Getting Real World Skills from Playing Video Games | Liz Fiacco | TEDxChapmanU
-
0:06 - 0:10With so many things in the world
to learn and master, -
0:10 - 0:14how can anyone ever become an icon,
a genius or a maverick? -
0:14 - 0:17I think most of us here probably relate
-
0:17 - 0:20more to the Demon Cat in Adventure Time
-
0:20 - 0:23where we have, like, an approximate
knowledge of many things. -
0:24 - 0:29Luckily, knowledge in one topic can
actually help you master another topic -
0:30 - 0:33or at least, help you get a head start.
-
0:33 - 0:35So my name is Liz Fiacco
-
0:35 - 0:37and I graduated here,
Chapman University -
0:37 - 0:41last year with a BFA in Visual Arts
and game development. -
0:41 - 0:46After graduation, I founded a company
called Fallstreak Studio -
0:46 - 0:51with the partners that I work with on
developing a game called Axel. -
0:51 - 0:55So we raised 20,000 dollars through
donations on Kickstarter -
0:55 - 0:57but we could not have done that
-
0:57 - 1:00without a lot of hard work
and a huge transition. -
1:00 - 1:04You see, I've been studying
animation and film for 4 years, -
1:04 - 1:06as emphasizing in storyboarding,
-
1:06 - 1:08and then suddenly I found myself
-
1:08 - 1:11surrounded by all these
businessmen and businesswomen. -
1:11 - 1:14And I was a little bit out of my water.
-
1:14 - 1:19Luckily, I think everyone here
has experienced some time -
1:19 - 1:22where you've learnt something
outside of the classroom -
1:22 - 1:25and it's become useful
somewhere unexpected. -
1:25 - 1:29For instance, when you're a kid
and you're roasting marshmallows -
1:29 - 1:34you kind of get the idea that you can
get the fire going by blowing on it -
1:34 - 1:36and you get the idea
that you put a fire out -
1:36 - 1:39by smothering it with water or sand.
-
1:39 - 1:41Well, that's great
for roasting marshmallows, -
1:41 - 1:44but then when you get
to high school chemistry -
1:44 - 1:47and you're studying combustion reactions,
-
1:47 - 1:51all of a sudden you understand
why oxygen is needed for fires. -
1:51 - 1:53You have this innate knowledge of it.
-
1:53 - 1:57But you weren't thinking about chemistry
back when you were roasting marshmallows. -
1:57 - 2:00Unless of course you had really nerdy
parents who told you. -
2:00 - 2:02So I used this ability,
-
2:02 - 2:05these transferable skills,
after I graduated -
2:05 - 2:09to sort of retrofit
my film animation education -
2:09 - 2:12into the entrepreneur world.
-
2:12 - 2:16One of the first things that
just kind of boggled my mind -
2:16 - 2:19about the business world is that
everyone kept asking me: -
2:19 - 2:20"who's your market"?
-
2:20 - 2:24And my major reaction was to say:
"anyone, please, -
2:24 - 2:26someone, please, someone,
buy my product! Please!" -
2:26 - 2:29But that is not what they wanted to hear.
-
2:29 - 2:33So, when we were developing
our Kickstarter video, -
2:33 - 2:37I realized that when businesspeople
asked me what our market was, -
2:37 - 2:41that's when film people were asking us
who you're audience is? -
2:41 - 2:43And that painted a really
clear picture for me. -
2:43 - 2:46And from there I can make
better choices about how to build, -
2:46 - 2:49market and monetize our game.
-
2:49 - 2:53So, transferable skills,
incredibly useful -
2:53 - 2:55but kind of unpredictable.
-
2:56 - 2:58You don't really know
when a skill you learn in one place -
2:58 - 3:01is going to come in handy
somewhere else. -
3:01 - 3:04Plus, everyone comes from different
backgrounds and experiences, -
3:04 - 3:06so they're hard to share.
-
3:06 - 3:08If you tell someone about
a transferable skill, -
3:08 - 3:11they don't really experience
the transferable skill. -
3:11 - 3:14But it's such a powerful learning tool
-
3:14 - 3:18there's got to be a way to make it
part of a day-to-day solution. -
3:18 - 3:21And that is where I think
videogames can really shine. -
3:22 - 3:26See, games are actually the perfect medium
to hone transferable skills -
3:26 - 3:33because most of the times when you think
of a skill that you learn in a videogame, -
3:33 - 3:37you're thinking kind of like,
knowing what ability that you need to be -
3:37 - 3:40super effective to gain some
certain pokemon -
3:40 - 3:43which isn't terribly useful day-to-day.
-
3:43 - 3:45But, if you think about
something like Rock Band, -
3:45 - 3:47if you learn how to drum on Rock Band,
-
3:47 - 3:50eventually you're gonna learn
how to do real syncopated rhythms -
3:50 - 3:53and you're gonna learn
some common drum techniques, -
3:53 - 3:55which is pretty sweet.
