0:00:00.000,0:00:05.788 [silence] 0:00:05.788,0:00:06.928 So I heard you didn't really 0:00:06.928,0:00:08.688 get the transformations, 0:00:08.688,0:00:10.107 but I think I can help you 0:00:10.107,0:00:11.736 out a little bit. 0:00:11.736,0:00:13.865 So, transform just means 0:00:13.865,0:00:14.794 change something. 0:00:14.794,0:00:15.985 You already know that. 0:00:15.985,0:00:17.383 And in geometry, 0:00:17.383,0:00:19.301 there are some[br]types of transformations 0:00:19.301,0:00:21.797 that are helpful to know about. 0:00:21.797,0:00:22.962 So, the main thing is 0:00:22.962,0:00:24.947 you have a first thing 0:00:24.947,0:00:25.922 and then a second thing. 0:00:25.922,0:00:27.587 So, one shape changes 0:00:27.587,0:00:29.323 into another shape. 0:00:29.323,0:00:31.030 And, the first one's called 0:00:31.030,0:00:32.097 the pre-image, 0:00:32.097,0:00:33.704 and the next one's[br]called the image. 0:00:33.704,0:00:35.170 So, "pre" just means before. 0:00:35.170,0:00:36.654 Just remember that, 0:00:36.654,0:00:39.709 like pre-liminary and[br]pre-historic 0:00:39.714,0:00:41.551 and then the next image. 0:00:41.551,0:00:43.268 So, the first kind 0:00:43.268,0:00:44.725 is a reflection. 0:00:44.725,0:00:46.810 And again, you know what[br]this means already, 0:00:46.810,0:00:48.480 but a reflection in geometry 0:00:48.480,0:00:49.800 just means that 0:00:49.800,0:00:51.167 you've flipped something 0:00:51.167,0:00:52.664 over an axis. 0:00:52.664,0:00:54.387 So, you could even look 0:00:54.387,0:00:56.400 at your hands. 0:00:56.400,0:00:58.112 This hand is a reflection[br]of the other hand. 0:00:58.112,0:01:00.345 So, they've just flipped[br]onto each other, 0:01:00.358,0:01:01.873 or you could think about a 0:01:01.873,0:01:03.968 um, like a landscape scene. 0:01:03.968,0:01:05.761 If you look at a lake 0:01:05.761,0:01:07.134 that's reflecting, 0:01:07.134,0:01:08.218 like the mountains, 0:01:08.218,0:01:09.250 then it's just, 0:01:09.250,0:01:11.822 the axis is that line 0:01:11.822,0:01:14.374 of where the lake starts. 0:01:14.374,0:01:16.853 So, that's a good way[br]to remember. 0:01:16.853,0:01:19.380 Another kind[br]is called a rotation, 0:01:19.380,0:01:20.865 and you know what that is too. 0:01:20.867,0:01:22.292 But a rotation just means 0:01:22.292,0:01:23.547 you're switching a shape 0:01:23.547,0:01:26.484 onto a rotating axis. 0:01:26.484,0:01:28.621 So, like this. 0:01:28.621,0:01:30.369 And, another way to think 0:01:30.369,0:01:31.833 about a rotation 0:01:31.833,0:01:34.257 is two reflections. 0:01:34.257,0:01:36.088 And, that doesn't need 0:01:36.088,0:01:37.309 to be confusing. 0:01:37.309,0:01:38.670 All you need to know is that 0:01:38.670,0:01:40.691 if you have one thing 0:01:40.691,0:01:42.217 reflected onto another 0:01:42.217,0:01:43.863 and then it reflects again, 0:01:43.863,0:01:45.750 it ends up being a rotation. 0:01:45.750,0:01:47.447 So... 0:01:50.641,0:01:53.633 That's a good way to[br]remember that too. 0:01:53.633,0:01:55.762 And, one more type 0:01:55.762,0:01:58.281 is called a translation. 0:01:58.281,0:02:00.845 So, this is just like a slide. 0:02:00.845,0:02:02.679 So, just like this 0:02:02.679,0:02:03.778 moving over here. 0:02:03.778,0:02:05.667 That's a translation. 0:02:05.667,0:02:06.598 Another way to think 0:02:06.598,0:02:08.859 about a translation is again, 0:02:08.859,0:02:11.100 two reflections, 0:02:11.100,0:02:12.549 but this time the reflections 0:02:12.549,0:02:14.267 are in a straight line. 0:02:14.267,0:02:17.795 So, if you reflect[br]this hand...here 0:02:17.795,0:02:19.488 and you reflect it[br]one more time, 0:02:19.488,0:02:20.311 then this hand 0:02:20.311,0:02:22.034 has reflected over here. 0:02:22.034,0:02:23.039 So, sorry 0:02:23.039,0:02:26.134 this hand has translated[br]over here. 0:02:26.134,0:02:29.767 So, these types, um, 0:02:29.767,0:02:33.260 of transformations[br]are called isometric. 0:02:33.260,0:02:36.421 A translation, a rotation,[br]and a reflection 0:02:36.421,0:02:39.228 are all[br]isometric transformations. 