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The Agile Approach to Learning Design

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    (Stephen Downes) So, Hello, everyone.
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    I'd like to state for the record:
    I love the blue dots.
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    (LAUGHTER)
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    I've been sitting here watching the blue dots.
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    So, I've been cast in the role of
    the person who finds the problems
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    with the topic that we're all praising.
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    I do like agile design, I like it a lot.
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    And I like the concept of
    agile learning design,
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    I like it a lot.
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    But, you know, I've been in the field
    of programming for many years.
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    I've been in the field of learning design
    for many years.
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    I've worked on small projects,
    I've worked on big projects,
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    I've been the peon
    at the bottom of the pile
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    and currently I'm the program leader
    responsible for producing outcomes (check).
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    So I've seen it from different angles.
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    And there's so many ways it can go wrong,
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    especially when we move from the
    fairly static domain of software design
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    to the far less static domain
    of learning design.
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    That's (check) learning design, it's
    the least agile thing you'll ever see.
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    That's actually a graphic from IMS
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    which produced the learning design
    specification.
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    That's supposed to be
    pretty open and flexible,
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    It's like a play with a director and roles
    and all of that.
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    But, you know, once you're into the thing,
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    there isn't a whole lot of flexibility
    happening
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    and it leads to questioning just
    what is it that we're up to
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    when we are talking about
    agile learning design?
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    Are we talking about
    agile 'learning design'
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    or are we talking about
    the design of agile learning?
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    Two different things,
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    and it seems to me that
    it doesn't make sense
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    to give the instructional designers
    all that freedom and flexibility
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    if they're going to march students
    lockstep through
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    a predefined kind of process.
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    Here's what agile learning design
    ought to look like.
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    There's a flow.
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    This is agile design generally, right?
    and it's an iterative thing,
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    and then people don't talk
    about that so much
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    but it's an iterative thing:
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    each iteration is like designing a full
    and complete product,
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    and then you might spin off
    some side things, some prototype things
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    as you need to, but, you know,
    version 1, version 2,
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    you're doing the same thing over again.
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    No course in the world
    -- well, maybe not no course, but --
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    few courses in the world
    are designed that way.
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    Courses progress from Lesson 1,
    Lesson 2, Lesson 3, Lesson 4.
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    They don't cover all of geometry
    and then all of geometry in more detail
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    and all of geometry in more detail.
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    It's a different way of thinking
    about the process.
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    So, what are the major concepts
    in agile learning design?
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    In agile design generally, it's the Scrum.
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    The Scrum is basically a self-organizing
    development team.
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    It is originally drawn from the idea that
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    programmers are the smartest people
    in the world and do not need management.
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    No, I'm just kidding. (3:36)
Title:
The Agile Approach to Learning Design
Description:

Short panel presentation to Online Educa Berlin in which I reflect on the ways the agile process can go wrong when applied to learning design. Not that it always goes wrong, but this is the topic I drew in the panel.
[Added to Youtube by Stephen Downes, Dec 27, 2015]

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Video Language:
English
Team:
Captions Requested
Duration:
13:55

English subtitles

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