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And how's it going everybody?
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Welcome back to another episode
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of the Minecraft Let's Play.
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My name, of course, is System Z
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and today we're not going to be doing
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that much building.
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In fact,
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I'm not sure if we're really going to be
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doing any building at all.
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And screenshot!
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I just took a screenshot... on accident.
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Um.
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But yeah - we're gonna be doing redstone,
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not really much of it,
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we're just going to be hooking up
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the sugarcane part of the build
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which I featured, or explained, last episode.
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So let's kind of make a full 180 here
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and turn around and let me show you guys
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the progress I have made.
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Which, I'll be honest, is not that much.
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I've kind of added on these side little wings
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but I don't know if I'm gonna keep them.
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I'm just trying to figure out where
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I want to go with this design but
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you can see the landscaping
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is starting to fill out.
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I've filled in the river here,
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or the little waterway,
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and that's where the waterfall is gonna go.
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We're gonna be working in that area today.
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Basically just creating a, uh, an
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automatic sugarcane farm.
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That way fireworks will be pretty easy to make
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uh, but in terms of building,
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not much is gonna happen.
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So there's a few things we're gonna have to do
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in order to make this work.
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So let me fly back here.
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The only thing I don't like about
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these fireworks is they are so quick.
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We're just gonna land here.
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Well, I guess I don't really have to
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use that, I'll just fall down here.
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We're gonna need sugarcane, of course
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a water source here on the side
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pistons
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and observer blocks.
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This is the first time I'm using those!
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So I've got a lot of crafting to do,
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and I think we're just gonna go ahead
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and go straight for it.
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So without further ado,
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let's introduce a new segment...
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the crafting montage.
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Alright, I have everything I need
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for a successful redstone build.
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And I love that you can slowly
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see the cabin, like, resolving in the
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background. Very atmospheric.
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I love it.
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I still have to do the landscaping
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over here, though, which is, you know
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a bummer.
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I really wanna get to it, but I wanna
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livestream it. I just - I haven't had
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the time. So let's go ahead
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and grab this sugarcane here,
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which is EXTREMELY loud.
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But there we go.
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We've got 20 out of that,
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which is all perfect, fine, and dandy.
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Alright, so I've got the basic
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set of tools that we need to do this.
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We have the observers,
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the pistons,
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the hoppers,
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the chests,
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and the redstone - of course.
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Now this is a very, very easy redstone build.
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So please do not judge me.
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Do not judge me at all.
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And there is a plane passing by
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in the background.
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So if you hear that... that's what it is.
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Uh, but this is probably not gonna take
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that long at all,
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now that I think about it.
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Uh, it's gonna be a very, very easy build
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if you ask me.
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But anyways - let's just get straight
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into it. Enough babbling!
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I have a problem with that.
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I've noticed that, and a few of you
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have called me out on it.
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I have a problem with babbling on
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and just not getting to the point!
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So let's try and hurry this up.
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So the idea here...
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I'm gonna use stone as an example.
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So let's say you have sugarcane there, right?
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And the blocks we're doing this on are
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these 3, plus that one,
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and then these 3.
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But these sides?
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They're not gonna be sugarcane.
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That's just pathways over into it.
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But anyways, let's close this.
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Not for any reason, but just...
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just because I wanna close it [laughter].
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Uh, we're gonna have sugarcane here
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and then we're gonna have a line of stone.
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So let's go ahead and place all of this
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just all the way across.
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I think 'til about... there.
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And then we are going to have pistons
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right here.
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And then an observer block there.
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And the idea... is that
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whenever the sugarcane grows up to 3
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the observer block will activate the piston,
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the piston will then break the sugarcane,
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launch it forward at this wall,
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which is why I put this wall here.
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A lot of people may have assumed that this
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was just for design purposes
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but no no no! This was
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for functionality.
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Because without this wall, the sugarcane
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would go flying into the waterfall
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and the hoppers would never retrieve them.
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So, anyways, without further ado
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let's go ahead and get started here.
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Uh, we're gonna just place the pistons first.
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Very easy part.
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Uh, and I'm already over here, so why not?
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So we've got them all laid out.
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And like I said, this is gonna be
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almost too easy.
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It's an extremely easy farm.
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VERY easy.
