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The birth of virtual reality as an art form

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    When I was a kid,
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    I experienced something so powerful
    I spent the rest of my life
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    searching for it,
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    and in all the wrong places.
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    What I experienced wasn't virtual reality.
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    It was music.
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    And this is where the story begins.
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    That's me
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    listening to the Beatles' "White Album,"
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    and the look on my face
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    is a feeling that I've been
    searching for ever since.
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    Music goes straight
    to the emotional vein,
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    into your bloodstream,
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    and right into your heart.
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    It deepens every experience.
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    Fellows?
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    (Music)
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    This is the amazing McKenzie Stuckard
    and Joshua Roman.
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    Music.
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    (Applause)
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    Yep.
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    Music makes everything
    have more emotional resonance.
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    Let's see how it goes with this talk.
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    The right piece of music
    at the right time fuses with us
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    on a cellular level.
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    When I hear that one song
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    from that one summer
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    with that one girl
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    I'm instantly transported
    back there again.
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    Hey, Stacey.
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    Here's a part of the story, though,
    where I got a little greedy.
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    I thought if I added more layers
    on top of the music,
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    I could make the feelings
    even more powerful,
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    so I got into directing music videos.
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    Here's what they looked like.
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    That's my brother, Jeff.
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    Sorry about this, Jeff.
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    Here's me, just so we're even.
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    Tried all the moves.
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    Should've been a dancer.
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    These experiments grew and in time
    started to look more like this.
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    In both, I'm searching
    for the same thing, though,
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    to capture that lightning in a bottle.
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    Except, I'm not.
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    Adding moving pictures over the music
    added narrative dimension, yes,
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    but never quite equated
    to the power that just raw music
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    had for me on its own.
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    This is not a great thing to realize
    when you've devoted your life
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    and professional career to becoming
    a music video director.
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    I kept asking myself,
    did I take the wrong path?
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    So I started thinking, if I could
    involve you, the audience, more,
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    I might be able to make you
    feel something more as well.
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    So Aaron Koblin and I
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    began auditioning new technologies
    that could put more of you
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    inside of the work,
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    like your childhood home
    in "The Wilderness Downtown,"
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    your hand-drawn portraits,
    in "The Johnny Cash Project,"
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    and your interactive dreams
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    in "Three Dreams of Black."
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    We were pushing beyond the screen,
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    trying to connect more deeply
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    to people's hearts and imaginations,
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    but it wasn't quite enough.
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    It still didn't have the raw
    experiential power of pure music for me.
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    So I started chasing a new technology
    that I only had read about
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    in science fiction,
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    and after years of searching,
    I found a prototype.
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    It was a project from Nonny de la Peña
    in Mark Bolas's lab in USC,
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    and when I tried it,
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    I knew I'd found it.
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    I could taste the lightning.
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    It was called virtual reality.
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    This was at five years ago
    when I ran into it.
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    This is what it looks like now.
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    And I quickly started building things
    in this new medium,
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    and through that process
    we realized something:
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    that VR is going to play
    an incredibly important role
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    in the history of mediums.
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    In fact, it's going to be the last one.
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    I mean this because it's the first medium
    that actually makes the jump
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    from our internalization
    of an author's expression
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    of an experience
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    to our experiencing it firsthand.
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    You look confused.
    I'll explain. Don't worry.
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    (Laughter)
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    If we go back to the origins of mediums,
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    by all best guesses,
    it starts around the fire
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    with a good story.
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    Our clan leader is telling us
    about how he hunted
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    the woolly mammoth
    on the tundra that day.
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    We hear his words
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    and translate them
    into our own internal truths.
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    Same thing happens
    when we look at the cave painting
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    version of the story,
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    the book about the mammoth hunt,
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    the play,
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    the radio broadcast,
    the television show,
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    or the movie.
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    All of these mediums require
    what we call suspension of disbelief,
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    because there's a translation gap
    between the reality of the story
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    and our consciousness
    interpreting the story
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    into our reality.
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    I'm using the word consciousness
    as a feeling of reality that we get
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    from our senses experiencing
    the world around us.
