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Analog Digital 1 (22 mins)

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    Okay. So, today what I wanna talk about in
    this section is analog versus digital.
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    And, I think of those words, like, you
    know they sorta come up; I think they're
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    sorta like the word entropy, like, no
    one's... It's hard to know exactly what
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    they mean. So I really liked today's
    lecture of the section because I can show
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    you how those things really work, and in a
    way, I think, it is something that every
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    day of your life from here on now, you'll
    know something about how audio or all
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    these thing, they're just very ubiquitous,
    how they work. So, let me get the, one of
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    the screen down here [sound]. So, I'm
    going to start off. A really, really
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    question I want to address is a, what is
    analog versus digital? And digital is how
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    things work in a computer so that, that's
    where I want to get, so I'll start off
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    with a, analog. So the world is basically
    analog, and what does that mean? Well. The
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    simplest case and the running example I'm
    gonna use today is sound. So, What does
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    sound look like, how does sound work? You
    know the sound of my voice or music or
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    something. So, sound is actually just
    pressure waves in the air, just little
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    minute increases or decreases in pressure.
    And inevitably it's described as traveling
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    up through the air like if you threw a
    pebble in a pond and you sort of saw the
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    waves traveling out. So here is my, my
    made up example of what a sound wave might
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    look like. It turns out many of the sounds
    that are used in day to day life do have
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    this kind of repetitive pattern. And so
    that'll, that'll come up. So oh here's a,
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    here's a slightly better example. So how
    does a violin work? [laugh] No expenses
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    been spared on this artwork. Yeah
    question. Oh, I'm sorry, yeah, I, I
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    haven't put this on the web page yet. I
    will after class. But there is a. Please.
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    Sorry. So, a violin you know, a violin is
    a musical instrument you can play it. But,
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    how does that work? Well the way the
    violin works is that there is these
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    strings and they are attached to this
    hollow wooden body And as the bow is drawn
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    across the strings. You know, they're
    metal and they're under tension. And they,
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    they vibrate as some, at, at a repeating,
    at sort of a repeating frequency. And
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    really the gist of it is that it; it
    vibrates the wood of the violin. And so
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    the wood will flex out a little bit and
    flex in a little bit. And so, it's sort of
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    like a drum where you can kind of think of
    it as kind of bumping up and down. And
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    what that does is it creates little
    pressure waves in the air. And so, those
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    travel out in all directions And event.
    So, so, there's the signal in the violin.
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    I'm drawing it like this little wave. You
    know what's going on? Half a millimeter up
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    and a half a millimeter down And then that
    translates into the air where it's going
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    out as these little pressure waves. And
    the thing about analog is that the shapes
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    are the same. So that on the violin if it
    kind of a little down a [inaudible] you
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    know where, and we could have sounds with
    different sharpness's and different
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    frequencies and a, that, that is
    reproduced in the air basically. So it's
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    travelling out in the air and eventually
    gets to your, you know, your [inaudible].
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    And you're listening and in your ear
    there's the little eardrum, right, which
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    is very much like a, a drum head and the
    air pushes against it and so it pushes it
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    in a little bit, out a little bit. So
    that. I mean partly it's just my low
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    quality explanation of how violin sound
    works. But also that's very, analog. That
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    you have something on the violin but
    [inaudible] it would, then it translates
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    to some sort of other medium in the air,
    but you sorta keep the shape, it travels
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    in the air for a while and starts to get
    to your ear drum, and again in the ear
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    drum the shape is preserved. That is the
    fundamental quality of analog processes;
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    you're sorta jumping from step to step but
    keeping the shape. So to show you how this
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    works, we'll do some demos and experiments
    and stuff. I'm gonna use a device called
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    an oscilloscope. A sure sign that your,
    that nerds are near is if there's an
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    oscilloscope. Oscilloscopes are, are
    really neat in my, you know, in my
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    opinion. Really neat device and it, it
    very much gets this idea of analog. What
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    an oscilloscope does is it takes in
    electricity on a pair of wires. And it
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    just looks at the wires, and it observes
    the, the signal of voltage kinda going up
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    or down over time. It looks at that
    signal. And it reproduces it on screen so
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    you can't, something which is very
    abstract right I, I gesture my hands and I
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    say well there's the sand coming out of
    the violin but it's all just hand waving.
