[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.00,0:00:05.79,Default,,0000,0000,0000,,[silence] Dialogue: 0,0:00:05.79,0:00:06.93,Default,,0000,0000,0000,,So I heard you didn't really Dialogue: 0,0:00:06.93,0:00:08.69,Default,,0000,0000,0000,,get the transformations, Dialogue: 0,0:00:08.69,0:00:10.11,Default,,0000,0000,0000,,but I think I can help you Dialogue: 0,0:00:10.11,0:00:11.74,Default,,0000,0000,0000,,out a little bit. Dialogue: 0,0:00:11.74,0:00:13.86,Default,,0000,0000,0000,,So, transform just means Dialogue: 0,0:00:13.86,0:00:14.79,Default,,0000,0000,0000,,change something. Dialogue: 0,0:00:14.79,0:00:15.98,Default,,0000,0000,0000,,You already know that. Dialogue: 0,0:00:15.98,0:00:17.38,Default,,0000,0000,0000,,And in geometry, Dialogue: 0,0:00:17.38,0:00:19.30,Default,,0000,0000,0000,,there are some\Ntypes of transformations Dialogue: 0,0:00:19.30,0:00:21.80,Default,,0000,0000,0000,,that are helpful to know about. Dialogue: 0,0:00:21.80,0:00:22.96,Default,,0000,0000,0000,,So, the main thing is Dialogue: 0,0:00:22.96,0:00:24.95,Default,,0000,0000,0000,,you have a first thing Dialogue: 0,0:00:24.95,0:00:25.92,Default,,0000,0000,0000,,and then a second thing. Dialogue: 0,0:00:25.92,0:00:27.59,Default,,0000,0000,0000,,So, one shape changes Dialogue: 0,0:00:27.59,0:00:29.32,Default,,0000,0000,0000,,into another shape. Dialogue: 0,0:00:29.32,0:00:31.03,Default,,0000,0000,0000,,And, the first one's called Dialogue: 0,0:00:31.03,0:00:32.10,Default,,0000,0000,0000,,the pre-image, Dialogue: 0,0:00:32.10,0:00:33.70,Default,,0000,0000,0000,,and the next one's\Ncalled the image. Dialogue: 0,0:00:33.70,0:00:35.17,Default,,0000,0000,0000,,So, "pre" just means before. Dialogue: 0,0:00:35.17,0:00:36.65,Default,,0000,0000,0000,,Just remember that, Dialogue: 0,0:00:36.65,0:00:39.71,Default,,0000,0000,0000,,like pre-liminary and\Npre-historic Dialogue: 0,0:00:39.71,0:00:41.55,Default,,0000,0000,0000,,and then the next image. Dialogue: 0,0:00:41.55,0:00:43.27,Default,,0000,0000,0000,,So, the first kind Dialogue: 0,0:00:43.27,0:00:44.72,Default,,0000,0000,0000,,is a reflection. Dialogue: 0,0:00:44.72,0:00:46.81,Default,,0000,0000,0000,,And again, you know what\Nthis means already, Dialogue: 0,0:00:46.81,0:00:48.48,Default,,0000,0000,0000,,but a reflection in geometry Dialogue: 0,0:00:48.48,0:00:49.80,Default,,0000,0000,0000,,just means that Dialogue: 0,0:00:49.80,0:00:51.17,Default,,0000,0000,0000,,you've flipped something Dialogue: 0,0:00:51.17,0:00:52.66,Default,,0000,0000,0000,,over an axis. Dialogue: 0,0:00:52.66,0:00:54.39,Default,,0000,0000,0000,,So, you could even look Dialogue: 0,0:00:54.39,0:00:56.40,Default,,0000,0000,0000,,at your hands. Dialogue: 0,0:00:56.40,0:00:58.11,Default,,0000,0000,0000,,This hand is a reflection\Nof the other hand. Dialogue: 0,0:00:58.11,0:01:00.34,Default,,0000,0000,0000,,So, they've just flipped\Nonto each other, Dialogue: 0,0:01:00.36,0:01:01.87,Default,,0000,0000,0000,,or you could think about a Dialogue: 0,0:01:01.87,0:01:03.97,Default,,0000,0000,0000,,um, like a landscape scene. Dialogue: 0,0:01:03.97,0:01:05.76,Default,,0000,0000,0000,,If you look at a lake Dialogue: 0,0:01:05.76,0:01:07.13,Default,,0000,0000,0000,,that's reflecting, Dialogue: 0,0:01:07.13,0:01:08.22,Default,,0000,0000,0000,,like the mountains, Dialogue: 0,0:01:08.22,0:01:09.25,Default,,0000,0000,0000,,then it's just, Dialogue: 0,0:01:09.25,0:01:11.82,Default,,0000,0000,0000,,the axis