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Design for people, not awards

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    I've got a great idea
    that's going to change the world.
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    It's fantastic, it's going
    to blow your mind.
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    It's my beautiful baby.
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    Here's the thing:
    everybody loves a beautiful baby.
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    I mean, I was a beautiful baby.
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    Here's me and my dad
    a couple days after I was born.
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    So in the world of product design,
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    the beautiful baby's like the concept car.
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    It's the knockout.
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    You see it and you go, "Oh, my God.
    I'd buy that in a second!"
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    So why is it that this year's new cars
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    look pretty much exactly
    like last year's new cars?
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    (Laughter)
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    What went wrong between
    the design studio and the factory?
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    Today, I don't want to talk
    about beautiful babies,
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    I want to talk about the awkward
    adolescence of design --
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    those sort of dorky teenage years
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    where you're trying to figure out
    how the world works.
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    I'm going to start with an example
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    from some work that we did
    on newborn health.
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    So here's a problem:
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    four million babies around the world,
    mostly in developing countries,
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    die every year
    before their first birthday,
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    even before their first month of life.
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    It turns out half of those kids,
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    or about 1.8 million newborns
    around the world,
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    would make it if you could
    just keep them warm
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    for the first three days,
    maybe the first week.
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    So this is a newborn intensive care unit
    in Kathmandu, Nepal.
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    All of these kids in blankets
    belong in incubators --
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    something like this.
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    This is a donated Japanese Atom incubator
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    that we found in a NICU in Kathmandu.
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    This is what we want.
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    Probably what happened is a hospital
    in Japan upgraded their equipment
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    and donated their old stuff to Nepal.
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    The problem is, without technicians,
    without spare parts,
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    donations like this
    very quickly turn into junk.
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    So this seemed like a problem
    that we could do something about.
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    Keeping a baby warm for a week --
    that's not rocket science.
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    So we got started.
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    We partnered with a leading medical
    research institution here in Boston.
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    We conducted months
    of user research overseas,
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    trying to think like designers,
    human-centered design --
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    "Let's figure out what people want."
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    We killed thousands of Post-it notes.
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    We made dozens of prototypes
    to get to this.
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    So this is the NeoNurture
    infant incubator,
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    and this has a lot of smarts
    built into it, and we felt great.
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    So the idea here is,
    unlike the concept car,
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    we want to marry something beautiful
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    with something that actually works.
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    And our idea is that this design
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    would inspire manufacturers
    and other people of influence
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    to take this model and run with it.
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    Here's the bad news:
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    the only baby ever actually put
    inside the NeoNurture incubator
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    was this kid during a Time
    magazine photo shoot.
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    So recognition is fantastic.
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    We want design to get out
    for people to see it.
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    It won lots of awards.
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    But it felt like a booby prize.
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    We wanted to make beautiful things
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    that are going to make
    the world a better place,
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    and I don't think this kid was even
    in it long enough to get warm.
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    So it turns out that design
    for inspiration doesn't really ...
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    I guess what I would say is,
    for us, for what I want to do,
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    it's either too slow or it just
    doesn't work, it's ineffective.
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    So, really, I want to design for outcomes.
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    I don't want to make beautiful stuff;
    I want to make the world a better place.
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    So when we were designing NeoNurture,
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    we paid a lot of attention to the people
    who are going to use this thing,
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    for example, poor families, rural doctors,
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    overloaded nurses,
    even repair technicians.
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    We thought we had all our bases
    covered, we'd done everything right.
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    Well, it turns out there's this
    whole constellation of people
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    who have to be involved
    in a product for it to be successful:
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    manufacturing, financing,
    distribution, regulation.
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    Michael Free at PATH
    says you have to figure out
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    who will "choose, use and pay the dues"
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    for a product like this.
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    And I have to ask the question
    that VCs always ask:
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    "Sir, what is your business,
    and who is your customer?"
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    Who is our customer?
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    Well, here's an example.
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    This is a Bangladeshi hospital director
    outside his facility.
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    It turns out he doesn't buy
    any of his equipment.
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    Those decisions are made
    by the Ministry of Health
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    or by foreign donors,
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    and it just kind of shows up.
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    Similarly, here's a multinational
    medical-device manufacturer.
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    It turns out they've got to fish
    where the fish are.
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    So it turns out that in emerging
    markets -- where the fish are --
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    are the emerging middle class
    of these countries --
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    diseases of affluence:
    heart disease, infertility.
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    So it turns out that design
    for outcomes in one aspect
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    really means thinking about design
    for manufacture and distribution.
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    OK, that was an important lesson.
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    Second, we took that lesson and tried
    to push it into our next project.
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    So we started by finding a manufacturer,
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    an organization called MTTS in Vietnam,
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    that manufactures newborn-care
    technologies for Southeast Asia.
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    Our other partner is East Meets West,
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    an American foundation
    that distributes that technology
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    to poor hospitals around that region.
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    So we started with them, saying,
    "Well, what do you want?
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    What's a problem you want to solve?"
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    And they said, "Let's work
    on newborn jaundice."
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    So this is another one of these
    mind-boggling global problems.
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    Jaundice affects two-thirds
    of newborns around the world.
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    Of those newborns, one in 10 roughly,
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    if it's not treated,
    the jaundice gets so severe
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    that it leads to either
    a life-long disability,
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    or the kids could even die.
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    There's one way to treat jaundice,
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    and that's what's called
    an exchange transfusion.
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    So as you can imagine, that's expensive
    and a little bit dangerous.
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    There is another cure.
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    It's very technological,
    it's very complex, a little daunting.
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    You've got to shine blue light on the kid.
