The game that can give you 10 extra years of life
-
0:01 - 0:05I'm a gamer, so I like to have goals.
-
0:05 - 0:09I like special missions
and secret objectives. -
0:09 - 0:13So here's my special mission
for this talk: -
0:13 - 0:18I'm going to try to increase the life span
of every single person in this room -
0:18 - 0:20by seven and a half minutes.
-
0:20 - 0:23Literally, you will live seven
and a half minutes longer -
0:23 - 0:25than you would have otherwise,
-
0:25 - 0:26just because you watched this talk.
-
0:28 - 0:30Some of you are looking
a little bit skeptical. -
0:30 - 0:31That's okay, because check it out --
-
0:32 - 0:34I have math to prove that it is possible.
-
0:34 - 0:36It won't make much sense now.
-
0:36 - 0:37I'll explain it all later,
-
0:37 - 0:39just pay attention
to the number at the bottom: -
0:39 - 0:43+7.68245837 minutes.
-
0:43 - 0:46That will be my gift to you
if I'm successful in my mission. -
0:46 - 0:49Now, you have a secret mission too.
-
0:49 - 0:53Your mission is to figure out
how you want to spend -
0:53 - 0:55your extra seven and a half minutes.
-
0:55 - 0:58And I think you should do
something unusual with them, -
0:58 - 0:59because these are bonus minutes.
-
0:59 - 1:01You weren't going to have them anyway.
-
1:01 - 1:05Now, because I'm a game designer,
you might be thinking to yourself, -
1:05 - 1:08I know what she wants us to do
with those minutes, -
1:08 - 1:10she wants us to spend them playing games.
-
1:10 - 1:12Now this is a totally
reasonable assumption, -
1:12 - 1:15given that I have made quite
a habit of encouraging people -
1:15 - 1:17to spend more time playing games.
-
1:17 - 1:19For example, in my first TED Talk,
-
1:19 - 1:23I did propose that we should spend
21 billion hours a week, -
1:23 - 1:25as a planet, playing video games.
-
1:25 - 1:29Now, 21 billion hours, it's a lot of time.
-
1:29 - 1:33It's so much time, in fact,
that the number one unsolicited comment -
1:33 - 1:35that I have heard from people
all over the world -
1:35 - 1:37since I gave that talk, is this:
-
1:38 - 1:41Jane, games are great and all,
but on your deathbed, -
1:41 - 1:45are you really going to wish you spent
more time playing Angry Birds? -
1:45 - 1:46(Laughter)
-
1:46 - 1:48This idea is so pervasive --
-
1:48 - 1:51that games are a waste of time
that we will come to regret -- -
1:51 - 1:53that I hear it literally everywhere I go.
-
1:53 - 1:55For example, true story:
-
1:55 - 1:57Just a few weeks ago,
-
1:57 - 2:00this cab driver, upon finding out
that a friend and I were in town -
2:00 - 2:02for a game developers' conference,
-
2:02 - 2:05turned around and said -- and I quote --
-
2:05 - 2:07"I hate games. Waste of life.
-
2:07 - 2:12Imagine getting to the end of your life
and regretting all that time." -
2:13 - 2:15Now, I want to take
this problem seriously. -
2:15 - 2:18I want games to be
a force for good in the world. -
2:18 - 2:21I don't want gamers to regret
the time they spent playing, -
2:21 - 2:23time that I encouraged them to spend.
-
2:23 - 2:26So I have been thinking about this
question a lot lately. -
2:26 - 2:28When we're on our deathbeds,
-
2:28 - 2:31will we regret the time
we spent playing games? -
2:32 - 2:34Now, this may surprise you,
but it turns out -
2:34 - 2:38there is actually some scientific research
on this question. -
2:38 - 2:39It's true.
-
2:39 - 2:40Hospice workers,
-
2:40 - 2:43the people who take care of us
at the end of our lives, -
2:43 - 2:48recently issued a report
on the most frequently expressed regrets -
2:48 - 2:52that people say when they are
literally on their deathbeds. -
2:52 - 2:55And that's what I want
to share with you today -- -
2:55 - 2:58the top five regrets of the dying.
