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How artists can (finally) get paid in the digital age

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    Hi everyone.
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    So, I'm going to take us back to 2007.
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    I'd just spent about six months
    working on album
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    that I'd poured my heart and my soul into,
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    and it was getting about three plays
    per day on Myspace at the time,
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    and I was getting more and more depressed
    when I started noticing these other people
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    who were playing guitar and singing
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    and putting videos on this
    new site called YouTube,
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    and they were getting 300,000 views.
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    So I decided,
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    I'm going to start making
    some Youtube videos.
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    And one day they featured a video
    of my band on the homepage,
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    which was amazing --
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    we got a bunch of new fans.
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    We also got a bunch of people who,
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    I guess just didn't really like
    the music or something --
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    (Laughter)
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    It's OK because people started
    coming to our shows,
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    and we started touring,
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    and we came out with a record,
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    and when I checked
    our back account balance
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    after our first monthly iTunes payout,
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    we had 22,000 bucks in it,
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    which was amazing because at the time,
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    I was living at my Dad's house,
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    trying to make a living as a musician
    by uploading videos to the Internet
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    which literally zero people
    respected in 2009 --
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    even the people who were
    uploading videos to the Internet.
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    And so for the next four years,
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    I uploaded more and more
    videos to the Internet,
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    and they got better and better,
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    and we made enough money
    through brand deals
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    and commericials and iTunes sales
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    to buy a house,
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    and we built a recording studio,
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    but there was one big problem:
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    making money as a creative person
    in 2013 was super weird.
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    First of all,
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    the business models
    were changing all the time.
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    Our $58,000 of annual iTunes download
    income was about to be replaced
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    by about $6,000 of streaming income.
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    Steams paid less than downloads.
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    And then as more and more creators
    started popping up online,
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    there was just more competition
    for these five-figure brand deals
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    that had kept the band afloat for years.
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    And to top it all off,
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    our videos themselves --
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    the creative stuff that we made
    that our fans loved and appreciated,
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    that was actually contributing
    value to the world --
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    those videos were generating
    almost zero dollars of income for us.
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    This is an actual snapshot
    of my YouTube dashboard
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    from a 28-day period that shows
    one million views
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    and $166 of ad earnings for those views.
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    The whole machine in 2013
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    that took art online and outputted money
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    was totally nonfunctional.
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    It doesn't matter if you're a newspaper,
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    or an institution,
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    or an independent creator.
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    A monthly web comic
    with 20,000 monthly readers --
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    20,000 monthly readers --
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    gets paid a couple hundred
    bucks in ad revenue.
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    This is 20,000 people.
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    Like, in what world is this not enough?
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    I don't understand.
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    What systems have we built
    where this is insufficient
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    for a person to make a living?
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    So, I actually have a theory about this.
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    I think it's been a weird 100 years.
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    (Laughter)
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    About 100 years ago,
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    humans figured out how to record
    sound onto a wax cylinder.
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    That was the beginning of the phonograph.
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    Right around the same time,
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    we figured out how to record
    light onto a piece of photgraphic paper,
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    celluloid --
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    the beginning of film and television.
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    For the first time,
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    you could store art on a thing,
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    which was amazing.
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    Art used to be completely ephemeral,
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    so if you missed the symphony,
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    you just didn't get to hear the orchestra.
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    But now, for the first time,
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    you could store the orchestra's
    performance on a physical object,
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    and like, listen to it later,
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    which was amazing.
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    It was so amazing in fact,
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    that for the next 100 years,
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    between 1900 and 2000,
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    humans built just billions and billions
    of dollars of infrastructure
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    to esstentially help
    artists do two things.
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    First, put their art on a thing,
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    and second,
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    get that thing around the world
    to the people who wanted the art.
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    So, so much industry is devoted
    to these two problems.
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    Oh my gosh,
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    there are trucking companies,
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    and brick-and-mortar and marketing firms,
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    and CD jewel case manufacturers,
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    all devoted to these two problems.
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    And then we all know what happened
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    10 years ago:
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    the Internet matures and we get Spotify
    and Facebook and Youtube
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    and iTunes and Google search,
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    and a hundred years of infrastructure
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    and supply chains and distribution systems
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    and monetization schemes
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    are completely bypassed --
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    in a decade.
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    (Laughter)
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    After 100 years of designing these things,
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    it's no wonder that it's just totally
    broken for creative people right now.
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    It's no wonder that the monetization
    part of the chain doesn't work
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    given this new context.
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    But what gets me super excited
    to be a creator right now,
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    to be alive today and be
    a creative person right now,
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    is realizing that we're only 10 years
    into figuring out this new machine --
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    to figuring out the next 100 years
    of infrastructure for our creators.
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    And you can tell we're only 10 years in.
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    There's a lot of trial and error,
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    there are some really good ideas forming,
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    there's a lot of experimentation.
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    We're figuring out what
    works and what doesn't.
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    Like Twitch streamers.
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    Who's heard of Twitch?
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    Twitch streamers are making
    three to five thousand bucks a month
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    streaming gaming content.
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    The big ones are making
    over $100,000 a year.
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    There's a site called YouNow,