is that line Dialogue: 0,0:01:11.82,0:01:14.37,Default,,0000,0000,0000,,of where the lake starts. Dialogue: 0,0:01:14.37,0:01:16.85,Default,,0000,0000,0000,,So, that's a good way\Nto remember. Dialogue: 0,0:01:16.85,0:01:19.38,Default,,0000,0000,0000,,Another kind\Nis called a rotation, Dialogue: 0,0:01:19.38,0:01:20.86,Default,,0000,0000,0000,,and you know what that is too. Dialogue: 0,0:01:20.87,0:01:22.29,Default,,0000,0000,0000,,But a rotation just means Dialogue: 0,0:01:22.29,0:01:23.55,Default,,0000,0000,0000,,you're switching a shape Dialogue: 0,0:01:23.55,0:01:26.48,Default,,0000,0000,0000,,onto a rotating axis. Dialogue: 0,0:01:26.48,0:01:28.62,Default,,0000,0000,0000,,So, like this. Dialogue: 0,0:01:28.62,0:01:30.37,Default,,0000,0000,0000,,And, another way to think Dialogue: 0,0:01:30.37,0:01:31.83,Default,,0000,0000,0000,,about a rotation Dialogue: 0,0:01:31.83,0:01:34.26,Default,,0000,0000,0000,,is two reflections. Dialogue: 0,0:01:34.26,0:01:36.09,Default,,0000,0000,0000,,And, that doesn't need Dialogue: 0,0:01:36.09,0:01:37.31,Default,,0000,0000,0000,,to be confusing. Dialogue: 0,0:01:37.31,0:01:38.67,Default,,0000,0000,0000,,All you need to know is that Dialogue: 0,0:01:38.67,0:01:40.69,Default,,0000,0000,0000,,if you have one thing Dialogue: 0,0:01:40.69,0:01:42.22,Default,,0000,0000,0000,,reflected onto another Dialogue: 0,0:01:42.22,0:01:43.86,Default,,0000,0000,0000,,and then it reflects again, Dialogue: 0,0:01:43.86,0:01:45.75,Default,,0000,0000,0000,,it ends up being a rotation. Dialogue: 0,0:01:45.75,0:01:47.45,Default,,0000,0000,0000,,So... Dialogue: 0,0:01:50.64,0:01:53.63,Default,,0000,0000,0000,,That's a good way to\Nremember that too. Dialogue: 0,0:01:53.63,0:01:55.76,Default,,0000,0000,0000,,And, one more type Dialogue: 0,0:01:55.76,0:01:58.28,Default,,0000,0000,0000,,is called a translation. Dialogue: 0,0:01:58.28,0:02:00.84,Default,,0000,0000,0000,,So, this is just like a slide. Dialogue: 0,0:02:00.84,0:02:02.68,Default,,0000,0000,0000,,So, just like this Dialogue: 0,0:02:02.68,0:02:03.78,Default,,0000,0000,0000,,moving over here. Dialogue: 0,0:02:03.78,0:02:05.67,Default,,0000,0000,0000,,That's a translation. Dialogue: 0,0:02:05.67,0:02:06.60,Default,,0000,0000,0000,,Another way to think Dialogue: 0,0:02:06.60,0:02:08.86,Default,,0000,0000,0000,,about a translation is again, Dialogue: 0,0:02:08.86,0:02:11.10,Default,,0000,0000,0000,,two reflections, Dialogue: 0,0:02:11.10,0:02:12.55,Default,,0000,0000,0000,,but this time the reflections Dialogue: 0,0:02:12.55,0:02:14.27,Default,,0000,0000,0000,,are in a straight line. Dialogue: 0,0:02:14.27,0:02:17.80,Default,,0000,0000,0000,,So, if you reflect\Nthis hand...here Dialogue: 0,0:02:17.80,0:02:19.49,Default,,0000,0000,0000,,and you reflect it\None more time, Dialogue: 0,0:02:19.49,0:02:20.31,Default,,0000,0000,0000,,then this hand Dialogue: 0,0:02:20.31,0:02:22.03,Default,,0000,0000,0000,,has reflected over here. Dialogue: 0,0:02:22.03,0:02:23.04,Default,,0000,0000,0000,,So, sorry Dialogue: 0,0:02:23.04,0:02:26.13,Default,,0000,0000,0000,,this hand has translated\Nover here. Dialogue: 0,0:02:26.13,0:02:29.77,Default,,0000,0000,0000,,So, these types, um, Dialogue: 0,0:02:29.77,0:02:33.26,Default,,0000,0000,0000,,of transformations\Nare called isometric. Dialogue: 0,0:02:33.26,0:02:36.42,Default,,0000,0000,0000,,A translation, a rotation,\Nand a reflection Dialogue: 0,0:02:36.42,0:02:39.23,Default,,0000,0000,0000,,are