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Jerry the Bear: a story of user-centered product design | Aaron Horowitz | TEDxUnisinos

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    (Portuguese) Hi.
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    I'm very excited to be here today
    and to share a little bit about my story.
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    So, when I was a child, I received
    a piece of advice from my parents.
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    I grew up as the spawn
    of a mother who's a dancer
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    and a father who's an oil painter,
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    and I would often
    go painting with my father,
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    and as he would embark on a large piece,
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    I would sit and scribble
    on a small piece of paper with a pencil.
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    Inevitably, I'd come to a point
    where I did something I didn't want to do,
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    I made a line that was,
    in my mind, a mistake.
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    And I asked him for an eraser one day,
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    and he replied, "There are
    no such things as mistakes in art,"
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    and kind of went on to explain
    that mistakes are what drives creativity.
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    It's that unintended consequence
    that causes you to do something
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    that you wouldn't otherwise do,
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    and the process of continuing is the
    process of creating something beautiful.
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    Now, this seemed
    preposterous to me as a kid,
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    but the older I've gotten
    and the more experience I've had in life,
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    I've started to really take this advice
    to heart and to use it as a driving force,
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    and even more so,
    to view the projects that I engage in
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    as almost canvases in and of themselves.
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    So today, I'd like to share with you
    the canvas that I've been working on
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    for the past five years,
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    which also explains why there's
    a teddy bear sitting next to me,
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    called "Jerry the Bear."
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    So, Jerry is a completely
    interactive learning tool
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    for children who are diagnosed
    with type-1 diabetes.
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    They take care of Jerry much
    in the same way as they're taken care of.
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    They squeeze Jerry's fingers
    to check his glucose level,
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    (Jerry) Wait!
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    He's feeling pretty
    awesome today. So am I.
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    They can feed him foods
    and give him insulin.
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    And the real magic happens through
    a series of 21 animated story books
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    that play in his belly,
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    and it takes kids through this tale
    of Jerry training for the All-Star Games,
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    which are kind of like the Olympics,
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    except with tree climbing
    and swimming with sharks,
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    and things that are way more kid-friendly.
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    And hidden behind all
    of these stories is a curriculum
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    that walks kids through everything
    they'll have to learn
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    to take care of their disease,
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    from how to count the carbohydrates
    that enter their bodies
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    to what to do on a sick day and how
    your care management changes.
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    And while what I'm holding in my hands
    is a rather polished product,
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    it certainly has refinements
    that can be made,
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    what I find it most interesting
    to talk about isn't the product,
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    but the process of how you go
    from a sketch on a piece of paper
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    or an idea in your head
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    to something that's
    in the hands of your users.
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    And the reason why that line
    between point A and point B isn't straight
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    is because this process
    is driven by mistakes.
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    Actually, all it's about is continuing
    through those and learning from them.
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    So, for Jerry, the process started
    with a very simple question:
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    "How can we improve the lives of children
    who are diagnosed with type-1 diabetes?"
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    Now, for me, this question
    strikes close to home.
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    So, when I was a child, I was diagnosed
    with human growth hormone deficiency.
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    As you can see, I was pretty short.
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    This was me at my elementary
    school graduation.
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    And so, what it meant was
    that, throughout my childhood,
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    I basically had an injection
    every day so that I can grow.
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    And while this was certainly
    very influential on me as child,
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    as I grew older, I realized
    that this really pales in comparison
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    to what a range of other children
    experience in their day to day lives,
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    particularly kids with type-1 diabetes.
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    So, for these children,
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    their pancreas stops producing
    what's called insulin.
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    So, whenever they eat sugar,
    they have to take insulin.
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    So, they have to prick their fingers
    about eight times a day
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    to measure their blood glucose level,
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    they have to take an injection
    after every meal,
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    and they have to count every single carb
    that enters their bodies
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    so that they can correctly
    dose themselves.
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    And, for these kids who are diagnosed
    between the ages of three and seven,
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    this is an incredibly difficult thing
    to understand and to deal with,
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    and it's made more complicated
    by the fact that, at that age,
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    these kids are not allowed to practice
    their own medical procedures.
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    So, what happens is that their parents
    end up taking care of them
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    and children kind of feel
