[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.56,0:00:02.82,Default,,0000,0000,0000,,I'm going to talk about the strategizing brain. Dialogue: 0,0:00:02.82,0:00:05.05,Default,,0000,0000,0000,,We're going to use an unusual combination of tools Dialogue: 0,0:00:05.05,0:00:07.07,Default,,0000,0000,0000,,from game theory and neuroscience Dialogue: 0,0:00:07.07,0:00:10.03,Default,,0000,0000,0000,,to understand how people interact socially when value is on the line. Dialogue: 0,0:00:10.03,0:00:14.00,Default,,0000,0000,0000,,So game theory is a branch of, originally, applied mathematics, Dialogue: 0,0:00:14.00,0:00:16.99,Default,,0000,0000,0000,,used mostly in economics and political science, a little bit in biology, Dialogue: 0,0:00:16.99,0:00:20.28,Default,,0000,0000,0000,,that gives us a mathematical taxonomy of social life Dialogue: 0,0:00:20.28,0:00:22.41,Default,,0000,0000,0000,,and it predicts what people are likely to do Dialogue: 0,0:00:22.41,0:00:23.60,Default,,0000,0000,0000,,and believe others will do Dialogue: 0,0:00:23.60,0:00:26.99,Default,,0000,0000,0000,,in cases where everyone's actions affect everyone else. Dialogue: 0,0:00:26.99,0:00:30.47,Default,,0000,0000,0000,,That's a lot of things: competition, cooperation, bargaining, Dialogue: 0,0:00:30.47,0:00:33.76,Default,,0000,0000,0000,,games like hide-and-seek, and poker. Dialogue: 0,0:00:33.76,0:00:36.00,Default,,0000,0000,0000,,Here's a simple game to get us started. Dialogue: 0,0:00:36.00,0:00:38.16,Default,,0000,0000,0000,,Everyone chooses a number from zero to 100, Dialogue: 0,0:00:38.16,0:00:40.61,Default,,0000,0000,0000,,we're going to compute the average of those numbers, Dialogue: 0,0:00:40.61,0:00:44.80,Default,,0000,0000,0000,,and whoever's closest to two-thirds of the average wins a fixed prize. Dialogue: 0,0:00:44.80,0:00:47.07,Default,,0000,0000,0000,,So you want to be a little bit below the average number, Dialogue: 0,0:00:47.07,0:00:49.31,Default,,0000,0000,0000,,but not too far below, and everyone else wants to be Dialogue: 0,0:00:49.31,0:00:51.25,Default,,0000,0000,0000,,a little bit below the average number as well. Dialogue: 0,0:00:51.25,0:00:53.83,Default,,0000,0000,0000,,Think about what you might pick. Dialogue: 0,0:00:53.83,0:00:57.10,Default,,0000,0000,0000,,As you're thinking, this is a toy model of something like Dialogue: 0,0:00:57.10,0:00:59.92,Default,,0000,0000,0000,,selling in the stock market during a rising market. Right? Dialogue: 0,0:00:59.92,0:01:02.14,Default,,0000,0000,0000,,You don't want to sell too early, because you miss out on profits, Dialogue: 0,0:01:02.14,0:01:04.32,Default,,0000,0000,0000,,but you don't want to wait too late Dialogue: 0,0:01:04.32,0:01:06.72,Default,,0000,0000,0000,,to when everyone else sells, triggering a crash. Dialogue: 0,0:01:06.72,0:01:09.60,Default,,0000,0000,0000,,You want to be a little bit ahead of the competition, but not too far ahead. Dialogue: 0,0:01:09.60,0:01:13.21,Default,,0000,0000,0000,,Okay, here's two theories about how people might think about this, Dialogue: 0,0:01:13.21,0:01:14.61,Default,,0000,0000,0000,,and then we'll see some data. Dialogue: 0,0:01:14.61,0:01:16.80,Default,,0000,0000,0000,,Some of these will sound familiar because you probably are Dialogue: 0,0:01:16.80,0:01:20.60,Default,,0000,0000,0000,,thinking that way. I'm using my brain theory to see. Dialogue: 0,0:01:20.60,0:01:23.71,Default,,0000,0000,0000,,A lot of people say, "I really don't know what people are going to pick, Dialogue: 0,0:01:23.71,0:01:25.38,Default,,0000,0000,0000,,so I think the average will be 50." Dialogue: 0,0:01:25.38,0:01:27.29,Default,,0000,0000,0000,,They're not being really strategic at all. Dialogue: 0,0:01:27.29,0:01:30.65,Default,,0000,0000,0000,,"And I'll pick two-thirds of 50. That's 33." That's a start. Dialogue: 0,0:01:30.65,0:01:32.54,Default,,0000,0000,0000,,Other people who are a little more sophisticated, Dialogue: 0,0:01:32.54,0:01:34.01,Default,,0000,0000,0000,,using more working memory, Dialogue: 0,0:01:34.01,0:01:37.92,Default,,0000,0000,0000,,say, "I think people will pick 33 because they're going to pick a response to 50, Dialogue: 0,0:01:37.92,0:01:40.89,Default,,0000,0000,0000,,and so I'll pick 22, which is two-thirds of 33." Dialogue: 0,0:01:40.89,0:01:43.36,Default,,0000,0000,0000,,They're doing one extra step of thinking, two steps. Dialogue: 0,0:01:43.36,0:01:45.98,Default,,0000,0000,0000,,That's better. And of course, in