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What is a vector? - David Huynh

  • 0:07 - 0:08
    Physicists,
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    air traffic controllers,
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    and video game creators
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    all have at least one thing in common:
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    vectors.
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    What exactly are they,
    and why do they matter?
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    To answer,
    we first need to understand scalars.
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    A scalar is a quantity with magnitude.
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    It tells us how much
    of something there is.
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    The distance between you and a bench,
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    and the volume and temperature
    of the beverage in your cup
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    are all described by scalars.
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    Vector quantities also have a magnitude
    plus an extra piece of information,
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    direction.
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    To navigate to your bench,
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    you need to know how far away it is
    and in what direction,
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    not just the distance,
    but the displacement.
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    What makes vectors special
    and useful in all sorts of fields
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    is that they don't change
    based on perspective
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    but remain invariant
    to the coordinate system.
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    What does that mean?
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    Let's say you and a friend
    are moving your tent.
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    You stand on opposite sides
    so you're facing in opposite directions.
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    Your friend moves two steps to the right
    and three steps forward
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    while you move two steps to the left
    and three steps back.
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    But even though it seems
    like you're moving differently,
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    you both end up moving
    the same distance in the same direction
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    following the same vector.
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    No matter which way you face,
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    or what coordinate system you place
    over the camp ground,
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    the vector doesn't change.
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    Let's use the familiar
    Cartesian coordinate system
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    with its x and y axes.
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    We call these two directions
    our coordinate basis
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    because they're used to describe
    everything we graph.
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    Let's say the tent starts at the origin
    and ends up over here at point B.
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    The straight arrow connecting
    the two points
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    is the vector from the origin to B.
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    When your friend thinks about
    where he has to move,
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    it can be written mathematically
    as 2x + 3y,
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    or, like this, which is called an array.
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    Since you're facing the other way,
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    your coordinate basis
    points in opposite directions,
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    which we can call x prime
    and y prime,
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    and your movement
    can be written like this,
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    or with this array.
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    If we look at the two arrays,
    they're clearly not the same,
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    but an array alone doesn't completely
    describe a vector.
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    Each needs a basis to give it context,
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    and when we properly assign them,
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    we see that they are in fact
    describing the same vector.
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    You can think of elements in the array
    as individual letters.
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    Just as a sequence of letters
    only becomes a word
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    in the context of a particular language,
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    an array acquires meaning as a vector
    when assigned a coordinate basis.
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    And just as different words
    in two languages can convey the same idea,
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    different representations from two bases
    can describe the same vector.
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    The vector is the essence
    of what's being communicated,
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    regardless of the language
    used to describe it.
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    It turns out that scalars also share
    this coordinate invariance property.
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    In fact, all quantities with this property
    are members of a group called tensors.
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    Various types of tensors contain different
    amounts of information.
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    Does that mean there's something that
    can convey more information than vectors?
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    Absolutely.
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    Say you're designing a video game,
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    and you want to realistically model
    how water behaves.
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    Even if you have forces acting
    in the same direction
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    with the same magnitude,
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    depending on how they're oriented,
    you might see waves or whirls.
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    When force, a vector, is combined with
    another vector that provides orientation,
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    we have the physical quantity
    called stress,
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    which is an example
    of a second order tensor.
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    These tensors are also used outside of
    video games for all sorts of purposes,
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    including scientific simulations,
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    car designs,
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    and brain imaging.
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    Scalars, vectors, and the tensor family
    present us with a relatively simple way
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    of making sense of complex ideas
    and interactions,
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    and as such, they're a prime example of
    the elegance, beauty,
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    and fundamental usefulness of mathematics.
Title:
What is a vector? - David Huynh
Description:

View full lesson: http://ed.ted.com/lessons/what-is-a-vector-david-huynh

Physicists, air traffic controllers, and video game creators all have at least one thing in common: vectors. But what exactly are they, and why do they matter? David Huynh explains how vectors are a prime example of the elegance, beauty, and fundamental usefulness of mathematics.

Lesson by David Huynh, animation by Anton Trofimov.

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Video Language:
English
Team:
closed TED
Project:
TED-Ed
Duration:
04:41
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