    left out of the process.
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    So, when we started with this question,
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    the first thing that we did
    is we went and we talked to users,
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    we talked to actual families.
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    And we noticed a really cool insight:
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    all of these children were taking care
    of their stuffed animals
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    as if they had diabetes.
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    They would prick the fingers
    on their teddy bears,
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    on their stuffed lions, their elephants.
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    They would draw little insulin pumps
    on pieces of cardboard
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    and staple that to their fur.
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    And we were kind of amazed by this,
    we took a step back, and we said,
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    "Hey, it's almost as if these
    children are projecting their emotions
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    onto their stuffed animals
    as a way of coping."
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    And so, we asked ourselves whether
    we could bring that experience to life
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    and whether we could do it
    in a way that was educational.
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    So that's where the idea
    for Jerry originated from.
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    This is actually one of the first
    sketches on a post-it note.
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    This was taken off of the post-it
    note on to the computer
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    where we conceptualized this idea.
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    And then came the hard part
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    because, as a team, we had no clue
    how to make anything like this.
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    We didn't know anything
    about circuitry, electronics, robotics,
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    transistors, resistors, photo resistors,
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    but what we knew
    is that we believed in this idea
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    and we loved this idea
    and we wanted to make it.
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    And so, we set an audacious goal
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    that, in ten weeks,
    we would build a prototype
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    and we'd test it with a child.
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    And at this time, I was in school,
    I was a junior in college,
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    and so, what we did
    is we surrounded ourselves
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    with the best professors
    and mentors that we could find,
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    and we started building.
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    And along the way,
    it was an arduous process,
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    especially starting from square zero.
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    The amount of times
    that circuits didn't work -
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    Jerry caught fire once
    because I had wired him incorrectly;
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    you know, code didn't compile.
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    because we were missing things
    like semicolons.
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    It drove us mad, but at the end
    of those ten weeks, we had this.
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    You're allowed to laugh. Yes?
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    The only thing that this
    girl's arm is blocking
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    is that that bear's head
    is right about to fall off of its body.
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    The only thing that's holding it on
    are three two-inch long metal nails
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    that attach the fur around its neck
    to its hard modeling foam chest.
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    But we loved this bear, you know.
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    It was the culmination of all the work
    that we had produced,
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    all those long nights,
    blood, sweat and tears.
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    And the real moment came
    when we took this bear
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    and we went and tested it
    with a child, his name was Adam,
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    who lived out in a suburb of Chicago,
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    which is where we were
    based out of at the time.
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    And I'll never forget this:
    we piled into our friend's red Mustang;
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    we had brought a blanket to put over Jerry
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    because we wanted to conduct
    a clean introduction interview,
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    and exit interview
    without biasing them on their views.
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    And so, we walk up to the front door
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    and Adam and his little brother
    are standing beside their mother,
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    their eyes and their face plastered
    against the glass of their front door.
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    They're so excited to meet Jerry.
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    And we walk in, we do the interview,
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    and as we're about to lift
    this blanket off of Jerry,
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    you know, my heart
    is pounding... and a pause.
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    And the first words
    out of Adam's mouth are,
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    "That's Jerry?" (Laughter)
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    "He looks nothing like what I thought!"
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    He proceeds to rip him to shreds,
    everything that's wrong with him,
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    from the fact that his blood
    glucose level was only two digits
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    to that he could only say a few things,
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    but the simple fact, you know -
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    leaving after that experience
    a little bit, you know, heart-in-hands
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    and very humbled,
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    to see the excitement
    that him and his brother had,
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    the glimmer in their eyes, the fact
    that they were waiting at the front door
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    to meet the sheer concept of a teddy bear
    that shared this commonality with them,
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    that shared diabetes,
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    told us that we had something
    that was worthwhile,
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    that we had something
    that needed to be pursued.
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    And what it drove forward for me
    was the next four years of my life,
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    going through 29 different
    prototype iterations of Jerry,
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    and testing with over 350 children.
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    So, below here, you see kind
    of the sequence of very tall "Frankenbear"
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    to, slowly but surely,
    getting a little bit better.
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    And what each one
