WEBVTT 00:00:00.800 --> 00:00:03.136 I'm going to talk about the strategizing brain. 00:00:03.160 --> 00:00:05.536 We're going to use an unusual combination of tools 00:00:05.560 --> 00:00:07.176 from game theory and neuroscience 00:00:07.200 --> 00:00:10.456 to understand how people interact socially when value is on the line. NOTE Paragraph 00:00:10.480 --> 00:00:14.016 So game theory is a branch of, originally, applied mathematics, 00:00:14.040 --> 00:00:16.256 used mostly in economics and political science, 00:00:16.280 --> 00:00:17.536 a little bit in biology, 00:00:17.560 --> 00:00:20.336 that gives us a mathematical taxonomy of social life 00:00:20.360 --> 00:00:22.656 and it predicts what people are likely to do 00:00:22.680 --> 00:00:23.976 and believe others will do 00:00:24.000 --> 00:00:27.016 in cases where everyone's actions affect everyone else. 00:00:27.040 --> 00:00:30.696 That's a lot of things: competition, cooperation, bargaining, 00:00:30.720 --> 00:00:33.280 games like hide-and-seek and poker. NOTE Paragraph 00:00:33.920 --> 00:00:35.856 Here's a simple game to get us started. 00:00:35.880 --> 00:00:38.296 Everyone chooses a number from zero to 100, 00:00:38.320 --> 00:00:40.776 we're going to compute the average of those numbers, 00:00:40.800 --> 00:00:44.816 and whoever's closest to two-thirds of the average wins a fixed prize. 00:00:44.840 --> 00:00:47.616 So you want to be a little bit below the average number, 00:00:47.640 --> 00:00:48.896 but not too far below, 00:00:48.920 --> 00:00:50.336 and everyone else wants to be 00:00:50.360 --> 00:00:52.536 a little bit below the average number as well. 00:00:52.560 --> 00:00:54.136 Think about what you might pick. 00:00:54.160 --> 00:00:55.376 As you're thinking, 00:00:55.400 --> 00:00:58.456 this is a toy model of something like selling in the stock market 00:00:58.480 --> 00:00:59.936 during a rising market. Right? 00:00:59.960 --> 00:01:02.656 You don't want to sell too early and miss out on profits, 00:01:02.680 --> 00:01:04.376 but you don't want to wait too late 00:01:04.400 --> 00:01:06.639 to when everyone else sells, triggering a crash. 00:01:06.663 --> 00:01:09.159 You want to be a little bit ahead of the competition, 00:01:09.183 --> 00:01:10.376 but not too far ahead. 00:01:10.400 --> 00:01:13.416 OK, here's two theories about how people might think about this, 00:01:13.440 --> 00:01:14.656 then we'll see some data. 00:01:14.680 --> 00:01:16.296 Some of these will sound familiar 00:01:16.320 --> 00:01:18.376 because you probably are thinking that way. 00:01:18.400 --> 00:01:20.000 I'm using my brain theory to see. 00:01:20.720 --> 00:01:24.136 A lot of people say, "I really don't know what people are going to pick, 00:01:24.160 --> 00:01:25.856 so I think the average will be 50." 00:01:25.880 --> 00:01:27.896 They're not being really strategic at all. 00:01:27.920 --> 00:01:30.936 "And I'll pick two-thirds of 50. That's 33." That's a start. 00:01:30.960 --> 00:01:33.296 Other people who are a little more sophisticated, 00:01:33.320 --> 00:01:34.616 using more working memory, 00:01:34.640 --> 00:01:36.256 say, "I think people will pick 33 00:01:36.280 --> 00:01:38.496 because they're going to pick a response to 50, 00:01:38.520 --> 00:01:40.856 and so I'll pick 22, which is two-thirds of 33." 00:01:40.880 --> 00:01:43.816 They're doing one extra step of thinking, two steps. 00:01:43.840 --> 00:01:45.016 That's better. 00:01:45.040 --> 00:01:47.776 And in principle, you could do three, four or more, 00:01:47.800 --> 00:01:49.736 but it starts to get very difficult. 00:01:49.760 --> 00:01:51.696 Just like in language and other domains, 00:01:51.720 --> 00:01:54.576 we know it's hard for people to parse very complex sentences 00:01:54.600 --> 00:01:55.936 with a recursive structure. 