1 00:00:00,470 --> 00:00:02,919 As an architect, I often ask myself, 2 00:00:02,919 --> 00:00:05,759 what is the origin of the forms that we design? 3 00:00:05,759 --> 00:00:08,664 What kind of forms could we design 4 00:00:08,664 --> 00:00:11,487 if we wouldn't work with references anymore? 5 00:00:11,487 --> 00:00:14,872 If we had no bias, if we had no preconceptions, 6 00:00:14,872 --> 00:00:17,079 what kind of forms could we design 7 00:00:17,079 --> 00:00:18,679 if we could free ourselves from 8 00:00:18,679 --> 00:00:20,815 our experience? 9 00:00:20,815 --> 00:00:25,549 If we could free ourselves from our education? 10 00:00:25,549 --> 00:00:28,576 What would these unseen forms look like? 11 00:00:28,576 --> 00:00:32,287 Would they surprise us? Would they intrigue us? 12 00:00:32,287 --> 00:00:34,702 Would they delight us? 13 00:00:34,702 --> 00:00:38,623 If so, then how can we go about creating something that is truly new? 14 00:00:38,623 --> 00:00:41,015 I propose we look to nature. 15 00:00:41,015 --> 00:00:45,279 Nature has been called the greatest architect of forms. 16 00:00:45,279 --> 00:00:48,867 And I'm not saying that we should copy nature, 17 00:00:48,867 --> 00:00:51,247 I'm not saying we should mimic biology, 18 00:00:51,247 --> 00:00:54,695 instead I propose that we can borrow nature's processes. 19 00:00:54,695 --> 00:00:59,149 We can abstract them and to create something that is new. 20 00:00:59,149 --> 00:01:03,027 Nature's main process of creation, morphogenesis, 21 00:01:03,027 --> 00:01:06,856 is the splitting of one cell into two cells. 22 00:01:06,856 --> 00:01:08,913 And these cells can either be identical, 23 00:01:08,913 --> 00:01:11,088 or they can be distinct from each other 24 00:01:11,088 --> 00:01:13,152 through asymmetric cell division. 25 00:01:13,152 --> 00:01:16,951 If we abstract this process, and simplify it as much as possible, 26 00:01:16,951 --> 00:01:19,184 then we could start with a single sheet of paper, 27 00:01:19,184 --> 00:01:21,680 one surface, and we could make a fold 28 00:01:21,680 --> 00:01:24,616 and divide the surface into two surfaces. 29 00:01:24,616 --> 00:01:26,879 We're free to choose where we make the fold. 30 00:01:26,879 --> 00:01:31,789 And by doing so, we can differentiate the surfaces. 31 00:01:31,789 --> 00:01:33,683 Through this very simple process, 32 00:01:33,683 --> 00:01:37,295 we can create an astounding variety of forms. 33 00:01:37,295 --> 00:01:40,020 Now, we can take this form and use the same process 34 00:01:40,020 --> 00:01:42,012 to generate three-dimensional structures, 35 00:01:42,012 --> 00:01:44,420 but rather than folding things by hand, 36 00:01:44,420 --> 00:01:47,005 we'll bring the structure into the computer, 37 00:01:47,005 --> 00:01:49,980 and code it as an algorithm. 38 00:01:49,980 --> 00:01:52,988 And in doing so, we can suddenly fold anything. 39 00:01:52,988 --> 00:01:55,147 We can fold a million times faster, 40 00:01:55,147 --> 00:01:58,308 we can fold in hundreds and hundreds of variations. 41 00:01:58,308 --> 00:02:00,788 And as we're seeking to make something three-dimensional, 42 00:02:00,788 --> 00:02:04,004 we start not with a single surface, but with a volume. 43 00:02:04,004 --> 00:02:05,357 A simple volume, the cube. 44 00:02:05,357 --> 00:02:07,077 If we take its surfaces and fold them 45 00:02:07,077 --> 00:02:09,133 again and again and again and again, 46 00:02:09,133 --> 00:02:11,996 then after 16 iterations, 16 steps, 47 00:02:11,996 --> 00:02:15,845 we end up with 400,000 surfaces and a shape that looks, 48 00:02:15,845 --> 00:02:18,380 for instance, like this. 49 00:02:18,380 --> 00:02:21,092 And if we change where we make the folds, 50 00:02:21,092 --> 00:02:22,733 if we change the folding ratio, 51 00:02:22,733 --> 00:02:26,156 then this cube turns into this one. 52 00:02:26,156 --> 00:02:30,295 We can change the folding ratio again to produce this shape, 53 00:02:30,295 --> 00:02:32,122 or this shape. 