-
3:55 - 4:00And the power of these games comes from
their rapid teaching test cycles. -
4:00 - 4:04A player learns something new and then
immediately has to put it into practice -
4:04 - 4:08and they get tested on it again
and again and again. -
4:08 - 4:14One of the greatest games, Portal,
is actually about 70% tutorial. -
4:14 - 4:18So is not that when they teach you
it's a dry, -
4:18 - 4:22clearly, teaching through a videogame
is incredibly compelling. -
4:22 - 4:26Additionally, through a game
you can learn from failure. -
4:26 - 4:31I probably lost... I probably died
maybe hundreds of times -
4:31 - 4:34trying to beat
Donkey Kong Country Returns. -
4:34 - 4:40If I failed hundreds of tests in school,
I would have a very bad time. -
4:41 - 4:45But luckily with videogames,
you can learn from failure. -
4:45 - 4:51Additionally, with technology today,
videogames can actually simulate -
4:51 - 4:54extremely complex systems.
And they're interactive -
4:54 - 4:59which means that students or players
can change stuff about these systems -
4:59 - 5:03and then see the repercusions
of their actions in the world. -
5:03 - 5:06So all these powers in videogames,
-
5:06 - 5:09but you can't get
a transferable skill from it -
5:09 - 5:14unless the mechanics actually reflect
real skills and real content. -
5:14 - 5:18Like with Risk. I love playing Risk
and I'm very competitive at Risk. -
5:18 - 5:21So in order to be good at Risk,
I need to really understand the map, -
5:21 - 5:24know where all the countries are,
know what borders what, -
5:24 - 5:27and this knowledge
to be competitive at Risk -
5:27 - 5:30helped me out when I was studying
World Geography. -
5:31 - 5:38Or a more poignant example
is the game Foldit. -
5:38 - 5:41Foldit is a game about
folding proteins up. -
5:42 - 5:44Stuff that scientists
are actually working on. -
5:44 - 5:47But it's a puzzle game and
it's a lot of fun, -
5:47 - 5:52and people actually managed
to fold the protein -
5:52 - 5:54within a couple weeks
of the game's launch, -
5:54 - 5:57that scientists have been stumped on
for years. -
5:57 - 6:00That's pretty cool.
That's a lot of power. -
6:00 - 6:04Also, games allow you to discover stuff
for yourself through the mechanics -
6:04 - 6:07you can find strategies and techniques
-
6:07 - 6:11and really understand
why that's important. -
6:11 - 6:15For instance with Risk again,
I feel like I have first hand experience -
6:15 - 6:20on why Napoleon had such a hard time
moving his armies east through Russia. -
6:20 - 6:22Like that's impossible.
-
6:23 - 6:26So yes, transferable skills are
incredibly important -
6:26 - 6:32but historically they've been only used
out of accident or necessity -
6:32 - 6:34or disresourcefulness.
-
6:34 - 6:36And if we are mindful of them,
-
6:36 - 6:39we can actually make them
a lot more powerful. -
6:39 - 6:45We can start inserting them into
the games that we make or other media. -
6:45 - 6:48So, encourage teachers to take
a second look at games -
6:48 - 6:50as more than just a distraction.
-
6:50 - 6:56And try to find those real world ideas
and concepts and content from them -
6:56 - 7:01in order to actually bring
that content into the classroom. -
7:01 - 7:04Because these games aren't
necessarily educational, -
7:04 - 7:08like Risk, you don't think of it as
an educational game. -
7:08 - 7:10And Foldit is really more
of a puzzle game. -
7:10 - 7:13But yet there's really valuable
experience in them. -
7:13 - 7:16So, by actively seeking connections
-
7:16 - 7:19you can actually use
transferable skills to a benefit. -
7:19 - 7:23Because if we all have a bunch
of disjointed experiences, -
7:23 - 7:26then you end up like that Demon Cat
from Adventure Time: -
7:26 - 7:29you have an approximate knowledge
of many different things. -
7:30 - 7:33But using transferable skills,
that can be the difference between -
7:33 - 7:36being knowledgeable
and being a genius. -
7:36 - 7:38So I urge everyone to go out
-
7:38 - 7:41and try to create experiences
that can be transferable -
7:41 - 7:43for yourself and also for others.
-
7:43 - 7:46And to realize that we have
the opportunity now to make -
7:46 - 7:50widespread transferable experiences
through videogames -
7:50 - 7:55and therefore the opportunity
to make an entire generation -
7:55 - 7:57of icons, geniuses and mavericks.
-
7:57 - 7:58Thank you.
-
7:58 - 8:01(Applause)
- Title:
- Getting Real World Skills from Playing Video Games | Liz Fiacco | TEDxChapmanU
- Description:
-
Liz Fiacco, creative entrepreneur and game designer, and co-founder of Fallstreak Studio, makes the case for videogames insofar as they help us develop transferable skills that can make the difference for us in the real world. .
In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)
- Video Language:
- English
- Team:
- closed TED
- Project:
- TEDxTalks
- Duration:
- 08:05