0:00:00.562,0:00:02.815 I'm going to talk about the strategizing brain. 0:00:02.815,0:00:05.053 We're going to use an unusual combination of tools 0:00:05.053,0:00:07.066 from game theory and neuroscience 0:00:07.066,0:00:10.033 to understand how people interact socially when value is on the line. 0:00:10.033,0:00:14.004 So game theory is a branch of, originally, applied mathematics, 0:00:14.004,0:00:16.990 used mostly in economics and political science, a little bit in biology, 0:00:16.990,0:00:20.279 that gives us a mathematical taxonomy of social life 0:00:20.279,0:00:22.410 and it predicts what people are likely to do 0:00:22.410,0:00:23.604 and believe others will do 0:00:23.604,0:00:26.994 in cases where everyone's actions affect everyone else. 0:00:26.994,0:00:30.472 That's a lot of things: competition, cooperation, bargaining, 0:00:30.472,0:00:33.763 games like hide-and-seek, and poker. 0:00:33.763,0:00:36.002 Here's a simple game to get us started. 0:00:36.002,0:00:38.164 Everyone chooses a number from zero to 100, 0:00:38.164,0:00:40.610 we're going to compute the average of those numbers, 0:00:40.610,0:00:44.804 and whoever's closest to two-thirds of the average wins a fixed prize. 0:00:44.804,0:00:47.073 So you want to be a little bit below the average number, 0:00:47.073,0:00:49.309 but not too far below, and everyone else wants to be 0:00:49.309,0:00:51.254 a little bit below the average number as well. 0:00:51.254,0:00:53.833 Think about what you might pick. 0:00:53.833,0:00:57.104 As you're thinking, this is a toy model of something like 0:00:57.104,0:00:59.916 selling in the stock market during a rising market. Right? 0:00:59.916,0:01:02.141 You don't want to sell too early, because you miss out on profits, 0:01:02.141,0:01:04.321 but you don't want to wait too late 0:01:04.321,0:01:06.722 to when everyone else sells, triggering a crash. 0:01:06.722,0:01:09.601 You want to be a little bit ahead of the competition, but not too far ahead. 0:01:09.601,0:01:13.214 Okay, here's two theories about how people might think about this, 0:01:13.214,0:01:14.610 and then we'll see some data. 0:01:14.610,0:01:16.801 Some of these will sound familiar because you probably are 0:01:16.801,0:01:20.600 thinking that way. I'm using my brain theory to see. 0:01:20.600,0:01:23.710 A lot of people say, "I really don't know what people are going to pick, 0:01:23.710,0:01:25.383 so I think the average will be 50." 0:01:25.383,0:01:27.294 They're not being really strategic at all. 0:01:27.294,0:01:30.646 "And I'll pick two-thirds of 50. That's 33." That's a start. 0:01:30.646,0:01:32.538 Other people who are a little more sophisticated, 0:01:32.538,0:01:34.014 using more working memory, 0:01:34.014,0:01:37.918 say, "I think people will pick 33 because they're going to pick a response to 50, 0:01:37.918,0:01:40.886 and so I'll pick 22, which is two-thirds of 33." 0:01:40.886,0:01:43.365 They're doing one extra step of thinking, two steps. 0:01:43.365,0:01:45.982 That's better. And of course, in principle, 0:01:45.982,0:01:47.809 you could do three, four or more, 0:01:47.809,0:01:49.678 but it starts to get very difficult. 0:01:49.678,0:01:52.270 Just like in language and other domains, we know that it's hard for people to parse 0:01:52.270,0:01:55.904 very complex sentences with a kind of recursive structure. 0:01:55.904,0:01:57.638 This is called a cognitive hierarchy theory, by the way. 0:01:57.638,0:02:00.194 It's something that I've worked on and a few other people, 0:02:00.194,0:02:02.414 and it indicates a kind of hierarchy along with 0:02:02.414,0:02:04.668 some assumptions about how many people stop at different steps 0:02:04.668,0:02:06.552 and how the steps of thinking are affected 0:02:06.552,0:02:10.248 by lots of interesting variables and variant people, as we'll see in a minute. 0:02:10.248,0:02:13.634 A very different theory, a much more popular one, and an older one, 0:02:13.634,0:02:17.174 due largely to John Nash of "A Beautiful Mind" fame, 0:02:17.174,0:02:19.414 is what's called equilibrium analysis. 