WEBVTT 00:00:00.490 --> 00:00:03.908 I'd like to ask you to raise your hand if you believe 00:00:03.943 --> 00:00:06.943 that the image behind me is a work of art. 00:00:08.706 --> 00:00:10.745 There's not much room for doubt, is there? 00:00:10.780 --> 00:00:12.780 What about this other one? 00:00:13.415 --> 00:00:16.636 It could impress us more or less, depending on our aesthetic tastes, 00:00:16.661 --> 00:00:20.124 but nobody will be horrified by the sight of a Mondrian in a museum. 00:00:20.149 --> 00:00:24.842 What happens if I show you a urinal? 00:00:24.867 --> 00:00:26.426 Here come the first doubts. 00:00:26.461 --> 00:00:27.847 It's not just any urinal. 00:00:27.882 --> 00:00:31.263 'Fountain', presented by Duchamp for entry into an art exhibition 00:00:31.298 --> 00:00:34.295 where all works of art were to be accepted. 00:00:34.330 --> 00:00:35.708 And this one was left out. 00:00:35.733 --> 00:00:38.929 The other commissioners charged with deciding what would be included 00:00:38.954 --> 00:00:40.592 left it aside. Duchamp gave up. 00:00:40.627 --> 00:00:44.951 A conceptual, irreverent, politically incorrect work of art. 00:00:44.986 --> 00:00:47.617 Because sometimes art can be all these things too. 00:00:47.652 --> 00:00:50.646 What about this one? 00:00:50.681 --> 00:00:55.582 A box of washing powder, and not even a real one. A replica. 00:00:55.617 --> 00:00:57.789 But what if I told you it's a Warhol? 00:00:57.824 --> 00:00:59.747 The faces are starting to change. 00:00:59.782 --> 00:01:01.224 A name with value. 00:01:01.259 --> 00:01:04.929 Another work of art, a 20th-century avant-garde icon. 00:01:04.964 --> 00:01:09.051 In this case, art which talks to us about what is happening, 00:01:09.086 --> 00:01:13.252 about commercial art versus art of the elite. Why? 00:01:13.287 --> 00:01:15.336 Because art isn't always pretty. 00:01:15.371 --> 00:01:16.985 Art isn't always a canvas. 00:01:17.020 --> 00:01:20.124 In fact, in its origins art was much more than that. 00:01:20.159 --> 00:01:23.278 Art was a ritual. Art was politics, it was communication. 00:01:23.313 --> 00:01:27.702 That's why art can sometimes be fleeting, it can be brutal, 00:01:27.737 --> 00:01:30.033 it can horrify us, like Marina Abramovic 00:01:30.068 --> 00:01:32.528 and her 'Performances' which seek to move us, 00:01:32.563 --> 00:01:34.570 which seek to comment, to tell a story; 00:01:34.605 --> 00:01:38.675 which are political, social and at times religious declarations. 00:01:38.710 --> 00:01:43.841 Or art can team up with science and create a rabbit like Alba, 00:01:43.876 --> 00:01:48.001 a fluorescent rabbit who sparked debate over whether her true 'parent' 00:01:48.036 --> 00:01:51.845 was the artist Eduardo Kac or the laboratory which commissioned her. 00:01:51.880 --> 00:01:54.008 Is this a breakthrough? Is it a work of art? 00:01:54.043 --> 00:02:01.621 With this in mind, who would say that a picture like this could be art? 00:02:01.656 --> 00:02:06.146 That maybe video gaming is one of the new avant-garde art forms. 00:02:06.181 --> 00:02:07.948 Just like Duchamp in his day. 00:02:07.983 --> 00:02:09.961 Or like Warhol in his. 00:02:09.997 --> 00:02:14.255 And it's not me who's saying this, nor a group of fanaticized geeks 00:02:14.290 --> 00:02:16.815 who play video games 24/7 00:02:16.850 --> 00:02:19.176 and who know all the tricks in the book. 00:02:19.211 --> 00:02:21.665 No, this is something that is happening worldwide. 00:02:21.700 --> 00:02:23.902 And which is being validated by institutions: 00:02:23.937 --> 00:02:26.542 institutions of art and of technology; 00:02:26.577 --> 00:02:28.203 and museums, like the Smithsonian, 00:02:28.228 --> 00:02:30.917 which this year dedicated a several-month long exhibition 00:02:30.942 --> 00:02:33.465 to the history of video gaming, 00:02:33.500 --> 00:02:35.584 the cultural influence of video gaming. 00:02:35.619 --> 00:02:38.713 The decision of which works were to be included in the exhibition 00:02:38.738 --> 00:02:40.292 went to the public themselves. 00:02:40.317 --> 00:02:43.666 Or, for example, a museum of technology like the one in Berlin. 