0:00:00.857,0:00:03.230 I'm going to talk about[br]the strategizing brain. 0:00:03.254,0:00:05.640 We're going to use an unusual[br]combination of tools 0:00:05.664,0:00:07.254 from game theory and neuroscience 0:00:07.278,0:00:10.548 to understand how people interact socially[br]when value is on the line. 0:00:10.572,0:00:14.044 So game theory is a branch of,[br]originally, applied mathematics, 0:00:14.068,0:00:17.496 used mostly in economics and political[br]science, a little bit in biology, 0:00:17.520,0:00:20.363 that gives us a mathematical[br]taxonomy of social life, 0:00:20.387,0:00:22.706 and it predicts what people[br]are likely to do 0:00:22.730,0:00:24.046 and believe others will do 0:00:24.070,0:00:27.043 in cases where everyone's actions[br]affect everyone else. 0:00:27.067,0:00:30.752 That's a lot of things: competition,[br]cooperation, bargaining, 0:00:30.776,0:00:33.128 games like hide-and-seek and poker. 0:00:33.954,0:00:35.887 Here's a simple game to get us started. 0:00:35.911,0:00:38.375 Everyone chooses a number[br]from zero to 100. 0:00:38.399,0:00:40.859 We're going to compute[br]the average of those numbers, 0:00:40.883,0:00:44.922 and whoever's closest to two-thirds[br]of the average wins a fixed prize. 0:00:44.946,0:00:47.692 So you want to be a little bit[br]below the average number 0:00:47.716,0:00:48.868 but not too far below, 0:00:48.892,0:00:52.513 and everyone else wants to be a little bit[br]below the average number as well. 0:00:52.537,0:00:54.084 Think about what you might pick. 0:00:54.108,0:00:55.269 As you're thinking, 0:00:55.293,0:00:58.347 this is a toy model of something like[br]selling in the stock market 0:00:58.371,0:00:59.989 during a rising market: 0:01:00.013,0:01:03.123 You don't want to sell too early,[br]because you miss out on profits, 0:01:03.147,0:01:06.195 but you don't want to wait too late,[br]to when everyone else sells, 0:01:06.219,0:01:07.444 triggering a crash. 0:01:07.468,0:01:11.048 You want to be a little bit ahead[br]of the competition, but not too far ahead. 0:01:11.072,0:01:14.157 OK, here's two theories[br]about how people might think about this, 0:01:14.181,0:01:15.381 then we'll see some data. 0:01:15.405,0:01:17.001 Some of these will sound familiar 0:01:17.025,0:01:19.084 because you probably[br]are thinking that way. 0:01:19.108,0:01:20.760 I'm using my brain theory to see. 0:01:20.784,0:01:24.198 A lot of people say, "I really don't know[br]what people are going to pick, 0:01:24.222,0:01:27.749 so I think the average will be 50" --[br]they're not being strategic at all -- 0:01:27.773,0:01:29.835 and "I'll pick two-thirds[br]of 50, that's 33." 0:01:29.859,0:01:31.013 That's a start. 0:01:31.037,0:01:33.426 Other people, who are a little[br]more sophisticated, 0:01:33.450,0:01:34.691 using more working memory, 0:01:34.715,0:01:36.344 say, "I think people will pick 33, 0:01:36.368,0:01:38.579 because they're going[br]to pick a response to 50, 0:01:38.603,0:01:40.901 and so I'll pick 22,[br]which is two-thirds of 33." 0:01:40.925,0:01:43.492 They're doing one extra step[br]of thinking, two steps. 0:01:43.913,0:01:45.117 That's better. 0:01:45.141,0:01:47.868 Of course, in principle,[br]you could do three, four or more, 0:01:47.892,0:01:49.838 but it starts to get very difficult. 0:01:49.862,0:01:51.793 Just like in language and other domains, 0:01:51.817,0:01:54.882 we know that it's hard for people[br]to parse very complex sentences 0:01:54.906,0:01:56.197 with a recursive structure. 