all\Nisometric transformations. Dialogue: 0,0:02:39.23,0:02:40.92,Default,,0000,0000,0000,,That just means same. Dialogue: 0,0:02:40.92,0:02:42.97,Default,,0000,0000,0000,,So, when you start out Dialogue: 0,0:02:42.97,0:02:44.03,Default,,0000,0000,0000,,with a pre-image, Dialogue: 0,0:02:44.03,0:02:45.71,Default,,0000,0000,0000,,it will always be the same size Dialogue: 0,0:02:45.71,0:02:48.24,Default,,0000,0000,0000,,and shape as the image. Dialogue: 0,0:02:48.24,0:02:49.29,Default,,0000,0000,0000,,But, there's one more type Dialogue: 0,0:02:49.29,0:02:50.48,Default,,0000,0000,0000,,of transformation Dialogue: 0,0:02:50.48,0:02:52.23,Default,,0000,0000,0000,,that isn't isometric, Dialogue: 0,0:02:52.23,0:02:54.31,Default,,0000,0000,0000,,and that's called dilation. Dialogue: 0,0:02:54.31,0:02:55.67,Default,,0000,0000,0000,,And, if you ever go Dialogue: 0,0:02:55.67,0:02:56.96,Default,,0000,0000,0000,,to the eye doctor, Dialogue: 0,0:02:56.96,0:02:58.71,Default,,0000,0000,0000,,and they dilate your eyes, Dialogue: 0,0:02:58.71,0:02:59.90,Default,,0000,0000,0000,,it means they made them Dialogue: 0,0:02:59.90,0:03:01.21,Default,,0000,0000,0000,,really big so that they could Dialogue: 0,0:03:01.21,0:03:02.63,Default,,0000,0000,0000,,see inside them. Dialogue: 0,0:03:02.63,0:03:05.92,Default,,0000,0000,0000,,So, when you dilate a shape, Dialogue: 0,0:03:05.92,0:03:06.79,Default,,0000,0000,0000,,you make it either Dialogue: 0,0:03:06.79,0:03:08.55,Default,,0000,0000,0000,,smaller or bigger, Dialogue: 0,0:03:08.55,0:03:10.31,Default,,0000,0000,0000,,one of those two. Dialogue: 0,0:03:11.12,0:03:13.25,Default,,0000,0000,0000,,So, one more term Dialogue: 0,0:03:13.25,0:03:15.63,Default,,0000,0000,0000,,is a glide reflection. Dialogue: 0,0:03:15.63,0:03:16.83,Default,,0000,0000,0000,,And a glide reflection Dialogue: 0,0:03:16.83,0:03:18.55,Default,,0000,0000,0000,,is exactly what it sounds like. Dialogue: 0,0:03:18.55,0:03:20.06,Default,,0000,0000,0000,,It's just one reflection Dialogue: 0,0:03:20.06,0:03:21.75,Default,,0000,0000,0000,,plus one translation, Dialogue: 0,0:03:21.75,0:03:23.50,Default,,0000,0000,0000,,and these can be\Nin either order. Dialogue: 0,0:03:23.50,0:03:25.92,Default,,0000,0000,0000,,You could either\Ntranslate and then reflect Dialogue: 0,0:03:25.92,0:03:28.54,Default,,0000,0000,0000,,or you could \Nreflect and then translate. Dialogue: 0,0:03:28.54,0:03:30.34,Default,,0000,0000,0000,,Either way. Dialogue: 0,0:03:30.34,0:03:31.81,Default,,0000,0000,0000,,[pause] Dialogue: 0,0:03:31.81,0:03:34.59,Default,,0000,0000,0000,,So, transformations are helpful, Dialogue: 0,0:03:34.59,0:03:36.34,Default,,0000,0000,0000,,because we can know about Dialogue: 0,0:03:36.34,0:03:38.71,Default,,0000,0000,0000,,something called a tessellation. Dialogue: 0,0:03:38.71,0:03:40.22,Default,,0000,0000,0000,,And a tessellation is Dialogue: 0,0:03:40.22,0:03:42.28,Default,,0000,0000,0000,,just a repeating shape, Dialogue: 0,0:03:42.28,0:03:44.34,Default,,0000,0000,0000,,but only certain types\Nof shapes can repeat Dialogue: 0,0:03:44.34,0:03:47.08,Default,,0000,0000,0000,,in patterns that don't overlap. Dialogue: 0,0:03:47.08,0:03:48.68,Default,,0000,0000,0000,,So, if we had like Dialogue: 0,0:03:48.68,0:03:50.39,Default,,0000,0000,0000,,a crazy star or something, Dialogue: 0,0:03:50.39,0:03:51.36,Default,,0000,0000,0000,,it wouldn't tessellate, Dialogue: 0,0:03:51.36,0:03:53.17,Default,,0000,0000,0000,,because