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Very efficient, though.
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Uh but we're just gonna start by doing that.
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And the observer blocks are pretty cool.
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They just go... that way. So.
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Whichever way you need the update,
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you just need to be facing that way,
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and place it down.
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So, basically, if I were to place a block here
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it's not gonna do anything.
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But if I did on the other side... it would.
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So, I have a good way of showing that off
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here in just a second.
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So, we're gonna place all those.
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And, uh, then we're going to get this
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redstone and just place it down on here.
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This redstone's gonna allow these pistons
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to activate, because it's powering
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this block, which is then
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powering the pistons.
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Most of you are like... duh.
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This is extremely easy [laughter].
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But some of you may not.
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So I'm explaining it.
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Plus! I like looking like I know stuff.
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Uh, but alright. So let's give this a try.
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If this face sees a block -
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that's the way you've gotta remember it -
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if the face sees a block, then it updates.
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That's how it works.
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So as you can kinda see, is,
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the moment a sugarcane block hits that,
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is the moment it's gonna update it.
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So the piston will automatically break up
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the sugarcane.
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So, before I get on to placing the water,
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I'm gonna go ahead and place the hoppers,
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just because it's a lot easier.
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I just need to find the center,
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so we're gonna do it about here.
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And I'm gonna all the way 'til about there.
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We're gonna place the chest right out
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there, and then just have the hoppers all
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kind of pointing in towards that.
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Now, I don't have sugarcane right here,
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obviously, like I said, but I'm sure
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sugarcane is bound to fall over here
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so we're just gonna place it there anyways.
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And as I'm doing this, I'm realizing just
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how fast this is, and like how easy this is.
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This is definitely not an entire
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episode's worth [laughter].
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So I'm so sorry if today's episode
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is very short.
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Uh, I didn't plan anything else, though
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so that's sad.
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But yeah! So now we have the sugarcane
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er, not sugarcane, we have the, uh
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blocks placed. So if I just start throwing
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some sugarcane in, that'll all go to the chest.
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Which, as you guys know, that's how
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hoppers work, of course.
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Let's go ahead and walk around...
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or... do that.
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And, uh, I guess we're not in flying mode
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so I can't quite fly out of that situation.
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And, by the way, this is not complete.
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This is landscaping templates [laughter].
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I'm just trying to get an idea of where
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we're gonna take the mountain.
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But let's go ahead and check the chest.
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And there it is!
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We've also got some cobblestone.
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So I need 7 sugarcane, just to kinda
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get this thing started
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so we're gonna grab that.
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Uh, but I'm gonna go ahead and get started
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on placing the water.
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Just because I need to practice
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a little bit, to see exactly how we're
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gonna need it.
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Because
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If I place a water source here, it might
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still make the sugarcane go forward.
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So I've just got a little bit of tampering
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to do, uh, to see how it's gonna work.
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But anyways, I'll go ahead and do that,
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and then I'll catch you guys in
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just a minute.
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That is lookin' pretty good, now that
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we've got a waterfall there.
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I actually really like the way that looks.
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It just needs a little bit more leaves
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I think. Just like, a little bit, just to
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balance the area off. But.
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Maybe we could put like plants hanging
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down from up here.
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Like right there, or something.
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I don't know.
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We'll find out something to do with that area.
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But anyways, the water has been placed.
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Now what I ended up doing is...
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- oh, I wonder if we could go straight
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through the window... we can't, oh!
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Well, there we go.
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I cheated a little bit, though.
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I used a firework.
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And almost died, at that!
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But, uh, anyways, let's go ahead and
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drop down here.
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What I did, you guys saw,
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I put a source block here.
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But I also ended up putting one right
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next to it - although it's kinda not visible.
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You see the water's running.
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You might very barely, like, can't even
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really see it, but you can kinda tell
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the water's running right there.
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Basically, I did that, to where there
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was two sources, that way... whenever
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the sugarcane were to fall here
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it wouldn't just automatically start
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falling and flowing off into the water.
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Now that may not fix it.
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That may work, it may not.
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I know I'm bound to lose a few sugarcane
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to the waterfall eventually.
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But that's fine. This is gonna be
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automatic - I'm not really worried about
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losing any.
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But anyways, let's go ahead and place
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these down.