-
2:59 - 3:00Number one:
-
3:01 - 3:04I wish I hadn't worked so hard.
-
3:06 - 3:07Number two:
-
3:07 - 3:10I wish I had stayed
in touch with my friends. -
3:11 - 3:12Number three:
-
3:13 - 3:15I wish I had let myself be happier.
-
3:18 - 3:19Number four:
-
3:19 - 3:22I wish I'd had the courage
to express my true self. -
3:24 - 3:25And number five:
-
3:25 - 3:28I wish I'd lived a life true to my dreams,
-
3:28 - 3:30instead of what others expected of me.
-
3:32 - 3:36Now, as far as I know, no one ever
told one of the hospice workers, -
3:36 - 3:39"I wish I'd spent more
time playing video games," -
3:39 - 3:41but when I hear these top five
regrets of the dying, -
3:41 - 3:44I can't help but hear
five deep human cravings -
3:44 - 3:46that games actually help us fulfill.
-
3:46 - 3:49For example, I wish
I hadn't worked so hard. -
3:49 - 3:52For many people, this means,
I wish I'd spent more time -
3:52 - 3:54with my family, with my kids
when they were growing up. -
3:54 - 3:58Well, we know that playing games together
has tremendous family benefits. -
3:58 - 4:02A recent study from Brigham
Young University School of Family Life -
4:02 - 4:06reported that parents who spend more time
playing video games with their kids -
4:06 - 4:09have much stronger
real-life relationships with them. -
4:11 - 4:13"I wish I'd stayed in touch
with my friends." -
4:13 - 4:15Hundreds of millions of people
-
4:15 - 4:18use social games like FarmVille
or Words With Friends -
4:18 - 4:21to stay in daily contact
with real-life friends and family. -
4:21 - 4:25A recent study from
the University of Michigan -
4:25 - 4:31showed that these games are incredibly
powerful relationship-management tools. -
4:32 - 4:35They help us stay connected
with people in our social network -
4:35 - 4:38that we would otherwise grow distant from,
-
4:38 - 4:39if we weren't playing games together.
-
4:40 - 4:42"I wish I'd let myself be happier."
-
4:42 - 4:45Well, here I can't help but think
of the groundbreaking clinical trials -
4:45 - 4:48recently conducted
at East Carolina University -
4:48 - 4:51that showed that online games
can outperform -
4:51 - 4:55pharmaceuticals for treating
clinical anxiety and depression. -
4:55 - 4:58Just 30 minutes of online game play a day
-
4:58 - 5:01was enough to create
dramatic boosts in mood -
5:01 - 5:04and long-term increases in happiness.
-
5:06 - 5:08"I wish I'd had the courage
to express my true self." -
5:08 - 5:12Well, avatars are a way
to express our true selves, -
5:12 - 5:15our most heroic, idealized
version of who we might become. -
5:15 - 5:19You can see that in this alter ego
portrait by Robbie Cooper -
5:19 - 5:21of a gamer with his avatar.
-
5:21 - 5:25And Stanford University has been
doing research for five years now -
5:25 - 5:29to document how playing a game
with an idealized avatar -
5:29 - 5:32changes how we think and act in real life,
-
5:32 - 5:35making us more courageous, more ambitious,
-
5:35 - 5:37more committed to our goals.
-
5:38 - 5:41"I wish I'd led a life true to my dreams,
-
5:41 - 5:42and not what others expected of me."
-
5:42 - 5:44Are games doing this yet?
-
5:44 - 5:47I'm not sure, so I've left
a Super Mario question mark. -
5:47 - 5:49We're going to come back to this one.
-
5:50 - 5:53But in the meantime,
perhaps you're wondering, -
5:53 - 5:56who is this game designer
to be talking to us -
5:56 - 5:57about deathbed regrets?