    of these prototypes represents
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    is the process of learning from mistakes.
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    You know, each one of these
    taught us something,
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    and the fact that we built it
    and got it into the hands of those users
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    taught us how to improve it,
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    what were the areas
    that were working really well
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    and what were those
    that kids did not understand at all.
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    And so, the most gratifying moment
    came last Christmas.
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    We shipped the first
    production run of bears out,
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    and we reached 2% of children who were
    newly diagnosed back in the States.
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    And for me, this was so very gratifying.
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    It was kind of the process
    coming full circle,
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    a way of helping my younger self.
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    And over the past couple of months
    and over the past year,
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    we've just been getting
    these photos that have poured in
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    from families sharing the real impact
    that Jerry's had on their lives,
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    kids that have gotten over their fear
    of finger pricks and insulin injections,
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    children that have used Jerry
    to learn how to count carbohydrates.
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    And at the age of four years old,
    that also means using Jerry to learn math
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    and this kind of
    simplified form of algebra.
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    And it's all about kind of this moment
    that I'm about to play.
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    (Video)
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    Mom: Who is that?
    Daughter: Jerry!
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    (Video ends)
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    Aaron Horowitz: I want to give
    that feeling to every child
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    diagnosed with a chronic illness.
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    And so, that's why myself, my team,
    we started this company "Sproutel,"
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    and our goal is to not only
    continue creating Jerry the Bear,
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    but to create similar tools
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    that improve the lives of children
    with severe food allergies, asthma,
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    childhood cancer,
    congenital heart disease,
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    kids that are facing these incredible
    difficult things at a young age,
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    and helping them understand them,
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    and helping bring
    a little bit of fun to that scenario.
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    So, to take a step back
    and to synthesize, you know,
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    when Gustavo asked me
    to come here and to speak,
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    I wanted to reflect
    on the elements of the process
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    that got from point A to point B,
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    and it really boiled down to three things.
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    The first is a problem, a problem
    that I was truly passionate about,
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    and for me, this came from having
    a personal experience in my life,
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    something that I can relate to.
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    And the next kind of goes very
    hand in hand with problem,
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    it's that aspect of passion,
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    it's the thing that makes it
    so that, when you wake up in the morning,
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    when you go to bed at night,
    this is what you're thinking about,
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    this is what you're driving towards.
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    And what those two,
    problem and passion, let you do
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    is they let you get
    through all of these mistakes,
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    because that's really
    the most important part of the process,
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    it's making mistakes.
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    Without those,
    there's nothing to learn from.
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    There's no clear line
    from point A to point B.
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    It's the process of reacting,
    it's the process of iterating,
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    it's the process of putting
    something out into the world
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    and seeing how people use it,
    what works and what doesn't.
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    And so, I would actually argue
    and I would make the case
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    that, in art, in business, in design,
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    all of these processes
    are really just the act
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    of translating mistakes
    into forward progress.
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    And so, the thing that I would encourage
    everybody in the audience,
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    whatever that canvas in your life be,
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    whether it be a business, whether it be
    a problem that you're facing,
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    is to think about mistakes
    as happy surprises,
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    as things that you welcome,
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    as things that will encourage you
    to be more creative,
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    that will drive you forwards.
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    So, thanks so much for having me here.
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    It's been a real pleasure
    to be able to share my story.
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    (Portuguese) Thank you.
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    (Applause)
Title:
Jerry the Bear: a story of user-centered product design | Aaron Horowitz | TEDxUnisinos
Description:

Aaron Holowitz considers himself champion of rock, paper and scissors, and a bacon lover. As a child, Aaron was diagnosed with human growth hormone deficiency. For five years of his childhood, he had to take injections to reverse this situation. Aaron highlights that that routine is not at all pleasant when you are a child. Being passionate about inventions, he wanted to find a way to help change the reality of kids with chronic disease. While he was studying Engineering in college, he and three of his friends created "Jerry the Bear."

Aaron is a creator. From scultures to business, he is fascinated by the process of transforming an idea from concept into reality. He is passionate about creating physical, computational interfaces that change the way we interact with technology. He is currently the co-founder and CEO of "Sproutel," the company that created Jerry the Bear, which is a robotic learning tool for kids who have been diagnosed with diabetes type-1.

This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at http://ted.com/tedx

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Video Language:
English
Team:
closed TED
Project:
TEDxTalks
Duration:
13:08

English subtitles

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