1 00:00:06,133 --> 00:00:10,130 With so many things in the world to learn and master, 2 00:00:10,130 --> 00:00:14,322 how can anyone ever become an icon, a genius or a maverick? 3 00:00:14,399 --> 00:00:16,779 I think most of us here probably relate 4 00:00:16,779 --> 00:00:19,599 more to the Demon Cat in Adventure Time 5 00:00:19,599 --> 00:00:22,981 where we have, like, an approximate knowledge of many things. 6 00:00:24,052 --> 00:00:29,454 Luckily, knowledge in one topic can actually help you master another topic 7 00:00:29,974 --> 00:00:32,897 or at least, help you get a head start. 8 00:00:32,960 --> 00:00:34,511 So my name is Liz Fiacco 9 00:00:34,591 --> 00:00:37,301 and I graduated here, Chapman University 10 00:00:37,384 --> 00:00:41,246 last year with a BFA in Visual Arts and game development. 11 00:00:41,246 --> 00:00:46,211 After graduation, I founded a company called Fallstreak Studio 12 00:00:46,305 --> 00:00:50,640 with the partners that I work with on developing a game called Axel. 13 00:00:50,741 --> 00:00:55,010 So we raised 20,000 dollars through donations on Kickstarter 14 00:00:55,010 --> 00:00:56,553 but we could not have done that 15 00:00:56,553 --> 00:00:59,766 without a lot of hard work and a huge transition. 16 00:00:59,856 --> 00:01:03,921 You see, I've been studying animation and film for 4 years, 17 00:01:03,921 --> 00:01:05,960 as emphasizing in storyboarding, 18 00:01:05,969 --> 00:01:07,803 and then suddenly I found myself 19 00:01:07,803 --> 00:01:10,948 surrounded by all these businessmen and businesswomen. 20 00:01:10,948 --> 00:01:14,368 And I was a little bit out of my water. 21 00:01:14,368 --> 00:01:18,709 Luckily, I think everyone here has experienced some time 22 00:01:18,709 --> 00:01:21,790 where you've learnt something outside of the classroom 23 00:01:21,790 --> 00:01:24,940 and it's become useful somewhere unexpected. 24 00:01:25,290 --> 00:01:28,698 For instance, when you're a kid and you're roasting marshmallows 25 00:01:28,698 --> 00:01:33,952 you kind of get the idea that you can get the fire going by blowing on it 26 00:01:33,952 --> 00:01:36,454 and you get the idea that you put a fire out 27 00:01:36,454 --> 00:01:39,205 by smothering it with water or sand. 28 00:01:39,315 --> 00:01:41,432 Well, that's great for roasting marshmallows, 29 00:01:41,432 --> 00:01:43,804 but then when you get to high school chemistry 30 00:01:43,804 --> 00:01:46,786 and you're studying combustion reactions, 31 00:01:46,786 --> 00:01:51,076 all of a sudden you understand why oxygen is needed for fires. 32 00:01:51,076 --> 00:01:53,080 You have this innate knowledge of it. 33 00:01:53,080 --> 00:01:56,808 But you weren't thinking about chemistry back when you were roasting marshmallows. 34 00:01:56,808 --> 00:01:59,627 Unless of course you had really nerdy parents who told you. 35 00:02:00,444 --> 00:02:01,619 So I used this ability, 36 00:02:01,720 --> 00:02:04,774 these transferable skills, after I graduated 37 00:02:04,843 --> 00:02:09,041 to sort of retrofit my film animation education 38 00:02:09,054 --> 00:02:11,759 into the entrepreneur world. 39 00:02:12,053 --> 00:02:16,041 One of the first things that just kind of boggled my mind 40 00:02:16,041 --> 00:02:18,774 about the business world is that everyone kept asking me: 41 00:02:18,774 --> 00:02:20,332 "who's your market"? 42 00:02:20,364 --> 00:02:23,772 And my major reaction was to say: "anyone, please, 43 00:02:23,772 --> 00:02:26,500 someone, please, someone, buy my product! Please!" 