1 00:00:00,562 --> 00:00:02,815 I'm going to talk about the strategizing brain. 2 00:00:02,815 --> 00:00:05,053 We're going to use an unusual combination of tools 3 00:00:05,053 --> 00:00:07,066 from game theory and neuroscience 4 00:00:07,066 --> 00:00:10,033 to understand how people interact socially when value is on the line. 5 00:00:10,033 --> 00:00:14,004 So game theory is a branch of, originally, applied mathematics, 6 00:00:14,004 --> 00:00:16,990 used mostly in economics and political science, a little bit in biology, 7 00:00:16,990 --> 00:00:20,279 that gives us a mathematical taxonomy of social life 8 00:00:20,279 --> 00:00:22,410 and it predicts what people are likely to do 9 00:00:22,410 --> 00:00:23,604 and believe others will do 10 00:00:23,604 --> 00:00:26,994 in cases where everyone's actions affect everyone else. 11 00:00:26,994 --> 00:00:30,472 That's a lot of things: competition, cooperation, bargaining, 12 00:00:30,472 --> 00:00:33,763 games like hide-and-seek, and poker. 13 00:00:33,763 --> 00:00:36,002 Here's a simple game to get us started. 14 00:00:36,002 --> 00:00:38,164 Everyone chooses a number from zero to 100, 15 00:00:38,164 --> 00:00:40,610 we're going to compute the average of those numbers, 16 00:00:40,610 --> 00:00:44,804 and whoever's closest to two-thirds of the average wins a fixed prize. 17 00:00:44,804 --> 00:00:47,073 So you want to be a little bit below the average number, 18 00:00:47,073 --> 00:00:49,309 but not too far below, and everyone else wants to be 19 00:00:49,309 --> 00:00:51,254 a little bit below the average number as well. 20 00:00:51,254 --> 00:00:53,833 Think about what you might pick. 21 00:00:53,833 --> 00:00:57,104 As you're thinking, this is a toy model of something like 22 00:00:57,104 --> 00:00:59,916 selling in the stock market during a rising market. Right? 23 00:00:59,916 --> 00:01:02,141 You don't want to sell too early, because you miss out on profits, 24 00:01:02,141 --> 00:01:04,321 but you don't want to wait too late 25 00:01:04,321 --> 00:01:06,722 to when everyone else sells, triggering a crash. 26 00:01:06,722 --> 00:01:09,601 You want to be a little bit ahead of the competition, but not too far ahead. 27 00:01:09,601 --> 00:01:13,214 Okay, here's two theories about how people might think about this, 28 00:01:13,214 --> 00:01:14,610 and then we'll see some data. 29 00:01:14,610 --> 00:01:16,801 Some of these will sound familiar because you probably are 30 00:01:16,801 --> 00:01:20,600 thinking that way. I'm using my brain theory to see. 31 00:01:20,600 --> 00:01:23,710 A lot of people say, "I really don't know what people are going to pick, 32 00:01:23,710 --> 00:01:25,383 so I think the average will be 50." 33 00:01:25,383 --> 00:01:27,294 They're not being really strategic at all. 34 00:01:27,294 --> 00:01:30,646 "And I'll pick two-thirds of 50. That's 33." That's a start. 35 00:01:30,646 --> 00:01:32,538 Other people who are a little more sophisticated, 36 00:01:32,538 --> 00:01:34,014 using more working memory, 37 00:01:34,014 --> 00:01:37,918 say, "I think people will pick 33 because they're going to pick a response to 50, 38 00:01:37,918 --> 00:01:40,886 and so I'll pick 22, which is two-thirds of 33." 39 00:01:40,886 --> 00:01:43,365 They're doing one extra step of thinking, two steps. 40 00:01:43,365 --> 00:01:45,982 That's better. And of course, in principle, 41 00:01:45,982 --> 00:01:47,809 you could do three, four or more, 42 00:01:47,809 --> 00:01:49,678 but it starts to get very difficult. 43 00:01:49,678 --> 00:01:52,270 Just like in language and other domains, we know that it's hard for people to parse 44 00:01:52,270 --> 00:01:55,904 very complex sentences with a kind of recursive structure. 