WEBVTT 00:00:00.000 --> 00:00:03.550 JP: Hello, and welcome to the premiere of Rollplay: Swan Song. 00:00:03.550 --> 00:00:07.070 The latest show in the Rollplay franchise I guess you could say. 00:00:07.070 --> 00:00:09.405 I'm JP McDaniel, one of the cast members here. 00:00:09.405 --> 00:00:11.605 You're gonna recognize pretty much everyone on the show, 00:00:11.605 --> 00:00:14.245 except for the guy right down in the center, under the logo. 00:00:14.245 --> 00:00:17.705 That is, of course, Adam Koebel, you've probably seen him around, 00:00:17.705 --> 00:00:19.995 at least these parts, for Dungeon World, 00:00:19.995 --> 00:00:22.445 he's done a couple of things with Misscliks, as well. 00:00:22.446 --> 00:00:25.686 Adam, why don't you start off tell us a little bit about who you are, 00:00:25.690 --> 00:00:28.590 what you do, and why you're here. 00:00:28.590 --> 00:00:33.540 Adam: Alrighty, I am Adam Koebel, I am the co-creator of Dungeon World, 00:00:33.540 --> 00:00:39.360 today I am the Space Master of space. Wheat: Yesss... 00:00:39.360 --> 00:00:45.940 Adam: What I do- I master space right now, for the next few hours. 00:00:45.940 --> 00:00:48.203 That's all I'm about right now. 00:00:48.203 --> 00:00:51.553 JP: What about not right now, what else do you do, aside from that? 00:00:51.553 --> 00:00:55.293 How many other campaigns do you DM actively? 00:00:55.293 --> 00:01:01.263 Adam: This is campaign #3, I've got two live campaigns that I'm running right now. 00:01:01.263 --> 00:01:04.323 Playing a game of Burning Wheel, that just got started, 00:01:04.323 --> 00:01:08.643 and I'm playing a game called "Night Witches", which is about Soviet... 00:01:08.643 --> 00:01:13.923 JP: I heard a lot about that. Adam: Soviet bomber pilots in WW2, 00:01:13.923 --> 00:01:15.563 which is also pretty cool. 00:01:15.563 --> 00:01:18.023 JP: And that's like a tabletop RPG, as well? 00:01:18.023 --> 00:01:20.273 Adam: Yeah, it's pretty badass. 00:01:20.273 --> 00:01:25.323 Geoff: Do you guys get into the accent? Adam: I do, for sure, accents are key. 00:01:25.323 --> 00:01:29.295 For everybody else it varies. Steven: Damn straight. 00:01:29.295 --> 00:01:33.965 Geoff: If you're doing a Soviet D&D thing, you gotta be into it. 00:01:33.965 --> 00:01:40.285 Everyone's gotta be like, "Comrade!" Wheat: "Listen to me. Let's go bowling." 00:01:40.287 --> 00:01:43.697 JP: That's all Wheat knows. That's his entire repertoire of Russian. 00:01:43.697 --> 00:01:46.877 Geoff: "Bowling's for nazis." (Laughter) 00:01:46.905 --> 00:01:50.215 Oh shit, is everyone wearing glasses but me? 00:01:50.215 --> 00:01:53.555 JP: Yeah. Steven: Get with it, Geoff. 00:01:53.555 --> 00:01:55.505 JP: Also, Wheat shaved his beard, 00:01:55.505 --> 00:01:59.243 we were gonna have a fully bearded cast, but Wheat fucked it up... 00:01:59.293 --> 00:02:02.981 Steven: Wheat... JP: What are you looking at...? 00:02:02.981 --> 00:02:05.421 Steven: He's got the soul patch. JP: I see this [motions to face] 00:02:05.421 --> 00:02:08.591 but then I look at Adam, and I'm like, "Well shit, Wheat, you're..." 00:02:08.591 --> 00:02:11.751 Wheat: I had to reset. JP: You had to reset, yeah. 00:02:11.751 --> 00:02:15.751 Let's intro everyone else on the show. You probably recognize them from before, 00:02:15.751 --> 00:02:18.451 as they are all already on other Rollplay shows, 00:02:18.451 --> 00:02:20.661 Wheat, why don't we start with you... 00:02:20.661 --> 00:02:22.021 Who are you, and what do you do? 00:02:22.021 --> 00:02:26.151 Wheat: Yo, I'm djWheat. You might have seen me in other Rollplay shows, 00:02:26.151 --> 00:02:30.671 such as R&D, and Crossed: The Good Life. And other things... 00:02:30.671 --> 00:02:35.421 And I'm excited for this one, here, let's do it. 00:02:35.421 --> 00:02:41.061 I stream and do some shows with JP. I do some shows with Geoff. 00:02:41.061 --> 00:02:45.061 I want to go on the record: I'm glad you let me go first, 00:02:45.061 --> 00:02:49.801 I'm excited, obviously, we have Adam as our Space Master, but, 00:02:49.807 --> 00:02:56.037 I am fucking thrilled that I get to play with the one and only Steven Lumpkin. 00:02:56.037 --> 00:03:00.037 BOOYAH, let's do it. JP: We'll use that as a segue. 00:03:00.037 --> 00:03:04.907 Steven, it's your first Rollplay show as a player character. 00:03:04.907 --> 00:03:07.787 Steven: It's true. JP: No longer are you pulling the strings. 00:03:07.787 --> 00:03:11.097 Well, maybe you are... Steven: That's what you all think. 00:03:11.097 --> 00:03:13.267 Geoff: You're gonna have your hands full, Adam. 00:03:13.267 --> 00:03:16.957 This guy... 'I' DM'ed this sonofabitch. 00:03:16.957 --> 00:03:19.707 Adam: I'm not scared of Steven, I'm not afraid. 00:03:19.707 --> 00:03:22.127 Geoff: I believe he was rolling around in poop, 00:03:22.127 --> 00:03:25.327 I think he tried to set Neal on fire and kill him... 00:03:25.327 --> 00:03:28.647 Adam: I distinctly remember you guys butchering my game, that was great. 00:03:28.647 --> 00:03:30.897 Thank you for that. (Laughter) 00:03:30.897 --> 00:03:34.457 Steven: I had a lot of fun rolling around in poop in Dungeon World. 00:03:34.457 --> 00:03:38.937 JP: Nice, for those just joining from the front page, Steven's the weird one. 00:03:38.937 --> 00:03:42.257 He's the odd guy, just go with it. Steven: Hi guys. 00:03:42.257 --> 00:03:48.737 I run some other roleplaying shows on Rollplay, including R&D, 00:03:48.737 --> 00:03:53.767 and maybe there's another one? I don't know. And... 00:03:53.767 --> 00:03:57.237 I work in the video games industry, I'm currently working on a game 00:03:57.237 --> 00:04:02.667 called "Warhammer 40K: Eternal Crusade", it's gonna be awesome. 00:04:03.611 --> 00:04:09.011 I think that's about it, for what I do, online. 00:04:09.011 --> 00:04:11.061 JP: Wheat, I'm just gonna give you the platform, 00:04:11.061 --> 00:04:13.971 people want a close-up of the shirt. I saw you going like this, 00:04:13.971 --> 00:04:16.801 trying to get it in there. Is that a "One Piece" shirt? 00:04:16.801 --> 00:04:23.071 Wheat: It is, it is... And who's the best "One Piece" character, JP? 00:04:23.071 --> 00:04:26.881 JP: I don't watch the anime, so... Wheat: Correct answer is Nico Robin. 00:04:26.881 --> 00:04:28.571 JP: There you go, Nico Robin... Wheat: Just so you know... 00:04:28.571 --> 00:04:31.891 JP: Oh that's right, you've lectured me before about Nico Robin. 00:04:31.891 --> 00:04:35.721 Well, not lectured, but. Wheat: She's the best... 00:04:35.721 --> 00:04:39.951 JP: It's a female character that- I forget. Wheat, just tell us... 00:04:39.951 --> 00:04:44.710 Wheat: She grows hands out of her body. Adam: I do that too, look. 00:04:44.710 --> 00:04:48.160 Wheat: No, like multiple, she's the best... 00:04:48.160 --> 00:04:51.930 Geoff: Do they stay on her, after she grows them? 00:04:51.930 --> 00:04:56.480 Wheat: If you want them to stay on her, they can. 00:04:56.480 --> 00:05:00.453 But they're not permanent. Geoff: Oh my god, Wheat... 00:05:00.453 --> 00:05:01.923 (Laughter) 00:05:01.923 --> 00:05:05.163 Wheat: Look at chat! They're agreeing. JP: Chat's loving it. 00:05:05.163 --> 00:05:08.393 Geoff: Yeah, that's good, right? Chat agreeing with you? 00:05:08.393 --> 00:05:11.478 Wheat: Yeah, actually, it is. It's pretty good. 00:05:11.478 --> 00:05:14.418 JP: Once in a lifetime, when the stars align, 00:05:14.418 --> 00:05:17.538 chat agrees with someone on stream. It's what happens. 00:05:17.538 --> 00:05:19.548 Geoff, what's going on with you? 00:05:19.548 --> 00:05:22.368 Who are you and what do you do on the Internets, or in life. 00:05:22.368 --> 00:05:25.128 Geoff: What's up, everybody? In case you just now are joining us, 00:05:25.128 --> 00:05:28.709 I'm a former full-time professional Starcraft 2 player for "Evil Geniuses", 00:05:28.709 --> 00:05:32.159 now I'm more like a commentator/ host/personality kind of thing. 00:05:32.159 --> 00:05:36.979 Still playing, still competing, Red Bull Atlanta Battle Grounds this coming weekend 00:05:36.979 --> 00:05:40.439 where Wheat will be joining us, I believe, right Wheat? 00:05:40.439 --> 00:05:42.029 Wheat: ...Negative. 00:05:42.029 --> 00:05:45.899 Geoff: God damn it... I just assumed. I apologize. 00:05:45.899 --> 00:05:49.989 Wheat: Hey, you know, I'm bummed, I was supposed to be there, 00:05:49.989 --> 00:05:53.989 I think I've actually said it already but, yeah... 00:05:53.989 --> 00:05:57.419 I wish I was going, dude. Geoff: He sometimes shows up there. 00:05:57.419 --> 00:05:59.019 I've been doing shows with JP, 00:05:59.019 --> 00:06:01.309 which is actually kind of weird to think about, for... 00:06:01.309 --> 00:06:03.099 JP: Two and a half years now? 00:06:03.099 --> 00:06:06.479 Geoff: Only two and a half? JP: No, "State of the game" was... 00:06:06.479 --> 00:06:10.019 Maybe three years. Geoff: Three or four now, I think. 00:06:10.019 --> 00:06:14.659 Getting old, is what we're doing. JP: We're getting pretty old. Four years older. 00:06:14.659 --> 00:06:16.940 Geoff: Been with the McDaniels for a while now, doing shows. 00:06:16.940 --> 00:06:19.230 We've been doing some Rollplay, I'm on Solum, 00:06:19.230 --> 00:06:22.210 before that it was just called "Rollplay", I guess, the original one. 00:06:22.210 --> 00:06:24.160 JP: It was the flagship show, still is. 00:06:24.160 --> 00:06:26.670 Wheat: You sound salty about that, Geoff. 00:06:26.680 --> 00:06:29.878 Geoff: Not salty at all, man, it's all good times. You fucking kidding me? 00:06:29.878 --> 00:06:31.448 Wheat: Asshole... 00:06:31.448 --> 00:06:35.807 Geoff: Check out those VODs, they're on JP's thing, his youtube. 00:06:35.807 --> 00:06:39.967 And then for me, I'm also a Warhammer fanatic. 00:06:39.996 --> 00:06:44.216 Steven and I have bonded over that, he's creating a Warhammer computer game. 00:06:44.216 --> 00:06:47.436 I play the vanilla, the original Warhammer 40K, 00:06:47.436 --> 00:06:50.658 Tyranids for life, the great devourer. 