principle, Dialogue: 0,0:01:45.98,0:01:47.81,Default,,0000,0000,0000,,you could do three, four or more, Dialogue: 0,0:01:47.81,0:01:49.68,Default,,0000,0000,0000,,but it starts to get very difficult. Dialogue: 0,0:01:49.68,0:01:52.27,Default,,0000,0000,0000,,Just like in language and other domains, we know that it's hard for people to parse Dialogue: 0,0:01:52.27,0:01:55.90,Default,,0000,0000,0000,,very complex sentences with a kind of recursive structure. Dialogue: 0,0:01:55.90,0:01:57.64,Default,,0000,0000,0000,,This is called a cognitive hierarchy theory, by the way. Dialogue: 0,0:01:57.64,0:02:00.19,Default,,0000,0000,0000,,It's something that I've worked on and a few other people, Dialogue: 0,0:02:00.19,0:02:02.41,Default,,0000,0000,0000,,and it indicates a kind of hierarchy along with Dialogue: 0,0:02:02.41,0:02:04.67,Default,,0000,0000,0000,,some assumptions about how many people stop at different steps Dialogue: 0,0:02:04.67,0:02:06.55,Default,,0000,0000,0000,,and how the steps of thinking are affected Dialogue: 0,0:02:06.55,0:02:10.25,Default,,0000,0000,0000,,by lots of interesting variables and variant people, as we'll see in a minute. Dialogue: 0,0:02:10.25,0:02:13.63,Default,,0000,0000,0000,,A very different theory, a much more popular one, and an older one, Dialogue: 0,0:02:13.63,0:02:17.17,Default,,0000,0000,0000,,due largely to John Nash of "A Beautiful Mind" fame, Dialogue: 0,0:02:17.17,0:02:19.41,Default,,0000,0000,0000,,is what's called equilibrium analysis. Dialogue: 0,0:02:19.41,0:02:21.87,Default,,0000,0000,0000,,So if you've ever taken a game theory course at any level, Dialogue: 0,0:02:21.87,0:02:23.58,Default,,0000,0000,0000,,you will have learned a little bit about this. Dialogue: 0,0:02:23.58,0:02:26.44,Default,,0000,0000,0000,,An equilibrium is a mathematical state in which everybody Dialogue: 0,0:02:26.44,0:02:28.88,Default,,0000,0000,0000,,has figured out exactly what everyone else will do. Dialogue: 0,0:02:28.88,0:02:30.89,Default,,0000,0000,0000,,It is a very useful concept, but behaviorally, Dialogue: 0,0:02:30.89,0:02:32.90,Default,,0000,0000,0000,,it may not exactly explain what people do Dialogue: 0,0:02:32.90,0:02:35.63,Default,,0000,0000,0000,,the first time they play these types of economic games Dialogue: 0,0:02:35.63,0:02:37.96,Default,,0000,0000,0000,,or in situations in the outside world. Dialogue: 0,0:02:37.96,0:02:40.30,Default,,0000,0000,0000,,In this case, the equilibrium makes a very bold prediction, Dialogue: 0,0:02:40.30,0:02:43.16,Default,,0000,0000,0000,,which is everyone wants to be below everyone else, Dialogue: 0,0:02:43.16,0:02:45.45,Default,,0000,0000,0000,,therefore they'll play zero. Dialogue: 0,0:02:45.45,0:02:48.46,Default,,0000,0000,0000,,Let's see what happens. This experiment's been done many, many times. Dialogue: 0,0:02:48.46,0:02:50.34,Default,,0000,0000,0000,,Some of the earliest ones were done in the '90s Dialogue: 0,0:02:50.34,0:02:52.99,Default,,0000,0000,0000,,by me and Rosemarie Nagel and others. Dialogue: 0,0:02:52.99,0:02:55.97,Default,,0000,0000,0000,,This is a beautiful data set of 9,000 people who wrote in Dialogue: 0,0:02:55.97,0:02:58.85,Default,,0000,0000,0000,,to three newspapers and magazines that had a contest. Dialogue: 0,0:02:58.85,0:03:00.67,Default,,0000,0000,0000,,The contest said, send in your numbers Dialogue: 0,0:03:00.67,0:03:03.82,Default,,0000,0000,0000,,and whoever is close to two-thirds of the average will win a big prize. Dialogue: 0,0:03:03.82,0:03:06.91,Default,,0000,0000,0000,,And as you can see, there's so much data here, you can see the spikes very visibly. Dialogue: 0,0:03:06.91,0:03:10.29,Default,,0000,0000,0000,,There's a spike at 33. Those are people doing one step. Dialogue: 0,0:03:10.29,0:03:12.79,Default,,0000,0000,0000,,There is another spike visible at 22. Dialogue: 0,0:03:12.79,0:03:15.08,Default,,0000,0000,0000,,And notice, by the way, that most people pick numbers right around there. Dialogue: 0,0:03:15.08,0:03:17.59,Default,,0000,0000,0000,,They don't necessarily pick exactly 33 and 22. Dialogue: 0,0:03:17.59,0:03:19.65,Default,,0000,0000,0000,,There's something a little bit noisy around it. Dialogue: 0,0:03:19.65,0:03:21.12,Default,,0000,0000,0000,,But you can see those spikes, and they're there. Dialogue: 0,0:03:21.12,0:03:22.84,Default,,0000,0000,0000,,There's another group of people who seem to have Dialogue: 0,0:03:22.84,0:03:24.91,Default,,0000,0000,0000,,a firm