44 00:02:26,500 --> 00:02:28,991 But that is not what they wanted to hear. 45 00:02:29,058 --> 00:02:32,999 So, when we were developing our Kickstarter video, 46 00:02:33,132 --> 00:02:36,620 I realized that when businesspeople asked me what our market was, 47 00:02:36,747 --> 00:02:41,236 that's when film people were asking us who you're audience is? 48 00:02:41,256 --> 00:02:43,483 And that painted a really clear picture for me. 49 00:02:43,483 --> 00:02:46,348 And from there I can make better choices about how to build, 50 00:02:46,348 --> 00:02:48,744 market and monetize our game. 51 00:02:49,328 --> 00:02:53,174 So, transferable skills, incredibly useful 52 00:02:53,212 --> 00:02:55,484 but kind of unpredictable. 53 00:02:55,569 --> 00:02:58,338 You don't really know when a skill you learn in one place 54 00:02:58,338 --> 00:03:00,630 is going to come in handy somewhere else. 55 00:03:00,630 --> 00:03:03,635 Plus, everyone comes from different backgrounds and experiences, 56 00:03:03,635 --> 00:03:05,778 so they're hard to share. 57 00:03:05,778 --> 00:03:08,369 If you tell someone about a transferable skill, 58 00:03:08,369 --> 00:03:11,475 they don't really experience the transferable skill. 59 00:03:11,475 --> 00:03:13,948 But it's such a powerful learning tool 60 00:03:13,948 --> 00:03:17,699 there's got to be a way to make it part of a day-to-day solution. 61 00:03:17,699 --> 00:03:21,338 And that is where I think videogames can really shine. 62 00:03:21,788 --> 00:03:25,951 See, games are actually the perfect medium to hone transferable skills 63 00:03:25,951 --> 00:03:32,843 because most of the times when you think of a skill that you learn in a videogame, 64 00:03:32,912 --> 00:03:37,362 you're thinking kind of like, knowing what ability that you need to be 65 00:03:37,362 --> 00:03:39,840 super effective to gain some certain pokemon 66 00:03:39,840 --> 00:03:42,705 which isn't terribly useful day-to-day. 67 00:03:42,705 --> 00:03:45,046 But, if you think about something like Rock Band, 68 00:03:45,046 --> 00:03:47,160 if you learn how to drum on Rock Band, 69 00:03:47,160 --> 00:03:50,180 eventually you're gonna learn how to do real syncopated rhythms 70 00:03:50,180 --> 00:03:52,634 and you're gonna learn some common drum techniques, 71 00:03:52,634 --> 00:03:54,587 which is pretty sweet. 72 00:03:54,587 --> 00:04:00,243 And the power of these games comes from their rapid teaching test cycles. 73 00:04:00,468 --> 00:04:04,145 A player learns something new and then immediately has to put it into practice 74 00:04:04,145 --> 00:04:07,656 and they get tested on it again and again and again. 75 00:04:07,883 --> 00:04:14,032 One of the greatest games, Portal, is actually about 70% tutorial. 76 00:04:14,145 --> 00:04:17,673 So is not that when they teach you it's a dry, 77 00:04:17,729 --> 00:04:22,111 clearly, teaching through a videogame is incredibly compelling. 78 00:04:22,111 --> 00:04:26,042 Additionally, through a game you can learn from failure. 79 00:04:26,042 --> 00:04:31,332 I probably lost... I probably died maybe hundreds of times 80 00:04:31,332 --> 00:04:34,388 trying to beat Donkey Kong Country Returns. 81 00:04:34,388 --> 00:04:39,848 If I failed hundreds of tests in school, I would have a very bad time. 82 00:04:40,982 --> 00:04:44,987 But luckily with videogames, you can learn from failure. 83 00:04:45,400 --> 00:04:50,541 Additionally, with technology today, videogames can actually simulate 84 00:04:50,541 --> 00:04:54,228 extremely complex systems. And they're interactive 85 00:04:54,228 --> 00:04:58,776 which means that students or players can change stuff about these systems 86 00:04:58,776 --> 00:05:02,502 and then see the repercusions of their actions in the world. 87 00:05:03,382 --> 00:05:06,382 So all these powers in videogames, 88 00:05:06,382 --> 00:05:08,756 but you can't get a transferable skill from it 89 00:05:08,756 --> 00:05:14,100 unless the mechanics actually reflect real skills and real content. 