0:00:10.421,0:00:36.052 [ Techno music ] 0:00:42.359,0:00:44.964 Alright folks, it's Dr.Sparkle again 0:00:45.155,0:00:48.141 Geez, It seems like forever [br]since the last episode. 0:00:48.680,0:00:51.287 Well anyways, sorry it's so late [br]but here we are again. 0:00:51.904,0:00:54.524 The PC engine schedule [br]seems to get a bit more hectic 0:00:54.560,0:00:57.280 as we get closer to the [br]1989 holiday season. 0:00:58.000,0:01:01.602 Today, we're gonna finish up July and[br]blast through all of August and September. 0:01:02.191,0:01:04.669 We're gonna' see a number [br]of arcade ports today, 0:01:04.686,0:01:08.540 as well as some obscure [br](and rather shitty) original titles. 0:01:11.246,0:01:33.837 [ Techno music ] 0:01:34.447,0:01:38.247 We ended last episode with a [br]classic shooter, Blazing Lasers, 0:01:38.317,0:01:42.005 and we begin this episode with a [br]not-so-classic shooter, Side Arms 0:01:42.063,0:01:45.617 (or Side Arms: Hyper Dyne, [br]as it's officially called in Japan) 0:01:47.012,0:01:50.541 This is the second port of a Capcom [br]arcade game for the system 0:01:50.569,0:01:52.333 (the first being SunSun 2) 0:01:52.629,0:01:56.792 and, once again, this is published [br]by N.E.C., not Capcom themselves. 0:01:57.065,0:02:03.261 In the U.S., this was one of the very few [br]TurboGrafx games not published by N.E.C. 0:02:03.681,0:02:06.758 Rather, it was by a small company [br]called Radiance Software, 0:02:07.172,0:02:09.440 which seemed to have [br]very close ties to Capcom. 0:02:09.602,0:02:13.161 They were also well known for [br]their involvement in the canceled, ah, 0:02:13.161,0:02:15.511 Nintendo Entertainment System [br]California Raisins game. 0:02:15.876,0:02:18.161 The guy who ran Radiance, [br]Christopher Riggs, 0:02:18.194,0:02:22.515 actually lists himself as being a Product [br]Developer at Capcom in the early 1990s. 0:02:23.111,0:02:24.823 Prior to Radiance, he apparently [br] 0:02:24.823,0:02:28.294 co-founded a company called [br]Pacific DataWorks, with, uh, Troy Lyndon, 0:02:28.458,0:02:34.747 who was an interesting guy who much later [br]was behind the infamous Left Behind game. 0:02:35.198,0:02:39.693 Pacific DataWorks mostly did [br]DOS and Commodore 64 ports 0:02:39.693,0:02:41.341 for Capcom (including Side Arms!). 0:02:41.387,0:02:46.172 Riggs also had a company that [br]did computer ports for Capcom. 0:02:46.172,0:02:50.274 It's no surprise that the first Radiance [br]game is, of course, a Capcom port. 0:02:50.706,0:02:53.567 Anyhoo, [br]Earth got blown up or something, and 0:02:53.567,0:02:57.244 your little robot mecha dude is out there[br]to kill lots of aliens. 0:02:57.724,0:03:02.906 Mechanics are moreorless like similar [br]shooters of the era (such as Gradius). 0:03:03.015,0:03:06.135 Enemies drop power-ups, speed-ups, [br]and other types of, uh, special weapons. 0:03:06.591,0:03:10.578 Nothing too new or exciting, here, [br]but there are a couple interesting ideas. 0:03:10.961,0:03:13.995 The main one is: you can turn around [br]and fire in the opposite direction 0:03:14.005,0:03:15.330 by hitting the second button 0:03:15.335,0:03:18.874 (making Side Arms kind of a [br]predecessor to Forgotten Worlds). 0:03:19.567,0:03:22.996 Now, Side Arms was originally [br]an arcade game from 1986. 0:03:23.406,0:03:28.614 Aside from the ability to fire front and [br]back, a big feature of Side Arms was 0:03:28.614,0:03:31.784 that two players could occasionally[br]combine into a single more powerful form, 0:03:31.784,0:03:35.634 with one player controlling the mech and [br]the other controlling his weapons. 0:03:35.755,0:03:37.764 The home version dropped this 2-Player mode, [br] 0:03:37.764,0:03:40.823 (meaning that your combined form is [br]basically just a temporary upgrade). 0:03:41.211,0:03:42.712 It lasts until you get hit. 0:03:43.047,0:03:46.992 Another cool feature is that you choose [br]the weapon you wanna lose from the menu, 0:03:47.002,0:03:51.199 instead of losing your current one when you [br]pick up a new one, like in most shooters. 0:03:51.199,0:03:53.070 You can actually carry a whole [br]bunch of weapons at once. 0:03:53.415,0:03:58.276 Now, this is actually very helpful, since certain types of [br]weapons are more useful than others in some spots. 