00:06:50.658 --> 00:06:53.898 Other than that, you can just find me on the internets, 00:06:53.898 --> 00:06:56.398 we'll see a lot of each other if you check out the show. 00:06:56.398 --> 00:07:00.928 JP: I think Geoff is probably a part of- I think we're in the 400s now, 00:07:00.928 --> 00:07:03.688 400 hours or so of content, Rollplay-related, 00:07:03.688 --> 00:07:08.408 I think you're in 200 of it. You're in a good portion of it. 00:07:08.408 --> 00:07:10.838 Geoff: Been around for a while. 00:07:10.838 --> 00:07:13.638 JP: Alright, cool, that does the intros and everything. 00:07:13.653 --> 00:07:19.133 Adam, this is your turn to take it away, typically the DM will, from here on out, 00:07:19.133 --> 00:07:21.273 tell us what the fuck this game is. 00:07:21.273 --> 00:07:24.173 I guess you can tell us why this show is called "Swan Song". 00:07:24.173 --> 00:07:26.173 I think a lot of people are wondering. 00:07:26.173 --> 00:07:30.113 Adam: The game we're gonna be playing is called "Stars Without Number" (SWN). 00:07:30.113 --> 00:07:37.193 It's a sci-fi roleplaying game, based primarily on basic D&D, 00:07:37.193 --> 00:07:41.973 real old-school, real lethal, very simple mechanically. 00:07:41.973 --> 00:07:46.333 It's got a skill set that comes to us from a game called "Traveller" 00:07:46.338 --> 00:07:49.278 which, if you're an old nerd, you've heard of, 00:07:49.278 --> 00:07:53.648 if you're not, Traveller is to sci-fi RPGs what D&D is to fantasy. 00:07:53.648 --> 00:07:58.800 It came out in the 70s, SWN got a skill set sort of based on that. 00:07:58.800 --> 00:08:03.470 "Stars" is what we call a sand-box game. Steven: Yesss.. 00:08:03.470 --> 00:08:09.365 Adam: Rather than me leading the players from plot-point to plot-point, 00:08:09.365 --> 00:08:14.202 I'm just going to say, "Here's the universe, go be in it." 00:08:14.202 --> 00:08:15.529 Geoff: Go forth. 00:08:15.529 --> 00:08:19.528 The show is called "Swan Song" because that's the name of the ship, 00:08:19.528 --> 00:08:21.978 that the characters are responsible for, 00:08:21.978 --> 00:08:25.518 it's technically property of the Sunbeam Multistellar corporation, 00:08:25.518 --> 00:08:28.078 you guys owe an ass-ton of money on it, 00:08:28.078 --> 00:08:31.268 and the game is gonna be about paying that money down, getting your ship. 00:08:31.273 --> 00:08:34.533 You might just bail out part-way through, and then it'll be about evading people 00:08:34.533 --> 00:08:36.723 trying to collect money for the ship. 00:08:36.723 --> 00:08:39.503 JP: I hope actually, that within the first ten minutes we lose the ship, 00:08:39.503 --> 00:08:42.283 and then it's called "Swan Song" for no fucking reasons. 00:08:42.283 --> 00:08:45.919 Steven: "Part-way through", Adam? 00:08:45.919 --> 00:08:49.185 [UI] up debt is one of our primary responsibilities. 00:08:49.185 --> 00:08:51.573 Adam: Well, the great thing about the show being called "Swan Song", 00:08:51.573 --> 00:08:55.573 "swan song" also means the last glorious thing you do before you die horribly. 00:08:55.573 --> 00:08:59.143 So, you know... Multi-purpose title, there. 00:08:59.143 --> 00:09:00.983 JP: There you go. 00:09:00.983 --> 00:09:03.923 Adam: For today it's the name of the ship. JP: We can name each season, 00:09:03.923 --> 00:09:07.343 I can fit 8 characters in there, we'll be good. 00:09:07.343 --> 00:09:10.033 We can change the title anytime we lose the ship. 00:09:10.033 --> 00:09:14.923 Let's get through a couple of episodes, because it's not cheap. 00:09:14.923 --> 00:09:23.075 Adam: So the setting is inspired primarily by classic era 70s/80s sci-fi. 00:09:23.075 --> 00:09:29.009 Syd Mead concept art, Blade Runner, the novel "Dune", 00:09:29.009 --> 00:09:32.139 I'm particularly inspired by Iain Banks' "Culture" novels. 00:09:32.139 --> 00:09:34.849 If you want any extra media to absorb 00:09:34.849 --> 00:09:39.429 while you're desperately waiting for the next episode, go and do that. 00:09:39.429 --> 00:09:43.599 Things that exist in SWN: faster than light travel (FTL), 00:09:43.599 --> 00:09:46.229 ships have what are called "spike drives", 00:09:46.229 --> 00:09:51.039 that allow them to drill down into sub-space, and travel at faster speeds. 00:09:51.039 --> 00:09:54.502 Psychic powers are really important to the setting, 00:09:54.502 --> 00:09:59.032 primarily because the sector the characters are in, called Asgard Sigma, 00:09:59.032 --> 00:10:03.332 it's very far away from Earth, so far that no one who lives in that sector 00:10:03.332 --> 00:10:06.176 knows where Earth is anymore. 00:10:06.176 --> 00:10:09.936 The people of this setting have been separated from Earth 00:10:09.937 --> 00:10:12.597 for a very long time, by an event called "the Scream", 00:10:12.597 --> 00:10:16.517 which was a horrible psychic backlash that killed most of the powerful psychics, 00:10:16.517 --> 00:10:20.817 and now you're stuck out in the wilderness, trying to get by. 00:10:20.817 --> 00:10:25.837 There are aliens, we may or may not see them. Cybernetics are a thing. 00:10:25.837 --> 00:10:33.216 Standard sci-fi stuff, energy weapons, repulsors, space ships, cool motorcycles. 00:10:33.639 --> 00:10:36.389 One thing you don't have is FTL communication. 00:10:36.389 --> 00:10:40.809 In a lot of ways, the setting feels like a high seas thing, 00:10:40.809 --> 00:10:43.980 where you have to take communication on-board your ship. 00:10:43.980 --> 00:10:47.521 There are mail ships traveling from sector to sector, delivering news. 00:10:47.521 --> 00:10:51.111 What might happen in one sector might not reach the far reaches 00:10:51.111 --> 00:10:55.301 of the sector for a while. That's something to keep in mind. 00:10:55.301 --> 00:11:00.850 The characters are all members of the crew of the Swan Song, filling various roles. 00:11:00.850 --> 00:11:04.331 The Swan Song is a small free merchant ship, 00:11:04.331 --> 00:11:09.381 built on a freighter hull, it's got a simple spike-drive, 00:11:09.381 --> 00:11:13.381 100 or 1000 tonnes of cargo space, it's on the sheet if you haven't... 00:11:13.393 --> 00:11:18.453 Hopefully you'll be using that cargo space to move expensive stuff around. 00:11:18.593 --> 00:11:22.593 What we're gonna do for character creation, we'll jump right into it. 00:11:22.593 --> 00:11:25.553 We need attributes for the characters. 00:11:25.553 --> 00:11:29.553 As I mentioned, the game uses the oldest of old-school, 00:11:29.553 --> 00:11:33.553 3d6 rolled in order and assigned to 00:11:33.553 --> 00:11:36.023 strength (str), intelligence (int), wisdom (wis), dexterity (dex), 00:11:36.023 --> 00:11:38.173 constitution (con) and charisma (cha). 00:11:38.173 --> 00:11:40.044 Let's get to doing that. 00:11:40.044 --> 00:11:42.814 JP: Who wants to go first? Geoff: I suggest Wheat. 00:11:42.814 --> 00:11:46.754 Wheat: What? NO, I'm not going first! Fuck you! 00:11:46.754 --> 00:11:51.864 Steven has been GM'ing for years, he's going first. 00:11:51.864 --> 00:11:56.083 Steven: Alright, I'll go first. Wheat: And fuck you, Geoff. 00:11:56.083 --> 00:11:58.273 (Laughter) 00:11:58.273 --> 00:12:00.643 Adam: We'll do each step... Steven: What's the order of the abilities? 00:12:00.643 --> 00:12:04.003 Adam: We'll do them all together, Steven, roll your 3d6 six times, 00:12:04.003 --> 00:12:07.273 and then we'll move on, we'll get everybody attributes before we move on. 00:12:07.273 --> 00:12:09.913 JP: I want to state that, in other Rollplays, 00:12:09.913 --> 00:12:15.523 typically where we do the 3d6 or 4d6, I guess mostly Solum and D&D, 00:12:15.523 --> 00:12:18.743 it was always 4d6, remove the lowest one. 00:12:18.743 --> 00:12:21.093 So this is even a little bit more hardcore than that, 00:12:21.093 --> 00:12:26.323 but you can- what's the ruling, Adam? You can change it from an 8 to a 14? 00:12:26.323 --> 00:12:29.853 Adam: There are two ways that you can move your scores around, 00:12:29.853 --> 00:12:34.533 you can reduce scores that are above 13, you can basically "mediocratize" yourself, 00:12:34.538 --> 00:12:38.098 if you've got a 16, you can bring it down to a 13, to bring your 4 to an 8. 00:12:38.098 --> 00:12:40.888 There's a middle band. JP: 4 to a 7? 00:12:40.888 --> 00:12:45.068 Adam: Yeah, you can move them up, but you can't bring a low score above 8, 00:12:45.068 --> 00:12:47.481 or lower a high score below 13. 00:12:47.481 --> 00:12:49.491 And when you choose your class, you'll be given an opportunity 00:12:49.491 --> 00:12:53.491 to bump one of your prime requisites up to 14 if it's not already. 00:12:53.491 --> 00:12:57.101 The thing about this is that it's based on that old version of D&D, 00:12:57.101 --> 00:13:00.421 the attributes really aren't that huge a deal, 00:13:00.421 --> 00:13:03.901 your skills are way more important, the way you get shit done in-character, 00:13:03.901 --> 00:13:06.401 is gonna be way more effective than being like, 00:13:06.401 --> 00:13:09.941 "I've got a +17000 on my strength, I'm gonna punch everything to death." 00:13:09.941 --> 00:13:12.821 Geoff: Which is still cool, Adam. 00:13:12.821 --> 00:13:16.219 Adam: Yes, it is cool, but do it without the numbers, man. 00:13:16.219 --> 00:13:20.029 JP: Also, do we go in order, the first roll is strength? 00:13:20.029 --> 00:13:23.199 Adam: Yeah, the first roll is strength, intelligence, wisdom... 00:13:23.199 --> 00:13:25.459 Geoff: Let Steven go first. Adam: It's harrowing. 00:13:25.459 --> 00:13:27.189 Steven, what's your strength? 00:13:27.189 --> 00:13:30.449 Geoff: Should we introduce our characters after the attributes? 00:13:30.449 --> 00:13:32.634 Adam: Yeah, we'll do character introductions 00:13:32.634 --> 00:13:35.374 because we'll do attributes, classes, backgrounds and training, 00:13:35.374 --> 00:13:37.924 and then we can talk about what your character's are about. 00:13:37.924 --> 00:13:41.924 Steven: Is it strength, dex, con, intelligence, wisdom, charisma? 00:13:41.924 --> 00:13:44.684 Adam: It is whatever order it is on the character sheet. 00:13:44.684 --> 00:13:47.654 Steven: I'm going strength, dex, con, int, wis, cha. 00:13:47.654 --> 00:13:49.861 Here we go! [rolled 15] 00:13:49.861 --> 00:13:52.431 JP: Oh my god! Adam: Boom! 00:13:52.431 --> 00:13:53.971 JP: 15! 