0:02:19.414,0:02:21.868 So if you've ever taken a game theory course at any level, 0:02:21.868,0:02:23.581 you will have learned a little bit about this. 0:02:23.581,0:02:26.436 An equilibrium is a mathematical state in which everybody 0:02:26.436,0:02:28.885 has figured out exactly what everyone else will do. 0:02:28.885,0:02:30.892 It is a very useful concept, but behaviorally, 0:02:30.892,0:02:32.895 it may not exactly explain what people do 0:02:32.895,0:02:35.630 the first time they play these types of economic games 0:02:35.630,0:02:37.963 or in situations in the outside world. 0:02:37.963,0:02:40.301 In this case, the equilibrium makes a very bold prediction, 0:02:40.301,0:02:43.161 which is everyone wants to be below everyone else, 0:02:43.161,0:02:45.452 therefore they'll play zero. 0:02:45.452,0:02:48.461 Let's see what happens. This experiment's been done many, many times. 0:02:48.461,0:02:50.344 Some of the earliest ones were done in the '90s 0:02:50.344,0:02:52.989 by me and Rosemarie Nagel and others. 0:02:52.989,0:02:55.974 This is a beautiful data set of 9,000 people who wrote in 0:02:55.974,0:02:58.854 to three newspapers and magazines that had a contest. 0:02:58.854,0:03:00.668 The contest said, send in your numbers 0:03:00.668,0:03:03.823 and whoever is close to two-thirds of the average will win a big prize. 0:03:03.823,0:03:06.911 And as you can see, there's so much data here, you can see the spikes very visibly. 0:03:06.911,0:03:10.292 There's a spike at 33. Those are people doing one step. 0:03:10.292,0:03:12.789 There is another spike visible at 22. 0:03:12.789,0:03:15.081 And notice, by the way, that most people pick numbers right around there. 0:03:15.081,0:03:17.591 They don't necessarily pick exactly 33 and 22. 0:03:17.591,0:03:19.647 There's something a little bit noisy around it. 0:03:19.647,0:03:21.125 But you can see those spikes, and they're there. 0:03:21.125,0:03:22.835 There's another group of people who seem to have 0:03:22.835,0:03:24.910 a firm grip on equilibrium analysis, 0:03:24.910,0:03:27.305 because they're picking zero or one. 0:03:27.305,0:03:29.394 But they lose, right? 0:03:29.394,0:03:32.586 Because picking a number that low is actually a bad choice 0:03:32.586,0:03:35.406 if other people aren't doing equilibrium analysis as well. 0:03:35.406,0:03:37.518 So they're smart, but poor. 0:03:37.518,0:03:39.606 (Laughter) 0:03:39.606,0:03:41.575 Where are these things happening in the brain? 0:03:41.575,0:03:45.450 One study by Coricelli and Nagel gives a really sharp, interesting answer. 0:03:45.450,0:03:46.958 So they had people play this game 0:03:46.958,0:03:49.175 while they were being scanned in an fMRI, 0:03:49.175,0:03:51.446 and two conditions: in some trials, 0:03:51.446,0:03:52.961 they're told you're playing another person 0:03:52.961,0:03:54.549 who's playing right now and we're going to match up 0:03:54.549,0:03:56.753 your behavior at the end and pay you if you win. 0:03:56.753,0:03:58.731 In the other trials, they're told, you're playing a computer. 0:03:58.731,0:04:00.365 They're just choosing randomly. 0:04:00.365,0:04:02.442 So what you see here is a subtraction 0:04:02.442,0:04:05.192 of areas in which there's more brain activity 0:04:05.192,0:04:08.168 when you're playing people compared to playing the computer. 0:04:08.168,0:04:10.159 And you see activity in some regions we've seen today, 0:04:10.159,0:04:13.396 medial prefrontal cortex, dorsomedial, however, up here, 0:04:13.396,0:04:15.247 ventromedial prefrontal cortex, 0:04:15.247,0:04:16.601 anterior cingulate, an area that's involved 0:04:16.601,0:04:20.238 in lots of types of conflict resolution, like if you're playing "Simon Says," 0:04:20.238,0:04:24.052 and also the right and left temporoparietal junction. 0:04:24.052,0:04:26.518 And these are all areas which are fairly reliably known 0:04:26.518,0:04:28.839 to be part of what's called a "theory of mind" circuit, 0:04:28.839,0:04:30.740 or "mentalizing circuit." 