1 00:00:00,857 --> 00:00:03,230 I'm going to talk about the strategizing brain. 2 00:00:03,254 --> 00:00:05,640 We're going to use an unusual combination of tools 3 00:00:05,664 --> 00:00:07,254 from game theory and neuroscience 4 00:00:07,278 --> 00:00:10,548 to understand how people interact socially when value is on the line. 5 00:00:10,572 --> 00:00:14,044 So game theory is a branch of, originally, applied mathematics, 6 00:00:14,068 --> 00:00:17,496 used mostly in economics and political science, a little bit in biology, 7 00:00:17,520 --> 00:00:20,363 that gives us a mathematical taxonomy of social life, 8 00:00:20,387 --> 00:00:22,706 and it predicts what people are likely to do 9 00:00:22,730 --> 00:00:24,046 and believe others will do 10 00:00:24,070 --> 00:00:27,043 in cases where everyone's actions affect everyone else. 11 00:00:27,067 --> 00:00:30,752 That's a lot of things: competition, cooperation, bargaining, 12 00:00:30,776 --> 00:00:33,128 games like hide-and-seek and poker. 13 00:00:33,954 --> 00:00:35,887 Here's a simple game to get us started. 14 00:00:35,911 --> 00:00:38,375 Everyone chooses a number from zero to 100. 15 00:00:38,399 --> 00:00:40,859 We're going to compute the average of those numbers, 16 00:00:40,883 --> 00:00:44,922 and whoever's closest to two-thirds of the average wins a fixed prize. 17 00:00:44,946 --> 00:00:47,692 So you want to be a little bit below the average number 18 00:00:47,716 --> 00:00:48,868 but not too far below, 19 00:00:48,892 --> 00:00:52,513 and everyone else wants to be a little bit below the average number as well. 20 00:00:52,537 --> 00:00:54,084 Think about what you might pick. 21 00:00:54,108 --> 00:00:55,269 As you're thinking, 22 00:00:55,293 --> 00:00:58,347 this is a toy model of something like selling in the stock market 23 00:00:58,371 --> 00:00:59,989 during a rising market: 24 00:01:00,013 --> 00:01:03,123 You don't want to sell too early, because you miss out on profits, 25 00:01:03,147 --> 00:01:06,195 but you don't want to wait too late, to when everyone else sells, 26 00:01:06,219 --> 00:01:07,444 triggering a crash. 27 00:01:07,468 --> 00:01:11,048 You want to be a little bit ahead of the competition, but not too far ahead. 28 00:01:11,072 --> 00:01:14,157 OK, here's two theories about how people might think about this, 29 00:01:14,181 --> 00:01:15,381 then we'll see some data. 30 00:01:15,405 --> 00:01:17,001 Some of these will sound familiar 31 00:01:17,025 --> 00:01:19,084 because you probably are thinking that way. 32 00:01:19,108 --> 00:01:20,760 I'm using my brain theory to see. 33 00:01:20,784 --> 00:01:24,198 A lot of people say, "I really don't know what people are going to pick, 34 00:01:24,222 --> 00:01:27,749 so I think the average will be 50" -- they're not being strategic at all -- 35 00:01:27,773 --> 00:01:29,835 and "I'll pick two-thirds of 50, that's 33." 36 00:01:29,859 --> 00:01:31,013 That's a start. 37 00:01:31,037 --> 00:01:33,426 Other people, who are a little more sophisticated, 38 00:01:33,450 --> 00:01:34,691 using more working memory, 39 00:01:34,715 --> 00:01:36,344 say, "I think people will pick 33, 40 00:01:36,368 --> 00:01:38,579 because they're going to pick a response to 50, 41 00:01:38,603 --> 00:01:40,901 and so I'll pick 22, which is two-thirds of 33." 42 00:01:40,925 --> 00:01:43,492 They're doing one extra step of thinking, two steps. 43 00:01:43,913 --> 00:01:45,117 That's better. 44 00:01:45,141 --> 00:01:47,868 Of course, in principle, you could do three, four or more, 45 00:01:47,892 --> 00:01:49,838 but it starts to get very difficult. 46 00:01:49,862 --> 00:01:51,793 Just like in language and other domains, 47 00:01:51,817 --> 00:01:54,882 we know that it's hard for people to parse very complex sentences 48 00:01:54,906 --> 00:01:56,197 with a recursive structure. 