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What your designs say about you

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    We are today talking about moral persuasion.
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    What is moral and immoral
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    in trying to change people's behaviors
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    by using technology and using design?
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    And I don't know what you expect,
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    but when I was thinking about that issue,
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    I early on realized
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    what I'm not able to give you are answers.
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    I'm not able to tell you what is moral or immoral
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    because we're living in a pluralist society.
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    My values can be radically different
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    from your values.
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    Which means that what I consider moral or immoral based on that
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    might not necessarily be what you consider moral or immoral.
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    But I also realized that there's one thing that I could give you.
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    And that is what this guy behind me gave the world --
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    Socrates.
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    It is questions.
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    What I can do and what I would like to do with you
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    is give you, like that initial question,
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    a set of questions
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    to figure out for yourself,
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    layer by layer,
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    like peeling an onion,
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    getting at the core of what you believe
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    is moral or immoral persuasion.
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    And I'd like to do that with a couple of examples
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    of technologies where people have used game elements
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    to get people to do things.
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    So it's a very simple, a very obvious question
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    I would like to give you:
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    What are your intentions if you are designing something?
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    And obviously intentions are not the only thing,
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    so here is another example for one of these applications.
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    There are a couple of these kinds of eco-dashboards right now --
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    so dashboards built into cars
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    which try to motivate you to drive more fuel efficiently.
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    This year is Nissan's Leaf
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    where you driving behavior is compared
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    with the driving behavior of other people,
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    so you can compete for who drives around
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    the most fuel efficiently.
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    And these things are very effective, it turns out,
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    so effective that they motivate people
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    to engage in safe driving behaviors --
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    like not stopping on a red headlight.
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    Because that way you have to stop and restart the engine,
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    and that would use quite some fuel, wouldn't it.
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    So despite this being a very well intended application,
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    obviously there was a side-effect of that.
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    And here's another example for one of these side-effects.
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    Commendable:
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    a site that allows parents to give their kids little badges
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    for doing the things that parents want their kids to to --
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    like tying their shoes.
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    And at first that sounds very nice,
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    very benign, well intended.
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    But it turns out, if you look into research on people's mindset,
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    that caring about outcomes,
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    caring about public recognition,
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    caring about these kinds of public tokens of recognition
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    is not necessarily very helpful
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    for you long-term psychological well-being.
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    It's better if you care about learning something.
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    It's better when you care about yourself
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    than how you appear in front of other people.
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    So that kind of motivational tool that is used
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    actually in and of itself
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    has a long-term side-effect,
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    that every time we use a technology
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    that uses something like public recognition or status,
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    we're actually positively endorsing this
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    as a good and a normal thing to care about.
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    That way possibly having a detrimental effect
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    on the long-term psychological well-being of ourselves as a culture.
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    So that's a second, very obvious question.
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    What are the effects of what's you're doing?
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    The effects that you're having with the device,
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    like less fuel,
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    as well as the effects of the actual tools you're using
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    to get people to do things --
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    public recognition.
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    Now is that all -- intention, effect?
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    Well there are some technologies
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    which obviously combine both.
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    Both good long-term and short-term effects
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    and a positive intention like Fred Stutzman's Freedom,
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    where the whole point of that application
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    is well we're usually so bombarded
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    with calls and requests by other people,
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    with this device you can shut off the internet connectivity
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    of you PC of choice for a preset amount of time
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    to actually get some work done.
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    And I think most of us will agree,
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    well that's something well intended
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    and also has good consequences.
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    In the words of Michel Foucault,
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    "It is a technology of the self."
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    It is a technology that empowers the individual
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    to determine its own life course
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    to shape itself.
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    But the problem is,
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    as Foucault points out,
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    that every technology of the self
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    has a technology of domination as its flip side.
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    As you see in today's modern liberal democracies,
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    the society, the state,
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    not only allows us to determine our self, to shape our self,
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    it also demands it of us.
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    It demands that we optimize ourselves,
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    that we control ourselves,
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    that we self-manage continuously
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    because that's the only way
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    in which such a liberal society works.
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    These technologies want us to stay in the game
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    that society has devised for us.
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    They want us to fit in even better.
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    They want us to optimize our selves to fit in.
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    Now I don't say that is necessarily a bad thing.
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    I just think that this example
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    points us to a general realization,
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    and that is no matter what technology or design you look at,
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    even something we consider as well-intended and as good in its effects --
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    like, for example, Stutzman's Freedom --
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    comes with certain values embedded in it.
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    And we can question these values.
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    We can question: Is it a good thing
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    that all of us continuously self-optimize ourselves
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    to fit better into that society?
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    Or to give you another example,
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    What about a piece of persuasive technology
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    that convinces Muslim women to wear their headscarves?
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    Is that a good or a bad technology
Title:
What your designs say about you
Speaker:
Sebastian Deterding
Description:

What does your chair say about what you value? Designer Sebastian Deterding shows how our visions of morality and what the good life is are reflected in the design of objects around us.

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
12:23

English subtitles

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