Anita Sarkeesian | TEDxWomen
-
0:22 - 0:26I'd like to share with you a story
about how I accidently became the villain -
0:26 - 0:30of a massively online game in real life.
-
0:30 - 0:32For the past four years, I've been running
-
0:32 - 0:35a video web series on Youtube
called Feminist Frequency, -
0:35 - 0:38where I deconstruct the representations
of women in the media. -
0:38 - 0:43I try to provide the tools
to give people the language to talk about -
0:43 - 0:45sexism and issues of gender
-
0:45 - 0:48using accessible language
from popular culture -
0:48 - 0:53such as TV shows, movies,
comic books and video games. -
0:53 - 0:55Video games are really interesting
-
0:55 - 0:57because it's actually
the fastest growing form -
0:57 - 1:00of mass media today.
-
1:00 - 1:04This is a photo of me at age 10,
-
1:04 - 1:07playing Super Mario World
on a Super Nintendo. -
1:07 - 1:09So I've been playing games
for quite a while. -
1:09 - 1:12And, in addition
to being a lot of fun to play, -
1:12 - 1:15games have lots of positive
benefits as well. -
1:15 - 1:17So again, I've been playing games
for a while, -
1:17 - 1:20but there's someting that always
kind of bothered me. -
1:20 - 1:22It is no secret
that the video game industry -
1:22 - 1:25boasts some of the most sexually
objectified, stereotyped -
1:25 - 1:29and downright oppressive portrayals
of women in any medium. -
1:29 - 1:32So, with that in mind, I decided to launch
-
1:32 - 1:35a fundraising campaign on the crowdfunding
website Kickstarter, -
1:35 - 1:37where I would create a series of videos
-
1:37 - 1:41to look specifically at the way women
are represented in video games. -
1:41 - 1:44The idea being that if you're interested
in the project, you could donate -
1:44 - 1:49and if you weren't interested,
you could choose not to donate. -
1:49 - 1:51It's pretty straightforward, right?
-
1:51 - 1:54I mean, what could possibly go wrong?
-
1:54 - 1:55Yeah.
-
1:56 - 1:58Turns out, that there were a bunch
of male gamers out there -
1:58 - 2:02who were, shall we say,
not too excited about this project. -
2:02 - 2:06Now, I'm a pop culture critic,
I'm a feminist and I'm a woman. -
2:06 - 2:09And I'm all of these things
openly on the Internet. -
2:09 - 2:14So I'm no stranger to some level
of sexist backlash. -
2:14 - 2:19I've sadly gotten used to sexist slurs
and sexist insults -
2:19 - 2:23usually involving kitchens and sandwiches.
-
2:23 - 2:26But what happened this time
was a little bit different. -
2:26 - 2:32I found myself the target
of a massive online hate campaign. -
2:32 - 2:35Now, the next couple of slides
represent just a tiny fraction -
2:35 - 2:37of the harassment I received
-
2:37 - 2:40and they come
with a very large trigger warning. -
2:41 - 2:44All of my social media sites were flooded
-
2:44 - 2:48with threats of rape, violence,
sexual assault, death. -
2:48 - 2:52And you'll notice
that these threats and comments -
2:52 - 2:54were all specifically targeting my gender.
-
2:54 - 2:57The Wikipedia article about me
was vandalized -
2:57 - 3:01with sexism, racism
and pornographic images. -
3:01 - 3:04There was a campaign to report
all of my social media accounts -
3:04 - 3:08including my Kickstarter,
my Youtube, my Twitter -
3:08 - 3:11and they would report them as fraud,
as spam, even as terrorism, -
3:11 - 3:13in an effort to get them suspended.
-
3:13 - 3:15They attempted to knock
my website offline, -
3:15 - 3:18hack into my e-mail and other accounts,
-
3:18 - 3:21they attempted to collect and distribute
my personal information, -
3:21 - 3:24including my home address
and phone number. -
3:24 - 3:28There were images made,
pornographic images made, -
3:28 - 3:30in my likeness being raped
by video games characters -
3:30 - 3:32and sent to me again and again.
-
3:32 - 3:35There was even a game made,
where players were -
3:35 - 3:38invited to "beat the bitch out", in which,
-
3:38 - 3:40upon clicking on the screen,
an image of me would become -
3:40 - 3:42increasingly battled and bruised.
-
3:42 - 3:45You get the point, we'll move on.