0:03:58.537,0:04:01.911 In fact, certain weapons are pretty much vital for some areas. 0:04:02.628,0:04:08.579 And this leads me to one issue that so many Shoot-em-Ups have. [br]If you die once, you are pretty much screwed. 0:04:09.486,0:04:12.552 Side Arms is even much worse than many other similar games. 0:04:12.552,0:04:15.429 When the action gets hectic [br]and you screw up and get killed, 0:04:15.429,0:04:18.809 you'll be brought back to life with, like, [br]a single random underpowered weapon, 0:04:18.950,0:04:21.685 generally with enemies, like, [br]closing in on you from all sides. 0:04:22.323,0:04:25.671 So, get killed and odds are good that you'll [br]get killed again within a second or two. 0:04:26.724,0:04:30.153 And there are so many damn enemies [br](like missiles, et cetera) that home in on you 0:04:30.306,0:04:32.345 and follow you around, as you try to avoid them. 0:04:32.775,0:04:38.015 And when you have, like, a very basic weapon that only shoots in one direction, it's pretty difficult to pick these guys off. 0:04:39.171,0:04:45.035 Also, like Gradius, picking up too many speed power-ups will make you move, uh, too fast and be hard to control precisely. 0:04:45.952,0:04:50.369 Overall, it's actually a pretty hard game [br](harder than Gradius or R-Type, in my opinion) 0:04:50.655,0:04:55.982 but it actually, uh, looks great and I liked it [br]better than the Genesis port of Forgotten Worlds. 0:05:00.952,0:05:11.820 [ Techno music ] 0:05:19.119,0:05:23.717 We exit July with a real stinker. [br]From AICOM, it' s Takeda Shingen. 0:05:24.200,0:05:27.435 "Aha!", you say, [br]"We've already seen this game on Chrontendo. 0:05:27.435,0:05:30.556 It was, like, a strategy game, [br]published by HOT-B." 0:05:31.242,0:05:36.627 Well, no. This is actually a completely [br]different and unrelated game called Takeda Shingen. 0:05:37.522,0:05:42.364 Now, Takeda Shingen (the real person) [br]was a 16th century warlord, known for 0:05:42.364,0:05:44.948 (among other things) [br]having a badass set of armor 0:05:45.398,0:05:48.713 (which is, uh, sort of [br]semi-accurately depicted here). 0:05:49.236,0:05:52.854 Rather than being a Strategy game, [br]this is a rather dull Beat-'em-Up 0:05:53.295,0:05:55.322 And it's a painfully slow affair. 0:05:56.462,0:05:58.750 You have exactly two moves [br](at least at first). 0:05:58.750,0:06:01.034 There's Attack with a sword slash [br]and Jump. 0:06:01.675,0:06:05.956 You'll be, uh, taking enemies head-on, [br]uh, just sort of hacking at them until they die. 0:06:06.494,0:06:09.353 They block a lot, so normally [br]you'll just, sort of, walk up to them 0:06:09.353,0:06:11.126 and start repeatedly slashing at them. 0:06:11.457,0:06:13.878 They'll block a few times and then you'll get a hit in. 0:06:14.232,0:06:18.940 This was a port of a Jaleco arcade game [br](which looks a lot nicer). 0:06:28.379,0:06:30.389 The game isn't exactly hot shit, 0:06:30.389,0:06:34.194 but your character moves much faster [br]and there's a bit of action. 0:06:34.194,0:06:39.664 This is hardly top tier stuff, as of 1988, [br]but it seems reasonably bearable. 0:06:39.797,0:06:43.157 There's even, like, bonus rounds [br]where you can get on a horse and do some target practice. 0:06:43.993,0:06:47.355 The horse stuff got completely stripped [br]out from the PC Engine version 0:06:47.376,0:06:50.297 and the result is just [br]so damn monotonous. 0:06:50.297,0:06:54.400 You know, I got a good way through this game [br]and there were a pretty limited number of enemy types. 0:06:54.965,0:06:58.052 There's basically dudes with swords [br](who are just like you), [br] 0:06:58.052,0:07:02.100 dudes with a long flail on a chain [br](and these guys are annoying), 0:07:02.102,0:07:04.037 and dudes with a long spear. 0:07:05.096,0:07:09.058 Boss battles are at the end of each level, [br]though each level looks about the same, 0:07:09.058,0:07:11.974 so there's really not much to [br]distinguish one level from the other. 0:07:12.445,0:07:16.687 Bosses are really nothing exciting. [br]This guy is just a big version of the swordsman. 0:07:21.736,0:07:24.901 Post-boss fight, you visit a shop [br]where you can refill your health 0:07:24.901,0:07:29.020 and buy some critical of...