex?
    Steven: 9.
  • 22:48 - 22:50
    JP: What's your con?
    Steven: 9!
  • 22:50 - 22:53
    JP: What's your int?
    Steven: 14.
  • 22:53 - 22:55
    JP: What's your wisdom?
    Steven: 8.
  • 22:55 - 22:58
    Geoff: Everytime I change my dex to 14,
    it changes my con...
  • 22:58 - 23:02
    Adam: Yeah, that's a bug in the sheet,
    I'll fix that for next session.
  • 23:02 - 23:07
    JP: What was it [charisma], Steven, 14?
    Steven: 14, fourtizzle.
  • 23:07 - 23:10
    JP: Wheat, do you have yours?
  • 23:10 - 23:13
    Wheat: Yeah: strength, 11.
  • 23:13 - 23:17
    And I can only raise a stat
    that's my prime to 14, correct?
  • 23:17 - 23:23
    Adam: Yeah, you can take either wisdom
    or charisma, no, constitution.
  • 23:23 - 23:34
    Wheat: Strength 11, dex 10, con 12,
    int 13, wisdom 14, charisma 13.
  • 23:34 - 23:37
    JP: Fuck you... Geoff, you know what
    your stats are?
  • 23:37 - 23:48
    Geoff: Yeah, 10 strength, 14 dex, 9 con,
    9 int, 10 wisdom, 8 charisma.
  • 23:48 - 23:51
    JP: Mine are... god damnit.
  • 23:51 - 23:55
    Mine are 13, 7, 8, 11, 7, 14.
    (Laughter)
  • 23:55 - 23:57
    Steven: That's pretty wild.
    JP: They're the fucking worst.
  • 23:57 - 24:00
    Adam: You're all over the place.
    Not a balanced individual.
  • 24:00 - 24:04
    Now that you've got your classes and
    your stats are all ironed out,
  • 24:04 - 24:11
    if you have a stat that is from 4 to 7,
    put a -1 next to it.
  • 24:11 - 24:14
    This is the modifier, if you do anything
    with this stat, it'll be that number.
  • 24:14 - 24:21
    4 to 7 is -1. 8 to 13 is no modifier.
    Geoff: Excellent.
  • 24:21 - 24:26
    Adam: And 14 to 17 is +1.
    And nobody has a 3 or an 18.
  • 24:26 - 24:30
    JP: OK, perfect, me and Geoff just have
    no modifiers at all, ever.
  • 24:30 - 24:36
    Geoff: The +1 thing does it for con, so...
    JP: Oh, wait, 14 to 17 is +1?
  • 24:36 - 24:39
    Adam: Yeah, 14 to 17.
    JP: Oh my god, I have one modifier.
  • 24:39 - 24:43
    Geoff: Same here.
    JP: Geoff, high-five, buddy.
  • 24:43 - 24:46
    Wheat: I have one, as well.
  • 24:46 - 24:50
    JP: HP, do we roll a d6,
    or do we start with 6?
  • 24:50 - 24:53
    Adam: Just start with the maximum
    amount of HP for your class.
  • 24:53 - 24:56
    Steven: You're starting us with max?
  • 24:56 - 24:58
    Adam: If I didn't, then Wheat
    would have 1 hit point.
  • 24:58 - 25:03
    Wheat: Thank you! Can I just,
    for the audience, roll.
  • 25:03 - 25:06
    I can put 16, but let me roll
    for the audience.
  • 25:06 - 25:09
    Geoff: Is 16 the max?
    Wheat: For me.
  • 25:09 - 25:15
    Adam: No, hit points is a d4
    plus your modifier for con.
  • 25:15 - 25:19
    Yours is gonna be, what's your
    constitution modifier?
  • 25:19 - 25:24
    Wheat: Oh, my constitution modifier is 0.
    Adam: You have 4 hit points, buddy.
  • 25:24 - 25:29
    Wheat: 4 hit points? It's not... oh my god.
    I was thinking 4d4.
  • 25:29 - 25:33
    Adam: You can survive a single, average
    shot from a pistol.
  • 25:33 - 25:37
    Way to go. Don't get shot.
    Steven: Don't get shot.
  • 25:37 - 25:40
    Geoff: Also, that's a
    good rule for life, guys.
  • 25:40 - 25:43
    JP: Mine is 6. Geoff, is yours 10,
    as a warrior, or 8?
  • 25:43 - 25:45
    Geoff: Where does it say that?
    Steven: It's gotta be 8.
  • 25:45 - 25:48
    It's in the upper right of your sheet.
    JP: Yeah, where it says H...
  • 25:48 - 25:52
    Adam: It's 8.
    JP: HD, so it's "hit dice".
  • 25:52 - 25:54
    You have 8, and Steven has 6.
    OK, cool, what do we do now?
  • 25:54 - 25:58
    Steven: JP, do you have a -1 in your con?
  • 25:58 - 26:04
    JP: I'm 8, so no.
    I have 13... oh wait, my dex is 7.
  • 26:04 - 26:10
    Whoops, I entered that wrong.
    Oh, it's because the con changes.
  • 26:10 - 26:14
    Steven: Because chat is saying
    you have 7 hit points, not 8.
  • 26:14 - 26:20
    Or 5, not 6, I guess.
    JP: No no, I have 8 con, 7 dex.
  • 26:20 - 26:23
    Adam: You're fine.
    JP: Chat, that's a bug.
  • 26:23 - 26:26
    Adam: It's your dex that's -1.
  • 26:26 - 26:30
    OK, so. If it wasn't already
    on the character sheet,
  • 26:30 - 26:34
    note down your class' special ability,
    but for the audience I'll read them out.
  • 26:34 - 26:40
    Experts have a knack for success, and can
    reroll a failed skill-check once per hour.
  • 26:40 - 26:45
    That's hour of real-time, like gameplay,
    so if we play for three hours,
  • 26:45 - 26:48
    experts, you can reroll
    one failed skill check per hour.
  • 26:48 - 26:51
    Warriors have "uncanny luck
    on the battlefield",
  • 26:51 - 26:55
    once per fight they can automatically
    evade an attack that otherwise would hit,
  • 26:55 - 26:58
    and you can wait until I do damage
    on this, if you want.
  • 26:58 - 27:03
    I can be like, "You take 47 damage",
    and you can be like, "Nope. No thank you."
  • 27:03 - 27:07
    Psychics, your special ability is
    "psychic powers"...
  • 27:07 - 27:11
    Wheat: That's just... OK, great.
  • 27:11 - 27:15
    Adam: It's so hard. Life is hard.
    You can move things with your mind.
  • 27:15 - 27:18
    JP: That's what he can do?
    Wheat: I can, but...
  • 27:18 - 27:23
    Adam: It depends on what powers you pick.
  • 27:23 - 27:26
    The next thing everyone needs to do
    is select your background package.