grip on equilibrium analysis, Dialogue: 0,0:03:24.91,0:03:27.30,Default,,0000,0000,0000,,because they're picking zero or one. Dialogue: 0,0:03:27.30,0:03:29.39,Default,,0000,0000,0000,,But they lose, right? Dialogue: 0,0:03:29.39,0:03:32.59,Default,,0000,0000,0000,,Because picking a number that low is actually a bad choice Dialogue: 0,0:03:32.59,0:03:35.41,Default,,0000,0000,0000,,if other people aren't doing equilibrium analysis as well. Dialogue: 0,0:03:35.41,0:03:37.52,Default,,0000,0000,0000,,So they're smart, but poor. Dialogue: 0,0:03:37.52,0:03:39.61,Default,,0000,0000,0000,,(Laughter) Dialogue: 0,0:03:39.61,0:03:41.58,Default,,0000,0000,0000,,Where are these things happening in the brain? Dialogue: 0,0:03:41.58,0:03:45.45,Default,,0000,0000,0000,,One study by Coricelli and Nagel gives a really sharp, interesting answer. Dialogue: 0,0:03:45.45,0:03:46.96,Default,,0000,0000,0000,,So they had people play this game Dialogue: 0,0:03:46.96,0:03:49.18,Default,,0000,0000,0000,,while they were being scanned in an fMRI, Dialogue: 0,0:03:49.18,0:03:51.45,Default,,0000,0000,0000,,and two conditions: in some trials, Dialogue: 0,0:03:51.45,0:03:52.96,Default,,0000,0000,0000,,they're told you're playing another person Dialogue: 0,0:03:52.96,0:03:54.55,Default,,0000,0000,0000,,who's playing right now and we're going to match up Dialogue: 0,0:03:54.55,0:03:56.75,Default,,0000,0000,0000,,your behavior at the end and pay you if you win. Dialogue: 0,0:03:56.75,0:03:58.73,Default,,0000,0000,0000,,In the other trials, they're told, you're playing a computer. Dialogue: 0,0:03:58.73,0:04:00.36,Default,,0000,0000,0000,,They're just choosing randomly. Dialogue: 0,0:04:00.36,0:04:02.44,Default,,0000,0000,0000,,So what you see here is a subtraction Dialogue: 0,0:04:02.44,0:04:05.19,Default,,0000,0000,0000,,of areas in which there's more brain activity Dialogue: 0,0:04:05.19,0:04:08.17,Default,,0000,0000,0000,,when you're playing people compared to playing the computer. Dialogue: 0,0:04:08.17,0:04:10.16,Default,,0000,0000,0000,,And you see activity in some regions we've seen today, Dialogue: 0,0:04:10.16,0:04:13.40,Default,,0000,0000,0000,,medial prefrontal cortex, dorsomedial, however, up here, Dialogue: 0,0:04:13.40,0:04:15.25,Default,,0000,0000,0000,,ventromedial prefrontal cortex, Dialogue: 0,0:04:15.25,0:04:16.60,Default,,0000,0000,0000,,anterior cingulate, an area that's involved Dialogue: 0,0:04:16.60,0:04:20.24,Default,,0000,0000,0000,,in lots of types of conflict resolution, like if you're playing "Simon Says," Dialogue: 0,0:04:20.24,0:04:24.05,Default,,0000,0000,0000,,and also the right and left temporoparietal junction. Dialogue: 0,0:04:24.05,0:04:26.52,Default,,0000,0000,0000,,And these are all areas which are fairly reliably known Dialogue: 0,0:04:26.52,0:04:28.84,Default,,0000,0000,0000,,to be part of what's called a "theory of mind" circuit, Dialogue: 0,0:04:28.84,0:04:30.74,Default,,0000,0000,0000,,or "mentalizing circuit." Dialogue: 0,0:04:30.74,0:04:34.12,Default,,0000,0000,0000,,That is, it's a circuit that's used to imagine what other people might do. Dialogue: 0,0:04:34.12,0:04:36.36,Default,,0000,0000,0000,,So these were some of the first studies to see this Dialogue: 0,0:04:36.36,0:04:38.39,Default,,0000,0000,0000,,tied in to game theory. Dialogue: 0,0:04:38.39,0:04:40.63,Default,,0000,0000,0000,,What happens with these one- and two-step types? Dialogue: 0,0:04:40.63,0:04:42.70,Default,,0000,0000,0000,,So we classify people by what they picked, Dialogue: 0,0:04:42.70,0:04:44.37,Default,,0000,0000,0000,,and then we look at the difference between Dialogue: 0,0:04:44.37,0:04:46.34,Default,,0000,0000,0000,,playing humans versus playing computers, Dialogue: 0,0:04:46.34,0:04:48.24,Default,,0000,0000,0000,,which brain areas are differentially active. Dialogue: 0,0:04:48.24,0:04:49.99,Default,,0000,0000,0000,,On the top you see the one-step players. Dialogue: 0,0:04:49.99,0:04:51.51,Default,,0000,0000,0000,,There's almost no difference. Dialogue: 0,0:04:51.51,0:04:54.45,Default,,0000,0000,0000,,The reason is, they're treating other people like a computer, and the brain is too. Dialogue: 0,0:04:54.45,0:04:58.59,Default,,0000,0000,0000,,The bottom players, you see all the activity in dorsomedial PFC. Dialogue: 0,0:04:58.59,0:05:00.64,Default,,0000,0000,0000,,So we know that those two-step players are doing something differently. Dialogue: 0,0:05:00.64,0:05:03.74,Default,,0000,0000,0000,,Now if