-
5:58 - 6:01And it's true, I've never
worked in a hospice, -
6:01 - 6:03I've never been on my deathbed.
-
6:04 - 6:09But recently I did spend
three months in bed, wanting to die. -
6:10 - 6:12Really wanting to die.
-
6:12 - 6:14Now let me tell you that story.
-
6:15 - 6:18It started two years ago, when I hit
my head and got a concussion. -
6:18 - 6:20The concussion didn't heal properly,
-
6:20 - 6:23and after 30 days, I was left
with symptoms like nonstop headaches, -
6:23 - 6:26nausea, vertigo, memory loss, mental fog.
-
6:27 - 6:29My doctor told me that in order
to heal my brain, -
6:29 - 6:30I had to rest it.
-
6:30 - 6:33So I had to avoid everything
that triggered my symptoms. -
6:33 - 6:36For me that meant no reading,
no writing, no video games, -
6:36 - 6:39no work or email, no running,
no alcohol, no caffeine. -
6:39 - 6:42In other words -- and I think
you see where this is going -- -
6:42 - 6:43no reason to live.
-
6:43 - 6:44(Laughter)
-
6:44 - 6:46Of course it's meant to be funny,
-
6:46 - 6:50but in all seriousness,
suicidal ideation is quite common -
6:50 - 6:51with traumatic brain injuries.
-
6:52 - 6:55It happens to one in three,
and it happened to me. -
6:55 - 7:00My brain started telling me,
"Jane, you want to die." -
7:00 - 7:03It said, "You're never going
to get better." -
7:04 - 7:07It said, "The pain will never end."
-
7:07 - 7:12And these voices became
so persistent and so persuasive -
7:12 - 7:17that I started to legitimately
fear for my life, -
7:17 - 7:21which is the time that I said
to myself after 34 days -- -
7:21 - 7:23and I will never forget this moment --
-
7:23 - 7:27I said, "I am either going to kill myself
-
7:27 - 7:29or I'm going to turn this into a game."
-
7:29 - 7:30Now, why a game?
-
7:30 - 7:35I knew from researching the psychology
of games for more than a decade -
7:35 - 7:36that when we play a game --
-
7:36 - 7:38and this is
in the scientific literature -- -
7:38 - 7:41we tackle tough challenges
with more creativity, -
7:41 - 7:43more determination, more optimism,
-
7:43 - 7:45and we're more likely
to reach out to others for help. -
7:45 - 7:48I wanted to bring these gamer traits
to my real-life challenge, -
7:49 - 7:51so I created a role-playing recovery game
-
7:51 - 7:52called Jane the Concussion Slayer.
-
7:52 - 7:55Now this became my new secret identity,
-
7:55 - 7:59and the first thing I did as a slayer
was call my twin sister -- -
7:59 - 8:01I have an identical
twin sister named Kelly -- -
8:01 - 8:05and tell her, "I'm playing
a game to heal my brain, -
8:05 - 8:06and I want you to play with me."
-
8:07 - 8:10This was an easier way to ask for help.
-
8:11 - 8:13She became my first ally in the game,
-
8:13 - 8:15my husband Kiyash joined next,
-
8:15 - 8:19and together we identified
and battled the bad guys. -
8:19 - 8:22Now this was anything
that could trigger my symptoms -
8:22 - 8:24and therefore slow down
the healing process, -
8:24 - 8:26things like bright lights
and crowded spaces. -
8:26 - 8:29We also collected and activated power-ups.
-
8:29 - 8:32This was anything I could do
on even my worst day -
8:32 - 8:34to feel just a little bit good,
-
8:34 - 8:36just a little bit productive.
-
8:36 - 8:39Things like cuddling
my dog for 10 minutes, -
8:39 - 8:42or getting out of bed and walking
around the block just once. -
8:42 - 8:44Now the game was that simple:
-
8:44 - 8:47Adopt a secret identity,
recruit your allies, -
8:47 - 8:50battle the bad guys,
activate the power-ups. -
8:50 - 8:52But even with a game so simple,
-
8:52 - 8:55within just a couple days
of starting to play, -
8:55 - 8:59that fog of depression
and anxiety went away. -
8:59 - 9:01It just vanished. It felt like a miracle.
