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Want to innovate? Become a "now-ist"

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    On March 10, 2011,
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    I was in Cambridge at the MIT Media Lab
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    meeting with faculty, students and staff,
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    and we were trying to figure out whether
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    I should be the next director.
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    That night, at midnight,
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    a magnitude 9 earthquake
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    hit off of the Pacific coast of Japan.
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    My wife and family were in Japan,
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    and as the news started to come in,
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    I was panicking.
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    I was looking at the news streams
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    and listening to the press conferences
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    of the government officials
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    and the Tokyo Power Company,
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    and hearing about this explosion
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    at the nuclear reactors
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    and this cloud of fallout
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    that was headed towards our house
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    which was only about 200 kilometers away.
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    And the people on TV weren't telling us
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    anything that we wanted to hear.
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    I wanted to know what was going on with the reactor,
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    what was going on with the radiation,
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    whether my family was in danger.
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    So I did what instinctively felt like the right thing,
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    which was to go onto the Internet
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    and try to figure out
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    if I could take matters into my own hands.
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    On the Net, I found there were a lot of other people
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    like me trying to figure out what was going on,
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    and together we sort of loosely formed a group
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    and we called it Safecast,
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    and we decided we were going to try
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    to measure the radiation
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    and get the data out to everybody else,
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    because it was clear that the government
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    wasn't going to be doing this for us.
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    Three years later,
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    we have 16 million data points,
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    we have designed our own Geiger counters
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    that you can download the designs
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    and plug it into the network.
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    We have an app that shows you
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    most of the radiation in Japan
    and other parts of the world.
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    We are arguably one of the most successful
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    citizen science projects in the world,
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    and we have created
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    the largest open dataset of radiation measurements.
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    And the interesting thing here
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    is how did — (Applause) — Thank you.
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    How did a bunch of amateurs
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    who really didn't know what we were doing
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    somehow come together
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    and do what NGOs and the government
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    were completely incapable of doing?
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    And I would suggest that this has something to do
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    with the Internet. It's not a fluke.
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    It wasn't luck, and it wasn't because it was us.
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    It helped that it was an event
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    that pulled everybody together,
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    but it was a new way of doing things
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    that was enabled by the Internet
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    and a lot of the other things that were going on,
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    and I want to talk a little bit about
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    what those new principles are.
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    So remember before the Internet? (Laughter)
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    I call this B.I. Okay?
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    So, in B.I., life was simple.
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    Things were Euclidian, Newtonian,
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    somewhat predictable.
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    People actually tried to predict the future,
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    even the economists.
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    And then the Internet happened,
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    and the world became extremely complex,
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    extremely low-cost, extremely fast,
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    and those Newtonian laws
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    that we so dearly cherished
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    turned out to be just local ordinances,
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    and what we found was that in this
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    completely unpredictable world
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    that most of the people who were surviving
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    were working with sort of a different set of principles,
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    and I want to talk a little bit about that.
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    Before the Internet, if you remember,
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    when we tried to create services,
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    what you would do is you'd create
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    the hardware layer and the
    network layer and the software
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    and it would cost millions of dollars
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    to do anything that was substantial.
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    So when it costs millions of dollars
    to do something substantial,
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    what you would do is you'd get an MBA
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    who would write a plan
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    and get the money
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    from V.C.s or big companies,
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    and then you'd hire the designers and the engineers,
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    and they'd build the thing.
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    This is the Before Internet, B.I., innovation model.
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    What happened after the Internet was
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    the cost of innovation went down so much
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    because the cost of collaboration,
    the cost of distribution,
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    the cost of communication, and Moore's Law
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    made it so that the cost of trying a new thing
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    became nearly zero,
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    and so you would have Google, Facebook, Yahoo,
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    students that didn't have permission —
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    permissionless innovation —
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    didn't have permission, didn't have PowerPoints,
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    they just built the thing,
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    then they raised the money,
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    and then they sort of figured out a business plan
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    and maybe later on they hired some MBAs.
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    So the Internet caused innovation,
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    at least in software and services,
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    to go from an MBA-driven innovation model
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    to a designer-engineer-driven innovation model,
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    and it pushed innovation to the edges,
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    to the dorm rooms, to the startups,
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    away from the large institutions,
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    the stodgy old institutions that had the power
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    and the money and the authority.