  • 27:26 - 27:30
    This is an option to reflect your
    character's early training and origins.
  • 27:30 - 27:33
    And you record the skills the package
    grants on your character sheet.
  • 27:33 - 27:37
    Backgrounds can be found on page 13.
  • 27:37 - 27:40
    They represent things that
    your character did
  • 27:40 - 27:43
    before you got roped into
    this crew of misfits.
  • 27:43 - 27:47
    You might have been a bandit,
    or a hermit, or a noble,
  • 27:47 - 27:50
    or you might have been
    a con-artist, or a priest.
  • 27:50 - 27:55
    Each one will give you a set
    of skills that you'll gain.
  • 27:55 - 27:58
    If you don't like any of them that
    are already here,
  • 27:58 - 28:03
    the adventurer one allows you to take
    culture/specific world, or culture/spacer,
  • 28:03 - 28:05
    and then any two skills you'd like.
  • 28:05 - 28:08
    You get less skills overall,
    but you can make up your own.
  • 28:08 - 28:09
    JP: I have a question...
  • 28:09 - 28:19
    Since we have to have either navigation,
    flight/space and computers.
  • 28:19 - 28:23
    Can we just get that or does have to be
    part of your background packages?
  • 28:23 - 28:25
    Adam: It'll either be part of your
    background package,
  • 28:25 - 28:28
    or your training,
    which is the next step.
  • 28:28 - 28:31
    If you don't take it now,
    you'll have to pick one later.
  • 28:31 - 28:34
    Steven: Oh, you get training too, cool.
  • 28:34 - 28:37
    Adam: We'll do this again,
    but they're gonna be class specific.
  • 28:37 - 28:40
    JP: Adam, do you also have the link
    handy for that free PDF?
  • 28:40 - 28:44
    I think Geoff needs it.
    Adam: I do, I'll give you the drop-box.
  • 28:44 - 28:52
    Wheat: So, when I was reading through
    it seemed like we could bargain with you
  • 28:52 - 28:56
    in terms of these background and
    training packages, right?
  • 28:56 - 28:59
    Adam: Maybe, what are you looking
    to bargain about?
  • 28:59 - 29:04
    Wheat: I would really like to either...
  • 29:04 - 29:12
    Rogue psychic and criminal mind are both
    ones I like, and they're somewhat similar.
  • 29:12 - 29:16
    But basically, I want to
    give up culture/criminal,
  • 29:16 - 29:19
    because I already get a culture
    from my class,
  • 29:19 - 29:25
    and take combat/any in its spot.
    I feel like criminal mind, that's..
  • 29:25 - 29:28
    Adam: Yeah, that's fine, I'm not gonna
    stick you on that stuff.
  • 29:28 - 29:30
    Wheat: Excellent.
    Adam: But you're jumping ahead,
  • 29:30 - 29:33
    criminal mind and combat psychic,
    those are for later,
  • 29:33 - 29:36
    we're looking at background right now.
  • 29:36 - 29:39
    Wheat: Oh, background. God damnit.
    Steven: God, Wheat!
  • 29:39 - 29:41
    Adam: Advanced SWN...
  • 29:41 - 29:46
    Just to give you guys an idea, most of
    the skills are pretty straight-forward.
  • 29:46 - 29:49
    If you have combat/primitive weapon
    you can use a bow and arrow.
  • 29:49 - 29:51
    If you have history you know things
    about galactic history.
  • 29:51 - 29:54
    Culture is a little bit different,
  • 29:54 - 29:57
    culture allows you not only to learn
    things about specific stuff.
  • 29:57 - 30:01
    If I'm like, "You crash-land on planet X."
    And you're like, "I got culture/space."
  • 30:01 - 30:04
    "I wanna learn some stuff about
    the customs of planet X."
  • 30:04 - 30:10
    you can roll to know that.
    But it's also a way to generate NPCs.
  • 30:10 - 30:13
    I you show up on a world, and you're like,
  • 30:13 - 30:18
    "I know a guy here, I have culture/traveler,
    so I know lots of different space travelers."
  • 30:18 - 30:21
    We can roll and introduce that character,
  • 30:21 - 30:26
    It's kind of like how when Han Solo
    is on the run from the Empire.
  • 30:26 - 30:29
    He's like, "Oh hey. Bespin.
    Lando lives there, he's my buddy."
  • 30:29 - 30:32
    And then his player flubs the roll,
    so it's a trap, but he doesn't know that.
  • 30:32 - 30:34
    That's how it works in this game.
  • 30:34 - 30:37
    Culture skills are useful both
    as knowledge skills,
  • 30:37 - 30:44
    and then also for having your character
    tied to the various cultures of the sector.
  • 30:44 - 30:49
    Wheat: And these are separate from
    the class background packages?
  • 30:49 - 30:52
    Adam: Yes.
    Wheat: Oh, so that's where I fucked up.
  • 30:52 - 30:55
    Adam: You get two, you get
    background first, and then training.
  • 30:55 - 30:57
    Wheat: So...
    JP: Go ahead, Wheat.
  • 30:57 - 31:02
    Wheat: If I was going to choose computer,
    like comm crew would be...
  • 31:02 - 31:04
    Adam: Yeah, that'd be the way to get it.
    Wheat: OK.
  • 31:04 - 31:08
    Adam: For the skills that you take,
    just put a 0, skills start at 0.
  • 31:08 - 31:12
    The way this game works, if you try to
    do something you don't have the skill for,
  • 31:12 - 31:16
    you take a -1. If you have the skill,
    you don't add anything.
  • 31:16 - 31:20
    And then they range between 0 and 5.
  • 31:20 - 31:24
    JP: For the skill combat/gunnery,
    is that only on ships?
  • 31:24 - 31:29
    Adam: Yeah, that's ship lasers,
    sand-throwers, and missiles and stuff.
  • 31:29 - 31:33
    Steven: We've got lasers
    and sand-throwers, JP.
  • 31:33 - 31:37
    JP: I was gonna go navigation,
    but I wanna take con-artist.
  • 31:37 - 31:41
    But that doesn't give us
    anything that we need.
  • 31:41 - 31:44
    Steven: But you get the option to get
    something we need
  • 31:44 - 31:48
    with your expert training
    package as well, right?
  • 31:48 - 31:52
    JP: What page is that on, Adam? I feel like
    we should look at them at the same time.
  • 31:52 - 31:55
    Steven: Page 18 and 19.
  • 31:55 - 32:00
    Adam: Yeah, background packages
    are 13 and 14.
  • 32:00 - 32:04
    JP: Nice, perfect. I've got navigation, guys,
    I've got that under lock.
  • 32:04 - 32:12
    I'm gonna take con-artist.
    Background. con-artist...
  • 32:12 - 32:16
    Geoff: I take soldier, I guess.
