[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:06.65,0:00:10.60,Default,,0000,0000,0000,,How high can you count on your fingers? Dialogue: 0,0:00:10.60,0:00:13.18,Default,,0000,0000,0000,,It seems like a question \Nwith an obvious answer. Dialogue: 0,0:00:13.18,0:00:15.79,Default,,0000,0000,0000,,After all, most of us have ten fingers, Dialogue: 0,0:00:15.79,0:00:17.06,Default,,0000,0000,0000,,or to be more precise, Dialogue: 0,0:00:17.06,0:00:19.40,Default,,0000,0000,0000,,eight fingers and two thumbs. Dialogue: 0,0:00:19.40,0:00:22.80,Default,,0000,0000,0000,,This gives us a total of ten digits\Non our two hands, Dialogue: 0,0:00:22.80,0:00:24.68,Default,,0000,0000,0000,,which we use to count to ten. Dialogue: 0,0:00:24.68,0:00:28.77,Default,,0000,0000,0000,,It's no coincidence that the ten symbols\Nwe use in our modern numbering system Dialogue: 0,0:00:28.77,0:00:30.96,Default,,0000,0000,0000,,are called digits as well. Dialogue: 0,0:00:30.96,0:00:33.13,Default,,0000,0000,0000,,But that's not the only way to count. Dialogue: 0,0:00:33.13,0:00:38.32,Default,,0000,0000,0000,,In some places, it's customary to\Ngo up to twelve on just one hand. Dialogue: 0,0:00:38.32,0:00:39.32,Default,,0000,0000,0000,,How? Dialogue: 0,0:00:39.32,0:00:42.34,Default,,0000,0000,0000,,Well, each finger is divided \Ninto three sections, Dialogue: 0,0:00:42.34,0:00:46.79,Default,,0000,0000,0000,,and we have a natural pointer\Nto indicate each one, the thumb. Dialogue: 0,0:00:46.79,0:00:50.81,Default,,0000,0000,0000,,That gives us an easy to way to count\Nto twelve on one hand. Dialogue: 0,0:00:50.81,0:00:52.34,Default,,0000,0000,0000,,And if we want to count higher, Dialogue: 0,0:00:52.34,0:00:57.94,Default,,0000,0000,0000,,we can use the digits on our other hand to\Nkeep track of each time we get to twelve, Dialogue: 0,0:00:57.94,0:01:02.60,Default,,0000,0000,0000,,up to five groups of twelve, or 60. Dialogue: 0,0:01:02.60,0:01:05.25,Default,,0000,0000,0000,,Better yet, let's use the sections\Non the second hand Dialogue: 0,0:01:05.25,0:01:10.97,Default,,0000,0000,0000,,to count twelve groups of twelve,\Nup to 144. Dialogue: 0,0:01:10.97,0:01:12.79,Default,,0000,0000,0000,,That's a pretty big improvement, Dialogue: 0,0:01:12.79,0:01:17.24,Default,,0000,0000,0000,,but we can go higher by finding more\Ncountable parts on each hand. Dialogue: 0,0:01:17.24,0:01:21.25,Default,,0000,0000,0000,,For example, each finger \Nhas three sections and three creases Dialogue: 0,0:01:21.25,0:01:23.66,Default,,0000,0000,0000,,for a total of six things to count. Dialogue: 0,0:01:23.66,0:01:25.99,Default,,0000,0000,0000,,Now we're up to 24 on each hand, Dialogue: 0,0:01:25.99,0:01:28.52,Default,,0000,0000,0000,,and using our other hand to mark\Ngroups of 24 Dialogue: 0,0:01:28.52,0:01:31.67,Default,,0000,0000,0000,,gets us all the way to 576. Dialogue: 0,0:01:31.67,0:01:33.01,Default,,0000,0000,0000,,Can we go any higher? Dialogue: 0,0:01:33.01,0:01:36.42,Default,,0000,0000,0000,,It looks like we've reached the limit\Nof how many different finger parts Dialogue: 0,0:01:36.42,0:01:38.76,Default,,0000,0000,0000,,we can count with any precision. Dialogue: 0,0:01:38.76,0:01:40.62,Default,,0000,0000,0000,,So let's think of something different. Dialogue: 0,0:01:40.62,0:01:43.32,Default,,0000,0000,0000,,One of our greatest \Nmathematical inventions Dialogue: 0,0:01:43.32,0:01:46.69,Default,,0000,0000,0000,,is the system of positional notation, Dialogue: 0,0:01:46.69,0:01:50.85,Default,,0000,0000,0000,,where the placement of symbols allows\Nfor different magnitudes of value, Dialogue: 0,0:01:50.85,0:01:53.22,Default,,0000,0000,0000,,as in the number 999. Dialogue: 0,0:01:53.22,0:01:55.73,Default,,0000,0000,0000,,Even though the same symbol is used\Nthree times, Dialogue: 0,0:01:55.73,0:01:59.85,Default,,0000,0000,0000,,each position indicates a different\Norder of magnitude. Dialogue: 0,0:01:59.85,0:02:05.54,Default,,0000,0000,0000,,So we can use positional