WEBVTT 00:00:11.681 --> 00:00:13.814 I want to skip the introduction. 00:00:15.652 --> 00:00:18.176 I want to start by doing an experiment. 00:00:19.557 --> 00:00:23.007 I'm going to play three videos of a rainy day. 00:00:23.635 --> 00:00:27.519 But I've replaced the audio of one of the videos, 00:00:27.543 --> 00:00:29.917 and instead of the sound of rain, 00:00:29.941 --> 00:00:33.009 I've added the sound of bacon frying. 00:00:33.837 --> 00:00:37.809 So I want you think carefully which one the clip with the bacon is. 00:00:38.395 --> 00:00:40.307 (Rain falls) 00:00:42.094 --> 00:00:44.000 (Rain falls) 00:00:46.327 --> 00:00:48.232 (Rain falls) 00:00:51.711 --> 00:00:52.993 All right. 00:00:54.164 --> 00:00:56.738 Actually, I lied. 00:00:56.762 --> 00:00:58.032 They're all bacon. 00:00:58.056 --> 00:00:59.631 (Bacon sizzles) 00:01:03.376 --> 00:01:07.154 (Applause) 00:01:08.016 --> 00:01:11.289 My point here isn't really to make you hungry 00:01:11.313 --> 00:01:12.962 every time you see a rainy scene, 00:01:12.986 --> 00:01:18.906 but it's to show that our brains are conditioned to embrace the lies. 00:01:19.496 --> 00:01:21.594 We're not looking for accuracy. 00:01:22.554 --> 00:01:25.339 So on the subject of deception, 00:01:25.363 --> 00:01:28.726 I wanted to quote one of my favorite authors. 00:01:28.750 --> 00:01:35.699 In "The Decay of Lying," Oscar Wilde establishes the idea 00:01:35.723 --> 00:01:41.332 that all bad art comes from copying nature and being realistic; 00:01:41.896 --> 00:01:47.140 and all great art comes from lying and deceiving, 00:01:47.830 --> 00:01:50.863 and telling beautiful, untrue things. 00:01:50.905 --> 00:01:53.690 So, I want to make this clear - 00:01:53.787 --> 00:01:56.420 when you're watching a movie 00:01:56.990 --> 00:01:58.502 and a phone rings, 00:01:58.526 --> 00:02:00.528 it's not actually ringing. 00:02:01.042 --> 00:02:05.296 It's been added later in postproduction in a studio. 00:02:05.320 --> 00:02:08.174 All of the sounds you hear are fake. 00:02:08.198 --> 00:02:10.008 Everything, apart from the dialogue, 00:02:10.039 --> 00:02:11.109 is fake. 00:02:11.158 --> 00:02:14.545 Not the only thing that's fake in Hollywood, by the way. 00:02:14.618 --> 00:02:16.529 Laughter) 00:02:16.610 --> 00:02:20.270 When you watch a movie and you see a bird flapping its wings -- 00:02:20.294 --> 00:02:22.315 (Wings flap) 00:02:23.641 --> 00:02:25.904 They haven't really recorded the bird. 00:02:25.928 --> 00:02:30.922 It sounds a lot more realistic if you record a sheet 00:02:30.946 --> 00:02:32.498 or shaking kitchen gloves. 00:02:32.522 --> 00:02:34.874 (Flaps) 00:02:36.549 --> 00:02:39.492 The burning of a cigarette up close -- 00:02:40.016 --> 00:02:42.013 (Cigarette burns) 00:02:42.851 --> 00:02:45.602 It actually sounds a lot more authentic 00:02:45.626 --> 00:02:48.471 if you take a small Saran Wrap ball 00:02:48.495 --> 00:02:49.713 and release it. 00:02:49.737 --> 00:02:52.880 (A Saran Warp ball being released) 00:02:53.869 --> 00:02:55.272 Punches? 00:02:55.296 --> 00:02:56.818 (Punch) 00:02:56.842 --> 00:02:57.978 Let me play that again. 00:02:57.998 --> 00:02:58.780 (Punch) 00:02:58.835 --> 00:03:02.571 That's often done by sticking a knife in vegetables, 00:03:02.595 --> 00:03:04.017 usually cabbage. 