00:13:53.971 --> 00:13:57.971 Steven: Alright, let's see what the next one is... 00:13:57.971 --> 00:14:01.941 Oh my god, why doesn't it let me go up? 00:14:01.941 --> 00:14:03.761 Steven: 9 dex. 00:14:03.761 --> 00:14:07.031 Geoff: JP, can you skype me that warrior one? 00:14:07.031 --> 00:14:09.651 JP: Oh, you mean the PDF? Geoff: Yeah. 00:14:09.651 --> 00:14:12.651 Steven: 9 con. JP: 9 is pretty good. 00:14:12.651 --> 00:14:17.051 Adam: You peaked early, Steven. Steven: 15, 9, 9, 9, 9, 9... 00:14:17.051 --> 00:14:20.277 Oh no! [rolled 7] 00:14:20.277 --> 00:14:23.647 Geoff: You're not very smart. 00:14:23.647 --> 00:14:27.127 C'mon, Baby Daddy needs a new pair of shoes! 00:14:27.127 --> 00:14:31.227 Oh god! [rolled 8] 00:14:31.227 --> 00:14:35.617 Geoff: Damn... Steven: Oh no, this is gonna be the worst. 00:14:35.617 --> 00:14:38.141 Geoff: It's not all about the numbers, remember that. 00:14:38.141 --> 00:14:40.291 Steven: Ah, so nice. [rolled 14] 00:14:40.291 --> 00:14:43.291 Geoff: You're a strong, idiotic, charismatic guy. 00:14:43.291 --> 00:14:47.711 JP: So it goes strength, dex, con, int, wis, charisma. 00:14:47.711 --> 00:14:51.198 Adam: Yeah, so Steven, while we move on to the next person, 00:14:51.198 --> 00:14:54.308 you can keep that 15 and 14 if you want to, 00:14:54.308 --> 00:14:58.308 or you can bring them both as far down as 13, to bring up the other scores. 00:14:58.308 --> 00:15:02.286 But the only thing you can bring up would be int by 1 point, so don't worry about it. 00:15:02.286 --> 00:15:08.626 JP: I'm going last! Wheat: I'll go. I'll go now. 00:15:08.626 --> 00:15:12.246 Alright, so... Adam: Strength, go. 00:15:12.246 --> 00:15:16.986 Wheat: Strength... 11. And then... 00:15:16.992 --> 00:15:19.632 JP: Dex. Wheat: 10. 00:15:19.632 --> 00:15:21.592 JP: Con. 00:15:23.870 --> 00:15:26.000 Wheat: 12. JP: Not bad. 00:15:26.000 --> 00:15:29.208 Steven: Hax! Adam: Slightly-above-average guy. 00:15:29.208 --> 00:15:31.346 Wheat: 12, and... 00:15:31.346 --> 00:15:34.155 Bring it home! JP: Intelligence, 13. 00:15:34.155 --> 00:15:37.375 Wheat: 13- No! Adobe, why'd you do that? 00:15:37.375 --> 00:15:39.275 My character sheet crashed. But that's OK... 00:15:39.275 --> 00:15:42.235 JP: Don't worry, I'm recording all- Well, you're gonna be adjusting it, 00:15:42.235 --> 00:15:44.845 so you will have to tell me what the final ones are. 00:15:44.845 --> 00:15:48.845 Wheat: OK. I'll redo it again. What was my int, 13? 00:15:48.861 --> 00:15:51.781 And then... 12! Holy shit... 00:15:51.781 --> 00:15:55.111 JP: Damn, king of mediocrity over here! Geoff: Well-rounded. 00:15:55.111 --> 00:16:01.611 Wheat: And charisma... [rolled 13] JP: Damn! Good fucking rolls from Wheat. 00:16:01.611 --> 00:16:05.410 JP: Geoff, one of us is gonna suck. Geoff: I know, I know. 00:16:05.410 --> 00:16:09.130 JP: One of us gonna suck so bad, and I'm so nervous. 00:16:09.130 --> 00:16:12.540 Geoff: I'll just have Wheat roll for me. JP: God, I'm so nervous about it. 00:16:12.540 --> 00:16:14.480 Geoff, you're up next. Geoff: Alright... 00:16:14.480 --> 00:16:18.380 JP: Strength... Geoff: Roll 3d6... 00:16:18.925 --> 00:16:22.125 JP: 10. Geoff: That's about what I was imagining. 00:16:22.125 --> 00:16:24.415 JP: Dex... 10. 00:16:24.415 --> 00:16:27.875 Con... 9. (Laughter) 00:16:29.388 --> 00:16:34.288 Int... 9. 00:16:35.695 --> 00:16:38.005 Wis... Geoff: Is it one more? 00:16:38.010 --> 00:16:40.610 JP: There's two more- 10! 00:16:42.524 --> 00:16:45.024 Last one, Geoff, last one, charisma. 00:16:45.036 --> 00:16:46.716 Geoff: It's gonna be a 9! 00:16:46.717 --> 00:16:50.717 [rolls 8] (Laughter) 00:16:50.717 --> 00:16:53.057 JP: These are the worst rolls. Goddamnit. 00:16:53.057 --> 00:16:58.137 Geoff: You guys are lucky I'm really good at imagination shit. 00:16:58.137 --> 00:17:00.817 These numbers ain't doing it for me. 00:17:00.817 --> 00:17:04.587 Adam: Try to imagine yourself having better stats, maybe? 00:17:04.587 --> 00:17:08.377 Wheat: Adam, we have two columns in the stats... 00:17:08.377 --> 00:17:11.157 Adam: Yeah, so the left column... 00:17:11.207 --> 00:17:13.247 I don't have the character sheets in front of me. 00:17:13.247 --> 00:17:15.097 One of the columns is for the number, 00:17:15.097 --> 00:17:18.527 there's a modifier that'll be what you roll, what you add to rolls. 00:17:18.527 --> 00:17:21.647 You can see it, if you have the PDF, on page 10, we'll get to that in a second. 00:17:21.647 --> 00:17:25.187 Be consistent, fill out the leftmost with the numbers you've already got. 00:17:25.187 --> 00:17:27.877 Wheat: Oh, the leftmost... OK. 00:17:27.877 --> 00:17:29.867 JP: OK, here we go. 00:17:29.867 --> 00:17:34.117 Strength... 13. Not bad. 00:17:34.123 --> 00:17:38.793 Dex... fuck, 7. 00:17:38.793 --> 00:17:42.006 Con is next, right? Adam: Yeah. 00:17:42.006 --> 00:17:45.046 Fuck me... [rolled 8] 00:17:45.046 --> 00:17:47.636 Int... 11. 00:17:47.636 --> 00:17:50.136 This is not good. Steven: Wisdom. 00:17:50.136 --> 00:17:53.306 JP: Wisdom... [rolled 7] Motherf- 00:17:53.306 --> 00:17:55.726 Steven: Yeah, boy! JP: Last one is what? 00:17:55.726 --> 00:17:58.347 Adam & Steven: Charisma. JP: I need this one. 00:17:58.347 --> 00:17:59.987 FUCK! [rolled 6] 00:17:59.987 --> 00:18:01.687 (Laughter) 00:18:01.687 --> 00:18:07.887 God damnit! I only have two double-digits. 00:18:07.887 --> 00:18:10.877 That's so bad. 00:18:10.877 --> 00:18:13.297 Adam: You can move points between your scores, 00:18:13.297 --> 00:18:16.427 lowering abilities above 13, and raising below 8 to even out. 00:18:16.427 --> 00:18:21.807 No such modifications can lower a score below 13, or raise a low one above 8. 00:18:21.817 --> 00:18:24.917 JP: So I'm fucked! 00:18:26.067 --> 00:18:28.838 Adam: Now everybody needs to choose a class. 00:18:28.838 --> 00:18:31.338 There's only three in the game: 00:18:31.338 --> 00:18:34.728 Warriors are survivors proficient in fighting and combat. 00:18:34.728 --> 00:18:37.028 Psychics are gifted with unique mental powers. 00:18:37.028 --> 00:18:39.058 Experts are everybody else, 00:18:39.058 --> 00:18:42.408 experts have expertise in a wide variety of useful skills. 00:18:42.408 --> 00:18:45.288 Pick one of those three things, 00:18:45.288 --> 00:18:49.462 and then we can talk about your prime requisites. 00:18:49.462 --> 00:18:52.842 Wheat: Does anyone else have this issue with the character sheet? 00:18:52.842 --> 00:18:56.842 When I change my dex, the con changes as well. 00:18:56.842 --> 00:19:00.241 Adam: The fields might have the same name. 00:19:00.241 --> 00:19:03.271 Geoff: How do you save this, now that I look at it? 00:19:03.271 --> 00:19:05.791 JP: What do you mean? You just go File->Save As.. 00:19:05.791 --> 00:19:08.781 Steven: Did you download it? Geoff: Right-click and "save as", I guess? 00:19:08.784 --> 00:19:13.524 JP: Yeah, you gotta download it. Geoff: I did download it. 00:19:13.524 --> 00:19:20.704 Adam: If dex and con are linked, then I have to pop Acrobat open and fix it. 00:19:20.704 --> 00:19:24.164 I'll make a note somewhere. 00:19:24.164 --> 00:19:29.317 Steven: Can we talk about character concepts, for a second? 00:19:29.317 --> 00:19:32.377 Adam: Yeah, sure. 00:19:32.377 --> 00:19:36.777 Steven: Wheat, what's the idea behind your character? 00:19:36.777 --> 00:19:38.843 Wheat: What do you mean? 00:19:38.843 --> 00:19:41.513 Steven: Well, you know, we need someone to drive the ship. 00:19:41.513 --> 00:19:43.863 We need someone to... Wheat: Oh... 00:19:43.863 --> 00:19:48.997 Steven: We need navigations, computers and vehicle/flight. 00:19:48.997 --> 00:19:52.991 Adam: Navigations will allow you to chart your trip from one place to another, 00:19:52.991 --> 00:19:57.541 so you don't end up in the middle of a star, or empty space with no fuel. 00:19:57.545 --> 00:20:02.335 Computers is for managing all the stuff that happens in a system. 00:20:02.335 --> 00:20:08.635 Communications in the ship, jamming and detection of scanners, that kind of stuff. 00:20:08.635 --> 00:20:12.615 Spock ship... And then... 00:20:12.615 --> 00:20:16.025 Vehicle/space is the actual piloting of the ship. 00:20:16.025 --> 00:20:18.791 And it would probably be helpful if someone had business, 00:20:18.791 --> 00:20:23.091 so you can haggle when you take jobs, but it's not necessary. 00:20:23.091 --> 00:20:26.188 JP: Wheat, what were you gonna go with? 00:20:26.188 --> 00:20:30.528 Wheat: My character is going to have the computer skill. 00:20:30.531 --> 00:20:33.554 Geoff: I'll take business, too, if we need that. 00:20:33.554 --> 00:20:37.394 Can a warrior take business, or do you have to be an expert to take business? 00:20:37.394 --> 00:20:41.114 Adam: What'll happen is that, after you pick your class, 00:20:41.114 --> 00:20:44.324 the class just modifies your stats and gives you a special ability. 00:20:44.324 --> 00:20:47.574 Your background package, which is your character's early training and origins, 00:20:47.574 --> 00:20:51.824 like where you came from, you can pick up business from that, if you want to. 00:20:51.825 --> 00:20:54.645 And then your training package is what kind of warrior you are. 00:20:54.645 --> 00:21:00.865 So like, space marine or primitive dirt worlder, or whatever. 00:21:00.865 --> 00:21:04.497 If you want a skill that's outside of what you'd expect in your normal skill package, 00:21:04.497 --> 00:21:08.497 usually the background package covers it. 00:21:08.497 --> 00:21:11.877 JP: I assume everyone's picked a class. Steven, what class are you going with? 00:21:11.877 --> 00:21:15.397 Steven: I was thinking I was going to be an expert. 00:21:15.397 --> 00:21:19.057 JP: OK, Wheat, you're going psychic? Still true? 00:21:19.057 --> 00:21:22.397 Wheat: I'm going psychic, yes. JP: Geoff, are you still going warrior? 00:21:22.407 --> 00:21:25.307 Geoff: Yep. JP: OK, I'm going expert, as well. 00:21:25.307 --> 00:21:29.337 So Steven... I'm marking all of this down to put it on the sheet. 00:21:29.337 --> 00:21:33.917 Warrior... Wheat... psychic. JP... expert... 00:21:33.928 --> 00:21:37.498 And then real quick: What are the stat modifiers? 00:21:37.498 --> 00:21:40.508 If they're higher than a 14 we can take it down? 00:21:40.508 --> 00:21:44.178 Adam: If it's higher than a 13 you can reduce it down to 13. 00:21:44.178 --> 00:21:48.398 If it's lower than 8 you can bring it up to 8. 