WEBVTT 00:00:00.000 --> 00:00:05.788 [silence] 00:00:05.788 --> 00:00:06.928 So I heard you didn't really 00:00:06.928 --> 00:00:08.688 get the transformations, 00:00:08.688 --> 00:00:10.107 but I think I can help you 00:00:10.107 --> 00:00:11.736 out a little bit. 00:00:11.736 --> 00:00:13.865 So, transform just means 00:00:13.865 --> 00:00:14.794 change something. 00:00:14.794 --> 00:00:15.985 You already know that. 00:00:15.985 --> 00:00:17.383 And in geometry, 00:00:17.383 --> 00:00:19.301 there are some types of transformations 00:00:19.301 --> 00:00:21.797 that are helpful to know about. 00:00:21.797 --> 00:00:22.962 So, the main thing is 00:00:22.962 --> 00:00:24.947 you have a first thing 00:00:24.947 --> 00:00:25.922 and then a second thing. 00:00:25.922 --> 00:00:27.587 So, one shape changes 00:00:27.587 --> 00:00:29.323 into another shape. 00:00:29.323 --> 00:00:31.030 And, the first one's called 00:00:31.030 --> 00:00:32.097 the pre-image, 00:00:32.097 --> 00:00:33.704 and the next one's called the image. 00:00:33.704 --> 00:00:35.170 So, "pre" just means before. 00:00:35.170 --> 00:00:36.654 Just remember that, 00:00:36.654 --> 00:00:39.709 like pre-liminary and pre-historic 00:00:39.714 --> 00:00:41.551 and then the next image. 00:00:41.551 --> 00:00:43.268 So, the first kind 00:00:43.268 --> 00:00:44.725 is a reflection. 00:00:44.725 --> 00:00:46.810 And again, you know what this means already, 00:00:46.810 --> 00:00:48.480 but a reflection in geometry 00:00:48.480 --> 00:00:49.800 just means that 00:00:49.800 --> 00:00:51.167 you've flipped something 00:00:51.167 --> 00:00:52.664 over an axis. 00:00:52.664 --> 00:00:54.387 So, you could even look 00:00:54.387 --> 00:00:56.400 at your hands. 00:00:56.400 --> 00:00:58.112 This hand is a reflection of the other hand. 00:00:58.112 --> 00:01:00.345 So, they've just flipped onto each other, 00:01:00.358 --> 00:01:01.873 or you could think about a 00:01:01.873 --> 00:01:03.968 um, like a landscape scene. 00:01:03.968 --> 00:01:05.761 If you look at a lake 00:01:05.761 --> 00:01:07.134 that's reflecting, 00:01:07.134 --> 00:01:08.218 like the mountains, 00:01:08.218 --> 00:01:09.250 then it's just, 00:01:09.250 --> 00:01:11.822 the axis is that line 00:01:11.822 --> 00:01:14.374 of where the lake starts. 00:01:14.374 --> 00:01:16.853 So, that's a good way to remember. 00:01:16.853 --> 00:01:19.380 Another kind is called a rotation, 00:01:19.380 --> 00:01:20.865 and you know what that is too. 00:01:20.867 --> 00:01:22.292 But a rotation just means 00:01:22.292 --> 00:01:23.547 you're switching a shape 00:01:23.547 --> 00:01:26.484 onto a rotating axis. 00:01:26.484 --> 00:01:28.621 So, like this. 00:01:28.621 --> 00:01:30.369 And, another way to think 00:01:30.369 --> 00:01:31.833 about a rotation 00:01:31.833 --> 00:01:34.257 is two reflections. 00:01:34.257 --> 00:01:36.088 And, that doesn't need 00:01:36.088 --> 00:01:37.309 to be confusing. 00:01:37.309 --> 00:01:38.670 All you need to know is that 00:01:38.670 --> 00:01:40.691 if you have one thing 00:01:40.691 --> 00:01:42.217 reflected onto another 00:01:42.217 --> 00:01:43.863 and then it reflects again, 00:01:43.863 --> 00:01:45.750 it ends up being a rotation. 00:01:45.750 --> 00:01:47.447 So... 00:01:50.641 --> 00:01:53.633 That's a good way to remember that too. 00:01:53.633 --> 00:01:55.762 And, one more type 00:01:55.762 --> 00:01:58.281 is called a translation. 00:01:58.281 --> 00:02:00.845 So, this is just like a slide. 00:02:00.845 --> 00:02:02.679 So, just like this 00:02:02.679 --> 00:02:03.778 moving over here. 00:02:03.778 --> 00:02:05.667 That's a translation. 00:02:05.667 --> 00:02:06.598 Another way to think 00:02:06.598 --> 00:02:08.859 about a translation is again, 00:02:08.859 --> 00:02:11.100 two reflections, 00:02:11.100 --> 00:02:12.549 but this time the reflections 00:02:12.549 --> 00:02:14.267 are in a straight line. 00:02:14.267 --> 00:02:17.795 So, if you reflect this hand...here 00:02:17.795 --> 00:02:19.488 and you reflect it one more time, 00:02:19.488 --> 00:02:20.311 then this hand 00:02:20.311 --> 00:02:22.034 has reflected over here. 00:02:22.034 --> 00:02:23.039 So, sorry 00:02:23.039 --> 00:02:26.134 this hand has translated over here. 00:02:26.134 --> 00:02:29.767 So, these types, um, 00:02:29.767 --> 00:02:33.260 of transformations are called isometric. 00:02:33.260 --> 00:02:36.421 A translation, a rotation, and a reflection 00:02:36.421 --> 00:02:39.228 are all isometric transformations. 