you were to step back and say, "What can we do with this information?" Dialogue: 0,0:05:03.74,0:05:05.56,Default,,0000,0000,0000,,you might be able to look at brain activity and say, Dialogue: 0,0:05:05.56,0:05:07.06,Default,,0000,0000,0000,,"This person's going to be a good poker player," Dialogue: 0,0:05:07.06,0:05:08.98,Default,,0000,0000,0000,,or, "This person's socially naive," Dialogue: 0,0:05:08.98,0:05:10.26,Default,,0000,0000,0000,,and we might also be able to study things Dialogue: 0,0:05:10.26,0:05:11.86,Default,,0000,0000,0000,,like development of adolescent brains Dialogue: 0,0:05:11.86,0:05:15.21,Default,,0000,0000,0000,,once we have an idea of where this circuitry exists. Dialogue: 0,0:05:15.21,0:05:17.83,Default,,0000,0000,0000,,Okay. Get ready. Dialogue: 0,0:05:17.83,0:05:19.95,Default,,0000,0000,0000,,I'm saving you some brain activity, Dialogue: 0,0:05:19.95,0:05:22.76,Default,,0000,0000,0000,,because you don't need to use your hair detector cells. Dialogue: 0,0:05:22.76,0:05:25.65,Default,,0000,0000,0000,,You should use those cells to think carefully about this game. Dialogue: 0,0:05:25.65,0:05:27.58,Default,,0000,0000,0000,,This is a bargaining game. Dialogue: 0,0:05:27.58,0:05:30.14,Default,,0000,0000,0000,,Two players who are being scanned using EEG electrodes Dialogue: 0,0:05:30.14,0:05:33.02,Default,,0000,0000,0000,,are going to bargain over one to six dollars. Dialogue: 0,0:05:33.02,0:05:35.68,Default,,0000,0000,0000,,If they can do it in 10 seconds, they're going to actually earn that money. Dialogue: 0,0:05:35.68,0:05:38.72,Default,,0000,0000,0000,,If 10 seconds goes by and they haven't made a deal, they get nothing. Dialogue: 0,0:05:38.72,0:05:40.40,Default,,0000,0000,0000,,That's kind of a mistake together. Dialogue: 0,0:05:40.40,0:05:43.22,Default,,0000,0000,0000,,The twist is that one player, on the left, Dialogue: 0,0:05:43.22,0:05:45.91,Default,,0000,0000,0000,,is informed about how much on each trial there is. Dialogue: 0,0:05:45.91,0:05:48.14,Default,,0000,0000,0000,,They play lots of trials with different amounts each time. Dialogue: 0,0:05:48.14,0:05:50.38,Default,,0000,0000,0000,,In this case, they know there's four dollars. Dialogue: 0,0:05:50.38,0:05:52.26,Default,,0000,0000,0000,,The uninformed player doesn't know, Dialogue: 0,0:05:52.26,0:05:54.31,Default,,0000,0000,0000,,but they know that the informed player knows. Dialogue: 0,0:05:54.31,0:05:56.37,Default,,0000,0000,0000,,So the uninformed player's challenge is to say, Dialogue: 0,0:05:56.37,0:05:57.84,Default,,0000,0000,0000,,"Is this guy really being fair Dialogue: 0,0:05:57.84,0:05:59.69,Default,,0000,0000,0000,,or are they giving me a very low offer Dialogue: 0,0:05:59.69,0:06:02.77,Default,,0000,0000,0000,,in order to get me to think that there's only one or two dollars available to split?" Dialogue: 0,0:06:02.77,0:06:05.93,Default,,0000,0000,0000,,in which case they might reject it and not come to a deal. Dialogue: 0,0:06:05.93,0:06:08.88,Default,,0000,0000,0000,,So there's some tension here between trying to get the most money Dialogue: 0,0:06:08.88,0:06:11.45,Default,,0000,0000,0000,,but trying to goad the other player into giving you more. Dialogue: 0,0:06:11.45,0:06:13.78,Default,,0000,0000,0000,,And the way they bargain is to point on a number line Dialogue: 0,0:06:13.78,0:06:15.58,Default,,0000,0000,0000,,that goes from zero to six dollars, Dialogue: 0,0:06:15.58,0:06:18.56,Default,,0000,0000,0000,,and they're bargaining over how much the uninformed player gets, Dialogue: 0,0:06:18.56,0:06:20.15,Default,,0000,0000,0000,,and the informed player's going to get the rest. Dialogue: 0,0:06:20.15,0:06:22.72,Default,,0000,0000,0000,,So this is like a management-labor negotiation Dialogue: 0,0:06:22.72,0:06:25.46,Default,,0000,0000,0000,,in which the workers don't know how much profits Dialogue: 0,0:06:25.46,0:06:28.12,Default,,0000,0000,0000,,the privately held company has, right, Dialogue: 0,0:06:28.12,0:06:30.49,Default,,0000,0000,0000,,and they want to maybe hold out for more money, Dialogue: 0,0:06:30.49,0:06:32.33,Default,,0000,0000,0000,,but the company might want to create the impression Dialogue: 0,0:06:32.33,0:06:35.26,Default,,0000,0000,0000,,that there's very little to split: "I'm giving you the most that I can." Dialogue: 0,0:06:35.26,0:06:39.49,Default,,0000,0000,0000,,First some behavior. So a bunch of the subject pairs, they play face to face. Dialogue: 