00:21:48.398 --> 00:21:52.220 Geoff: What do you do if all your numbers are 10, 9 and 8? 00:21:52.220 --> 00:21:55.680 Adam: You live with them. JP: I can't modify at all, either. 00:21:55.680 --> 00:21:57.890 Adam: Here's the thing, once you pick your class, 00:21:57.890 --> 00:22:02.320 you can replace any one of your two prime requisites, 00:22:02.320 --> 00:22:05.940 so if you're an expert, and you don't like your intelligence or charisma. 00:22:05.940 --> 00:22:08.750 Get rid of that stat and make it a 14. Pick one or the other. 00:22:08.750 --> 00:22:10.010 JP: OK, perfect. 00:22:10.010 --> 00:22:14.010 Adam: If you're a psychic, you can turn either your wisdom or constitution to a 14, 00:22:14.010 --> 00:22:18.780 for a warrior you pick strength or dex, if it's lower than 14 you can bump it up. 00:22:18.780 --> 00:22:21.109 Geoff: I just get to do that? 00:22:21.109 --> 00:22:23.661 As a warrior I pick my dex, so it's a 14 now. 00:22:23.661 --> 00:22:25.538 Steven: What's that you say, 00:22:25.538 --> 00:22:30.333 my lowest score becomes equal to my highest? Huh. 00:22:30.333 --> 00:22:31.778 Oh wait, I have a 15. 00:22:31.778 --> 00:22:34.774 Now I've suddenly become like the best character in this group, 00:22:34.774 --> 00:22:37.134 because I have a 15, 14, 14, 9, 9, 8. 00:22:37.134 --> 00:22:39.699 JP: Is that the only stat modifiers we are going to get at all, Adam? 00:22:39.699 --> 00:22:43.289 Adam: That's it, you're done. JP: Steven, can you read me your stats? 00:22:43.289 --> 00:22:45.729 What's your strength? Steven: 15. 00:22:45.729 --> 00:22:47.969 JP: What's your dex? Steven: 9. 00:22:47.969 --> 00:22:50.279 JP: What's your con? Steven: 9! 00:22:50.279 --> 00:22:52.679 JP: What's your int? Steven: 14. 00:22:52.679 --> 00:22:55.419 JP: What's your wisdom? Steven: 8. 00:22:55.419 --> 00:22:58.329 Geoff: Everytime I change my dex to 14, it changes my con... 00:22:58.329 --> 00:23:02.329 Adam: Yeah, that's a bug in the sheet, I'll fix that for next session. 00:23:02.329 --> 00:23:07.359 JP: What was it [charisma], Steven, 14? Steven: 14, fourtizzle. 00:23:07.359 --> 00:23:09.589 JP: Wheat, do you have yours? 00:23:09.606 --> 00:23:12.556 Wheat: Yeah: strength, 11. 00:23:12.556 --> 00:23:17.396 And I can only raise a stat that's my prime to 14, correct? 00:23:17.396 --> 00:23:23.426 Adam: Yeah, you can take either wisdom or charisma, no, constitution. 00:23:23.426 --> 00:23:33.766 Wheat: Strength 11, dex 10, con 12, int 13, wisdom 14, charisma 13. 00:23:33.766 --> 00:23:37.420 JP: Fuck you... Geoff, you know what your stats are? 00:23:37.420 --> 00:23:48.290 Geoff: Yeah, 10 strength, 14 dex, 9 con, 9 int, 10 wisdom, 8 charisma. 00:23:48.291 --> 00:23:50.951 JP: Mine are... god damnit. 00:23:50.951 --> 00:23:54.631 Mine are 13, 7, 8, 11, 7, 14. (Laughter) 00:23:54.631 --> 00:23:57.031 Steven: That's pretty wild. JP: They're the fucking worst. 00:23:57.031 --> 00:24:00.321 Adam: You're all over the place. Not a balanced individual. 00:24:00.321 --> 00:24:04.451 Now that you've got your classes and your stats are all ironed out, 00:24:04.451 --> 00:24:10.650 if you have a stat that is from 4 to 7, put a -1 next to it. 00:24:10.650 --> 00:24:14.350 This is the modifier, if you do anything with this stat, it'll be that number. 00:24:14.350 --> 00:24:21.120 4 to 7 is -1. 8 to 13 is no modifier. Geoff: Excellent. 00:24:21.120 --> 00:24:25.776 Adam: And 14 to 17 is +1. And nobody has a 3 or an 18. 00:24:25.776 --> 00:24:29.976 JP: OK, perfect, me and Geoff just have no modifiers at all, ever. 00:24:29.976 --> 00:24:35.596 Geoff: The +1 thing does it for con, so... JP: Oh, wait, 14 to 17 is +1? 00:24:35.596 --> 00:24:38.626 Adam: Yeah, 14 to 17. JP: Oh my god, I have one modifier. 00:24:38.626 --> 00:24:42.626 Geoff: Same here. JP: Geoff, high-five, buddy. 00:24:42.626 --> 00:24:46.006 Wheat: I have one, as well. 00:24:46.006 --> 00:24:50.396 JP: HP, do we roll a d6, or do we start with 6? 00:24:50.396 --> 00:24:53.166 Adam: Just start with the maximum amount of HP for your class. 00:24:53.166 --> 00:24:55.576 Steven: You're starting us with max? 00:24:55.576 --> 00:24:57.956 Adam: If I didn't, then Wheat would have 1 hit point. 00:24:57.956 --> 00:25:03.126 Wheat: Thank you! Can I just, for the audience, roll. 00:25:03.126 --> 00:25:06.306 I can put 16, but let me roll for the audience. 00:25:06.306 --> 00:25:08.916 Geoff: Is 16 the max? Wheat: For me. 00:25:08.916 --> 00:25:14.633 Adam: No, hit points is a d4 plus your modifier for con. 00:25:14.633 --> 00:25:19.043 Yours is gonna be, what's your constitution modifier? 00:25:19.043 --> 00:25:23.843 Wheat: Oh, my constitution modifier is 0. Adam: You have 4 hit points, buddy. 00:25:23.843 --> 00:25:29.380 Wheat: 4 hit points? It's not... oh my god. I was thinking 4d4. 00:25:29.380 --> 00:25:33.110 Adam: You can survive a single, average shot from a pistol. 00:25:33.110 --> 00:25:36.520 Way to go. Don't get shot. Steven: Don't get shot. 00:25:36.520 --> 00:25:40.000 Geoff: Also, that's a good rule for life, guys. 00:25:40.000 --> 00:25:42.778 JP: Mine is 6. Geoff, is yours 10, as a warrior, or 8? 00:25:42.778 --> 00:25:45.128 Geoff: Where does it say that? Steven: It's gotta be 8. 00:25:45.128 --> 00:25:48.158 It's in the upper right of your sheet. JP: Yeah, where it says H... 00:25:48.158 --> 00:25:51.588 Adam: It's 8. JP: HD, so it's "hit dice". 00:25:51.588 --> 00:25:54.478 You have 8, and Steven has 6. OK, cool, what do we do now? 00:25:54.478 --> 00:25:57.854 Steven: JP, do you have a -1 in your con? 00:25:57.854 --> 00:26:04.112 JP: I'm 8, so no. I have 13... oh wait, my dex is 7. 00:26:04.112 --> 00:26:09.605 Whoops, I entered that wrong. Oh, it's because the con changes. 00:26:09.605 --> 00:26:13.575 Steven: Because chat is saying you have 7 hit points, not 8. 00:26:13.575 --> 00:26:19.595 Or 5, not 6, I guess. JP: No no, I have 8 con, 7 dex. 00:26:19.595 --> 00:26:22.945 Adam: You're fine. JP: Chat, that's a bug. 00:26:22.945 --> 00:26:25.785 Adam: It's your dex that's -1. 00:26:25.798 --> 00:26:29.798 OK, so. If it wasn't already on the character sheet, 00:26:29.798 --> 00:26:33.798 note down your class' special ability, but for the audience I'll read them out. 00:26:33.798 --> 00:26:40.358 Experts have a knack for success, and can reroll a failed skill-check once per hour. 00:26:40.358 --> 00:26:44.547 That's hour of real-time, like gameplay, so if we play for three hours, 00:26:44.547 --> 00:26:48.353 experts, you can reroll one failed skill check per hour. 00:26:48.353 --> 00:26:51.033 Warriors have "uncanny luck on the battlefield", 00:26:51.033 --> 00:26:54.583 once per fight they can automatically evade an attack that otherwise would hit, 00:26:54.583 --> 00:26:57.743 and you can wait until I do damage on this, if you want. 00:26:57.743 --> 00:27:03.303 I can be like, "You take 47 damage", and you can be like, "Nope. No thank you." 00:27:03.303 --> 00:27:07.303 Psychics, your special ability is "psychic powers"... 00:27:07.303 --> 00:27:11.303 Wheat: That's just... OK, great. 00:27:11.303 --> 00:27:14.733 Adam: It's so hard. Life is hard. You can move things with your mind. 00:27:14.733 --> 00:27:18.343 JP: That's what he can do? Wheat: I can, but... 00:27:18.343 --> 00:27:22.733 Adam: It depends on what powers you pick. 00:27:22.733 --> 00:27:26.423 The next thing everyone needs to do is select your background package. 00:27:26.423 --> 00:27:29.613 This is an option to reflect your character's early training and origins. 00:27:29.613 --> 00:27:33.043 And you record the skills the package grants on your character sheet. 00:27:33.043 --> 00:27:36.913 Backgrounds can be found on page 13. 00:27:36.913 --> 00:27:39.683 They represent things that your character did 00:27:39.683 --> 00:27:43.133 before you got roped into this crew of misfits. 00:27:43.133 --> 00:27:46.863 You might have been a bandit, or a hermit, or a noble, 00:27:46.863 --> 00:27:50.333 or you might have been a con-artist, or a priest. 00:27:50.333 --> 00:27:54.922 Each one will give you a set of skills that you'll gain. 00:27:54.922 --> 00:27:57.772 If you don't like any of them that are already here, 00:27:57.784 --> 00:28:02.854 the adventurer one allows you to take culture/specific world, or culture/spacer, 00:28:02.854 --> 00:28:04.903 and then any two skills you'd like. 00:28:04.903 --> 00:28:07.573 You get less skills overall, but you can make up your own. 00:28:07.573 --> 00:28:09.353 JP: I have a question... 00:28:09.353 --> 00:28:18.952 Since we have to have either navigation, flight/space and computers. 00:28:18.952 --> 00:28:23.022 Can we just get that or does have to be part of your background packages? 00:28:23.022 --> 00:28:24.972 Adam: It'll either be part of your background package, 00:28:24.972 --> 00:28:28.022 or your training, which is the next step. 00:28:28.022 --> 00:28:31.258 If you don't take it now, you'll have to pick one later. 00:28:31.258 --> 00:28:33.554 Steven: Oh, you get training too, cool. 00:28:33.554 --> 00:28:37.041 Adam: We'll do this again, but they're gonna be class specific. 00:28:37.041 --> 00:28:40.451 JP: Adam, do you also have the link handy for that free PDF? 00:28:40.451 --> 00:28:43.899 I think Geoff needs it. Adam: I do, I'll give you the drop-box. 00:28:43.899 --> 00:28:52.151 Wheat: So, when I was reading through it seemed like we could bargain with you 00:28:52.151 --> 00:28:56.261 in terms of these background and training packages, right? 00:28:56.261 --> 00:28:59.491 Adam: Maybe, what are you looking to bargain about? 00:28:59.491 --> 00:29:03.731 Wheat: I would really like to either... 00:29:03.731 --> 00:29:11.942 Rogue psychic and criminal mind are both ones I like, and they're somewhat similar. 00:29:11.942 --> 00:29:15.942 But basically, I want to give up culture/criminal, 00:29:15.942 --> 00:29:19.072 because I already get a culture from my class, 00:29:19.072 --> 00:29:24.722 and take combat/any in its spot. I feel like criminal mind, that's.. 00:29:24.722 --> 00:29:28.357 Adam: Yeah, that's fine, I'm not gonna stick you on that stuff. 00:29:28.357 --> 00:29:30.357 Wheat: Excellent. Adam: But you're jumping ahead, 00:29:30.357 --> 00:29:33.327 criminal mind and combat psychic, those are for later, 00:29:33.327 --> 00:29:35.587 we're looking at background right now. 00:29:35.587 --> 00:29:39.304 Wheat: Oh, background. God damnit. Steven: God, Wheat! 