[br]offense and defenseive upgrades, 0:07:29.020,0:07:30.837 such as the war fan. 0:07:31.147,0:07:33.797 Now, in real life, uh, Takeda's [br]often depicted with his war fan. 0:07:33.797,0:07:37.590 There's a famous story about how he [br]deflected an enemy blade with his fan, once. 0:07:38.047,0:07:40.563 So this game, naturally, has him, [br]you know, carrying it around. 0:07:41.415,0:07:46.049 Takeda Shingen isn't really a fun game to play, [br]especially in comparison to contemporary 0:07:46.049,0:07:48.235 Beat-'em-Ups like Golden Axe or Final Fight. 0:07:48.654,0:07:52.518 Later, you get some better attacks, but the [br]lack of variety really kills any excitement. 0:07:53.071,0:07:56.257 It just feels like you're fighting the [br]same fight over and over and over again. 0:07:56.698,0:08:00.148 Your health bar is pretty long [br]and health refills are pretty frequent 0:08:00.148,0:08:03.871 so there's not much challenge at all [br]for the entire first half of the game 0:08:03.871,0:08:06.944 (until you get to this boss, who's, like, [br]ten times harder than the last one). 0:08:07.582,0:08:11.187 So, overall, Takeda Shingen [br]is a bummer of a game. 0:08:16.629,0:08:27.837 [ Techno music ] 0:08:37.480,0:08:42.482 So, we enter August with Maison Ikkoku [br]and a new publisher, Micro Cabin. 0:08:42.975,0:08:45.917 We've heard their name come up [br]a few times before in Chrontendo. 0:08:46.095,0:08:49.595 They were actually a pretty prominent [br]publisher of, uh, games for Japanese computers, 0:08:49.595,0:08:50.804 back in the '80s. 0:08:51.003,0:08:56.489 Like a lot of other sort of dodgy PC Engine games, [br]this one has some pretty decent music. 0:08:57.337,0:09:03.178 Right. So, Maison Ikkoku is one of these [br]inescapable menu-based adventure games. 0:09:03.178,0:09:08.370 Luckly, for us, we have an English translation [br]by Dave Shadoff and Matt LaFrance. 0:09:09.337,0:09:11.507 You play as one Yusaku Godai: 0:09:11.507,0:09:15.348 [br]a down on his luck student, living in [br]sort of a rundown boarding house. 0:09:15.610,0:09:18.960 The manager of the boarding house [br]turns out to be (of course) 0:09:18.960,0:09:22.524 a beautiful young woman who was [br]recently widowed, named Kuyoku. 0:09:23.094,0:09:26.920 This was based on a popular manga, by the [br]famous manga artist, Rumiko Takahashi, 0:09:26.920,0:09:32.464 who you might know from such comics as [br]Uruse Yatsure and Renma One Half. 0:09:32.766,0:09:40.703 It basically chronicles, uh, Godai's desire to express his love for Kuyoku, as well as the wacky residents of the boarding house. 0:09:41.046,0:09:44.774 Eventually, of course, at the end of the series, [br]the protagonists get married. 0:09:46.062,0:09:48.699 This first appeared on the M.S.X., [br]back in 1987. 0:09:49.055,0:09:51.675 It looks pretty similar to this port, actually! 0:09:52.401,0:09:54.977 It also wound up on the F.M. 7 and few other computers. 0:09:55.407,0:10:01.295 Now, the first console appearance of this game was on the Famicom, which we saw very briefly in Episode 33. 0:10:01.807,0:10:03.508 At the time, I'd pretty much said, [br] 0:10:03.508,0:10:07.987 "Well, we'll check this out in more detail [br]when we reach it in ChronTurbo." 0:10:07.987,0:10:10.407 and now, my dear friends, [br]that day has arrived. 0:10:10.407,0:10:14.407 It turns out to be a reasonably normal adventure game. 0:10:14.407,0:10:20.997 Uh, this character, here, is some kind of weird pervert dude who builds tunnels and peepholes in the walls between the rooms. 0:10:20.997,0:10:26.189 Uh... You find a porno mag, [br]which contains "pretty radical stuff". 0:10:26.189,0:10:30.473 Later, you can actually, uh, give it back to him... [br]sort of, uh, win his favor. 0:10:30.473,0:10:35.395 Much of the game takes place inside the titular Maison Ikkoku. 0:10:35.395,0:10:39.965 Uh... Maison is simply the French word for "house", [br]which (I think) is being used ironically 0:10:39.965,0:10:44.490 (in the sense that calling this place "Maison" you know, [br]sort of, tried to, like, give it a touch of class. 