1 00:00:00,800 --> 00:00:03,136 I'm going to talk about the strategizing brain. 2 00:00:03,160 --> 00:00:05,536 We're going to use an unusual combination of tools 3 00:00:05,560 --> 00:00:07,176 from game theory and neuroscience 4 00:00:07,200 --> 00:00:10,456 to understand how people interact socially when value is on the line. 5 00:00:10,480 --> 00:00:14,016 So game theory is a branch of, originally, applied mathematics, 6 00:00:14,040 --> 00:00:16,256 used mostly in economics and political science, 7 00:00:16,280 --> 00:00:17,536 a little bit in biology, 8 00:00:17,560 --> 00:00:20,336 that gives us a mathematical taxonomy of social life 9 00:00:20,360 --> 00:00:22,656 and it predicts what people are likely to do 10 00:00:22,680 --> 00:00:23,976 and believe others will do 11 00:00:24,000 --> 00:00:27,016 in cases where everyone's actions affect everyone else. 12 00:00:27,040 --> 00:00:30,696 That's a lot of things: competition, cooperation, bargaining, 13 00:00:30,720 --> 00:00:33,280 games like hide-and-seek and poker. 14 00:00:33,920 --> 00:00:35,856 Here's a simple game to get us started. 15 00:00:35,880 --> 00:00:38,296 Everyone chooses a number from zero to 100, 16 00:00:38,320 --> 00:00:40,776 we're going to compute the average of those numbers, 17 00:00:40,800 --> 00:00:44,816 and whoever's closest to two-thirds of the average wins a fixed prize. 18 00:00:44,840 --> 00:00:47,616 So you want to be a little bit below the average number, 19 00:00:47,640 --> 00:00:48,896 but not too far below, 20 00:00:48,920 --> 00:00:50,336 and everyone else wants to be 21 00:00:50,360 --> 00:00:52,536 a little bit below the average number as well. 22 00:00:52,560 --> 00:00:54,136 Think about what you might pick. 23 00:00:54,160 --> 00:00:55,376 As you're thinking, 24 00:00:55,400 --> 00:00:58,456 this is a toy model of something like selling in the stock market 25 00:00:58,480 --> 00:00:59,936 during a rising market. Right? 26 00:00:59,960 --> 00:01:02,656 You don't want to sell too early and miss out on profits, 27 00:01:02,680 --> 00:01:04,376 but you don't want to wait too late 28 00:01:04,400 --> 00:01:06,639 to when everyone else sells, triggering a crash. 29 00:01:06,663 --> 00:01:09,159 You want to be a little bit ahead of the competition, 30 00:01:09,183 --> 00:01:10,376 but not too far ahead. 31 00:01:10,400 --> 00:01:13,416 OK, here's two theories about how people might think about this, 32 00:01:13,440 --> 00:01:14,656 then we'll see some data. 33 00:01:14,680 --> 00:01:16,296 Some of these will sound familiar 34 00:01:16,320 --> 00:01:18,376 because you probably are thinking that way. 35 00:01:18,400 --> 00:01:20,000 I'm using my brain theory to see. 36 00:01:20,720 --> 00:01:24,136 A lot of people say, "I really don't know what people are going to pick, 37 00:01:24,160 --> 00:01:25,856 so I think the average will be 50." 38 00:01:25,880 --> 00:01:27,896 They're not being really strategic at all. 39 00:01:27,920 --> 00:01:30,936 "And I'll pick two-thirds of 50. That's 33." That's a start. 40 00:01:30,960 --> 00:01:33,296 Other people who are a little more sophisticated, 41 00:01:33,320 --> 00:01:34,616 using more working memory, 42 00:01:34,640 --> 00:01:36,256 say, "I think people will pick 33 43 00:01:36,280 --> 00:01:38,496 because they're going to pick a response to 50, 44 00:01:38,520 --> 00:01:40,856 and so I'll pick 22, which is two-thirds of 33." 45 00:01:40,880 --> 00:01:43,816 They're doing one extra step of thinking, two steps. 46 00:01:43,840 --> 00:01:45,016 That's better. 47 00:01:45,040 --> 00:01:47,776 And in principle, you could do three, four or more, 48 00:01:47,800 --> 00:01:49,736 but it starts to get very difficult. 49 00:01:49,760 --> 00:01:51,696 Just like in language and other domains, 50 00:01:51,720 --> 00:01:54,576 we know it's hard for people to parse very complex sentences 51 00:01:54,600 --> 00:01:55,936 with a recursive structure. 