0:04:30.740,0:04:34.118 That is, it's a circuit that's used to imagine what other people might do. 0:04:34.118,0:04:36.358 So these were some of the first studies to see this 0:04:36.358,0:04:38.391 tied in to game theory. 0:04:38.391,0:04:40.631 What happens with these one- and two-step types? 0:04:40.631,0:04:42.702 So we classify people by what they picked, 0:04:42.702,0:04:44.369 and then we look at the difference between 0:04:44.369,0:04:46.344 playing humans versus playing computers, 0:04:46.344,0:04:48.235 which brain areas are differentially active. 0:04:48.235,0:04:49.987 On the top you see the one-step players. 0:04:49.987,0:04:51.507 There's almost no difference. 0:04:51.507,0:04:54.447 The reason is, they're treating other people like a computer, and the brain is too. 0:04:54.447,0:04:58.588 The bottom players, you see all the activity in dorsomedial PFC. 0:04:58.588,0:05:00.639 So we know that those two-step players are doing something differently. 0:05:00.639,0:05:03.735 Now if you were to step back and say, "What can we do with this information?" 0:05:03.735,0:05:05.556 you might be able to look at brain activity and say, 0:05:05.556,0:05:07.055 "This person's going to be a good poker player," 0:05:07.055,0:05:08.984 or, "This person's socially naive," 0:05:08.984,0:05:10.262 and we might also be able to study things 0:05:10.262,0:05:11.860 like development of adolescent brains 0:05:11.860,0:05:15.214 once we have an idea of where this circuitry exists. 0:05:15.214,0:05:17.826 Okay. Get ready. 0:05:17.826,0:05:19.949 I'm saving you some brain activity, 0:05:19.949,0:05:22.759 because you don't need to use your hair detector cells. 0:05:22.759,0:05:25.647 You should use those cells to think carefully about this game. 0:05:25.647,0:05:27.582 This is a bargaining game. 0:05:27.582,0:05:30.138 Two players who are being scanned using EEG electrodes 0:05:30.138,0:05:33.015 are going to bargain over one to six dollars. 0:05:33.015,0:05:35.679 If they can do it in 10 seconds, they're going to actually earn that money. 0:05:35.679,0:05:38.719 If 10 seconds goes by and they haven't made a deal, they get nothing. 0:05:38.719,0:05:40.402 That's kind of a mistake together. 0:05:40.402,0:05:43.219 The twist is that one player, on the left, 0:05:43.219,0:05:45.907 is informed about how much on each trial there is. 0:05:45.907,0:05:48.139 They play lots of trials with different amounts each time. 0:05:48.139,0:05:50.380 In this case, they know there's four dollars. 0:05:50.380,0:05:52.257 The uninformed player doesn't know, 0:05:52.257,0:05:54.311 but they know that the informed player knows. 0:05:54.311,0:05:56.370 So the uninformed player's challenge is to say, 0:05:56.370,0:05:57.840 "Is this guy really being fair 0:05:57.840,0:05:59.694 or are they giving me a very low offer 0:05:59.694,0:06:02.772 in order to get me to think that there's only one or two dollars available to split?" 0:06:02.772,0:06:05.926 in which case they might reject it and not come to a deal. 0:06:05.926,0:06:08.876 So there's some tension here between trying to get the most money 0:06:08.876,0:06:11.449 but trying to goad the other player into giving you more. 0:06:11.449,0:06:13.779 And the way they bargain is to point on a number line 0:06:13.779,0:06:15.585 that goes from zero to six dollars, 0:06:15.585,0:06:18.563 and they're bargaining over how much the uninformed player gets, 0:06:18.563,0:06:20.148 and the informed player's going to get the rest. 0:06:20.148,0:06:22.723 So this is like a management-labor negotiation 0:06:22.723,0:06:25.456 in which the workers don't know how much profits 0:06:25.456,0:06:28.123 the privately held company has, right, 0:06:28.123,0:06:30.491 and they want to maybe hold out for more money, 0:06:30.491,0:06:32.327 but the company might want to create the impression 0:06:32.327,0:06:35.259 that there's very little to split: "I'm giving you the most that I can." 0:06:35.259,0:06:39.490 First some behavior. So a bunch of the subject pairs, they play face to face. 0:06:39.490,0:06:41.326 We have some other data where they play across computers. 