00:01:55.960 --> 00:01:58.136 This is called the cognitive hierarchy theory. 00:01:58.160 --> 00:02:00.896 It's something that I've worked on and a few other people, 00:02:00.920 --> 00:02:03.576 and it indicates a hierarchy along with some assumptions 00:02:03.600 --> 00:02:05.736 about how many people stop at different steps 00:02:05.760 --> 00:02:09.295 and how the steps of thinking are affected by lots of interesting variables 00:02:09.320 --> 00:02:11.456 and variant people, as we'll see in a minute. 00:02:11.480 --> 00:02:14.656 A very different theory, a much more popular one, and an older one, 00:02:14.680 --> 00:02:17.176 due largely to John Nash of "A Beautiful Mind" fame, 00:02:17.200 --> 00:02:19.376 is what's called equilibrium analysis. 00:02:19.400 --> 00:02:22.136 So if you've ever taken a game theory course at any level, 00:02:22.160 --> 00:02:24.336 you will have learned a little bit about this. 00:02:24.360 --> 00:02:26.216 An equilibrium is a mathematical state 00:02:26.240 --> 00:02:29.576 in which everybody has figured out exactly what everyone else will do. 00:02:29.600 --> 00:02:30.976 It is a very useful concept, 00:02:31.000 --> 00:02:33.776 but behaviorally, it may not exactly explain what people do 00:02:33.800 --> 00:02:36.336 the first time they play these types of economic games 00:02:36.360 --> 00:02:38.216 or in situations in the outside world. 00:02:38.240 --> 00:02:41.016 In this case, the equilibrium makes a very bold prediction, 00:02:41.040 --> 00:02:43.416 which is everyone wants to be below everyone else, 00:02:43.440 --> 00:02:45.000 therefore they'll play zero. NOTE Paragraph 00:02:45.680 --> 00:02:46.896 Let's see what happens. 00:02:46.920 --> 00:02:49.056 This experiment's been done many, many times. 00:02:49.080 --> 00:02:51.296 Some of the earliest ones were done in the '90s 00:02:51.320 --> 00:02:53.136 by me and Rosemarie Nagel and others. 00:02:53.160 --> 00:02:55.616 This is a beautiful data set of 9,000 people 00:02:55.640 --> 00:02:58.816 who wrote in to three newspapers and magazines that had a contest. 00:02:58.840 --> 00:03:00.856 The contest said, send in your numbers 00:03:00.880 --> 00:03:04.296 and whoever is closer to two-thirds of the average will win a big prize. 00:03:04.320 --> 00:03:06.496 And as you can see, there's so much data here, 00:03:06.520 --> 00:03:08.256 you can see the spikes very visibly. 00:03:08.280 --> 00:03:10.896 There's a spike at 33. Those are people doing one step. 00:03:10.920 --> 00:03:12.936 There is another spike visible at 22. 00:03:12.960 --> 00:03:15.816 And notice that most people pick numbers right around there. 00:03:15.840 --> 00:03:18.016 They don't necessarily pick exactly 33 and 22. 00:03:18.040 --> 00:03:20.256 There's something a little bit noisy around it. 00:03:20.280 --> 00:03:21.696 But you can see those spikes. 00:03:21.720 --> 00:03:23.256 There's another group of people 00:03:23.280 --> 00:03:25.776 who seem to have a firm grip on equilibrium analysis, 00:03:25.800 --> 00:03:27.536 because they're picking zero or one. 00:03:27.560 --> 00:03:29.576 But they lose, right? 00:03:29.600 --> 00:03:32.896 Because picking a number that low is actually a bad choice 00:03:32.920 --> 00:03:35.656 if other people aren't doing equilibrium analysis as well. 00:03:35.680 --> 00:03:37.096 So they're smart, but poor. NOTE Paragraph 00:03:37.120 --> 00:03:39.496 (Laughter) NOTE Paragraph 00:03:39.520 --> 00:03:42.056 Where are these things happening in the brain? 00:03:42.080 --> 00:03:45.736 One study by Coricelli and Nagel gives a really sharp, interesting answer. 