0:10:44.490,0:10:48.490 Um... Ikkoku, I believe, means [br]hotheaded or tempermental 0:10:48.490,0:10:52.490 (perhaps referring to the [br]various nutty residents here. 0:10:52.490,0:10:56.490 In this game, you actually save [br]by going to the bathroom. 0:10:56.490,0:11:00.490 There's naturally all sorts of goofy sexual [br]innuendo going on between the characters. 0:11:00.490,0:11:04.490 And this, so far, seems to be the first [br]PC Engine game that actually shows 0:11:04.490,0:11:08.490 nipples in one of its human characters [br]in an obviously sexualized way 0:11:08.490,0:11:12.490 (as opposed to nipples on a [br]statue or a monster or something). 0:11:12.490,0:11:15.370 Um... For the most part, you go around [br]talking to people, collecting items, 0:11:15.370,0:11:18.270 and using them in sort of unintuitive ways. 0:11:18.270,0:11:23.200 Here's your love interest, though you actually call [br]her by the rather formal name, um, Kanrinin-san, 0:11:23.200,0:11:25.295 rather than her real name. 0:11:25.295,0:11:29.715 You can't interact with her too much yet. [br]Um... You actually have to get on her good side first. 0:11:29.715,0:11:34.455 A lot of the game involves, uh, talking to people and [br]getting on their good side by giving them things. 0:11:39.495,0:11:44.635 Among the other things, uh, you find, uh, her bra is [br]up on the roof and you have a daydream about her, 0:11:44.635,0:11:48.635 um, once, uh, you found the ladder [br]that allows you to climb up on the roof. 0:11:49.866,0:11:53.866 Aside from the house, you can travel to a [br]couple locations nearby, such as this store. 9:59:59.000,9:59:59.000 The cashier is meant to look like Lum from Urusei Yatsura. [br]Ya' buy things here to bribe the residents with. 9:59:59.000,9:59:59.000 Um... A great deal of time is spent, you know, [br]sorta' dealing with these annoying housemates. 9:59:59.000,9:59:59.000 Just like in the comic, Godai tends to fantasize [br]about putting the mack on his landlord, 9:59:59.000,9:59:59.000 but he's too scared to do anything. 9:59:59.000,9:59:59.000 The main goal of the game revolves actually [br]around trying to look at that picture you see 9:59:59.000,9:59:59.000 on the left hand side of the screen, [br]believe it or not. 9:59:59.000,9:59:59.000 And, you know, like a lot of these sorts [br]of things, your goal is kind of vague 9:59:59.000,9:59:59.000 and you make progress [br]in seemingly random ways 9:59:59.000,9:59:59.000 but the art is good, the music is decent, [br]so it's still a lot better than some of the awful, 9:59:59.000,9:59:59.000 uh, the other awful Adventure games we've seen. 9:59:59.000,9:59:59.000 [ Techno music ] 9:59:59.000,9:59:59.000 Hudson was, of course, the [br]co-creator of the PC Engine 9:59:59.000,9:59:59.000 and they published all the console's [br]games in Japan for about the first year. 9:59:59.000,9:59:59.000 But by this point, they are outnumbered [br]by third party publishers (at least in Japan). 9:59:59.000,9:59:59.000 This is the first of three Hudson-published [br]games today, Power League II 9:59:59.000,9:59:59.000 a baseball game, of course, and the [br]sequel to the first Power League game, 9:59:59.000,9:59:59.000 which was released about [br]14 months before this one. 9:59:59.000,9:59:59.000 There are a plethora of modes here [br]- typical stuff: 9:59:59.000,9:59:59.000 Single Game mode, a Penant Mode, All Star [br](nothing we haven't seen before). 9:59:59.000,9:59:59.000 Now, the first Power League game [br]got a U.S. release, under the name 9:59:59.000,9:59:59.000 "World Class Baseball". 9:59:59.000,9:59:59.000 Power League II was never [br]released outside of Japan, though. 9:59:59.000,9:59:59.000 In fact, there are six [br]Power League games on the PC Engine 9:59:59.000,9:59:59.000 and the first one was the only one [br]to get a non-Japanese release. 9:59:59.000,9:59:59.000 Naturally, this looks and feels a lot [br]like the first Power League game. 9:59:59.000,9:59:59.000 If we look at the two back to back, [br]we see the sprites have been changed a bit, 9:59:59.000,9:59:59.000 but both games look very similar [br](with one exception). 9:59:59.000,9:59:59.000 In the first game, after the batter got a hit, [br]it showed the outfield straight down, 9:59:59.000,9:59:59.000 with the uh, camera's line of sight [br]being perpendicular to the ground, 9:59:59.000,9:59:59.000 much like the, uh, Sega Genesis', uh, [br]sports games, like Tommy Lasorda Baseball. 