0:06:41.326,0:06:43.064 That's an interesting difference, as you might imagine. 0:06:43.064,0:06:45.266 But a bunch of the face-to-face pairs 0:06:45.266,0:06:48.959 agree to divide the money evenly every single time. 0:06:48.959,0:06:51.865 Boring. It's just not interesting neurally. 0:06:51.865,0:06:54.379 It's good for them. They make a lot of money. 0:06:54.379,0:06:57.051 But we're interested in, can we say something about 0:06:57.051,0:06:59.587 when disagreements occur versus don't occur? 0:06:59.587,0:07:01.944 So this is the other group of subjects who often disagree. 0:07:01.944,0:07:04.712 So they have a chance of -- they bicker and disagree 0:07:04.712,0:07:06.019 and end up with less money. 0:07:06.019,0:07:09.936 They might be eligible to be on "Real Housewives," the TV show. 0:07:09.936,0:07:11.872 You see on the left, 0:07:11.872,0:07:14.536 when the amount to divide is one, two or three dollars, 0:07:14.536,0:07:16.184 they disagree about half the time, 0:07:16.184,0:07:18.376 and when the amount is four, five, six, they agree quite often. 0:07:18.376,0:07:20.250 This turns out to be something that's predicted 0:07:20.250,0:07:22.454 by a very complicated type of game theory 0:07:22.454,0:07:25.263 you should come to graduate school at CalTech and learn about. 0:07:25.263,0:07:27.435 It's a little too complicated to explain right now, 0:07:27.435,0:07:30.851 but the theory tells you that this shape kind of should occur. 0:07:30.851,0:07:33.067 Your intuition might tell you that too. 0:07:33.067,0:07:35.307 Now I'm going to show you the results from the EEG recording. 0:07:35.307,0:07:37.660 Very complicated. The right brain schematic 0:07:37.660,0:07:40.523 is the uninformed person, and the left is the informed. 0:07:40.523,0:07:43.323 Remember that we scanned both brains at the same time, 0:07:43.323,0:07:45.715 so we can ask about time-synced activity 0:07:45.715,0:07:48.939 in similar or different areas simultaneously, 0:07:48.939,0:07:51.203 just like if you wanted to study a conversation 0:07:51.203,0:07:53.139 and you were scanning two people talking to each other 0:07:53.139,0:07:55.499 and you'd expect common activity in language regions 0:07:55.499,0:07:57.884 when they're actually kind of listening and communicating. 0:07:57.884,0:08:01.811 So the arrows connect regions that are active at the same time, 0:08:01.811,0:08:03.851 and the direction of the arrows flows 0:08:03.851,0:08:06.331 from the region that's active first in time, 0:08:06.331,0:08:09.899 and the arrowhead goes to the region that's active later. 0:08:09.899,0:08:12.115 So in this case, if you look carefully, 0:08:12.115,0:08:13.972 most of the arrows flow from right to left. 0:08:13.972,0:08:17.252 That is, it looks as if the uninformed brain activity 0:08:17.252,0:08:19.211 is happening first, 0:08:19.211,0:08:22.726 and then it's followed by activity in the informed brain. 0:08:22.726,0:08:26.418 And by the way, these were trials where their deals were made. 0:08:26.418,0:08:28.198 This is from the first two seconds. 0:08:28.198,0:08:30.178 We haven't finished analyzing this data, 0:08:30.178,0:08:32.078 so we're still peeking in, but the hope is 0:08:32.078,0:08:34.642 that we can say something in the first couple of seconds 0:08:34.642,0:08:36.365 about whether they'll make a deal or not, 0:08:36.365,0:08:38.408 which could be very useful in thinking about avoiding litigation 0:08:38.408,0:08:40.336 and ugly divorces and things like that. 0:08:40.336,0:08:43.219 Those are all cases in which a lot of value is lost 0:08:43.219,0:08:46.195 by delay and strikes. 0:08:46.195,0:08:48.225 Here's the case where the disagreements occur. 0:08:48.225,0:08:50.398 You can see it looks different than the one before. 0:08:50.398,0:08:52.647 There's a lot more arrows. 