00:03:45.760 --> 00:03:49.536 So they had people play this game while they were being scanned in an fMRI, 00:03:49.560 --> 00:03:51.816 and two conditions: in some trials, they're told 00:03:51.840 --> 00:03:54.336 you're playing another person who's playing right now 00:03:54.360 --> 00:03:57.456 and we're going to match up your behavior and pay you if you win. 00:03:57.480 --> 00:04:00.376 In the other trials, they're told, you're playing a computer. 00:04:00.400 --> 00:04:01.936 They're just choosing randomly. 00:04:01.960 --> 00:04:04.136 So what you see here is a subtraction of areas 00:04:04.160 --> 00:04:07.136 in which there's more brain activity when you're playing people 00:04:07.160 --> 00:04:08.776 compared to playing the computer. 00:04:08.800 --> 00:04:11.336 And you see activity in some regions we've seen today, 00:04:11.360 --> 00:04:13.696 medial prefrontal cortex, dorsomedial, up here, 00:04:13.720 --> 00:04:16.136 ventromedial prefrontal cortex, anterior cingulate, 00:04:16.160 --> 00:04:19.176 an area that's involved in lots of types of conflict resolution, 00:04:19.200 --> 00:04:21.055 like if you're playing "Simon Says," 00:04:21.079 --> 00:04:24.256 and also the right and left temporoparietal junction. 00:04:24.280 --> 00:04:26.896 And these are all areas which are fairly reliably known 00:04:26.920 --> 00:04:29.536 to be part of what's called a "theory of mind" circuit, 00:04:29.560 --> 00:04:30.816 or "mentalizing circuit." 00:04:30.840 --> 00:04:34.336 That is, it's a circuit that's used to imagine what other people might do. 00:04:34.360 --> 00:04:36.776 So these were some of the first studies to see this 00:04:36.800 --> 00:04:38.000 tied in to game theory. NOTE Paragraph 00:04:38.720 --> 00:04:40.976 What happens with these one- and two-step types? 00:04:41.000 --> 00:04:43.216 So we classify people by what they picked 00:04:43.240 --> 00:04:47.176 and then we look at the difference between playing humans versus playing computers, 00:04:47.200 --> 00:04:49.296 which brain areas are differentially active. 00:04:49.320 --> 00:04:52.256 On the top you see the one-step players. Almost no difference. 00:04:52.280 --> 00:04:55.496 They're treating other people like a computer, and the brain is too. 00:04:55.520 --> 00:04:58.656 The bottom players, you see all the activity in dorsomedial PFC. 00:04:58.680 --> 00:05:01.416 So those two-step players are doing something differently. NOTE Paragraph 00:05:01.440 --> 00:05:03.976 You could say, "What can we do with this information?" 00:05:04.000 --> 00:05:05.496 You might be able to say, 00:05:05.520 --> 00:05:07.776 "This person's going to be a good poker player," 00:05:07.800 --> 00:05:09.496 or, "This person's socially naive," 00:05:09.520 --> 00:05:11.473 and we might also be able to study things 00:05:11.497 --> 00:05:13.296 like development of adolescent brains 00:05:13.320 --> 00:05:15.776 once we have an idea of where this circuitry exists. NOTE Paragraph 00:05:15.800 --> 00:05:17.896 OK. Get ready. 00:05:17.920 --> 00:05:19.936 I'm saving you some brain activity, 00:05:19.960 --> 00:05:22.696 because you don't need to use your hair detector cells. 00:05:22.720 --> 00:05:25.976 You should use those cells to think carefully about this game. 00:05:26.000 --> 00:05:27.496 This is a bargaining game. 00:05:27.520 --> 00:05:30.536 Two players who are being scanned using EEG electrodes 00:05:30.560 --> 00:05:33.336 are going to bargain over one to six dollars. 00:05:33.360 --> 00:05:36.896 If they can do it in 10 seconds, they're going to actually earn that money. 00:05:36.920 --> 00:05:38.976 If they don't make a deal, they get nothing. 00:05:39.000 --> 00:05:40.616 That's a mistake together. 