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Reach into the computer and grab a pixel

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    Throughout the history of computers
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    we've been striving to shorten the gap between us
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    and digital information,
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    the gap between our physical world
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    and the world in the screen
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    where our imagination can go wild.
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    And this gap has become shorter,
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    shorter, and even shorter,
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    and now this gap is shortened down
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    to less than a millimeter,
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    the thickness of a touch-screen glass,
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    and the power of computing
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    has become accessible to everyone.
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    But I wondered, what if there could be no boundary at all?
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    I started to imagine what this would look like.
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    First, I created this tool
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    which penetrates into the digital space,
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    so when you press it hard on the screen,
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    it transfers its physical body into pixels.
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    Designers can materialize their ideas
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    directly in 3D,
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    and surgeons can practice on virtual organs
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    underneath the screen.
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    So with this tool, this boundary has been broken.
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    But our two hands still remain outside the screen.
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    How can you reach inside and interact
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    with the digital information
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    using the full dexterity of our hands?
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    At Microsoft Applied Sciences,
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    along with my mentor Carrie Blanche,
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    I redesigned the computer
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    and turned a little space above the keyboard
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    into a digital workspace.
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    By combining a transparent display and depth cameras
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    for sensing your fingers and face,
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    now you can lift up your hands from the keyboard
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    and reach inside this 3D space
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    and grab pixels with your bare hands.
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    (Applause)
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    Because windows and files have to position in the real space,
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    selecting them is as easy as grabbing a book off your shelf.
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    Then you can flip through this book
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    while highlighting the lines, words
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    on the virtual touchpad below each floating window.
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    Architects can stretch or rotate the models
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    with their two hands directly.
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    So in these examples,
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    we are reaching into the digital world.
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    But how about reversing its role
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    and having the digital information reach us instead?
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    I'm sure many of us have the experience
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    of buying and returning items online.
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    But now you don't have to worry about it.
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    What I got here is an online augmented fitting room.
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    This is a view that you get from
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    head-mounted or see-through display
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    when the system understands the geometry of your body.
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    Taking this idea further, I started to think,
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    instead of just seeing these pixels in our space,
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    how can we make it physical
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    so that we can touch and feel it?
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    What would such a future look like?
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    At MIT Media Lab, along with my advisor Hiroshi Ishii
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    and my collaborator Remy Post,
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    we created this one physical pixel.
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    Well, in this case, this spherical magnet
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    acts like a 3D pixel in our space,
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    which means that with computers and people
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    can move this object to anywhere
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    within this little 3D space.
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    What we did was essentially canceling gravity
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    and controlling the movement by combining
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    magnetic levitation and mechanical actuation
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    and sensing technologies.
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    And by digitally programming the object,
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    we are liberating the objecting from constraints
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    of time and space, which means that now,
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    human motions can be recorded and played back
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    and left permanently in the physical world.
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    So choreography can be taught physically over distance
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    and Michael Jordan's famous dunks can be replicated
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    over and over as a physical reality.
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    Students can use this as a tool
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    to learn about the complex concepts
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    such as the planetary motion, physics,
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    and on my computer screens or textbooks,
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    this is a real, tangible experience
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    that you can touch and feel, and it's very powerful.
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    And what's more exciting
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    than just turning what's currently in the computer physical
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    is to start imagining how programming the world
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    will alter even our daily physical activities.
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    (Laughter)
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    As you can see, the digital information
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    will not just show us something
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    but it will start directly acting upon us
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    as a part of our physical surroundings
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    without disconnecting ourselves from our world.
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    Today, we started by talking about the boundary,
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    but if we remove this boundary,
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    the only boundary left is our imagination.
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    Thank you.
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    (Applause)
Title:
Reach into the computer and grab a pixel
Speaker:
Jinha Lee
Description:

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
05:07

English subtitles

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