0:01:56.221,0:01:58.370 This is called the cognitive[br]hierarchy theory, 0:01:58.394,0:02:00.643 something I've worked on[br]and a few other people, 0:02:00.667,0:02:02.437 and it indicates a kind of hierarchy, 0:02:02.461,0:02:05.900 along with some assumptions about[br]how many people stop at different steps 0:02:05.924,0:02:07.931 and how the steps of thinking are affected 0:02:07.955,0:02:10.399 by lots of interesting variables[br]and variant people, 0:02:10.423,0:02:11.623 as we'll see in a minute. 0:02:11.647,0:02:14.785 A very different theory, a much[br]more popular one and an older one, 0:02:14.809,0:02:17.288 due largely to John Nash[br]of "A Beautiful Mind" fame, 0:02:17.312,0:02:19.397 is what's called "equilibrium analysis." 0:02:19.421,0:02:22.234 So if you've ever taken[br]a game theory course at any level, 0:02:22.258,0:02:24.035 you'll have learned a bit about this. 0:02:24.059,0:02:25.887 An equilibrium is a mathematical state 0:02:25.911,0:02:29.211 in which everybody has figured out[br]exactly what everyone else will do. 0:02:29.235,0:02:30.579 It is a very useful concept, 0:02:30.603,0:02:32.657 but behaviorally,[br]it may not exactly explain 0:02:32.681,0:02:35.955 what people do the first time they play[br]these types of economic games 0:02:35.979,0:02:37.900 or in situations in the outside world. 0:02:37.924,0:02:40.725 In this case, the equilibrium[br]makes a very bold prediction, 0:02:40.749,0:02:43.458 which is: everyone wants[br]to be below everyone else, 0:02:43.482,0:02:45.183 therefore, they'll play zero. 0:02:45.723,0:02:46.880 Let's see what happens. 0:02:46.904,0:02:49.011 This experiment's been done[br]many, many times. 0:02:49.035,0:02:51.237 Some of the earliest ones[br]were done in the '90s 0:02:51.261,0:02:53.067 by me and Rosemarie Nagel and others. 0:02:53.091,0:02:55.611 This is a beautiful data set[br]of 9,000 people 0:02:55.635,0:02:58.856 who wrote in to three newspapers[br]and magazines that had a contest. 0:02:58.880,0:03:00.923 The contest said, send in your numbers, 0:03:00.947,0:03:04.281 and whoever is close to two-thirds[br]of the average will win a big prize. 0:03:04.305,0:03:08.038 As you can see, there's so much data[br]here, you can see the spikes very visibly. 0:03:08.062,0:03:10.776 There's a spike at 33 --[br]those are people doing one step. 0:03:10.800,0:03:13.019 There is another spike visible at 22. 0:03:13.043,0:03:16.059 Notice, by the way, most people[br]pick numbers right around there; 0:03:16.083,0:03:18.241 they don't necessarily[br]pick exactly 33 and 22. 0:03:18.265,0:03:20.181 There's something a bit noisy around it. 0:03:20.205,0:03:22.173 But you can see those spikes on that end. 0:03:22.197,0:03:23.682 There's another group of people 0:03:23.706,0:03:26.193 who seem to have a firm grip[br]on equilibrium analysis, 0:03:26.217,0:03:27.953 because they're picking zero or one. 0:03:27.977,0:03:29.624 But they lose, right? 0:03:29.648,0:03:33.032 Because picking a number that low[br]is actually a bad choice 0:03:33.056,0:03:35.795 if other people aren't doing[br]equilibrium analysis as well. 0:03:35.819,0:03:37.494 So they're smart, but poor. 0:03:37.518,0:03:39.582 (Laughter) 0:03:39.606,0:03:42.073 Where are these things[br]happening in the brain? 0:03:42.097,0:03:45.790 One study by Coricelli and Nagel[br]gives a really sharp, interesting answer. 