-
9:01 - 9:03Now it wasn't a miracle cure
for the headaches -
9:04 - 9:05or the cognitive symptoms.
-
9:05 - 9:06That lasted for more than a year,
-
9:07 - 9:09and it was the hardest year
of my life by far. -
9:10 - 9:12But even when I still had the symptoms,
-
9:12 - 9:16even while I was still in pain,
I stopped suffering. -
9:17 - 9:19Now what happened next
with the game surprised me. -
9:19 - 9:21I put up some blog posts
and videos online, -
9:21 - 9:23explaining how to play.
-
9:23 - 9:25But not everybody
has a concussion, obviously, -
9:25 - 9:28not everyone wants to be "the slayer,"
-
9:28 - 9:30so I renamed the game SuperBetter.
-
9:30 - 9:33And soon, I started hearing
from people all over the world -
9:33 - 9:36who were adopting
their own secret identity, -
9:36 - 9:39recruiting their own allies,
and they were getting "super better," -
9:39 - 9:43facing challenges
like cancer and chronic pain, -
9:43 - 9:45depression and Crohn's disease.
-
9:45 - 9:50Even people were playing it
for terminal diagnoses like ALS. -
9:50 - 9:53And I could tell from their messages
and their videos -
9:53 - 9:57that the game was helping them
in the same ways that it helped me. -
9:57 - 10:00They talked about feeling
stronger and braver. -
10:00 - 10:04They talked about feeling better
understood by their friends and family. -
10:05 - 10:07And they even talked
about feeling happier, -
10:07 - 10:09even though they were in pain,
-
10:09 - 10:13even though they were tackling
the toughest challenge of their lives. -
10:13 - 10:16Now at the time, I'm thinking
to myself, what is going on here? -
10:16 - 10:21I mean, how could a game
so trivial intervene so powerfully -
10:21 - 10:25in such serious, and in some cases
life-and-death, circumstances? -
10:25 - 10:27I mean, if it hadn't worked for me,
-
10:27 - 10:30there's no way I would have
believed it was possible. -
10:30 - 10:32Well, it turns out
there's some science here, too. -
10:33 - 10:38Some people get stronger and happier
after a traumatic event. -
10:38 - 10:40And that's what was happening to us.
-
10:40 - 10:42The game was helping us experience
-
10:42 - 10:45what scientists call
post-traumatic growth, -
10:45 - 10:47which is not something
we usually hear about. -
10:47 - 10:50We usually hear about
post-traumatic stress disorder. -
10:50 - 10:53But scientists now know
that a traumatic event -
10:53 - 10:56doesn't doom us to suffer indefinitely.
-
10:56 - 10:58Instead, we can use it as a springboard
-
10:58 - 11:01to unleash our best qualities
and lead happier lives. -
11:01 - 11:06Here are the top five things that people
with post-traumatic growth say: -
11:06 - 11:08"My priorities have changed."
-
11:08 - 11:10"I'm not afraid to do
what makes me happy." -
11:11 - 11:13"I feel closer to my friends and family."
-
11:14 - 11:17"I understand myself better.
I know who I really am now." -
11:18 - 11:21"I have a new sense of meaning
and purpose in my life." -
11:21 - 11:24"I'm better able to focus
on my goals and dreams." -
11:24 - 11:27Now, does this sound familiar?
-
11:27 - 11:31It should, because the top five traits
of post-traumatic growth -
11:31 - 11:36are essentially the direct opposite
of the top five regrets of the dying. -
11:36 - 11:38Now this is interesting, right?
-
11:38 - 11:41It seems that somehow, a traumatic event
-
11:41 - 11:45can unlock our ability to lead
a life with fewer regrets. -
11:45 - 11:46But how does it work?
-
11:46 - 11:49How do you get from trauma to growth?
