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Getting Real World Skills from Playing Video Games | Liz Fiacco | TEDxChapmanU

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    With so many things in the world
    to learn and master,
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    how can anyone ever become an icon,
    a genius or a maverick?
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    I think most of us here probably relate
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    more to the Demon Cat in Adventure Time
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    where we have, like, an approximate
    knowledge of many things.
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    Luckily, knowledge in one topic can
    actually help you master another topic
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    or at least, help you get a head start.
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    So my name is Liz Fiacco
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    and I graduated here,
    Chapman University
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    last year with a BFA in Visual Arts
    and game development.
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    After graduation, I founded a company
    called Fallstreak Studio
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    with the partners that I work with on
    developing a game called Axel.
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    So we raised 20,000 dollars through
    donations on Kickstarter
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    but we could not have done that
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    without a lot of hard work
    and a huge transition.
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    You see, I've been studying
    animation and film for 4 years,
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    as emphasizing in storyboarding,
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    and then suddenly I found myself
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    surrounded by all these
    businessmen and businesswomen.
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    And I was a little bit out of my water.
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    Luckily, I think everyone here
    has experienced some time
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    where you've learnt something
    outside of the classroom
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    and it's become useful
    somewhere unexpected.
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    For instance, when you're a kid
    and you're roasting marshmallows
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    you kind of get the idea that you can
    get the fire going by blowing on it
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    and you get the idea
    that you put a fire out
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    by smothering it with water or sand.
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    Well, that's great
    for roasting marshmallows,
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    but then when you get
    to high school chemistry
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    and you're studying combustion reactions,
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    all of a sudden you understand
    why oxygen is needed for fires.
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    You have this innate knowledge of it.
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    But you weren't thinking about chemistry
    back when you were roasting marshmallows.
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    Unless of course you had really nerdy
    parents who told you.
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    So I used this ability,
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    these transferable skills,
    after I graduated
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    to sort of retrofit
    my film animation education
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    into the entrepreneur world.
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    One of the first things that
    just kind of boggled my mind
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    about the business world is that
    everyone kept asking me:
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    "who's your market"?
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    And my major reaction was to say:
    "anyone, please,
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    someone, please, someone,
    buy my product! Please!"
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    But that is not what they wanted to hear.
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    So, when we were developing
    our Kickstarter video,
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    I realized that when businesspeople
    asked me what our market was,
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    that's when film people were asking us
    who you're audience is?
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    And that painted a really
    clear picture for me.
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    And from there I can make
    better choices about how to build,
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    market and monetize our game.
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    So, transferable skills,
    incredibly useful
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    but kind of unpredictable.
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    You don't really know
    when a skill you learn in one place
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    is going to come in handy
    somewhere else.
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    Plus, everyone comes from different
    backgrounds and experiences,
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    so they're hard to share.
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    If you tell someone about
    a transferable skill,
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    they don't really experience
    the transferable skill.
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    But it's such a powerful learning tool
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    there's got to be a way to make it
    part of a day-to-day solution.
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    And that is where I think
    videogames can really shine.
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    See, games are actually the perfect medium
    to hone transferable skills
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    because most of the times when you think
    of a skill that you learn in a videogame,
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    you're thinking kind of like,
    knowing what ability that you need to be
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    super effective to gain some
    certain pokemon
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    which isn't terribly useful day-to-day.
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    But, if you think about
    something like Rock Band,
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    if you learn how to drum on Rock Band,
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    eventually you're gonna learn
    how to do real syncopated rhythms
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    and you're gonna learn
    some common drum techniques,
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    which is pretty sweet.
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    And the power of these games comes from
    their rapid teaching test cycles.
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    A player learns something new and then
    immediately has to put it into practice
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    and they get tested on it again
    and again and again.
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    One of the greatest games, Portal,
    is actually about 70% tutorial.
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    So is not that when they teach you
    it's a dry,
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    clearly, teaching through a videogame
    is incredibly compelling.
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    Additionally, through a game
    you can learn from failure.
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    I probably lost... I probably died
    maybe hundreds of times
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    trying to beat
    Donkey Kong Country Returns.
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    If I failed hundreds of tests in school,
    I would have a very bad time.
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    But luckily with videogames,
    you can learn from failure.
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    Additionally, with technology today,
    videogames can actually simulate
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    extremely complex systems.
    And they're interactive
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    which means that students or players
    can change stuff about these systems
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    and then see the repercusions
    of their actions in the world.
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    So all these powers in videogames,
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    but you can't get
    a transferable skill from it
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    unless the mechanics actually reflect
    real skills and real content.
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    Like with Risk. I love playing Risk
    and I'm very competitive at Risk.
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    So in order to be good at Risk,
    I need to really understand the map,
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    know where all the countries are,
    know what borders what,
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    and this knowledge
    to be competitive at Risk
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    helped me out when I was studying
    World Geography.
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    Or a more poignant example
    is the game Foldit.
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    Foldit is a game about
    folding proteins up.
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    Stuff that scientists
    are actually working on.
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    But it's a puzzle game and
    it's a lot of fun,
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    and people actually managed
    to fold the protein
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    within a couple weeks
    of the game's launch,
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    that scientists have been stumped on
    for years.
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    That's pretty cool.
    That's a lot of power.
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    Also, games allow you to discover stuff
    for yourself through the mechanics
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    you can find strategies and techniques
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    and really understand
    why that's important.
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    For instance with Risk again,
    I feel like I have first hand experience
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    on why Napoleon had such a hard time
    moving his armies east through Russia.
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    Like that's impossible.
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    So yes, transferable skills are
    incredibly important
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    but historically they've been only used
    out of accident or necessity
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    or disresourcefulness.
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    And if we are mindful of them,
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    we can actually make them
    a lot more powerful.
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    We can start inserting them into
    the games that we make or other media.
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    So, encourage teachers to take
    a second look at games
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    as more than just a distraction.
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    And try to find those real world ideas
    and concepts and content from them
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    in order to actually bring
    that content into the classroom.
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    Because these games aren't
    necessarily educational,
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    like Risk, you don't think of it as
    an educational game.
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    And Foldit is really more
    of a puzzle game.
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    But yet there's really valuable
    experience in them.
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    So, by actively seeking connections
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    you can actually use
    transferable skills to a benefit.
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    Because if we all have a bunch
    of disjointed experiences,
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    then you end up like that Demon Cat
    from Adventure Time:
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    you have an approximate knowledge
    of many different things.
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    But using transferable skills,
    that can be the difference between
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    being knowledgeable
    and being a genius.
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    So I urge everyone to go out
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    and try to create experiences
    that can be transferable
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    for yourself and also for others.
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    And to realize that we have
    the opportunity now to make
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    widespread transferable experiences
    through videogames
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    and therefore the opportunity
    to make an entire generation
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    of icons, geniuses and mavericks.
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    Thank you.
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    (Applause)
Title:
Getting Real World Skills from Playing Video Games | Liz Fiacco | TEDxChapmanU
Description:

Liz Fiacco, creative entrepreneur and game designer, and co-founder of Fallstreak Studio, makes the case for videogames insofar as they help us develop transferable skills that can make the difference for us in the real world. .

In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)

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Video Language:
English
Team:
closed TED
Project:
TEDxTalks
Duration:
08:05

English subtitles

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