49 00:01:56,221 --> 00:01:58,370 This is called the cognitive hierarchy theory, 50 00:01:58,394 --> 00:02:00,643 something I've worked on and a few other people, 51 00:02:00,667 --> 00:02:02,437 and it indicates a kind of hierarchy, 52 00:02:02,461 --> 00:02:05,900 along with some assumptions about how many people stop at different steps 53 00:02:05,924 --> 00:02:07,931 and how the steps of thinking are affected 54 00:02:07,955 --> 00:02:10,399 by lots of interesting variables and variant people, 55 00:02:10,423 --> 00:02:11,623 as we'll see in a minute. 56 00:02:11,647 --> 00:02:14,785 A very different theory, a much more popular one and an older one, 57 00:02:14,809 --> 00:02:17,288 due largely to John Nash of "A Beautiful Mind" fame, 58 00:02:17,312 --> 00:02:19,397 is what's called "equilibrium analysis." 59 00:02:19,421 --> 00:02:22,234 So if you've ever taken a game theory course at any level, 60 00:02:22,258 --> 00:02:24,035 you'll have learned a bit about this. 61 00:02:24,059 --> 00:02:25,887 An equilibrium is a mathematical state 62 00:02:25,911 --> 00:02:29,211 in which everybody has figured out exactly what everyone else will do. 63 00:02:29,235 --> 00:02:30,579 It is a very useful concept, 64 00:02:30,603 --> 00:02:32,657 but behaviorally, it may not exactly explain 65 00:02:32,681 --> 00:02:35,955 what people do the first time they play these types of economic games 66 00:02:35,979 --> 00:02:37,900 or in situations in the outside world. 67 00:02:37,924 --> 00:02:40,725 In this case, the equilibrium makes a very bold prediction, 68 00:02:40,749 --> 00:02:43,458 which is: everyone wants to be below everyone else, 69 00:02:43,482 --> 00:02:45,183 therefore, they'll play zero. 70 00:02:45,723 --> 00:02:46,880 Let's see what happens. 71 00:02:46,904 --> 00:02:49,011 This experiment's been done many, many times. 72 00:02:49,035 --> 00:02:51,237 Some of the earliest ones were done in the '90s 73 00:02:51,261 --> 00:02:53,067 by me and Rosemarie Nagel and others. 74 00:02:53,091 --> 00:02:55,611 This is a beautiful data set of 9,000 people 75 00:02:55,635 --> 00:02:58,856 who wrote in to three newspapers and magazines that had a contest. 76 00:02:58,880 --> 00:03:00,923 The contest said, send in your numbers, 77 00:03:00,947 --> 00:03:04,281 and whoever is close to two-thirds of the average will win a big prize. 78 00:03:04,305 --> 00:03:08,038 As you can see, there's so much data here, you can see the spikes very visibly. 79 00:03:08,062 --> 00:03:10,776 There's a spike at 33 -- those are people doing one step. 80 00:03:10,800 --> 00:03:13,019 There is another spike visible at 22. 81 00:03:13,043 --> 00:03:16,059 Notice, by the way, most people pick numbers right around there; 82 00:03:16,083 --> 00:03:18,241 they don't necessarily pick exactly 33 and 22. 83 00:03:18,265 --> 00:03:20,181 There's something a bit noisy around it. 84 00:03:20,205 --> 00:03:22,173 But you can see those spikes on that end. 85 00:03:22,197 --> 00:03:23,682 There's another group of people 86 00:03:23,706 --> 00:03:26,193 who seem to have a firm grip on equilibrium analysis, 87 00:03:26,217 --> 00:03:27,953 because they're picking zero or one. 88 00:03:27,977 --> 00:03:29,624 But they lose, right? 89 00:03:29,648 --> 00:03:33,032 Because picking a number that low is actually a bad choice 90 00:03:33,056 --> 00:03:35,795 if other people aren't doing equilibrium analysis as well. 91 00:03:35,819 --> 00:03:37,494 So they're smart, but poor. 92 00:03:37,518 --> 00:03:39,582 (Laughter) 93 00:03:39,606 --> 00:03:42,073 Where are these things happening in the brain? 94 00:03:42,097 --> 00:03:45,790 One study by Coricelli and Nagel gives a really sharp, interesting answer. 