0:03:45.814,0:03:49.626 They had people play this game[br]while they were being scanned in an fMRI, 0:03:49.650,0:03:50.807 and two conditions: 0:03:50.831,0:03:52.217 in some trials, they're told, 0:03:52.241,0:03:54.838 "You're playing another person[br]who's playing right now. 0:03:54.862,0:03:57.865 We'll match up your behavior[br]at the end and pay you if you win." 0:03:57.889,0:04:00.617 In other trials, they're told,[br]"You're playing a computer, 0:04:00.641,0:04:02.165 they're just choosing randomly." 0:04:02.189,0:04:04.351 So what you see here[br]is a subtraction of areas 0:04:04.375,0:04:07.334 in which there's more brain activity[br]when you're playing people 0:04:07.358,0:04:08.936 compared to playing the computer. 0:04:08.960,0:04:11.496 And you see activity[br]in some regions we've seen today, 0:04:11.520,0:04:13.769 medial prefrontal cortex,[br]dorsomedial, up here, 0:04:13.793,0:04:16.185 ventromedial prefrontal cortex,[br]anterior cingulate, 0:04:16.209,0:04:19.224 an area that's involved[br]in lots of types of conflict resolution, 0:04:19.248,0:04:20.984 like if you're playing "Simon Says," 0:04:21.008,0:04:24.181 and also the right and left[br]temporoparietal junction. 0:04:24.205,0:04:27.080 And these are all areas[br]which are fairly reliably known to be 0:04:27.104,0:04:29.355 part of what's called[br]a "theory of mind" circuit 0:04:29.379,0:04:30.905 or "mentalizing circuit." 0:04:30.929,0:04:34.436 That is, it's a circuit that's used[br]to imagine what other people might do. 0:04:34.460,0:04:38.367 These were some of the first studies[br]to see this tied in to game theory. 0:04:38.778,0:04:41.024 What happens with these[br]one- and two-step types? 0:04:41.048,0:04:43.299 So, we classify people[br]by what they picked, 0:04:43.323,0:04:46.853 and then we look at the difference[br]between playing humans versus computers, 0:04:46.877,0:04:48.942 which brain areas[br]are differentially active. 0:04:48.966,0:04:50.934 On the top, you see the one-step players. 0:04:50.958,0:04:52.343 There's almost no difference. 0:04:52.367,0:04:55.244 The reason is, they're treating[br]other people like a computer, 0:04:55.268,0:04:56.419 and the brain is too. 0:04:56.443,0:04:59.466 The bottom players, you see[br]all the activity in dorsomedial PFC. 0:04:59.490,0:05:02.497 So we know the two-step players[br]are doing something differently. 0:05:02.521,0:05:04.522 Now, what can we do with this information? 0:05:04.546,0:05:06.987 You might be able to look[br]at brain activity and say, 0:05:07.011,0:05:10.654 "This person will be a good poker player,"[br]or "This person's socially naive." 0:05:10.678,0:05:14.213 We might also be able to study things[br]like development of adolescent brains 0:05:14.237,0:05:16.674 once we have an idea[br]of where this circuitry exists. 0:05:16.698,0:05:17.850 OK. Get ready. 0:05:17.874,0:05:19.974 I'm saving you some brain activity, 0:05:19.998,0:05:22.735 because you don't need to use[br]your hair detector cells. 0:05:22.759,0:05:26.021 You should use those cells[br]to think carefully about this game. 0:05:26.045,0:05:27.558 This is a bargaining game. 0:05:27.582,0:05:30.599 Two players who are being[br]scanned using EEG electrodes 0:05:30.623,0:05:33.401 are going to bargain[br]over one to six dollars. 0:05:33.425,0:05:36.108 If they can do it in 10 seconds,[br]they'll earn that money. 0:05:36.132,0:05:39.281 If 10 seconds go by and they haven't[br]made a deal, they get nothing. 