-
3:45 - 3:49What's even more disturbing,
if that's even possible, -
3:49 - 3:52in this overt display
of misogyny on a grand scale, -
3:52 - 3:55is that the perpetrators openly referred
-
3:55 - 4:00to this harassment campaign
and their abuse as a “Game”. -
4:00 - 4:03They referred to their abuse as a game.
-
4:03 - 4:07So, in their minds,
they concocted this grand fiction -
4:07 - 4:10in which they're the heroic players
of a massively multiplayer online game -
4:10 - 4:13working together to take down an enemy
-
4:13 - 4:15and apparently they casted me
in the role of the villain. -
4:15 - 4:18And what was my big diabolical masterplan?
-
4:18 - 4:23To make a series of videos on YouTube
about women's representations in games. -
4:23 - 4:27Yeah. So, if they think
of their abuse as a "fun game", -
4:27 - 4:30then let's examine this.
-
4:30 - 4:32Who are the players?
-
4:32 - 4:35Well, often when we talk
about online harassment, -
4:35 - 4:38we think of teenage boys
in their parents' basements. -
4:38 - 4:40And while I was attacked
by some teenage boys, -
4:40 - 4:43I was also attacked
by thousands of grown men. -
4:43 - 4:46And this isn't entirely surprising
considering the average age -
4:46 - 4:51of a male gamer in the US is about 30.
-
4:51 - 4:53Where is this game played?
-
4:53 - 4:57Well, the perpetrators turned
the entire Internet into a battlefield. -
4:57 - 4:59So in my case they came after
everything and anything -
4:59 - 5:02that I possibly have ever had online.
-
5:02 - 5:05They also have a homebase,
where they coordinate their raids -
5:05 - 5:08and work together and communicate.
-
5:08 - 5:12And this usually takes place
on largely unmoderated, -
5:12 - 5:15largely anonymous message
boards and forums. -
5:15 - 5:19And these are places with no
real mechanisms for accountability. -
5:19 - 5:22So what is the goal?
-
5:22 - 5:25Well, the immediate exclusive goal
is to stop the villain -
5:25 - 5:28and save video games from me,
-
5:28 - 5:32and my crazy feminist schemes.
-
5:32 - 5:36And they try to do this by silencing
and discrediting me and my project. -
5:36 - 5:39But the larger implicit goal here
is that they're actually trying -
5:39 - 5:43to maintain the status quo
of video games as a male dominated space -
5:43 - 5:49and all of the privileges and entitlements
that come with an unquestioned boys club. -
5:50 - 5:52So what type of game is this?
-
5:52 - 5:55Well, it's fundamentally a social one.
-
5:55 - 5:58We don't usually think
of online harassment as a social activity, -
5:58 - 6:01but we do know from the strategies
and tactics that they used -
6:01 - 6:02that they were not working alone,
-
6:02 - 6:06that they were actually loosely
coordinating with one another. -
6:06 - 6:10And this social component
is a powerful motivating factor -
6:10 - 6:13that works to provide incentives
for players to participate, -
6:13 - 6:15for perpetrators, rather, to participate,
-
6:15 - 6:18and to actually escalate the attacks
-
6:18 - 6:23by earning the praise
and approval of their peers. -
6:24 - 6:29It's kind of like... we kind of think
as an informal reward system -
6:29 - 6:32where players earn "Internet points"
-
6:32 - 6:35for increasingly brazen
and abusive attacks. -
6:35 - 6:37Then they would document these attacks,
-
6:37 - 6:39and they would bring them back
to the message boards -
6:39 - 6:41as evidence to show off to each other,
-
6:41 - 6:45kind of like trophies or achievements.
-
6:45 - 6:48So, we have this general structure
of a social game, right? -
6:48 - 6:51We have players, we have the villain.
-
6:51 - 6:53We have the battlefield.
-
6:53 - 6:55We have, you know,
this informal reward system. -
6:55 - 6:57But the thing is –
-
6:57 - 7:00it's not a game.
-
7:00 - 7:04It's an overt display of angry misogyny
on a massive scale. -
7:04 - 7:09Its not just "boys being boys".
It's not just "how the internet works". -
7:09 - 7:12And it’s not just going to go away
if we ignore it. -
7:12 - 7:15It's really not a game.
-
7:15 - 7:17So what is it then?
-
7:17 - 7:21Well, the usual terms that we use
to describe online harassment -
7:21 - 7:25such as cyberbullying, cyberstalking,
even trolling -
7:25 - 7:28don't adequately describe
a hate campaign of this scale. -
7:28 - 7:31What happened to me,
and sadly to other women as well, -
7:31 - 7:35can best be described as a cybermob.