52 00:01:55,960 --> 00:01:58,136 This is called the cognitive hierarchy theory. 53 00:01:58,160 --> 00:02:00,896 It's something that I've worked on and a few other people, 54 00:02:00,920 --> 00:02:03,576 and it indicates a hierarchy along with some assumptions 55 00:02:03,600 --> 00:02:05,736 about how many people stop at different steps 56 00:02:05,760 --> 00:02:09,295 and how the steps of thinking are affected by lots of interesting variables 57 00:02:09,320 --> 00:02:11,456 and variant people, as we'll see in a minute. 58 00:02:11,480 --> 00:02:14,656 A very different theory, a much more popular one, and an older one, 59 00:02:14,680 --> 00:02:17,176 due largely to John Nash of "A Beautiful Mind" fame, 60 00:02:17,200 --> 00:02:19,376 is what's called equilibrium analysis. 61 00:02:19,400 --> 00:02:22,136 So if you've ever taken a game theory course at any level, 62 00:02:22,160 --> 00:02:24,336 you will have learned a little bit about this. 63 00:02:24,360 --> 00:02:26,216 An equilibrium is a mathematical state 64 00:02:26,240 --> 00:02:29,576 in which everybody has figured out exactly what everyone else will do. 65 00:02:29,600 --> 00:02:30,976 It is a very useful concept, 66 00:02:31,000 --> 00:02:33,776 but behaviorally, it may not exactly explain what people do 67 00:02:33,800 --> 00:02:36,336 the first time they play these types of economic games 68 00:02:36,360 --> 00:02:38,216 or in situations in the outside world. 69 00:02:38,240 --> 00:02:41,016 In this case, the equilibrium makes a very bold prediction, 70 00:02:41,040 --> 00:02:43,416 which is everyone wants to be below everyone else, 71 00:02:43,440 --> 00:02:45,000 therefore they'll play zero. 72 00:02:45,680 --> 00:02:46,896 Let's see what happens. 73 00:02:46,920 --> 00:02:49,056 This experiment's been done many, many times. 74 00:02:49,080 --> 00:02:51,296 Some of the earliest ones were done in the '90s 75 00:02:51,320 --> 00:02:53,136 by me and Rosemarie Nagel and others. 76 00:02:53,160 --> 00:02:55,616 This is a beautiful data set of 9,000 people 77 00:02:55,640 --> 00:02:58,816 who wrote in to three newspapers and magazines that had a contest. 78 00:02:58,840 --> 00:03:00,856 The contest said, send in your numbers 79 00:03:00,880 --> 00:03:04,296 and whoever is closer to two-thirds of the average will win a big prize. 80 00:03:04,320 --> 00:03:06,496 And as you can see, there's so much data here, 81 00:03:06,520 --> 00:03:08,256 you can see the spikes very visibly. 82 00:03:08,280 --> 00:03:10,896 There's a spike at 33. Those are people doing one step. 83 00:03:10,920 --> 00:03:12,936 There is another spike visible at 22. 84 00:03:12,960 --> 00:03:15,816 And notice that most people pick numbers right around there. 85 00:03:15,840 --> 00:03:18,016 They don't necessarily pick exactly 33 and 22. 86 00:03:18,040 --> 00:03:20,256 There's something a little bit noisy around it. 87 00:03:20,280 --> 00:03:21,696 But you can see those spikes. 88 00:03:21,720 --> 00:03:23,256 There's another group of people 89 00:03:23,280 --> 00:03:25,776 who seem to have a firm grip on equilibrium analysis, 90 00:03:25,800 --> 00:03:27,536 because they're picking zero or one. 91 00:03:27,560 --> 00:03:29,576 But they lose, right? 92 00:03:29,600 --> 00:03:32,896 Because picking a number that low is actually a bad choice 93 00:03:32,920 --> 00:03:35,656 if other people aren't doing equilibrium analysis as well. 94 00:03:35,680 --> 00:03:37,096 So they're smart, but poor. 95 00:03:37,120 --> 00:03:39,496 (Laughter) 96 00:03:39,520 --> 00:03:42,056 Where are these things happening in the brain? 97 00:03:42,080 --> 00:03:45,736 One study by Coricelli and Nagel gives a really sharp, interesting answer. 