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How to manage for collective creativity

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    I have a confession to make.
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    I'm a business professor
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    whose ambition has been
    to help people learn to lead.
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    But recently, I've discovered
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    that what many of us
    think of as great leadership
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    does not work when it comes
    to leading innovation.
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    I'm an ethnographer.
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    I use the methods of anthropology
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    to understand the questions
    in which I'm interested.
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    So along with three co-conspirators,
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    I spent nearly a decade observing
    up close and personal
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    exceptional leaders of innovation.
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    We studied 16 men and women,
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    located in seven countries
    across the globe,
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    working in 12 different industries.
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    In total, we spent hundreds
    of hours on the ground,
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    on-site, watching these leaders in action.
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    We ended up with pages and pages
    and pages of field notes
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    that we analyzed and looked
    for patterns in what our leaders did.
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    The bottom line?
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    If we want to build organizations
    that can innovate time and again,
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    we must unlearn our conventional
    notions of leadership.
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    Leading innovation is not
    about creating a vision,
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    and inspiring others to execute it.
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    But what do we mean by innovation?
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    An innovation is anything
    that is both new and useful.
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    It can be a product or service.
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    It can be a process
    or a way of organizing.
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    It can be incremental,
    or it can be breakthrough.
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    We have a pretty inclusive definition.
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    How many of you recognize this man?
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    Put your hands up.
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    Keep your hands up,
    if you know who this is.
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    How about these familiar faces?
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    (Laughter)
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    From your show of hands,
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    it looks like many of you
    have seen a Pixar movie,
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    but very few of you recognized Ed Catmull,
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    the founder and CEO of Pixar --
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    one of the companies
    I had the privilege of studying.
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    My first visit to Pixar was in 2005,
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    when they were working on "Ratatouille,"
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    that provocative movie about
    a rat becoming a master chef.
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    Computer-generated movies
    are really mainstream today,
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    but it took Ed and his
    colleagues nearly 20 years
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    to create the first
    full-length C.G. movie.
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    In the 20 years hence,
    they've produced 14 movies.
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    I was recently at Pixar,
    and I'm here to tell you
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    that number 15 is sure to be a winner.
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    When many of us think
    about innovation, though,
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    we think about an Einstein
    having an 'Aha!' moment.
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    But we all know that's a myth.
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    Innovation is not about solo genius,
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    it's about collective genius.
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    Let's think for a minute about
    what it takes to make a Pixar movie:
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    No solo genius, no flash of inspiration
    produces one of those movies.
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    On the contrary, it takes about
    250 people four to five years,
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    to make one of those movies.
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    To help us understand the process,
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    an individual in the studio
    drew a version of this picture.
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    He did so reluctantly,
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    because it suggested that the process
    was a neat series of steps
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    done by discrete groups.
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    Even with all those arrows,
    he thought it failed to really tell you
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    just how iterative, interrelated
    and, frankly, messy their process was.
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    Throughout the making of a movie
    at Pixar, the story evolves.
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    So think about it.
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    Some shots go through quickly.
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    They don't all go through in order.
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    It depends on how vexing
    the challenges are
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    that they come up with when they
    are working on a particular scene.
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    So if you think about that scene in "Up"
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    where the boy hands the piece
    of chocolate to the bird,
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    that 10 seconds took one animator
    almost six months to perfect.
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    The other thing about a Pixar movie
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    is that no part of the movie
    is considered finished
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    until the entire movie wraps.
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    Partway through one production,
    an animator drew a character
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    with an arched eyebrow that
    suggested a mischievous side.
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    When the director saw that
    drawing, he thought it was great.
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    It was beautiful, but he said,
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    "You've got to lose it;
    it doesn't fit the character."
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    Two weeks later, the director
    came back and said,
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    "Let's put in those few seconds of film."
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    Because that animator
    was allowed to share
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    what we referred to
    as his slice of genius,
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    he was able to help that director
    reconceive the character
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    in a subtle but important way
    that really improved the story.
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    What we know is, at the heart
    of innovation is a paradox.