00:05:40.640 --> 00:05:43.456 The twist is that one player, on the left, 00:05:43.480 --> 00:05:45.856 is informed about how much on each trial there is. 00:05:45.880 --> 00:05:48.616 They play lots of trials with different amounts each time. 00:05:48.640 --> 00:05:50.776 In this case, they know there's four dollars. 00:05:50.800 --> 00:05:54.416 The uninformed player doesn't know, but they know the informed player knows. 00:05:54.440 --> 00:05:56.656 So the uninformed player's challenge is to say, 00:05:56.680 --> 00:05:59.936 "Is this guy really being fair or are they giving me a very low offer 00:05:59.960 --> 00:06:01.296 in order to get me to think 00:06:01.320 --> 00:06:04.016 that there's only one or two dollars available to split?" 00:06:04.040 --> 00:06:06.776 In which case they might reject it and not come to a deal. 00:06:06.800 --> 00:06:09.656 So there's some tension between trying to get the most money 00:06:09.680 --> 00:06:12.376 but trying to goad the other player into giving you more. 00:06:12.400 --> 00:06:14.896 And the way they bargain is to point on a number line 00:06:14.920 --> 00:06:16.616 that goes from zero to six dollars, 00:06:16.640 --> 00:06:19.656 and they're bargaining over how much the uninformed player gets, 00:06:19.680 --> 00:06:21.496 and the informed player gets the rest. 00:06:21.520 --> 00:06:23.696 So this is like a management-labor negotiation 00:06:23.720 --> 00:06:25.216 in which the workers don't know 00:06:25.240 --> 00:06:28.216 how much profits the privately held company has, 00:06:28.240 --> 00:06:30.776 and they want to maybe hold out for more money, 00:06:30.800 --> 00:06:33.216 but the company might want to create the impression 00:06:33.240 --> 00:06:36.416 that there's little to split: "I'm giving you the most that I can." NOTE Paragraph 00:06:36.440 --> 00:06:37.696 First some behavior. 00:06:37.720 --> 00:06:40.096 So a bunch of the subject pairs play face to face. 00:06:40.120 --> 00:06:42.576 We have other data where they play across computers. 00:06:42.600 --> 00:06:44.216 That's an interesting difference. 00:06:44.240 --> 00:06:46.056 But a bunch of the face-to-face pairs 00:06:46.080 --> 00:06:48.480 agree to divide the money evenly every single time. 00:06:49.200 --> 00:06:52.216 Boring. It's just not interesting neurally. 00:06:52.240 --> 00:06:54.456 It's good for them. They make a lot of money. 00:06:54.480 --> 00:06:55.976 But we're interested in, 00:06:56.000 --> 00:06:59.360 can we say something about when disagreements occur versus don't occur? NOTE Paragraph 00:06:59.880 --> 00:07:02.616 So this is the other group of subjects who often disagree. 00:07:02.640 --> 00:07:03.976 So they have a chance of -- 00:07:04.000 --> 00:07:06.456 they bicker and disagree and end up with less money. 00:07:06.480 --> 00:07:09.440 They might be eligible to be on "Real Housewives," the TV show. 00:07:10.240 --> 00:07:11.896 You see on the left, 00:07:11.920 --> 00:07:14.536 when the amount to divide is one, two or three dollars, 00:07:14.560 --> 00:07:16.216 they disagree about half the time, 00:07:16.240 --> 00:07:19.216 and when the amount is four, five, six, they agree quite often. 00:07:19.240 --> 00:07:21.456 This turns out to be something that's predicted 00:07:21.480 --> 00:07:23.433 by a very complicated type of game theory 00:07:23.457 --> 00:07:26.376 you should come to graduate school at CalTech and learn about. 00:07:26.400 --> 00:07:28.816 It's a little too complicated to explain right now, 00:07:28.840 --> 00:07:31.776 but the theory tells you that this shape kind of should occur. 00:07:31.800 --> 00:07:33.696 Your intuition might tell you that too. NOTE Paragraph 00:07:33.720 --> 00:07:36.216 Now I'll show you the results from the EEG recording. 