9:59:59.000,9:59:59.000 Power League II uses a much [br]more traditional 45 degree angle 9:59:59.000,9:59:59.000 (looking sort of down and out over the field). 9:59:59.000,9:59:59.000 As always, playing against the CPU is tricky. 9:59:59.000,9:59:59.000 There's certainly a way to strike [br]out the CPU, but I didn't find it. 9:59:59.000,9:59:59.000 Generally the CPU would get a good powerful [br]hit against anything I would throw at it. 9:59:59.000,9:59:59.000 When I was at the bat, I'd get lots of fly balls 9:59:59.000,9:59:59.000 (and, uh, the computer would actually [br]catch these with absolute 100% accuracy) 9:59:59.000,9:59:59.000 as well as tons of foul balls 9:59:59.000,9:59:59.000 (like, about 4 out of 5 hits would [br]be a foul ...or just really weak hits). 9:59:59.000,9:59:59.000 Of course you have to play these things for a [br]little while to sorta' get, you know, the feel to them 9:59:59.000,9:59:59.000 and I didn't play it long enough to actually, [br]you know, get very good at this thing. 9:59:59.000,9:59:59.000 So, Power League II is [br](just like its predecessor) 9:59:59.000,9:59:59.000 a sharp-looking baseball game that [br]doesn't really stand out in any way, 9:59:59.000,9:59:59.000 other than its, you know, [br]nice looking graphics. [br] 9:59:59.000,9:59:59.000 And we will get to see four more of [br]these during the life of the console. 9:59:59.000,9:59:59.000 [ Techno music ] 9:59:59.000,9:59:59.000 Our third PC Engine game, [br]from Naxat (a.k.a. Taxan) 9:59:59.000,9:59:59.000 who had previously released the, uh, [br]great pinball game, "Alien Crush" 9:59:59.000,9:59:59.000 as well as a golf game. [br]Now, we have a pool game from them. 9:59:59.000,9:59:59.000 Break In, featuring [br]Simulation, Action, Technique 9:59:59.000,9:59:59.000 Geez! is this an instructional sex game? 9:59:59.000,9:59:59.000 Simulation is sort of a tournament mode, [br]Action is just like one-off, uh, playing a game, 9:59:59.000,9:59:59.000 and Technique is like a [br]tutorial practice mode deal. 9:59:59.000,9:59:59.000 Break In is pretty generous with [br]the types of games you can play. 9:59:59.000,9:59:59.000 For example, you have, uh, Yotsudama [br] 9:59:59.000,9:59:59.000 (a four ball game that's played [br]on a table with no pockets 9:59:59.000,9:59:59.000 and doesn't really resemble [br]normal pool that much) 9:59:59.000,9:59:59.000 and "Bowliards", which appears to be [br]a, uh, (actually is misspelled here) 9:59:59.000,9:59:59.000 is sort of a hybrid between [br]bowling and billiards. 9:59:59.000,9:59:59.000 Hmm! Yes, I would like some nice shiny oranges and a glass of... orange soda? ...or maybe a big glass of [???]? 9:59:59.000,9:59:59.000 Man, we're gonna' get f---ed up [br]on that [???] there. 9:59:59.000,9:59:59.000 Lots of options, here. [br]Choose singles versus doubles, 9:59:59.000,9:59:59.000 who is controlled by computer [br]and who is controlled by... "Man" 9:59:59.000,9:59:59.000 (Sorry, ladies! This is a man's game.)[br]Pick a character, 9:59:59.000,9:59:59.000 (choose from either seven [br]men characters or "Woman") 9:59:59.000,9:59:59.000 "Dragon"!? Come on! [br]This guy's hobby is golf? 9:59:59.000,9:59:59.000 I'm surprised it's not... [br]you know... Billiards. 9:59:59.000,9:59:59.000 Actually, I'm kidding. [br]There are seven female characters as well. 9:59:59.000,9:59:59.000 Hmm! I like Emmy's dumb '80s fashion and, [br]uh, Sophia's, sort of, adorable geek chic 9:59:59.000,9:59:59.000 but really, uh, Sigrid, the boozy [br]actress seems like the coolest to me. 9:59:59.000,9:59:59.000 So picking a card determines who breaks. 9:59:59.000,9:59:59.000 Now, when you actually get ready to [br]shoot a va... shoot the ball, here, 9:59:59.000,9:59:59.000 you have a great deal of control, much [br]like the typical golf games of this era. 9:59:59.000,9:59:59.000 You have this image ball concept [br] 9:59:59.000,9:59:59.000 (not something I've seen [br]in pool games prior to this) 9:59:59.000,9:59:59.000 CPU players are generally [br]decent but not 100% perfect, 9:59:59.000,9:59:59.000 which is a nice switch from the [br]various baseball games we've seen. 9:59:59.000,9:59:59.000 Franky's pretty cool, but I [br]think that mustache is fake. 9:59:59.000,9:59:59.000 Like a lot of other PC Engine games, [br]Break In has some pretty chill music. 