-
11:49 - 11:51Or better yet, is there a way
to get all the benefits -
11:51 - 11:54of post-traumatic growth
without the trauma, -
11:54 - 11:56without having to hit
your head in the first place? -
11:56 - 11:58That would be good, right?
-
11:58 - 12:00I wanted to understand
the phenomenon better, -
12:00 - 12:04so I devoured the scientific literature,
and here's what I learned. -
12:04 - 12:07There are four kinds
of strength, or resilience, -
12:07 - 12:10that contribute to post-traumatic growth,
-
12:10 - 12:12and there are scientifically
validated activities -
12:12 - 12:17that you can do every day to build up
these four kinds of resilience, -
12:17 - 12:19and you don't need a trauma to do it.
-
12:19 - 12:21I could tell you what these four
types of strength are, -
12:21 - 12:23but I'd rather you
experience them firsthand. -
12:23 - 12:26I'd rather we all start building them up
together right now. -
12:26 - 12:28Here's what we're going to do.
-
12:28 - 12:30We'll play a quick game together.
-
12:30 - 12:32This is where you earn
the seven and a half minutes -
12:32 - 12:34of bonus life that I promised you earlier.
-
12:34 - 12:37All you have to do
is successfully complete -
12:37 - 12:39the first four SuperBetter quests.
-
12:39 - 12:42And I feel like you can do it.
I have confidence in you. -
12:42 - 12:43So, everybody ready?
-
12:43 - 12:45This is your first quest. Here we go.
-
12:46 - 12:48Pick one: Stand up and take three steps,
-
12:48 - 12:51or make your hands into fists,
raise them over your head -
12:51 - 12:53as high as you can for five seconds, go!
-
12:55 - 12:57All right, I like the people doing both.
-
12:57 - 12:58You are overachievers. Very good.
-
12:58 - 12:59(Laughter)
-
12:59 - 13:00Well done, everyone.
-
13:00 - 13:03That is worth +1 physical resilience,
-
13:03 - 13:05which means that your body
can withstand more stress -
13:05 - 13:07and heal itself faster.
-
13:07 - 13:08We know from the research
-
13:08 - 13:12that the number one thing you can do
to boost your physical resilience -
13:12 - 13:13is to not sit still.
-
13:13 - 13:14That's all it takes.
-
13:14 - 13:17Every single second
that you are not sitting still, -
13:17 - 13:20you are actively improving
the health of your heart, -
13:20 - 13:21and your lungs and brains.
-
13:22 - 13:24Everybody ready for your next quest?
-
13:24 - 13:26I want you to snap
your fingers exactly 50 times, -
13:26 - 13:30or count backwards from 100
by seven, like this: 100, 93... -
13:30 - 13:31Go!
-
13:31 - 13:34(Snapping)
-
13:35 - 13:36Don't give up.
-
13:36 - 13:38(Snapping)
-
13:38 - 13:40Don't let the people
counting down from 100 -
13:40 - 13:42interfere with your counting to 50.
-
13:42 - 13:45(Snapping)
-
13:45 - 13:47(Laughter)
-
13:47 - 13:50Nice. Wow. That's the first
time I've ever seen that. -
13:50 - 13:53Bonus physical resilience.
Well done, everyone. -
13:53 - 13:55Now that's worth +1 mental resilience,
-
13:56 - 13:58which means you have more
mental focus, more discipline, -
13:58 - 14:00determination and willpower.
-
14:00 - 14:02We know from the scientific research
-
14:02 - 14:04that willpower
actually works like a muscle. -
14:04 - 14:07It gets stronger the more you exercise it.
-
14:07 - 14:10So tackling a tiny challenge
without giving up, -
14:10 - 14:14even one as absurd as snapping
your fingers exactly 50 times -
14:14 - 14:15or counting backwards from 100 by seven
-
14:15 - 14:19is actually a scientifically validated way
to boost your willpower. -
14:19 - 14:21So good job. Quest number three.
-
14:21 - 14:24Pick one: Because of the room,
fate's really determined this for you, -
14:24 - 14:26but here are the two options.