00:29:39.304 --> 00:29:41.171 Adam: Advanced SWN... 00:29:41.461 --> 00:29:45.648 Just to give you guys an idea, most of the skills are pretty straight-forward. 00:29:45.648 --> 00:29:49.028 If you have combat/primitive weapon you can use a bow and arrow. 00:29:49.028 --> 00:29:51.358 If you have history you know things about galactic history. 00:29:51.358 --> 00:29:53.628 Culture is a little bit different, 00:29:53.628 --> 00:29:57.428 culture allows you not only to learn things about specific stuff. 00:29:57.428 --> 00:30:01.428 If I'm like, "You crash-land on planet X." And you're like, "I got culture/space." 00:30:01.428 --> 00:30:04.464 "I wanna learn some stuff about the customs of planet X." 00:30:04.464 --> 00:30:10.374 you can roll to know that. But it's also a way to generate NPCs. 00:30:10.374 --> 00:30:12.924 I you show up on a world, and you're like, 00:30:12.924 --> 00:30:18.194 "I know a guy here, I have culture/traveler, so I know lots of different space travelers." 00:30:18.194 --> 00:30:20.774 We can roll and introduce that character, 00:30:20.774 --> 00:30:25.724 It's kind of like how when Han Solo is on the run from the Empire. 00:30:25.724 --> 00:30:29.072 He's like, "Oh hey. Bespin. Lando lives there, he's my buddy." 00:30:29.072 --> 00:30:32.239 And then his player flubs the roll, so it's a trap, but he doesn't know that. 00:30:32.239 --> 00:30:34.489 That's how it works in this game. 00:30:34.489 --> 00:30:37.029 Culture skills are useful both as knowledge skills, 00:30:37.029 --> 00:30:43.622 and then also for having your character tied to the various cultures of the sector. 00:30:43.622 --> 00:30:48.502 Wheat: And these are separate from the class background packages? 00:30:48.502 --> 00:30:51.595 Adam: Yes. Wheat: Oh, so that's where I fucked up. 00:30:51.595 --> 00:30:55.418 Adam: You get two, you get background first, and then training. 00:30:55.418 --> 00:30:57.301 Wheat: So... JP: Go ahead, Wheat. 00:30:57.301 --> 00:31:01.525 Wheat: If I was going to choose computer, like comm crew would be... 00:31:01.525 --> 00:31:04.092 Adam: Yeah, that'd be the way to get it. Wheat: OK. 00:31:04.092 --> 00:31:08.092 Adam: For the skills that you take, just put a 0, skills start at 0. 00:31:08.092 --> 00:31:11.612 The way this game works, if you try to do something you don't have the skill for, 00:31:11.612 --> 00:31:15.612 you take a -1. If you have the skill, you don't add anything. 00:31:15.612 --> 00:31:19.702 And then they range between 0 and 5. 00:31:19.702 --> 00:31:23.712 JP: For the skill combat/gunnery, is that only on ships? 00:31:23.712 --> 00:31:29.042 Adam: Yeah, that's ship lasers, sand-throwers, and missiles and stuff. 00:31:29.042 --> 00:31:32.754 Steven: We've got lasers and sand-throwers, JP. 00:31:32.754 --> 00:31:37.184 JP: I was gonna go navigation, but I wanna take con-artist. 00:31:37.184 --> 00:31:41.154 But that doesn't give us anything that we need. 00:31:41.154 --> 00:31:44.178 Steven: But you get the option to get something we need 00:31:44.178 --> 00:31:48.178 with your expert training package as well, right? 00:31:48.178 --> 00:31:52.258 JP: What page is that on, Adam? I feel like we should look at them at the same time. 00:31:52.258 --> 00:31:55.114 Steven: Page 18 and 19. 00:31:55.114 --> 00:31:59.526 Adam: Yeah, background packages are 13 and 14. 00:31:59.526 --> 00:32:04.146 JP: Nice, perfect. I've got navigation, guys, I've got that under lock. 00:32:04.146 --> 00:32:11.846 I'm gonna take con-artist. Background. con-artist... 00:32:11.846 --> 00:32:15.840 Geoff: I take soldier, I guess. JP: OK. 00:32:17.240 --> 00:32:21.240 Steven: Geoff, are you looking to take... 00:32:21.240 --> 00:32:26.860 What is it, comms, navigation and computer? Wheat: I took comm crew. 00:32:26.860 --> 00:32:32.030 Steven: You took computer, navigations and what's the other one? I can't remember. 00:32:32.030 --> 00:32:36.526 Wheat: Business? Adam: Computers, navigation, vehicle/space. 00:32:36.526 --> 00:32:41.160 Steven: Yeah, vehicle/space. Are you planning on being a pilot, Geoff? 00:32:41.160 --> 00:32:45.000 Geoff: No, but if we need to I guess I could do that. 00:32:45.000 --> 00:32:49.000 Steven: I can be a pilot. Wheat: Yes! 00:32:49.000 --> 00:32:53.202 Geoff: We need business, I guess? But I can do that with the other one? 00:32:53.202 --> 00:32:56.312 Which one has business? 00:32:56.312 --> 00:33:00.412 Adam: If you are a warrior, let's see any of these have business... 00:33:00.412 --> 00:33:04.480 I imagine there's like a private military one. 00:33:04.480 --> 00:33:07.130 Mercenary, yeah. If you do soldier/mercenary, 00:33:07.130 --> 00:33:09.486 you get business from mercenary. 00:33:09.486 --> 00:33:13.466 When you're picking your training package, if you get a repeat, 00:33:13.466 --> 00:33:17.249 you have a skill you've already got, I think it just gives you a bonus +1. 00:33:17.249 --> 00:33:19.372 Wheat: Oh, OK. Really? 00:33:19.372 --> 00:33:23.166 Adam: If you double up you get extra. Geoff: And where's the training one? 00:33:23.166 --> 00:33:25.826 Adam: "If a skill appears in both your background package and training," 00:33:25.826 --> 00:33:27.726 "take it at level 1 instead of 0." 00:33:27.726 --> 00:33:30.666 Those come immediately after each class description. 00:33:30.666 --> 00:33:36.115 Pages 19, 21, and 23. JP: Oh shit, I'm excited, guys. 00:33:36.115 --> 00:33:38.375 Wheat: I'm excited, too. 00:33:38.375 --> 00:33:40.909 JP: This is working out. 00:33:40.909 --> 00:33:45.473 I'll just have to edit that in. The sheet has "culture/", 00:33:45.473 --> 00:33:48.389 but it's not editable for those three things. 00:33:48.389 --> 00:33:51.379 I'll have to edit that in. Adam: Yeah, just make a note. 00:33:51.379 --> 00:33:55.468 JP: Steven, did you already choose your background? 00:33:55.468 --> 00:33:58.478 Steven: Still looking through it all, let's see here, 00:33:58.478 --> 00:34:01.838 I wanna see what kind of expert training packages I could get. 00:34:01.838 --> 00:34:04.578 Oh geez. Well, I could become a pilot. 00:34:04.578 --> 00:34:07.238 That could be a training package that I take for expert. 00:34:07.238 --> 00:34:12.028 So, yeah... I think I'm gonna be a biotech crew, 00:34:12.028 --> 00:34:17.032 which gives me culture/spacer, science, tech/astronautic and tech/medical. 00:34:17.032 --> 00:34:18.286 JP: Interesting. 00:34:18.286 --> 00:34:20.286 Adam: Get some Lazarus patches, 00:34:20.286 --> 00:34:22.806 make sure no one else dies, especially Wheat. 00:34:22.806 --> 00:34:26.775 Wheat: Yes. Adam: His 4 hit points... 00:34:26.775 --> 00:34:30.175 JP: Who hasn't... Wheat, did you choose? 00:34:30.175 --> 00:34:34.175 Wheat: Yeah, I'm choosing comm crew. JP: Comm crew, OK. 00:34:34.177 --> 00:34:36.047 Geoff, what about you? 00:34:36.047 --> 00:34:38.647 Geoff: Mercenary. JP: OK, and I'm taking con-artist. 00:34:38.647 --> 00:34:40.727 Geoff: How do we know what this gives us? 00:34:40.727 --> 00:34:43.217 Is it on the sheet, we highlight that somewhere? 00:34:43.217 --> 00:34:46.377 JP: It's in the PDF that you just got, go to page 13. 00:34:46.377 --> 00:34:49.707 Geoff: Yeah, I got that, but are we supposed to remember these things. 00:34:49.707 --> 00:34:52.777 Wheat: You take that, where it says "skills", underneath, 00:34:52.777 --> 00:34:56.237 and you just put a 0 next that skill on the character sheet. 00:34:56.237 --> 00:34:58.917 Adam: You've got combat/projectile, combat/unarmed, 00:34:58.917 --> 00:35:03.416 culture, you pick a specific world, and tactics, all at 0. 00:35:03.416 --> 00:35:08.096 Geoff: But for the ones you have redundant between background and training you do +1? 00:35:08.096 --> 00:35:10.987 Adam: Yeah, if you have it on both, if you have soldier, 00:35:10.987 --> 00:35:14.363 and then mercenary also gives combat/projectile, you add another 1. 00:35:14.363 --> 00:35:16.549 So it goes from 0 to 1. JP: OK. 00:35:16.549 --> 00:35:20.646 How do we get skills, do we get skills when we level up? 00:35:20.646 --> 00:35:26.026 Adam: Yeah, you'll get skills points that you can spend when you level up. 00:35:26.026 --> 00:35:28.622 Experts get them a lot faster than everybody else. 00:35:28.622 --> 00:35:33.952 JP: Damn right they do. Geoff: "Damn right!" 00:35:35.313 --> 00:35:38.093 JP: What package are you gonna take, Lumpkin? 00:35:38.093 --> 00:35:39.903 I don't know why I'm calling you by your last name. 00:35:39.903 --> 00:35:42.523 Let's just go with it. Geoff: It is what it is, you know? 00:35:42.523 --> 00:35:44.683 JP: Come on, Lumpkin. 00:35:44.683 --> 00:35:48.683 Steven: There's so many. JP: I'm taking bounty hunter. 00:35:48.683 --> 00:35:53.066 Steven: I was not looking at bounty hunters, so you're golden. 00:35:53.066 --> 00:35:57.616 Adam: Your background is con-artist, and your training is bounty hunter? 00:35:57.616 --> 00:36:00.276 JP: Yep. Adam: OK, cool. 00:36:00.276 --> 00:36:05.386 Geoff: Culture/world isn't here... There's a culture one and just... 00:36:05.955 --> 00:36:11.066 Adam: I think JP mentioned that you can't edit that, so I'll fix that. 00:36:11.066 --> 00:36:13.947 Just think about that. It'll be a specific world, 00:36:13.947 --> 00:36:18.029 it might be your homeworld, it might be another world. 00:36:18.029 --> 00:36:22.094 Steven: Vehicle/any means I choose one? Adam: You pick one, yeah. 00:36:22.094 --> 00:36:25.744 Steven: I'm gonna be a xenoarchaeologist. Wheat: Oh, nice. 00:36:25.744 --> 00:36:28.672 Steven: Which gives me another combat, another culture, history, language, 00:36:28.672 --> 00:36:32.852 perception, science, tech/any, and vechicle/any. 00:36:32.852 --> 00:36:35.382 Wheat: You're gonna be a pilot too, right? 00:36:35.382 --> 00:36:37.832 Steven: Yeah, vehicle/any is gonna be vehicle/space. 00:36:37.832 --> 00:36:43.249 Adam: What background did you take? Steven: Biotech background. 00:36:43.249 --> 00:36:46.629 Adam: So biotech crew and then... Steven: Biotech and Xenoarchaeologist. 