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The playful wonderland behind great inventions

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    (Music)
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    Roughly 43,000 years ago,
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    a young cave bear
    died in the rolling hills
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    on the northwest border
    of modern day Slovenia.
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    A thousand years later,
    a mammoth died in southern Germany.
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    A few centuries after that,
    a griffon vulture also died
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    in the same vicinity.
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    And we know almost nothing
    about how these animals met their deaths,
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    but these different creatures
    dispersed across both time and space
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    did share one remarkable fate.
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    After their deaths,
    a bone from each of their skeletons
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    was crafted by human hands
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    into a flute.
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    Think about that for a second.
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    Imagine you're a caveman,
    40,000 years ago.
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    You've mastered fire.
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    You've built simple tools for hunting.
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    You've learned how to craft
    garments from animal skins
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    to keep yourself warm in the winter.
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    What would you choose to invent next?
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    It seems preposterous
    that you would invent the flute,
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    a tool that created
    useless vibrations in air molecules.
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    But that is exactly
    what our ancestors did.
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    Now this turns out
    to be surprisingly common
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    in the history of innovation.
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    Sometimes people invent things
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    because they want to stay alive
    or feed their children
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    or conquer the village next door.
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    But just as often,
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    new ideas come into the world
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    simply because they're fun.
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    And here's the really strange thing:
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    many of those playful
    but seemingly frivolous inventions
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    ended up sparking
    momentous transformations
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    in science, in politics and society.
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    Take what may be the most
    important invention of modern times:
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    programmable computers.
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    Now, the standard story is that computers
    descend from military technology,
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    since many of the early computers
    were designed specifically
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    to crack wartime codes
    or calculate rocket trajectories.
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    But in fact, the origins
    of the modern computer
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    are much more playful,
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    even musical,
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    than you might imagine.
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    The idea behind the flute,
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    of just pushing air through tubes
    to make a sound,
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    was eventually modified
    to create the first organ
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    more than 2,000 years ago.
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    Someone came up with the brilliant idea
    of triggering sounds
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    by pressing small levers with our fingers,
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    inventing the first musical keyboard.
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    Now, keyboards evolved
    from organs to clavichords to harpsichords
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    to the piano,
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    until the middle of the 19th century,
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    when a bunch of inventors
    finally hit on the idea
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    of using a keyboard
    to trigger not sounds but letters.
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    In fact, the very first typewriter
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    was originally called
    "the writing harpsichord."
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    Flutes and music led
    to even more powerful breakthroughs.
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    About a thousand years ago,
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    at the height of the Islamic Renaissance,
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    three brothers in Baghdad
    designed a device
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    that was an automated organ.
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    They called it "the instrument
    that plays itself."
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    Now, the instrument
    was basically a giant music box.
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    The organ could be trained to play
    various songs by using instructions
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    encoded by placing pins
    on a rotating cylinder.
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    And if you wanted the machine
    to play a different song,
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    you just swapped a new cylinder in
    with a different code on it.
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    This instrument was the first of its kind.
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    It was programmable.
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    Now, conceptually,
    this was a massive leap forward.
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    The whole idea of hardware and software
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    becomes thinkable for the first time
    with this invention.
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    And that incredibly powerful concept
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    didn't come to us as an instrument
    of war or of conquest,
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    or necessity at all.
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    It came from the strange delight
    of watching a machine play music.
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    In fact, the idea of programmable machines
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    was exclusively kept alive by music
    for about 700 years.
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    In the 1700s, music-making machines
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    became the playthings
    of the Parisian elite.
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    Showmen used the same coded cylinders
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    to control the physical movements
    of what were called automata,
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    an early kind of robot.
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    One of the most famous of those robots
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    was, you guessed it,
    an automated flute player
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    designed by a brilliant French inventor
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    named Jacques de Vaucanson.
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    And as de Vaucanson
    was designing his robot musician,
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    he had another idea.
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    If you could program a machine
    to make pleasing sounds,
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    why not program it to weave
    delightful patterns of color out of cloth?
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    Instead of using the pins of the cylinder
    to represent musical notes,
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    they would represent
    threads with different colors.
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    If you wanted a new pattern
    for your fabric,
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    you just programmed a new cylinder.
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    This was the first programmable loom.
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    Now, the cylinders were too expensive
    and time-consuming to make,
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    but a half century later,
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    another French inventor named Jacquard
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    hit upon the brilliant idea
    of using paper-punched cards
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    instead of metal cylinders.
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    Paper turned out to be
    much cheaper and more flexible
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    as a way of programming the device.
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    That punch card system inspired
    Victorian inventor Charles Babbage
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    to create his analytical engine,
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    the first true programmable computer
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    ever designed.
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    And punch cards were used
    by computer programmers
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    as late as the 1970s.
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    So ask yourself this question:
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    what really made
    the modern computer possible?
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    Yes, the military involvement
    is an important part of the story,
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    but inventing a computer
    also required other building blocks:
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    music boxes,
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    toy robot flute players,
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    harpsichord keyboards,
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    colorful patterns woven into fabric,
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    and that's just a small part of the story.
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    There's a long list of world-changing
    ideas and technologies
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    that came out of play:
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    public museums, rubber,
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    probability theory, the insurance business
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    and many more.
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    Necessity isn't always
    the mother of invention.
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    The playful state of mind
    is fundamentally exploratory,
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    seeking out new possibilities
    in the world around us.
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    And that seeking
    is why so many experiences
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    that started with simple
    delight and amusement
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    eventually led us
    to profound breakthroughs.
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    Now, I think this has implications
    for how we teach kids in school
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    and how we encourage innovation
    in our workspaces,
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    but thinking about play
    and delight this way
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    also helps us detect what's coming next.
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    Think about it: if you were
    sitting there in 1750
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    trying to figure out
    the big changes coming to society
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    in the 19th, the 20th centuries,
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    automated machines, computers,
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    artificial intelligence,
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    a programmable flute
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    entertaining the Parisian elite
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    would have been as powerful a clue
    as anything else at the time.
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    It seemed like an amusement at best,
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    not useful in any serious way,
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    but it turned out to be
    the beginning of a tech revolution
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    that would change the world.
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    You'll find the future
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    wherever people are having the most fun.
Title:
The playful wonderland behind great inventions
Speaker:
Steven Johnson
Description:

Necessity is the mother of invention, right? Well, not always. Steven Johnson shows us how some of the most transformative ideas and technologies, like the computer, didn't emerge out of necessity at all but instead from the strange delight of play. Share this captivating, illustrated exploration of the history of invention. Turns out, you'll find the future wherever people are having the most fun.

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
07:25
Brian Greene edited English subtitles for Steven Johnson at TED Studio
Brian Greene edited English subtitles for Steven Johnson at TED Studio
Brian Greene edited English subtitles for Steven Johnson at TED Studio
Brian Greene approved English subtitles for Steven Johnson at TED Studio
Brian Greene edited English subtitles for Steven Johnson at TED Studio
Joanna Pietrulewicz accepted English subtitles for Steven Johnson at TED Studio
Joanna Pietrulewicz edited English subtitles for Steven Johnson at TED Studio
Joanna Pietrulewicz edited English subtitles for Steven Johnson at TED Studio
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