00:03:04.361 --> 00:03:05.813 (Cabbage stabbed with a knife) 00:03:07.288 --> 00:03:09.636 The next one - I'm not going to play the video 00:03:09.666 --> 00:03:11.620 but it's breaking bones. 00:03:11.692 --> 00:03:13.917 (Bones break) 00:03:14.570 --> 00:03:16.904 Well, no one was really harmed. 00:03:16.928 --> 00:03:18.328 It's actually ... 00:03:19.363 --> 00:03:22.618 breaking celery or frozen lettuce. 00:03:22.642 --> 00:03:24.683 (Breaking frozen lettuce or celery) 00:03:25.747 --> 00:03:27.616 (Laughter) 00:03:29.580 --> 00:03:32.980 Yeah. Thanks to my three friends who are laughing. 00:03:34.253 --> 00:03:38.968 Making the right sounds is not always as easy 00:03:38.992 --> 00:03:40.899 as a trip to the supermarket 00:03:40.923 --> 00:03:43.619 and going to the vegetable section. 00:03:43.643 --> 00:03:46.018 But it's often a lot more complicated than that. 00:03:46.042 --> 00:03:49.065 So let's reverse-engineer together 00:03:49.089 --> 00:03:51.413 the creation of a sound effect. 00:03:51.437 --> 00:03:54.786 One of my favorite stories comes from Frank Serafine. 00:03:54.810 --> 00:03:56.661 He's a contributor to our library, 00:03:56.685 --> 00:04:00.247 and a great sound designer for "Tron" and "Star Trek" and others. 00:04:01.291 --> 00:04:06.549 He was part of the Paramount team that won the Oscar for best sound 00:04:06.573 --> 00:04:08.504 for "The Hunt for Red October." 00:04:08.528 --> 00:04:11.918 In this Cold War classic, in the '90s, 00:04:11.942 --> 00:04:16.726 they were asked to produce the sound of the propeller of the submarine. 00:04:16.750 --> 00:04:18.096 So they had a small problem: 00:04:18.120 --> 00:04:21.640 they couldn't really find a submarine in West Hollywood. 00:04:21.664 --> 00:04:25.322 So basically, what they did is, 00:04:25.346 --> 00:04:28.701 they went to a friend's swimming pool, 00:04:28.780 --> 00:04:32.378 and Frank performed a cannonball. 00:04:32.469 --> 00:04:34.665 They placed an underwater mic 00:04:34.696 --> 00:04:37.472 and an overhead mic outside the swimming pool. 00:04:37.966 --> 00:04:39.648 We recreated the sound. 00:04:39.689 --> 00:04:42.942 So here's what the underwater mic sounds like. 00:04:42.966 --> 00:04:44.501 (Underwater plunge) 00:04:45.208 --> 00:04:46.714 Adding the overhead mic, 00:04:46.738 --> 00:04:48.691 it sounded a bit like this: 00:04:48.715 --> 00:04:51.090 (Water splashes) 00:04:51.114 --> 00:04:55.561 So now they took the sound and pitched it one octave down, 00:04:55.585 --> 00:04:58.061 sort of like slowing down a record. 00:04:58.450 --> 00:05:00.866 (Water splashes at lower octave) 00:05:01.529 --> 00:05:04.297 And then they removed a lot of the high frequencies. 00:05:04.321 --> 00:05:06.596 (Water splashes) 00:05:06.620 --> 00:05:08.676 And pitched it down another octave. 00:05:09.914 --> 00:05:12.202 (Water splashes at lower octave) 00:05:12.226 --> 00:05:14.732 And then they added a little bit of the splash 00:05:14.756 --> 00:05:17.040 from the overhead microphone. 00:05:17.064 --> 00:05:20.229 (Water splashes) 00:05:20.253 --> 00:05:22.791 And by looping and repeating that sound, 00:05:22.815 --> 00:05:24.005 they got this: 00:05:24.029 --> 00:05:26.870 (Propeller churns) 00:05:30.063 --> 00:05:36.591 So, creativity and technology put together in order to create the illusion 00:05:36.615 --> 00:05:39.652 that we're inside the submarine. 