00:36:46.629 --> 00:36:48.859 Adam: Your character is such a nerd... 00:36:48.859 --> 00:36:51.889 Steven: Yup. Adam: Ship's nerd. 00:36:51.889 --> 00:36:54.949 Geoff: If it says combat/any, do you 0 in all the combats? 00:36:54.949 --> 00:36:56.979 Adam: You pick one. JP: You choose one. 00:36:56.979 --> 00:36:59.509 Geoff: Oh, OK. But it gives me combat/projectile, 00:36:59.509 --> 00:37:02.419 so potentially I could just go double up on that one, right? 00:37:02.419 --> 00:37:04.919 Adam: Not if it's in the same... 00:37:04.919 --> 00:37:07.799 if it gives you combat/projectile and combat/any, you can't. 00:37:07.799 --> 00:37:10.454 But if you have /projectile in one and /any in the other, 00:37:10.454 --> 00:37:13.699 yeah, you can just add projectile again. 00:37:13.699 --> 00:37:18.112 Geoff: Would knives be unarmed? Adam: Knives is primitive. 00:37:18.112 --> 00:37:21.542 And as a bonus you get spears. And other sharp objects. 00:37:21.542 --> 00:37:25.632 JP: Steven, are you flying? Steven: Yeah, I'm flying. 00:37:25.632 --> 00:37:30.062 JP: You want me to fly and you not fly? Steven: Hell no, sucka. 00:37:30.062 --> 00:37:32.402 Ship's my baby. 00:37:32.402 --> 00:37:36.452 JP: Do we have any other vehicles on the ship, Mr. DM? 00:37:36.452 --> 00:37:38.779 Adam: Not presently, no. 00:37:38.779 --> 00:37:41.446 You have the cargo space to fit vehicles, if you want to, 00:37:41.446 --> 00:37:44.764 but, yeah, you have no money. If you steal one, though... 00:37:44.764 --> 00:37:49.234 JP: What would be considered a vehicle/grav? 00:37:49.234 --> 00:37:53.213 Would that be something that is floating? Adam: Yeah, hover-cars, hover-tanks. 00:37:53.213 --> 00:37:58.258 JP: What is more common in this world? Adam: Depends on what planet you're on. 00:37:58.258 --> 00:38:02.488 Tech level 3 (TL3) planets don't have grav technology. 00:38:02.488 --> 00:38:04.442 TL4 and above will. 00:38:04.442 --> 00:38:07.216 JP: Let's see what planet I chose earlier. 00:38:07.216 --> 00:38:09.680 Oh shit, I gotta open up that thing that you sent me. 00:38:09.680 --> 00:38:13.430 Wheat: I'm gonna choose criminal mind, by the way, for my training. 00:38:13.430 --> 00:38:17.980 But as I mentioned, I wanna give up culture/criminal for projectile weapons. 00:38:17.980 --> 00:38:20.979 You're cool with that? Adam: Yeah, that's fine. 00:38:20.979 --> 00:38:24.269 Wheat: OK, great. Geoff: Are we starting at level 1? 00:38:24.269 --> 00:38:27.654 Adam & JP: Yeah. Geoff: Cool. 00:38:27.654 --> 00:38:31.184 Adam: JP, just for reference, more than- 00:38:31.184 --> 00:38:34.674 I would say two thirds of the worlds in this sector are TL4 and above. 00:38:34.674 --> 00:38:38.674 JP: So they would have grav? Adam: Yeah, grav stuff is pretty common. 00:38:38.674 --> 00:38:42.434 JP: I'm kind of jumping ahead, but I don't have it easily accessible and I think you do, 00:38:42.434 --> 00:38:45.884 can you tell me what type of planet Asa is? 00:38:45.884 --> 00:38:48.034 Adam: Yeah. Let me pull up the... 00:38:48.034 --> 00:38:51.896 JP: Because whatever that is, I'll choose my vehicle from that. 00:38:51.896 --> 00:38:58.399 And yes, I did choose the planet named after the porn star. 00:38:58.399 --> 00:39:00.442 That's how it was chosen. 00:39:00.442 --> 00:39:04.310 Adam: Planet Asa is a... 00:39:04.310 --> 00:39:06.878 Tech level 4 planet. 00:39:06.878 --> 00:39:08.716 JP: Cool, so they would have grav. 00:39:08.716 --> 00:39:12.476 Adam: Yup. Wheat: I have one other question, 00:39:12.476 --> 00:39:18.366 Inbetween all the background packages, and then the individual classes, 00:39:18.366 --> 00:39:21.526 there are also the character skills... 00:39:21.526 --> 00:39:28.946 Adam: The class skills, those just modify the cost of raising them later. 00:39:28.946 --> 00:39:31.707 Where it says expert class skills: 00:39:31.707 --> 00:39:34.917 "All except combat skills, tactics and tech/psitech." 00:39:34.917 --> 00:39:38.107 For psychics there's a list: Combat/psitech, culture/any... 00:39:38.107 --> 00:39:40.937 Those are your class skills, they're gonna be cheaper later on. 00:39:40.937 --> 00:39:43.027 But they don't really matter right now. 00:39:43.027 --> 00:39:48.657 Wheat: So you don't actually select one, it's just an explanation of them, right? 00:39:48.657 --> 00:39:55.027 Geoff: Adam, give me a world that would be a city, high-tech and crime... 00:39:55.027 --> 00:40:02.107 Adam: The highest TL world is... Onintza. 00:40:02.107 --> 00:40:07.977 It is a... abandoned colony. Geoff: How do you spell that? 00:40:07.977 --> 00:40:10.907 Adam: O-N-I-N-T-Z-A. 00:40:10.907 --> 00:40:13.867 Geoff: Oh, my god, you just said "Zed". Are you german? 00:40:13.878 --> 00:40:15.888 Adam: No. Steven: He's canadian! 00:40:15.888 --> 00:40:19.888 Geoff: We don't hang with germans here! (Laughter) 00:40:19.888 --> 00:40:22.118 Happy Canada day a week ago, though. 00:40:22.118 --> 00:40:24.238 Adam: Sprechen sie Space? 00:40:24.238 --> 00:40:27.568 Wheat: Since we're talking about, are you selecting homeworlds? 00:40:27.568 --> 00:40:32.768 Adam: Onintza, just to make sure it sounds like a place you'd like to be from. 00:40:32.768 --> 00:40:38.149 Onintza was a colony world that was abandoned due to a religious war. 00:40:38.149 --> 00:40:42.819 There's a religious war over the planet that caused massive damage, 00:40:42.819 --> 00:40:44.659 and most people left. 00:40:44.669 --> 00:40:49.409 There's still some embittered hold-outs that still live there, fighting the war. 00:40:49.409 --> 00:40:52.355 Geoff: But it's the highest tech planet? 00:40:52.355 --> 00:40:56.625 Adam: Yes, it has pre-tech and pre-scream technology, 00:40:56.625 --> 00:41:00.031 which is probably why people are fighting over it. 00:41:00.031 --> 00:41:05.128 Geoff: If you think a criminal kind of suave dude would come from there... 00:41:05.128 --> 00:41:09.228 JP: Of course, you're gonna be the one trying to steal the ship. 00:41:09.228 --> 00:41:13.958 Geoff: OK. I like germans, chat, don't freak out. I'm half-german, myself. 00:41:13.958 --> 00:41:17.478 JP: We're very sarcastic on the show. Don't take anything we say seriously. 00:41:17.478 --> 00:41:23.394 Wheat: Adam, can you tell me what the most wealthy homeworld would be? 00:41:23.394 --> 00:41:27.525 Adam: So the homeworld that's the most prosperous? 00:41:27.525 --> 00:41:30.635 Wheat: Yes. Adam: Uhm... 00:41:30.635 --> 00:41:34.045 JP: Guys, I just went by the name, I didn't go by the stats of the world. 00:41:34.045 --> 00:41:36.965 I saw "Asa" and I'm like, "I'm in!" Geoff: You've done goofed. 00:41:36.965 --> 00:41:39.945 JP: I know, I'm worried now. Wheat: JP, don't worry about it, 00:41:39.945 --> 00:41:44.795 because my character is poor as fuck in the wealthiest place in the universe. 00:41:44.795 --> 00:41:49.753 Adam: There's a planet called "Majid". It's currently undergoing a gold rush. 00:41:49.753 --> 00:41:54.763 That's probably a good bet. Wheat: M-A-J-I-D? 00:41:54.763 --> 00:41:57.563 Adam: M-A-J-I-D, yep. Wheat: Wow, I got that. 00:41:57.563 --> 00:42:01.483 Everyone: "Majid". 00:42:01.483 --> 00:42:04.213 Adam: Planet 5 in the Vafa'i system. 00:42:04.213 --> 00:42:06.373 JP: I do have question for you. Adam: Yes. 00:42:06.373 --> 00:42:10.783 JP: In terms of combat, what would be an energy pistol? 00:42:10.783 --> 00:42:14.013 And would I have access to something like that at level one? 00:42:14.013 --> 00:42:19.663 Adam: At character creation you're allowed to purchase TL4 and lower equipment. 00:42:19.663 --> 00:42:25.203 The lowest TL energy weapon is a laser pistol, 00:42:25.203 --> 00:42:28.523 it's TL4, so you could buy it. JP: Perfect. 00:42:28.523 --> 00:42:31.386 Adam: It's 200 credits, though, so you might not be able to afford it. 00:42:31.386 --> 00:42:33.959 You'll start with... JP: What if I.. 00:42:33.959 --> 00:42:36.493 Can I somehow con someone out of it? 00:42:36.493 --> 00:42:39.713 Adam: You can do that at the beginning of the game. 00:42:39.713 --> 00:42:42.213 Or you could convince your friends to lend you some money. 00:42:42.213 --> 00:42:44.293 JP: I could. Geoff: How much money do we start with? 00:42:44.293 --> 00:42:46.933 Adam: I'm looking for that right now. But it's not a ton. 00:42:46.933 --> 00:42:51.183 JP: You said that was an energy weapon? Adam: Yep. 00:42:51.183 --> 00:42:55.325 You start with 400 credits plus 1d6 times 100, 00:42:55.325 --> 00:42:58.185 so you might have 1000 credits to start with. 00:42:58.185 --> 00:43:01.115 JP: Can we all roll for our credits right now? 00:43:01.115 --> 00:43:05.115 Adam: Has everyone picked their background package and training package? 00:43:05.124 --> 00:43:06.694 Geoff: Yes, I believe so. 00:43:06.694 --> 00:43:09.574 Adam: I just gotta make sure I have it in my notes, 00:43:09.574 --> 00:43:13.634 Wheat, you're comms crew/criminal mind? Wheat: Yes. 00:43:13.634 --> 00:43:16.614 Adam: I think that was the only one that I had. 00:43:16.614 --> 00:43:20.514 These are ways of thinking how you want to play your character, 00:43:20.514 --> 00:43:25.314 the first thing is what you were before, and the other one is what you are now. 00:43:25.314 --> 00:43:30.484 Wheat used to be comms crew on a ship, but now you're a criminal psychic. 00:43:30.494 --> 00:43:34.284 Think about what moved you from one to the other, what happened to your ship. 00:43:34.284 --> 00:43:39.124 Where's the rest of your crew, what made you go from comms crew to criminal mind? 00:43:39.124 --> 00:43:42.492 Some of them are easier to figure out, like soldier to mercenary; 00:43:42.492 --> 00:43:46.132 maybe you were part of the army, now you're part of your own army. 00:43:46.132 --> 00:43:51.642 Steven: Biotech crew to xenoarchaeologist. A natural transition, if ever I heard one. 00:43:51.642 --> 00:43:53.992 JP: You're just a fucking life-long nerd. 00:43:53.992 --> 00:43:58.362 Adam: I'm pretty sure Steven is playing Zoidberg. 00:43:58.362 --> 00:44:04.403 Geoff: Except he's more charismatic, strong, dexterous and powerful than the rest of us. 00:44:04.403 --> 00:44:07.039 Adam: Super nerd. 00:44:07.039 --> 00:44:11.349 Everybody has that stuff, you've all marked your skills down, 00:44:11.349 --> 00:44:14.269 does everybody have a homeworld? Steven: No. 00:44:14.269 --> 00:44:18.269 Can you link us to the drop-box with the system in it? 00:44:18.269 --> 00:44:21.409 Adam: The thing? Yeah. JP: While you're doing that, 00:44:21.409 --> 00:44:25.752 if I wanted to dual wield pistols, would that give me any benefit? 