9:59:59.000,9:59:59.000 Now, this is the Technique part.[br](I'm trying to learn trick shots.) 9:59:59.000,9:59:59.000 Good luck. 9:59:59.000,9:59:59.000 We've only seen a few pool games [br]throughout the Chron series. 9:59:59.000,9:59:59.000 I still kinda like Compile's nutty "Lunar Pool" [br]game the best (which was on the N.E.S.) 9:59:59.000,9:59:59.000 but among sort of like regular serious pool [br]games, "Break In" is definitely one of the slickest. 9:59:59.000,9:59:59.000 [ Techno music ] 9:59:59.000,9:59:59.000 Whoa-hoa! Did I load up a Famicom [br]game by mistake? What is this? 9:59:59.000,9:59:59.000 Well, it's yet another Capcom arcade port [br](and we're not really getting top tier Capcom 9:59:59.000,9:59:59.000 stuff here). 9:59:59.000,9:59:59.000 The MegaDrive gets "Ghouls and Ghosts" [br]and the PC Engine gets "F-1 Dream". 9:59:59.000,9:59:59.000 There's a bit of a story here. 9:59:59.000,9:59:59.000 F-1 Dream is one of those [br]career type racing games. 9:59:59.000,9:59:59.000 Alright, so let's fire up [br]some F-1 racing action. 9:59:59.000,9:59:59.000 Wait. What's going on, here? [br]These are not F-1 cars. 9:59:59.000,9:59:59.000 This is apparently kind of a prologue [br]to the main F-1 racing game. 9:59:59.000,9:59:59.000 Your car is super lame [br](and I'm sure there's no way to win). 9:59:59.000,9:59:59.000 Anyway, the original F-1 Dream was a 1988 [br]arcade game, which used the likenesses of 9:59:59.000,9:59:59.000 real Formula 1 drivers in the intro. 9:59:59.000,9:59:59.000 It's a pretty basic top-down racer. 9:59:59.000,9:59:59.000 I guess there was still, like, some sort of [br]demand for this kinda thing in the late '80s 9:59:59.000,9:59:59.000 (I don't know why.) 9:59:59.000,9:59:59.000 One funny touch was, if you smack into the [br]guardrails near spectators, they all go running 9:59:59.000,9:59:59.000 hysterically. 9:59:59.000,9:59:59.000 Right, so I'll fill you in on the basics of F-1 Dream. 9:59:59.000,9:59:59.000 This is one of those racing games where [br]you collect money for racing and then 9:59:59.000,9:59:59.000 use it to buy upgrades for your car [br](which starts out super shitty). 9:59:59.000,9:59:59.000 First, you actually need to [br]hire guys to work on your car. 9:59:59.000,9:59:59.000 Here, I'm, uh, hiring a tire guy [br]and an engine guy. 9:59:59.000,9:59:59.000 After paying these dudes, I have enough [br]money left to put some better tires on 9:59:59.000,9:59:59.000 my car and then it's off to the F-1 race! 9:59:59.000,9:59:59.000 (Well, this is technically the tr... time trial [br]but the actual race is up next.) 9:59:59.000,9:59:59.000 So, you just sorta cruise around the track[br]and, uh, (in order to qualify for the race) 9:59:59.000,9:59:59.000 however there's a couple things about this [br]type of game that drives me crazy 9:59:59.000,9:59:59.000 (namely the controls). 9:59:59.000,9:59:59.000 I've seen this in other Japanese [br]top-down racing games on the Famicom 9:59:59.000,9:59:59.000 but it drives me nuts here as well. 9:59:59.000,9:59:59.000 The controls are not from the perspective [br]of the driver, but from the viewpoint of the 9:59:59.000,9:59:59.000 game's camera (meaning that if you're [br]pointed up and wanna turn right, you 9:59:59.000,9:59:59.000 press Right on the directional pad - [br]which makes sense so far - but if 9:59:59.000,9:59:59.000 you're facing down (towards the bottom [br]of the screen) and you wanna turn the 9:59:59.000,9:59:59.000 vehicle right, you press Left, because the vehicle's [br]right is towards the left-hand side of the screen. 9:59:59.000,9:59:59.000 This tends to confuse me, since we usually [br]think of, you know, driving from the driver's 9:59:59.000,9:59:59.000 point of view, especially when I'm heading [br]towards the bottom of the screen and drift 9:59:59.000,9:59:59.000 towards the side of the road, trying to correct [br]myself will usually result in me driving off the 9:59:59.000,9:59:59.000 road, since it feels to me like [br]the controls are reversed. 