    JP: OK.
  • 32:17 - 32:21
    Steven: Geoff, are you looking to take...
  • 32:21 - 32:27
    What is it, comms, navigation and computer?
    Wheat: I took comm crew.
  • 32:27 - 32:32
    Steven: You took computer, navigations and
    what's the other one? I can't remember.
  • 32:32 - 32:37
    Wheat: Business?
    Adam: Computers, navigation, vehicle/space.
  • 32:37 - 32:41
    Steven: Yeah, vehicle/space.
    Are you planning on being a pilot, Geoff?
  • 32:41 - 32:45
    Geoff: No, but if we need to
    I guess I could do that.
  • 32:45 - 32:49
    Steven: I can be a pilot.
    Wheat: Yes!
  • 32:49 - 32:53
    Geoff: We need business, I guess?
    But I can do that with the other one?
  • 32:53 - 32:56
    Which one has business?
  • 32:56 - 33:00
    Adam: If you are a warrior, let's see
    any of these have business...
  • 33:00 - 33:04
    I imagine there's like a
    private military one.
  • 33:04 - 33:07
    Mercenary, yeah.
    If you do soldier/mercenary,
  • 33:07 - 33:09
    you get business from mercenary.
  • 33:09 - 33:13
    When you're picking your training
    package, if you get a repeat,
  • 33:13 - 33:17
    you have a skill you've already got,
    I think it just gives you a bonus +1.
  • 33:17 - 33:19
    Wheat: Oh, OK. Really?
  • 33:19 - 33:23
    Adam: If you double up you get extra.
    Geoff: And where's the training one?
  • 33:23 - 33:26
    Adam: "If a skill appears in both your
    background package and training,"
  • 33:26 - 33:28
    "take it at level 1 instead of 0."
  • 33:28 - 33:31
    Those come immediately
    after each class description.
  • 33:31 - 33:36
    Pages 19, 21, and 23.
    JP: Oh shit, I'm excited, guys.
  • 33:36 - 33:38
    Wheat: I'm excited, too.
  • 33:38 - 33:41
    JP: This is working out.
  • 33:41 - 33:45
    I'll just have to edit that in.
    The sheet has "culture/",
  • 33:45 - 33:48
    but it's not editable for
    those three things.
  • 33:48 - 33:51
    I'll have to edit that in.
    Adam: Yeah, just make a note.
  • 33:51 - 33:55
    JP: Steven, did you already
    choose your background?
  • 33:55 - 33:58
    Steven: Still looking through
    it all, let's see here,
  • 33:58 - 34:02
    I wanna see what kind of expert
    training packages I could get.
  • 34:02 - 34:05
    Oh geez. Well, I could become a pilot.
  • 34:05 - 34:07
    That could be a training package
    that I take for expert.
  • 34:07 - 34:12
    So, yeah... I think I'm gonna be a
    biotech crew,
  • 34:12 - 34:17
    which gives me culture/spacer, science,
    tech/astronautic and tech/medical.
  • 34:17 - 34:18
    JP: Interesting.
  • 34:18 - 34:20
    Adam: Get some Lazarus patches,
  • 34:20 - 34:23
    make sure no one else dies,
    especially Wheat.
  • 34:23 - 34:27
    Wheat: Yes.
    Adam: His 4 hit points...
  • 34:27 - 34:30
    JP: Who hasn't...
    Wheat, did you choose?
  • 34:30 - 34:34
    Wheat: Yeah, I'm choosing comm crew.
    JP: Comm crew, OK.
  • 34:34 - 34:36
    Geoff, what about you?
  • 34:36 - 34:39
    Geoff: Mercenary.
    JP: OK, and I'm taking con-artist.
  • 34:39 - 34:41
    Geoff: How do we know what this gives us?
  • 34:41 - 34:43
    Is it on the sheet, we highlight
    that somewhere?
  • 34:43 - 34:46
    JP: It's in the PDF that you just got,
    go to page 13.
  • 34:46 - 34:50
    Geoff: Yeah, I got that, but are we
    supposed to remember these things.
  • 34:50 - 34:53
    Wheat: You take that, where it
    says "skills", underneath,
  • 34:53 - 34:56
    and you just put a 0 next that skill
    on the character sheet.
  • 34:56 - 34:59
    Adam: You've got combat/projectile,
    combat/unarmed,
  • 34:59 - 35:03
    culture, you pick a specific
    world, and tactics, all at 0.
  • 35:03 - 35:08
    Geoff: But for the ones you have redundant
    between background and training you do +1?
  • 35:08 - 35:11
    Adam: Yeah, if you have it on both,
    if you have soldier,
  • 35:11 - 35:14
    and then mercenary also gives
    combat/projectile, you add another 1.
  • 35:14 - 35:17
    So it goes from 0 to 1.
    JP: OK.
  • 35:17 - 35:21
    How do we get skills, do we get skills
    when we level up?
  • 35:21 - 35:26
    Adam: Yeah, you'll get skills points
    that you can spend when you level up.
  • 35:26 - 35:29
    Experts get them a lot faster than
    everybody else.
  • 35:29 - 35:34
    JP: Damn right they do.
    Geoff: "Damn right!"
  • 35:35 - 35:38
    JP: What package are you
    gonna take, Lumpkin?
  • 35:38 - 35:40
    I don't know why I'm calling you
    by your last name.
  • 35:40 - 35:43
    Let's just go with it.
    Geoff: It is what it is, you know?
  • 35:43 - 35:45
    JP: Come on, Lumpkin.
  • 35:45 - 35:49
    Steven: There's so many.
    JP: I'm taking bounty hunter.
  • 35:49 - 35:53
    Steven: I was not looking at
    bounty hunters, so you're golden.
  • 35:53 - 35:58
    Adam: Your background is con-artist,
    and your training is bounty hunter?
  • 35:58 - 36:00
    JP: Yep.
    Adam: OK, cool.
  • 36:00 - 36:05
    Geoff: Culture/world isn't here...
    There's a culture one and just...
  • 36:06 - 36:11
    Adam: I think JP mentioned that you can't
    edit that, so I'll fix that.
  • 36:11 - 36:14
    Just think about that.
    It'll be a specific world,
  • 36:14 - 36:18
    it might be your homeworld,
    it might be another world.
  • 36:18 - 36:22
    Steven: Vehicle/any means I choose one?
    Adam: You pick one, yeah.
  • 36:22 - 36:26
    Steven: I'm gonna be a xenoarchaeologist.
    Wheat: Oh, nice.
  • 36:26 - 36:29
    Steven: Which gives me another combat,
    another culture, history, language,
  • 36:29 - 36:33
    perception, science,
    tech/any, and vechicle/any.
  • 36:33 - 36:35
    Wheat: You're gonna be a pilot too, right?
