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Rise & Shine :: Part 3 :: What On Gamearth is That!?

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    And welcome back everybody
    to another episode of Rise and Shine.
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    We've got a very weird gas mask
    on right now,
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    but I think we'll be fine,
    I think we'll survive.
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    But yes, welcome back
    to another episode of Rise and Shine.
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    I'm very excited to see what's next.
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    "So... Fun with poison gas, is it?"
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    "That's how you conquer
    a world fast nowadays..."
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    "Me, I prefer old-school
    shooting and maiming,"
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    "but who am I to judge?"
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    "Yeah, the commander's big
    on mass-murder optimization, it seems."
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    "Scrum methods, all that jazz."
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    "By the way, why are we having
    a casual, relaxed conversation"
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    "right next to a bunch
    of explosive barrels?"
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    "Beats me, man...
    It's also weird we can space travel"
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    "but need primitive,
    highly flammable fossil fuels."
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    You know, I love that they kind of
    break the fourth wall there.
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    Like, I'm slowly realizing that when
    they're talking about,
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    like, guides and stuff–
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    What is that?
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    What is that? Why are you shooting at me?
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    Get away! That's gonna be
    very hard to hit.
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    But when they're talking about guides
    and stuff, they're talking about us.
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    (laughs) And I love that,
    it's really funny.
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    'Cause this game is extremely set
    into the world of games.
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    Like, it is literally called Gamearth,
    like... (laughs)
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    Yeah, it's a really cool game, though.
    I think you guys should check it out.
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    I haven't really mentioned it, but it's
    on Steam, link in the description.
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    I do recommend it, definitely.
    All right, so let's see what's next,
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    because this is uncharted
    territory for me.
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    I definitely do not know what to do
    from this point on.
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    'Kay, we've gotta kill that grunt.
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    What is that green thing?
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    'Kay, we're now standing
    in acid apparently.
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    (sighs) Come on, what is up?
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    I am dead already. (laughs)
    This is gonna be a fantastic episode.
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    The green guy's gotta go
    because he spews acid everywhere
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    and it's really annoying because
    it hurts and it's a painful endeavor
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    and we gotta just hop around–
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    Man, they're coming from everywhere!
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    These things just don't stop, do they?
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    'Kay, we'll just have to
    play it very safe here.
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    Another one of those acid dudes.
    They're very dangerous, too,
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    I'm not even gonna lie. (laughs)
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    They're painful, very, very painful.
    Okay, let's just run through there.
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    Let's just try and get out of here
    because this is a scary place.
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    I keep forgetting that you can
    dash in this game, I don't know why.
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    But that is a mechanic that's probably
    gonna be pretty useful in the future,
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    I've just gotta remember to use it.
    Oh great, not a new boss.
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    We're already battling
    a mini-boss or something.
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    You know what? Let's switch
    to our electronic bullets,
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    our shock bullets, I guess, if you will,
    and let's try... Ah, see, that's why,
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    'cause it puts 'em into a shocking frenzy,
    (laughs) like he can't move or something.
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    But I feel like it might not
    be doing damage.
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    So am I able to do something here,
    or is that... Yeah, that's not anything.
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    Okay, let's reload, first of all,
    take that away,
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    and let's see if we can't do any
    real damage with this.
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    'Cause I feel like that might be
    a little bit better.
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    Oh no! Okay, this looks bad.
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    No, okay, that wasn't bad at all.
    There we go. Look at that!
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    I think first try, right?
    Yeah, we did good.
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    We're doing a little bit better.
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    Okay, now we're gonna die
    pretty much instantly.
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    "Look! Someone's still alive...!"
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    "I don't like the looks of this,
    not one bit."
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    (gutteral growl)
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    (laughs) Okay, this is pretty creepy.
    There's like some zombies going on now.
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    That was a lot easier than
    I thought it'd be, though,
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    I'm not gonna lie.
    "Looks like those space grunts"
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    "engineered a gas that does
    more than just killing people."
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    "I mean, you already earn jerk of the year
    award for using chemical weapons"
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    "on civilians, but then transforming
    them into bloodthirsty zombies?"
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    "Now that's pure, obscene, filthy,
    nauseating, evil genius work."
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    "This isn't right. How can people
    do this to each other?"
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    "War is the only game with no rules, kid."