0,0:06:39.49,0:06:41.33,Default,,0000,0000,0000,,We have some other data where they play across computers. Dialogue: 0,0:06:41.33,0:06:43.06,Default,,0000,0000,0000,,That's an interesting difference, as you might imagine. Dialogue: 0,0:06:43.06,0:06:45.27,Default,,0000,0000,0000,,But a bunch of the face-to-face pairs Dialogue: 0,0:06:45.27,0:06:48.96,Default,,0000,0000,0000,,agree to divide the money evenly every single time. Dialogue: 0,0:06:48.96,0:06:51.86,Default,,0000,0000,0000,,Boring. It's just not interesting neurally. Dialogue: 0,0:06:51.86,0:06:54.38,Default,,0000,0000,0000,,It's good for them. They make a lot of money. Dialogue: 0,0:06:54.38,0:06:57.05,Default,,0000,0000,0000,,But we're interested in, can we say something about Dialogue: 0,0:06:57.05,0:06:59.59,Default,,0000,0000,0000,,when disagreements occur versus don't occur? Dialogue: 0,0:06:59.59,0:07:01.94,Default,,0000,0000,0000,,So this is the other group of subjects who often disagree. Dialogue: 0,0:07:01.94,0:07:04.71,Default,,0000,0000,0000,,So they have a chance of -- they bicker and disagree Dialogue: 0,0:07:04.71,0:07:06.02,Default,,0000,0000,0000,,and end up with less money. Dialogue: 0,0:07:06.02,0:07:09.94,Default,,0000,0000,0000,,They might be eligible to be on "Real Housewives," the TV show. Dialogue: 0,0:07:09.94,0:07:11.87,Default,,0000,0000,0000,,You see on the left, Dialogue: 0,0:07:11.87,0:07:14.54,Default,,0000,0000,0000,,when the amount to divide is one, two or three dollars, Dialogue: 0,0:07:14.54,0:07:16.18,Default,,0000,0000,0000,,they disagree about half the time, Dialogue: 0,0:07:16.18,0:07:18.38,Default,,0000,0000,0000,,and when the amount is four, five, six, they agree quite often. Dialogue: 0,0:07:18.38,0:07:20.25,Default,,0000,0000,0000,,This turns out to be something that's predicted Dialogue: 0,0:07:20.25,0:07:22.45,Default,,0000,0000,0000,,by a very complicated type of game theory Dialogue: 0,0:07:22.45,0:07:25.26,Default,,0000,0000,0000,,you should come to graduate school at CalTech and learn about. Dialogue: 0,0:07:25.26,0:07:27.44,Default,,0000,0000,0000,,It's a little too complicated to explain right now, Dialogue: 0,0:07:27.44,0:07:30.85,Default,,0000,0000,0000,,but the theory tells you that this shape kind of should occur. Dialogue: 0,0:07:30.85,0:07:33.07,Default,,0000,0000,0000,,Your intuition might tell you that too. Dialogue: 0,0:07:33.07,0:07:35.31,Default,,0000,0000,0000,,Now I'm going to show you the results from the EEG recording. Dialogue: 0,0:07:35.31,0:07:37.66,Default,,0000,0000,0000,,Very complicated. The right brain schematic Dialogue: 0,0:07:37.66,0:07:40.52,Default,,0000,0000,0000,,is the uninformed person, and the left is the informed. Dialogue: 0,0:07:40.52,0:07:43.32,Default,,0000,0000,0000,,Remember that we scanned both brains at the same time, Dialogue: 0,0:07:43.32,0:07:45.72,Default,,0000,0000,0000,,so we can ask about time-synced activity Dialogue: 0,0:07:45.72,0:07:48.94,Default,,0000,0000,0000,,in similar or different areas simultaneously, Dialogue: 0,0:07:48.94,0:07:51.20,Default,,0000,0000,0000,,just like if you wanted to study a conversation Dialogue: 0,0:07:51.20,0:07:53.14,Default,,0000,0000,0000,,and you were scanning two people talking to each other Dialogue: 0,0:07:53.14,0:07:55.50,Default,,0000,0000,0000,,and you'd expect common activity in language regions Dialogue: 0,0:07:55.50,0:07:57.88,Default,,0000,0000,0000,,when they're actually kind of listening and communicating. Dialogue: 0,0:07:57.88,0:08:01.81,Default,,0000,0000,0000,,So the arrows connect regions that are active at the same time, Dialogue: 0,0:08:01.81,0:08:03.85,Default,,0000,0000,0000,,and the direction of the arrows flows Dialogue: 0,0:08:03.85,0:08:06.33,Default,,0000,0000,0000,,from the region that's active first in time, Dialogue: 0,0:08:06.33,0:08:09.90,Default,,0000,0000,0000,,and the arrowhead goes to the region that's active later. Dialogue: 0,0:08:09.90,0:08:12.12,Default,,0000,0000,0000,,So in this case, if you look carefully, Dialogue: 0,0:08:12.12,0:08:13.97,Default,,0000,0000,0000,,most of the arrows flow from right to left. Dialogue: 0,0:08:13.97,0:08:17.25,Default,,0000,0000,0000,,That is, it looks as if the uninformed brain activity Dialogue: 0,0:08:17.25,0:08:19.21,Default,,0000,0000,0000,,is happening first, Dialogue: 0,0:08:19.21,0:08:22.73,Default,,0000,0000,0000,,and then it's followed by activity in the informed brain. Dialogue: 0,0:08:22.73,0:08:26.42,Default,,0000,0000,0000,,And