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And, what' I'm gonna do, just for
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example's sake, is... break my knees.
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Just like that [laughter].
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We're gonna come up here and
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take a peek at it. We're gonna climb all
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the way up here and, uh, and basically
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just look down here.
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I'm gonna turn the tick speed up.
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Just for this example.
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Just to see it work.
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Now, yes this is gonna give me sugarcane
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that grows a lot faster.
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But this is just for example.
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And now, this is like forever anyways,
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and I'll be getting infinite amounts of
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sugarcane. It's kinda cheating already [laughter].
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But what I'm gonna do is just turn it up
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using this command, so...
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gamerule randomtickspeed 300
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Just for example.
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So let's go ahead and do that.
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And you'll see, it might get loud.
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I might need to do 3000, actually,
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'cause this isn't going that fast,
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now that I think about it.
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Is it even able to gro- ohp! There it goes.
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Okay, so as soon as you start to see 'em
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hitting the third, then it'll automa- yup!
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There it goes. You can see, so
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one of them hit the third position
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so all of 'em are getting hit.
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And then they fall down there
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and you can see there's a sugarcane
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on the side.
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I'll just have to put some hoppers there
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but, you can see they all fall down on
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the hoppers.
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Let's crank this up to 3000
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and you'll see it goin' like crazy.
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So that way they're always fallin' down.
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And if we come over here and take a
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peek, you'll see that none of it is really
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- and now I'm in water mode.
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Or swimming mode [laughter] -
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none of 'em are falling down here.
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And you can barely see it when you
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kind of go off into the distance, you can
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very, very slightly see it. Like, if you're
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zoomed in. You can kinda see them falling.
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Well, not really in this case.
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Maybe it's not working 'cause we're
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so far away. But. That's what I like
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about it, is that it's not that visible.
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So, it's always gonna be running,
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we're always gonna have sugarcane growing,
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and always just, you know, be
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working for us.
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And by the way, if you didn't know,
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randomtickspeed is naturally set to 3.
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So, if you ever change that, you can
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always just set it back to 3 for the default.
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Which, I forget to do sometimes.
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Which you guys pointed out, last episode,
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grass was growing like CRAZY.
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So, sorry about that, I just
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forgot to change it.
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Um, but anyways, yeah
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so let's see what that generated
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just for example's sake.
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So you can see, because of that,
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- and yes it was set to go really quickly -
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I got 62 here. So you can see
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it's always gonna be filling this up.
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And we can use that to make paper
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for fireworks.
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So that's gonna be fantastic.
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Now sugarcane isn't that important
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but, um, yeah, I just wanted to add it.
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Because why not? Right?
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I mean you could fill this up with
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just water, if you like, but why not
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make it a little bit functional?
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Um, but yeah, so I've got a few of
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these hoppers to add. Actually,
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you know what? Why not just go
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ahead and do it, 'cause I did it on
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that side.
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So, we're gonna break this block,
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hopefully not die 'cause we're under water.
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Um. Probably won't, there we go.
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And I'm just gonna, apparently, throw
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all these extra sugarcanes...
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Actually I'm probably just gonna throw all
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those away, since technically I cheated by
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changing the, uh, tick speed. But yeah.
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So just like that we have a functional
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sugarcane farm. Not really that much
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redstone involved, I'll admit. Yeah, none
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at all, in fact, I mean... maybe just a line of it.
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Uh, but! Still cool, nonetheless.
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So if you wanna use that design, you can.
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Uh, but anyways, I am finished a lot earlier
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than I thought I'd be. so I'm gonna see
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what else I can do for the remainder of
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the episode. And, uh, I'll see you guys
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whenever I've discovered that [laughter].
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Alright, time is definitely not a problem
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at the moment, we are not really that far
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along in the episode, and we haven't
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really done that much. So! What we're
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gonna do, is do a little landscaping.
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I'm gonna teach you guys how to do that.
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We're gonna pretty much work on this area.
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I just started coming up with an idea
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about how I'd like to incorporate this
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lower area with the cabin. And I started
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thinking... it'd be really cool if we use
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this area as kind of like a, uh, a campfire area.
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A place to just maybe fish and just chill
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and relax. Kind of like a backyard. Almost.
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Or at least one part of a backyard.