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My life in typefaces

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    Type is something we consume
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    in enormous quantities.
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    In much of the world,
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    it's completely inescapable.
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    But few consumers are concerned to know
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    where a particular typeface came from
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    or when or who designed it,
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    if, indeed, there was any human agency involved
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    in its creation, if it didn't just sort of materialize
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    out of the software ether.
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    But I do have to be concerned with those things.
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    It's my job.
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    I'm one of the tiny handful of people
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    who gets badly bent out of shape
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    by the bad spacing of the T and the E
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    that you see there.
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    I've got to take that slide off.
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    I can't stand it. Nor can Chris.
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    There. Good.
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    So my talk is about the connection
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    between technology and design of type.
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    The technology has changed
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    a number of times since I started work:
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    photo, digital, desktop, screen, web.
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    I've had to survive those changes and try
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    to understand their implications for what I do
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    for design.
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    This slide is about the effect of tools on form.
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    The two letters, the two K's,
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    the one on your left, my right, is modern,
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    made on a computer.
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    All straight lines are dead straight.
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    The curves have that kind of
    mathematical smoothness
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    that the Bézier formula imposes.
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    On the right, ancient Gothic,
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    cut in the resistant material of steel by hand.
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    None of the straight lines are actually straight.
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    The curves are kind of subtle.
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    It has that spark of life from the human hand
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    that the machine or the program
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    can never capture.
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    What a contrast.
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    Well, I tell a lie.
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    A lie at TED. I'm really sorry.
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    Both of these were made on a computer,
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    same software, same Bézier curves,
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    same font format.
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    The one on your left
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    was made by Zuzana Licko at Emigre,
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    and I did the other one.
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    The tool is the same, yet the letters are different.
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    The letters are different
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    because the designers are different.
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    That's all. Zuzana wanted hers to look like that.
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    I wanted mine to look like that. End of story.
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    Type is very adaptable.
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    Unlike a fine art, such as sculpture or architecture,
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    type hides its methods.
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    I think of myself as an industrial designer.
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    The thing I design is manufactured,
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    and it has a function:
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    to be read, to convey meaning.
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    But there is a bit more to it than that.
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    There's the sort of aesthetic element.
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    What makes these two letters different
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    from different interpretations by different designers?
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    What gives the work of some designers
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    sort of characteristic personal style,
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    as you might find in the work of a fashion designer,
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    an automobile designer, whatever?
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    There have been some cases, I admit,
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    where I as a designer
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    did feel the influence of technology.
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    This is from the mid-'60s,
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    the change from metal type to photo,
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    hot to cold.
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    This brought some benefits
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    but also one particular drawback:
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    a spacing system that only provided
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    18 discrete units for letters
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    to be accommodated on.
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    I was asked at this time to design
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    a series of condensed sans serif types
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    with as many different variants as possible
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    within this 18-unit box.
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    Quickly looking at the arithmetic,
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    I realized I could only actually make three
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    of related design. Here you see them.
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    In Helvetica Compressed, Extra Compressed,
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    and Ultra Compressed, this rigid 18-unit system
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    really boxed me in.
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    It kind of determined the proportions
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    of the design.
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    Here are the typefaces, at least the lower cases.
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    So do you look at these and say,
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    "Poor Matthew, he had to submit to a problem,
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    and by God it shows in the results."
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    I hope not.
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    If I were doing this same job today,
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    instead of having 18 spacing units,
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    I would have 1,000.
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    Clearly I could make more variants,
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    but would these three members
    of the family be better?
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    It's hard to say without actually doing it,
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    but they would not be better in the proportion
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    of 1,000 to 18, I can tell you that.
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    My instinct tells you that any improvement
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    would be rather slight, because they were designed
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    as functions of the system they were designed to fit,
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    and as I said, type is very adaptable.
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    It does hide its methods.
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    All industrial designers work within constraints.
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    This is not fine art.
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    The question is, does a constraint
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    force a compromise?
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    By accepting a constraint,
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    are you working to a lower standard?
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    I don't believe so, and I've always been encouraged
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    by something that Charles Eames said.
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    He said he was conscious of working
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    within constraints,
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    but not of making compromises.
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    The distinction between a constraint
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    and a compromise is obviously very subtle,
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    but it's very central to my attitude to work.
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    Remember this reading experience?
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    The phone book. I'll hold the slide
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    so you can enjoy the nostalgia.
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    This is from the mid-'70s early trials
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    of Bell Centennial typeface I designed
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    for the U.S. phone books,
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    and it was my first experience of digital type,
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    and quite a baptism.