  • 36:35 - 36:38
    Steven: Yeah, vehicle/any
    is gonna be vehicle/space.
  • 36:38 - 36:43
    Adam: What background did you take?
    Steven: Biotech background.
  • 36:43 - 36:47
    Adam: So biotech crew and then...
    Steven: Biotech and Xenoarchaeologist.
  • 36:47 - 36:49
    Adam: Your character is such a nerd...
  • 36:49 - 36:52
    Steven: Yup.
    Adam: Ship's nerd.
  • 36:52 - 36:55
    Geoff: If it says combat/any,
    do you 0 in all the combats?
  • 36:55 - 36:57
    Adam: You pick one.
    JP: You choose one.
  • 36:57 - 37:00
    Geoff: Oh, OK. But it gives me
    combat/projectile,
  • 37:00 - 37:02
    so potentially I could just go
    double up on that one, right?
  • 37:02 - 37:05
    Adam: Not if it's in the same...
  • 37:05 - 37:08
    if it gives you combat/projectile
    and combat/any, you can't.
  • 37:08 - 37:10
    But if you have /projectile in one
    and /any in the other,
  • 37:10 - 37:14
    yeah, you can just add projectile again.
  • 37:14 - 37:18
    Geoff: Would knives be unarmed?
    Adam: Knives is primitive.
  • 37:18 - 37:22
    And as a bonus you get spears.
    And other sharp objects.
  • 37:22 - 37:26
    JP: Steven, are you flying?
    Steven: Yeah, I'm flying.
  • 37:26 - 37:30
    JP: You want me to fly and you not fly?
    Steven: Hell no, sucka.
  • 37:30 - 37:32
    Ship's my baby.
  • 37:32 - 37:36
    JP: Do we have any other vehicles on
    the ship, Mr. DM?
  • 37:36 - 37:39
    Adam: Not presently, no.
  • 37:39 - 37:41
    You have the cargo space to fit
    vehicles, if you want to,
  • 37:41 - 37:45
    but, yeah, you have no money.
    If you steal one, though...
  • 37:45 - 37:49
    JP: What would be considered
    a vehicle/grav?
  • 37:49 - 37:53
    Would that be something that is floating?
    Adam: Yeah, hover-cars, hover-tanks.
  • 37:53 - 37:58
    JP: What is more common in this world?
    Adam: Depends on what planet you're on.
  • 37:58 - 38:02
    Tech level 3 (TL3) planets
    don't have grav technology.
  • 38:02 - 38:04
    TL4 and above will.
  • 38:04 - 38:07
    JP: Let's see what planet
    I chose earlier.
  • 38:07 - 38:10
    Oh shit, I gotta open up that thing
    that you sent me.
  • 38:10 - 38:13
    Wheat: I'm gonna choose criminal mind,
    by the way, for my training.
  • 38:13 - 38:18
    But as I mentioned, I wanna give up
    culture/criminal for projectile weapons.
  • 38:18 - 38:21
    You're cool with that?
    Adam: Yeah, that's fine.
  • 38:21 - 38:24
    Wheat: OK, great.
    Geoff: Are we starting at level 1?
  • 38:24 - 38:28
    Adam & JP: Yeah.
    Geoff: Cool.
  • 38:28 - 38:31
    Adam: JP, just for reference, more than-
  • 38:31 - 38:35
    I would say two thirds of the worlds
    in this sector are TL4 and above.
  • 38:35 - 38:39
    JP: So they would have grav?
    Adam: Yeah, grav stuff is pretty common.
  • 38:39 - 38:42
    JP: I'm kind of jumping ahead, but I don't
    have it easily accessible and I think you do,
  • 38:42 - 38:46
    can you tell me what
    type of planet Asa is?
  • 38:46 - 38:48
    Adam: Yeah. Let me pull up the...
  • 38:48 - 38:52
    JP: Because whatever that is,
    I'll choose my vehicle from that.
  • 38:52 - 38:58
    And yes, I did choose the planet
    named after the porn star.
  • 38:58 - 39:00
    That's how it was chosen.
  • 39:00 - 39:04
    Adam: Planet Asa is a...
  • 39:04 - 39:07
    Tech level 4 planet.
  • 39:07 - 39:09
    JP: Cool, so they would have grav.
  • 39:09 - 39:12
    Adam: Yup.
    Wheat: I have one other question,
  • 39:12 - 39:18
    Inbetween all the background packages,
    and then the individual classes,
  • 39:18 - 39:22
    there are also the character skills...
  • 39:22 - 39:29
    Adam: The class skills, those just
    modify the cost of raising them later.
  • 39:29 - 39:32
    Where it says expert class skills:
  • 39:32 - 39:35
    "All except combat skills, tactics
    and tech/psitech."
  • 39:35 - 39:38
    For psychics there's a list:
    Combat/psitech, culture/any...
  • 39:38 - 39:41
    Those are your class skills, they're
    gonna be cheaper later on.
  • 39:41 - 39:43
    But they don't really
    matter right now.
  • 39:43 - 39:49
    Wheat: So you don't actually select one,
    it's just an explanation of them, right?
  • 39:49 - 39:55
    Geoff: Adam, give me a world that would
    be a city, high-tech and crime...
  • 39:55 - 40:02
    Adam: The highest TL world is...
    Onintza.
  • 40:02 - 40:08
    It is a... abandoned colony.
    Geoff: How do you spell that?
  • 40:08 - 40:11
    Adam: O-N-I-N-T-Z-A.
  • 40:11 - 40:14
    Geoff: Oh, my god, you just said "Zed".
    Are you german?
  • 40:14 - 40:16
    Adam: No.
    Steven: He's canadian!
  • 40:16 - 40:20
    Geoff: We don't hang with germans here!
    (Laughter)
  • 40:20 - 40:22
    Happy Canada day a week ago, though.
  • 40:22 - 40:24
    Adam: Sprechen sie Space?
  • 40:24 - 40:28
    Wheat: Since we're talking about,
    are you selecting homeworlds?
  • 40:28 - 40:33
    Adam: Onintza, just to make sure it sounds
    like a place you'd like to be from.
  • 40:33 - 40:38
    Onintza was a colony world that was
    abandoned due to a religious war.
  • 40:38 - 40:43
    There's a religious war over the planet
    that caused massive damage,
  • 40:43 - 40:45
    and most people left.
  • 40:45 - 40:49
    There's still some embittered hold-outs
    that still live there, fighting the war.
  • 40:49 - 40:52
    Geoff: But it's the highest tech planet?
  • 40:52 - 40:57
    Adam: Yes, it has pre-tech and
    pre-scream technology,
  • 40:57 - 41:00
    which is probably why people
    are fighting over it.
  • 41:00 - 41:05
    Geoff: If you think a criminal kind of
    suave dude would come from there...