9:59:59.000,9:59:59.000 You start bringing in money pretty quickly [br](even for doing poorly) and you will slowly 9:59:59.000,9:59:59.000 be able to improve your vehicle. 9:59:59.000,9:59:59.000 Among other things, if the car gets damaged [br]too much, it'll explode in a rather cool fashion 9:59:59.000,9:59:59.000 and you'll get a Game Over. 9:59:59.000,9:59:59.000 Beyond that, there's really not [br]that much to say about F-1 Dream. 9:59:59.000,9:59:59.000 We've already seen a lot [br]of games like this already. 9:59:59.000,9:59:59.000 We saw a much more creative take on a [br]career racing game last time, with Namco's 9:59:59.000,9:59:59.000 Final Lap Twin. 9:59:59.000,9:59:59.000 Quite frankly, the most distinguishing thing [br]about F-1 Dream is just how appallingly 9:59:59.000,9:59:59.000 last-generation the graphics look. 9:59:59.000,9:59:59.000 [ Techno music ] 9:59:59.000,9:59:59.000 So, after taking in that weird looking box cover, [br]you really should pause this and take a moment 9:59:59.000,9:59:59.000 to read this batshit insane intro, here. 9:59:59.000,9:59:59.000 It's about, uh, finding mysterious fortunes [br]and "Busters" (uh, "the name..." for "...people 9:59:59.000,9:59:59.000 we call... fortune hunters". 9:59:59.000,9:59:59.000 Their "historic journey" is to get "FISA" [br]("called legend by the people"). Hmm. 9:59:59.000,9:59:59.000 The "one person..." who [br]"...can make it real ... 9:59:59.000,9:59:59.000 has got to be billionet and radical, [br]physically and mentally" 9:59:59.000,9:59:59.000 and "Yes, you are the one!" 9:59:59.000,9:59:59.000 One of the great things about doing a [br]series like this is you find shit that 9:59:59.000,9:59:59.000 doesn't seem like it has any reason to [br]exist (for example, "Rock On"). 9:59:59.000,9:59:59.000 This is the second game from publisher, [br]Big Club and developer Manjyudo. 9:59:59.000,9:59:59.000 They had released a game in June called [br]"Jinmu Denshō Yaksa" (covered in 9:59:59.000,9:59:59.000 Chronturbo 4) which took a character [br]from a PC-88 game and stuffed him into 9:59:59.000,9:59:59.000 a Space Harrier clone. 9:59:59.000,9:59:59.000 As far as I can tell, "Rock On" [br]is a completely original game. 9:59:59.000,9:59:59.000 It's a Shoot-'em-Up (and [br]not a great one at that). 9:59:59.000,9:59:59.000 In fact, uh, VG Den (a review site for the [br]PC Engine and Super Famicom games 9:59:59.000,9:59:59.000 calls it the worst [br]Shoot-'em-Up for the console. 9:59:59.000,9:59:59.000 I don't know if that's true, [br]but damn, it sure ain't good. 9:59:59.000,9:59:59.000 If nothing else, you get a lot of power-ups! 9:59:59.000,9:59:59.000 So, this looks pretty boring, huh? 9:59:59.000,9:59:59.000 Well, I guess there's a couple [br]things we can say about this. 9:59:59.000,9:59:59.000 First of all, the power-up [br]system is a little different. 9:59:59.000,9:59:59.000 You can carry three different special [br]weapons at once, though none of them 9:59:59.000,9:59:59.000 display even the slightest [br]amount of creativity. 9:59:59.000,9:59:59.000 There's the three way shot, the laser [br](you know, the one where you shoot 9:59:59.000,9:59:59.000 both directions vertically, one where you [br]shoot both directions horizontally). 9:59:59.000,9:59:59.000 Use the Start button to move between them [br]but there's no Pause feature in the game, 9:59:59.000,9:59:59.000 meaning you have to switch weapons on the [br]fly (unlike in Side Arms) which is, you know, kind of a pain. 9:59:59.000,9:59:59.000 Rock On uses kind of like a cute pudgy design [br]style; your ship looks a little bit like Opa-Opa. 9:59:59.000,9:59:59.000 One annoying factor here are these warps. 9:59:59.000,9:59:59.000 They actually send you back to the [br]beginning of a level if you... if you 9:59:59.000,9:59:59.000 don't know what they are [br]and accidentally go into one. 9:59:59.000,9:59:59.000 I don't know much about the developer [br]Manjyodo, except they made a handful 9:59:59.000,9:59:59.000 of PC Engine games and were mostly involved in importing/distributing arcade games. 9:59:59.000,9:59:59.000 As of 1998, their website was still up, [br]but all it had was listings of arcade 9:59:59.000,9:59:59.000 cabinets for sale, along with [br]commercial boats (like, big boats). 