45 00:01:55,904 --> 00:01:57,638 This is called a cognitive hierarchy theory, by the way. 46 00:01:57,638 --> 00:02:00,194 It's something that I've worked on and a few other people, 47 00:02:00,194 --> 00:02:02,414 and it indicates a kind of hierarchy along with 48 00:02:02,414 --> 00:02:04,668 some assumptions about how many people stop at different steps 49 00:02:04,668 --> 00:02:06,552 and how the steps of thinking are affected 50 00:02:06,552 --> 00:02:10,248 by lots of interesting variables and variant people, as we'll see in a minute. 51 00:02:10,248 --> 00:02:13,634 A very different theory, a much more popular one, and an older one, 52 00:02:13,634 --> 00:02:17,174 due largely to John Nash of "A Beautiful Mind" fame, 53 00:02:17,174 --> 00:02:19,414 is what's called equilibrium analysis. 54 00:02:19,414 --> 00:02:21,868 So if you've ever taken a game theory course at any level, 55 00:02:21,868 --> 00:02:23,581 you will have learned a little bit about this. 56 00:02:23,581 --> 00:02:26,436 An equilibrium is a mathematical state in which everybody 57 00:02:26,436 --> 00:02:28,885 has figured out exactly what everyone else will do. 58 00:02:28,885 --> 00:02:30,892 It is a very useful concept, but behaviorally, 59 00:02:30,892 --> 00:02:32,895 it may not exactly explain what people do 60 00:02:32,895 --> 00:02:35,630 the first time they play these types of economic games 61 00:02:35,630 --> 00:02:37,963 or in situations in the outside world. 62 00:02:37,963 --> 00:02:40,301 In this case, the equilibrium makes a very bold prediction, 63 00:02:40,301 --> 00:02:43,161 which is everyone wants to be below everyone else, 64 00:02:43,161 --> 00:02:45,452 therefore they'll play zero. 65 00:02:45,452 --> 00:02:48,461 Let's see what happens. This experiment's been done many, many times. 66 00:02:48,461 --> 00:02:50,344 Some of the earliest ones were done in the '90s 67 00:02:50,344 --> 00:02:52,989 by me and Rosemarie Nagel and others. 68 00:02:52,989 --> 00:02:55,974 This is a beautiful data set of 9,000 people who wrote in 69 00:02:55,974 --> 00:02:58,854 to three newspapers and magazines that had a contest. 70 00:02:58,854 --> 00:03:00,668 The contest said, send in your numbers 71 00:03:00,668 --> 00:03:03,823 and whoever is close to two-thirds of the average will win a big prize. 72 00:03:03,823 --> 00:03:06,911 And as you can see, there's so much data here, you can see the spikes very visibly. 73 00:03:06,911 --> 00:03:10,292 There's a spike at 33. Those are people doing one step. 74 00:03:10,292 --> 00:03:12,789 There is another spike visible at 22. 75 00:03:12,789 --> 00:03:15,081 And notice, by the way, that most people pick numbers right around there. 76 00:03:15,081 --> 00:03:17,591 They don't necessarily pick exactly 33 and 22. 77 00:03:17,591 --> 00:03:19,647 There's something a little bit noisy around it. 78 00:03:19,647 --> 00:03:21,125 But you can see those spikes, and they're there. 79 00:03:21,125 --> 00:03:22,835 There's another group of people who seem to have 80 00:03:22,835 --> 00:03:24,910 a firm grip on equilibrium analysis, 81 00:03:24,910 --> 00:03:27,305 because they're picking zero or one. 82 00:03:27,305 --> 00:03:29,394 But they lose, right? 83 00:03:29,394 --> 00:03:32,586 Because picking a number that low is actually a bad choice 84 00:03:32,586 --> 00:03:35,406 if other people aren't doing equilibrium analysis as well. 85 00:03:35,406 --> 00:03:37,518 So they're smart, but poor. 86 00:03:37,518 --> 00:03:39,606 (Laughter) 87 00:03:39,606 --> 00:03:41,575 Where are these things happening in the brain? 88 00:03:41,575 --> 00:03:45,450 One study by Coricelli and Nagel gives a really sharp, interesting answer. 89 00:03:45,450 --> 00:03:46,958 So they had people play this game 90 00:03:46,958 --> 00:03:49,175 while they were being scanned in an fMRI, 91 00:03:49,175 --> 00:03:51,446 and two conditions: in some trials, 92 00:03:51,446 --> 00:03:52,961 they're told you're playing another person 93 00:03:52,961 --> 00:03:54,549 who's playing right now and we're going to match up 94 00:03:54,549 --> 00:03:56,753 your behavior at the end and pay you if you win. 95 00:03:56,753 --> 00:03:58,731 In the other trials, they're told, you're playing a computer. 