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    You have to unleash the talents
    and passions of many people
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    and you have to harness them
    into a work that is actually useful.
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    Innovation is a journey.
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    It's a type of collaborative
    problem solving,
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    usually among people
    who have different expertise
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    and different points of view.
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    Innovations rarely get created full-blown.
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    As many of you know,
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    they're the result,
    usually, of trial and error.
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    Lots of false starts,
    missteps and mistakes.
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    Innovative work can be
    very exhilarating,
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    but it also can be
    really downright scary.
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    So when we look at why it is
    that Pixar is able to do what it does,
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    we have to ask ourselves,
    what's going on here?
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    For sure, history
    and certainly Hollywood,
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    is full of star-studded teams
    that have failed.
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    Most of those failures are attributed
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    to too many stars or too many
    cooks, if you will, in the kitchen.
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    So why is it that Pixar,
    with all of its cooks,
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    is able to be so successful
    time and time again?
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    When we studied
    an Islamic Bank in Dubai,
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    or a luxury brand in Korea,
    or a social enterprise in Africa,
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    we found that innovative organizations
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    are communities that
    have three capabilities:
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    creative abrasion, creative
    agility and creative resolution.
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    Creative abrasion is about being able
    to create a marketplace of ideas
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    through debate and discourse.
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    In innovative organizations,
    they amplify differences,
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    they don't minimize them.
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    Creative abrasion is not
    about brainstorming,
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    where people suspend their judgment.
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    No, they know how to have very
    heated but constructive arguments
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    to create a portfolio of alternatives.
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    Individuals in innovative organizations
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    learn how to inquire, they learn how
    to actively listen, but guess what?
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    They also learn how to
    advocate for their point of view.
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    They understand that
    innovation rarely happens
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    unless you have both
    diversity and conflict.
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    Creative agility is about being able
    to test and refine that portfolio of ideas
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    through quick pursuit,
    reflection and adjustment.
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    It's about discovery-driven learning
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    where you act, as opposed to plan,
    your way to the future.
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    It's about design thinking where
    you have that interesting combination
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    of the scientific method
    and the artistic process.
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    It's about running a series of
    experiments, and not a series of pilots.
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    Experiments are usually about learning.
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    When you get a negative outcome,
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    you're still really learning something
    that you need to know.
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    Pilots are often about being right.
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    When they don't work,
    someone or something is to blame.
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    The final capability
    is creative resolution.
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    This is about doing decision making
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    in a way that you can actually combine
    even opposing ideas
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    to reconfigure them in new combinations
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    to produce a solution
    that is new and useful.
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    When you look at innovative organizations,
    they never go along to get along.
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    They don't compromise.
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    They don't let one group
    or one individual dominate,
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    even if it's the boss,
    even if it's the expert.
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    Instead, they have developed
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    a rather patient and more inclusive
    decision making process
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    that allows for both/and
    solutions to arise
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    and not simply either/or solutions.
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    These three capabilities are why we see
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    that Pixar is able to do what it does.
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    Let me give you another example,
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    and that example is the
    infrastructure group of Google.
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    The infrastructure group
    of Google is the group
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    that has to keep the website
    up and running 24/7.
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    So when Google was about
    to introduce Gmail and YouTube,
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    they knew that their data storage
    system wasn't adequate.
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    The head of the engineering group
    and the infrastructure group at that time
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    was a man named Bill Coughran.
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    Bill and his leadership team,
    who he referred to as his brain trust,
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    had to figure out what to do
    about this situation.
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    They thought about it for a while.
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    Instead of creating a group
    to tackle this task,
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    they decided to allow groups
    to emerge spontaneously
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    around different alternatives.
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    Two groups coalesced.
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    One became known as Big Table,
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    the other became known
    as Build It From Scratch.
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    Big Table proposed that they
    build on the current system.
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    Build It From Scratch proposed
    that it was time for a whole new system.
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    Separately, these two teams
    were allowed to work full-time
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    on their particular approach.
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    In engineering reviews,
    Bill described his role as,
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    "Injecting honesty into
    the process by driving debate."