00:07:36.240 --> 00:07:39.496 Very complicated. The right brain schematic is the uninformed person, 00:07:39.520 --> 00:07:40.936 and the left is the informed. 00:07:40.960 --> 00:07:43.736 Remember that we scanned both brains at the same time, 00:07:43.760 --> 00:07:46.056 so we can ask about time-synced activity 00:07:46.080 --> 00:07:49.096 in similar or different areas simultaneously, 00:07:49.120 --> 00:07:51.336 just like if you wanted to study a conversation 00:07:51.360 --> 00:07:53.936 and you were scanning two people talking to each other 00:07:53.960 --> 00:07:56.416 and you'd expect common activity in language regions 00:07:56.440 --> 00:07:58.816 when they're actually listening and communicating. 00:07:58.840 --> 00:08:02.096 So the arrows connect regions that are active at the same time, 00:08:02.120 --> 00:08:03.936 and the direction of the arrows flows 00:08:03.960 --> 00:08:06.256 from the region that's active first in time, 00:08:06.280 --> 00:08:10.056 and the arrowhead goes to the region that's active later. 00:08:10.080 --> 00:08:12.136 So in this case, if you look carefully, 00:08:12.160 --> 00:08:14.176 most of the arrows flow from right to left. 00:08:14.200 --> 00:08:19.136 That is, it looks as if the uninformed brain activity is happening first 00:08:19.160 --> 00:08:23.016 and then it's followed by activity in the informed brain. 00:08:23.040 --> 00:08:26.456 And by the way, these were trials where their deals were made. 00:08:26.480 --> 00:08:28.256 This is from the first two seconds. 00:08:28.280 --> 00:08:31.376 We haven't finished analyzing this data, we're still peeking in, 00:08:31.400 --> 00:08:34.816 but the hope is that we can say something in the first couple of seconds 00:08:34.840 --> 00:08:36.816 about whether they'll make a deal or not, 00:08:36.840 --> 00:08:38.976 which could be useful in avoiding litigation, 00:08:39.000 --> 00:08:40.696 ugly divorces and things like that. 00:08:40.720 --> 00:08:41.936 Those are all cases 00:08:41.960 --> 00:08:45.200 in which a lot of value is lost by delay and strikes. NOTE Paragraph 00:08:46.560 --> 00:08:48.736 Here's the case where the disagreements occur. 00:08:48.760 --> 00:08:51.176 You can see it looks different than the one before. 00:08:51.200 --> 00:08:52.536 There's a lot more arrows. 00:08:52.560 --> 00:08:54.496 That means that the brains are synced up 00:08:54.520 --> 00:08:56.776 more closely in terms of simultaneous activity, 00:08:56.800 --> 00:08:59.016 and the arrows flow clearly from left to right. 00:08:59.040 --> 00:09:01.376 That is, the informed brain seems to be deciding, 00:09:01.400 --> 00:09:03.616 "We're probably not going to make a deal here." 00:09:03.640 --> 00:09:06.280 And then later there's activity in the uninformed brain. NOTE Paragraph 00:09:06.800 --> 00:09:09.176 Next I'm going to introduce you to some relatives. 00:09:09.200 --> 00:09:11.336 They're hairy, smelly, fast and strong. 00:09:11.360 --> 00:09:13.856 You might be thinking back to your last Thanksgiving. NOTE Paragraph 00:09:13.880 --> 00:09:14.896 (Laughter) NOTE Paragraph 00:09:14.920 --> 00:09:17.336 Maybe if you had a chimpanzee with you. 00:09:17.360 --> 00:09:21.296 Charles Darwin and I and you broke off from the family tree, from chimpanzees, 00:09:21.320 --> 00:09:22.896 about five million years ago. 00:09:22.920 --> 00:09:24.776 They're still our closest genetic kin. 00:09:24.800 --> 00:09:26.496 We share 98.8 percent of the genes. 00:09:26.520 --> 00:09:29.376 We share more genes with them than zebras do with horses. 00:09:29.400 --> 00:09:31.296 And we're also their closest cousin. 00:09:31.320 --> 00:09:34.016 They have more genetic relation to us than to gorillas. 