96 00:03:58,731 --> 00:04:00,365 They're just choosing randomly. 97 00:04:00,365 --> 00:04:02,442 So what you see here is a subtraction 98 00:04:02,442 --> 00:04:05,192 of areas in which there's more brain activity 99 00:04:05,192 --> 00:04:08,168 when you're playing people compared to playing the computer. 100 00:04:08,168 --> 00:04:10,159 And you see activity in some regions we've seen today, 101 00:04:10,159 --> 00:04:13,396 medial prefrontal cortex, dorsomedial, however, up here, 102 00:04:13,396 --> 00:04:15,247 ventromedial prefrontal cortex, 103 00:04:15,247 --> 00:04:16,601 anterior cingulate, an area that's involved 104 00:04:16,601 --> 00:04:20,238 in lots of types of conflict resolution, like if you're playing "Simon Says," 105 00:04:20,238 --> 00:04:24,052 and also the right and left temporoparietal junction. 106 00:04:24,052 --> 00:04:26,518 And these are all areas which are fairly reliably known 107 00:04:26,518 --> 00:04:28,839 to be part of what's called a "theory of mind" circuit, 108 00:04:28,839 --> 00:04:30,740 or "mentalizing circuit." 109 00:04:30,740 --> 00:04:34,118 That is, it's a circuit that's used to imagine what other people might do. 110 00:04:34,118 --> 00:04:36,358 So these were some of the first studies to see this 111 00:04:36,358 --> 00:04:38,391 tied in to game theory. 112 00:04:38,391 --> 00:04:40,631 What happens with these one- and two-step types? 113 00:04:40,631 --> 00:04:42,702 So we classify people by what they picked, 114 00:04:42,702 --> 00:04:44,369 and then we look at the difference between 115 00:04:44,369 --> 00:04:46,344 playing humans versus playing computers, 116 00:04:46,344 --> 00:04:48,235 which brain areas are differentially active. 117 00:04:48,235 --> 00:04:49,987 On the top you see the one-step players. 118 00:04:49,987 --> 00:04:51,507 There's almost no difference. 119 00:04:51,507 --> 00:04:54,447 The reason is, they're treating other people like a computer, and the brain is too. 120 00:04:54,447 --> 00:04:58,588 The bottom players, you see all the activity in dorsomedial PFC. 121 00:04:58,588 --> 00:05:00,639 So we know that those two-step players are doing something differently. 122 00:05:00,639 --> 00:05:03,735 Now if you were to step back and say, "What can we do with this information?" 123 00:05:03,735 --> 00:05:05,556 you might be able to look at brain activity and say, 124 00:05:05,556 --> 00:05:07,055 "This person's going to be a good poker player," 125 00:05:07,055 --> 00:05:08,984 or, "This person's socially naive," 126 00:05:08,984 --> 00:05:10,262 and we might also be able to study things 127 00:05:10,262 --> 00:05:11,860 like development of adolescent brains 128 00:05:11,860 --> 00:05:15,214 once we have an idea of where this circuitry exists. 129 00:05:15,214 --> 00:05:17,826 Okay. Get ready. 130 00:05:17,826 --> 00:05:19,949 I'm saving you some brain activity, 131 00:05:19,949 --> 00:05:22,759 because you don't need to use your hair detector cells. 132 00:05:22,759 --> 00:05:25,647 You should use those cells to think carefully about this game. 133 00:05:25,647 --> 00:05:27,582 This is a bargaining game. 134 00:05:27,582 --> 00:05:30,138 Two players who are being scanned using EEG electrodes 135 00:05:30,138 --> 00:05:33,015 are going to bargain over one to six dollars. 136 00:05:33,015 --> 00:05:35,679 If they can do it in 10 seconds, they're going to actually earn that money. 137 00:05:35,679 --> 00:05:38,719 If 10 seconds goes by and they haven't made a deal, they get nothing. 138 00:05:38,719 --> 00:05:40,402 That's kind of a mistake together. 