00:44:25.752 --> 00:44:28.872 Amd is there a skill relationship to that, or no? 00:44:28.881 --> 00:44:33.931 Adam: No, the skill is just... In combat it's real simple. 00:44:33.931 --> 00:44:36.611 You get a move and an action, the benefit of having two pistols is that 00:44:36.611 --> 00:44:39.661 if one runs out of ammo, you have the other one. 00:44:39.663 --> 00:44:43.016 JP: I couldn't use two pistols at once? Adam: No, not initially, 00:44:43.016 --> 00:44:47.886 because you only have one shot, time for one shot, basically. 00:44:49.983 --> 00:44:54.603 Adam: If anybody in the chat wants to follow along, 00:44:54.603 --> 00:44:57.733 and look at the Asgard Sigma Encyclopedia, 00:44:57.733 --> 00:45:02.023 it's on JP's reddit. Steven: Aw yes. 00:45:02.023 --> 00:45:06.658 Adam: All the maps n' stuff. I'll post this... 00:45:12.272 --> 00:45:16.272 Cool. So there's Asgard Sigma... 00:45:16.272 --> 00:45:20.132 While Steven is deciding where he's from 00:45:20.132 --> 00:45:24.431 if you haven't already, note your hit points. 00:45:24.431 --> 00:45:27.386 Just take the max for the die, 00:45:27.386 --> 00:45:32.536 the two experts will have 6 plus your constitution modifier. 00:45:32.536 --> 00:45:35.666 Geoff, you'll have 8 plus your constitution modifier. 00:45:35.666 --> 00:45:39.666 Steven: Did you say, Adam, that we're starting in Gunnhild? 00:45:39.666 --> 00:45:43.666 Adam: Yes, I'm gonna start you off there. Steven: I will be from Andoni. 00:45:43.666 --> 00:45:46.826 Geoff: "Andoneh" Adam: OK, cool. 00:45:56.762 --> 00:45:59.962 Adam: Wheat, where are you from, again? 00:45:59.962 --> 00:46:02.292 Wheat: Majid. 00:46:04.334 --> 00:46:07.614 Adam: Geoff? What planet did we say you're from? 00:46:07.624 --> 00:46:12.444 Geoff: That awesome one we just described... Onintza. 00:46:12.971 --> 00:46:15.161 Adam: Cool. 00:46:17.763 --> 00:46:22.573 OK, choose your language. Your character speaks English. 00:46:22.573 --> 00:46:25.563 You speak your worlds native tongue, if that's different. 00:46:25.563 --> 00:46:27.983 You can decide that yourself, I don't really care. 00:46:27.983 --> 00:46:30.063 It'll just matter if you go there. 00:46:30.063 --> 00:46:34.123 And then you can add one more language per point of intelligence modifier bonus. 00:46:34.123 --> 00:46:37.873 Geoff: Excellent. JP: Geoff, next, let's go! 00:46:37.873 --> 00:46:40.933 Adam: The game is set in the year 3200, 00:46:40.933 --> 00:46:43.833 so you're pretty distance from normal Earth cultures. 00:46:43.833 --> 00:46:48.773 But people have managed to hang on to their languages pretty solidly, 00:46:48.773 --> 00:46:53.083 so if you wanna speak Korean, that's a valid choice. 00:46:53.083 --> 00:46:57.556 Geoff: I don't see this on the... JP: Where's this on the character sheet? 00:46:57.556 --> 00:47:01.216 Adam: I'm not sure, make a note somewhere, maybe in the "notes" section. 00:47:01.216 --> 00:47:06.156 Geoff: English, but it's based on Earthly- Adam: Based on actual languages, yeah. 00:47:06.156 --> 00:47:08.496 Unless for some reason your... 00:47:08.496 --> 00:47:13.050 Like if you're a mercenary, you can have a special mercenary hand-sign. 00:47:13.050 --> 00:47:15.770 You can make up languages if you want to. 00:47:15.770 --> 00:47:18.940 But they tend to be pragmatic, rather than cultural. 00:47:18.940 --> 00:47:21.049 Because you haven't had time to build a whole cultural language. 00:47:21.049 --> 00:47:24.499 Steven: Surely I could speak some ancient alien tongue. 00:47:24.499 --> 00:47:29.639 Adam: Sure, yeah. The alien races you may have encountered... 00:47:29.639 --> 00:47:32.859 You can see them if you have the Galactic Encyclopedia open. 00:47:32.859 --> 00:47:35.479 See "Alien Races". Steven: I do. 00:47:35.479 --> 00:47:39.108 Adam: You can pick one of those. You can speak their native tongue. 00:47:39.108 --> 00:47:41.467 Steven: Hmm... 00:47:41.467 --> 00:47:47.668 I like Shindel, because they're "hybrid: avian and exotic". 00:47:47.669 --> 00:47:52.609 Scales instead of feathers, and chainsaw-like mouth parts or claws. 00:47:52.609 --> 00:47:55.729 Adam: I would love to hear you try and use your human mouth 00:47:55.729 --> 00:47:58.779 to make a "chainsaw-like mouth" sound. 00:47:58.779 --> 00:48:03.039 Steven: I probably need to use my hands. Adam: Probably, yeah. 00:48:04.116 --> 00:48:08.156 You have to chew a rock while you're speaking. 00:48:08.641 --> 00:48:12.191 Steven: Alright, I speak English and Shindelian. 00:48:12.191 --> 00:48:15.611 Adam: Shindel, OK... Steven: Ancient Shindelian. 00:48:15.611 --> 00:48:18.331 I have no use for modern Shindelian. 00:48:18.331 --> 00:48:21.781 Geoff: You said that without modifiers we just get to pick one other? 00:48:21.781 --> 00:48:25.616 Adam: You get English and your world's native tongue if it's different. 00:48:25.616 --> 00:48:30.746 Geoff: Onitziwa people are Japanese, it sounds kind of Japanese. Right? 00:48:30.746 --> 00:48:32.345 Adam: Onintza, yeah, yeah. 00:48:32.345 --> 00:48:35.215 Geoff: Oh, I did say "Onitziwa", which is not what it is. 00:48:35.215 --> 00:48:37.965 It's "Onintza", but it still sounds kind of Japanese. 00:48:37.965 --> 00:48:39.165 Adam: Onintza... 00:48:39.165 --> 00:48:41.715 Yeah, you can say "Onintza" in Japanese, there you go. 00:48:41.715 --> 00:48:44.705 Geoff: I'll steal all the anime fanboys 00:48:44.705 --> 00:48:47.615 that djWheat otherwise would've garnished for himself. 00:48:47.615 --> 00:48:51.945 Wheat: Then I take all the Firefly fanboys and choose Chinese, so fuck off. 00:48:51.945 --> 00:48:56.795 Adam: Does that mean, Wheat, that Majid speaks Chinese primarily, 00:48:56.795 --> 00:48:59.365 and if so, Mandarin or Cantonese? 00:48:59.365 --> 00:49:02.051 Wheat: Mandarin. 00:49:02.051 --> 00:49:06.831 Adam: It sounds to me like it wasn't named by Mandarin speakers. 00:49:06.831 --> 00:49:11.571 So if it like a different ruling group that originally named the planet, or? 00:49:11.571 --> 00:49:14.781 How did that happen, because it sounds kind of like Arabic. 00:49:14.781 --> 00:49:20.361 Wheat: I feel like the people... the people that are governing the planet, 00:49:20.361 --> 00:49:24.319 basically bought their way in there. 00:49:24.319 --> 00:49:28.337 They had enough money to call it whatever they want, and do whatever they want. 00:49:28.337 --> 00:49:33.247 Hence the mining of all the gold. The rich get richer. 00:49:33.248 --> 00:49:39.941 That's kind of awesome, it's kind of like a gold rush world, led by a Mandarinate. 00:49:39.941 --> 00:49:41.714 Wheat: Yes. Yes. Adam: OK, cool. 00:49:41.714 --> 00:49:44.288 Geoff: "Werrcome"... 00:49:46.782 --> 00:49:48.772 Adam: Watch that. 00:49:49.921 --> 00:49:54.911 You start with 400 credits, plus 1d6 times 100 credits. 00:49:54.911 --> 00:49:58.201 You can buy any equipment of TL4 or lower. 00:49:58.201 --> 00:50:01.797 And you can find all of that fun stuff, 00:50:01.797 --> 00:50:06.153 all of your gear porn on page... starting on 33. 00:50:06.153 --> 00:50:12.249 Geoff: Did you say 1d6*100? Adam: Yeah, roll 1d6 multiply it by 100. 00:50:12.249 --> 00:50:16.229 Geoff: I got 5. So I'm at 900 credits, is what you said? 00:50:16.229 --> 00:50:18.259 Adam: 900 credits, yeah. 00:50:18.259 --> 00:50:20.710 Geoff: We buy our weapons, we don't start off with anything? 00:50:20.710 --> 00:50:24.710 Adam: No you don't start with anything, you have clothes and a space ship. 00:50:24.710 --> 00:50:28.710 JP: Start off with Wheat. Oh, 1000! Adam: Rich psychic. 00:50:28.710 --> 00:50:31.260 JP: You're a rich poor person, Wheat. Good job. 00:50:31.260 --> 00:50:34.857 Can't wait to roll this 1... [rolls 1] Motherfucker! 00:50:34.857 --> 00:50:37.554 Geoff: Did you actually..? Oh my god. 00:50:37.554 --> 00:50:40.272 Adam: Your last con didn't work out so good for you. 00:50:40.272 --> 00:50:43.812 JP: No man, not at all. God damnit. 00:50:43.812 --> 00:50:47.072 Adam: Draining some old lady's bank account. 00:50:47.072 --> 00:50:49.396 Geoff: How do you change your name? 00:50:49.396 --> 00:50:53.270 Where it says "as Geoff R", how do you change that? 00:50:53.270 --> 00:50:57.356 JP: Click the cogwheel in the top right... 00:51:00.193 --> 00:51:03.843 Steven: Cogwheel, top right. 00:50:57.342 --> 00:51:00.193 Geoff: Cool. 00:51:05.418 --> 00:51:11.583 JP: What's next? Adam: Buying stuff, buying equipment. 00:51:11.583 --> 00:51:16.593 You can find all your equipment starting on page 33. 00:51:16.593 --> 00:51:22.414 I would suggest purchasing... Look at regular equipment first. 00:51:22.414 --> 00:51:25.714 Wheat: Adam, did you want me to tell you my psychic powers, by the way? 00:51:25.714 --> 00:51:29.714 Adam: No, we'll do that next. That's the last thing. 00:51:32.004 --> 00:51:35.877 Look at exploration gear on pg. 41 first. 00:51:35.877 --> 00:51:39.750 Things like communication equipment, 00:51:39.750 --> 00:51:44.674 that sort of thing, you want the space equivalent of a cell phone. 00:51:44.674 --> 00:51:51.016 Steven, I would suggest spending a few credits on Lazarus patches and a med-kit. 00:51:51.016 --> 00:51:55.426 A Lazarus patch allows you to bring someone back from 0 hp, if they're dead. 00:51:55.426 --> 00:52:00.126 You get one shot at it. So if you wanna be the... 00:52:00.126 --> 00:52:03.518 Steven: Difficulty 6, that's not too bad. Difficulty 6 is not so bad. 00:52:03.518 --> 00:52:05.898 Wheat: A comm server, you were saying? 00:52:05.898 --> 00:52:10.818 Adam: A compad, or data slab, both of those are useful, 00:52:10.818 --> 00:52:15.748 think of them as a phone or an ipad. Geoff: Adam, what's a mono-blade? 00:52:15.748 --> 00:52:21.620 Adam: A mono-blade is a knife with an edge that's a sharp as a single- 00:52:21.620 --> 00:52:24.880 Geoff: Stop! I'll take it. 00:52:24.880 --> 00:52:30.180 Steven: Adam, can I get a motorcycle if I'm in debt by an extra 200 credits? 00:52:30.180 --> 00:52:34.848 Adam: No, borrow it from the rich warrior, or the psychic. 