  • 41:05 - 41:09
    JP: Of course, you're gonna be the one
    trying to steal the ship.
  • 41:09 - 41:14
    Geoff: OK. I like germans, chat, don't
    freak out. I'm half-german, myself.
  • 41:14 - 41:17
    JP: We're very sarcastic on the show.
    Don't take anything we say seriously.
  • 41:17 - 41:23
    Wheat: Adam, can you tell me what the
    most wealthy homeworld would be?
  • 41:23 - 41:28
    Adam: So the homeworld
    that's the most prosperous?
  • 41:28 - 41:31
    Wheat: Yes.
    Adam: Uhm...
  • 41:31 - 41:34
    JP: Guys, I just went by the name,
    I didn't go by the stats of the world.
  • 41:34 - 41:37
    I saw "Asa" and I'm like, "I'm in!"
    Geoff: You've done goofed.
  • 41:37 - 41:40
    JP: I know, I'm worried now.
    Wheat: JP, don't worry about it,
  • 41:40 - 41:45
    because my character is poor as fuck
    in the wealthiest place in the universe.
  • 41:45 - 41:50
    Adam: There's a planet called "Majid".
    It's currently undergoing a gold rush.
  • 41:50 - 41:55
    That's probably a good bet.
    Wheat: M-A-J-I-D?
  • 41:55 - 41:58
    Adam: M-A-J-I-D, yep.
    Wheat: Wow, I got that.
  • 41:58 - 42:01
    Everyone: "Majid".
  • 42:01 - 42:04
    Adam: Planet 5 in the Vafa'i system.
  • 42:04 - 42:06
    JP: I do have question for you.
    Adam: Yes.
  • 42:06 - 42:11
    JP: In terms of combat, what
    would be an energy pistol?
  • 42:11 - 42:14
    And would I have access to something
    like that at level one?
  • 42:14 - 42:20
    Adam: At character creation you're allowed
    to purchase TL4 and lower equipment.
  • 42:20 - 42:25
    The lowest TL energy weapon
    is a laser pistol,
  • 42:25 - 42:29
    it's TL4, so you could buy it.
    JP: Perfect.
  • 42:29 - 42:31
    Adam: It's 200 credits, though, so you
    might not be able to afford it.
  • 42:31 - 42:34
    You'll start with...
    JP: What if I..
  • 42:34 - 42:36
    Can I somehow con someone out of it?
  • 42:36 - 42:40
    Adam: You can do that at the
    beginning of the game.
  • 42:40 - 42:42
    Or you could convince your friends
    to lend you some money.
  • 42:42 - 42:44
    JP: I could.
    Geoff: How much money do we start with?
  • 42:44 - 42:47
    Adam: I'm looking for that right now.
    But it's not a ton.
  • 42:47 - 42:51
    JP: You said that was an energy weapon?
    Adam: Yep.
  • 42:51 - 42:55
    You start with 400 credits
    plus 1d6 times 100,
  • 42:55 - 42:58
    so you might have 1000
    credits to start with.
  • 42:58 - 43:01
    JP: Can we all roll for our
    credits right now?
  • 43:01 - 43:05
    Adam: Has everyone picked their
    background package and training package?
  • 43:05 - 43:07
    Geoff: Yes, I believe so.
  • 43:07 - 43:10
    Adam: I just gotta make sure
    I have it in my notes,
  • 43:10 - 43:14
    Wheat, you're comms crew/criminal mind?
    Wheat: Yes.
  • 43:14 - 43:17
    Adam: I think that was
    the only one that I had.
  • 43:17 - 43:21
    These are ways of thinking how you
    want to play your character,
  • 43:21 - 43:25
    the first thing is what you were before,
    and the other one is what you are now.
  • 43:25 - 43:30
    Wheat used to be comms crew on a ship,
    but now you're a criminal psychic.
  • 43:30 - 43:34
    Think about what moved you from one
    to the other, what happened to your ship.
  • 43:34 - 43:39
    Where's the rest of your crew, what made
    you go from comms crew to criminal mind?
  • 43:39 - 43:42
    Some of them are easier to figure out,
    like soldier to mercenary;
  • 43:42 - 43:46
    maybe you were part of the army,
    now you're part of your own army.
  • 43:46 - 43:52
    Steven: Biotech crew to xenoarchaeologist.
    A natural transition, if ever I heard one.
  • 43:52 - 43:54
    JP: You're just a fucking life-long nerd.
  • 43:54 - 43:58
    Adam: I'm pretty sure Steven
    is playing Zoidberg.
  • 43:58 - 44:04
    Geoff: Except he's more charismatic, strong,
    dexterous and powerful than the rest of us.
  • 44:04 - 44:07
    Adam: Super nerd.
  • 44:07 - 44:11
    Everybody has that stuff, you've all
    marked your skills down,
  • 44:11 - 44:14
    does everybody have a homeworld?
    Steven: No.
  • 44:14 - 44:18
    Can you link us to the drop-box with
    the system in it?
  • 44:18 - 44:21
    Adam: The thing? Yeah.
    JP: While you're doing that,
  • 44:21 - 44:26
    if I wanted to dual wield pistols,
    would that give me any benefit?
  • 44:26 - 44:29
    Amd is there a skill
    relationship to that, or no?
  • 44:29 - 44:34
    Adam: No, the skill is just...
    In combat it's real simple.
  • 44:34 - 44:37
    You get a move and an action,
    the benefit of having two pistols is that
  • 44:37 - 44:40
    if one runs out of ammo,
    you have the other one.
  • 44:40 - 44:43
    JP: I couldn't use two pistols at once?
    Adam: No, not initially,
  • 44:43 - 44:48
    because you only have one shot,
    time for one shot, basically.
  • 44:50 - 44:55
    Adam: If anybody in the chat
    wants to follow along,
  • 44:55 - 44:58
    and look at the Asgard
    Sigma Encyclopedia,
  • 44:58 - 45:02
    it's on JP's reddit.
    Steven: Aw yes.
  • 45:02 - 45:07
    Adam: All the maps n' stuff.
    I'll post this...
  • 45:12 - 45:16
    Cool. So there's Asgard Sigma...
  • 45:16 - 45:20
    While Steven is deciding
    where he's from
  • 45:20 - 45:24
    if you haven't already,
    note your hit points.
  • 45:24 - 45:27
    Just take the max for the die,
  • 45:27 - 45:33
    the two experts will have 6 plus
    your constitution modifier.
  • 45:33 - 45:36
    Geoff, you'll have 8 plus your
    constitution modifier.
  • 45:36 - 45:40
    Steven: Did you say, Adam,
    that we're starting in Gunnhild?
  • 45:40 - 45:44
    Adam: Yes, I'm gonna start you off there.
    Steven: I will be from Andoni.
  • 45:44 - 45:47
    Geoff: "Andoneh"
    Adam: OK, cool.