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    Virtual reality bridges that gap.
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    Now, you are on the tundra
    hunting with the clan leader,
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    or you are the clan leader,
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    or maybe you're even the woolly mammoth.
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    (Music)
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    So here's what special about VR.
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    In all other mediums,
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    your consciousness interprets the medium.
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    In VR, your consciousness is the medium.
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    So the potential for VR is enormous,
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    but where are we now?
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    What is the current state of the art?
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    Well, you are here.
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    We are the equivalent
    of year one of cinema.
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    This is the Lumière brothers film
    that allegedly sent a theater
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    full of people running for their lives
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    as they thought a train
    was coming towards them.
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    Similar to this early stage
    of this medium,
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    in VR, we also have to move past
    the spectacle
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    and into the storytelling.
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    It took this medium decades
    to figure out its preferred language
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    of storytelling in the form
    of a feature film.
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    In VR today, we're more learning grammar
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    than writing language.
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    We've made 15 films in the last year
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    at our VR company, Vrse,
    and we've learned a few things.
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    We found that we have a unique,
    direct path into your senses,
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    your emotions, even your body.
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    So let me show you some things,
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    and for the purpose of this demo,
    we're going to take every direction
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    that you could possibly look
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    and stretch it into this giant rectangle.
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    Okay, here we go.
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    So, first,
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    camera movement is tricky in VR.
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    Done wrong, it can actually make you sick.
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    We found if you move the camera
    at a constant speed
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    in a straight line,
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    you can actually get away with it, though.
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    So the first day in film school,
    they told me that you have
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    to learn every single rule
    before you can break one.
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    We have not learned every single rule.
    We've barely learned any at all,
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    but we're already trying to break them
    to see what kind of creative things
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    we can accomplish.
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    In this shot here, where we're moving up
    off the ground, I added acceleration,
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    and I did that because
    I wanted to give you
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    a physical sensation
    of moving up off the ground,
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    and in VR, I can give that to you.
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    (Music)
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    So not surprisingly,
    music matters a lot
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    in this medium as well.
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    It guides us how to feel.
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    In this project we made
    with the New York Times' Zach Richter
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    and our friend J.R.,
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    we take you up in a helicopter,
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    and even though you're flying
    2,000 feet above Manhattan,
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    you don't feel afraid,
    you feel triumphant
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    for J.R.'s character.
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    The music guides you there.
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    Contrary to popular belief,
    there is composition in virtual reality,
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    but it's completely different than in film
    where you have a rectangular frame.
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    Composition is now
    where your consciousness exists
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    and how the world moves around you.
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    In this film, "Waves of Grace,"
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    which was a collaboration between Vrse,
    the United Nations,
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    Gabo Arora, and Imraan Ismail,
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    we also see the changing role
    of the closeup in virtual reality.
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    A closeup in VR means you're
    actually close up to someone.
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    It brings that character inside
    of that personal space,
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    a space that we'd usually reserve
    for the people that we love,
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    and you feel an emotional closeness
    to the character
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    because of what you feel
    to be a physical closeness.
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    Directing VR is not like directing
    for the rectangle.
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    It's more of a choreography
    of the viewer's attention.
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    One tool we can use
    to guide your attention
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    is called spatialized sound.
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    So I can put a sound anywhere
    in front of you, to left or right,
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    even behind you,
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    and when you turn your head,
    the sound will rotate accordingly.
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    So I can use that to direct your attention
    to where I want you to see.
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    Next time you hear someone
    singing over your shoulder,
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    it might be Bono.
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    (Laughter)
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    VR makes us feel like we
    are part of something.
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    For most of human history,
    we lived in small family units.
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    We started in caves
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    and moved to clans and tribes,
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    then villages and towns,
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    and now we're all global citizens.
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    But I believe that we are still hardwired
    to care the most about the things
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    that are local to us.
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    And VR makes anywhere
    and anyone feel local.
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    That's why it works
    as an empathy machine.
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    Our film "Clouds Over Sidra"
    takes you to a Syrian refugee camp,
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    and instead of watching a story
    about people over there,
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    it's now a story about us here.