00:52:34.848 --> 00:52:39.928 Geoff: Whoa, hey! Ease up, there. Wheat: So a compad is good to have? 00:52:39.928 --> 00:52:42.822 Adam: Yeah, if you want to be able to communicate with each other, 00:52:42.822 --> 00:52:45.042 or make phone calls... 00:52:45.042 --> 00:52:47.352 Geoff: Oh my god, sub-machine guns... 00:52:47.352 --> 00:52:51.572 Wheat: It can reach other compads within 1km? Is our ship equipped with something? 00:52:51.572 --> 00:52:57.162 Adam: Yeah, the ship has built-in short-range communication. 00:52:57.162 --> 00:53:01.162 You can always call the ship, and the ship can call you. 00:53:01.162 --> 00:53:05.162 JP: How much is a compad? I only see comm server. 00:53:05.162 --> 00:53:08.982 Wheat: Compad's down. Adam: Yeah, keep going, compads are... 00:53:08.982 --> 00:53:11.913 Geoff: Adam, can I ask you a question? Adam: They're a 100 credits. 00:53:11.913 --> 00:53:14.503 Geoff: When we get into the show, how soon can kill someone 00:53:14.503 --> 00:53:17.353 with a really good weapon? Adam: Almost immediately. 00:53:17.353 --> 00:53:20.433 Wheat: Shut up, let me ask the real questions. 00:53:20.433 --> 00:53:25.933 Can you explain armor before I spend any money on this other shit? 00:53:25.933 --> 00:53:28.013 Geoff: More is good! 00:53:28.013 --> 00:53:34.503 Adam: Combat in SWN: the attack roll that anyone will be making, you or other NPCs, 00:53:34.517 --> 00:53:40.417 you take a d20, you roll, add your bonus, and add your opponent's armor, 00:53:40.417 --> 00:53:45.056 The lower your armor, the better that armor is. That's what you're adding. 00:53:45.056 --> 00:53:49.678 If you have no armor, anyone attacking you gets to add 9 to their d20. 00:53:49.678 --> 00:53:52.531 Geoff: There's a fucking musket that you could have. 00:53:52.531 --> 00:53:55.001 I god damn dare someone to take a musket. 00:53:55.001 --> 00:53:58.511 Adam: If you want armor that's reasonably protective, 00:53:58.511 --> 00:54:01.041 look for something with low armor, 00:54:01.041 --> 00:54:03.481 The idea is that you roll d20, add your target's armor class, 00:54:03.487 --> 00:54:07.067 add your combat skill, your attribute modifier and your attack bonus. 00:54:07.067 --> 00:54:09.657 If you get 20 or better, it hits. 00:54:09.657 --> 00:54:14.127 It's a little weird if you're used to D&D, but basically it just builds up. 00:54:14.148 --> 00:54:17.578 Wheat: As a psychic, is there any limitation to what I can...? 00:54:17.578 --> 00:54:21.878 Adam: No, you can wear whatever you can afford. 00:54:21.878 --> 00:54:25.505 Keep an eye out that power armor, which I doubt you can afford, 00:54:25.505 --> 00:54:28.115 requires specific training to use it, 00:54:28.115 --> 00:54:31.675 plus it needs batteries, keep that in mind. 00:54:31.675 --> 00:54:35.595 Wheat: OK. Gotcha. Geoff: Sigh... 00:54:35.595 --> 00:54:38.415 Adam: JP, if you're gonna buy that laser pistol, 00:54:38.415 --> 00:54:41.965 make a note; all energy weapons get a +1 to hit, no matter what. 00:54:41.965 --> 00:54:43.655 JP: Yeah, I'm in. 00:54:43.655 --> 00:54:48.585 Wheat: How does ammo work for the laser pistol vs something else? 00:54:48.592 --> 00:54:51.742 Versus, like, projectile? 00:54:51.742 --> 00:54:56.132 Adam: You buy it more or less the same way. 00:54:56.132 --> 00:55:00.847 It'll say "magazine" and have an amount of shots available. 00:55:00.847 --> 00:55:04.847 And then there should be a section for purchasing. 00:55:04.847 --> 00:55:11.127 Don't worry about rations and stuff, your ship can... 00:55:11.127 --> 00:55:15.427 It has enough food for... I put it on the ship sheet, 00:55:15.427 --> 00:55:19.427 you can survive in the ship, you can live out of your car, if you need to. 00:55:19.427 --> 00:55:22.997 JP: What does AB mean in the weapons thing? 00:55:22.997 --> 00:55:25.957 Adam: Attack bonus. JP: So I get a +1 there? 00:55:25.957 --> 00:55:29.077 Adam: Yeah, because with a laser pistol, 00:55:29.077 --> 00:55:32.917 you point it, and pull the trigger, and it goes exactly where you're pointing, 00:55:32.917 --> 00:55:34.787 because it travels at the speed of light. 00:55:34.787 --> 00:55:37.387 JP: Are you giving us full ammo on the purchase, 00:55:37.387 --> 00:55:40.007 or are you gonna be a dick and say we're missing some rounds? 00:55:40.007 --> 00:55:41.887 Adam: No. Geoff: Good answer. 00:55:41.887 --> 00:55:46.887 Adam: The gun comes with 10 shots. JP: Beautiful. OK. 00:55:50.945 --> 00:55:54.351 If you guys wanna move on, because we're coming up near the break, 00:55:54.351 --> 00:55:56.821 we can move on to the psychic stuff for Wheat, 00:55:56.821 --> 00:55:59.581 and then you can choose your equipment during the break. 00:55:59.581 --> 00:56:02.311 Does that work for everyone? Geoff: Sure. 00:56:02.311 --> 00:56:05.391 JP: Wheat, what are you gonna choose? 00:56:05.391 --> 00:56:08.371 Adam: You get a primary discipline at level one, 00:56:08.371 --> 00:56:13.191 one more point to spend on a secondary discipline. What are your disciplines? 00:56:13.191 --> 00:56:18.657 Wheat: My primary discipline is going to be a pre-cog. 00:56:18.668 --> 00:56:23.638 Which means I get "Omen", and it's pretty cool, 00:56:23.638 --> 00:56:27.230 basically the pre-cog will receive a distinct sense of whether following 00:56:27.230 --> 00:56:29.790 that course of action will result in physical injury 00:56:29.790 --> 00:56:32.260 or mental distress within the next ten minutes, 00:56:32.260 --> 00:56:35.990 according to the GM's best judgement of likely outcomes. 00:56:35.990 --> 00:56:38.370 This power can be used only once per hour. 00:56:38.370 --> 00:56:42.610 And my second one will be biopsionics, and it will be biostatis. 00:56:42.610 --> 00:56:46.370 Which is somewhat ironic considering that I'm probably the most likely to die, 00:56:46.370 --> 00:56:49.530 but it lets me bring someone back to life. 00:56:49.530 --> 00:56:52.540 Adam: It's essentially a psychic Lazarus patch. 00:56:52.540 --> 00:56:57.130 JP: I know you already explained this, but is armor class higher or lower better? 00:56:57.130 --> 00:57:00.217 Adam: Lower is better, you start with AC 9 if you're not wearing anything, 00:57:00.217 --> 00:57:02.417 and it goes down the more armor you put on. 00:57:02.417 --> 00:57:06.417 JP: What is encumbrance based off of? Strength? 00:57:06.417 --> 00:57:08.737 Adam: Yeah, it's like a number of slots, I think, 00:57:08.737 --> 00:57:12.737 each item takes up a certain amount of encumbrance. 00:57:12.737 --> 00:57:15.957 I find encumbrance generally pretty boring and stupid, 00:57:15.957 --> 00:57:20.637 but it's there so you can't be like, "I'm carrying 47 assault rifles." So... 00:57:20.637 --> 00:57:24.342 Try and keep track of it, and if I think you're being abusive I'll be like, 00:57:24.342 --> 00:57:28.072 "What's your encumbrance?", and then you gotta justify it, but otherwise I won't. 00:57:28.072 --> 00:57:31.722 Wheat: Where does it show your encumbrance? 00:57:31.722 --> 00:57:34.102 Adam: I don't know, because I don't care. 00:57:34.102 --> 00:57:38.102 JP: It only has an inventory, I don't think it keeps track of it, though. 00:57:38.102 --> 00:57:41.890 Steven: I have a combat shotgun. 00:57:41.890 --> 00:57:43.308 Adam: Here you go... 00:57:43.308 --> 00:57:45.968 You can carry a ready number of items, 00:57:45.968 --> 00:57:48.608 equal to half your strength score, rounded down. 00:57:48.608 --> 00:57:51.718 Ready items include those things you're wearing, ready at all times, 00:57:51.718 --> 00:57:54.498 like in holsters and belt pouches. 00:57:54.498 --> 00:57:57.858 you can draw or produce a readied item as part of any other action. 00:57:57.858 --> 00:58:00.348 You can have stowed items equal to your full strength. 00:58:00.348 --> 00:58:02.678 That's like crap in a bag or like a deep pocket. 00:58:02.678 --> 00:58:04.368 If you have a gun in a holster 00:58:04.368 --> 00:58:06.398 it's readied, so you don't have to be like, 00:58:06.398 --> 00:58:08.388 "I'm taking an action to take it out, now I take an action to shoot you." 00:58:08.388 --> 00:58:09.878 You just go, out, boom. 00:58:09.878 --> 00:58:13.108 Geoff: Why is armored undersuit expensive? 00:58:13.108 --> 00:58:16.078 Adam: Because it's armor that you can wear under other armor? 00:58:16.078 --> 00:58:20.498 You can hide it, it's like a bodysuit of nano-weave. 00:58:20.498 --> 00:58:24.608 Geoff: But how does it stack then? Let's say you have woven body armor for 5, 00:58:24.617 --> 00:58:29.797 then you have armored undersuit that's 7, what do you do to make your AC lower? 00:58:29.797 --> 00:58:35.172 Adam: I think you divide the lower one. I'll check for you on the break. 00:58:35.172 --> 00:58:37.366 Geoff: But then why would you have the other one? 00:58:37.366 --> 00:58:39.066 Adam: You add them together, 00:58:39.066 --> 00:58:44.846 I think if you have 7 and 5, you add 3, or whatever, you reduce it. 00:58:44.846 --> 00:58:47.106 I'll check it for you, though. 00:58:47.106 --> 00:58:51.106 Geoff: What do we start at, these are subtracting from what you start at, right? 00:58:51.106 --> 00:58:54.326 Adam: Yeah, that's right. 00:58:54.326 --> 00:58:59.173 If you have no armor at all, you're wearing... your AC is 9. 00:58:59.173 --> 00:59:04.093 JP: Is there anything else we need to do? We'll do some character stuff afterwards. 00:59:04.093 --> 00:59:08.088 Adam: When we come back everyone can introduce their characters, 00:59:08.088 --> 00:59:11.148 we'll get names and descriptions so we can jump into the action. 00:59:11.148 --> 00:59:13.588 JP: Perfect, sounds good. We'll take our first break. 00:59:13.588 --> 00:59:16.578 We're going for three more hours today, so stick around. 00:59:16.578 --> 00:59:20.578 Take a quick three minute break, when we come back we'll actually play the game. 00:59:20.578 --> 00:59:24.313 It's pretty typical for the first hour of the premiere of shows, 00:59:24.313 --> 00:59:26.198 we do character creation. 00:59:26.198 --> 00:59:27.844 People wanna create a character, 00:59:27.844 --> 00:59:29.954 perhaps do a game of their own, then they can follow along. 00:59:29.954 --> 00:59:31.384 We'll be back in three minutes. 00:59:31.384 --> 00:59:34.000 Thanks for watching, we'll see you soon.