54 00:02:32,122 --> 00:02:33,745 So we exert control over the form 55 00:02:33,745 --> 00:02:37,249 by specifying the position of where we're making the fold, 56 00:02:37,249 --> 00:02:41,955 but essentially you're looking at a folded cube. 57 00:02:41,955 --> 00:02:43,019 And we can play with this. 58 00:02:43,019 --> 00:02:45,635 We can apply different folding ratios to different parts 59 00:02:45,635 --> 00:02:48,380 of the form to create local conditions. 60 00:02:48,380 --> 00:02:50,323 We can begin to sculpt the form. 61 00:02:50,323 --> 00:02:53,211 And because we're doing the folding on the computer, 62 00:02:53,211 --> 00:02:56,907 we are completely free of any physical constraints. 63 00:02:56,907 --> 00:02:59,858 So that means that surfaces can intersect themselves, 64 00:02:59,858 --> 00:03:01,347 they can become impossibly small. 65 00:03:01,347 --> 00:03:04,948 We can make folds that we otherwise could not make. 66 00:03:04,948 --> 00:03:06,826 Surfaces can become porous. 67 00:03:06,826 --> 00:03:09,555 They can stretch. They can tear. 68 00:03:09,555 --> 00:03:14,190 And all of this expounds the scope of forms that we can produce. 69 00:03:14,190 --> 00:03:16,940 But in each case, I didn't design the form. 70 00:03:16,940 --> 00:03:21,541 I designed the process that generated the form. 71 00:03:21,541 --> 00:03:26,029 In general, if we make a small change to the folding ratio, 72 00:03:26,029 --> 00:03:27,624 which is what you're seeing here, 73 00:03:27,624 --> 00:03:31,397 then the form changes correspondingly. 74 00:03:31,397 --> 00:03:33,653 But that's only half of the story -- 75 00:03:33,653 --> 00:03:37,976 99.9 percent of the folding ratios produce not this, 76 00:03:37,976 --> 00:03:42,872 but this, the geometric equivalent of noise. 77 00:03:42,872 --> 00:03:44,992 The forms that I showed before were made actually 78 00:03:44,992 --> 00:03:46,640 through very long trial and error. 79 00:03:46,640 --> 00:03:49,856 A far more effective way to create forms, I have found, 80 00:03:49,856 --> 00:03:53,744 is to use information that is already contained in forms. 81 00:03:53,744 --> 00:03:56,399 A very simple form such as this one actually contains 82 00:03:56,399 --> 00:03:59,991 a lot of information that may not be visible to the human eye. 83 00:03:59,991 --> 00:04:02,472 So, for instance, we can plot the length of the edges. 84 00:04:02,472 --> 00:04:05,808 White surfaces have long edges, black ones have short ones. 85 00:04:05,808 --> 00:04:09,385 We can plot the planarity of the surfaces, their curvature, 86 00:04:09,385 --> 00:04:13,472 how radial they are -- all information that may not be 87 00:04:13,472 --> 00:04:15,419 instantly visible to you, 88 00:04:15,419 --> 00:04:17,844 but that we can bring out, that we can articulate, 89 00:04:17,844 --> 00:04:21,220 and that we can use to control the folding. 90 00:04:21,220 --> 00:04:23,179 So now I'm not specifying a single 91 00:04:23,179 --> 00:04:25,355 ratio anymore to fold it, 92 00:04:25,355 --> 00:04:27,907 but instead I'm establishing a rule, 93 00:04:27,907 --> 00:04:30,343 I'm establishing a link between a property of a surface 94 00:04:30,343 --> 00:04:33,316 and how that surface is folded. 95 00:04:33,316 --> 00:04:36,267 And because I've designed the process and not the form, 96 00:04:36,267 --> 00:04:38,589 I can run the process again and again and again 97 00:04:38,589 --> 00:04:41,124 to produce a whole family of forms. 98 00:04:53,385 --> 00:04:57,828 These forms look elaborate, but the process is a very minimal one. 99 00:04:57,828 --> 00:04:58,957 There is a simple input, 100 00:04:58,957 --> 00:05:00,909 it's always a cube that I start with, 101 00:05:00,909 --> 00:05:04,485 and it's a very simple operation -- it's making a fold, 102 00:05:04,485 --> 00:05:08,437 and doing this over and over again. 103 00:05:08,437 --> 00:05:10,717 So let's bring this process to architecture. 104 00:05:10,717 --> 00:05:12,317 How? And at what scale? 105 00:05:12,317 --> 00:05:14,045 I chose to design a column. 106 00:05:14,045 --> 00:05:17,421 Columns are architectural archetypes. 107 00:05:17,421 --> 00:05:20,488 They've been used throughout history to express ideals 108 00:05:20,488 --> 00:05:25,563 about beauty, about technology. 