by the way, these were trials where their deals were made. Dialogue: 0,0:08:26.42,0:08:28.20,Default,,0000,0000,0000,,This is from the first two seconds. Dialogue: 0,0:08:28.20,0:08:30.18,Default,,0000,0000,0000,,We haven't finished analyzing this data, Dialogue: 0,0:08:30.18,0:08:32.08,Default,,0000,0000,0000,,so we're still peeking in, but the hope is Dialogue: 0,0:08:32.08,0:08:34.64,Default,,0000,0000,0000,,that we can say something in the first couple of seconds Dialogue: 0,0:08:34.64,0:08:36.36,Default,,0000,0000,0000,,about whether they'll make a deal or not, Dialogue: 0,0:08:36.36,0:08:38.41,Default,,0000,0000,0000,,which could be very useful in thinking about avoiding litigation Dialogue: 0,0:08:38.41,0:08:40.34,Default,,0000,0000,0000,,and ugly divorces and things like that. Dialogue: 0,0:08:40.34,0:08:43.22,Default,,0000,0000,0000,,Those are all cases in which a lot of value is lost Dialogue: 0,0:08:43.22,0:08:46.20,Default,,0000,0000,0000,,by delay and strikes. Dialogue: 0,0:08:46.20,0:08:48.22,Default,,0000,0000,0000,,Here's the case where the disagreements occur. Dialogue: 0,0:08:48.22,0:08:50.40,Default,,0000,0000,0000,,You can see it looks different than the one before. Dialogue: 0,0:08:50.40,0:08:52.65,Default,,0000,0000,0000,,There's a lot more arrows. Dialogue: 0,0:08:52.65,0:08:54.16,Default,,0000,0000,0000,,That means that the brains are synced up Dialogue: 0,0:08:54.16,0:08:56.71,Default,,0000,0000,0000,,more closely in terms of simultaneous activity, Dialogue: 0,0:08:56.71,0:08:58.72,Default,,0000,0000,0000,,and the arrows flow clearly from left to right. Dialogue: 0,0:08:58.72,0:09:00.96,Default,,0000,0000,0000,,That is, the informed brain seems to be deciding, Dialogue: 0,0:09:00.96,0:09:03.25,Default,,0000,0000,0000,,"We're probably not going to make a deal here." Dialogue: 0,0:09:03.25,0:09:06.48,Default,,0000,0000,0000,,And then later there's activity in the uninformed brain. Dialogue: 0,0:09:06.48,0:09:08.98,Default,,0000,0000,0000,,Next I'm going to introduce you to some relatives. Dialogue: 0,0:09:08.98,0:09:11.24,Default,,0000,0000,0000,,They're hairy, smelly, fast and strong. Dialogue: 0,0:09:11.24,0:09:14.43,Default,,0000,0000,0000,,You might be thinking back to your last Thanksgiving. Dialogue: 0,0:09:14.43,0:09:17.12,Default,,0000,0000,0000,,Maybe if you had a chimpanzee with you. Dialogue: 0,0:09:17.12,0:09:20.58,Default,,0000,0000,0000,,Charles Darwin and I and you broke off from the family tree Dialogue: 0,0:09:20.58,0:09:22.84,Default,,0000,0000,0000,,from chimpanzees about five million years ago. Dialogue: 0,0:09:22.84,0:09:24.81,Default,,0000,0000,0000,,They're still our closest genetic kin. Dialogue: 0,0:09:24.81,0:09:26.55,Default,,0000,0000,0000,,We share 98.8 percent of the genes. Dialogue: 0,0:09:26.55,0:09:29.35,Default,,0000,0000,0000,,We share more genes with them than zebras do with horses. Dialogue: 0,0:09:29.35,0:09:31.06,Default,,0000,0000,0000,,And we're also their closest cousin. Dialogue: 0,0:09:31.06,0:09:34.07,Default,,0000,0000,0000,,They have more genetic relation to us than to gorillas. Dialogue: 0,0:09:34.07,0:09:36.59,Default,,0000,0000,0000,,So how humans and chimpanzees behave differently Dialogue: 0,0:09:36.59,0:09:39.05,Default,,0000,0000,0000,,might tell us a lot about brain evolution. Dialogue: 0,0:09:39.05,0:09:41.65,Default,,0000,0000,0000,,So this is an amazing memory test Dialogue: 0,0:09:41.65,0:09:44.47,Default,,0000,0000,0000,,from Nagoya, Japan, Primate Research Institute, Dialogue: 0,0:09:44.47,0:09:46.24,Default,,0000,0000,0000,,where they've done a lot of this research. Dialogue: 0,0:09:46.24,0:09:48.58,Default,,0000,0000,0000,,This goes back quite a ways. They're interested in working memory. Dialogue: 0,0:09:48.58,0:09:50.36,Default,,0000,0000,0000,,The chimp is going to see, watch carefully, Dialogue: 0,0:09:50.36,0:09:52.56,Default,,0000,0000,0000,,they're going to see 200 milliseconds' exposure Dialogue: 0,0:09:52.56,0:09:54.55,Default,,0000,0000,0000,,— that's fast, that's eight movie frames — Dialogue: 0,0:09:54.55,0:09:56.50,Default,,0000,0000,0000,,of numbers one, two, three, four, five. Dialogue: 0,0:09:56.50,0:09:58.50,Default,,0000,0000,0000,,Then they disappear and they're replaced by squares, Dialogue: 0,0:09:58.50,0:10:00.26,Default,,0000,0000,0000,,and they have to press the squares Dialogue: 0,0:10:00.26,0:10:02.58,Default,,0000,0000,0000,,that correspond to the numbers from low to high