139 00:05:40,402 --> 00:05:43,219 The twist is that one player, on the left, 140 00:05:43,219 --> 00:05:45,907 is informed about how much on each trial there is. 141 00:05:45,907 --> 00:05:48,139 They play lots of trials with different amounts each time. 142 00:05:48,139 --> 00:05:50,380 In this case, they know there's four dollars. 143 00:05:50,380 --> 00:05:52,257 The uninformed player doesn't know, 144 00:05:52,257 --> 00:05:54,311 but they know that the informed player knows. 145 00:05:54,311 --> 00:05:56,370 So the uninformed player's challenge is to say, 146 00:05:56,370 --> 00:05:57,840 "Is this guy really being fair 147 00:05:57,840 --> 00:05:59,694 or are they giving me a very low offer 148 00:05:59,694 --> 00:06:02,772 in order to get me to think that there's only one or two dollars available to split?" 149 00:06:02,772 --> 00:06:05,926 in which case they might reject it and not come to a deal. 150 00:06:05,926 --> 00:06:08,876 So there's some tension here between trying to get the most money 151 00:06:08,876 --> 00:06:11,449 but trying to goad the other player into giving you more. 152 00:06:11,449 --> 00:06:13,779 And the way they bargain is to point on a number line 153 00:06:13,779 --> 00:06:15,585 that goes from zero to six dollars, 154 00:06:15,585 --> 00:06:18,563 and they're bargaining over how much the uninformed player gets, 155 00:06:18,563 --> 00:06:20,148 and the informed player's going to get the rest. 156 00:06:20,148 --> 00:06:22,723 So this is like a management-labor negotiation 157 00:06:22,723 --> 00:06:25,456 in which the workers don't know how much profits 158 00:06:25,456 --> 00:06:28,123 the privately held company has, right, 159 00:06:28,123 --> 00:06:30,491 and they want to maybe hold out for more money, 160 00:06:30,491 --> 00:06:32,327 but the company might want to create the impression 161 00:06:32,327 --> 00:06:35,259 that there's very little to split: "I'm giving you the most that I can." 162 00:06:35,259 --> 00:06:39,490 First some behavior. So a bunch of the subject pairs, they play face to face. 163 00:06:39,490 --> 00:06:41,326 We have some other data where they play across computers. 164 00:06:41,326 --> 00:06:43,064 That's an interesting difference, as you might imagine. 165 00:06:43,064 --> 00:06:45,266 But a bunch of the face-to-face pairs 166 00:06:45,266 --> 00:06:48,959 agree to divide the money evenly every single time. 167 00:06:48,959 --> 00:06:51,865 Boring. It's just not interesting neurally. 168 00:06:51,865 --> 00:06:54,379 It's good for them. They make a lot of money. 169 00:06:54,379 --> 00:06:57,051 But we're interested in, can we say something about 170 00:06:57,051 --> 00:06:59,587 when disagreements occur versus don't occur? 171 00:06:59,587 --> 00:07:01,944 So this is the other group of subjects who often disagree. 172 00:07:01,944 --> 00:07:04,712 So they have a chance of -- they bicker and disagree 173 00:07:04,712 --> 00:07:06,019 and end up with less money. 174 00:07:06,019 --> 00:07:09,936 They might be eligible to be on "Real Housewives," the TV show. 175 00:07:09,936 --> 00:07:11,872 You see on the left, 176 00:07:11,872 --> 00:07:14,536 when the amount to divide is one, two or three dollars, 177 00:07:14,536 --> 00:07:16,184 they disagree about half the time, 178 00:07:16,184 --> 00:07:18,376 and when the amount is four, five, six, they agree quite often. 179 00:07:18,376 --> 00:07:20,250 This turns out to be something that's predicted 180 00:07:20,250 --> 00:07:22,454 by a very complicated type of game theory 181 00:07:22,454 --> 00:07:25,263 you should come to graduate school at CalTech and learn about. 182 00:07:25,263 --> 00:07:27,435 It's a little too complicated to explain right now, 183 00:07:27,435 --> 00:07:30,851 but the theory tells you that this shape kind of should occur. 184 00:07:30,851 --> 00:07:33,067 Your intuition might tell you that too. 185 00:07:33,067 --> 00:07:35,307 Now I'm going to show you the results from the EEG recording. 