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Got a wicked problem? First, tell me how you make toast

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    Some years ago,
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    I stumbled across a simple design exercise
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    that helps people understand
    and solve complex problems,
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    and like many of these design exercises,
    it kind of seems trivial at first,
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    but under deep inspection,
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    it turns out that it reveals
    unexpected truths
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    about the way that we collaborate
    and make sense of things.
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    The exercise has three parts
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    and begins with something
    that we all know how to do,
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    which is how to make toast.
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    It begins with a clean sheet of paper,
    a felt marker,
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    and without using any words,
    you begin to draw how to make toast.
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    And most people draw something like this.
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    They draw a loaf of bread,
    which is sliced, then put into a toaster.
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    The toast is then deposited for some time.
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    It pops up, and then voila!
    After two minutes, toast and happiness.
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    Now, over the years, I've collected
    many hundreds of drawings of these toasts,
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    and some of them are very good,
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    because they really illustrate
    the toast-making process quite clearly.
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    And then there are some that are,
    well, not so good.
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    They really suck, actually, because
    you don't know what they're trying to say.
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    Under close inspection,
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    some reveal some aspects of toast-making
    while hiding others.
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    So there's some
    that are all about the toast,
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    and all about the transformation of toast.
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    And there's others
    that are all about the toaster,
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    and the engineers love to draw
    the mechanics of this.
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    (Laughter)
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    And then there are others
    that are about people.
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    It's about visualizing
    the experience that people have.
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    And then there are others that are about
    the supply chain of making toast
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    that goes all the way back to the store.
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    It goes through the supply chain
    networks of teleportation
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    and all the way back
    to the field and wheat,
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    and one all actually goes
    all the way back to the Big Bang.
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    So it's crazy stuff.
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    But I think it's obvious
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    that even though these drawings
    are really wildly different,
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    they share a common quality,
    and I'm wondering if you can see it.
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    Do you see it? What's common about these?
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    Most drawings have nodes and links.
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    So nodes represent the tangible objects
    like the toaster and people,
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    and links represent
    the connections between the nodes.
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    And it's the combination
    of links and nodes
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    that produces a full systems model,
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    and it makes our private
    mental models visible
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    about how we think something works.
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    So that's the value of these things.
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    What's interesting about
    these systems models
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    is how they reveal
    our various points of view.
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    So for example, Americans
    make toast with a toaster.
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    That seems obvious.
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    Whereas many Europeans
    make toast with a frying pan, of course,
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    and many students make toast with a fire.
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    I don't really understand this.
    A lot of MBA students do this.
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    So you can measure the complexity
    by counting the number of nodes,
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    and the average illustration
    has between four and eight nodes.
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    Less than that, the drawing seems trivial,
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    but it's quick to understand,
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    and more than 13, the drawing
    produces a feeling of map shock.
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    It's too complex.
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    So the sweet spot is between 5 and 13.
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    So if you want to communicate
    something visually,
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    have between five and 13 nodes
    in your diagram.
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    So though we may not
    be skilled at drawing,
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    the point is that we intuitively know
    how to break down complex things
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    into simple things and then
    bring them back together again.
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    So this brings us to our second part of
    the exercise,
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    which is how to make toast,
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    but now with sticky notes
    or with cards.
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    So what happens then?
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    Well, with cards, most people
    tend to draw clear, more detailed,
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    and more logical nodes.
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    You can see the step by step
    analysis that takes place,
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    and as they build up their model,
    they move their nodes around,
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    rearranging them like Lego blocks.
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    Now, though this might seem trivial,
    it's actually really important.
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    This rapid iteration of expressing
    and then reflecting and analyzing
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    is really the only way
    in which we get clarity.
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    It's the essence of the design process.
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    And systems theorists do tell us
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    that the ease with which
    we can change a representation
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    correlates to our willingness
    to improve the model.
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    So sticky note systems
    are not only more fluid,
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    they generally produce
    way more nodes than static drawings.
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    The drawings are much richer.
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    And this brings us
