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Building unimaginable shapes

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    As an architect, I often ask myself,
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    what is the origin of the forms that we design?
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    What kind of forms could we design
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    if we wouldn't work with references anymore?
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    If we had no bias, if we had no preconceptions,
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    what kind of forms could we design
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    if we could free ourselves from
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    our experience?
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    If we could free ourselves from our education?
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    What would these unseen forms look like?
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    Would they surprise us? Would they intrigue us?
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    Would they delight us?
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    If so, then how can we go about creating something that is truly new?
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    I propose we look to nature.
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    Nature has been called the greatest architect of forms.
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    And I'm not saying that we should copy nature,
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    I'm not saying we should mimic biology,
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    instead I propose that we can borrow nature's processes.
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    We can abstract them and to create something that is new.
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    Nature's main process of creation, morphogenesis,
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    is the splitting of one cell into two cells.
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    And these cells can either be identical,
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    or they can be distinct from each other
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    through asymmetric cell division.
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    If we abstract this process, and simplify it as much as possible,
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    then we could start with a single sheet of paper,
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    one surface, and we could make a fold
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    and divide the surface into two surfaces.
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    We're free to choose where we make the fold.
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    And by doing so, we can differentiate the surfaces.
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    Through this very simple process,
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    we can create an astounding variety of forms.
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    Now, we can take this form and use the same process
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    to generate three-dimensional structures,
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    but rather than folding things by hand,
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    we'll bring the structure into the computer,
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    and code it as an algorithm.
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    And in doing so, we can suddenly fold anything.
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    We can fold a million times faster,
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    we can fold in hundreds and hundreds of variations.
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    And as we're seeking to make something three-dimensional,
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    we start not with a single surface, but with a volume.
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    A simple volume, the cube.
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    If we take its surfaces and fold them
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    again and again and again and again,
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    then after 16 iterations, 16 steps,
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    we end up with 400,000 surfaces and a shape that looks,
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    for instance, like this.
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    And if we change where we make the folds,
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    if we change the folding ratio,
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    then this cube turns into this one.
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    We can change the folding ratio again to produce this shape,
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    or this shape.
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    So we exert control over the form
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    by specifying the position of where we're making the fold,
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    but essentially you're looking at a folded cube.
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    And we can play with this.
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    We can apply different folding ratios to different parts
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    of the form to create local conditions.
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    We can begin to sculpt the form.
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    And because we're doing the folding on the computer,
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    we are completely free of any physical constraints.
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    So that means that surfaces can intersect themselves,
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    they can become impossibly small.
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    We can make folds that we otherwise could not make.
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    Surfaces can become porous.
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    They can stretch. They can tear.
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    And all of this expounds the scope of forms that we can produce.
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    But in each case, I didn't design the form.
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    I designed the process that generated the form.
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    In general, if we make a small change to the folding ratio,
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    which is what you're seeing here,
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    then the form changes correspondingly.
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    But that's only half of the story --
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    99.9 percent of the folding ratios produce not this,
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    but this, the geometric equivalent of noise.
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    The forms that I showed before were made actually
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    through very long trial and error.
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    A far more effective way to create forms, I have found,
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    is to use information that is already contained in forms.
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    A very simple form such as this one actually contains
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    a lot of information that may not be visible to the human eye.
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    So, for instance, we can plot the length of the edges.
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    White surfaces have long edges, black ones have short ones.
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    We can plot the planarity of the surfaces, their curvature,
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    how radial they are -- all information that may not be
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    instantly visible to you,
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    but that we can bring out, that we can articulate,
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    and that we can use to control the folding.
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    So now I'm not specifying a single
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    ratio anymore to fold it,
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    but instead I'm establishing a rule,
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    I'm establishing a link between a property of a surface
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    and how that surface is folded.
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    And because I've designed the process and not the form,
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    I can run the process again and again and again
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    to produce a whole family of forms.
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    These forms look elaborate, but the process is a very minimal one.
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    There is a simple input,
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    it's always a cube that I start with,
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    and it's a very simple operation -- it's making a fold,
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    and doing this over and over again.
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    So let's bring this process to architecture.
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    How? And at what scale?
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    I chose to design a column.
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    Columns are architectural archetypes.
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    They've been used throughout history to express ideals
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    about beauty, about technology.
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    A challenge to me was how we could express
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    this new algorithmic order in a column.
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    I started using four cylinders.
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    Through a lot of experimentation, these cylinders