00:05:39.768 --> 00:05:43.129 But once you've created your sounds 00:05:43.153 --> 00:05:45.547 and you've synced them to the image, 00:05:45.571 --> 00:05:49.622 you want those sounds to live in the world of the story. 00:05:50.297 --> 00:05:54.331 And one the best ways to do that is to add reverb. 00:05:54.897 --> 00:05:57.512 So this is the first audio tool I want to talk about. 00:05:58.098 --> 00:06:03.220 Reverberation, or reverb, is the persistence of the sound 00:06:03.244 --> 00:06:05.175 after the original sound has ended. 00:06:05.199 --> 00:06:07.767 So it's sort of like the -- 00:06:07.791 --> 00:06:10.827 all the reflections from the materials, 00:06:10.851 --> 00:06:13.738 the objects and the walls around the sound. 00:06:13.762 --> 00:06:15.974 Take, for example, the sound of a gunshot. 00:06:15.998 --> 00:06:19.000 The original sound is less than half a second long. 00:06:20.238 --> 00:06:21.388 (Gunshot) 00:06:22.647 --> 00:06:24.336 By adding reverb, 00:06:24.360 --> 00:06:27.577 we can make it sound like it was recorded inside a bathroom. 00:06:28.370 --> 00:06:29.933 (Gunshot reverbs in bathroom) 00:06:29.957 --> 00:06:33.462 Or like it was recorded inside a chapel or a church. 00:06:33.787 --> 00:06:35.340 (Gunshot reverbs church) 00:06:35.943 --> 00:06:37.947 Or in a canyon. 00:06:38.399 --> 00:06:40.160 (Gunshot reverbs in canyon) 00:06:40.884 --> 00:06:44.615 So reverb gives us a lot of information 00:06:44.661 --> 00:06:49.591 about the space between the listener and the original sound source. 00:06:49.615 --> 00:06:51.724 If the sound is the taste, 00:06:51.748 --> 00:06:55.932 then reverb is sort of like the smell of the sound. 00:06:56.309 --> 00:06:58.467 But reverb can do a lot more. 00:06:58.491 --> 00:07:02.155 Listening to a sound with a lot less reverberation 00:07:02.225 --> 00:07:04.308 than the on-screen action 00:07:04.332 --> 00:07:07.352 is going to immediately signify to us 00:07:07.376 --> 00:07:10.019 that we're listening to a commentator, 00:07:10.043 --> 00:07:14.834 to an objective narrator that's not participating in the on-screen action. 00:07:16.271 --> 00:07:20.462 Also, emotionally intimate moments in cinema 00:07:20.486 --> 00:07:22.433 are often heard with zero reverb, 00:07:22.457 --> 00:07:26.427 because that's how it would sound if someone was speaking inside our ear. 00:07:26.824 --> 00:07:28.785 On the completely other side, 00:07:28.809 --> 00:07:31.305 adding a lot of reverb to a voice 00:07:31.329 --> 00:07:34.706 is going to make us think that we're listening to a flashback, 00:07:35.037 --> 00:07:38.346 or perhaps that we're inside the head of a character 00:07:39.346 --> 00:07:41.822 or that we're listening to the voice of God. 00:07:41.846 --> 00:07:44.108 Or, even more powerful in film, 00:07:44.132 --> 00:07:45.619 Morgan Freeman. 00:07:45.643 --> 00:07:46.927 (Laughter) 00:07:46.951 --> 00:07:48.118 So -- 00:07:48.142 --> 00:07:50.372 (Applause) 00:07:50.902 --> 00:07:54.773 But what are some other tools or hacks 00:07:54.797 --> 00:07:56.657 that sound designers use? 00:07:57.586 --> 00:07:59.889 Well, here's a really big one. 00:08:10.347 --> 00:08:11.876 I think some people guessed it. 00:08:11.901 --> 00:08:12.855 It's silence. 00:08:12.887 --> 00:08:15.156 I didn't really forget this part of the talk 00:08:15.228 --> 00:08:16.863 but I sort of wanted to show 00:08:16.907 --> 00:08:20.511 that a few moments of silence is going to make us pay attention. 