Dialogue: 0,0:10:02.58,0:10:03.92,Default,,0000,0000,0000,,to get an apple reward. Dialogue: 0,0:10:03.92,0:10:08.69,Default,,0000,0000,0000,,Let's see how they can do it. Dialogue: 0,0:10:16.39,0:10:17.88,Default,,0000,0000,0000,,This is a young chimp. The young ones Dialogue: 0,0:10:17.88,0:10:20.67,Default,,0000,0000,0000,,are better than the old ones, just like humans. Dialogue: 0,0:10:20.67,0:10:22.26,Default,,0000,0000,0000,,And they're highly experienced, so they've done this Dialogue: 0,0:10:22.26,0:10:23.69,Default,,0000,0000,0000,,thousands and thousands of time. Dialogue: 0,0:10:23.69,0:10:26.58,Default,,0000,0000,0000,,Obviously there's a big training effect, as you can imagine. Dialogue: 0,0:10:27.93,0:10:29.27,Default,,0000,0000,0000,,(Laughter) Dialogue: 0,0:10:29.27,0:10:31.21,Default,,0000,0000,0000,,You can see they're very blasé and kind of effortless. Dialogue: 0,0:10:31.21,0:10:35.14,Default,,0000,0000,0000,,Not only can they do it very well, they do it in a sort of lazy way. Dialogue: 0,0:10:35.14,0:10:38.57,Default,,0000,0000,0000,,Right? Who thinks you could beat the chimps? Dialogue: 0,0:10:38.57,0:10:40.17,Default,,0000,0000,0000,,Wrong. (Laughter) Dialogue: 0,0:10:40.17,0:10:42.60,Default,,0000,0000,0000,,We can try. We'll try. Maybe we'll try. Dialogue: 0,0:10:42.60,0:10:45.19,Default,,0000,0000,0000,,Okay, so the next part of this study Dialogue: 0,0:10:45.19,0:10:46.79,Default,,0000,0000,0000,,I'm going to go quickly through Dialogue: 0,0:10:46.79,0:10:49.48,Default,,0000,0000,0000,,is based on an idea of Tetsuro Matsuzawa. Dialogue: 0,0:10:49.48,0:10:52.51,Default,,0000,0000,0000,,He had a bold idea that -- what he called the cognitive trade-off hypothesis. Dialogue: 0,0:10:52.51,0:10:53.80,Default,,0000,0000,0000,,We know chimps are faster and stronger. Dialogue: 0,0:10:53.80,0:10:55.48,Default,,0000,0000,0000,,They're also very obsessed with status. Dialogue: 0,0:10:55.48,0:10:58.44,Default,,0000,0000,0000,,His thought was, maybe they've preserved brain activities Dialogue: 0,0:10:58.44,0:11:00.61,Default,,0000,0000,0000,,and they practice them in development Dialogue: 0,0:11:00.61,0:11:02.46,Default,,0000,0000,0000,,that are really, really important to them Dialogue: 0,0:11:02.46,0:11:04.67,Default,,0000,0000,0000,,to negotiate status and to win, Dialogue: 0,0:11:04.67,0:11:07.67,Default,,0000,0000,0000,,which is something like strategic thinking during competition. Dialogue: 0,0:11:07.67,0:11:09.25,Default,,0000,0000,0000,,So we're going to check that out Dialogue: 0,0:11:09.25,0:11:11.68,Default,,0000,0000,0000,,by having the chimps actually play a game Dialogue: 0,0:11:11.68,0:11:14.31,Default,,0000,0000,0000,,by touching two touch screens. Dialogue: 0,0:11:14.31,0:11:16.75,Default,,0000,0000,0000,,The chimps are actually interacting with each other through the computers. Dialogue: 0,0:11:16.75,0:11:18.36,Default,,0000,0000,0000,,They're going to press left or right. Dialogue: 0,0:11:18.36,0:11:20.48,Default,,0000,0000,0000,,One chimp is called a matcher. Dialogue: 0,0:11:20.48,0:11:22.46,Default,,0000,0000,0000,,They win if they press left, left, Dialogue: 0,0:11:22.46,0:11:25.63,Default,,0000,0000,0000,,like a seeker finding someone in hide-and-seek, or right, right. Dialogue: 0,0:11:25.63,0:11:26.86,Default,,0000,0000,0000,,The mismatcher wants to mismatch. Dialogue: 0,0:11:26.86,0:11:29.93,Default,,0000,0000,0000,,They want to press the opposite screen of the chimp. Dialogue: 0,0:11:29.93,0:11:32.48,Default,,0000,0000,0000,,And the rewards are apple cube rewards. Dialogue: 0,0:11:32.48,0:11:35.00,Default,,0000,0000,0000,,So here's how game theorists look at these data. Dialogue: 0,0:11:35.00,0:11:36.62,Default,,0000,0000,0000,,This is a graph of the percentage of times Dialogue: 0,0:11:36.62,0:11:39.24,Default,,0000,0000,0000,,the matcher picked right on the x-axis, Dialogue: 0,0:11:39.24,0:11:40.75,Default,,0000,0000,0000,,and the percentage of times they predicted right Dialogue: 0,0:11:40.75,0:11:43.62,Default,,0000,0000,0000,,by the mismatcher on the y-axis. Dialogue: 0,0:11:43.62,0:11:46.82,Default,,0000,0000,0000,,So a point here is the behavior by a pair of players, Dialogue: 0,0:11:46.82,0:11:49.04,Default,,0000,0000,0000,,one trying to match, one trying to mismatch. Dialogue: 0,0:11:49.04,0:11:52.32,Default,,0000,0000,0000,,The NE square in the middle -- actually NE, CH and QRE -- Dialogue: 0,0:11:52.32,0:11:54.77,Default,,0000,0000,0000,,those