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    Early on, the teams were encouraged
    to build prototypes so that they could
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    "bump them up against reality
    and discover for themselves
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    the strengths and weaknesses
    of their particular approach."
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    When Build It From Scratch shared
    their prototype with the group
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    whose beepers would have
    to go off in the middle of the night
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    if something went wrong
    with the website,
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    they heard loud and clear about the
    limitations of their particular design.
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    As the need for a solution
    became more urgent
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    and as the data, or the
    evidence, began to come in,
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    it became pretty clear
    that the Big Table solution
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    was the right one for the moment.
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    So they selected that one.
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    But to make sure that
    they did not lose the learning
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    of the Build it From Scratch team,
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    Bill asked two members of that team
    to join a new team that was emerging
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    to work on the next-generation system.
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    This whole process took nearly two years,
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    but I was told that they were
    all working at breakneck speed.
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    Early in that process, one of the
    engineers had gone to Bill and said,
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    "We're all too busy
    for this inefficient system
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    of running parallel experiments."
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    But as the process unfolded,
    he began to understand
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    the wisdom of allowing talented
    people to play out their passions.
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    He admitted, "If you had forced us
    to all be on one team,
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    we might have focused on proving
    who was right, and winning,
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    and not on learning and discovering
    what was the best answer for Google."
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    Why is it that Pixar and Google
    are able to innovate time and again?
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    It's because they've mastered
    the capabilities required for that.
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    They know how to do
    collaborative problem solving,
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    they know how to do
    discovery-driven learning
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    and they know how to do
    integrated decision making.
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    Some of you may be sitting there
    and saying to yourselves right now,
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    "We don't know how to do
    those things in my organization.
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    So why do they know how to
    do those things at Pixar,
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    and why do they know how to
    do those things at Google?"
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    When many of the people
    that worked for Bill told us,
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    in their opinion, that Bill was one
    of the finest leaders in Silicon Valley,
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    we completely agreed;
    the man is a genius.
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    Leadership is the secret sauce.
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    But it's a different kind of leadership,
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    not the kind many of us think about
    when we think about great leadership.
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    One of the leaders I met with
    early on said to me,
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    "Linda, I don't read books on leadership.
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    All they do is make me feel bad."
    (Laughter)
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    "In the first chapter they say
    I'm supposed to create a vision.
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    But if I'm trying to do something
    that's truly new, I have no answers.
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    I don't know what
    direction we're going in
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    and I'm not even sure I know
    how to figure out how to get there."
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    For sure, there are times
    when visionary leadership
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    is exactly what is needed.
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    But if we want to build organizations
    that can innovate time and again,
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    we must recast our understanding
    of what leadership is about.
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    Leading innovation is about
    creating the space
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    where people are willing
    and able to do the hard work
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    of innovative problem solving.
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    At this point, some of you
    may be wondering,
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    "What does that leadership
    really look like?"
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    At Pixar, they understand
    that innovation takes a village.
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    The leaders focus on building
    a sense of community
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    and building those three capabilities.
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    How do they define leadership?
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    They say leadership
    is about creating a world
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    to which people want to belong.
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    What kind of world do people
    want to belong in at Pixar?
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    A world where you're
    living at the frontier.
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    What do they focus their time on?
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    Not on creating a vision.
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    Instead they spend
    their time thinking about,
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    "How do we design a studio that has
    the sensibility of a public square
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    so that people will interact?
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    Let's put in a policy that anyone,
    no matter what their level or role,
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    is allowed to give notes to the director
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    about how they feel
    about a particular film.
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    What can we do to make sure
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    that all the disruptors, all the
    minority voices in this organization,
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    speak up and are heard?
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    And, finally, let's bestow credit
    in a very generous way."
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    I don't know if you've ever looked
    at the credits of a Pixar movie,
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    but the babies born during
    a production are listed there.
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    (Laughter)
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    How did Bill think about
    what his role was?
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    Bill said, "I lead
    a volunteer organization.
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    Talented people don't want
    to follow me anywhere.
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    They want to cocreate
    with me the future.