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    (Laughter)
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    Bright blue light on as much
    of the skin as you can cover.
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    How is this a hard problem?
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    I went to MIT. OK, we'll figure that out.
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    (Laughter)
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    So here's an example.
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    This is an overhead phototherapy device
    that's designed for American hospitals,
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    and here's how it's supposed to be used.
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    It's over the baby,
    illuminating a single patient.
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    Take it out of an American hospital,
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    send it overseas
    to a crowded facility in Asia,
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    here's how it's actually used.
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    The effectiveness of phototherapy
    is a function of light intensity.
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    These dark blue squares show you
    where it's effective phototherapy.
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    Here's what it looks
    like under actual use.
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    So those kids on the edges aren't actually
    receiving effective phototherapy.
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    But without training,
    without some kind of light meter,
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    how would you know?
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    We see other examples
    of problems like this.
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    Here's a neonatal intensive care unit,
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    where moms come in to visit their babies.
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    And keep in mind that Mom
    maybe just had a C-section,
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    so that's already kind of a bummer.
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    Mom's visiting her kid.
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    She sees her baby naked,
    lying under some blue lights,
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    looking kind of vulnerable.
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    It's not uncommon for Mom
    to put a blanket over the baby.
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    From a phototherapy standpoint,
    maybe not the best behavior.
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    In fact, that sounds kind of dumb.
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    Except, what we've learned is that
    there's no such thing as a dumb user --
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    there are only dumb products.
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    We have to think like existentialists:
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    it's not the painting
    we would have painted,
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    it's the painting
    that we actually painted.
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    It's the use -- designed for actual use.
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    How are people actually going to use this?
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    So, similarly, when we think
    about our partner MTTS,
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    they've made some amazing technologies
    for treating newborn illnesses.
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    So here's an overhead warmer and a CPAP.
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    They're inexpensive, really rugged.
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    They've treated 50,000 kids
    in Vietnam with this technology.
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    But here's the problem:
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    Every doctor in the world,
    every hospital administrator,
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    has seen TV -- curse those "ER" reruns!
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    Turns out they all know what a medical
    device is supposed to look like.
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    They want Buck Rogers,
    they don't want effective.
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    It sounds crazy, it sounds dumb,
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    but there are actually hospitals
    who would rather have no equipment
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    than something that looks
    cheap and crummy.
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    So again, if we want
    people to trust a device,
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    it has to look trustworthy.
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    So thinking about outcomes,
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    it turns out appearances matter.
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    We took all that information together.
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    We tried, this time, to get it right.
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    And here's what we developed.
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    This is the Firefly phototherapy device,
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    except this time,
    we didn't stop at the concept car.
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    From the very beginning, we started
    by talking to manufacturers.
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    Our goal is to make
    a state-of-the-art product
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    that our partner MTTS
    can actually manufacture.
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    Our goal is to study how they work,
    the resources they have access to,
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    so that they can make this product.
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    So that's the design
    for manufacture question.
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    When we think about actual use,
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    you'll notice that Firefly
    has a single bassinet.
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    It only fits a single baby,
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    and the idea here is it's obvious
    how you ought to use this device.
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    If you try to put more than one kid in,
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    you're stacking them on top of each other.
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    (Laughter)
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    So the idea here is you want
    to make it hard to use wrong.
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    In other words, you want to make
    the right way to use it
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    the easiest way to use it.
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    Another example -- again, silly Mom.
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    Silly Mom thinks her baby looks cold,
    wants to put a blanket over the baby.
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    That's why we have lights
    above and below the baby in Firefly,
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    so if Mom does put a blanket
    over the baby,
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    it's still receiving effective
    phototherapy from below.
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    Last story here:
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    I've got a friend in India who told me
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    that you haven't really tested
    a piece of electronic technology
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    for distribution in Asia,
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    until you've trained a cockroach
    to climb in and pee
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    on every single little
    component on the inside.
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    (Laughter)
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    You think it's funny.
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    I had a laptop in the Peace Corps,
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    and the screen had all these
    dead pixels on it.
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    And one day I looked in --
    they were all dead ants
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    that had gotten
    into my laptop and perished.
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    Those poor ants.
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    (Laughter)
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    So with Firefly, what we did is --
    the problem is electronics get hot,
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    and you have to put in vents
    or fans to keep them cool --
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    in most products.
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    We decided we can't put a "Do not enter"
    sign next to the vent.
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    We actually got rid of all that stuff.
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    So Firefly's totally sealed.
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    These are the kinds of lessons --
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    as awkward as it was
    to be a pretty goofy teenager,
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    much worse to be a frustrated designer.
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    So I was thinking, "What I really
    want to do is change the world.
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    I have to pay attention
    to manufacturing and distribution.
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    I have to pay attention to how people
    are actually going to use a device.
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    I actually have to pay attention.
    There's no excuse for failure.
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    I have to think like an existentialist.
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    I have to accept that there
    are no dumb users, only dumb products."
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    We have to ask ourselves hard questions.
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    Are we designing
    for the world that we want?
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    Are we designing
    for the world that we have?
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    Are we designing
    for the world that's coming,
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    whether we're ready or not?
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    I got into this business
    designing products.
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    I've since learned that if you really want
    to make a difference in the world,
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    you have to design outcomes.
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    And that's design that matters.
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    Thank you.
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    (Applause)
Title:
Design for people, not awards
Speaker:
Timothy Prestero
Description:

Timothy Prestero thought he'd designed the perfect incubator for newborns in the developing world -- but his team learned a hard lesson when it failed to go into production. A manifesto on the importance of designing for real-world use, rather than accolades. (Filmed at TEDxBoston.)

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
11:05

English subtitles

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