0:05:39.305,0:05:40.928 That's kind of a mistake together. 0:05:40.952,0:05:43.568 The twist is that one player, on the left, 0:05:43.592,0:05:45.941 is informed about how much[br]on each trial there is. 0:05:45.965,0:05:48.683 They play lots of trials[br]with different amounts each time. 0:05:48.707,0:05:50.804 In this case, they know[br]there's four dollars. 0:05:50.828,0:05:54.428 The uninformed player doesn't know,[br]but they know the informed player knows. 0:05:54.452,0:05:56.647 So the uninformed player's[br]challenge is to say, 0:05:56.671,0:05:57.822 "Is this guy being fair, 0:05:57.846,0:05:59.775 or are they giving me a very low offer 0:05:59.799,0:06:03.572 in order to get me to think there's only[br]one or two dollars available to split?" 0:06:03.596,0:06:06.315 in which case they might reject it[br]and not come to a deal. 0:06:06.339,0:06:09.392 So there's some tension here[br]between trying to get the most money 0:06:09.416,0:06:12.091 but trying to goad the other player[br]into giving you more. 0:06:12.115,0:06:14.593 And the way they bargain[br]is to point on a number line 0:06:14.617,0:06:16.296 that goes from zero to six dollars. 0:06:16.320,0:06:19.154 They're bargaining over how much[br]the uninformed player gets, 0:06:19.178,0:06:21.179 and the informed player will get the rest. 0:06:21.203,0:06:23.347 So this is like[br]a management-labor negotiation 0:06:23.371,0:06:25.101 in which the workers don't know 0:06:25.125,0:06:28.331 how much profits[br]the privately held company has, 0:06:28.355,0:06:30.790 and they want to maybe[br]hold out for more money, 0:06:30.814,0:06:33.210 but the company might want[br]to create the impression 0:06:33.234,0:06:36.194 that there's very little to split:[br]"I'm giving the most I can." 0:06:36.218,0:06:39.622 First, some behavior: a bunch[br]of the subject pairs play face-to-face. 0:06:39.646,0:06:42.086 We have other data[br]where they play across computers. 0:06:42.110,0:06:44.684 That's an interesting difference,[br]as you might imagine. 0:06:44.708,0:06:46.482 But a bunch of the face-to-face pairs 0:06:46.506,0:06:49.233 agree to divide the money[br]evenly every single time. 0:06:49.257,0:06:51.919 Boring. It's just not[br]interesting neurally. 0:06:52.308,0:06:54.532 It's good for them --[br]they make a lot of money. 0:06:54.556,0:06:56.096 But we're interested in: 0:06:56.120,0:06:59.873 Can we say something about when[br]disagreements occur versus don't occur? 0:06:59.897,0:07:02.659 So this is the other group[br]of subjects, who often disagree. 0:07:02.683,0:07:06.160 They bicker and disagree[br]and end up with less money. 0:07:06.184,0:07:09.147 They might be eligible to be[br]on "Real Housewives," the TV show. 0:07:09.171,0:07:10.259 (Laughter) 0:07:10.283,0:07:11.966 You see on the left, 0:07:11.990,0:07:14.624 when the amount to divide[br]is one, two or three dollars, 0:07:14.648,0:07:16.270 they disagree about half the time; 0:07:16.294,0:07:18.645 when it's four, five, six,[br]they agree quite often. 0:07:18.669,0:07:20.868 This turns out to be[br]something that's predicted 0:07:20.892,0:07:22.853 by a very complicated type of game theory 0:07:22.877,0:07:25.984 you should come to graduate school[br]at CalTech and learn about. 0:07:26.008,0:07:28.396 It's a little too complicated[br]to explain right now, 0:07:28.420,0:07:31.063 but the theory tells you[br]that this shape should occur. 