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    But where do we go from here?
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    The tricky thing is that
    with all previous mediums,
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    the format is fixed at its birth.
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    Film has been a sequence of rectangles.
    From Muybridge and his horses to now,
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    the format has never changed.
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    But VR as a format, as a medium,
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    isn't complete yet.
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    It's not using physical celluloid
    or paper or TV signals.
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    It actually employs what we use
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    to make sense of the world.
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    We're using your senses
    as the paints on the canvas,
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    but only two right now.
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    Eventually, we can see if we will have
    all of our human senses employed,
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    and we will have agency to live
    the story in any path we choose.
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    And we call it virtual reality right now,
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    but what happens when we move
    past simulated realities.
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    What do we call it then?
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    What if instead of verbally
    telling you about a dream,
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    I could let you live inside that dream?
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    What if instead of just experiencing
    visiting some reality on Earth,
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    you could surf gravitational waves
    on the edge of a black hole,
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    or create galaxies from scratch,
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    or communicate with each other
    not using words
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    but using our raw thoughts.
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    That's not a virtual reality anymore,
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    and honestly I don't know
    what that's called,
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    but I hope you see where we're going.
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    But here I am intellectualizing
    a medium I'm saying is experiential,
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    so let's experience it.
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    In your hands, you hopefully hold
    a piece of cardboard,
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    and let's open the flap,
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    tap on the power button
    to unlock the phone,
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    and for the people watching at home,
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    we are going to put up a card right now
    to show you how to download
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    this experience on your phone yourself,
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    and you even get a Google cardboard
    of your own to try it with.
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    We played in cardboard boxes as kids,
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    and as adults, I'm hoping we can all find
    a little bit of that lightning
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    by sticking our head in one again.
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    So you're about to participate
    in the largest collective VR viewing
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    in history,
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    and in that classic old-timey style
    of yesteryear,
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    we're all going to watch something
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    at the exact same time together.
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    And let's hope it works.
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    What's the countdown now? I can't see.
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    Crowd: 16... 15... 14...
    13... 12... 11... 10... 9...
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    8... 7... 6... 5... 4... 3... 2... 1...
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    (Music)
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    (Train engine)
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    Voice: Let me tell you how I shot
    the cover of the New York Times Magazine
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    walking New York.
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    I just constructed [???]
    outside [the little tent],
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    and I had to be perfectly verticle
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    so I could grab it,
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    and when I was perfectly above,
    you know, with the wind,
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    we had to redo it a few times,
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    then I keep shooting.
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    Voice: Dear Lord,
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    protect us from evil,
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    for your are the Lord,
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    the light.
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    You who gave us life took it away.
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    Let your will be done.
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    Please bring peace to the many
    who have lost loved ones.
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    Help us to live again.
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    (Music)
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    Voice: There are more kids in Zaatari
    than adults right now.
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    Sometimes I think
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    we are the ones in charge.
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    Chris Milk: How was it?
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    (Applause)
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    That was a cheap way of getting you
    to do a standing ovation.
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    I just made you all stand.
    I knew you'd applaud at the end of it.
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    (Applause)
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    I believe that everyone on Earth
    needs to experience
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    what you just experienced.
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    That way we can collectively
    start to shape this
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    not as a tech platform,
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    but as a humanity platform,
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    and to that end, in November of last year,
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    the New York Times and Vrse made
    a VR project called "The Displaced."
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    It launched with one million
    Google cardboards sent out
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    to every Sunday subscriber
    with their newspaper.
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    But a funny thing happened
    that Sunday morning.
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    A lot of people got them
    that were not the intended recipients
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    on the mailing label,
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    and we started seeing this
    all over Instagram.
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    Look familiar?
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    Music led me on a path
    of searching for what looked like
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    the unattainable for a very long time.
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    Now, millions of kids just had
    the same formative experience
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    in their childhood
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    that I had in mine,
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    only I think this one
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    surpasses it.
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    Let's see where this leads them.
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    Thank you.
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    (Applause)
Title:
The birth of virtual reality as an art form
Speaker:
Chris Milk
Description:

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
17:34

English subtitles

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