00:08:20.981 --> 00:08:23.421 And in the Western world, 00:08:23.445 --> 00:08:25.568 we're not really used to verbal silences. 00:08:25.592 --> 00:08:28.621 They're considered awkward or rude. 00:08:29.637 --> 00:08:33.210 So silence preceding verbal communication 00:08:34.121 --> 00:08:36.181 can create a lot of tension. 00:08:36.205 --> 00:08:39.909 But imagine a really big Hollywood movie, 00:08:39.933 --> 00:08:44.278 where it's full of explosions and automatic guns. 00:08:44.389 --> 00:08:47.984 Loud stops being loud anymore, after a while. 00:08:48.008 --> 00:08:49.952 So in a yin-yang way, 00:08:49.976 --> 00:08:53.113 silence needs loudness and loudness needs silence 00:08:53.137 --> 00:08:55.402 for either of them to have any effect. 00:08:55.450 --> 00:08:56.827 But what does silence mean? 00:08:56.851 --> 00:08:59.789 Well, it depends how it's used in each film. 00:08:59.816 --> 00:09:02.995 Silence can place us inside the head of a character 00:09:03.019 --> 00:09:04.637 or provoke thought. 00:09:04.661 --> 00:09:07.658 We often relate silences with ... 00:09:07.690 --> 00:09:09.072 contemplation, 00:09:09.658 --> 00:09:10.915 meditation, 00:09:12.285 --> 00:09:13.852 being deep in thought. 00:09:14.069 --> 00:09:17.171 But apart from having one meaning, 00:09:17.195 --> 00:09:19.365 silence becomes a blank canvas 00:09:19.389 --> 00:09:23.914 upon which the viewer is invited to the paint their own thoughts. 00:09:24.462 --> 00:09:28.138 But I want to make it clear: there is no such thing as silence. 00:09:28.692 --> 00:09:33.137 And I know this sounds like the most pretentious TED Talk statement ever. 00:09:33.152 --> 00:09:35.271 (Laughter) 00:09:35.335 --> 00:09:39.521 But even if you were to enter a room with zero reverberation 00:09:39.564 --> 00:09:41.629 and zero external sounds, 00:09:41.653 --> 00:09:44.770 you would still be able to hear the pumping of your own blood. 00:09:45.404 --> 00:09:49.721 And in cinema, traditionally, there was never a silent moment 00:09:49.745 --> 00:09:51.665 because of the sound of the projector. 00:09:52.116 --> 00:09:54.563 And even in today's Dolby world, 00:09:55.434 --> 00:09:58.715 there's not really any moment of silence if you listen around you. 00:09:59.885 --> 00:10:02.110 There's always some sort of noise. 00:10:02.134 --> 00:10:05.061 Now, since there's no such thing as silence, 00:10:05.085 --> 00:10:08.656 what do filmmakers and sound designers use? 00:10:08.687 --> 00:10:13.183 Well, as a synonym, they often use ambiences. 00:10:13.307 --> 00:10:17.176 Ambiences are the unique background sounds 00:10:17.200 --> 00:10:20.248 that are specific to each location. 00:10:20.272 --> 00:10:22.121 Each location has a unique sound, 00:10:22.145 --> 00:10:24.121 and each room has a unique sound, 00:10:24.145 --> 00:10:25.718 which is called room tone. 00:10:25.742 --> 00:10:28.165 So here's a recording of a market in Morocco. 00:10:28.189 --> 00:10:32.668 (Voices, music) 00:10:34.570 --> 00:10:37.338 And here's a recording of Times Square in New York. 00:10:37.943 --> 00:10:42.466 (Traffic sounds, car horns, voices) 00:10:44.450 --> 00:10:47.529 Believe me, it's a lot better to have to listen to Times Square 00:10:47.553 --> 00:10:49.601 than to have to smell Times Square. 00:10:49.648 --> 00:10:53.371 Room tone is the addition of all the noises inside the room: 00:10:53.394 --> 00:10:55.783 the ventilation, the heating, the fridge. 