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    it's an app.
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    It allows musicians and vloggers
    to get paid in digital goods from fans.
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    So, I'm also working on the problem.
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    Four years ago I started
    a company called Patreon
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    with a friend of mine,
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    we're 80 people now
    working on this problem.
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    It's basically a membership platform
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    that makes it really easy
    for creators to get paid --
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    every month from their fans
    to earn a living.
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    For a creator,
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    it's like having a salary
    for being a creative person.
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    And this is one of our creators.
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    They're called "Kinda Funny."
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    They have about 220,000
    subscribers on Youtube,
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    and when they upload a video,
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    it gets somewhere around
    15,000 views to 100,000 views.
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    I want you to check yourselves right now.
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    I think when we hear numbers like that,
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    when we hear "15,000 views,"
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    and see content like this,
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    we just snap categorize it as being
    not as legitimate as a morning show
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    that you'd hear on the radio,
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    or a talk show that you'd
    see on NBC or something,
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    but when "Kinda Funny"
    launched on Patreon,
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    within a few weeks,
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    they were making $31,000 per month
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    for this show.
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    It took off so fast that they decided
    to expand their programming
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    and add new shows,
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    and now they launched
    a second Patreon page --
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    they're making an additional
    $21,000 per month.
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    They're scaling what's essentially
    becoming a media company,
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    financing the whole thing
    through membership.
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    OK, here's another example.
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    This is Derek Bodner,
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    a sports journalist who used to
    write for Philadelphia Magazine
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    until a few months ago when
    the magazine cut out all sports coverage.
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    Now he writes articles
    and publishes on his own website --
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    he's still covering sports,
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    but for himself.
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    And he's making 4800 bucks
    a month from 1700 patrons,
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    financing it through membership.
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    This is Crash Course --
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    free educational content for the world.
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    This show's actually
    on the PBS digital network --
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    $29,000 per month.
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    This is a duo sailing around the world,
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    getting paid every month
    for documenting their travels
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    from 1400 patrons.
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    This is podcast --
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    "Chapo Trap House" --
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    actually, since I screenshotted this,
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    they're making an additional
    $2,000 per month,
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    so they're now making $56,000
    per month for their podcast.
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    And Patreon's not the only one
    working on the problem.
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    Even Google's starting to work on this.
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    A couple years ago,
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    they launched Fan Funding;
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    more recently,
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    they launched Super Chat
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    as a way for creators
    to monetize live streaming.
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    Newspapers are starting
    to experiment with membership.
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    New York Times has a membership program;
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    The Guardian has over 200,000
    paying subscribers
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    to its membership program.
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    There's this bubbling soup
    of ideas and experiments
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    and progress right now,
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    and it's pointing the direction
    of getting creators paid.
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    And it's working.
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    It's not like, perfect yet,
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    but it's really working.
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    So, Patreon has over 50,000 creators
    on the platform making salaries --
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    getting paid every month
    for putting art online,
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    for being a creative person.
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    The next hundred years
    of infrastructure is on the way,
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    and it's going to be different
    this time because of this --
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    because of the direct connection
    between the person who makes the thing
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    and the person who likes the thing.
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    About seven or eight years ago,
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    I went to a cocktail party.
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    This is when the band
    had hit our first machine,
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    so things were really cranking.
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    We had just made about
    $400,000 in one year
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    through iTunes sales and brand
    deals and stuff like that.
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    And this guy comes up to me and says,
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    "Hey Jack, what do you do?"
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    I said, "I'm a musician."
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    And he just sobered up immediately,
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    and he stuck out his hand,
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    put a hand on my shoulder,
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    and in a real earnest,
    very nice voice he was like,
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    "I hope you make it someday."
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    (Laughter)
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    And ...
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    I have so many moments like that
    logged in my memory.
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    I just cringe thinking of that.
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    It's so embarrassing to just
    not feel valued as a creative person.
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    But as a species,
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    we are leaving that cocktail party behind.
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    We're leaving that culture,
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    we're out of there.
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    We're going to get so good
    at paying creators,
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    within 10 years,
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    kids graduating high school and college
    are going to think of being a creator
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    as just being an option --
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    I could be a doctor,
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    I could be a lawyer,
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    I could be a podcaster,
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    I could have a web comic.
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    It's just going to be
    something you can do.
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    We're figuring it out.
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    It's going to be a viable and sustainable
    and respected profession.
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    Creators are going to come out
    the other end of this weird 100 years,
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    this century-long journey,
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    with an awesome new machine.
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    And they're going to be paid,
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    and they're going to be valued.
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    Thanks, everybody.
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    (Applause)
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    I think it went pretty well.
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    I want artists who saw that
    to not give up --
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    to know that we're getting there.
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    It's not there yet,
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    but in a couple years,
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    there will be so many systems
    and tools for them
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    to just make a living online,
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    and if they've got a podcast
    that's starting to take off,
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    but they're not able
    to make money on it yet,
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    that's happening,
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    and they're going to be paid.
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    It's happening.
Title:
How artists can (finally) get paid in the digital age
Speaker:
Jack Conte
Description:

more » « less
Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
10:31

English subtitles

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