00:02:39.228 --> 00:02:40.916 That just means same. 00:02:40.916 --> 00:02:42.974 So, when you start out 00:02:42.974 --> 00:02:44.032 with a pre-image, 00:02:44.032 --> 00:02:45.710 it will always be the same size 00:02:45.710 --> 00:02:48.238 and shape as the image. 00:02:48.238 --> 00:02:49.289 But, there's one more type 00:02:49.289 --> 00:02:50.476 of transformation 00:02:50.476 --> 00:02:52.233 that isn't isometric, 00:02:52.233 --> 00:02:54.312 and that's called dilation. 00:02:54.312 --> 00:02:55.669 And, if you ever go 00:02:55.669 --> 00:02:56.964 to the eye doctor, 00:02:56.964 --> 00:02:58.709 and they dilate your eyes, 00:02:58.709 --> 00:02:59.895 it means they made them 00:02:59.905 --> 00:03:01.211 really big so that they could 00:03:01.211 --> 00:03:02.629 see inside them. 00:03:02.629 --> 00:03:05.915 So, when you dilate a shape, 00:03:05.915 --> 00:03:06.789 you make it either 00:03:06.789 --> 00:03:08.553 smaller or bigger, 00:03:08.553 --> 00:03:10.308 one of those two. 00:03:11.118 --> 00:03:13.250 So, one more term 00:03:13.250 --> 00:03:15.632 is a glide reflection. 00:03:15.632 --> 00:03:16.829 And a glide reflection 00:03:16.829 --> 00:03:18.546 is exactly what it sounds like. 00:03:18.546 --> 00:03:20.061 It's just one reflection 00:03:20.061 --> 00:03:21.746 plus one translation, 00:03:21.746 --> 00:03:23.499 and these can be in either order. 00:03:23.499 --> 00:03:25.921 You could either translate and then reflect 00:03:25.921 --> 00:03:28.545 or you could reflect and then translate. 00:03:28.545 --> 00:03:30.337 Either way. 00:03:30.337 --> 00:03:31.807 [pause] 00:03:31.807 --> 00:03:34.593 So, transformations are helpful, 00:03:34.593 --> 00:03:36.339 because we can know about 00:03:36.339 --> 00:03:38.706 something called a tessellation. 00:03:38.706 --> 00:03:40.222 And a tessellation is 00:03:40.222 --> 00:03:42.278 just a repeating shape, 00:03:42.278 --> 00:03:44.338 but only certain types of shapes can repeat 00:03:44.338 --> 00:03:47.078 in patterns that don't overlap. 00:03:47.078 --> 00:03:48.684 So, if we had like 00:03:48.684 --> 00:03:50.390 a crazy star or something, 00:03:50.390 --> 00:03:51.359 it wouldn't tessellate, 00:03:51.359 --> 00:03:53.168 because it's a weird shape. 00:03:53.168 --> 00:03:56.238 But, if we had just like a square or a rectangle, 00:03:56.238 --> 00:03:57.810 it'll tessellate perfectly, 00:03:57.810 --> 00:03:59.192 because they can overlap 00:03:59.192 --> 00:04:00.524 in any sort of pattern. 00:04:00.524 --> 00:04:02.066 So like, it's why we can have 00:04:02.066 --> 00:04:03.704 a brick wall or something, 00:04:03.704 --> 00:04:04.502 you know. 00:04:04.502 --> 00:04:06.140 They can... 00:04:06.140 --> 00:04:07.712 they perfectly fit next to each other 00:04:07.712 --> 00:04:09.996 and on top of each other. 00:04:09.996 --> 00:04:11.175 But, if you need to know 00:04:11.175 --> 00:04:13.434 what types of shapes can tessellate, 00:04:13.434 --> 00:04:16.093 we can remember by angle measure. 00:04:16.093 --> 00:04:20.387 So, if all the angles of a shape 00:04:20.387 --> 00:04:22.783 equal 360 degrees, 00:04:22.783 --> 00:04:24.468 then they'll be able to tessellate. 00:04:24.468 --> 00:04:25.640 So, sometimes you can look 00:04:25.640 --> 00:04:27.082 at a shape and figure it out. 00:04:27.082 --> 00:04:29.066 Other times, maybe you can't. 00:04:29.066 --> 00:04:30.452 So, if you need to remember 00:04:30.452 --> 00:04:32.418 what types of shapes can, 00:04:32.418 --> 00:04:34.187 if all the angles that meet up 00:04:34.187 --> 00:04:36.186 equal 360, 00:04:36.186 --> 00:04:37.552 then you're in business. 00:04:37.552 --> 00:04:38.838 You can tessellate. 00:04:38.838 --> 00:04:40.664 So, you know rectangles can, 00:04:40.664 --> 00:04:42.260 like in this picture. 00:04:42.260 --> 00:04:43.768 But then in the next one, 00:04:43.768 --> 00:04:45.136 we have two different shapes. 00:04:45.136 --> 00:04:48.662 We have squares and triangles, 00:04:48.662 --> 00:04:50.708 and you can see that 00:04:50.708 --> 00:04:52.655 all these angles together, 00:04:52.655 --> 00:04:56.832 the 90 plus 90 plus 60 plus 60 plus 60 00:04:56.832 --> 00:04:59.651 equals 360 degrees. 00:04:59.651 --> 00:05:01.179 And, if you just add up 00:05:01.179 --> 00:05:02.627 all the angles that touch 00:05:02.627 --> 00:05:04.341 and they equal 360, 00:05:04.341 --> 00:05:06.355 then you can see, 00:05:06.355 --> 00:05:07.151 like right here, 00:05:07.151 --> 00:05:09.520 that they tessellate perfectly.