98 00:03:45,760 --> 00:03:49,536 So they had people play this game while they were being scanned in an fMRI, 99 00:03:49,560 --> 00:03:51,816 and two conditions: in some trials, they're told 100 00:03:51,840 --> 00:03:54,336 you're playing another person who's playing right now 101 00:03:54,360 --> 00:03:57,456 and we're going to match up your behavior and pay you if you win. 102 00:03:57,480 --> 00:04:00,376 In the other trials, they're told, you're playing a computer. 103 00:04:00,400 --> 00:04:01,936 They're just choosing randomly. 104 00:04:01,960 --> 00:04:04,136 So what you see here is a subtraction of areas 105 00:04:04,160 --> 00:04:07,136 in which there's more brain activity when you're playing people 106 00:04:07,160 --> 00:04:08,776 compared to playing the computer. 107 00:04:08,800 --> 00:04:11,336 And you see activity in some regions we've seen today, 108 00:04:11,360 --> 00:04:13,696 medial prefrontal cortex, dorsomedial, up here, 109 00:04:13,720 --> 00:04:16,136 ventromedial prefrontal cortex, anterior cingulate, 110 00:04:16,160 --> 00:04:19,176 an area that's involved in lots of types of conflict resolution, 111 00:04:19,200 --> 00:04:21,055 like if you're playing "Simon Says," 112 00:04:21,079 --> 00:04:24,256 and also the right and left temporoparietal junction. 113 00:04:24,280 --> 00:04:26,896 And these are all areas which are fairly reliably known 114 00:04:26,920 --> 00:04:29,536 to be part of what's called a "theory of mind" circuit, 115 00:04:29,560 --> 00:04:30,816 or "mentalizing circuit." 116 00:04:30,840 --> 00:04:34,336 That is, it's a circuit that's used to imagine what other people might do. 117 00:04:34,360 --> 00:04:36,776 So these were some of the first studies to see this 118 00:04:36,800 --> 00:04:38,000 tied in to game theory. 119 00:04:38,720 --> 00:04:40,976 What happens with these one- and two-step types? 120 00:04:41,000 --> 00:04:43,216 So we classify people by what they picked 121 00:04:43,240 --> 00:04:47,176 and then we look at the difference between playing humans versus playing computers, 122 00:04:47,200 --> 00:04:49,296 which brain areas are differentially active. 123 00:04:49,320 --> 00:04:52,256 On the top you see the one-step players. Almost no difference. 124 00:04:52,280 --> 00:04:55,496 They're treating other people like a computer, and the brain is too. 125 00:04:55,520 --> 00:04:58,656 The bottom players, you see all the activity in dorsomedial PFC. 126 00:04:58,680 --> 00:05:01,416 So those two-step players are doing something differently. 127 00:05:01,440 --> 00:05:03,976 You could say, "What can we do with this information?" 128 00:05:04,000 --> 00:05:05,496 You might be able to say, 129 00:05:05,520 --> 00:05:07,776 "This person's going to be a good poker player," 130 00:05:07,800 --> 00:05:09,496 or, "This person's socially naive," 131 00:05:09,520 --> 00:05:11,473 and we might also be able to study things 132 00:05:11,497 --> 00:05:13,296 like development of adolescent brains 133 00:05:13,320 --> 00:05:15,776 once we have an idea of where this circuitry exists. 134 00:05:15,800 --> 00:05:17,896 OK. Get ready. 135 00:05:17,920 --> 00:05:19,936 I'm saving you some brain activity, 136 00:05:19,960 --> 00:05:22,696 because you don't need to use your hair detector cells. 137 00:05:22,720 --> 00:05:25,976 You should use those cells to think carefully about this game. 138 00:05:26,000 --> 00:05:27,496 This is a bargaining game. 139 00:05:27,520 --> 00:05:30,536 Two players who are being scanned using EEG electrodes 140 00:05:30,560 --> 00:05:33,336 are going to bargain over one to six dollars. 141 00:05:33,360 --> 00:05:36,896 If they can do it in 10 seconds, they're going to actually earn that money. 142 00:05:36,920 --> 00:05:38,976 If they don't make a deal, they get nothing. 143 00:05:39,000 --> 00:05:40,616 That's a mistake together. 