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    Man, doing these voices is
    really getting to my voice box. (laughs)
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    Okay, I'd like the light, actually,
    that'd be probably a better experience.
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    And then we'll turn that one on,
    there we go. Uh-oh! This looks good.
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    "Ok, don't go and pee
    your pants just yet, kid."
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    "We casually found
    a flashlight accessory."
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    "Right on time to give us a hand
    seeing in this dark."
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    "The creators crack me up sometimes..."
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    There we go,
    breaking the fourth wall again.
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    Okay, how do I use the flashlight,
    or is that–oh, there we go.
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    Okay, what is that? (grunts)
    They actually run at you, too.
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    This is gonna be creepy,
    I can already tell.
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    Okay, so the unfortunate thing
    is that I have to keep the gun out,
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    and now I'm being eaten.
    You can't see it, but I'm being eaten.
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    That's dandy. (laughs)
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    Okay, this is getting extremely creepy
    because they're getting extremely fast
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    and they're coming from everywhere
    and it's just not good
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    and you can't see anything
    on top of that–
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    Oh, that was actually easier
    than I thought it'd be. (laughs)
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    That was about the second time
    I've gotten that far,
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    and it really was not that bad.
    Okay, now we're being closed in,
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    so now it's getting extremely bad.
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    But you know what, if we learn
    how to do headshots a little bit better,
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    then this'll be a lot easier to solve
    because they are one hit,
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    and that's always a good thing.
    I mean, look at that!
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    We're doing pretty good,
    if I do say so myself.
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    As long as we can keep the gun loaded–
    okay, this isn't good. No!
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    Ah, there we go. So yeah,
    the headshots, that's what matters,
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    that is definitely what matters.
    What is that? Is that Gary the snail?
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    Okay. (laughs) There we go.
    And they only have lights on their eyes,
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    which is the creepiest thing in the world.
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    'Kay, what is that? 'Cause it's glowing.
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    I feel like that's probably
    not gonna be a good thing.
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    Got a cyborg going on there.
    Okay, now we can see again.
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    Okay, this is some puzzle stuff.
    All right, how in the world
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    are we gonna do this?
    This is looking extremely creepy,
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    I will go ahead and say that. (laughs)
    Not creepy, but difficult.
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    Okay, so, what... First of all,
    what's the goal here?
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    To press the red button, I'm assuming.
    So if we... First of all,
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    we've gotta turn that on, I'm assuming.
    Not puzzles! (laughs)
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    I'm not good at puzzles, guys,
    I'm not good at puzzles.
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    Okay, what is that do, then?
    Does that stall them open?
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    Oh, it does, I bet. Okay, so if we...
    Yeah, where that's gonna open,
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    now that's gonna stay there... Yeah,
    this isn't as bad as I thought it'd be.
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    So now, we just do that,
    or just destroy it entirely,
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    so that needs to be
    re-turned on then, right?
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    Yeah, we'll do that,
    which will open that,
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    and we'll close it
    and it'll get locked in place.
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    But that one's like done for, so we're
    not really gonna have any luck there.
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    But if we shoot that
    and then get it through there,
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    through there... (gasps) No!
    Oh, I gotta dodge everything!
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    This is bad. This is kinda fun, though, it
    reminds me of Space Invaders-type stuff.
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    'Kay, we're gonna go ahead
    and go through there... (grunts)
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    Okay. (grunts) (laughs) This is–
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    Okay, I figured I wouldn't be able
    to do it on the first try.
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    I was gonna, you know, beat it on the...
    I would've been very surprised
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    if I would have been able to.
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    Ah! But this is a little bit absurd.
    This is getting crazy.
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    All right, but we're doing it, though.
    Look at us! We just did that, no problem!
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    That was pretty easy, if you ask me.
    Very, very fun mechanic.
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    I really, really enjoy that part of
    the game, I'm not gonna lie.
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    Okay, so let's turn that off now.
    What in the world is that?
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    It says assault on it,
    so I'm assuming it's bad.
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    Yep, it's bad, we're pretty much dead.
    Yep, yep, that's... That's great.
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    The first clue: aim at the gun directly
    because then we can destroy it
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    and we'll be good to go.
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    So we're just gonna have to keep hopping
    and hope for the best here. (laughs)
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    I mean, I'm getting a little bit better
    at dodging stuff though,
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    so I'm not really that worried about it.
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    (grunts) Okay, they get a little faster
    though at some times, which is not good.