00:09:34.040 --> 00:09:36.696 So how humans and chimpanzees behave differently 00:09:36.720 --> 00:09:38.760 might tell us a lot about brain evolution. NOTE Paragraph 00:09:39.320 --> 00:09:41.696 So this is an amazing memory test 00:09:41.720 --> 00:09:44.456 from Nagoya, Japan, Primate Research Institute, 00:09:44.480 --> 00:09:46.496 where they've done a lot of this research. 00:09:46.520 --> 00:09:47.896 This goes back quite a ways. 00:09:47.920 --> 00:09:49.736 They're interested in working memory. 00:09:49.760 --> 00:09:52.616 The chimp is going to see 200 milliseconds' exposure -- 00:09:52.640 --> 00:09:54.696 that's fast, that's eight movie frames -- 00:09:54.720 --> 00:09:56.616 of numbers one, two, three, four, five. 00:09:56.640 --> 00:09:59.096 Then they disappear and they're replaced by squares, 00:09:59.120 --> 00:10:00.776 and they have to press the squares 00:10:00.800 --> 00:10:04.176 that correspond to the numbers from low to high to get an apple reward. 00:10:04.200 --> 00:10:05.600 Let's see how they can do it. 00:10:16.400 --> 00:10:17.656 This is a young chimp. 00:10:17.680 --> 00:10:20.776 The young ones are better than the old ones, just like humans. 00:10:20.800 --> 00:10:22.336 And they're highly experienced, 00:10:22.360 --> 00:10:24.856 so they've done this thousands and thousands of time. 00:10:24.880 --> 00:10:27.896 Obviously there's a big training effect, as you can imagine. NOTE Paragraph 00:10:27.920 --> 00:10:29.416 (Laughter) NOTE Paragraph 00:10:29.440 --> 00:10:32.016 You can see they're very blasé and kind of effortless. 00:10:32.040 --> 00:10:35.256 Not only can they do it very well, they do it in a sort of lazy way. 00:10:35.280 --> 00:10:37.096 Who thinks you could beat the chimps? NOTE Paragraph 00:10:37.120 --> 00:10:38.536 (Laughter) NOTE Paragraph 00:10:38.560 --> 00:10:39.776 Wrong. NOTE Paragraph 00:10:39.800 --> 00:10:40.816 (Laughter) NOTE Paragraph 00:10:40.840 --> 00:10:42.816 We can try. Maybe we'll try. NOTE Paragraph 00:10:42.840 --> 00:10:46.856 OK, so the next part of this study I'm going to go quickly through 00:10:46.880 --> 00:10:49.816 is based on an idea of Tetsuro Matsuzawa. 00:10:49.840 --> 00:10:51.096 He had a bold idea -- 00:10:51.120 --> 00:10:53.496 what he called the cognitive trade-off hypothesis. 00:10:53.520 --> 00:10:57.256 We know chimps are faster and stronger. They're also very obsessed with status. 00:10:57.280 --> 00:11:00.016 His thought was, maybe they've preserved brain activities, 00:11:00.040 --> 00:11:01.896 and they practice them in development, 00:11:01.920 --> 00:11:04.976 that are really important to them to negotiate status and to win, 00:11:05.000 --> 00:11:07.936 which is something like strategic thinking during competition. 00:11:07.960 --> 00:11:11.896 So we're going to check that out by having the chimps actually play a game 00:11:11.920 --> 00:11:14.416 by touching two touch screens. 00:11:14.440 --> 00:11:17.496 The chimps are interacting with each other through the computers. 00:11:17.520 --> 00:11:20.736 They're going to press left or right. One chimp is called a matcher. 00:11:20.760 --> 00:11:22.416 They win if they press left, left, 00:11:22.440 --> 00:11:25.536 like a seeker finding someone in hide-and-seek, or right, right. 00:11:25.560 --> 00:11:27.176 The mismatcher wants to mismatch. 00:11:27.200 --> 00:11:29.896 They want to press the opposite screen of the chimp. 00:11:29.920 --> 00:11:31.800 And the rewards are apple cube rewards. 