0:07:31.087,0:07:33.149 Your intuition might tell you that, too. 0:07:33.173,0:07:36.040 Now I'm going to show you[br]the results from the EEG recording. 0:07:36.064,0:07:37.215 Very complicated. 0:07:37.239,0:07:39.631 The right brain schematic[br]is the uninformed person, 0:07:39.655,0:07:41.055 and the left is the informed. 0:07:41.079,0:07:43.825 Remember that we scanned[br]both brains at the same time, 0:07:43.849,0:07:46.118 so we can ask about time-synced activity 0:07:46.142,0:07:49.158 in similar or different[br]areas simultaneously, 0:07:49.182,0:07:51.447 just like if you wanted[br]to study a conversation, 0:07:51.471,0:07:54.049 and you were scanning two people[br]talking to each other. 0:07:54.073,0:07:56.331 You'd expect common[br]activity in language regions 0:07:56.355,0:07:58.316 when they're listening and communicating. 0:07:58.340,0:08:02.171 So the arrows connect regions[br]that are active at the same time. 0:08:02.195,0:08:03.517 The direction of the arrows 0:08:03.541,0:08:06.307 flows from the region[br]that's active first in time, 0:08:06.331,0:08:10.126 and the arrowhead goes[br]to the region that's active later. 0:08:10.150,0:08:12.197 So in this case, if you look carefully, 0:08:12.221,0:08:14.244 most of the arrows[br]flow from right to left. 0:08:14.268,0:08:17.552 That is, it looks[br]as if the uninformed brain activity 0:08:17.576,0:08:19.187 is happening first, 0:08:19.211,0:08:23.063 and then it's followed[br]by activity in the informed brain. 0:08:23.087,0:08:26.538 And by the way, these are trials[br]where their deals were made. 0:08:26.562,0:08:28.319 This is from the first two seconds. 0:08:28.343,0:08:31.499 We haven't finished analyzing this data,[br]so we're still peeking in, 0:08:31.523,0:08:34.931 but the hope is that we can say something[br]in the first couple of seconds 0:08:34.955,0:08:36.918 about whether they'll make a deal or not, 0:08:36.942,0:08:39.947 which could be very useful in thinking[br]about avoiding litigation 0:08:39.971,0:08:41.835 and ugly divorces and things like that. 0:08:41.859,0:08:45.936 Those are all cases in which a lot[br]of value is lost by delay and strikes. 0:08:46.630,0:08:48.794 Here's the case where[br]the disagreements occur. 0:08:48.818,0:08:51.212 You can see it looks different[br]than the one before. 0:08:51.236,0:08:52.577 There's a lot more arrows. 0:08:52.601,0:08:55.252 That means that the brains[br]are synced up more closely 0:08:55.276,0:08:56.896 in terms of simultaneous activity, 0:08:56.920,0:08:59.123 and the arrows flow clearly[br]from left to right. 0:08:59.147,0:09:01.435 That is, the informed brain[br]seems to be deciding, 0:09:01.459,0:09:03.651 "We're probably not going[br]to make a deal here." 0:09:03.675,0:09:06.418 And then later, there's activity[br]in the uninformed brain. 0:09:06.799,0:09:09.203 Next, I'm going to introduce you[br]to some relatives. 0:09:09.227,0:09:11.388 They're hairy, smelly, fast and strong. 0:09:11.412,0:09:13.906 You might be thinking back[br]to your last Thanksgiving. 0:09:13.930,0:09:14.946 (Laughter) 0:09:14.970,0:09:17.446 Maybe, if you had a chimpanzee with you. 0:09:17.470,0:09:21.476 Charles Darwin and I and you broke[br]off from the family tree from chimpanzees 0:09:21.500,0:09:22.900 about five million years ago. 0:09:22.924,0:09:24.735 They're still our closest genetic kin. 0:09:24.759,0:09:26.478 We share 98.8 percent of the genes. 0:09:26.502,0:09:29.463 We share more genes with them[br]than zebras do with horses. 