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    There we go! Phew!
    It almost got me, too.
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    Okay, so now we can jump right over that.
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    There's always something new around
    the corner, man, always something. (laughs)
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    Okay, what is that? That was a Mario
    reference right there.
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    Man, so many references.
    Okay, these guys are evil, of course.
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    And now stuff is falling from the roof.
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    I'm gonna die any day now,
    well, any second, really.
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    Do I have to jump over these, or is that–
    I'm dead. (laughs) Just like that.
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    'Kay, there's some light,
    I wonder what's going on here.
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    Can we leave now? Oh, we can!
    Okay, hopefully we're outside now.
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    "Commander..."
    "Space grunt fleet, Gamearth orbit."
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    "Our troops are reporting that Eightbit
    City and the whole Retro Continent
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    have just fallen. Only 17 seconds
    later than you predicted, sir."
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    "Hmph... Tell the general who led
    the assault he and his men
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    are on one-third rations for a month.
    Maybe that'll teach them to exectue
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    a plan properly."
    "Yes, sir."
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    Hey, Kuzco. (laughs) "How's the situation
    with my wife and son, Rise?
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    Have you found them after your
    clumsy screw-up at the capital?"
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    "Commander... That's what I'm here about.
    I just learned that child we were pursuing
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    in the palace gardens is your son.
    He carries a strange weapon
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    with infinite respawns. We still
    don't understand how he's neutralizing
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    our troops. Every time we take him down,
    he respawns, but we didn't know
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    he was your son until very recently."
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    Okay, so this is a weird loophole.
    Is this the bad guy?
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    And the bad guy's
    the Rise character's dad.
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    "Sir?"
    "My son has been given Shine.
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    This changes everything.
    Ready my battleship.
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    I'll take care of this personally.
    And you idiots keep the pressure on him.
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    Don't let him get any further.
    Do whatever it takes.
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    I don't care how many grunts you lose.
    I want him stopped."
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    "Yessir!"
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    All right, so this is a very, very
    odd change in story.
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    Apparently, our dad now
    is gonna be a bad guy.
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    What are the chances of that? (laughs)
    And is this anything that I can do?
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    (grunts) I gotta jump!
    Ah, I'm dead. (laughs)
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    I basically just caused
    my own death there.
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    'Kay, so is that anything, though? If I
    hit it, it's just charging up basically,
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    but if i jump over it,
    then what does it do?
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    Oh, it destroys the wall! Look at that!
    How clever, it's like a little puzzle.
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    We're gonna have to keep–ah!
    Doing it. What is that doing?
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    That's most likely the... Yeah, okay,
    is this the dad attacking me?
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    Or is this just the standard ship?
    And I can't really do anything about it.
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    And it's not really destroying anything,
    it's not really helping me,
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    I'll go ahead and say that.
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    Okay, so do I need to keep doing
    what I'm doing, then?
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    It looks like that's basically
    what's going on,
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    it's just a harder difficulty now,
    so that's dandy. (laughs)
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    Okay, so let's just try
    and dodge all of these,
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    continue charging that up,
    and then it'll shoot,
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    and hopefully allow us
    to get through here free.
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    (grunts) There we go.
    Okay, dodged that, it's gonna hit that,
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    Hopefully break it down
    even further, I'm assuming,
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    unless I'm supposed
    to be hitting something else.
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    I don't think I am, though. This seems
    like what it's wanting me to do.
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    I'm hoping, anyway. Okay, there we go.
    There we go! Now we can get through.
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    And–ah, I'm dead.
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    'Kay, we're already almost there,
    we've just got one more to go.
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    I've just gotta keep dodging these
    grenades, but they're pretty, like...
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    (laughs) Pretty consistent,
    I'm not gonna lie.
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    And then it seems like
    every time we get close,
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    we get to where we're about to die,
    and one more, and we'll be good to go.
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    And–what is that? Okay, there's a clown?
    And the clown destroys the ship there.
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    And then it goes away. (laughs)
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    Now unfortunately, that's an Easter egg
    I don't quite understand, not gonna lie.
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    I wish I did, but there's gonna be
    plenty that I don't recognize.
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    And we're just gonna blow those up
    'cause that's the easier way to do it.
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    But I don't know if we're getting–
    okay! That was extremely creepy.
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    Hey, but we handled that pretty good,
    I'm not gonna lie. (laughs)
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    We did a pretty good job just then.