95 00:03:45,814 --> 00:03:49,626 They had people play this game while they were being scanned in an fMRI, 96 00:03:49,650 --> 00:03:50,807 and two conditions: 97 00:03:50,831 --> 00:03:52,217 in some trials, they're told, 98 00:03:52,241 --> 00:03:54,838 "You're playing another person who's playing right now. 99 00:03:54,862 --> 00:03:57,865 We'll match up your behavior at the end and pay you if you win." 100 00:03:57,889 --> 00:04:00,617 In other trials, they're told, "You're playing a computer, 101 00:04:00,641 --> 00:04:02,165 they're just choosing randomly." 102 00:04:02,189 --> 00:04:04,351 So what you see here is a subtraction of areas 103 00:04:04,375 --> 00:04:07,334 in which there's more brain activity when you're playing people 104 00:04:07,358 --> 00:04:08,936 compared to playing the computer. 105 00:04:08,960 --> 00:04:11,496 And you see activity in some regions we've seen today, 106 00:04:11,520 --> 00:04:13,769 medial prefrontal cortex, dorsomedial, up here, 107 00:04:13,793 --> 00:04:16,185 ventromedial prefrontal cortex, anterior cingulate, 108 00:04:16,209 --> 00:04:19,224 an area that's involved in lots of types of conflict resolution, 109 00:04:19,248 --> 00:04:20,984 like if you're playing "Simon Says," 110 00:04:21,008 --> 00:04:24,181 and also the right and left temporoparietal junction. 111 00:04:24,205 --> 00:04:27,080 And these are all areas which are fairly reliably known to be 112 00:04:27,104 --> 00:04:29,355 part of what's called a "theory of mind" circuit 113 00:04:29,379 --> 00:04:30,905 or "mentalizing circuit." 114 00:04:30,929 --> 00:04:34,436 That is, it's a circuit that's used to imagine what other people might do. 115 00:04:34,460 --> 00:04:38,367 These were some of the first studies to see this tied in to game theory. 116 00:04:38,778 --> 00:04:41,024 What happens with these one- and two-step types? 117 00:04:41,048 --> 00:04:43,299 So, we classify people by what they picked, 118 00:04:43,323 --> 00:04:46,853 and then we look at the difference between playing humans versus computers, 119 00:04:46,877 --> 00:04:48,942 which brain areas are differentially active. 120 00:04:48,966 --> 00:04:50,934 On the top, you see the one-step players. 121 00:04:50,958 --> 00:04:52,343 There's almost no difference. 122 00:04:52,367 --> 00:04:55,244 The reason is, they're treating other people like a computer, 123 00:04:55,268 --> 00:04:56,419 and the brain is too. 124 00:04:56,443 --> 00:04:59,466 The bottom players, you see all the activity in dorsomedial PFC. 125 00:04:59,490 --> 00:05:02,497 So we know the two-step players are doing something differently. 126 00:05:02,521 --> 00:05:04,522 Now, what can we do with this information? 127 00:05:04,546 --> 00:05:06,987 You might be able to look at brain activity and say, 128 00:05:07,011 --> 00:05:10,654 "This person will be a good poker player," or "This person's socially naive." 129 00:05:10,678 --> 00:05:14,213 We might also be able to study things like development of adolescent brains 130 00:05:14,237 --> 00:05:16,674 once we have an idea of where this circuitry exists. 131 00:05:16,698 --> 00:05:17,850 OK. Get ready. 132 00:05:17,874 --> 00:05:19,974 I'm saving you some brain activity, 133 00:05:19,998 --> 00:05:22,735 because you don't need to use your hair detector cells. 134 00:05:22,759 --> 00:05:26,021 You should use those cells to think carefully about this game. 135 00:05:26,045 --> 00:05:27,558 This is a bargaining game. 136 00:05:27,582 --> 00:05:30,599 Two players who are being scanned using EEG electrodes 137 00:05:30,623 --> 00:05:33,401 are going to bargain over one to six dollars. 138 00:05:33,425 --> 00:05:36,108 If they can do it in 10 seconds, they'll earn that money. 139 00:05:36,132 --> 00:05:39,281 If 10 seconds go by and they haven't made a deal, they get nothing. 140 00:05:39,305 --> 00:05:40,928 That's kind of a mistake together. 