0:08:52.647,0:08:54.158 That means that the brains are synced up 0:08:54.158,0:08:56.710 more closely in terms of simultaneous activity, 0:08:56.710,0:08:58.720 and the arrows flow clearly from left to right. 0:08:58.720,0:09:00.962 That is, the informed brain seems to be deciding, 0:09:00.962,0:09:03.250 "We're probably not going to make a deal here." 0:09:03.250,0:09:06.475 And then later there's activity in the uninformed brain. 0:09:06.475,0:09:08.978 Next I'm going to introduce you to some relatives. 0:09:08.978,0:09:11.239 They're hairy, smelly, fast and strong. 0:09:11.239,0:09:14.429 You might be thinking back to your last Thanksgiving. 0:09:14.429,0:09:17.122 Maybe if you had a chimpanzee with you. 0:09:17.122,0:09:20.583 Charles Darwin and I and you broke off from the family tree 0:09:20.583,0:09:22.842 from chimpanzees about five million years ago. 0:09:22.842,0:09:24.810 They're still our closest genetic kin. 0:09:24.810,0:09:26.547 We share 98.8 percent of the genes. 0:09:26.547,0:09:29.347 We share more genes with them than zebras do with horses. 0:09:29.347,0:09:31.064 And we're also their closest cousin. 0:09:31.064,0:09:34.066 They have more genetic relation to us than to gorillas. 0:09:34.066,0:09:36.594 So how humans and chimpanzees behave differently 0:09:36.594,0:09:39.049 might tell us a lot about brain evolution. 0:09:39.049,0:09:41.650 So this is an amazing memory test 0:09:41.650,0:09:44.466 from Nagoya, Japan, Primate Research Institute, 0:09:44.466,0:09:46.244 where they've done a lot of this research. 0:09:46.244,0:09:48.584 This goes back quite a ways. They're interested in working memory. 0:09:48.584,0:09:50.356 The chimp is going to see, watch carefully, 0:09:50.356,0:09:52.558 they're going to see 200 milliseconds' exposure 0:09:52.558,0:09:54.552 — that's fast, that's eight movie frames — 0:09:54.552,0:09:56.503 of numbers one, two, three, four, five. 0:09:56.503,0:09:58.501 Then they disappear and they're replaced by squares, 0:09:58.501,0:10:00.256 and they have to press the squares 0:10:00.256,0:10:02.577 that correspond to the numbers from low to high 0:10:02.577,0:10:03.916 to get an apple reward. 0:10:03.916,0:10:08.687 Let's see how they can do it. 0:10:16.391,0:10:17.884 This is a young chimp. The young ones 0:10:17.884,0:10:20.667 are better than the old ones, just like humans. 0:10:20.667,0:10:22.259 And they're highly experienced, so they've done this 0:10:22.259,0:10:23.691 thousands and thousands of time. 0:10:23.691,0:10:26.575 Obviously there's a big training effect, as you can imagine. 0:10:27.928,0:10:29.272 (Laughter) 0:10:29.272,0:10:31.207 You can see they're very blasé and kind of effortless. 0:10:31.207,0:10:35.135 Not only can they do it very well, they do it in a sort of lazy way. 0:10:35.135,0:10:38.570 Right? Who thinks you could beat the chimps? 0:10:38.570,0:10:40.166 Wrong. (Laughter) 0:10:40.166,0:10:42.604 We can try. We'll try. Maybe we'll try. 0:10:42.604,0:10:45.194 Okay, so the next part of this study 0:10:45.194,0:10:46.790 I'm going to go quickly through 0:10:46.790,0:10:49.482 is based on an idea of Tetsuro Matsuzawa. 0:10:49.482,0:10:52.511 He had a bold idea that -- what he called the cognitive trade-off hypothesis. 0:10:52.511,0:10:53.803 We know chimps are faster and stronger. 0:10:53.803,0:10:55.483 They're also very obsessed with status. 0:10:55.483,0:10:58.439 His thought was, maybe they've preserved brain activities 0:10:58.439,0:11:00.607 and they practice them in development 0:11:00.607,0:11:02.458 that are really, really important to them 0:11:02.458,0:11:04.668 to negotiate status and to win, 0:11:04.668,0:11:07.666 which is something like strategic thinking during competition. 0:11:07.666,0:11:09.246 So we're going to check that out 0:11:09.246,0:11:11.676 by having the chimps actually play a game 0:11:11.676,0:11:14.314 by touching two touch screens. 0:11:14.314,0:11:16.754 The chimps are actually interacting with each other through the computers. 0:11:16.754,0:11:18.362 They're going to press left or right. 