90 00:05:14,227 --> 00:05:18,170 Like with Risk. I love playing Risk and I'm very competitive at Risk. 91 00:05:18,170 --> 00:05:21,220 So in order to be good at Risk, I need to really understand the map, 92 00:05:21,220 --> 00:05:23,996 know where all the countries are, know what borders what, 93 00:05:24,130 --> 00:05:27,350 and this knowledge to be competitive at Risk 94 00:05:27,350 --> 00:05:30,192 helped me out when I was studying World Geography. 95 00:05:30,722 --> 00:05:38,294 Or a more poignant example is the game Foldit. 96 00:05:38,422 --> 00:05:41,487 Foldit is a game about folding proteins up. 97 00:05:41,584 --> 00:05:43,817 Stuff that scientists are actually working on. 98 00:05:43,817 --> 00:05:47,062 But it's a puzzle game and it's a lot of fun, 99 00:05:47,062 --> 00:05:51,584 and people actually managed to fold the protein 100 00:05:51,584 --> 00:05:53,882 within a couple weeks of the game's launch, 101 00:05:53,882 --> 00:05:57,116 that scientists have been stumped on for years. 102 00:05:57,116 --> 00:05:59,898 That's pretty cool. That's a lot of power. 103 00:05:59,898 --> 00:06:04,282 Also, games allow you to discover stuff for yourself through the mechanics 104 00:06:04,282 --> 00:06:06,874 you can find strategies and techniques 105 00:06:06,874 --> 00:06:10,506 and really understand why that's important. 106 00:06:10,506 --> 00:06:14,913 For instance with Risk again, I feel like I have first hand experience 107 00:06:14,913 --> 00:06:20,009 on why Napoleon had such a hard time moving his armies east through Russia. 108 00:06:20,009 --> 00:06:22,150 Like that's impossible. 109 00:06:23,117 --> 00:06:26,045 So yes, transferable skills are incredibly important 110 00:06:26,045 --> 00:06:31,533 but historically they've been only used out of accident or necessity 111 00:06:31,533 --> 00:06:33,531 or disresourcefulness. 112 00:06:33,909 --> 00:06:35,974 And if we are mindful of them, 113 00:06:35,974 --> 00:06:38,902 we can actually make them a lot more powerful. 114 00:06:38,902 --> 00:06:44,846 We can start inserting them into the games that we make or other media. 115 00:06:44,846 --> 00:06:48,427 So, encourage teachers to take a second look at games 116 00:06:48,427 --> 00:06:50,301 as more than just a distraction. 117 00:06:50,301 --> 00:06:55,800 And try to find those real world ideas and concepts and content from them 118 00:06:55,800 --> 00:07:01,496 in order to actually bring that content into the classroom. 119 00:07:01,496 --> 00:07:04,103 Because these games aren't necessarily educational, 120 00:07:04,103 --> 00:07:07,546 like Risk, you don't think of it as an educational game. 121 00:07:07,546 --> 00:07:10,196 And Foldit is really more of a puzzle game. 122 00:07:10,196 --> 00:07:13,464 But yet there's really valuable experience in them. 123 00:07:13,464 --> 00:07:16,266 So, by actively seeking connections 124 00:07:16,266 --> 00:07:19,297 you can actually use transferable skills to a benefit. 125 00:07:19,297 --> 00:07:23,004 Because if we all have a bunch of disjointed experiences, 126 00:07:23,004 --> 00:07:26,063 then you end up like that Demon Cat from Adventure Time: 127 00:07:26,063 --> 00:07:29,373 you have an approximate knowledge of many different things. 128 00:07:29,903 --> 00:07:33,477 But using transferable skills, that can be the difference between 129 00:07:33,477 --> 00:07:35,880 being knowledgeable and being a genius. 130 00:07:36,407 --> 00:07:38,122 So I urge everyone to go out 131 00:07:38,134 --> 00:07:40,907 and try to create experiences that can be transferable 132 00:07:41,035 --> 00:07:43,403 for yourself and also for others. 133 00:07:43,403 --> 00:07:46,250 And to realize that we have the opportunity now to make 134 00:07:46,250 --> 00:07:49,947 widespread transferable experiences through videogames 135 00:07:50,060 --> 00:07:54,901 and therefore the opportunity to make an entire generation 136 00:07:54,901 --> 00:07:57,125 of icons, geniuses and mavericks. 137 00:07:57,125 --> 00:07:58,465 Thank you. 138 00:07:58,465 --> 00:08:01,425 (Applause)