00:10:56.408 --> 00:11:00.313 Here's a recording of my apartment in Brooklyn. 00:11:00.543 --> 00:11:05.421 [You can hear the ventilation, the boiler, the fridge and street traffic] 00:11:05.483 --> 00:11:10.283 [(is that an electric toothbrush or just my neighbor having some fun?)] 00:11:10.422 --> 00:11:14.726 Ambiences work in a most primal way. 00:11:15.718 --> 00:11:18.572 They can speak directly to our brain subconsciously. 00:11:19.538 --> 00:11:25.387 So, birds chirping outside your window may indicate normality, 00:11:25.937 --> 00:11:28.728 perhaps because, as a species, 00:11:28.752 --> 00:11:32.889 we've been used to that sound every morning for millions of years. 00:11:33.360 --> 00:11:37.303 (Birds chirp) 00:11:40.839 --> 00:11:44.480 On the other hand, industrial sounds have been introduced to us 00:11:44.504 --> 00:11:45.995 a little more recently. 00:11:46.969 --> 00:11:49.027 Even though I really like them personally -- 00:11:49.051 --> 00:11:51.464 they've been used by one of my heroes, David Lynch, 00:11:51.488 --> 00:11:53.423 and his sound designer, Alan Splet -- 00:11:53.447 --> 00:11:56.009 industrial sounds often carry negative connotations. 00:11:56.033 --> 00:11:58.787 (Machine noises) 00:12:03.092 --> 00:12:07.948 Now, sound effects can tap into our emotional memory. 00:12:08.069 --> 00:12:10.426 Occasionally, they can be so significant 00:12:10.450 --> 00:12:13.024 that they become a character in a movie. 00:12:13.260 --> 00:12:16.744 They are a lot more low maintenance than some actors, as well. 00:12:18.442 --> 00:12:19.823 For example - 00:12:20.769 --> 00:12:25.374 The sound of thunder may indicate divine intervention or anger. 00:12:26.073 --> 00:12:29.038 (Thunder) 00:12:32.157 --> 00:12:36.132 Church bells can remind us of the passing of time, 00:12:36.156 --> 00:12:38.061 or perhaps our own mortality. 00:12:38.427 --> 00:12:44.315 (Bells ring) 00:12:46.373 --> 00:12:50.863 And breaking of glass can indicate the end of a relationship 00:12:50.887 --> 00:12:52.115 or a friendship. 00:12:52.990 --> 00:12:54.791 (Glass breaks) 00:12:55.388 --> 00:12:58.941 Scientists believe that dissonant sounds, 00:12:58.965 --> 00:13:03.736 for example, brass or wind instruments played very loud, 00:13:04.938 --> 00:13:09.382 may remind us of animal howls in nature 00:13:09.406 --> 00:13:12.533 and therefore create a sense of irritation or fear. 00:13:13.006 --> 00:13:15.937 (Brass and wind instruments play) 00:13:19.214 --> 00:13:22.386 So now we've spoken about on-screen sounds. 00:13:22.798 --> 00:13:27.431 But occasionally, the source of a sound cannot be seen. 00:13:27.455 --> 00:13:29.979 That's what we call offscreen sounds, 00:13:30.003 --> 00:13:31.451 or "acousmatic." 00:13:31.587 --> 00:13:36.620 The term "acousmatic" comes from Pythagoras in ancient Greece, 00:13:36.644 --> 00:13:40.235 who used to teach behind a veil or curtain for years, 00:13:40.259 --> 00:13:43.449 not revealing himself to his disciples. 00:13:43.473 --> 00:13:46.261 I think the mathematician and philosopher thought that, 00:13:46.927 --> 00:13:48.078 in that way, 00:13:48.784 --> 00:13:52.821 his students might focus more on the voice, 00:13:52.845 --> 00:13:54.809 and his words and its meaning, 00:13:54.833 --> 00:13:58.003 rather than the visual of him speaking. 