144 00:05:40,640 --> 00:05:43,456 The twist is that one player, on the left, 145 00:05:43,480 --> 00:05:45,856 is informed about how much on each trial there is. 146 00:05:45,880 --> 00:05:48,616 They play lots of trials with different amounts each time. 147 00:05:48,640 --> 00:05:50,776 In this case, they know there's four dollars. 148 00:05:50,800 --> 00:05:54,416 The uninformed player doesn't know, but they know the informed player knows. 149 00:05:54,440 --> 00:05:56,656 So the uninformed player's challenge is to say, 150 00:05:56,680 --> 00:05:59,936 "Is this guy really being fair or are they giving me a very low offer 151 00:05:59,960 --> 00:06:01,296 in order to get me to think 152 00:06:01,320 --> 00:06:04,016 that there's only one or two dollars available to split?" 153 00:06:04,040 --> 00:06:06,776 In which case they might reject it and not come to a deal. 154 00:06:06,800 --> 00:06:09,656 So there's some tension between trying to get the most money 155 00:06:09,680 --> 00:06:12,376 but trying to goad the other player into giving you more. 156 00:06:12,400 --> 00:06:14,896 And the way they bargain is to point on a number line 157 00:06:14,920 --> 00:06:16,616 that goes from zero to six dollars, 158 00:06:16,640 --> 00:06:19,656 and they're bargaining over how much the uninformed player gets, 159 00:06:19,680 --> 00:06:21,496 and the informed player gets the rest. 160 00:06:21,520 --> 00:06:23,696 So this is like a management-labor negotiation 161 00:06:23,720 --> 00:06:25,216 in which the workers don't know 162 00:06:25,240 --> 00:06:28,216 how much profits the privately held company has, 163 00:06:28,240 --> 00:06:30,776 and they want to maybe hold out for more money, 164 00:06:30,800 --> 00:06:33,216 but the company might want to create the impression 165 00:06:33,240 --> 00:06:36,416 that there's little to split: "I'm giving you the most that I can." 166 00:06:36,440 --> 00:06:37,696 First some behavior. 167 00:06:37,720 --> 00:06:40,096 So a bunch of the subject pairs play face to face. 168 00:06:40,120 --> 00:06:42,576 We have other data where they play across computers. 169 00:06:42,600 --> 00:06:44,216 That's an interesting difference. 170 00:06:44,240 --> 00:06:46,056 But a bunch of the face-to-face pairs 171 00:06:46,080 --> 00:06:48,480 agree to divide the money evenly every single time. 172 00:06:49,200 --> 00:06:52,216 Boring. It's just not interesting neurally. 173 00:06:52,240 --> 00:06:54,456 It's good for them. They make a lot of money. 174 00:06:54,480 --> 00:06:55,976 But we're interested in, 175 00:06:56,000 --> 00:06:59,360 can we say something about when disagreements occur versus don't occur? 176 00:06:59,880 --> 00:07:02,616 So this is the other group of subjects who often disagree. 177 00:07:02,640 --> 00:07:03,976 So they have a chance of -- 178 00:07:04,000 --> 00:07:06,456 they bicker and disagree and end up with less money. 179 00:07:06,480 --> 00:07:09,440 They might be eligible to be on "Real Housewives," the TV show. 180 00:07:10,240 --> 00:07:11,896 You see on the left, 181 00:07:11,920 --> 00:07:14,536 when the amount to divide is one, two or three dollars, 182 00:07:14,560 --> 00:07:16,216 they disagree about half the time, 183 00:07:16,240 --> 00:07:19,216 and when the amount is four, five, six, they agree quite often. 184 00:07:19,240 --> 00:07:21,456 This turns out to be something that's predicted 185 00:07:21,480 --> 00:07:23,433 by a very complicated type of game theory 186 00:07:23,457 --> 00:07:26,376 you should come to graduate school at CalTech and learn about. 187 00:07:26,400 --> 00:07:28,816 It's a little too complicated to explain right now, 188 00:07:28,840 --> 00:07:31,776 but the theory tells you that this shape kind of should occur. 189 00:07:31,800 --> 00:07:33,696 Your intuition might tell you that too. 190 00:07:33,720 --> 00:07:36,216 Now I'll show you the results from the EEG recording. 