    to our third part of the exercise,
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    which is to draw how to make toast,
    but this time in a group.
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    So what happens then?
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    Well, here's what happens.
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    It starts out messy,
    and then it gets really messy,
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    and then it gets messier,
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    but as people refine the models,
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    the best nodes become more prominent,
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    and with each iteration,
    the model becomes clearer
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    because people build
    on top of each other's ideas.
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    What emerges is a unified systems model
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    that integrates the diversity
    of everyone's individual points of view,
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    so that's a really different outcome
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    from what usually happens
    in meetings, isn't it?
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    So these drawings can contain
    20 or more nodes,
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    but participants don't feel map shock
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    because they participate in the building
    of their models themselves.
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    Now, what's also really interesting,
    that the groups spontaneously mix
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    and add additional layers
    of organization to it.
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    To deal with contradictions, for example,
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    they add branching patterns
    and parallel patterns.
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    Oh, and by the way,
    if they do it in complete silence,
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    they do it much better
    and much more quickly.
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    Really interesting --
    talking gets in the way.
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    So here's some key lessons
    that can emerge from this.
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    First, drawing helps us
    understand the situations
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    as systems with nodes
    and their relationships.
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    Movable cards produce
    better systems models,
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    because we iterate much more fluidly.
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    And then the group notes produce
    the most comprehensive models
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    because we synthesize
    several points of view.
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    So that's interesting.
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    When people work together
    under the right circumstances,
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    group models are much better
    than individual models.
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    So this approach works really great
    for drawing how to make toast,
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    but what if you wanted to draw
    something more relevant or pressing,
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    like your organizational vision,
    or customer experience,
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    or long-term sustainability?
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    There's a visual revolution
    that's taking place
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    as more organizations
    are addressing their wicked problems
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    by collaboratively drawing them out.
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    And I'm convinced that those who see
    their world as movable nodes and links
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    really have an edge.
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    And the practice is really pretty simple.
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    You start with a question,
    you collect the nodes,
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    you refine the nodes,
    you do it over again,
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    you refine and refine and refine,
    and the patterns emerge,
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    and the group gets clarity
    and you answer the question.
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    So this simple act of visualizing
    and doing over and over again
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    produces some really remarkable outcomes.
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    What's really important to know
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    is that it's the conversations
    that are the important aspects,
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    not just the models themselves.
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    And these visual frames of reference
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    can grow to several hundreds
    or even thousands of nodes.
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    So, one example is from
    an organization called Rodale.
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    Big publishing company.
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    They lost a bunch of money one year,
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    and their executive team for three days
    visualized their entire practice.
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    And what's interesting is that
    after visualizing the entire business,
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    systems upon systems,
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    they reclaimed
    50 million dollars of revenue,
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    and they also moved from a D rating
    to an A rating from their customers.
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    Why? Because there's
    alignment from the executive team.
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    So I'm now on a mission
    to help organizations
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    solve their wicked problems
    by using collaborative visualization,
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    and on a site that I've produced
    called drawtoast.com,
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    I've collected a bunch of best practices.
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    and so you can learn
    how to run a workshop here,
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    you can learn more about
    the visual language
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    and the structure of links and nodes that
    you can apply to general problem-solving,
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    and download examples of various templates
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    for unpacking the thorny problems
    that we all face in our organizations.
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    So the seemingly trivial
    design exercise of drawing toast
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    helps us get clear, engaged and aligned.
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    So next time you're confronted
    with an interesting challenge,
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    remember what design has to teach us.
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    Make your ideas visible,
    tangible, and consequential.
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    It's simple, it's fun, it's powerful,
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    and I believe it's an idea
    worth celebrating.
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    Thank you.
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    (Applause)
Title:
Got a wicked problem? First, tell me how you make toast
Speaker:
Tom Wujec
Description:

Making toast doesn’t sound very complicated — until someone asks you to draw the process, step by step. Tom Wujec loves asking people and teams to draw how they make toast, because the process reveals unexpected truths about how we can solve our biggest, most complicated problems at work. Learn how to run this exercise yourself, and hear Wujec’s surprising insights from watching thousands of people draw toast.

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
09:01

English subtitles

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