109 00:05:25,563 --> 00:05:27,485 A challenge to me was how we could express 110 00:05:27,485 --> 00:05:30,781 this new algorithmic order in a column. 111 00:05:30,781 --> 00:05:33,765 I started using four cylinders. 112 00:05:33,765 --> 00:05:37,541 Through a lot of experimentation, these cylinders 113 00:05:37,541 --> 00:05:40,676 eventually evolved into this. 114 00:05:40,676 --> 00:05:45,292 And these columns, they have information at very many scales. 115 00:05:45,292 --> 00:05:47,810 We can begin to zoom into them. 116 00:05:47,810 --> 00:05:51,365 The closer one gets, the more new features one discovers. 117 00:05:51,365 --> 00:05:55,037 Some formations are almost at the threshold of human visibility. 118 00:05:55,037 --> 00:05:56,989 And unlike traditional architecture, 119 00:05:56,989 --> 00:05:59,773 it's a single process that creates both the overall form 120 00:05:59,773 --> 00:06:05,118 and the microscopic surface detail. 121 00:06:05,118 --> 00:06:07,809 These forms are undrawable. 122 00:06:07,809 --> 00:06:11,185 An architect who's drawing them with a pen and a paper 123 00:06:11,185 --> 00:06:12,977 would probably take months, 124 00:06:12,977 --> 00:06:15,361 or it would take even a year to draw all the sections, 125 00:06:15,361 --> 00:06:17,665 all of the elevations, you can only create something like this 126 00:06:17,665 --> 00:06:19,801 through an algorithm. 127 00:06:19,801 --> 00:06:21,833 The more interesting question, perhaps, is, 128 00:06:21,833 --> 00:06:24,462 are these forms imaginable? 129 00:06:24,462 --> 00:06:27,097 Usually, an architect can somehow envision the end state 130 00:06:27,097 --> 00:06:28,961 of what he is designing. 131 00:06:28,961 --> 00:06:31,786 In this case, the process is deterministic. 132 00:06:31,786 --> 00:06:34,145 There's no randomness involved at all, 133 00:06:34,145 --> 00:06:36,152 but it's not entirely predictable. 134 00:06:36,152 --> 00:06:37,728 There's too many surfaces, 135 00:06:37,728 --> 00:06:41,338 there's too much detail, one can't see the end state. 136 00:06:41,338 --> 00:06:44,552 So this leads to a new role for the architect. 137 00:06:44,552 --> 00:06:48,163 One needs a new method to explore all of the possibilities 138 00:06:48,163 --> 00:06:49,939 that are out there. 139 00:06:49,939 --> 00:06:53,171 For one thing, one can design many variants of a form, 140 00:06:53,171 --> 00:06:55,385 in parallel, and one can cultivate them. 141 00:06:55,385 --> 00:06:57,633 And to go back to the analogy with nature, 142 00:06:57,633 --> 00:07:00,129 one can begin to think in terms of populations, 143 00:07:00,129 --> 00:07:03,657 one can talk about permutations, about generations, 144 00:07:03,657 --> 00:07:08,520 about crossing and breeding to come up with a design. 145 00:07:08,520 --> 00:07:10,905 And the architect is really, he moves into the position 146 00:07:10,905 --> 00:07:14,337 of being an orchestrator of all of these processes. 147 00:07:14,337 --> 00:07:16,681 But enough of the theory. 148 00:07:16,681 --> 00:07:19,208 At one point I simply wanted to jump inside 149 00:07:19,208 --> 00:07:23,037 this image, so to say, I bought these red and blue 150 00:07:23,037 --> 00:07:25,973 3D glasses, got up very close to the screen, 151 00:07:25,973 --> 00:07:28,045 but still that wasn't the same as being able to 152 00:07:28,045 --> 00:07:30,397 walk around and touch things. 153 00:07:30,397 --> 00:07:32,300 So there was only one possibility -- 154 00:07:32,300 --> 00:07:35,397 to bring the column out of the computer. 155 00:07:35,397 --> 00:07:38,317 There's been a lot of talk now about 3D printing. 156 00:07:38,317 --> 00:07:41,276 For me, or for my purpose at this moment, 157 00:07:41,276 --> 00:07:44,358 there's still too much of an unfavorable tradeoff 158 00:07:44,358 --> 00:07:51,141 between scale, on the one hand, and resolution and speed, on the other. 159 00:07:51,141 --> 00:07:53,398 So instead, we decided to take the column, 160 00:07:53,398 --> 00:07:55,837 and we decided to build it as a layered model, 161 00:07:55,837 --> 00:07:59,965 made out of very many slices, thinly stacked over each other. 