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    This [inaudible] scope makes it real it
    takes a signal out of the wire and it
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    draws it makes us visualize, I think we're
    very visual creatures and so [inaudible]
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    kind of amazing you know very handy. This
    things had been around for actually a long
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    time since I think the 1930's and the one
    I'm going to use today When I switch this
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    screen here. [cough] [sound] This is
    actually a, a digital oscilloscope hooked
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    up to my computer just cause it makes it
    easy to display stuff. But it is at the
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    end of the day an oscilloscope. So this is
    the oscilloscope out-scope, output right
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    now what its showing is nothing. Oh
    actually I'm sorry let me switch back and
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    explain a little bit more how this works.
    So the way the oscilloscope works is it
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    grabs the signal off the wire and it, it
    draws it. And, the way the [inaudible]
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    works is that it leaves the signal up
    there for maybe a tenth of a second. It
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    freezes it. And then it grabs another
    signal off your hearing. And it puts that
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    one up. So, it doesn't quite track what's
    on the wire in real time. There's maybe a
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    half second delay because that's the way
    this one works. So what I've got for my
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    demo here is I've got this. And as will
    become obvious, I'm no musician. But I, I
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    have this synthesizer hooked up. And so
    the synthesizer is hooked up to the
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    speakers, so I can make sounds and kind of
    play around with them, but it's also
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    hooked up to the [inaudible] scope. So
    what it is what it's like two of the five
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    senses. Right? So, you can hear it, but
    you can also see it. And so then we can
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    talk about what is a wave, what is a
    signal? Alrighty [inaudible]. This is
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    where they complicated demo. This is where
    I guess I need to appeal to the demo gods
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    for my complicated set up here. Let's
    slide this over so I can actually reach
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    it. Alright y, so let's try this. So my
    first claim, or I'll just start, try
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    making a sound here. Here we go. So this
    is a, a, a [inaudible] math class, this is
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    a sine wave. And a sign wave, right this
    sort of perfect mathematical wave has this
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    kind of boring, perfect bell like sound.
    And so, that's the. That is the
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    electricity coming off the synthesizer
    which is driving the speakers and it's
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    also making that thing. So let me try, so
    what I wanna do just first off is just
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    talk about what are the properties of a
    signal like that. I'm sometimes I'll use
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    the word signal, that's kind of the term
    for this sort of. Data that I want to play
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    around with. Or I might use the word wave,
    er [inaudible] but really what I'm talking
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    about here is signals. So, the, I'm going
    to talk about some of the qualities that
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    signals have the first quality I'll talk
    about is er, frequency. So this one, this
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    is kind of a low note. And so, remember
    what I said, with the oscilloscope is that
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    it grabs a wave and then it shows it to
    you again maybe a hundredth of a second
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    later or whatever, maybe a tenth of a
    second later. So those variations in
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    pressure, that's actually maybe a hundred
    per second, something like that, and we're
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    just seeing it very zoomed in, so the
    width of the screen in this case I think
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    is a. A hundredth of a second across and
    so really that's very, you know very
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    quickly and so most a human speeds things
    like that, they tend to be in the range er
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    50 cycles per second up to maybe 20,000
    cycles per second. Alright, so the first
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    quality I want to talk about, I just used
    the phrase cycles per second but I never
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    explained it, is frequency. So if I go up.
    So something where there is more and I'm
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    gonna, we are gonna say, this is more
    cycles per seconds. How many ups and downs
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    do we pack into what did I say this was a
    100th of a second. So when there's more in
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    there. [sound]. That's what you think of
    as higher, when you have a note which is
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    higher or lower or whatever. Also this is
    higher so it's kinda like, this is kinda
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    irritating. Okay, sorry, we'll
    [inaudible]. [laugh]. All the dogs are
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    gonna like leave the building. So that's
    what frequency is. You have just a greater
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    number of cycles per second. And there's
    actually. I'm gonna go a... Well, let's
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    talk about music a little bit. So when you
    go up one octave, so that's C to this one,
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    to this one. What you think of is kind of
    a natural sounds repercussion, that's
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    exactly a doubling. So, if I look at the
    number of cycles there and I go up an
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    octave, it's exactly, exactly a factor of
    two. We can go up, into the dog range but
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    I won't. Alright, that is one quality of
    signal of sound. Another [inaudible] which
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    is kinda obvious is Official vocabulary
    word is amplitude, so. In a very analogue
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    sense, the height that, that is going up
    and down corresponds to how the, how big
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    the pressure wave is. Right, how hard is
    the speaker, the synthesizer pushing on
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    the air? So if I were to just turn it
    down. It just like, goes down. So that's
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    what, that's what loud and soft is. Loud
    is just, [inaudible], just like you know,
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    going out a little harder. So this leaves
    me with the most kind of baffling quality
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    which is called tamber. And that just
    refers to the shape of the wave, the
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    little curly cues, whatever. And the sine
    wave is like there's no timbre. It's just
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    like the most vanilla sound possible. So,
    I'm gonna switch the synthesizer. To do
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    like, cheesy, pan flute sound [sound] and
    what you see, I don't think you'd tell,
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    that's the same cycles per second I was
    doing before. It's actually the same
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    frequency, it's the same note, but it has
    this flute timbre on it, all the little
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    curly cues and stuff on it. And what is
    amazing is how the brain, that's what your
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    brain is getting. Those little curly cues,
    and bumps and waggles and God knows what,
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    and your brain takes that in and what it
    hears is. [sound] flute [laugh] but when
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    it hears this one it's like. >> Oh yeah,
    sign waves. >> And, and what. >> That's
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    all a little basic to me... >> Well
    certainly when we look at it visually just
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    as pixels it sort of. Yeah. I have new
    found respect for the ear, and the brain.