141 00:05:40,952 --> 00:05:43,568 The twist is that one player, on the left, 142 00:05:43,592 --> 00:05:45,941 is informed about how much on each trial there is. 143 00:05:45,965 --> 00:05:48,683 They play lots of trials with different amounts each time. 144 00:05:48,707 --> 00:05:50,804 In this case, they know there's four dollars. 145 00:05:50,828 --> 00:05:54,428 The uninformed player doesn't know, but they know the informed player knows. 146 00:05:54,452 --> 00:05:56,647 So the uninformed player's challenge is to say, 147 00:05:56,671 --> 00:05:57,822 "Is this guy being fair, 148 00:05:57,846 --> 00:05:59,775 or are they giving me a very low offer 149 00:05:59,799 --> 00:06:03,572 in order to get me to think there's only one or two dollars available to split?" 150 00:06:03,596 --> 00:06:06,315 in which case they might reject it and not come to a deal. 151 00:06:06,339 --> 00:06:09,392 So there's some tension here between trying to get the most money 152 00:06:09,416 --> 00:06:12,091 but trying to goad the other player into giving you more. 153 00:06:12,115 --> 00:06:14,593 And the way they bargain is to point on a number line 154 00:06:14,617 --> 00:06:16,296 that goes from zero to six dollars. 155 00:06:16,320 --> 00:06:19,154 They're bargaining over how much the uninformed player gets, 156 00:06:19,178 --> 00:06:21,179 and the informed player will get the rest. 157 00:06:21,203 --> 00:06:23,347 So this is like a management-labor negotiation 158 00:06:23,371 --> 00:06:25,101 in which the workers don't know 159 00:06:25,125 --> 00:06:28,331 how much profits the privately held company has, 160 00:06:28,355 --> 00:06:30,790 and they want to maybe hold out for more money, 161 00:06:30,814 --> 00:06:33,210 but the company might want to create the impression 162 00:06:33,234 --> 00:06:36,194 that there's very little to split: "I'm giving the most I can." 163 00:06:36,218 --> 00:06:39,622 First, some behavior: a bunch of the subject pairs play face-to-face. 164 00:06:39,646 --> 00:06:42,086 We have other data where they play across computers. 165 00:06:42,110 --> 00:06:44,684 That's an interesting difference, as you might imagine. 166 00:06:44,708 --> 00:06:46,482 But a bunch of the face-to-face pairs 167 00:06:46,506 --> 00:06:49,233 agree to divide the money evenly every single time. 168 00:06:49,257 --> 00:06:51,919 Boring. It's just not interesting neurally. 169 00:06:52,308 --> 00:06:54,532 It's good for them -- they make a lot of money. 170 00:06:54,556 --> 00:06:56,096 But we're interested in: 171 00:06:56,120 --> 00:06:59,873 Can we say something about when disagreements occur versus don't occur? 172 00:06:59,897 --> 00:07:02,659 So this is the other group of subjects, who often disagree. 173 00:07:02,683 --> 00:07:06,160 They bicker and disagree and end up with less money. 174 00:07:06,184 --> 00:07:09,147 They might be eligible to be on "Real Housewives," the TV show. 175 00:07:09,171 --> 00:07:10,259 (Laughter) 176 00:07:10,283 --> 00:07:11,966 You see on the left, 177 00:07:11,990 --> 00:07:14,624 when the amount to divide is one, two or three dollars, 178 00:07:14,648 --> 00:07:16,270 they disagree about half the time; 179 00:07:16,294 --> 00:07:18,645 when it's four, five, six, they agree quite often. 180 00:07:18,669 --> 00:07:20,868 This turns out to be something that's predicted 181 00:07:20,892 --> 00:07:22,853 by a very complicated type of game theory 182 00:07:22,877 --> 00:07:25,984 you should come to graduate school at CalTech and learn about. 183 00:07:26,008 --> 00:07:28,396 It's a little too complicated to explain right now, 184 00:07:28,420 --> 00:07:31,063 but the theory tells you that this shape should occur. 185 00:07:31,087 --> 00:07:33,149 Your intuition might tell you that, too. 186 00:07:33,173 --> 00:07:36,040 Now I'm going to show you the results from the EEG recording. 