-
14:26 - 14:28If you're inside,
find a window and look out of it. -
14:28 - 14:31If you're outside,
find a window and look in. -
14:31 - 14:33Or do a quick YouTube
or Google image search -
14:33 - 14:35for "baby [your favorite animal.]"
-
14:35 - 14:38Do it on your phones,
or just shout out some baby animals, -
14:38 - 14:40and I'll put them on the screen.
-
14:40 - 14:41So, what do we want to see?
-
14:41 - 14:46Sloth, giraffe, elephant, snake.
Okay, let's see what we got. -
14:47 - 14:51Baby dolphin and baby llamas.
Everybody look. -
14:52 - 14:53Got that?
-
14:53 - 14:55Okay, one more. Baby elephant.
-
14:55 - 14:56(Audience) Oh!
-
14:56 - 14:58We're clapping for that?
-
14:58 - 14:59That's amazing.
-
14:59 - 15:00(Laughter)
-
15:00 - 15:04All right, what we're just feeling there
is plus-one emotional resilience, -
15:04 - 15:06which means you have the ability
to provoke powerful, -
15:06 - 15:09positive emotions like curiosity or love,
-
15:09 - 15:11which we feel looking at baby animals,
-
15:11 - 15:12when you need them most.
-
15:12 - 15:15Here's a secret from the scientific
literature for you. -
15:15 - 15:18If you can manage to experience
three positive emotions -
15:18 - 15:21for every one negative emotion
-
15:21 - 15:24over the course of an hour, a day, a week,
-
15:24 - 15:26you dramatically improve your health
-
15:26 - 15:30and your ability to successfully tackle
any problem you're facing. -
15:30 - 15:33And this is called the three-to-one
positive emotion ratio. -
15:33 - 15:35It's my favorite
SuperBetter trick, so keep it up. -
15:35 - 15:38All right, pick one, last quest:
-
15:38 - 15:39Shake someone's hand for six seconds,
-
15:39 - 15:41or send someone a quick thank you
-
15:41 - 15:43by text, email, Facebook or Twitter. Go!
-
15:43 - 15:48(Chatting)
-
15:48 - 15:50Looking good, looking good.
-
15:51 - 15:53Nice, nice.
-
15:54 - 15:55Keep it up.
-
15:55 - 15:56I love it!
-
15:56 - 16:00All right, everybody,
that is +1 social resilience, -
16:00 - 16:03which means you actually get
more strength from your friends, -
16:03 - 16:05your neighbors, your family,
your community. -
16:05 - 16:09Now, a great way to boost
social resilience is gratitude. -
16:09 - 16:10Touch is even better.
-
16:10 - 16:11Here's one more secret for you:
-
16:12 - 16:14Shaking someone's hand for six seconds
-
16:14 - 16:17dramatically raises the level
of oxytocin in your bloodstream, -
16:17 - 16:19now that's the trust hormone.
-
16:19 - 16:21That means that all of you
who just shook hands -
16:21 - 16:24are biochemically primed to like
and want to help each other. -
16:24 - 16:27This will linger during the break,
-
16:27 - 16:29so take advantage
of the networking opportunities. -
16:29 - 16:30(Laughter)
-
16:30 - 16:33Well, you have successfully
completed your four quests, -
16:33 - 16:36let's see if I've successfully
completed my mission -
16:36 - 16:38to give you seven and a half
minutes of bonus life. -
16:38 - 16:41Now I get to share one more
little bit of science with you. -
16:41 - 16:45It turns out that people who regularly
boost these four types of resilience -- -
16:45 - 16:47physical, mental, emotional and social --
-
16:47 - 16:50live 10 years longer than everyone else.
-
16:50 - 16:51So this is true.