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    I really the brain, obviously the brain,
    The brain helps out there. Alright, So
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    what do we have there Frequency,
    amplitude, timber. That's just like
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    classic, classic stuff to know about,
    about these sorts of signals. Alright, so
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    what I want to talk about Is Another
    question about how sound works and I'll go
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    back to my [inaudible] here, which is
    there is just one air. Like in this room,
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    there is one body of air and all the
    sounds in here, basically me talking and
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    you all clickety clacketing like [laugh]
    [inaudible] paying attention or whatever.
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    It's all sharing the one air. And so the
    question I want to get out is well how is
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    it, what happens if multiple sounds are
    going on in the air at the same time.
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    Alright, if there's, someone's talking,
    and then there's a low note, and a high
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    note and you can [inaudible], oh, maybe
    they just sort of obliterate each other.
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    But, that's not true, really [inaudible]
    you can hear, obviously, you can here
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    multiple things at the same time. And so I
    wanna get a little bit is like, how does
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    that work? How do multiple sounds fit into
    the one air? And so I'm gonna do that by
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    playing multiple notes at one time.
    Alright, so I'm going to start off with.
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    Okay yes, we've seen this enough times, my
    low note, the, the sign wave, so what
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    would happen if I played that one, and
    let's say this one at the same time. And
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    I'll tell. I'll, I'll, I'll tell you, and
    then we'll look at it. The answer is
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    addition. The pressure waves add on top of
    each other. So, there might be one place
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    where one wave is kind of high and other
    is also kind of high, so they add together
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    and they make it like even higher, and
    there might be other places where one wave
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    is kind of high and other is kind of low,
    so it is just rhythmetic. How do they add
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    toge ther, they make composite wave that
    has both sounds in it. And, um... So it
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    just happens which bring out very neatly
    and visually so I'll start with the low
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    one. And then here's the high one. [sound]
    And I'll just do it at the same time.
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    [sound] Oh well, that doesn't come out
    quite perfect there. Let me, let me try
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    one even a little higher. [sound] So
    there's my low one. [sound] There's my
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    high one. If I do it at the same time or
    if you can kinda see. There're sort of the
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    low one is in there but the just map on
    top of it is this high one. Okay I like
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    everyone would just close your eyes for a
    second. Just humor me. So now just isolate
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    you can here just listen to the high note.
    Right You can recognize there is a height
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    note there or if you want you can also
    here that there's the low note. Alright
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    you can open your eyes. So looking back
    [sound] your brain is just getting the
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    signal. And this is the amazing part. Your
    brain gets that, and it can parse out
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    [sound] The two sounds that are going into
    to it. This again gets. I'm impressed with
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    the brain how it can like pull that stuff
    apart. Allrighty, So I'll show you there's
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    a If you wanted to sort of prove, or show
    for yourself that it's just addition you
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    can actually do it with graph paper. Where
    you, you could sort of graph this note,
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    which is this one. And then you could
    graph the note that's just one octave
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    higher. So this one and then this one,
    Just, just 2X. And then with the graph
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    paper, you could sorta add up the
    components. So where they're both high
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    make it high. And where they're both low,
    make it low. And it and what you'll find
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    is that you get. The sort of a, this is
    the classical one octave apart shape and
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    so only guys optional exercise that you
    could, you could, you could sort of show
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    that I'm not just making this up.