value on\Nour fingers to beat our previous record. Dialogue: 0,0:02:05.54,0:02:07.85,Default,,0000,0000,0000,,Let's forget about finger sections\Nfor a moment Dialogue: 0,0:02:07.85,0:02:12.16,Default,,0000,0000,0000,,and look at the simplest case of having\Njust two options per finger, Dialogue: 0,0:02:12.16,0:02:13.94,Default,,0000,0000,0000,,up and down. Dialogue: 0,0:02:13.94,0:02:16.33,Default,,0000,0000,0000,,This won't allow us to represent \Npowers of ten, Dialogue: 0,0:02:16.33,0:02:20.38,Default,,0000,0000,0000,,but it's perfect for the counting system\Nthat uses powers of two, Dialogue: 0,0:02:20.38,0:02:22.49,Default,,0000,0000,0000,,otherwise known as binary. Dialogue: 0,0:02:22.49,0:02:26.28,Default,,0000,0000,0000,,In binary, each position has double\Nthe value of the previous one, Dialogue: 0,0:02:26.28,0:02:29.32,Default,,0000,0000,0000,,so we can assign \Nour fingers values of one, Dialogue: 0,0:02:29.32,0:02:30.19,Default,,0000,0000,0000,,two, Dialogue: 0,0:02:30.19,0:02:30.94,Default,,0000,0000,0000,,four, Dialogue: 0,0:02:30.94,0:02:31.74,Default,,0000,0000,0000,,eight, Dialogue: 0,0:02:31.74,0:02:34.29,Default,,0000,0000,0000,,all the way up to 512. Dialogue: 0,0:02:34.29,0:02:36.94,Default,,0000,0000,0000,,And any positive integer,\Nup to a certain limit, Dialogue: 0,0:02:36.94,0:02:39.98,Default,,0000,0000,0000,,can be expressed \Nas a sum of these numbers. Dialogue: 0,0:02:39.98,0:02:43.77,Default,,0000,0000,0000,,For example, the number seven\Nis 4+2+1. Dialogue: 0,0:02:43.77,0:02:47.64,Default,,0000,0000,0000,,so we can represent it by having\Njust these three fingers raised. Dialogue: 0,0:02:47.64,0:02:56.29,Default,,0000,0000,0000,,Meanwhile, 250 is 128+64+32+16+8+2. Dialogue: 0,0:02:56.29,0:02:58.26,Default,,0000,0000,0000,,How high an we go now? Dialogue: 0,0:02:58.26,0:03:03.49,Default,,0000,0000,0000,,That would be the number with all ten\Nfingers raised, or 1,023. Dialogue: 0,0:03:03.49,0:03:05.63,Default,,0000,0000,0000,,Is it possible to go even higher? Dialogue: 0,0:03:05.63,0:03:07.73,Default,,0000,0000,0000,,It depends on how dexterous you feel. Dialogue: 0,0:03:07.73,0:03:12.38,Default,,0000,0000,0000,,If you can bend each finger just halfway,\Nthat gives us three different states - Dialogue: 0,0:03:12.38,0:03:13.32,Default,,0000,0000,0000,,down, Dialogue: 0,0:03:13.32,0:03:14.39,Default,,0000,0000,0000,,half bent, Dialogue: 0,0:03:14.39,0:03:15.76,Default,,0000,0000,0000,,and raised. Dialogue: 0,0:03:15.76,0:03:19.61,Default,,0000,0000,0000,,Now, we can count using \Na base-three positional system, Dialogue: 0,0:03:19.61,0:03:24.98,Default,,0000,0000,0000,,up to 59,048. Dialogue: 0,0:03:24.98,0:03:28.74,Default,,0000,0000,0000,,And if you can bend your fingers\Ninto four different states or more, Dialogue: 0,0:03:28.74,0:03:30.64,Default,,0000,0000,0000,,you can get even higher. Dialogue: 0,0:03:30.64,0:03:36.20,Default,,0000,0000,0000,,That limit is up to you,\Nand your own flexibility and ingenuity. Dialogue: 0,0:03:36.20,0:03:38.80,Default,,0000,0000,0000,,Even with our fingers in just two\Npossible states, Dialogue: 0,0:03:38.80,0:03:41.30,Default,,0000,0000,0000,,we're already working pretty efficiently. Dialogue: 0,0:03:41.30,0:03:45.33,Default,,0000,0000,0000,,In fact, our computers are based\Non the same principle. Dialogue: 0,0:03:45.33,0:03:48.49,Default,,0000,0000,0000,,Each microchip consists of tiny\Nelectrical switches Dialogue: 0,0:03:48.49,0:03:51.18,Default,,0000,0000,0000,,that can be either on or off, Dialogue: 0,0:03:51.18,0:03:55.75,Default,,0000,0000,0000,,meaning that base-two is the default way\Nthey represent numbers. Dialogue: 0,0:03:55.75,0:04:00.19,Default,,0000,0000,0000,,And just as we can use this system to\Ncount passed 1,000 using only our fingers, Dialogue: 0,0:04:00.19,0:04:03.20,Default,,0000,0000,0000,,computers can perform billions \Nof operations Dialogue: 0,0:04:03.20,0:04:07.37,Default,,0000,0000,0000,,just by counting off ones and zeroes.