9:59:59.000,9:59:59.000 For example, they were selling [br]an 11 million cargo boat. 9:59:59.000,9:59:59.000 There's really nothing interesting [br]or exciting or creative here. 9:59:59.000,9:59:59.000 In fact, uh, this boss is ripped right [br]out R-Type. (the nerve!) 9:59:59.000,9:59:59.000 Instead of points, you get money, [br]though I never did see a shop or 9:59:59.000,9:59:59.000 anything to spend the money in. 9:59:59.000,9:59:59.000 I love the way the interface at the bottom [br]actually gets covered up by background objects. 9:59:59.000,9:59:59.000 I haven't seen this happen in other games [br]on the console, so I assume it's a problem 9:59:59.000,9:59:59.000 with the game, itself, not the emulation. 9:59:59.000,9:59:59.000 So we're definitely scraping [br]the bottom of the barrel, here. 9:59:59.000,9:59:59.000 It's a real puzzler, this one is, and I still [br]have no idea why it's called, "Rock On". 9:59:59.000,9:59:59.000 Oh, hey! One important thing [br]happened in August 1989. 9:59:59.000,9:59:59.000 The TurboGraphx 16 was released in [br]the United States (purportedly debuting 9:59:59.000,9:59:59.000 on August 29th) though as was often the [br]case, it was apparently a limited launch 9:59:59.000,9:59:59.000 (just in New York and California). 9:59:59.000,9:59:59.000 And, while Hudson was the most prolific [br]publisher for the system in Japan, almost 9:59:59.000,9:59:59.000 all the games, here in the U.S. were [br]released by NEC, themselves. 9:59:59.000,9:59:59.000 With NEC's U.S. headquarters apparently [br]being the (I'm sure very lovely) town of 9:59:59.000,9:59:59.000 Woodale, Illinois. 9:59:59.000,9:59:59.000 The console itself was redesigned [br]quite a bit and turned out quite a 9:59:59.000,9:59:59.000 bit larger than the PC Engine. 9:59:59.000,9:59:59.000 Uh... It had a pretty decent selection [br]of launch titles, actually. 9:59:59.000,9:59:59.000 Aside from, of course, [br]"Keith Courage in Alpha Zones" 9:59:59.000,9:59:59.000 which was the pack-in game, [br]there was "R-Type", "Legendary Axe", 9:59:59.000,9:59:59.000 uh, "Alien Crush", and "Dungeon Explorer". 9:59:59.000,9:59:59.000 along with the ubiquitous golf and racing [br]games, "Power Golf" and "Victory Run" 9:59:59.000,9:59:59.000 Rounding it out was two Beat-'em-Ups, [br]"Vigilante" and "China Warrior" 9:59:59.000,9:59:59.000 (a.k.a. "The Kung Fu", which was the first [br]game released for the system in Japan. 9:59:59.000,9:59:59.000 So, eight games, which was actually a pretty [br]hardy, uh, launch lineup, for back then. 9:59:59.000,9:59:59.000 Some sources say "Blazing Lasers" was a [br]launch title, but upon further inspection, 9:59:59.000,9:59:59.000 this appears to be false. 9:59:59.000,9:59:59.000 Here's an ad from GamePro in late 1989 [br](not as cool looking as the Genesis ads). 9:59:59.000,9:59:59.000 The TurboBooster, by the way, was an [br]add-on that allowed for a composite video 9:59:59.000,9:59:59.000 output and stereo sound, instead [br]of the standard R.F. connection. 9:59:59.000,9:59:59.000 The TurboCD is featured in the ad, [br]even though that would actually 9:59:59.000,9:59:59.000 not come out until later in 1990. 9:59:59.000,9:59:59.000 As you'll recall, the TurboGraphx came [br]out, um, in the U.S. about, uh, two 9:59:59.000,9:59:59.000 weeks after the Genesis, so this was [br]sort of like the first battle in the 9:59:59.000,9:59:59.000 16-bit wars, with the still-somewhat [br]mysterious Super Famicom lurking 9:59:59.000,9:59:59.000 somewhere in the wings [br]in... in the... the future. 9:59:59.000,9:59:59.000 E.G.M. did quite a bit of coverage on the [br]new PC Engine, along with lots of Sega 9:59:59.000,9:59:59.000 coverage as well. 9:59:59.000,9:59:59.000 The Genesis was ten dollars [br]cheaper than the TurboGraphx 9:59:59.000,9:59:59.000 (a hundred and ninety [br]instead of two hundred) 9:59:59.000,9:59:59.000 and, uh, both were noticeably cheaper than [br]either the N.E.S. or the Master System 9:59:59.000,9:59:59.000 with inflation factored in. 9:59:59.000,9:59:59.000 While Sega obviously overtook NEC eventually [br]in late 1989 the 16-bit playing field appeared 9:59:59.000,9:59:59.000 to be, uh, completely up for grabs. 9:59:59.000,9:59:59.000 [ Techno music ]