162 00:07:59,965 --> 00:08:01,862 What you're looking at here is an X-ray 163 00:08:01,862 --> 00:08:04,637 of the column that you just saw, viewed from the top. 164 00:08:04,637 --> 00:08:06,637 Unbeknownst to me at the time, 165 00:08:06,637 --> 00:08:09,013 because we had only seen the outside, 166 00:08:09,013 --> 00:08:11,173 the surfaces were continuing to fold themselves, 167 00:08:11,173 --> 00:08:13,437 to grow on the inside of the column, 168 00:08:13,437 --> 00:08:15,983 which was quite a surprising discovery. 169 00:08:15,983 --> 00:08:19,597 From this shape, we calculated a cutting line, 170 00:08:19,597 --> 00:08:22,621 and then we gave this cutting line to a laser cutter 171 00:08:22,621 --> 00:08:26,435 to produce -- and you're seeing a segment of it here -- 172 00:08:26,435 --> 00:08:31,326 very many thin slices, individually cut, on top of each other. 173 00:08:33,480 --> 00:08:36,293 And this is a photo now, it's not a rendering, 174 00:08:36,293 --> 00:08:38,093 and the column that we ended up with 175 00:08:38,093 --> 00:08:41,140 after a lot of work, ended up looking remarkably like the one 176 00:08:41,140 --> 00:08:44,850 that we had designed in the computer. 177 00:08:44,850 --> 00:08:46,971 Almost all of the details, almost all of the 178 00:08:46,971 --> 00:08:50,011 surface intricacies were preserved. 179 00:08:52,626 --> 00:08:54,972 But it was very labor intensive. 180 00:08:54,972 --> 00:08:57,373 There's a huge disconnect at the moment still 181 00:08:57,373 --> 00:09:00,133 between the virtual and the physical. 182 00:09:00,133 --> 00:09:02,259 It took me several months to design the column, 183 00:09:02,259 --> 00:09:04,977 but ultimately it takes the computer about 30 seconds 184 00:09:04,977 --> 00:09:07,825 to calculate all of the 16 million faces. 185 00:09:07,825 --> 00:09:09,786 The physical model, on the other hand, 186 00:09:09,786 --> 00:09:13,994 is 2,700 layers, one millimeter thick, 187 00:09:13,994 --> 00:09:18,141 it weighs 700 kilos, it's made of sheet that can cover 188 00:09:18,141 --> 00:09:20,279 this entire auditorium. 189 00:09:20,279 --> 00:09:22,367 And the cutting path that the laser followed 190 00:09:22,367 --> 00:09:27,484 goes from here to the airport and back again. 191 00:09:27,484 --> 00:09:29,233 But it is increasingly possible. 192 00:09:29,233 --> 00:09:31,844 Machines are getting faster, it's getting less expensive, 193 00:09:31,844 --> 00:09:34,604 and there's some promising technological developments 194 00:09:34,604 --> 00:09:36,387 just on the horizon. 195 00:09:36,387 --> 00:09:39,459 These are images from the Gwangju Biennale. 196 00:09:39,459 --> 00:09:42,983 And in this case, I used ABS plastic to produce the columns, 197 00:09:42,983 --> 00:09:44,837 we used the bigger, faster machine, 198 00:09:44,837 --> 00:09:47,894 and they have a steel core inside, so they're structural, 199 00:09:47,894 --> 00:09:50,870 they can bear loads for once. 200 00:09:50,870 --> 00:09:52,885 Each column is effectively a hybrid of two columns. 201 00:09:52,885 --> 00:09:56,294 You can see a different column in the mirror, 202 00:09:56,294 --> 00:09:58,344 if there's a mirror behind the column 203 00:09:58,344 --> 00:10:01,416 that creates a sort of an optical illusion. 204 00:10:01,431 --> 00:10:03,262 So where does this leave us? 205 00:10:03,262 --> 00:10:07,730 I think this project gives us a glimpse of the unseen objects that await us 206 00:10:07,730 --> 00:10:11,613 if we as architects begin to think about designing not the object, 207 00:10:11,613 --> 00:10:15,006 but a process to generate objects. 208 00:10:15,006 --> 00:10:18,279 I've shown one simple process that was inspired by nature; 209 00:10:18,279 --> 00:10:21,127 there's countless other ones. 210 00:10:21,127 --> 00:10:24,574 In short, we have no constraints. 211 00:10:24,574 --> 00:10:28,144 Instead, we have processes in our hands right now 212 00:10:28,144 --> 00:10:32,725 that allow us to create structures at all scales 213 00:10:32,725 --> 00:10:35,757 that we couldn't even have dreamt up. 214 00:10:35,757 --> 00:10:40,576 And, if I may add, at one point we will build them. 215 00:10:40,576 --> 00:10:47,199 Thank you. (Applause)