0:09:29.487,0:09:31.397 And we're also their closest cousin. 0:09:31.421,0:09:34.042 They have more genetic relation[br]to us than to gorillas. 0:09:34.066,0:09:36.805 So, how humans and chimpanzees[br]behave differently 0:09:36.829,0:09:38.923 might tell us a lot about brain evolution. 0:09:39.326,0:09:41.626 This is an amazing memory test 0:09:41.650,0:09:44.442 from [Kyoto], Japan,[br]the Primate Research Institute, 0:09:44.466,0:09:46.469 where they've done a lot of this research. 0:09:46.493,0:09:49.317 This goes back a ways.[br]They're interested in working memory. 0:09:49.341,0:09:51.057 The chimp will see, watch carefully, 0:09:51.081,0:09:54.665 they'll see 200 milliseconds' exposure --[br]that's fast, eight movie frames -- 0:09:54.689,0:09:56.666 of numbers one, two, three, four, five. 0:09:56.690,0:09:58.935 Then they disappear[br]and are replaced by squares, 0:09:58.959,0:10:00.586 and they have to press the squares 0:10:00.610,0:10:02.810 that correspond to the numbers[br]from low to high 0:10:02.834,0:10:04.137 to get an apple reward. 0:10:04.161,0:10:05.658 Let's see how they can do it. 0:10:16.478,0:10:17.640 This is a young chimp. 0:10:17.664,0:10:20.581 The young ones are better[br]than the old ones, just like humans. 0:10:20.605,0:10:21.607 (Laughter) 0:10:21.631,0:10:23.109 And they're highly experienced, 0:10:23.133,0:10:25.456 they've done this thousands of times. 0:10:25.480,0:10:28.366 Obviously there's a big training[br]effect, as you can imagine. 0:10:28.390,0:10:29.402 (Laughter) 0:10:29.426,0:10:31.574 You can see they're very[br]blasé and effortless. 0:10:31.598,0:10:34.809 Not only can they do it very well,[br]they do it in a sort of lazy way. 0:10:34.833,0:10:35.837 (Laughter) 0:10:35.861,0:10:37.623 Who thinks you could beat the chimps? 0:10:37.647,0:10:38.707 (Laughter) 0:10:38.731,0:10:40.266 Wrong. (Laughter) 0:10:40.290,0:10:42.875 We can try. We'll try. Maybe we'll try. 0:10:42.899,0:10:46.893 OK, so the next part of the study[br]I'm going to go quickly through 0:10:46.917,0:10:49.893 is based on an idea of Tetsuro Matsuzawa. 0:10:49.917,0:10:53.037 He had a bold idea he called[br]the "cognitive trade-off hypothesis." 0:10:53.061,0:10:56.543 We know chimps are faster and stronger;[br]they're also obsessed with status. 0:10:56.567,0:10:59.248 His thought was, maybe[br]they've preserved brain activities 0:10:59.272,0:11:00.875 and practice them in development 0:11:00.899,0:11:04.714 that are really, really important to them[br]to negotiate status and to win, 0:11:04.738,0:11:07.730 which is something like strategic[br]thinking during competition. 0:11:07.754,0:11:09.290 So we're going to check that out 0:11:09.314,0:11:11.941 by having the chimps actually play a game 0:11:11.965,0:11:14.475 by touching two touch screens. 0:11:14.499,0:11:17.559 The chimps are interacting[br]with each other through the computers. 0:11:17.583,0:11:18.932 They'll press left or right. 0:11:18.956,0:11:22.434 One chimp is called a matcher;[br]they win if they press left-left, 0:11:22.458,0:11:25.603 like a seeker finding someone[br]in hide-and-seek, or right-right. 0:11:25.627,0:11:27.232 The mismatcher wants to mismatch; 0:11:27.256,0:11:29.955 they want to press[br]the opposite screen of the chimp. 0:11:29.979,0:11:32.451 And the rewards are apple cube rewards. 