it's a weird shape. Dialogue: 0,0:03:53.17,0:03:56.24,Default,,0000,0000,0000,,But, if we had just like\Na square or a rectangle, Dialogue: 0,0:03:56.24,0:03:57.81,Default,,0000,0000,0000,,it'll tessellate perfectly, Dialogue: 0,0:03:57.81,0:03:59.19,Default,,0000,0000,0000,,because they can overlap Dialogue: 0,0:03:59.19,0:04:00.52,Default,,0000,0000,0000,,in any sort of pattern. Dialogue: 0,0:04:00.52,0:04:02.07,Default,,0000,0000,0000,,So like, it's why we can have Dialogue: 0,0:04:02.07,0:04:03.70,Default,,0000,0000,0000,,a brick wall or something, Dialogue: 0,0:04:03.70,0:04:04.50,Default,,0000,0000,0000,,you know. Dialogue: 0,0:04:04.50,0:04:06.14,Default,,0000,0000,0000,,They can... Dialogue: 0,0:04:06.14,0:04:07.71,Default,,0000,0000,0000,,they perfectly fit\Nnext to each other Dialogue: 0,0:04:07.71,0:04:09.100,Default,,0000,0000,0000,,and on top of each other. Dialogue: 0,0:04:09.100,0:04:11.18,Default,,0000,0000,0000,,But, if you need to know Dialogue: 0,0:04:11.18,0:04:13.43,Default,,0000,0000,0000,,what types of shapes\Ncan tessellate, Dialogue: 0,0:04:13.43,0:04:16.09,Default,,0000,0000,0000,,we can remember\Nby angle measure. Dialogue: 0,0:04:16.09,0:04:20.39,Default,,0000,0000,0000,,So, if all the angles of a shape Dialogue: 0,0:04:20.39,0:04:22.78,Default,,0000,0000,0000,,equal 360 degrees, Dialogue: 0,0:04:22.78,0:04:24.47,Default,,0000,0000,0000,,then they'll be able\Nto tessellate. Dialogue: 0,0:04:24.47,0:04:25.64,Default,,0000,0000,0000,,So, sometimes you can look Dialogue: 0,0:04:25.64,0:04:27.08,Default,,0000,0000,0000,,at a shape and figure it out. Dialogue: 0,0:04:27.08,0:04:29.07,Default,,0000,0000,0000,,Other times, maybe you can't. Dialogue: 0,0:04:29.07,0:04:30.45,Default,,0000,0000,0000,,So, if you need to remember Dialogue: 0,0:04:30.45,0:04:32.42,Default,,0000,0000,0000,,what types of shapes can, Dialogue: 0,0:04:32.42,0:04:34.19,Default,,0000,0000,0000,,if all the angles that meet up Dialogue: 0,0:04:34.19,0:04:36.19,Default,,0000,0000,0000,,equal 360, Dialogue: 0,0:04:36.19,0:04:37.55,Default,,0000,0000,0000,,then you're in business. Dialogue: 0,0:04:37.55,0:04:38.84,Default,,0000,0000,0000,,You can tessellate. Dialogue: 0,0:04:38.84,0:04:40.66,Default,,0000,0000,0000,,So, you know rectangles can, Dialogue: 0,0:04:40.66,0:04:42.26,Default,,0000,0000,0000,,like in this picture. Dialogue: 0,0:04:42.26,0:04:43.77,Default,,0000,0000,0000,,But then in the next one, Dialogue: 0,0:04:43.77,0:04:45.14,Default,,0000,0000,0000,,we have two different shapes. Dialogue: 0,0:04:45.14,0:04:48.66,Default,,0000,0000,0000,,We have squares and triangles, Dialogue: 0,0:04:48.66,0:04:50.71,Default,,0000,0000,0000,,and you can see that Dialogue: 0,0:04:50.71,0:04:52.66,Default,,0000,0000,0000,,all these angles together, Dialogue: 0,0:04:52.66,0:04:56.83,Default,,0000,0000,0000,,the 90 plus 90 plus\N60 plus 60 plus 60 Dialogue: 0,0:04:56.83,0:04:59.65,Default,,0000,0000,0000,,equals 360 degrees. Dialogue: 0,0:04:59.65,0:05:01.18,Default,,0000,0000,0000,,And, if you just add up Dialogue: 0,0:05:01.18,0:05:02.63,Default,,0000,0000,0000,,all the angles that touch Dialogue: 0,0:05:02.63,0:05:04.34,Default,,0000,0000,0000,,and they equal 360, Dialogue: 0,0:05:04.34,0:05:06.36,Default,,0000,0000,0000,,then you can see, Dialogue: 0,0:05:06.36,0:05:07.15,Default,,0000,0000,0000,,like right here, Dialogue: 0,0:05:07.15,0:05:09.52,Default,,0000,0000,0000,,that they tessellate perfectly.