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    Designed for the phone books, as I said,
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    to be printed at tiny size on newsprint
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    on very high-speed rotary presses
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    with ink that was kerosene and lampblack.
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    This is not a hospitable environment
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    for a typographic designer.
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    So the challenge for me was to design type
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    that performed as well as possible
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    in these very adverse production conditions.
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    As I say, we were in the infancy of digital type.
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    I had to draw every character by hand
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    on quadrille graph paper --
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    there were four weights of Bell Centennial —
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    pixel by pixel, then encode
    them raster line by raster line
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    for the keyboard.
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    It took two years, but I learned a lot.
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    These letters look as though they've been chewed
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    by the dog or something or other,
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    but the missing pixels at the intersections
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    of strokes or in the crotches
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    are the result of my studying the effects
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    of ink spread on cheap paper
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    and reacting, revising the font accordingly.
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    These strange artifacts are designed to compensate
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    for the undesirable effects of scale
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    and production process.
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    At the outset, AT&T had wanted
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    to set the phone books in Helvetica,
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    but as my friend Erik Spiekermann said
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    in the Helvetica movie, if you've seen that,
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    the letters in Helvetica were designed to be
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    as similar to one another as possible.
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    This is not the recipe for legibility at small size.
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    It looks very elegant up on a slide.
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    I had to disambiguate these forms
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    of the figures as much as possible in Bell Centennial
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    by sort of opening the shapes up, as you can see
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    in the bottom part of that slide.
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    So now we're on to the mid-'80s,
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    the early days of digital outline fonts,
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    vector technology.
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    There was an issue at that time
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    with the size of the fonts,
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    the amount of data that was required to find
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    and store a font in computer memory.
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    It limited the number of fonts you could get
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    on your typesetting system at any one time.
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    I did an analysis of the data,
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    and found that a typical serif face
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    you see on the left
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    needed nearly twice as much data
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    as a sans serif in the middle
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    because of all the points required
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    to define the elegantly curved serif brackets.
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    The numbers at the bottom of the slide, by the way,
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    they represent the amount of data
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    needed to store each of the fonts.
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    So the sans serif, in the middle,
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    sans the serifs, was much more economical,
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    81 to 151.
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    "Aha," I thought. "The engineers have a problem.
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    Designer to the rescue."
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    I made a serif type, you can see it on the right,
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    without curved serifs.
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    I made them polygonal, out
    of straight line segments,
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    chamfered brackets.
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    And look, as economical in data as a sans serif.
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    We call it Charter, on the right.
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    So I went to the head of engineering
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    with my numbers, and I said proudly,
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    "I have solved your problem."
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    "Oh," he said. "What problem?"
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    And I said, "Well, you know, the problem
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    of the huge data you require
    for serif fonts and so on."
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    "Oh," he said. "We solved that problem last week.
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    We wrote a compaction routine that reduces
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    the size of all fonts by an order of magnitude.
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    You can have as many fonts on your system
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    as you like."
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    "Well, thank you for letting me know," I said.
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    Foiled again.
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    I was left with a design solution
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    for a nonexistent technical problem.
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    But here is where the story sort
    of gets interesting for me.
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    I didn't just throw my design away
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    in a fit of pique.
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    I persevered.
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    What had started as a technical exercise
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    became an aesthetic exercise, really.
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    In other words, I had come to like this typeface.
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    Forget its origins. Screw that.
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    I liked the design for its own sake.
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    The simplified forms of Charter
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    gave it a sort of plain-spoken quality
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    and unfussy spareness
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    that sort of pleased me.
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    You know, at times of technical innovation,
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    designers want to be influenced
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    by what's in the air.
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    We want to respond. We want to be pushed
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    into exploring something new.
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    So Charter is a sort of parable for me, really.
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    In the end, there was no hard and fast causal link
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    between the technology and the design of Charter.
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    I had really misunderstood the technology.
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    The technology did suggest something to me,
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    but it did not force my hand,
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    and I think this happens very often.
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    You know, engineers are very smart,
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    and despite occasional frustrations
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    because I'm less smart,
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    I've always enjoyed working with them
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    and learning from them.
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    Apropos, in the mid-'90s,
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    I started talking to Microsoft
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    about screen fonts.
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    Up to that point, all the fonts on screen
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    had been adapted from previously existing
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    printing fonts, of course.
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    But Microsoft foresaw correctly
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    the movement, the stampede
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    towards electronic communication,
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    to reading and writing onscreen
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    with the printed output as being sort of secondary
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    in importance.
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    So the priorities were just tipping at that point.