0:11:32.475,0:11:34.802 So here's how game theorists[br]look at these data. 0:11:34.826,0:11:36.848 This is a graph of the percentage of times 0:11:36.872,0:11:39.078 the matcher picked right on the x-axis 0:11:39.102,0:11:41.256 and the percentage of times[br]they picked right 0:11:41.280,0:11:43.485 by the mismatcher on the y-axis. 0:11:43.509,0:11:46.838 So a point here is the behavior[br]by a pair of players, 0:11:46.862,0:11:49.058 one trying to match,[br]one trying to mismatch. 0:11:49.082,0:11:52.399 The NE square in the middle --[br]actually, NE, CH and QRE -- 0:11:52.423,0:11:55.547 those are three different theories[br]of Nash equilibrium and others, 0:11:55.571,0:11:57.254 tells you what the theory predicts, 0:11:57.278,0:11:59.403 which is that they should match 50-50, 0:11:59.427,0:12:01.854 because if you play left[br]too much, for example, 0:12:01.878,0:12:04.844 I can exploit that if I'm the mismatcher[br]by then playing right. 0:12:04.868,0:12:07.840 And as you can see, the chimps --[br]each chimp is one triangle -- 0:12:07.864,0:12:10.523 are circled around,[br]hovering around that prediction. 0:12:11.205,0:12:12.911 Now we move the payoffs. 0:12:12.935,0:12:16.422 We're going to make the left-left payoff[br]for the matcher a little higher. 0:12:16.446,0:12:17.941 Now they get three apple cubes. 0:12:17.965,0:12:21.240 Game theoretically, that should[br]make the mismatcher's behavior shift: 0:12:21.264,0:12:24.771 the mismatcher will think, "Oh, this guy's[br]going to go for the big reward, 0:12:24.795,0:12:27.323 so I'll go to the right,[br]make sure he doesn't get it." 0:12:27.347,0:12:29.375 And as you can see,[br]their behavior moves up 0:12:29.399,0:12:32.097 in the direction of this change[br]in the Nash equilibrium. 0:12:32.121,0:12:34.367 Finally, we changed[br]the payoffs one more time. 0:12:34.391,0:12:35.639 Now it's four apple cubes, 0:12:35.663,0:12:38.496 and their behavior again moves[br]towards the Nash equilibrium. 0:12:38.520,0:12:41.194 It's sprinkled around,[br]but if you average the chimps out, 0:12:41.218,0:12:42.792 they're really close, within .01. 0:12:42.816,0:12:45.444 They're actually closer[br]than any species we've observed. 0:12:45.468,0:12:48.566 What about humans? You think[br]you're smarter than a chimpanzee? 0:12:49.350,0:12:52.651 Here's two human groups in green and blue. 0:12:52.675,0:12:55.968 They're closer to 50-50; they're not[br]responding to payoffs as closely. 0:12:55.992,0:12:58.288 And also if you study[br]their learning in the game, 0:12:58.312,0:13:00.413 they aren't as sensitive[br]to previous rewards. 0:13:00.437,0:13:04.022 The chimps play better than the humans,[br]in terms of adhering to game theory. 0:13:04.046,0:13:07.247 And these are two different groups[br]of humans, from Japan and Africa; 0:13:07.271,0:13:08.611 they replicate quite nicely. 0:13:08.635,0:13:11.180 None of them are close[br]to where the chimps are. 0:13:11.670,0:13:12.964 So, some things we learned: 0:13:12.988,0:13:16.734 people seem to do a limited amount of[br]strategic thinking using theory of mind. 0:13:16.758,0:13:18.852 We have preliminary[br]evidence from bargaining 0:13:18.876,0:13:21.791 that early warning signs in the brain[br]might be used to predict 0:13:21.815,0:13:24.446 whether there'll be a bad[br]disagreement that costs money, 0:13:24.470,0:13:26.709 and chimps are "better"[br]competitors than humans, 0:13:26.733,0:13:27.975 as judged by game theory. 0:13:27.999,0:13:29.150 Thank you. 0:13:29.174,0:13:32.293 (Applause)