187 00:07:36,064 --> 00:07:37,215 Very complicated. 188 00:07:37,239 --> 00:07:39,631 The right brain schematic is the uninformed person, 189 00:07:39,655 --> 00:07:41,055 and the left is the informed. 190 00:07:41,079 --> 00:07:43,825 Remember that we scanned both brains at the same time, 191 00:07:43,849 --> 00:07:46,118 so we can ask about time-synced activity 192 00:07:46,142 --> 00:07:49,158 in similar or different areas simultaneously, 193 00:07:49,182 --> 00:07:51,447 just like if you wanted to study a conversation, 194 00:07:51,471 --> 00:07:54,049 and you were scanning two people talking to each other. 195 00:07:54,073 --> 00:07:56,331 You'd expect common activity in language regions 196 00:07:56,355 --> 00:07:58,316 when they're listening and communicating. 197 00:07:58,340 --> 00:08:02,171 So the arrows connect regions that are active at the same time. 198 00:08:02,195 --> 00:08:03,517 The direction of the arrows 199 00:08:03,541 --> 00:08:06,307 flows from the region that's active first in time, 200 00:08:06,331 --> 00:08:10,126 and the arrowhead goes to the region that's active later. 201 00:08:10,150 --> 00:08:12,197 So in this case, if you look carefully, 202 00:08:12,221 --> 00:08:14,244 most of the arrows flow from right to left. 203 00:08:14,268 --> 00:08:17,552 That is, it looks as if the uninformed brain activity 204 00:08:17,576 --> 00:08:19,187 is happening first, 205 00:08:19,211 --> 00:08:23,063 and then it's followed by activity in the informed brain. 206 00:08:23,087 --> 00:08:26,538 And by the way, these are trials where their deals were made. 207 00:08:26,562 --> 00:08:28,319 This is from the first two seconds. 208 00:08:28,343 --> 00:08:31,499 We haven't finished analyzing this data, so we're still peeking in, 209 00:08:31,523 --> 00:08:34,931 but the hope is that we can say something in the first couple of seconds 210 00:08:34,955 --> 00:08:36,918 about whether they'll make a deal or not, 211 00:08:36,942 --> 00:08:39,947 which could be very useful in thinking about avoiding litigation 212 00:08:39,971 --> 00:08:41,835 and ugly divorces and things like that. 213 00:08:41,859 --> 00:08:45,936 Those are all cases in which a lot of value is lost by delay and strikes. 214 00:08:46,630 --> 00:08:48,794 Here's the case where the disagreements occur. 215 00:08:48,818 --> 00:08:51,212 You can see it looks different than the one before. 216 00:08:51,236 --> 00:08:52,577 There's a lot more arrows. 217 00:08:52,601 --> 00:08:55,252 That means that the brains are synced up more closely 218 00:08:55,276 --> 00:08:56,896 in terms of simultaneous activity, 219 00:08:56,920 --> 00:08:59,123 and the arrows flow clearly from left to right. 220 00:08:59,147 --> 00:09:01,435 That is, the informed brain seems to be deciding, 221 00:09:01,459 --> 00:09:03,651 "We're probably not going to make a deal here." 222 00:09:03,675 --> 00:09:06,418 And then later, there's activity in the uninformed brain. 223 00:09:06,799 --> 00:09:09,203 Next, I'm going to introduce you to some relatives. 224 00:09:09,227 --> 00:09:11,388 They're hairy, smelly, fast and strong. 225 00:09:11,412 --> 00:09:13,906 You might be thinking back to your last Thanksgiving. 226 00:09:13,930 --> 00:09:14,946 (Laughter) 227 00:09:14,970 --> 00:09:17,446 Maybe, if you had a chimpanzee with you. 228 00:09:17,470 --> 00:09:21,476 Charles Darwin and I and you broke off from the family tree from chimpanzees 229 00:09:21,500 --> 00:09:22,900 about five million years ago. 230 00:09:22,924 --> 00:09:24,735 They're still our closest genetic kin. 231 00:09:24,759 --> 00:09:26,478 We share 98.8 percent of the genes. 232 00:09:26,502 --> 00:09:29,463 We share more genes with them than zebras do with horses. 