    Alrighty, So let me show you a couple
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    other a couple other interesting fact
    about this summing together of sounds
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    There's sort of an eerie relationship
    between mathematics and sounds, and in
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    particular sounds that sound good and
    sounds th at don't sound good and this is
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    er, I guess the ancient Greeks were
    captivated by this and it is kind of
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    magical. So, what you think of as a chord
    in music, what sounds good is when the
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    peaks and valleys of two different sounds
    that you're going to add together, they
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    kind of match up. So, for example, it's
    kind of obvious that if I take this note.
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    And then I exactly double the frequency,
    exactly double, then the peaks and the
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    valleys are gonna match up perfectly. And
    so in fact, those sound pretty good
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    together So that's really, that's what a
    chord is, is when mathematically it kind
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    of divides evenly so the things match up.
    So we can look at the other side, well so
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    wait, what sounds bad? And the way to get
    it to sound bad is to have one sound be,
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    let's say, at 100 cycles per second. So
    that, you know, that's the spacing of the
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    piece of valleys. And have another sound
    which is maybe 100, 100 one cycles per
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    second. Just a little bit off. And what
    you'll find is then the peaks and the
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    valleys, they almost never coincide. The
    thing is just staggered and it makes kind
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    of a mess. And what's neat about that. Is
    that there's something in your brain. So
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    here like [sound] there's a chord where
    they match up pretty well. Then I'm gonna
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    add on one. [sound]. Well like it doesn't
    match. That's discard And what's amazing
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    is how like, it's not just bothering
    everyone. It's like "I'm not happy" and
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    then if I just go up, I just go up a
    little bit so it matches, then like "aah,
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    that sounds good". [laugh] So that's math,
    chord and discord. Alright, so let me show
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    you. I want to talk about that. You know,
    we [inaudible] that. So that's just a
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    signal, waves, things like that. So let me
    bring this over to technology. And
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    eventually I want to get at basically
    like, how a CD player works. Or the CD
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    player, I guess that an antique. So we'll
    also talk about how mp3's work. So for
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    starters, I got, if I'm gonna talk about
    Analog versus digital. I, I personally
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    want to talk about analog briefly. We
    talked about this a little bit with my
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    viol in example. So, I'll talk about
    there's the, the original telephone
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    system, the Alexander Grahambel model.
    [cough] and I talked about analog a little
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    bit before so this very much follows that
    pattern. The way the original phone system
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    work is, you know, we've got the person on
    the left there and they speak, so they
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    make pressure waves in the air and it hits
    a microphone. And. I'm not going into too
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    much detail what a microphone does but
    basically it has little magnet arranged
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    next to a diaphragm that can be pushed by
    the air and so as the air moves the little
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    diaphragm back and forth it makes a little
    tiny electrical current. And so the result
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    is. Right, that's analog. It means when
    the air cone is pushed a little bit one
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    way it's gonna make the electricity go a
    little bit one way. When the air cone goes
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    the other way the electricity's gonna go a
    little bit the other way. And so we end up
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    with this perfect. Essentially what the
    microphone does is, is it's an analog
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    translator. It translates from wave in air
    pressure over to little pattern of
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    electricity in the wires. And that's like,
    that's the classic analog step. Alright,
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    so a telephone that takes the electricity
    by having transformed the signal into
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    electricity, well now it can go on the
    wires. And so it goes down the wires, now
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    in reality, the signal is so weak, so
    there's gonna be some amplification of the
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    electricity, transistors, we talked about
    before. So it goes down the wires, and
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    eventually gets to the other end where it
    gets to a speaker. A speaker is just the
  • 18:16 - 18:20
    reverse of a microphone. So the speaker
    takes in the electricity, and it has an
  • 18:20 - 18:24
    arrangement of magnets and cones,
    whatever. So that then the electricity
  • 18:24 - 18:28
    pushes the cone out or in a little bit.
    And so it basically recreates the pressure
  • 18:28 - 18:33
    wave and so then, then the sound comes
    out. So this is the original design of the
  • 18:33 - 18:38
    telephone system, and what's funny, is
    that. Not you guys obviously but you know,
  • 18:38 - 18:43
    your parents, people actually have phones
    in their houses. The last mile of the
  • 18:43 - 18:47
    phone system, It st ill works this way.
    Like once the standard was kinda set and
  • 18:47 - 18:52
    you know, everybody had all these zillions
    of phones out there, it was hard just to
  • 18:52 - 18:55
    have something switch day, oh so
    [inaudible] works differently, it's
  • 18:55 - 19:00
    sometimes called a network effect, but
    yes, there's this tremendous inertia,
  • 19:00 - 19:04
    where the phone, even though the Central
    Office of the phone company now works
  • 19:04 - 19:08
    completely differently, the end part is
    still compatible like the way it's always
  • 19:08 - 19:13
    been. Alright, so that is your classic
    analog structure which is mostly so we can
  • 19:13 - 19:19
    make fun of it a little bit. Alright, So
    what I want to talk about is noise, hiss.