186 00:07:35,307 --> 00:07:37,660 Very complicated. The right brain schematic 187 00:07:37,660 --> 00:07:40,523 is the uninformed person, and the left is the informed. 188 00:07:40,523 --> 00:07:43,323 Remember that we scanned both brains at the same time, 189 00:07:43,323 --> 00:07:45,715 so we can ask about time-synced activity 190 00:07:45,715 --> 00:07:48,939 in similar or different areas simultaneously, 191 00:07:48,939 --> 00:07:51,203 just like if you wanted to study a conversation 192 00:07:51,203 --> 00:07:53,139 and you were scanning two people talking to each other 193 00:07:53,139 --> 00:07:55,499 and you'd expect common activity in language regions 194 00:07:55,499 --> 00:07:57,884 when they're actually kind of listening and communicating. 195 00:07:57,884 --> 00:08:01,811 So the arrows connect regions that are active at the same time, 196 00:08:01,811 --> 00:08:03,851 and the direction of the arrows flows 197 00:08:03,851 --> 00:08:06,331 from the region that's active first in time, 198 00:08:06,331 --> 00:08:09,899 and the arrowhead goes to the region that's active later. 199 00:08:09,899 --> 00:08:12,115 So in this case, if you look carefully, 200 00:08:12,115 --> 00:08:13,972 most of the arrows flow from right to left. 201 00:08:13,972 --> 00:08:17,252 That is, it looks as if the uninformed brain activity 202 00:08:17,252 --> 00:08:19,211 is happening first, 203 00:08:19,211 --> 00:08:22,726 and then it's followed by activity in the informed brain. 204 00:08:22,726 --> 00:08:26,418 And by the way, these were trials where their deals were made. 205 00:08:26,418 --> 00:08:28,198 This is from the first two seconds. 206 00:08:28,198 --> 00:08:30,178 We haven't finished analyzing this data, 207 00:08:30,178 --> 00:08:32,078 so we're still peeking in, but the hope is 208 00:08:32,078 --> 00:08:34,642 that we can say something in the first couple of seconds 209 00:08:34,642 --> 00:08:36,365 about whether they'll make a deal or not, 210 00:08:36,365 --> 00:08:38,408 which could be very useful in thinking about avoiding litigation 211 00:08:38,408 --> 00:08:40,336 and ugly divorces and things like that. 212 00:08:40,336 --> 00:08:43,219 Those are all cases in which a lot of value is lost 213 00:08:43,219 --> 00:08:46,195 by delay and strikes. 214 00:08:46,195 --> 00:08:48,225 Here's the case where the disagreements occur. 215 00:08:48,225 --> 00:08:50,398 You can see it looks different than the one before. 216 00:08:50,398 --> 00:08:52,647 There's a lot more arrows. 217 00:08:52,647 --> 00:08:54,158 That means that the brains are synced up 218 00:08:54,158 --> 00:08:56,710 more closely in terms of simultaneous activity, 219 00:08:56,710 --> 00:08:58,720 and the arrows flow clearly from left to right. 220 00:08:58,720 --> 00:09:00,962 That is, the informed brain seems to be deciding, 221 00:09:00,962 --> 00:09:03,250 "We're probably not going to make a deal here." 222 00:09:03,250 --> 00:09:06,475 And then later there's activity in the uninformed brain. 223 00:09:06,475 --> 00:09:08,978 Next I'm going to introduce you to some relatives. 224 00:09:08,978 --> 00:09:11,239 They're hairy, smelly, fast and strong. 225 00:09:11,239 --> 00:09:14,429 You might be thinking back to your last Thanksgiving. 226 00:09:14,429 --> 00:09:17,122 Maybe if you had a chimpanzee with you. 227 00:09:17,122 --> 00:09:20,583 Charles Darwin and I and you broke off from the family tree 228 00:09:20,583 --> 00:09:22,842 from chimpanzees about five million years ago. 229 00:09:22,842 --> 00:09:24,810 They're still our closest genetic kin. 230 00:09:24,810 --> 00:09:26,547 We share 98.8 percent of the genes. 231 00:09:26,547 --> 00:09:29,347 We share more genes with them than zebras do with horses. 232 00:09:29,347 --> 00:09:31,064 And we're also their closest cousin. 233 00:09:31,064 --> 00:09:34,066 They have more genetic relation to us than to gorillas. 