-
7:36 - 7:41And whether it's a cybermob
or a handful of hateful comments, -
7:41 - 7:44the end result is maintaining
and reinforcing -
7:44 - 7:47and normalizing a culture of sexism –
-
7:47 - 7:50where men who harass
are supported by their peers -
7:50 - 7:53and rewarded for their sexist
attitudes and behaviors -
7:53 - 7:58and where women are silenced, marginalized
and excluded from full participation. -
7:58 - 8:01A "boys club" means no girls allowed.
-
8:01 - 8:04And how do they keep women and girls out?
Just like this. -
8:04 - 8:12By creating an environment
that is too toxic and hostile to endure. -
8:13 - 8:16Now, this is pretty grim
and depressing stuff, I know, -
8:16 - 8:18but there is another side of all of this.
-
8:18 - 8:22Do you want to know what happened
to my fundraiser after all of that? -
8:22 - 8:25Well, first, the cybermob
failed to silence me, -
8:25 - 8:27as is evidence by me being here today.
-
8:27 - 8:29(Applause)
-
8:29 - 8:31Thank you.
-
8:33 - 8:38And it turns out that quite a few people
are actually interested in a project -
8:38 - 8:41that would deconstruct the representations
of women in games, -
8:41 - 8:44and who were totally outraged
at the harassment -
8:44 - 8:48that too often plagues
our gaming communities. -
8:48 - 8:51I actually raised 25 times
what I initially asked for. -
8:51 - 8:56(Applause) (Cheers)
-
8:56 - 9:00Nearly seven thousands individuals
contributed to make my Tropes vs. Women -
9:00 - 9:03in video games project
bigger and better and more expansive -
9:03 - 9:05than I could ever had imagined.
-
9:05 - 9:08Instead of just being 5 videos,
it's now 13 videos -
9:08 - 9:12plus a classroom curriculum
that educators can use for free. -
9:12 - 9:17(Applause)
-
9:17 - 9:19Feminist Frequency went
from a part-time side project -
9:19 - 9:21to a full time endeavor.
-
9:21 - 9:26I received countless messages of support
and words of encouragement. -
9:26 - 9:29People expressed their solidarity with me
and my project publicly -
9:29 - 9:33through videos, through fanart,
through comics and blog posts. -
9:33 - 9:38I've even been invited to speak
at video game studios internationally. -
9:40 - 9:43The overwhelming support that I received
-
9:43 - 9:45is just a small manifestation
-
9:45 - 9:49of a larger cultural shift
looming on the horizon. -
9:49 - 9:53A growing cross-section of gamers
and game developers of all genders -
9:53 - 9:56are fed up with the way that women
are being treated in gaming culture -
9:56 - 9:58and they’re speaking up to demand change.
-
9:58 - 10:03Now, this change is happening slowly
and kind of painfully, but it's happening. -
10:03 - 10:08Everyday I'm encouraged by the women
who persevere, who continue to engage -
10:08 - 10:10and who refuse to be silenced.
-
10:10 - 10:14I truly believe that if we work together,
we can create a cultural shift -
10:14 - 10:19where women, without fear of intimidation,
without fear of threats or harassment, -
10:19 - 10:22can be full and active participants
in our digital world. -
10:22 - 10:24Thank you.
-
10:24 - 10:25(Applause)
- Title:
- Anita Sarkeesian | TEDxWomen
- Description:
-
This talk comes from a woman who was targeted by an online hate campaign. Predictably, the same campaign has targeted this talk, so comments have been shut down. If you'd like to comment constructively on this video, please share on your own social networks. Anita Sarkeesian talks about online misogyny in the video game community, and her experience with harassment because of her work.
- Video Language:
- English
- Team:
- closed TED
- Project:
- TEDxTalks
- Duration:
- 10:30
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Tatjana Jevdjic edited English subtitles for WHY ARE COMMENTS TURNED OFF?: Anita Sarkeesian at TEDxWomen 2012 | ||
Tatjana Jevdjic edited English subtitles for WHY ARE COMMENTS TURNED OFF?: Anita Sarkeesian at TEDxWomen 2012 |
Tatjana Jevdjic
Originally, "WHY ARE COMMENTS TURNED OFF? " TEDx coordinator put into talk description. I think that it should belong to the talk title. I leave it to the person who approves this talk to put wherever she wants.