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    And we all know this. We all know
    this happened on the Internet.
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    It turns out it's happening in other things, too.
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    Let me give you some examples.
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    So at the Media Lab, we don't just do hardware.
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    We do all kinds of things.
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    We do biology, we do hardware,
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    and Nicholas Negroponte
    famously said, "Demo or die,"
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    as opposed to "Publish or perish,"
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    which was the traditional academic way of thinking.
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    And he often said, the demo only has to work once,
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    because the primary mode of us impacting the world
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    was through large companies
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    being inspired by us
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    and creating products like
    the Kindle or Lego Mindstorms.
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    But today, with the ability
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    to deploy things into the real world at such low cost,
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    I'm changing the motto now,
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    and this is the official public statement.
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    I'm officially saying, "Deploy or die."
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    You have to get the stuff into the real world
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    for it to really count,
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    and sometimes it will be large companies,
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    and Nicholas can talk about satellites.
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    (Applause)
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    Thank you.
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    But we should be getting out there ourselves
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    and not depending on large
    institutions to do it for us.
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    So last year, we sent a bunch
    of students to Shenzhen,
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    and they sat on the factory floors
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    with the innovators in Shenzhen, and it was amazing.
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    What was happening there
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    was you would have these manufacturing devices,
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    and they weren't making prototypes or PowerPoints.
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    They were fiddling with the manufacturing equipment
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    and innovating right on the
    manufacturing equipment.
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    The factory was in the designer,
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    and the designer was literally in the factory.
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    And so what you would do is,
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    you'd go down to the stalls
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    and you would see these cell phones.
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    So instead of starting little websites
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    like the kids in Palo Alto do,
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    the kids in Shenzhen make new cell phones.
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    They make new cell phones like kids in Palo Alto
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    make websites,
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    and so there's a rainforest
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    of innovation going on in the cell phone.
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    What they do is, they make a cell phone,
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    go down to the stall, they sell some,
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    they look at the other kids' stuff, go up,
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    make a couple thousand more, go down.
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    Doesn't this sound like a software thing?
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    It sounds like agile software development,
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    A/B testing and iteration,
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    and what we thought you could only do with software
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    kids in Shenzhen are doing this in hardware.
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    My next fellow, I hope, is going to be
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    one of these innovators from Shenzhen.
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    And so what you see is
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    that is pushing innovation to the edges.
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    We talk about 3D printers and stuff like that,
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    and that's great, but this is Limor.
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    She is one of our favorite graduates,
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    and she is standing in front of a Samsung
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    Techwin Pick and Place Machine.
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    This thing can put 23,000 components per hour
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    onto an electronics board.
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    This is a factory in a box.
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    So what used to take a factory full of workers
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    working by hand
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    in this little box in New York,
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    she's able to have effectively —
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    She doesn't actually have to go to Shenzhen
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    to do this manufacturing.
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    She can buy this box and she can manufacture it.
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    So manufacturing, the cost of innovation,
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    the cost of prototyping, distribution,
    manufacturing, hardware,
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    is getting so low
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    that innovation is being pushed to the edges
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    and students and startups are being able to build it.
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    This is a recent thing, but this will happen
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    and this will change
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    just like it did with software.
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    Sorona is a DuPont process
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    that uses a genetically engineered microbe
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    to turn corn sugar into polyester.
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    It's 30 percent more efficient
    than the fossil fuel method,
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    and it's much better for the environment.
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    Genetic engineering and bioengineering
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    are creating a whole bunch
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    of great new opportunities
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    for chemistry, for computation, for memory.
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    We will probably be doing a lot,
    obviously doing health things,
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    but we will probably be growing chairs
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    and buildings soon.
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    The problem is, Sorona costs
    about 400 million dollars
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    and took seven years to build.
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    It kind of reminds you of the old mainframe days.
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    The thing is, the cost of innovation
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    in bioengineering is also going down.
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    This is desktop gene sequencer.
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    It used to cost millions and millions
    of dollars to sequence genes.