234 00:09:34,066 --> 00:09:36,594 So how humans and chimpanzees behave differently 235 00:09:36,594 --> 00:09:39,049 might tell us a lot about brain evolution. 236 00:09:39,049 --> 00:09:41,650 So this is an amazing memory test 237 00:09:41,650 --> 00:09:44,466 from Nagoya, Japan, Primate Research Institute, 238 00:09:44,466 --> 00:09:46,244 where they've done a lot of this research. 239 00:09:46,244 --> 00:09:48,584 This goes back quite a ways. They're interested in working memory. 240 00:09:48,584 --> 00:09:50,356 The chimp is going to see, watch carefully, 241 00:09:50,356 --> 00:09:52,558 they're going to see 200 milliseconds' exposure 242 00:09:52,558 --> 00:09:54,552 — that's fast, that's eight movie frames — 243 00:09:54,552 --> 00:09:56,503 of numbers one, two, three, four, five. 244 00:09:56,503 --> 00:09:58,501 Then they disappear and they're replaced by squares, 245 00:09:58,501 --> 00:10:00,256 and they have to press the squares 246 00:10:00,256 --> 00:10:02,577 that correspond to the numbers from low to high 247 00:10:02,577 --> 00:10:03,916 to get an apple reward. 248 00:10:03,916 --> 00:10:08,687 Let's see how they can do it. 249 00:10:16,391 --> 00:10:17,884 This is a young chimp. The young ones 250 00:10:17,884 --> 00:10:20,667 are better than the old ones, just like humans. 251 00:10:20,667 --> 00:10:22,259 And they're highly experienced, so they've done this 252 00:10:22,259 --> 00:10:23,691 thousands and thousands of time. 253 00:10:23,691 --> 00:10:26,575 Obviously there's a big training effect, as you can imagine. 254 00:10:27,928 --> 00:10:29,272 (Laughter) 255 00:10:29,272 --> 00:10:31,207 You can see they're very blasé and kind of effortless. 256 00:10:31,207 --> 00:10:35,135 Not only can they do it very well, they do it in a sort of lazy way. 257 00:10:35,135 --> 00:10:38,570 Right? Who thinks you could beat the chimps? 258 00:10:38,570 --> 00:10:40,166 Wrong. (Laughter) 259 00:10:40,166 --> 00:10:42,604 We can try. We'll try. Maybe we'll try. 260 00:10:42,604 --> 00:10:45,194 Okay, so the next part of this study 261 00:10:45,194 --> 00:10:46,790 I'm going to go quickly through 262 00:10:46,790 --> 00:10:49,482 is based on an idea of Tetsuro Matsuzawa. 263 00:10:49,482 --> 00:10:52,511 He had a bold idea that -- what he called the cognitive trade-off hypothesis. 264 00:10:52,511 --> 00:10:53,803 We know chimps are faster and stronger. 265 00:10:53,803 --> 00:10:55,483 They're also very obsessed with status. 266 00:10:55,483 --> 00:10:58,439 His thought was, maybe they've preserved brain activities 267 00:10:58,439 --> 00:11:00,607 and they practice them in development 268 00:11:00,607 --> 00:11:02,458 that are really, really important to them 269 00:11:02,458 --> 00:11:04,668 to negotiate status and to win, 270 00:11:04,668 --> 00:11:07,666 which is something like strategic thinking during competition. 271 00:11:07,666 --> 00:11:09,246 So we're going to check that out 272 00:11:09,246 --> 00:11:11,676 by having the chimps actually play a game 273 00:11:11,676 --> 00:11:14,314 by touching two touch screens. 274 00:11:14,314 --> 00:11:16,754 The chimps are actually interacting with each other through the computers. 275 00:11:16,754 --> 00:11:18,362 They're going to press left or right. 276 00:11:18,362 --> 00:11:20,475 One chimp is called a matcher. 277 00:11:20,475 --> 00:11:22,458 They win if they press left, left, 278 00:11:22,458 --> 00:11:25,627 like a seeker finding someone in hide-and-seek, or right, right. 279 00:11:25,627 --> 00:11:26,855 The mismatcher wants to mismatch. 280 00:11:26,855 --> 00:11:29,931 They want to press the opposite screen of the chimp. 281 00:11:29,931 --> 00:11:32,475 And the rewards are apple cube rewards. 