  • 19:19 - 19:24
    Like how is it that analog doesn't sound
    so great. So, I want you to image this
  • 19:24 - 19:30
    signal: This is, you know, I call someone
    up and I have this beautiful bell like
  • 19:30 - 19:35
    signing voice and I just sing this like
    perfect sign wave. And I just, I just want
  • 19:35 - 19:40
    it to be enjoyed by the person at the
    other end of the phone. So what I'm going
  • 19:40 - 19:45
    to do... Well, so, let, let's say I sing
    that into the microphone, and it's
  • 19:45 - 19:50
    perfect... What comes out at the other
    end? Right, it goes down the wire, it goes
  • 19:50 - 19:55
    through the microphone, down the wires,
    and then it [inaudible] and then it comes
  • 19:55 - 20:00
    down the speakers in the other end. And
    the answer is it doesn't come out looking
  • 20:00 - 20:05
    like that. What happens is really there's
    a little bit of what we are going to call
  • 20:05 - 20:10
    noise. A little bit of error. And I'm
    gonna. This isn't real; this is just me
  • 20:10 - 20:15
    drawing a model of air. But you can think
    of the air as sort of like fuzz around
  • 20:15 - 20:19
    where the signal was supposed to be. And
    the sources of error are many right? Well
  • 20:19 - 20:24
    maybe the microphone the paper cone was a
    little rigid I mean it didn't quite flex
  • 20:24 - 20:28
    perfectly for my beautiful singing. And
    then the magnet has certain electrical
  • 20:28 - 20:32
    properties that kinda shape the, the
    pattern electricity it can make. And then
  • 20:32 - 20:36
    the wire has certain qualities where it's.
    Most of the signals go through but it. The
  • 20:36 - 20:40
    shape of it kind of gets distorted by the
    wire. All electrical components do distort
  • 20:40 - 20:45
    the shape a little bit as the signal goes
    thro ugh there. And so what I get out of
  • 20:45 - 20:50
    the other side you can, you can think of
    it as like well the signal, you can see
  • 20:50 - 20:56
    the signal. But there's this, and then the
    term is noise. There's this noise kind of
  • 20:56 - 21:04
    added on top of it. And I'll tell you,
    noise has a distinctive sound. You have
  • 21:04 - 21:09
    all heard noise. Noise is the hiss. It's
    that, [sound], kinda like. So think of
  • 21:09 - 21:13
    analog technologies you've used, right? So
    if you ever had, does anyone here have,
  • 21:13 - 21:16
    like, cassette tapes? Maybe you got'em
    from your grandparents or something,
  • 21:16 - 21:20
    Anyway, when you play back cassette tapes,
    mostly, the music would be there. But if
  • 21:20 - 21:23
    you turn it up loud enough, or if there
    was a quiet station, or if there was a
  • 21:23 - 21:27
    quiet section, then you'd hear this, like,
    [sound]. And that is exactly, it's the
  • 21:27 - 21:30
    noise from the tape and the magnets All
    these sort of various layers that the
  • 21:30 - 21:35
    analog was going through. There's this
    noise added on top. So er, phones actually
  • 21:35 - 21:41
    have this cuz phones are this, sort of,
    comically old technology for that last
  • 21:41 - 21:47
    while, And so, that, or anyway, that's why
    Skype sounds so much better than actually,
  • 21:47 - 21:53
    actually using a phone. Okay, so that's,
    that's a problem other examples. I guess
  • 21:53 - 21:57
    VHS tapes. Those are analog. So in that
    case, the hiss sort of shows up as,
  • 21:57 - 22:02
    [inaudible], pure hiss, pure noise in
    video is that snow look where the pixels
  • 22:02 - 22:07
    are just kind of randomly flashing between
    black and white and color and stuff. Okay,
  • 22:07 - 22:12
    so that's, whatever, analog. You can do
    pretty well but it's not gonna. Oh, AM
  • 22:12 - 22:16
    radio. See, all, I need to think of a
    technology you guys actually use that's
  • 22:16 - 22:21
    analog. So [inaudible] product for the
    future Am radio has a significant amount
  • 22:21 - 22:21
    of hiss.
Title:
Analog Digital 1 (22 mins)
Video Language:
English
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