0:11:18.362,0:11:20.475 One chimp is called a matcher. 0:11:20.475,0:11:22.458 They win if they press left, left, 0:11:22.458,0:11:25.627 like a seeker finding someone in hide-and-seek, or right, right. 0:11:25.627,0:11:26.855 The mismatcher wants to mismatch. 0:11:26.855,0:11:29.931 They want to press the opposite screen of the chimp. 0:11:29.931,0:11:32.475 And the rewards are apple cube rewards. 0:11:32.475,0:11:35.003 So here's how game theorists look at these data. 0:11:35.003,0:11:36.617 This is a graph of the percentage of times 0:11:36.617,0:11:39.235 the matcher picked right on the x-axis, 0:11:39.235,0:11:40.751 and the percentage of times they predicted right 0:11:40.751,0:11:43.619 by the mismatcher on the y-axis. 0:11:43.619,0:11:46.819 So a point here is the behavior by a pair of players, 0:11:46.819,0:11:49.035 one trying to match, one trying to mismatch. 0:11:49.035,0:11:52.315 The NE square in the middle -- actually NE, CH and QRE -- 0:11:52.315,0:11:54.771 those are three different theories of Nash equilibrium, and others, 0:11:54.771,0:11:57.195 tells you what the theory predicts, 0:11:57.195,0:11:59.467 which is that they should match 50-50, 0:11:59.467,0:12:01.635 because if you play left too much, for example, 0:12:01.635,0:12:04.351 I can exploit that if I'm the mismatcher by then playing right. 0:12:04.351,0:12:07.115 And as you can see, the chimps, each chimp is one triangle, 0:12:07.115,0:12:10.962 are circled around, hovering around that prediction. 0:12:10.962,0:12:12.736 Now we move the payoffs. 0:12:12.736,0:12:16.179 We're actually going to make the left, left payoff for the matcher a little bit higher. 0:12:16.179,0:12:17.699 Now they get three apple cubes. 0:12:17.699,0:12:20.499 Game theoretically, that should actually make the mismatcher's behavior shift, 0:12:20.499,0:12:22.089 because what happens is, the mismatcher will think, 0:12:22.089,0:12:23.899 oh, this guy's going to go for the big reward, 0:12:23.899,0:12:26.964 and so I'm going to go to the right, make sure he doesn't get it. 0:12:26.964,0:12:28.629 And as you can see, their behavior moves up 0:12:28.629,0:12:32.077 in the direction of this change in the Nash equilibrium. 0:12:32.077,0:12:34.391 Finally, we changed the payoffs one more time. 0:12:34.391,0:12:35.583 Now it's four apple cubes, 0:12:35.583,0:12:37.755 and their behavior again moves towards the Nash equilibrium. 0:12:37.755,0:12:39.790 It's sprinkled around, but if you average the chimps out, 0:12:39.790,0:12:41.980 they're really, really close, within .01. 0:12:41.980,0:12:45.179 They're actually closer than any species we've observed. 0:12:45.179,0:12:48.372 What about humans? You think you're smarter than a chimpanzee? 0:12:48.372,0:12:51.939 Here's two human groups in green and blue. 0:12:51.939,0:12:55.683 They're closer to 50-50. They're not responding to payoffs as closely, 0:12:55.683,0:12:57.133 and also if you study their learning in the game, 0:12:57.133,0:12:59.118 they aren't as sensitive to previous rewards. 0:12:59.118,0:13:00.482 The chimps are playing better than the humans, 0:13:00.482,0:13:02.905 better in the sense of adhering to game theory. 0:13:02.905,0:13:04.324 And these are two different groups of humans 0:13:04.324,0:13:07.520 from Japan and Africa. They replicate quite nicely. 0:13:07.520,0:13:10.755 None of them are close to where the chimps are. 0:13:10.755,0:13:12.510 So here are some things we learned today. 0:13:12.510,0:13:14.448 People seem to do a limited amount of strategic thinking 0:13:14.448,0:13:16.259 using theory of mind. 0:13:16.259,0:13:18.176 We have some preliminary evidence from bargaining 0:13:18.176,0:13:20.668 that early warning signs in the brain might be used to predict 0:13:20.668,0:13:22.894 whether there will be a bad disagreement that costs money, 0:13:22.894,0:13:24.734 and chimps are better competitors than humans, 0:13:24.734,0:13:27.198 as judged by game theory. 0:13:27.198,0:13:29.055 Thank you. 0:13:29.055,0:13:32.628 (Applause)