1 00:00:07,261 --> 00:00:08,131 Physicists, 2 00:00:08,131 --> 00:00:09,562 air traffic controllers, 3 00:00:09,562 --> 00:00:11,222 and video game creators 4 00:00:11,222 --> 00:00:14,461 all have at least one thing in common: 5 00:00:14,461 --> 00:00:15,752 vectors. 6 00:00:15,752 --> 00:00:19,092 What exactly are they, and why do they matter? 7 00:00:19,092 --> 00:00:23,273 To answer, we first need to understand scalars. 8 00:00:23,273 --> 00:00:26,161 A scalar is a quantity with magnitude. 9 00:00:26,161 --> 00:00:29,212 It tells us how much of something there is. 10 00:00:29,212 --> 00:00:31,392 The distance between you and a bench, 11 00:00:31,392 --> 00:00:34,722 and the volume and temperature of the beverage in your cup 12 00:00:34,722 --> 00:00:37,642 are all described by scalars. 13 00:00:37,642 --> 00:00:42,983 Vector quantities also have a magnitude plus an extra piece of information, 14 00:00:42,983 --> 00:00:44,459 direction. 15 00:00:44,459 --> 00:00:45,972 To navigate to your bench, 16 00:00:45,972 --> 00:00:49,953 you need to know how far away it is and in what direction, 17 00:00:49,953 --> 00:00:53,163 not just the distance, but the displacement. 18 00:00:53,163 --> 00:00:56,853 What makes vectors special and useful in all sorts of fields 19 00:00:56,853 --> 00:00:59,852 is that they don't change based on perspective 20 00:00:59,852 --> 00:01:03,342 but remain invariant to the coordinate system. 21 00:01:03,342 --> 00:01:04,763 What does that mean? 22 00:01:04,763 --> 00:01:07,535 Let's say you and a friend are moving your tent. 23 00:01:07,535 --> 00:01:11,634 You stand on opposite sides so you're facing in opposite directions. 24 00:01:11,634 --> 00:01:15,845 Your friend moves two steps to the right and three steps forward 25 00:01:15,845 --> 00:01:19,454 while you move two steps to the left and three steps back. 26 00:01:19,454 --> 00:01:22,223 But even though it seems like you're moving differently, 27 00:01:22,223 --> 00:01:25,785 you both end up moving the same distance in the same direction 28 00:01:25,785 --> 00:01:28,414 following the same vector. 29 00:01:28,414 --> 00:01:30,294 No matter which way you face, 30 00:01:30,294 --> 00:01:33,284 or what coordinate system you place over the camp ground, 31 00:01:33,284 --> 00:01:35,635 the vector doesn't change. 32 00:01:35,635 --> 00:01:38,168 Let's use the familiar Cartesian coordinate system 33 00:01:38,168 --> 00:01:40,774 with its x and y axes. 34 00:01:40,774 --> 00:01:43,794 We call these two directions our coordinate basis 35 00:01:43,794 --> 00:01:46,974 because they're used to describe everything we graph. 36 00:01:46,974 --> 00:01:51,765 Let's say the tent starts at the origin and ends up over here at point B. 37 00:01:51,765 --> 00:01:54,005 The straight arrow connecting the two points 38 00:01:54,005 --> 00:01:56,994 is the vector from the origin to B. 39 00:01:56,994 --> 00:01:59,506 When your friend thinks about where he has to move, 40 00:01:59,506 --> 00:02:03,847 it can be written mathematically as 2x + 3y, 41 00:02:03,847 --> 00:02:07,213 or, like this, which is called an array. 42 00:02:07,213 --> 00:02:08,856 Since you're facing the other way, 43 00:02:08,856 --> 00:02:12,476 your coordinate basis points in opposite directions, 44 00:02:12,476 --> 00:02:15,371 which we can call x prime and y prime, 45 00:02:15,371 --> 00:02:18,975 and your movement can be written like this, 46 00:02:18,975 --> 00:02:21,725 or with this array. 47 00:02:21,725 --> 00:02:25,150 If we look at the two arrays, they're clearly not the same, 48 00:02:25,150 --> 00:02:29,635 but an array alone doesn't completely describe a vector. 49 00:02:29,635 --> 00:02:32,646 Each needs a basis to give it context, 50 00:02:32,646 --> 00:02:34,397 and when we properly assign them, 51 00:02:34,397 --> 00:02:38,465 we see that they are in fact describing the same vector. 52 00:02:38,465 --> 00:02:41,656 You can think of elements in the array as individual letters. 53 00:02:41,656 --> 00:02:44,715 Just as a sequence of letters only becomes a word 54 00:02:44,715 --> 00:02:47,595 in the context of a particular language, 55 00:02:47,595 --> 00:02:52,966 an array acquires meaning as a vector when assigned a coordinate basis. 56 00:02:52,966 --> 00:02:57,246 And just as different words in two languages can convey the same idea, 57 00:02:57,246 --> 00:03:01,785 different representations from two bases can describe the same vector. 58 00:03:01,785 --> 00:03:05,326 The vector is the essence of what's being communicated, 59 00:03:05,326 --> 00:03:08,176 regardless of the language used to describe it. 60 00:03:08,176 --> 00:03:12,528 It turns out that scalars also share this coordinate invariance property. 61 00:03:12,528 --> 00:03:18,048 In fact, all quantities with this property are members of a group called tensors. 62 00:03:18,048 --> 00:03:22,637 Various types of tensors contain different amounts of information. 63 00:03:22,637 --> 00:03:26,659 Does that mean there's something that can convey more information than vectors? 64 00:03:26,659 --> 00:03:28,267 Absolutely. 65 00:03:28,267 --> 00:03:29,897 Say you're designing a video game, 66 00:03:29,897 --> 00:03:33,648 and you want to realistically model how water behaves. 67 00:03:33,648 --> 00:03:36,558 Even if you have forces acting in the same direction 68 00:03:36,558 --> 00:03:38,187 with the same magnitude, 69 00:03:38,187 --> 00:03:42,908 depending on how they're oriented, you might see waves or whirls. 70 00:03:42,908 --> 00:03:47,720 When force, a vector, is combined with another vector that provides orientation, 71 00:03:47,720 --> 00:03:50,917 we have the physical quantity called stress, 72 00:03:50,917 --> 00:03:54,479 which is an example of a second order tensor. 73 00:03:54,479 --> 00:03:59,729 These tensors are also used outside of video games for all sorts of purposes, 74 00:03:59,729 --> 00:04:01,498 including scientific simulations, 75 00:04:01,498 --> 00:04:02,818 car designs, 76 00:04:02,818 --> 00:04:04,488 and brain imaging. 77 00:04:04,488 --> 00:04:09,149 Scalars, vectors, and the tensor family present us with a relatively simple way 78 00:04:09,149 --> 00:04:12,837 of making sense of complex ideas and interactions, 79 00:04:12,837 --> 00:04:16,868 and as such, they're a prime example of the elegance, beauty, 80 00:04:16,868 --> 00:04:20,011 and fundamental usefulness of mathematics.