191 00:07:36,240 --> 00:07:39,496 Very complicated. The right brain schematic is the uninformed person, 192 00:07:39,520 --> 00:07:40,936 and the left is the informed. 193 00:07:40,960 --> 00:07:43,736 Remember that we scanned both brains at the same time, 194 00:07:43,760 --> 00:07:46,056 so we can ask about time-synced activity 195 00:07:46,080 --> 00:07:49,096 in similar or different areas simultaneously, 196 00:07:49,120 --> 00:07:51,336 just like if you wanted to study a conversation 197 00:07:51,360 --> 00:07:53,936 and you were scanning two people talking to each other 198 00:07:53,960 --> 00:07:56,416 and you'd expect common activity in language regions 199 00:07:56,440 --> 00:07:58,816 when they're actually listening and communicating. 200 00:07:58,840 --> 00:08:02,096 So the arrows connect regions that are active at the same time, 201 00:08:02,120 --> 00:08:03,936 and the direction of the arrows flows 202 00:08:03,960 --> 00:08:06,256 from the region that's active first in time, 203 00:08:06,280 --> 00:08:10,056 and the arrowhead goes to the region that's active later. 204 00:08:10,080 --> 00:08:12,136 So in this case, if you look carefully, 205 00:08:12,160 --> 00:08:14,176 most of the arrows flow from right to left. 206 00:08:14,200 --> 00:08:19,136 That is, it looks as if the uninformed brain activity is happening first 207 00:08:19,160 --> 00:08:23,016 and then it's followed by activity in the informed brain. 208 00:08:23,040 --> 00:08:26,456 And by the way, these were trials where their deals were made. 209 00:08:26,480 --> 00:08:28,256 This is from the first two seconds. 210 00:08:28,280 --> 00:08:31,376 We haven't finished analyzing this data, we're still peeking in, 211 00:08:31,400 --> 00:08:34,816 but the hope is that we can say something in the first couple of seconds 212 00:08:34,840 --> 00:08:36,816 about whether they'll make a deal or not, 213 00:08:36,840 --> 00:08:38,976 which could be useful in avoiding litigation, 214 00:08:39,000 --> 00:08:40,696 ugly divorces and things like that. 215 00:08:40,720 --> 00:08:41,936 Those are all cases 216 00:08:41,960 --> 00:08:45,200 in which a lot of value is lost by delay and strikes. 217 00:08:46,560 --> 00:08:48,736 Here's the case where the disagreements occur. 218 00:08:48,760 --> 00:08:51,176 You can see it looks different than the one before. 219 00:08:51,200 --> 00:08:52,536 There's a lot more arrows. 220 00:08:52,560 --> 00:08:54,496 That means that the brains are synced up 221 00:08:54,520 --> 00:08:56,776 more closely in terms of simultaneous activity, 222 00:08:56,800 --> 00:08:59,016 and the arrows flow clearly from left to right. 223 00:08:59,040 --> 00:09:01,376 That is, the informed brain seems to be deciding, 224 00:09:01,400 --> 00:09:03,616 "We're probably not going to make a deal here." 225 00:09:03,640 --> 00:09:06,280 And then later there's activity in the uninformed brain. 226 00:09:06,800 --> 00:09:09,176 Next I'm going to introduce you to some relatives. 227 00:09:09,200 --> 00:09:11,336 They're hairy, smelly, fast and strong. 228 00:09:11,360 --> 00:09:13,856 You might be thinking back to your last Thanksgiving. 229 00:09:13,880 --> 00:09:14,896 (Laughter) 230 00:09:14,920 --> 00:09:17,336 Maybe if you had a chimpanzee with you. 231 00:09:17,360 --> 00:09:21,296 Charles Darwin and I and you broke off from the family tree, from chimpanzees, 232 00:09:21,320 --> 00:09:22,896 about five million years ago. 233 00:09:22,920 --> 00:09:24,776 They're still our closest genetic kin. 234 00:09:24,800 --> 00:09:26,496 We share 98.8 percent of the genes. 235 00:09:26,520 --> 00:09:29,376 We share more genes with them than zebras do with horses. 236 00:09:29,400 --> 00:09:31,296 And we're also their closest cousin. 