233 00:09:29,487 --> 00:09:31,397 And we're also their closest cousin. 234 00:09:31,421 --> 00:09:34,042 They have more genetic relation to us than to gorillas. 235 00:09:34,066 --> 00:09:36,805 So, how humans and chimpanzees behave differently 236 00:09:36,829 --> 00:09:38,923 might tell us a lot about brain evolution. 237 00:09:39,326 --> 00:09:41,626 This is an amazing memory test 238 00:09:41,650 --> 00:09:44,442 from [Kyoto], Japan, the Primate Research Institute, 239 00:09:44,466 --> 00:09:46,469 where they've done a lot of this research. 240 00:09:46,493 --> 00:09:49,317 This goes back a ways. They're interested in working memory. 241 00:09:49,341 --> 00:09:51,057 The chimp will see, watch carefully, 242 00:09:51,081 --> 00:09:54,665 they'll see 200 milliseconds' exposure -- that's fast, eight movie frames -- 243 00:09:54,689 --> 00:09:56,666 of numbers one, two, three, four, five. 244 00:09:56,690 --> 00:09:58,935 Then they disappear and are replaced by squares, 245 00:09:58,959 --> 00:10:00,586 and they have to press the squares 246 00:10:00,610 --> 00:10:02,810 that correspond to the numbers from low to high 247 00:10:02,834 --> 00:10:04,137 to get an apple reward. 248 00:10:04,161 --> 00:10:05,658 Let's see how they can do it. 249 00:10:16,478 --> 00:10:17,640 This is a young chimp. 250 00:10:17,664 --> 00:10:20,581 The young ones are better than the old ones, just like humans. 251 00:10:20,605 --> 00:10:21,607 (Laughter) 252 00:10:21,631 --> 00:10:23,109 And they're highly experienced, 253 00:10:23,133 --> 00:10:25,456 they've done this thousands of times. 254 00:10:25,480 --> 00:10:28,366 Obviously there's a big training effect, as you can imagine. 255 00:10:28,390 --> 00:10:29,402 (Laughter) 256 00:10:29,426 --> 00:10:31,574 You can see they're very blasé and effortless. 257 00:10:31,598 --> 00:10:34,809 Not only can they do it very well, they do it in a sort of lazy way. 258 00:10:34,833 --> 00:10:35,837 (Laughter) 259 00:10:35,861 --> 00:10:37,623 Who thinks you could beat the chimps? 260 00:10:37,647 --> 00:10:38,707 (Laughter) 261 00:10:38,731 --> 00:10:40,266 Wrong. (Laughter) 262 00:10:40,290 --> 00:10:42,875 We can try. We'll try. Maybe we'll try. 263 00:10:42,899 --> 00:10:46,893 OK, so the next part of the study I'm going to go quickly through 264 00:10:46,917 --> 00:10:49,893 is based on an idea of Tetsuro Matsuzawa. 265 00:10:49,917 --> 00:10:53,037 He had a bold idea he called the "cognitive trade-off hypothesis." 266 00:10:53,061 --> 00:10:56,543 We know chimps are faster and stronger; they're also obsessed with status. 267 00:10:56,567 --> 00:10:59,248 His thought was, maybe they've preserved brain activities 268 00:10:59,272 --> 00:11:00,875 and practice them in development 269 00:11:00,899 --> 00:11:04,714 that are really, really important to them to negotiate status and to win, 270 00:11:04,738 --> 00:11:07,730 which is something like strategic thinking during competition. 271 00:11:07,754 --> 00:11:09,290 So we're going to check that out 272 00:11:09,314 --> 00:11:11,941 by having the chimps actually play a game 273 00:11:11,965 --> 00:11:14,475 by touching two touch screens. 274 00:11:14,499 --> 00:11:17,559 The chimps are interacting with each other through the computers. 275 00:11:17,583 --> 00:11:18,932 They'll press left or right. 276 00:11:18,956 --> 00:11:22,434 One chimp is called a matcher; they win if they press left-left, 277 00:11:22,458 --> 00:11:25,603 like a seeker finding someone in hide-and-seek, or right-right. 278 00:11:25,627 --> 00:11:27,232 The mismatcher wants to mismatch; 279 00:11:27,256 --> 00:11:29,955 they want to press the opposite screen of the chimp. 280 00:11:29,979 --> 00:11:32,451 And the rewards are apple cube rewards. 