0:02:39.228,0:02:40.916 That just means same. 0:02:40.916,0:02:42.974 So, when you start out 0:02:42.974,0:02:44.032 with a pre-image, 0:02:44.032,0:02:45.710 it will always be the same size 0:02:45.710,0:02:48.238 and shape as the image. 0:02:48.238,0:02:49.289 But, there's one more type 0:02:49.289,0:02:50.476 of transformation 0:02:50.476,0:02:52.233 that isn't isometric, 0:02:52.233,0:02:54.312 and that's called dilation. 0:02:54.312,0:02:55.669 And, if you ever go 0:02:55.669,0:02:56.964 to the eye doctor, 0:02:56.964,0:02:58.709 and they dilate your eyes, 0:02:58.709,0:02:59.895 it means they made them 0:02:59.905,0:03:01.211 really big so that they could 0:03:01.211,0:03:02.629 see inside them. 0:03:02.629,0:03:05.915 So, when you dilate a shape, 0:03:05.915,0:03:06.789 you make it either 0:03:06.789,0:03:08.553 smaller or bigger, 0:03:08.553,0:03:10.308 one of those two. 0:03:11.118,0:03:13.250 So, one more term 0:03:13.250,0:03:15.632 is a glide reflection. 0:03:15.632,0:03:16.829 And a glide reflection 0:03:16.829,0:03:18.546 is exactly what it sounds like. 0:03:18.546,0:03:20.061 It's just one reflection 0:03:20.061,0:03:21.746 plus one translation, 0:03:21.746,0:03:23.499 and these can be[br]in either order. 0:03:23.499,0:03:25.921 You could either[br]translate and then reflect 0:03:25.921,0:03:28.545 or you could [br]reflect and then translate. 0:03:28.545,0:03:30.337 Either way. 0:03:30.337,0:03:31.807 [pause] 0:03:31.807,0:03:34.593 So, transformations are helpful, 0:03:34.593,0:03:36.339 because we can know about 0:03:36.339,0:03:38.706 something called a tessellation. 0:03:38.706,0:03:40.222 And a tessellation is 0:03:40.222,0:03:42.278 just a repeating shape, 0:03:42.278,0:03:44.338 but only certain types[br]of shapes can repeat 0:03:44.338,0:03:47.078 in patterns that don't overlap. 0:03:47.078,0:03:48.684 So, if we had like 0:03:48.684,0:03:50.390 a crazy star or something, 0:03:50.390,0:03:51.359 it wouldn't tessellate, 0:03:51.359,0:03:53.168 because it's a weird shape. 0:03:53.168,0:03:56.238 But, if we had just like[br]a square or a rectangle, 0:03:56.238,0:03:57.810 it'll tessellate perfectly, 0:03:57.810,0:03:59.192 because they can overlap 0:03:59.192,0:04:00.524 in any sort of pattern. 0:04:00.524,0:04:02.066 So like, it's why we can have 0:04:02.066,0:04:03.704 a brick wall or something, 0:04:03.704,0:04:04.502 you know. 0:04:04.502,0:04:06.140 They can... 0:04:06.140,0:04:07.712 they perfectly fit[br]next to each other 0:04:07.712,0:04:09.996 and on top of each other. 0:04:09.996,0:04:11.175 But, if you need to know 0:04:11.175,0:04:13.434 what types of shapes[br]can tessellate, 0:04:13.434,0:04:16.093 we can remember[br]by angle measure. 0:04:16.093,0:04:20.387 So, if all the angles of a shape 0:04:20.387,0:04:22.783 equal 360 degrees, 0:04:22.783,0:04:24.468 then they'll be able[br]to tessellate. 0:04:24.468,0:04:25.640 So, sometimes you can look 0:04:25.640,0:04:27.082 at a shape and figure it out. 0:04:27.082,0:04:29.066 Other times, maybe you can't. 0:04:29.066,0:04:30.452 So, if you need to remember 0:04:30.452,0:04:32.418 what types of shapes can, 0:04:32.418,0:04:34.187 if all the angles that meet up 0:04:34.187,0:04:36.186 equal 360, 0:04:36.186,0:04:37.552 then you're in business. 0:04:37.552,0:04:38.838 You can tessellate. 0:04:38.838,0:04:40.664 So, you know rectangles can, 0:04:40.664,0:04:42.260 like in this picture. 0:04:42.260,0:04:43.768 But then in the next one, 0:04:43.768,0:04:45.136 we have two different shapes. 0:04:45.136,0:04:48.662 We have squares and triangles, 0:04:48.662,0:04:50.708 and you can see that 0:04:50.708,0:04:52.655 all these angles together, 0:04:52.655,0:04:56.832 the 90 plus 90 plus[br]60 plus 60 plus 60 0:04:56.832,0:04:59.651 equals 360 degrees. 0:04:59.651,0:05:01.179 And, if you just add up 0:05:01.179,0:05:02.627 all the angles that touch 0:05:02.627,0:05:04.341 and they equal 360, 0:05:04.341,0:05:06.355 then you can see, 0:05:06.355,0:05:07.151 like right here, 0:05:07.151,0:05:09.520 that they tessellate perfectly.