237 00:09:31,320 --> 00:09:34,016 They have more genetic relation to us than to gorillas. 238 00:09:34,040 --> 00:09:36,696 So how humans and chimpanzees behave differently 239 00:09:36,720 --> 00:09:38,760 might tell us a lot about brain evolution. 240 00:09:39,320 --> 00:09:41,696 So this is an amazing memory test 241 00:09:41,720 --> 00:09:44,456 from Nagoya, Japan, Primate Research Institute, 242 00:09:44,480 --> 00:09:46,496 where they've done a lot of this research. 243 00:09:46,520 --> 00:09:47,896 This goes back quite a ways. 244 00:09:47,920 --> 00:09:49,736 They're interested in working memory. 245 00:09:49,760 --> 00:09:52,616 The chimp is going to see 200 milliseconds' exposure -- 246 00:09:52,640 --> 00:09:54,696 that's fast, that's eight movie frames -- 247 00:09:54,720 --> 00:09:56,616 of numbers one, two, three, four, five. 248 00:09:56,640 --> 00:09:59,096 Then they disappear and they're replaced by squares, 249 00:09:59,120 --> 00:10:00,776 and they have to press the squares 250 00:10:00,800 --> 00:10:04,176 that correspond to the numbers from low to high to get an apple reward. 251 00:10:04,200 --> 00:10:05,600 Let's see how they can do it. 252 00:10:16,400 --> 00:10:17,656 This is a young chimp. 253 00:10:17,680 --> 00:10:20,776 The young ones are better than the old ones, just like humans. 254 00:10:20,800 --> 00:10:22,336 And they're highly experienced, 255 00:10:22,360 --> 00:10:24,856 so they've done this thousands and thousands of time. 256 00:10:24,880 --> 00:10:27,896 Obviously there's a big training effect, as you can imagine. 257 00:10:27,920 --> 00:10:29,416 (Laughter) 258 00:10:29,440 --> 00:10:32,016 You can see they're very blasé and kind of effortless. 259 00:10:32,040 --> 00:10:35,256 Not only can they do it very well, they do it in a sort of lazy way. 260 00:10:35,280 --> 00:10:37,096 Who thinks you could beat the chimps? 261 00:10:37,120 --> 00:10:38,536 (Laughter) 262 00:10:38,560 --> 00:10:39,776 Wrong. 263 00:10:39,800 --> 00:10:40,816 (Laughter) 264 00:10:40,840 --> 00:10:42,816 We can try. Maybe we'll try. 265 00:10:42,840 --> 00:10:46,856 OK, so the next part of this study I'm going to go quickly through 266 00:10:46,880 --> 00:10:49,816 is based on an idea of Tetsuro Matsuzawa. 267 00:10:49,840 --> 00:10:51,096 He had a bold idea -- 268 00:10:51,120 --> 00:10:53,496 what he called the cognitive trade-off hypothesis. 269 00:10:53,520 --> 00:10:57,256 We know chimps are faster and stronger. They're also very obsessed with status. 270 00:10:57,280 --> 00:11:00,016 His thought was, maybe they've preserved brain activities, 271 00:11:00,040 --> 00:11:01,896 and they practice them in development, 272 00:11:01,920 --> 00:11:04,976 that are really important to them to negotiate status and to win, 273 00:11:05,000 --> 00:11:07,936 which is something like strategic thinking during competition. 274 00:11:07,960 --> 00:11:11,896 So we're going to check that out by having the chimps actually play a game 275 00:11:11,920 --> 00:11:14,416 by touching two touch screens. 276 00:11:14,440 --> 00:11:17,496 The chimps are interacting with each other through the computers. 277 00:11:17,520 --> 00:11:20,736 They're going to press left or right. One chimp is called a matcher. 278 00:11:20,760 --> 00:11:22,416 They win if they press left, left, 279 00:11:22,440 --> 00:11:25,536 like a seeker finding someone in hide-and-seek, or right, right. 280 00:11:25,560 --> 00:11:27,176 The mismatcher wants to mismatch. 281 00:11:27,200 --> 00:11:29,896 They want to press the opposite screen of the chimp. 282 00:11:29,920 --> 00:11:31,800 And the rewards are apple cube rewards. 