00:13:58.027 --> 00:14:00.726 So sort of like the Wizard of Oz, 00:14:00.750 --> 00:14:03.339 or "1984's" Big Brother, 00:14:03.488 --> 00:14:06.754 separating the voice from its source, 00:14:06.778 --> 00:14:08.669 separating cause and effect 00:14:09.479 --> 00:14:13.274 sort of creates a sense of ubiquity or panopticism, 00:14:13.298 --> 00:14:15.378 and therefore, authority. 00:14:16.256 --> 00:14:19.317 There's a strong tradition of acousmatic sound. 00:14:20.229 --> 00:14:25.535 Nuns in monasteries in Rome and Venice used to sing in rooms 00:14:25.563 --> 00:14:29.422 up in galleries close to the ceiling, 00:14:29.446 --> 00:14:33.386 creating the illusion that we're listening to angels up in the sky. 00:14:34.190 --> 00:14:37.880 Richard Wagner famously created the hidden orchestra 00:14:37.904 --> 00:14:41.740 that was placed in a pit between the stage and the audience. 00:14:41.764 --> 00:14:46.807 And one of my heroes, Aphex Twin, famously hid in dark corners of clubs. 00:14:47.420 --> 00:14:52.163 I think what all these masters knew is that by hiding the source, 00:14:52.187 --> 00:14:53.850 you create a sense of mystery. 00:14:53.874 --> 00:14:55.943 This has been seen in cinema over and over, 00:14:55.967 --> 00:14:58.154 with Hitchcock, and Ridley Scott in "Alien." 00:14:58.171 --> 00:15:00.563 Hearing a sound without knowing its source 00:15:00.587 --> 00:15:03.812 is going to create some sort of tension. 00:15:05.630 --> 00:15:11.244 Also, it can minimize certain visual restrictions that directors have 00:15:11.268 --> 00:15:14.958 and can show something that wasn't there during filming. 00:15:14.982 --> 00:15:17.067 And if all this sounds a little theoretical, 00:15:17.091 --> 00:15:18.712 I wanted to play a little video. 00:15:19.489 --> 00:15:22.016 (Toy squeaks) 00:15:22.583 --> 00:15:25.234 (Typewriter) 00:15:25.961 --> 00:15:28.467 (Drums) 00:15:29.364 --> 00:15:31.685 (Ping-pong) 00:15:32.684 --> 00:15:35.644 (Knives being sharpened) 00:15:35.986 --> 00:15:39.032 (Record scratches) 00:15:39.605 --> 00:15:40.791 (Saw cuts) 00:15:40.815 --> 00:15:42.272 (Woman screams) 00:15:42.848 --> 00:15:44.714 (Laughter) 00:15:47.163 --> 00:15:50.958 What I'm sort of trying to demonstrate with these tools 00:15:52.430 --> 00:15:54.619 is that sound is a language. 00:15:55.016 --> 00:15:58.158 It can trick us by transporting us geographically; 00:15:59.071 --> 00:16:00.587 it can change the mood; 00:16:01.079 --> 00:16:02.500 it can set the pace; 00:16:03.882 --> 00:16:07.336 it can make us laugh or it can make us scared. 00:16:09.098 --> 00:16:12.448 On a personal level, I fell in love with that language 00:16:12.472 --> 00:16:13.789 a few years ago, 00:16:13.813 --> 00:16:18.420 and somehow managed to make it into some sort of profession. 00:16:19.674 --> 00:16:22.900 And I think with our work through the sound library, 00:16:22.924 --> 00:16:28.720 we're trying to kind of expand the vocabulary of that language. 00:16:30.197 --> 00:16:33.679 And in that way, we want to offer the right tools 00:16:33.703 --> 00:16:35.343 to sound designers, 00:16:35.367 --> 00:16:36.715 filmmakers, 00:16:36.739 --> 00:16:38.574 and video game and app designers, 00:16:39.148 --> 00:16:42.283 to keep telling even better stories 00:16:42.782 --> 00:16:45.514 and creating even more beautiful lies. 00:16:45.538 --> 00:16:46.825 So thanks for listening. 00:16:46.849 --> 00:16:50.368 (Applause)