  • 45:57 - 46:00
    Adam: Wheat, where are you from, again?
  • 46:00 - 46:02
    Wheat: Majid.
  • 46:04 - 46:08
    Adam: Geoff? What planet
    did we say you're from?
  • 46:08 - 46:12
    Geoff: That awesome one we
    just described... Onintza.
  • 46:13 - 46:15
    Adam: Cool.
  • 46:18 - 46:23
    OK, choose your language.
    Your character speaks English.
  • 46:23 - 46:26
    You speak your worlds native tongue,
    if that's different.
  • 46:26 - 46:28
    You can decide that yourself,
    I don't really care.
  • 46:28 - 46:30
    It'll just matter if you go there.
  • 46:30 - 46:34
    And then you can add one more language
    per point of intelligence modifier bonus.
  • 46:34 - 46:38
    Geoff: Excellent.
    JP: Geoff, next, let's go!
  • 46:38 - 46:41
    Adam: The game is set in the year 3200,
  • 46:41 - 46:44
    so you're pretty distance from
    normal Earth cultures.
  • 46:44 - 46:49
    But people have managed to hang on to
    their languages pretty solidly,
  • 46:49 - 46:53
    so if you wanna speak Korean,
    that's a valid choice.
  • 46:53 - 46:58
    Geoff: I don't see this on the...
    JP: Where's this on the character sheet?
  • 46:58 - 47:01
    Adam: I'm not sure, make a note
    somewhere, maybe in the "notes" section.
  • 47:01 - 47:06
    Geoff: English, but it's based on Earthly-
    Adam: Based on actual languages, yeah.
  • 47:06 - 47:08
    Unless for some reason your...
  • 47:08 - 47:13
    Like if you're a mercenary, you can have
    a special mercenary hand-sign.
  • 47:13 - 47:16
    You can make up languages if you want to.
  • 47:16 - 47:19
    But they tend to be pragmatic,
    rather than cultural.
  • 47:19 - 47:21
    Because you haven't had time to
    build a whole cultural language.
  • 47:21 - 47:24
    Steven: Surely I could speak some
    ancient alien tongue.
  • 47:24 - 47:30
    Adam: Sure, yeah. The alien races
    you may have encountered...
  • 47:30 - 47:33
    You can see them if you have
    the Galactic Encyclopedia open.
  • 47:33 - 47:35
    See "Alien Races".
    Steven: I do.
  • 47:35 - 47:39
    Adam: You can pick one of those.
    You can speak their native tongue.
  • 47:39 - 47:41
    Steven: Hmm...
  • 47:41 - 47:48
    I like Shindel, because they're
    "hybrid: avian and exotic".
  • 47:48 - 47:53
    Scales instead of feathers, and
    chainsaw-like mouth parts or claws.
  • 47:53 - 47:56
    Adam: I would love to hear you try
    and use your human mouth
  • 47:56 - 47:59
    to make a "chainsaw-like mouth" sound.
  • 47:59 - 48:03
    Steven: I probably need to use my hands.
    Adam: Probably, yeah.
  • 48:04 - 48:08
    You have to chew a rock
    while you're speaking.
  • 48:09 - 48:12
    Steven: Alright, I speak English
    and Shindelian.
  • 48:12 - 48:16
    Adam: Shindel, OK...
    Steven: Ancient Shindelian.
  • 48:16 - 48:18
    I have no use for
    modern Shindelian.
  • 48:18 - 48:22
    Geoff: You said that without modifiers
    we just get to pick one other?
  • 48:22 - 48:26
    Adam: You get English and your world's
    native tongue if it's different.
  • 48:26 - 48:31
    Geoff: Onitziwa people are Japanese,
    it sounds kind of Japanese. Right?
  • 48:31 - 48:32
    Adam: Onintza, yeah, yeah.
  • 48:32 - 48:35
    Geoff: Oh, I did say "Onitziwa",
    which is not what it is.
  • 48:35 - 48:38
    It's "Onintza", but it still
    sounds kind of Japanese.
  • 48:38 - 48:39
    Adam: Onintza...
  • 48:39 - 48:42
    Yeah, you can say "Onintza"
    in Japanese, there you go.
  • 48:42 - 48:45
    Geoff: I'll steal all the anime fanboys
  • 48:45 - 48:48
    that djWheat otherwise would've
    garnished for himself.
  • 48:48 - 48:52
    Wheat: Then I take all the Firefly fanboys
    and choose Chinese, so fuck off.
  • 48:52 - 48:57
    Adam: Does that mean, Wheat, that
    Majid speaks Chinese primarily,
  • 48:57 - 48:59
    and if so,
    Mandarin or Cantonese?
  • 48:59 - 49:02
    Wheat: Mandarin.
  • 49:02 - 49:07
    Adam: It sounds to me like it wasn't
    named by Mandarin speakers.
  • 49:07 - 49:12
    So if it like a different ruling group
    that originally named the planet, or?
  • 49:12 - 49:15
    How did that happen, because it
    sounds kind of like Arabic.
  • 49:15 - 49:20
    Wheat: I feel like the people... the people
    that are governing the planet,
  • 49:20 - 49:24
    basically bought their way in there.
  • 49:24 - 49:28
    They had enough money to call it whatever
    they want, and do whatever they want.
  • 49:28 - 49:33
    Hence the mining of all the gold.
    The rich get richer.
  • 49:33 - 49:40
    That's kind of awesome, it's kind of like
    a gold rush world, led by a Mandarinate.
  • 49:40 - 49:42
    Wheat: Yes. Yes.
    Adam: OK, cool.
  • 49:42 - 49:44
    Geoff: "Werrcome"...
  • 49:47 - 49:49
    Adam: Watch that.
  • 49:50 - 49:55
    You start with 400 credits,
    plus 1d6 times 100 credits.
  • 49:55 - 49:58
    You can buy any equipment
    of TL4 or lower.
  • 49:58 - 50:02
    And you can find all of that fun stuff,
  • 50:02 - 50:06
    all of your gear porn on page...
    starting on 33.
  • 50:06 - 50:12
    Geoff: Did you say 1d6*100?
    Adam: Yeah, roll 1d6 multiply it by 100.
  • 50:12 - 50:16
    Geoff: I got 5. So I'm at 900 credits,
    is what you said?
  • 50:16 - 50:18
    Adam: 900 credits, yeah.
  • 50:18 - 50:21
    Geoff: We buy our weapons, we don't
    start off with anything?
  • 50:21 - 50:25
    Adam: No you don't start with anything,
    you have clothes and a space ship.
  • 50:25 - 50:29
    JP: Start off with Wheat. Oh, 1000!
    Adam: Rich psychic.
  • 50:29 - 50:31
    JP: You're a rich poor person, Wheat.
    Good job.