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    Okay, there's a chest down there
    that I would like to get.
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    We're just gonna have to keep an eye out
    so that way we can get it.
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    But of course there's gonna be
    a boss battle right before.
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    And are we dying or is that not
    something that's going on here?
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    Are you in a... Are you attacking
    right now, what're you doing?
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    Okay, this isn't good.
    How are we gonna...?
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    Oh, I get it. Yeah, we're going
    to do that, oh no!
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    Travel it through! Dang it.
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    Get the bullets to go through
    and then we should be good, right?
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    Whoa, that was close. Okay,
    so there's one now.
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    I hope we don't get attacked,
    I'm not gonna lie. (laughs)
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    Oh, this is very clever. See,
    this is what I like about the game,
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    it's very clever with its mechanics.
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    And then if we come over here...
    Oh, we've gotta plan this properly,
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    otherwise we are done. (sighs) Dang it.
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    'Kay, now we pretty much just gotta aim
    this thing properly, otherwise we're done.
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    This is hard, though, with all these
    bullets flying around at us.
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    Oh, there we go! Perfect shot, too.
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    I wasn't even expecting to be able to do
    that, but I did it and I did it just fine.
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    Okay, so now the ship is
    pretty much landed in a way
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    where we're not gonna be able to get that
    chest, I imagine, which is unfortunate.
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    But maybe we could, I dunno.
    Oh, there we can!
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    Yeah, we can just go straight past it,
    which is awesome
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    because now we can hold an extra bullet
    so we won't have as many reloads,
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    which is always good,
    it's always a fun thing.
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    What in the world are these–
    oh, that's not good,
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    I'm gonna have to shoot it
    at a very specific time and angle
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    and I'm already dead. (laughs)
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    "'Dead shall pass.' Charming."
    "Fine. I don't feel like passing, then."
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    "I guess those dirty diapers
    sure are pretty heavy,
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    but you need to reach the palace."
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    Man, they're just–oh! Okay! (laughs)
    Instant death. That's always a good sign.
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    I guess I get it now, "dead shall pass."
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    Okay, so then, do I just... No, okay.
    Can we like–no, that didn't work. (laughs)
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    Are we gonna have to do this quickly?
    I'm assuming it's like a running thing.
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    If we like... Very carefully,
    and then just–that didn't work. (laughs)
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    I feel like there's just some wording–
    let's just see what happens
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    when my face rolls down this hill.
    (laughs) Because maybe there's an option,
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    a way to–oh, there we go! Yeah, I knew it!
    "What just happened?"
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    "You went through a golem. They love
    to test people's bravery and stuff."
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    Okay, so, I basically was being impatient
    and respawned too early.
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    (gasps) Oh, that's not good.
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    Okay, maybe if we just destroy that
    extremely quickly, that'll be good.
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    All right, just gotta make our way through
    this and not even worry about everything.
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    Okay, that's just great.
    Yeah, send everything my way, thank you.
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    We're not even gonna be able to make that.
    But we'll do that, and then probably
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    have to hop on that
    so it doesn't kill us.
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    Oh, we almost did die. (laughs)
    If we woulda stayed on that,
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    we would have been done with.
    What is that? I'd like to know.
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    "Aww yisss... The explosive add-on!"
    "I think I can guess what this one does..."
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    "Yes, it'll make your bullets go boom.
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    Just careful you don't
    boom yourself with 'em."
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    "Select the explosive add-on.
    While you aim,
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    the explosive bullet
    will keep gaining force.
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    Press [shoot] to shoot it whenever you
    want and press again to make it explode.
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    Shoot the explosive bullet at full force
    to make it stick to enemies and objects."
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    There we go, that's what it is.
    So if we do that... Ah, that's clever.
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    Very odd, but I feel like we're gonna
    have to use that pretty much immediately.
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    Well that's dandy. (laughs) We'll do that
    and then pretty much do that
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    and then blow him up! There goes his body,
    he's going up, he's gonna enjoy his life.
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    and then blow him up! There goes his body,
    he's going up, he's gonna enjoy his life.
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    Okay, um...
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    Okay, what in the world is that?
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    ♪ (calm music) ♪
Title:
Rise & Shine :: Part 3 :: What On Gamearth is That!?
Description:

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Video Language:
English
Team:
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Duration:
16:37

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