0:00:07.261,0:00:08.131 Physicists, 0:00:08.131,0:00:09.562 air traffic controllers, 0:00:09.562,0:00:11.222 and video game creators 0:00:11.222,0:00:14.461 all have at least one thing in common: 0:00:14.461,0:00:15.752 vectors. 0:00:15.752,0:00:19.092 What exactly are they,[br]and why do they matter? 0:00:19.092,0:00:23.273 To answer,[br]we first need to understand scalars. 0:00:23.273,0:00:26.161 A scalar is a quantity with magnitude. 0:00:26.161,0:00:29.212 It tells us how much [br]of something there is. 0:00:29.212,0:00:31.392 The distance between you and a bench, 0:00:31.392,0:00:34.722 and the volume and temperature[br]of the beverage in your cup 0:00:34.722,0:00:37.642 are all described by scalars. 0:00:37.642,0:00:42.983 Vector quantities also have a magnitude[br]plus an extra piece of information, 0:00:42.983,0:00:44.459 direction. 0:00:44.459,0:00:45.972 To navigate to your bench, 0:00:45.972,0:00:49.953 you need to know how far away it is[br]and in what direction, 0:00:49.953,0:00:53.163 not just the distance,[br]but the displacement. 0:00:53.163,0:00:56.853 What makes vectors special[br]and useful in all sorts of fields 0:00:56.853,0:00:59.852 is that they don't change [br]based on perspective 0:00:59.852,0:01:03.342 but remain invariant [br]to the coordinate system. 0:01:03.342,0:01:04.763 What does that mean? 0:01:04.763,0:01:07.535 Let's say you and a friend [br]are moving your tent. 0:01:07.535,0:01:11.634 You stand on opposite sides[br]so you're facing in opposite directions. 0:01:11.634,0:01:15.845 Your friend moves two steps to the right[br]and three steps forward 0:01:15.845,0:01:19.454 while you move two steps to the left[br]and three steps back. 0:01:19.454,0:01:22.223 But even though it seems [br]like you're moving differently, 0:01:22.223,0:01:25.785 you both end up moving [br]the same distance in the same direction 0:01:25.785,0:01:28.414 following the same vector. 0:01:28.414,0:01:30.294 No matter which way you face, 0:01:30.294,0:01:33.284 or what coordinate system you place[br]over the camp ground, 0:01:33.284,0:01:35.635 the vector doesn't change. 0:01:35.635,0:01:38.168 Let's use the familiar [br]Cartesian coordinate system 0:01:38.168,0:01:40.774 with its x and y axes. 0:01:40.774,0:01:43.794 We call these two directions[br]our coordinate basis 0:01:43.794,0:01:46.974 because they're used to describe [br]everything we graph. 0:01:46.974,0:01:51.765 Let's say the tent starts at the origin[br]and ends up over here at point B. 0:01:51.765,0:01:54.005 The straight arrow connecting[br]the two points 0:01:54.005,0:01:56.994 is the vector from the origin to B. 0:01:56.994,0:01:59.506 When your friend thinks about[br]where he has to move, 0:01:59.506,0:02:03.847 it can be written mathematically[br]as 2x + 3y, 0:02:03.847,0:02:07.213 or, like this, which is called an array. 0:02:07.213,0:02:08.856 Since you're facing the other way, 0:02:08.856,0:02:12.476 your coordinate basis[br]points in opposite directions, 0:02:12.476,0:02:15.371 which we can call x prime[br]and y prime, 0:02:15.371,0:02:18.975 and your movement [br]can be written like this, 0:02:18.975,0:02:21.725 or with this array. 0:02:21.725,0:02:25.150 If we look at the two arrays,[br]they're clearly not the same, 0:02:25.150,0:02:29.635 but an array alone doesn't completely[br]describe a vector. 0:02:29.635,0:02:32.646 Each needs a basis to give it context, 0:02:32.646,0:02:34.397 and when we properly assign them, 0:02:34.397,0:02:38.465 we see that they are in fact[br]describing the same vector. 0:02:38.465,0:02:41.656 You can think of elements in the array[br]as individual letters. 0:02:41.656,0:02:44.715 Just as a sequence of letters[br]only becomes a word 0:02:44.715,0:02:47.595 in the context of a particular language, 0:02:47.595,0:02:52.966 an array acquires meaning as a vector[br]when assigned a coordinate basis. 0:02:52.966,0:02:57.246 And just as different words[br]in two languages can convey the same idea, 0:02:57.246,0:03:01.785 different representations from two bases[br]can describe the same vector. 0:03:01.785,0:03:05.326 The vector is the essence [br]of what's being communicated, 0:03:05.326,0:03:08.176 regardless of the language [br]used to describe it. 0:03:08.176,0:03:12.528 It turns out that scalars also share[br]this coordinate invariance property. 0:03:12.528,0:03:18.048 In fact, all quantities with this property[br]are members of a group called tensors. 0:03:18.048,0:03:22.637 Various types of tensors contain different[br]amounts of information. 0:03:22.637,0:03:26.659 Does that mean there's something that[br]can convey more information than vectors? 0:03:26.659,0:03:28.267 Absolutely. 0:03:28.267,0:03:29.897 Say you're designing a video game, 0:03:29.897,0:03:33.648 and you want to realistically model[br]how water behaves. 0:03:33.648,0:03:36.558 Even if you have forces acting[br]in the same direction 0:03:36.558,0:03:38.187 with the same magnitude, 0:03:38.187,0:03:42.908 depending on how they're oriented,[br]you might see waves or whirls. 0:03:42.908,0:03:47.720 When force, a vector, is combined with[br]another vector that provides orientation, 0:03:47.720,0:03:50.917 we have the physical quantity[br]called stress, 0:03:50.917,0:03:54.479 which is an example [br]of a second order tensor. 0:03:54.479,0:03:59.729 These tensors are also used outside of[br]video games for all sorts of purposes, 0:03:59.729,0:04:01.498 including scientific simulations, 0:04:01.498,0:04:02.818 car designs, 0:04:02.818,0:04:04.488 and brain imaging. 0:04:04.488,0:04:09.149 Scalars, vectors, and the tensor family[br]present us with a relatively simple way 0:04:09.149,0:04:12.837 of making sense of complex ideas[br]and interactions, 0:04:12.837,0:04:16.868 and as such, they're a prime example of[br]the elegance, beauty, 0:04:16.868,0:04:20.011 and fundamental usefulness of mathematics.