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    They wanted a small core set of fonts
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    that were not adapted but designed for the screen
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    to face up to the problems of screen,
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    which were their coarse resolution displays.
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    I said to Microsoft, a typeface designed
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    for a particular technology
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    is a self-obsoleting typeface.
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    I've designed too many faces in the past
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    that were intended to mitigate technical problems.
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    Thanks to the engineers, the
    technical problems went away.
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    So did my typeface.
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    It was only a stopgap.
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    Microsoft came back to say that
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    affordable computer monitors
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    with better resolutions
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    were at least a decade away.
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    So I thought, well, a decade, that's not bad,
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    that's more than a stopgap.
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    So I was persuaded, I was convinced,
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    and we went to work on what became Verdana
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    and Georgia,
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    for the first time working not on paper
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    but directly onto the screen from the pixel up.
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    At that time, screens were binary.
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    The pixel was either on or it was off.
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    Here you see the outline of a letter,
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    the cap H,
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    which is the thin black line, the contour,
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    which is how it is stored in memory,
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    superimposed on the bitmap,
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    which is the grey area,
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    which is how it's displayed on the screen.
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    The bitmap is rasterized from the outline.
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    Here in a cap H, which is all straight lines,
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    the two are in almost perfect sync
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    on the Cartesian grid.
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    Not so with an O.
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    This looks more like bricklaying
    than type design,
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    but believe me, this is a good bitmap O,
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    for the simple reason that it's symmetrical
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    in both x and y axes.
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    In a binary bitmap, you actually can't ask
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    for more than that.
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    I would sometimes make, I don't know,
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    three or four different versions of a difficult letter
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    like a lowercase A,
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    and then stand back to choose which was the best.
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    Well, there was no best,
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    so the designer's judgment comes in
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    in trying to decide
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    which is the least bad.
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    Is that a compromise?
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    Not to me, if you are working
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    at the highest standard the technology will allow,
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    although that standard may be
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    well short of the ideal.
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    You may be able to see on this slide
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    two different bitmap fonts there.
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    The "a" in the upper one, I think,
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    is better than the "a" in the lower one,
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    but it still ain't great.
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    You can maybe see the effect better
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    if it's reduced. Well, maybe not.
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    So I'm a pragmatist, not an idealist,
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    out of necessity.
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    For a certain kind of temperament,
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    there is a certain kind of satisfaction
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    in doing something that cannot be perfect
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    but can still be done to the best of your ability.
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    Here's the lowercase H from Georgia Italic.
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    The bitmap looks jagged and rough.
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    It is jagged and rough.
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    But I discovered, by experiment,
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    that there is an optimum slant
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    for an italic on a screen
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    so the strokes break well
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    at the pixel boundaries.
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    Look in this example how, rough as it is,
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    how the left and right legs
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    actually break at the same level.
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    That's a victory. That's good, right there.
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    And of course, at the lower depths,
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    you don't get much choice.
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    This is an S, in case you were wondering.
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    Well, it's been 18 years now
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    since Verdana and Georgia were released.
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    Microsoft were absolutely right,
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    it took a good 10 years,
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    but screen displays now do have
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    improved spatial resolution,
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    and very much improved photometric resolution
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    thanks to anti-aliasing and so on.
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    So now that their mission is accomplished,
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    has that meant the demise
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    of the screen fonts that I designed
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    for coarser displays back then?
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    Will they outlive the now-obsolete screens
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    and the flood of new web fonts
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    coming on to the market?
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    Or have they established their own
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    sort of evolutionary niche
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    that is independent of technology?
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    In other words, have they been absorbed
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    into the typographic mainstream?
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    I'm not sure, but they've had a good run so far.
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    Hey, 18 is a good age for anything
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    with present-day rates of attrition,
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    so I'm not complaining.
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    Thank you.
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    (Applause)
Title:
My life in typefaces
Speaker:
Matthew Carter
Description:

Pick up a book, magazine or screen, and more than likely you'll come across some typography designed by Matthew Carter. In this charming talk, the man behind typefaces such as Verdana, Georgia and Bell Centennial (designed just for phone books -- remember them?), takes us on a spin through a career focused on the very last pixel of each letter of a font.

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
16:01
Morton Bast edited English subtitles for My life in typefaces
Morton Bast edited English subtitles for My life in typefaces
Morton Bast approved English subtitles for My life in typefaces
Madeleine Aronson accepted English subtitles for My life in typefaces
Morton Bast edited English subtitles for My life in typefaces
Morton Bast edited English subtitles for My life in typefaces
Morton Bast edited English subtitles for My life in typefaces
Morton Bast edited English subtitles for My life in typefaces
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