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    Now you can do it on a desktop like this,
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    and kids can do this in dorm rooms.
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    This is Gen9 gene assembler,
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    and so right now when you try to print a gene,
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    what you do is somebody in a factory
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    with pipettes puts the thing together by hand,
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    you have one error per 100 base pairs,
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    and it takes a long time and costs a lot of money.
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    This new device
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    assembles genes on a chip,
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    and instead of one error per 100 base pairs,
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    it's one error per 10,000 base pairs.
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    In this lab, we will have the world's capacity
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    of gene printing within a year,
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    200 million base pairs a year.
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    This is kind of like when we went
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    from transistor radios wrapped by hand
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    to the Pentium.
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    This is going to become the
    Pentium of bioengineering,
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    pushing bioengineering into the hands
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    of dorm rooms and startup companies.
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    So it's happening in software and in hardware
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    and bioengineering,
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    and so this is a fundamental new
    way of thinking about innovation.
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    It's a bottom-up innovation, it's democratic,
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    it's chaotic, it's hard to control.
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    It's not bad, but it's very different,
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    and I think that the traditional rules that we have
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    for institutions don't work anymore,
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    and most of us here
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    operate with a different set of principles.
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    One of my favorite principles is the power of pull,
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    which is the idea of pulling resources
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    from the network as you need them
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    rather than stocking them in the center
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    and controlling everything.
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    So in the case of the Safecast story,
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    I didn't know anything when
    the earthquake happened,
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    but I was able to find Sean
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    who was the hackerspace community organizer,
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    and Peter, the analog hardware hacker
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    who made our first Geiger counter,
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    and Dan, who built the Three Mile Island
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    monitoring system after the
    Three Mile Island meltdown.
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    And these people I wouldn't have been able to find
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    beforehand and probably were better
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    that I found them just in time from the network.
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    I'm a three-time college dropout,
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    so learning over education
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    is very near and dear to my heart,
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    but to me, education is what people do to you
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    and learning is what you do to yourself.
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    (Applause)
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    And it feels like, and I'm biased,
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    it feels like they're trying to make you memorize
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    the whole encyclopedia before
    they let you go out and play,
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    and to me, I've got Wikipedia on my cell phone,
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    and it feels like they assume
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    you're going to be on top of some mountain
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    all by yourself with a number 2 pencil
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    trying to figure out what to do
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    when in fact you're always going to be connected,
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    you're always going to have friends,
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    and you can pull Wikipedia
    up whenever you need it,
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    and what you need to learn is how to learn.
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    In the case of Safecast, a bunch of amateurs
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    when we started three years ago,
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    I would argue that we probably as a group
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    know more than any other organization
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    about how to collect data and publish data
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    and do citizen science.
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    Compass over maps.
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    So this one, the idea is that the cost of writing a plan
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    or mapping something is getting so expensive
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    and it's not very accurate or useful.
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    So in the Safecast story, we
    knew we needed to collect data,
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    we knew we wanted to publish the data,
  • 11:07 - 11:10
    and instead of trying to come up with the exact plan,
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    we first said, oh, let's get Geiger counters.
  • 11:13 - 11:14
    Oh, they've run out.
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    Let's build them. There aren't enough sensors.
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    Okay, then we can make a mobile Geiger counter.
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    We can drive around. We can get volunteers.
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    We don't have enough money. Let's Kickstarter it.
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    We could not have planned this whole thing,
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    but by having a very strong compass,
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    we eventually got to where we were going,
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    and to me it's very similar to
    agile software development,
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    but this idea of compasses is very important.
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    So I think the good news is
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    that even though the world is extremely complex,
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    what you need to do is very simple.
  • 11:41 - 11:44
    I think it's about stopping this notion
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    that you need to plan everything,
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    you need to stock everything,
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    and you need to be so prepared,
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    and focus on being connected,
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    always learning,
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    fully aware,
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    and super present.
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    So I don't like the word "futurist."
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    I think we should be now-ists,
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    like we are right now.
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    Thank you.
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    (Applause)
Title:
Want to innovate? Become a "now-ist"
Speaker:
Joi Ito
Description:

more » « less
Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
12:31

English subtitles

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