283 00:11:32,400 --> 00:11:34,736 So here's how game theorists look at these data. 284 00:11:34,760 --> 00:11:39,016 This is a graph of the percentage of times the matcher picked right on the x-axis, 285 00:11:39,040 --> 00:11:41,296 and the percentage of times they predicted right 286 00:11:41,320 --> 00:11:43,416 by the mismatcher on the y-axis. 287 00:11:43,440 --> 00:11:46,776 So a point here is the behavior by a pair of players, 288 00:11:46,800 --> 00:11:49,016 one trying to match, one trying to mismatch. 289 00:11:49,040 --> 00:11:52,376 The NE square in the middle -- actually NE, CH and QRE -- 290 00:11:52,400 --> 00:11:55,656 those are three different theories of Nash equilibrium, and others -- 291 00:11:55,680 --> 00:11:57,376 tells you what the theory predicts, 292 00:11:57,400 --> 00:11:59,376 which is that they should match 50-50, 293 00:11:59,400 --> 00:12:01,696 because if you play left too much, for example, 294 00:12:01,720 --> 00:12:04,776 I can exploit that if I'm the mismatcher by then playing right. 295 00:12:04,800 --> 00:12:07,776 And as you can see, the chimps -- each chimp is one triangle -- 296 00:12:07,800 --> 00:12:10,240 are circled around, hovering around that prediction. 297 00:12:11,120 --> 00:12:12,856 Now we move the payoffs. 298 00:12:12,880 --> 00:12:15,976 We're going to make the left, left payoff for the matcher higher. 299 00:12:16,000 --> 00:12:17,496 Now they get three apple cubes. 300 00:12:17,520 --> 00:12:20,776 Game theoretically, that should make the mismatcher's behavior shift, 301 00:12:20,800 --> 00:12:22,456 because the mismatcher will think, 302 00:12:22,480 --> 00:12:24,480 this guy's going to go for the big reward, 303 00:12:24,504 --> 00:12:27,376 so I'm going to go to the right, make sure he doesn't get it. 304 00:12:27,400 --> 00:12:28,736 And their behavior moves up 305 00:12:28,760 --> 00:12:32,056 in the direction of this change in the Nash equilibrium. 306 00:12:32,080 --> 00:12:34,296 Finally, we changed the payoffs one more time. 307 00:12:34,320 --> 00:12:35,576 Now it's four apple cubes, 308 00:12:35,600 --> 00:12:38,456 and their behavior again moves towards the Nash equilibrium. 309 00:12:38,480 --> 00:12:41,176 It's sprinkled around, but if you average the chimps out, 310 00:12:41,200 --> 00:12:42,816 they're really close, within .01. 311 00:12:42,840 --> 00:12:45,496 They're actually closer than any species we've observed. 312 00:12:45,520 --> 00:12:46,736 What about humans? 313 00:12:46,760 --> 00:12:48,800 You think you're smarter than a chimpanzee? 314 00:12:49,320 --> 00:12:51,920 Here's two human groups in green and blue. 315 00:12:52,600 --> 00:12:53,816 They're closer to 50-50. 316 00:12:53,840 --> 00:12:55,976 They're not responding to payoffs as closely, 317 00:12:56,000 --> 00:12:57,576 and if you study their learning, 318 00:12:57,600 --> 00:12:59,736 they aren't as sensitive to previous rewards. 319 00:12:59,760 --> 00:13:01,936 The chimps are playing better than the humans, 320 00:13:01,960 --> 00:13:03,896 in the sense of adhering to game theory. 321 00:13:03,920 --> 00:13:06,896 These are two different groups of humans from Japan and Africa. 322 00:13:06,920 --> 00:13:08,296 They replicate quite nicely. 323 00:13:08,320 --> 00:13:10,536 None of them are close to where the chimps are. 324 00:13:10,560 --> 00:13:12,696 OK, so here are some things we learned today. 325 00:13:12,720 --> 00:13:15,376 People seem to do a limited amount of strategic thinking 326 00:13:15,400 --> 00:13:16,656 using theory of mind. 327 00:13:16,680 --> 00:13:18,496 We have some evidence from bargaining 328 00:13:18,520 --> 00:13:21,456 that early warning signs in the brain might be used to predict 329 00:13:21,480 --> 00:13:24,216 whether there will be a bad disagreement that costs money, 330 00:13:24,240 --> 00:13:26,416 and chimps are better competitors than humans, 331 00:13:26,440 --> 00:13:27,656 as judged by game theory. 332 00:13:27,680 --> 00:13:28,896 Thank you. 333 00:13:28,920 --> 00:13:32,480 (Applause)