282 00:11:32,475 --> 00:11:35,003 So here's how game theorists look at these data. 283 00:11:35,003 --> 00:11:36,617 This is a graph of the percentage of times 284 00:11:36,617 --> 00:11:39,235 the matcher picked right on the x-axis, 285 00:11:39,235 --> 00:11:40,751 and the percentage of times they predicted right 286 00:11:40,751 --> 00:11:43,619 by the mismatcher on the y-axis. 287 00:11:43,619 --> 00:11:46,819 So a point here is the behavior by a pair of players, 288 00:11:46,819 --> 00:11:49,035 one trying to match, one trying to mismatch. 289 00:11:49,035 --> 00:11:52,315 The NE square in the middle -- actually NE, CH and QRE -- 290 00:11:52,315 --> 00:11:54,771 those are three different theories of Nash equilibrium, and others, 291 00:11:54,771 --> 00:11:57,195 tells you what the theory predicts, 292 00:11:57,195 --> 00:11:59,467 which is that they should match 50-50, 293 00:11:59,467 --> 00:12:01,635 because if you play left too much, for example, 294 00:12:01,635 --> 00:12:04,351 I can exploit that if I'm the mismatcher by then playing right. 295 00:12:04,351 --> 00:12:07,115 And as you can see, the chimps, each chimp is one triangle, 296 00:12:07,115 --> 00:12:10,962 are circled around, hovering around that prediction. 297 00:12:10,962 --> 00:12:12,736 Now we move the payoffs. 298 00:12:12,736 --> 00:12:16,179 We're actually going to make the left, left payoff for the matcher a little bit higher. 299 00:12:16,179 --> 00:12:17,699 Now they get three apple cubes. 300 00:12:17,699 --> 00:12:20,499 Game theoretically, that should actually make the mismatcher's behavior shift, 301 00:12:20,499 --> 00:12:22,089 because what happens is, the mismatcher will think, 302 00:12:22,089 --> 00:12:23,899 oh, this guy's going to go for the big reward, 303 00:12:23,899 --> 00:12:26,964 and so I'm going to go to the right, make sure he doesn't get it. 304 00:12:26,964 --> 00:12:28,629 And as you can see, their behavior moves up 305 00:12:28,629 --> 00:12:32,077 in the direction of this change in the Nash equilibrium. 306 00:12:32,077 --> 00:12:34,391 Finally, we changed the payoffs one more time. 307 00:12:34,391 --> 00:12:35,583 Now it's four apple cubes, 308 00:12:35,583 --> 00:12:37,755 and their behavior again moves towards the Nash equilibrium. 309 00:12:37,755 --> 00:12:39,790 It's sprinkled around, but if you average the chimps out, 310 00:12:39,790 --> 00:12:41,980 they're really, really close, within .01. 311 00:12:41,980 --> 00:12:45,179 They're actually closer than any species we've observed. 312 00:12:45,179 --> 00:12:48,372 What about humans? You think you're smarter than a chimpanzee? 313 00:12:48,372 --> 00:12:51,939 Here's two human groups in green and blue. 314 00:12:51,939 --> 00:12:55,683 They're closer to 50-50. They're not responding to payoffs as closely, 315 00:12:55,683 --> 00:12:57,133 and also if you study their learning in the game, 316 00:12:57,133 --> 00:12:59,118 they aren't as sensitive to previous rewards. 317 00:12:59,118 --> 00:13:00,482 The chimps are playing better than the humans, 318 00:13:00,482 --> 00:13:02,905 better in the sense of adhering to game theory. 319 00:13:02,905 --> 00:13:04,324 And these are two different groups of humans 320 00:13:04,324 --> 00:13:07,520 from Japan and Africa. They replicate quite nicely. 321 00:13:07,520 --> 00:13:10,755 None of them are close to where the chimps are. 322 00:13:10,755 --> 00:13:12,510 So here are some things we learned today. 323 00:13:12,510 --> 00:13:14,448 People seem to do a limited amount of strategic thinking 324 00:13:14,448 --> 00:13:16,259 using theory of mind. 325 00:13:16,259 --> 00:13:18,176 We have some preliminary evidence from bargaining 326 00:13:18,176 --> 00:13:20,668 that early warning signs in the brain might be used to predict 327 00:13:20,668 --> 00:13:22,894 whether there will be a bad disagreement that costs money, 328 00:13:22,894 --> 00:13:24,734 and chimps are better competitors than humans, 329 00:13:24,734 --> 00:13:27,198 as judged by game theory. 330 00:13:27,198 --> 00:13:29,055 Thank you. 331 00:13:29,055 --> 00:13:32,628 (Applause)