are three different theories of Nash equilibrium, and others, Dialogue: 0,0:11:54.77,0:11:57.20,Default,,0000,0000,0000,,tells you what the theory predicts, Dialogue: 0,0:11:57.20,0:11:59.47,Default,,0000,0000,0000,,which is that they should match 50-50, Dialogue: 0,0:11:59.47,0:12:01.64,Default,,0000,0000,0000,,because if you play left too much, for example, Dialogue: 0,0:12:01.64,0:12:04.35,Default,,0000,0000,0000,,I can exploit that if I'm the mismatcher by then playing right. Dialogue: 0,0:12:04.35,0:12:07.12,Default,,0000,0000,0000,,And as you can see, the chimps, each chimp is one triangle, Dialogue: 0,0:12:07.12,0:12:10.96,Default,,0000,0000,0000,,are circled around, hovering around that prediction. Dialogue: 0,0:12:10.96,0:12:12.74,Default,,0000,0000,0000,,Now we move the payoffs. Dialogue: 0,0:12:12.74,0:12:16.18,Default,,0000,0000,0000,,We're actually going to make the left, left payoff for the matcher a little bit higher. Dialogue: 0,0:12:16.18,0:12:17.70,Default,,0000,0000,0000,,Now they get three apple cubes. Dialogue: 0,0:12:17.70,0:12:20.50,Default,,0000,0000,0000,,Game theoretically, that should actually make the mismatcher's behavior shift, Dialogue: 0,0:12:20.50,0:12:22.09,Default,,0000,0000,0000,,because what happens is, the mismatcher will think, Dialogue: 0,0:12:22.09,0:12:23.90,Default,,0000,0000,0000,,oh, this guy's going to go for the big reward, Dialogue: 0,0:12:23.90,0:12:26.96,Default,,0000,0000,0000,,and so I'm going to go to the right, make sure he doesn't get it. Dialogue: 0,0:12:26.96,0:12:28.63,Default,,0000,0000,0000,,And as you can see, their behavior moves up Dialogue: 0,0:12:28.63,0:12:32.08,Default,,0000,0000,0000,,in the direction of this change in the Nash equilibrium. Dialogue: 0,0:12:32.08,0:12:34.39,Default,,0000,0000,0000,,Finally, we changed the payoffs one more time. Dialogue: 0,0:12:34.39,0:12:35.58,Default,,0000,0000,0000,,Now it's four apple cubes, Dialogue: 0,0:12:35.58,0:12:37.76,Default,,0000,0000,0000,,and their behavior again moves towards the Nash equilibrium. Dialogue: 0,0:12:37.76,0:12:39.79,Default,,0000,0000,0000,,It's sprinkled around, but if you average the chimps out, Dialogue: 0,0:12:39.79,0:12:41.98,Default,,0000,0000,0000,,they're really, really close, within .01. Dialogue: 0,0:12:41.98,0:12:45.18,Default,,0000,0000,0000,,They're actually closer than any species we've observed. Dialogue: 0,0:12:45.18,0:12:48.37,Default,,0000,0000,0000,,What about humans? You think you're smarter than a chimpanzee? Dialogue: 0,0:12:48.37,0:12:51.94,Default,,0000,0000,0000,,Here's two human groups in green and blue. Dialogue: 0,0:12:51.94,0:12:55.68,Default,,0000,0000,0000,,They're closer to 50-50. They're not responding to payoffs as closely, Dialogue: 0,0:12:55.68,0:12:57.13,Default,,0000,0000,0000,,and also if you study their learning in the game, Dialogue: 0,0:12:57.13,0:12:59.12,Default,,0000,0000,0000,,they aren't as sensitive to previous rewards. Dialogue: 0,0:12:59.12,0:13:00.48,Default,,0000,0000,0000,,The chimps are playing better than the humans, Dialogue: 0,0:13:00.48,0:13:02.90,Default,,0000,0000,0000,,better in the sense of adhering to game theory. Dialogue: 0,0:13:02.90,0:13:04.32,Default,,0000,0000,0000,,And these are two different groups of humans Dialogue: 0,0:13:04.32,0:13:07.52,Default,,0000,0000,0000,,from Japan and Africa. They replicate quite nicely. Dialogue: 0,0:13:07.52,0:13:10.76,Default,,0000,0000,0000,,None of them are close to where the chimps are. Dialogue: 0,0:13:10.76,0:13:12.51,Default,,0000,0000,0000,,So here are some things we learned today. Dialogue: 0,0:13:12.51,0:13:14.45,Default,,0000,0000,0000,,People seem to do a limited amount of strategic thinking Dialogue: 0,0:13:14.45,0:13:16.26,Default,,0000,0000,0000,,using theory of mind. Dialogue: 0,0:13:16.26,0:13:18.18,Default,,0000,0000,0000,,We have some preliminary evidence from bargaining Dialogue: 0,0:13:18.18,0:13:20.67,Default,,0000,0000,0000,,that early warning signs in the brain might be used to predict Dialogue: 0,0:13:20.67,0:13:22.89,Default,,0000,0000,0000,,whether there will be a bad disagreement that costs money, Dialogue: 0,0:13:22.89,0:13:24.73,Default,,0000,0000,0000,,and chimps are better competitors than humans, Dialogue: 0,0:13:24.73,0:13:27.20,Default,,0000,0000,0000,,as judged by game theory. Dialogue: 0,0:13:27.20,0:13:29.06,Default,,0000,0000,0000,,Thank you. Dialogue: 0,0:13:29.06,0:13:32.63,Default,,0000,0000,0000,,(Applause)