00:11:32.400 --> 00:11:34.736 So here's how game theorists look at these data. 00:11:34.760 --> 00:11:39.016 This is a graph of the percentage of times the matcher picked right on the x-axis, 00:11:39.040 --> 00:11:41.296 and the percentage of times they predicted right 00:11:41.320 --> 00:11:43.416 by the mismatcher on the y-axis. 00:11:43.440 --> 00:11:46.776 So a point here is the behavior by a pair of players, 00:11:46.800 --> 00:11:49.016 one trying to match, one trying to mismatch. 00:11:49.040 --> 00:11:52.376 The NE square in the middle -- actually NE, CH and QRE -- 00:11:52.400 --> 00:11:55.656 those are three different theories of Nash equilibrium, and others -- 00:11:55.680 --> 00:11:57.376 tells you what the theory predicts, 00:11:57.400 --> 00:11:59.376 which is that they should match 50-50, 00:11:59.400 --> 00:12:01.696 because if you play left too much, for example, 00:12:01.720 --> 00:12:04.776 I can exploit that if I'm the mismatcher by then playing right. 00:12:04.800 --> 00:12:07.776 And as you can see, the chimps -- each chimp is one triangle -- 00:12:07.800 --> 00:12:10.240 are circled around, hovering around that prediction. NOTE Paragraph 00:12:11.120 --> 00:12:12.856 Now we move the payoffs. 00:12:12.880 --> 00:12:15.976 We're going to make the left, left payoff for the matcher higher. 00:12:16.000 --> 00:12:17.496 Now they get three apple cubes. 00:12:17.520 --> 00:12:20.776 Game theoretically, that should make the mismatcher's behavior shift, 00:12:20.800 --> 00:12:22.456 because the mismatcher will think, 00:12:22.480 --> 00:12:24.480 this guy's going to go for the big reward, 00:12:24.504 --> 00:12:27.376 so I'm going to go to the right, make sure he doesn't get it. 00:12:27.400 --> 00:12:28.736 And their behavior moves up 00:12:28.760 --> 00:12:32.056 in the direction of this change in the Nash equilibrium. 00:12:32.080 --> 00:12:34.296 Finally, we changed the payoffs one more time. 00:12:34.320 --> 00:12:35.576 Now it's four apple cubes, 00:12:35.600 --> 00:12:38.456 and their behavior again moves towards the Nash equilibrium. 00:12:38.480 --> 00:12:41.176 It's sprinkled around, but if you average the chimps out, 00:12:41.200 --> 00:12:42.816 they're really close, within .01. 00:12:42.840 --> 00:12:45.496 They're actually closer than any species we've observed. NOTE Paragraph 00:12:45.520 --> 00:12:46.736 What about humans? 00:12:46.760 --> 00:12:48.800 You think you're smarter than a chimpanzee? 00:12:49.320 --> 00:12:51.920 Here's two human groups in green and blue. 00:12:52.600 --> 00:12:53.816 They're closer to 50-50. 00:12:53.840 --> 00:12:55.976 They're not responding to payoffs as closely, 00:12:56.000 --> 00:12:57.576 and if you study their learning, 00:12:57.600 --> 00:12:59.736 they aren't as sensitive to previous rewards. 00:12:59.760 --> 00:13:01.936 The chimps are playing better than the humans, 00:13:01.960 --> 00:13:03.896 in the sense of adhering to game theory. 00:13:03.920 --> 00:13:06.896 These are two different groups of humans from Japan and Africa. 00:13:06.920 --> 00:13:08.296 They replicate quite nicely. 00:13:08.320 --> 00:13:10.536 None of them are close to where the chimps are. NOTE Paragraph 00:13:10.560 --> 00:13:12.696 OK, so here are some things we learned today. 00:13:12.720 --> 00:13:15.376 People seem to do a limited amount of strategic thinking 00:13:15.400 --> 00:13:16.656 using theory of mind. 00:13:16.680 --> 00:13:18.496 We have some evidence from bargaining 00:13:18.520 --> 00:13:21.456 that early warning signs in the brain might be used to predict 00:13:21.480 --> 00:13:24.216 whether there will be a bad disagreement that costs money, 00:13:24.240 --> 00:13:26.416 and chimps are better competitors than humans, 00:13:26.440 --> 00:13:27.656 as judged by game theory. NOTE Paragraph 00:13:27.680 --> 00:13:28.896 Thank you. NOTE Paragraph 00:13:28.920 --> 00:13:32.480 (Applause)