  • 50:31 - 50:35
    Can't wait to roll this 1...
    [rolls 1] Motherfucker!
  • 50:35 - 50:38
    Geoff: Did you actually..?
    Oh my god.
  • 50:38 - 50:40
    Adam: Your last con didn't work
    out so good for you.
  • 50:40 - 50:44
    JP: No man, not at all.
    God damnit.
  • 50:44 - 50:47
    Adam: Draining some old
    lady's bank account.
  • 50:47 - 50:49
    Geoff: How do you change your name?
  • 50:49 - 50:53
    Where it says "as Geoff R",
    how do you change that?
  • 50:53 - 50:57
    JP: Click the cogwheel
    in the top right...
  • 50:57 - 51:00
    Geoff: Cool.
  • 51:00 - 51:04
    Steven: Cogwheel, top right.
  • 51:05 - 51:12
    JP: What's next?
    Adam: Buying stuff, buying equipment.
  • 51:12 - 51:17
    You can find all your equipment
    starting on page 33.
  • 51:17 - 51:22
    I would suggest purchasing...
    Look at regular equipment first.
  • 51:22 - 51:26
    Wheat: Adam, did you want me to tell
    you my psychic powers, by the way?
  • 51:26 - 51:30
    Adam: No, we'll do that next.
    That's the last thing.
  • 51:32 - 51:36
    Look at exploration gear on pg. 41 first.
  • 51:36 - 51:40
    Things like communication equipment,
  • 51:40 - 51:45
    that sort of thing, you want the
    space equivalent of a cell phone.
  • 51:45 - 51:51
    Steven, I would suggest spending a few
    credits on Lazarus patches and a med-kit.
  • 51:51 - 51:55
    A Lazarus patch allows you to bring
    someone back from 0 hp, if they're dead.
  • 51:55 - 52:00
    You get one shot at it.
    So if you wanna be the...
  • 52:00 - 52:04
    Steven: Difficulty 6, that's not too bad.
    Difficulty 6 is not so bad.
  • 52:04 - 52:06
    Wheat: A comm server, you were saying?
  • 52:06 - 52:11
    Adam: A compad, or data slab,
    both of those are useful,
  • 52:11 - 52:16
    think of them as a phone or an ipad.
    Geoff: Adam, what's a mono-blade?
  • 52:16 - 52:22
    Adam: A mono-blade is a knife with an edge
    that's a sharp as a single-
  • 52:22 - 52:25
    Geoff: Stop! I'll take it.
  • 52:25 - 52:30
    Steven: Adam, can I get a motorcycle
    if I'm in debt by an extra 200 credits?
  • 52:30 - 52:35
    Adam: No, borrow it from the rich
    warrior, or the psychic.
  • 52:35 - 52:40
    Geoff: Whoa, hey! Ease up, there.
    Wheat: So a compad is good to have?
  • 52:40 - 52:43
    Adam: Yeah, if you want to be able to
    communicate with each other,
  • 52:43 - 52:45
    or make phone calls...
  • 52:45 - 52:47
    Geoff: Oh my god, sub-machine guns...
  • 52:47 - 52:52
    Wheat: It can reach other compads within
    1km? Is our ship equipped with something?
  • 52:52 - 52:57
    Adam: Yeah, the ship has built-in
    short-range communication.
  • 52:57 - 53:01
    You can always call the ship,
    and the ship can call you.
  • 53:01 - 53:05
    JP: How much is a compad?
    I only see comm server.
  • 53:05 - 53:09
    Wheat: Compad's down.
    Adam: Yeah, keep going, compads are...
  • 53:09 - 53:12
    Geoff: Adam, can I ask you a question?
    Adam: They're a 100 credits.
  • 53:12 - 53:15
    Geoff: When we get into the show,
    how soon can kill someone
  • 53:15 - 53:17
    with a really good weapon?
    Adam: Almost immediately.
  • 53:17 - 53:20
    Wheat: Shut up, let me ask
    the real questions.
  • 53:20 - 53:26
    Can you explain armor before I spend
    any money on this other shit?
  • 53:26 - 53:28
    Geoff: More is good!
  • 53:28 - 53:35
    Adam: Combat in SWN: the attack roll that
    anyone will be making, you or other NPCs,
  • 53:35 - 53:40
    you take a d20, you roll, add your bonus,
    and add your opponent's armor,
  • 53:40 - 53:45
    The lower your armor, the better that
    armor is. That's what you're adding.
  • 53:45 - 53:50
    If you have no armor, anyone attacking
    you gets to add 9 to their d20.
  • 53:50 - 53:53
    Geoff: There's a fucking musket
    that you could have.
  • 53:53 - 53:55
    I god damn dare someone to take a musket.
  • 53:55 - 53:59
    Adam: If you want armor that's
    reasonably protective,
  • 53:59 - 54:01
    look for something with low armor,
  • 54:01 - 54:03
    The idea is that you roll d20,
    add your target's armor class,
  • 54:03 - 54:07
    add your combat skill, your attribute
    modifier and your attack bonus.
  • 54:07 - 54:10
    If you get 20 or better, it hits.
  • 54:10 - 54:14
    It's a little weird if you're used to D&D,
    but basically it just builds up.
  • 54:14 - 54:18
    Wheat: As a psychic, is there any
    limitation to what I can...?
  • 54:18 - 54:22
    Adam: No, you can wear
    whatever you can afford.
  • 54:22 - 54:26
    Keep an eye out that power armor,
    which I doubt you can afford,
  • 54:26 - 54:28
    requires specific training to use it,
  • 54:28 - 54:32
    plus it needs batteries,
    keep that in mind.
  • 54:32 - 54:36
    Wheat: OK. Gotcha.
    Geoff: Sigh...
  • 54:36 - 54:38
    Adam: JP, if you're gonna buy
    that laser pistol,
  • 54:38 - 54:42
    make a note; all energy weapons
    get a +1 to hit, no matter what.
  • 54:42 - 54:44
    JP: Yeah, I'm in.
  • 54:44 - 54:49
    Wheat: How does ammo work for
    the laser pistol vs something else?
  • 54:49 - 54:52
    Versus, like, projectile?
  • 54:52 - 54:56
    Adam: You buy it more or
    less the same way.
  • 54:56 - 55:01
    It'll say "magazine" and have an
    amount of shots available.
  • 55:01 - 55:05
    And then there should be
    a section for purchasing.
  • 55:05 - 55:11
    Don't worry about rations
    and stuff, your ship can...
  • 55:11 - 55:15
    It has enough food for... I put it
    on the ship sheet,
  • 55:15 - 55:19
    you can survive in the ship, you can
    live out of your car, if you need to.
  • 55:19 - 55:23
    JP: What does AB mean in the
    weapons thing?
  • 55:23 - 55:26
    Adam: Attack bonus.
    JP: So I get a +1 there?