281 00:11:32,475 --> 00:11:34,802 So here's how game theorists look at these data. 282 00:11:34,826 --> 00:11:36,848 This is a graph of the percentage of times 283 00:11:36,872 --> 00:11:39,078 the matcher picked right on the x-axis 284 00:11:39,102 --> 00:11:41,256 and the percentage of times they picked right 285 00:11:41,280 --> 00:11:43,485 by the mismatcher on the y-axis. 286 00:11:43,509 --> 00:11:46,838 So a point here is the behavior by a pair of players, 287 00:11:46,862 --> 00:11:49,058 one trying to match, one trying to mismatch. 288 00:11:49,082 --> 00:11:52,399 The NE square in the middle -- actually, NE, CH and QRE -- 289 00:11:52,423 --> 00:11:55,547 those are three different theories of Nash equilibrium and others, 290 00:11:55,571 --> 00:11:57,254 tells you what the theory predicts, 291 00:11:57,278 --> 00:11:59,403 which is that they should match 50-50, 292 00:11:59,427 --> 00:12:01,854 because if you play left too much, for example, 293 00:12:01,878 --> 00:12:04,844 I can exploit that if I'm the mismatcher by then playing right. 294 00:12:04,868 --> 00:12:07,840 And as you can see, the chimps -- each chimp is one triangle -- 295 00:12:07,864 --> 00:12:10,523 are circled around, hovering around that prediction. 296 00:12:11,205 --> 00:12:12,911 Now we move the payoffs. 297 00:12:12,935 --> 00:12:16,422 We're going to make the left-left payoff for the matcher a little higher. 298 00:12:16,446 --> 00:12:17,941 Now they get three apple cubes. 299 00:12:17,965 --> 00:12:21,240 Game theoretically, that should make the mismatcher's behavior shift: 300 00:12:21,264 --> 00:12:24,771 the mismatcher will think, "Oh, this guy's going to go for the big reward, 301 00:12:24,795 --> 00:12:27,323 so I'll go to the right, make sure he doesn't get it." 302 00:12:27,347 --> 00:12:29,375 And as you can see, their behavior moves up 303 00:12:29,399 --> 00:12:32,097 in the direction of this change in the Nash equilibrium. 304 00:12:32,121 --> 00:12:34,367 Finally, we changed the payoffs one more time. 305 00:12:34,391 --> 00:12:35,639 Now it's four apple cubes, 306 00:12:35,663 --> 00:12:38,496 and their behavior again moves towards the Nash equilibrium. 307 00:12:38,520 --> 00:12:41,194 It's sprinkled around, but if you average the chimps out, 308 00:12:41,218 --> 00:12:42,792 they're really close, within .01. 309 00:12:42,816 --> 00:12:45,444 They're actually closer than any species we've observed. 310 00:12:45,468 --> 00:12:48,566 What about humans? You think you're smarter than a chimpanzee? 311 00:12:49,350 --> 00:12:52,651 Here's two human groups in green and blue. 312 00:12:52,675 --> 00:12:55,968 They're closer to 50-50; they're not responding to payoffs as closely. 313 00:12:55,992 --> 00:12:58,288 And also if you study their learning in the game, 314 00:12:58,312 --> 00:13:00,413 they aren't as sensitive to previous rewards. 315 00:13:00,437 --> 00:13:04,022 The chimps play better than the humans, in terms of adhering to game theory. 316 00:13:04,046 --> 00:13:07,247 And these are two different groups of humans, from Japan and Africa; 317 00:13:07,271 --> 00:13:08,611 they replicate quite nicely. 318 00:13:08,635 --> 00:13:11,180 None of them are close to where the chimps are. 319 00:13:11,670 --> 00:13:12,964 So, some things we learned: 320 00:13:12,988 --> 00:13:16,734 people seem to do a limited amount of strategic thinking using theory of mind. 321 00:13:16,758 --> 00:13:18,852 We have preliminary evidence from bargaining 322 00:13:18,876 --> 00:13:21,791 that early warning signs in the brain might be used to predict 323 00:13:21,815 --> 00:13:24,446 whether there'll be a bad disagreement that costs money, 324 00:13:24,470 --> 00:13:26,709 and chimps are "better" competitors than humans, 325 00:13:26,733 --> 00:13:27,975 as judged by game theory. 326 00:13:27,999 --> 00:13:29,150 Thank you. 327 00:13:29,174 --> 00:13:32,293 (Applause)