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    eventually evolved into this.
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    And these columns, they have information at very many scales.
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    We can begin to zoom into them.
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    The closer one gets, the more new features one discovers.
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    Some formations are almost at the threshold of human visibility.
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    And unlike traditional architecture,
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    it's a single process that creates both the overall form
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    and the microscopic surface detail.
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    These forms are undrawable.
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    An architect who's drawing them with a pen and a paper
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    would probably take months,
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    or it would take even a year to draw all the sections,
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    all of the elevations, you can only create something like this
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    through an algorithm.
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    The more interesting question, perhaps, is,
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    are these forms imaginable?
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    Usually, an architect can somehow envision the end state
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    of what he is designing.
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    In this case, the process is deterministic.
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    There's no randomness involved at all,
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    but it's not entirely predictable.
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    There's too many surfaces,
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    there's too much detail, one can't see the end state.
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    So this leads to a new role for the architect.
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    One needs a new method to explore all of the possibilities
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    that are out there.
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    For one thing, one can design many variants of a form,
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    in parallel, and one can cultivate them.
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    And to go back to the analogy with nature,
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    one can begin to think in terms of populations,
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    one can talk about permutations, about generations,
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    about crossing and breeding to come up with a design.
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    And the architect is really, he moves into the position
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    of being an orchestrator of all of these processes.
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    But enough of the theory.
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    At one point I simply wanted to jump inside
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    this image, so to say, I bought these red and blue
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    3D glasses, got up very close to the screen,
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    but still that wasn't the same as being able to
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    walk around and touch things.
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    So there was only one possibility --
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    to bring the column out of the computer.
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    There's been a lot of talk now about 3D printing.
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    For me, or for my purpose at this moment,
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    there's still too much of an unfavorable tradeoff
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    between scale, on the one hand, and resolution and speed, on the other.
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    So instead, we decided to take the column,
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    and we decided to build it as a layered model,
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    made out of very many slices, thinly stacked over each other.
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    What you're looking at here is an X-ray
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    of the column that you just saw, viewed from the top.
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    Unbeknownst to me at the time,
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    because we had only seen the outside,
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    the surfaces were continuing to fold themselves,
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    to grow on the inside of the column,
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    which was quite a surprising discovery.
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    From this shape, we calculated a cutting line,
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    and then we gave this cutting line to a laser cutter
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    to produce -- and you're seeing a segment of it here --
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    very many thin slices, individually cut, on top of each other.
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    And this is a photo now, it's not a rendering,
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    and the column that we ended up with
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    after a lot of work, ended up looking remarkably like the one
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    that we had designed in the computer.
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    Almost all of the details, almost all of the
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    surface intricacies were preserved.
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    But it was very labor intensive.
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    There's a huge disconnect at the moment still
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    between the virtual and the physical.
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    It took me several months to design the column,
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    but ultimately it takes the computer about 30 seconds
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    to calculate all of the 16 million faces.
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    The physical model, on the other hand,
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    is 2,700 layers, one millimeter thick,
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    it weighs 700 kilos, it's made of sheet that can cover
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    this entire auditorium.
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    And the cutting path that the laser followed
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    goes from here to the airport and back again.
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    But it is increasingly possible.
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    Machines are getting faster, it's getting less expensive,
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    and there's some promising technological developments
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    just on the horizon.
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    These are images from the Gwangju Biennale.
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    And in this case, I used ABS plastic to produce the columns,
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    we used the bigger, faster machine,
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    and they have a steel core inside, so they're structural,
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    they can bear loads for once.
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    Each column is effectively a hybrid of two columns.
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    You can see a different column in the mirror,
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    if there's a mirror behind the column
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    that creates a sort of an optical illusion.
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    So where does this leave us?
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    I think this project gives us a glimpse of the unseen objects that await us
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    if we as architects begin to think about designing not the object,
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    but a process to generate objects.
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    I've shown one simple process that was inspired by nature;
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    there's countless other ones.
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    In short, we have no constraints.
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    Instead, we have processes in our hands right now
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    that allow us to create structures at all scales
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    that we couldn't even have dreamt up.
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    And, if I may add, at one point we will build them.
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    Thank you. (Applause)
Title:
Building unimaginable shapes
Speaker:
Michael Hansmeyer
Description:

Inspired by cell division, Michael Hansmeyer writes algorithms that design outrageously fascinating shapes and forms with millions of facets. No person could draft them by hand, but they're buildable -- and they could revolutionize the way we think of architectural form.

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
11:07
Thu-Huong Ha edited English subtitles for Building unimaginable shapes
Thu-Huong Ha approved English subtitles for Building unimaginable shapes
Thu-Huong Ha accepted English subtitles for Building unimaginable shapes
Thu-Huong Ha edited English subtitles for Building unimaginable shapes
Thu-Huong Ha edited English subtitles for Building unimaginable shapes
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