  • 55:26 - 55:29
    Adam: Yeah, because
    with a laser pistol,
  • 55:29 - 55:33
    you point it, and pull the trigger, and
    it goes exactly where you're pointing,
  • 55:33 - 55:35
    because it travels at the speed of light.
  • 55:35 - 55:37
    JP: Are you giving us full ammo
    on the purchase,
  • 55:37 - 55:40
    or are you gonna be a dick and say
    we're missing some rounds?
  • 55:40 - 55:42
    Adam: No.
    Geoff: Good answer.
  • 55:42 - 55:47
    Adam: The gun comes with 10 shots.
    JP: Beautiful. OK.
  • 55:51 - 55:54
    If you guys wanna move on, because
    we're coming up near the break,
  • 55:54 - 55:57
    we can move on to the psychic
    stuff for Wheat,
  • 55:57 - 56:00
    and then you can choose your
    equipment during the break.
  • 56:00 - 56:02
    Does that work for everyone?
    Geoff: Sure.
  • 56:02 - 56:05
    JP: Wheat, what are you gonna choose?
  • 56:05 - 56:08
    Adam: You get a primary discipline
    at level one,
  • 56:08 - 56:13
    one more point to spend on a secondary
    discipline. What are your disciplines?
  • 56:13 - 56:19
    Wheat: My primary discipline is
    going to be a pre-cog.
  • 56:19 - 56:24
    Which means I get "Omen",
    and it's pretty cool,
  • 56:24 - 56:27
    basically the pre-cog will receive a
    distinct sense of whether following
  • 56:27 - 56:30
    that course of action will
    result in physical injury
  • 56:30 - 56:32
    or mental distress within
    the next ten minutes,
  • 56:32 - 56:36
    according to the GM's best
    judgement of likely outcomes.
  • 56:36 - 56:38
    This power can be used
    only once per hour.
  • 56:38 - 56:43
    And my second one will be biopsionics,
    and it will be biostatis.
  • 56:43 - 56:46
    Which is somewhat ironic considering
    that I'm probably the most likely to die,
  • 56:46 - 56:50
    but it lets me bring
    someone back to life.
  • 56:50 - 56:53
    Adam: It's essentially a
    psychic Lazarus patch.
  • 56:53 - 56:57
    JP: I know you already explained this,
    but is armor class higher or lower better?
  • 56:57 - 57:00
    Adam: Lower is better, you start with
    AC 9 if you're not wearing anything,
  • 57:00 - 57:02
    and it goes down the more
    armor you put on.
  • 57:02 - 57:06
    JP: What is encumbrance
    based off of? Strength?
  • 57:06 - 57:09
    Adam: Yeah, it's like a
    number of slots, I think,
  • 57:09 - 57:13
    each item takes up a certain
    amount of encumbrance.
  • 57:13 - 57:16
    I find encumbrance generally
    pretty boring and stupid,
  • 57:16 - 57:21
    but it's there so you can't be like,
    "I'm carrying 47 assault rifles." So...
  • 57:21 - 57:24
    Try and keep track of it, and if I think
    you're being abusive I'll be like,
  • 57:24 - 57:28
    "What's your encumbrance?", and then you
    gotta justify it, but otherwise I won't.
  • 57:28 - 57:32
    Wheat: Where does it show
    your encumbrance?
  • 57:32 - 57:34
    Adam: I don't know,
    because I don't care.
  • 57:34 - 57:38
    JP: It only has an inventory, I don't
    think it keeps track of it, though.
  • 57:38 - 57:42
    Steven: I have a combat shotgun.
  • 57:42 - 57:43
    Adam: Here you go...
  • 57:43 - 57:46
    You can carry a ready number of items,
  • 57:46 - 57:49
    equal to half your strength
    score, rounded down.
  • 57:49 - 57:52
    Ready items include those things you're
    wearing, ready at all times,
  • 57:52 - 57:54
    like in holsters and belt pouches.
  • 57:54 - 57:58
    you can draw or produce a readied
    item as part of any other action.
  • 57:58 - 58:00
    You can have stowed items
    equal to your full strength.
  • 58:00 - 58:03
    That's like crap in a bag
    or like a deep pocket.
  • 58:03 - 58:04
    If you have a gun in a holster
  • 58:04 - 58:06
    it's readied, so you
    don't have to be like,
  • 58:06 - 58:08
    "I'm taking an action to take it out,
    now I take an action to shoot you."
  • 58:08 - 58:10
    You just go, out, boom.
  • 58:10 - 58:13
    Geoff: Why is armored undersuit expensive?
  • 58:13 - 58:16
    Adam: Because it's armor that
    you can wear under other armor?
  • 58:16 - 58:20
    You can hide it, it's like a
    bodysuit of nano-weave.
  • 58:20 - 58:25
    Geoff: But how does it stack then?
    Let's say you have woven body armor for 5,
  • 58:25 - 58:30
    then you have armored undersuit that's 7,
    what do you do to make your AC lower?
  • 58:30 - 58:35
    Adam: I think you divide the lower one.
    I'll check for you on the break.
  • 58:35 - 58:37
    Geoff: But then why would
    you have the other one?
  • 58:37 - 58:39
    Adam: You add them together,
  • 58:39 - 58:45
    I think if you have 7 and 5, you add 3,
    or whatever, you reduce it.
  • 58:45 - 58:47
    I'll check it for you, though.
  • 58:47 - 58:51
    Geoff: What do we start at, these are
    subtracting from what you start at, right?
  • 58:51 - 58:54
    Adam: Yeah, that's right.
  • 58:54 - 58:59
    If you have no armor at all,
    you're wearing... your AC is 9.
  • 58:59 - 59:04
    JP: Is there anything else we need to do?
    We'll do some character stuff afterwards.
  • 59:04 - 59:08
    Adam: When we come back everyone
    can introduce their characters,
  • 59:08 - 59:11
    we'll get names and descriptions
    so we can jump into the action.
  • 59:11 - 59:14
    JP: Perfect, sounds good.
    We'll take our first break.
  • 59:14 - 59:17
    We're going for three more
    hours today, so stick around.
  • 59:17 - 59:21
    Take a quick three minute break, when we
    come back we'll actually play the game.
  • 59:21 - 59:24
    It's pretty typical for the first hour of
    the premiere of shows,
  • 59:24 - 59:26
    we do character creation.
  • 59:26 - 59:28
    People wanna create a character,
  • 59:28 - 59:30
    perhaps do a game of their own,
    then they can follow along.
  • 59:30 - 59:31
    We'll be back in three minutes.
  • 59:31 - 59:34
    Thanks for watching,
    we'll see you soon.
Title:
RollPlay Swan Song - Week 1, Part 1
Description:

more » « less
Video Language:
English
Duration:
59:34

English subtitles

Revisions