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    My job is to nurture the bottom-up
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    and not let it degenerate into chaos."
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    How did he see his role?
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    "I'm a role model,
    I'm a human glue,
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    I'm a connector,
    I'm an aggregator of viewpoints.
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    I'm never a dictator of viewpoints."
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    Advice about how you exercise the role?
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    Hire people who argue with you.
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    And, guess what?
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    Sometimes it's best to be
    deliberately fuzzy and vague.
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    Some of you may
    be wondering now,
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    what are these people thinking?
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    They're thinking,
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    "I'm not the visionary,
    I'm the social architect.
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    I'm creating the space where
    people are willing and able
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    to share and combine
    their talents and passions."
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    If some of you are worrying now
    that you don't work at a Pixar,
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    or you don't work at a Google,
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    I want to tell you there's still hope.
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    We've studied many organizations
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    that were really not
    organizations you'd think of
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    as ones where a lot of innovation happens.
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    We studied a general counsel
    in a pharmaceutical company
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    who had to figure out how
    to get the outside lawyers,
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    19 competitors,
    to collaborate and innovate.
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    We studied the head of marketing
    at a German automaker
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    where, fundamentally, they believed
    that it was the design engineers,
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    not the marketeers,
    who were allowed to be innovative.
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    We also studied Vineet Nayar
    at HCL Technologies,
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    an Indian outsourcing company.
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    When we met Vineet,
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    his company was about, in his
    words, to become irrelevant.
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    We watched as he turned that company
    into a global dynamo of I.T. innovation.
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    At HCL technologies,
    like at many companies,
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    the leaders had learned to see
    their role as setting direction
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    and making sure that
    no one deviated from it.
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    What he did is tell them
    it was time for them
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    to think about rethinking
    what they were supposed to do.
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    Because what was happening
    is that everybody was looking up
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    and you weren't seeing
    the kind of bottom-up innovation
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    we saw at Pixar or Google.
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    So they began to work on that.
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    They stopped giving answers, they
    stopped trying to provide solutions.
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    Instead, what they did
    is they began to see
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    the people at the bottom of the
    pyramid, the young sparks,
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    the people who were
    closest to the customers,
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    as the source of innovation.
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    They began to transfer
    the organization's growth
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    to that level.
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    In Vineet's language, this was
    about inverting the pyramid
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    so that you could unleash
    the power of the many
  • 16:02 - 16:05
    by loosening the stranglehold of the few,
  • 16:05 - 16:08
    and increase the quality
    and the speed of innovation
  • 16:08 - 16:11
    that was happening every day.
  • 16:12 - 16:15
    For sure, Vineet and all the
    other leaders that we studied
  • 16:15 - 16:19
    were in fact visionaries.
  • 16:19 - 16:23
    For sure, they understood
    that that was not their role.
  • 16:23 - 16:28
    So I don't think it is accidental
    that many of you did not recognize Ed.
  • 16:28 - 16:33
    Because Ed, like Vineet, understands
    that our role as leaders
  • 16:33 - 16:37
    is to set the stage, not perform on it.
  • 16:37 - 16:40
    If we want to invent a better future,
  • 16:40 - 16:43
    and I suspect that's why
    many of us are here,
  • 16:43 - 16:47
    then we need to reimagine our task.
  • 16:47 - 16:50
    Our task is to create the space
  • 16:50 - 16:52
    where everybody's slices of genius
  • 16:52 - 16:57
    can be unleashed and harnessed,
  • 16:57 - 17:00
    and turned into works
    of collective genius.
  • 17:00 - 17:02
    Thank you.
  • 17:02 - 17:05
    (Applause)
Title:
How to manage for collective creativity
Speaker:
Linda Hill
Description:

What's the secret to unlocking the creativity hidden inside your daily work, and giving every great idea a chance? Harvard professor Linda Hill, co-author of "Collective Genius," has studied some of the world's most creative companies to come up with a set of tools and tactics to keep great ideas flowing — from everyone in the company, not just the designated "creatives."

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
17:17

English subtitles

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