-
16:51 - 16:55If you are regularly achieving
the three-to-one positive emotion ratio, -
16:55 - 16:58if you are never sitting still
for more than an hour at a time, -
16:58 - 17:02if you are reaching out to one person
you care about every single day, -
17:02 - 17:06if you are tackling tiny goals
to boost your willpower, -
17:06 - 17:08you will live 10 years longer
than everyone else, -
17:08 - 17:11and here's where that math
I showed you earlier comes in. -
17:11 - 17:15So, the average life expectancy
in the U.S. and the U.K. is 78.1 years, -
17:15 - 17:18but we know from more than 1,000
peer-reviewed scientific studies -
17:18 - 17:22that you can add 10 years of life
by boosting your four types of resilience. -
17:22 - 17:25So every single year that you are boosting
your four types of resilience, -
17:25 - 17:28you're actually earning
.128 more years of life -
17:28 - 17:32or 46 more days of life,
or 67,298 more minutes of life, -
17:32 - 17:37which means every single day,
you are earning 184 minutes of life, -
17:37 - 17:40or every single hour that you are boosting
your four types of resilience, -
17:40 - 17:43like we just did together,
you are earning 7.68245837 -
17:43 - 17:44more minutes of life.
-
17:44 - 17:47Congratulations, those seven
and a half minutes are all yours. -
17:47 - 17:49You totally earned them.
-
17:49 - 17:50Yeah!
-
17:50 - 17:51(Applause)
-
17:51 - 17:52Awesome.
-
17:53 - 17:54Wait, wait, wait.
-
17:56 - 17:59You still have your special mission,
your secret mission. -
17:59 - 18:02How are you going to spend
these minutes of bonus life? -
18:02 - 18:04Well, here's my suggestion.
-
18:04 - 18:07These seven and a half bonus minutes
are kind of like genie's wishes. -
18:07 - 18:11You can use your first wish
to wish for a million more wishes. -
18:11 - 18:12Pretty clever, right?
-
18:12 - 18:16So, if you spend these
seven and a half minutes today -
18:16 - 18:18doing something that makes you happy,
-
18:18 - 18:20or that gets you physically active,
-
18:20 - 18:23or puts you in touch
with someone you care about, -
18:23 - 18:26or even just tackling a tiny challenge,
-
18:26 - 18:30you're going to boost your resilience,
so you're going to earn more minutes. -
18:30 - 18:32And the good news is,
you can keep going like that. -
18:32 - 18:34Every hour of the day,
every day of your life, -
18:34 - 18:36all the way to your deathbed,
-
18:36 - 18:39which will now be 10 years later
than it would have otherwise. -
18:39 - 18:42And when you get there, more than likely,
-
18:42 - 18:46you will not have
any of those top five regrets, -
18:46 - 18:49because you will have built up
the strength and resilience -
18:49 - 18:51to lead a life truer to your dreams.
-
18:52 - 18:55And with 10 extra years,
you might even have enough time -
18:55 - 18:57to play a few more games.
-
18:57 - 18:58Thank you.
-
18:58 - 19:01(Applause)
- Title:
- The game that can give you 10 extra years of life
- Speaker:
- Jane McGonigal
- Description:
-
When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter. In this moving talk, McGonigal explains how a game can boost resilience -- and promises to add 7.5 minutes to your life.
- Video Language:
- English
- Team:
- closed TED
- Project:
- TEDTalks
- Duration:
- 19:30
Camille Martínez edited English subtitles for The game that can give you 10 extra years of life | ||
Krystian Aparta commented on English subtitles for The game that can give you 10 extra years of life | ||
Krystian Aparta edited English subtitles for The game that can give you 10 extra years of life | ||
Thu-Huong Ha edited English subtitles for The game that can give you 10 extra years of life | ||
Kostas Karpouzis edited English subtitles for The game that can give you 10 extra years of life | ||
Thu-Huong Ha approved English subtitles for The game that can give you 10 extra years of life | ||
Thu-Huong Ha accepted English subtitles for The game that can give you 10 extra years of life | ||
Thu-Huong Ha edited English subtitles for The game that can give you 10 extra years of life |
Krystian Aparta
The English transcript was updated on 4/17/2015.