00:02:43.701 --> 00:02:47.683 It has a wing dedicated solely to video games. 00:02:47.718 --> 00:02:51.132 From the first console up to modern-day productions 00:02:51.167 --> 00:02:55.590 made by artists who work with gaming devices. 00:02:55.625 --> 00:02:57.641 And why not festivals too? 00:02:57.676 --> 00:03:02.050 Like ARS Electronica, a festival which takes place in Austria 00:03:02.085 --> 00:03:04.733 and which is characteristic of art and technology. 00:03:04.768 --> 00:03:07.153 It has a category called Interactive Art 00:03:07.178 --> 00:03:10.024 which for a while has been assigning awards to video games. 00:03:10.059 --> 00:03:13.177 Commercial video games, independent video games, 00:03:13.212 --> 00:03:15.593 devices created by artists. 00:03:15.618 --> 00:03:18.177 These are all different ways in which the video game 00:03:18.212 --> 00:03:20.493 can come to be considered as an art. 00:03:20.518 --> 00:03:23.300 I'm not saying that all of them are art, but some are. 00:03:23.335 --> 00:03:26.424 And it happens, and it was inevitable that it would happen 00:03:26.459 --> 00:03:28.603 because art is something unique to man. 00:03:28.628 --> 00:03:30.936 Art is a way we have of expressing ourselves, 00:03:30.971 --> 00:03:33.565 of communicating, of transmitting emotions. 00:03:33.600 --> 00:03:35.790 Art keeps on changing with the ages; 00:03:35.825 --> 00:03:39.155 with each society it uses different tools. 00:03:39.190 --> 00:03:41.844 Technology was inevitable in this century 00:03:41.879 --> 00:03:45.536 and video gaming is one of the many faces it can assume. 00:03:45.571 --> 00:03:50.424 And these are some of the many faces behind these creations. 00:03:50.459 --> 00:03:53.099 These people could be the next Warhols. 00:03:53.134 --> 00:03:55.049 They are the ones who walk among us. 00:03:55.084 --> 00:03:59.555 We are the ones who will say: "Yes, this could be art", or "No", 00:03:59.590 --> 00:04:02.925 and time will tell if we were right or wrong. 00:04:02.960 --> 00:04:06.483 I suggest we take a quick look at six examples of video games 00:04:06.518 --> 00:04:09.231 which are probably not quite Mona Lisas, 00:04:09.266 --> 00:04:12.548 or Warhol's Brillo Boxes, 00:04:12.583 --> 00:04:16.682 but which are paving the way for what is to come. 00:04:16.716 --> 00:04:20.858 Perhaps the easiest art form to liken it to is cinema. 00:04:20.894 --> 00:04:22.980 The video game goes one step further, 00:04:23.015 --> 00:04:24.876 from the seventh art to the eighth. 00:04:24.911 --> 00:04:26.712 Now we have interactivity, 00:04:26.737 --> 00:04:28.704 something which some branches of art 00:04:28.729 --> 00:04:31.133 has been striving for since it left the canvas. 00:04:31.158 --> 00:04:34.014 To remove the other from the place of the observer, 00:04:34.049 --> 00:04:36.244 to hook them in, to make them the protagonist. 00:04:36.269 --> 00:04:38.562 By its very nature, video gaming has all of this. 00:04:38.587 --> 00:04:41.863 Take Assassin's Creed, for example: a 'mainstream' video game 00:04:41.898 --> 00:04:44.983 which could be outdone by the more 'indie' ones 00:04:45.018 --> 00:04:47.024 but which has a lot going on behind it all. 00:04:47.049 --> 00:04:49.642 It took three years of work, 500 people developing it, 00:04:49.677 --> 00:04:52.036 departments dedicated to photography, 00:04:52.071 --> 00:04:54.472 to character design, to narrative. 00:04:54.507 --> 00:04:56.984 Here, Renaissance Italy has been reconstructed. 00:04:57.019 --> 00:04:59.303 They worked with historians, architects, 00:04:59.338 --> 00:05:01.642 specialists in this era. 00:05:01.677 --> 00:05:05.433 It's the only method we have today to explore these places. 00:05:05.468 --> 00:05:08.921 A while ago there was an exhibition in the Museum of Decorative Art 00:05:08.956 --> 00:05:10.890 on paintings from that period. 00:05:10.925 --> 00:05:15.655 Line after interminable line waiting for a glance into that time. 00:05:15.690 --> 00:05:19.529 It's the same thing here. We're being taken along for a journey 00:05:19.564 --> 00:05:22.941 where we are the ones who travel through the story. 00:05:22.976 --> 00:05:25.371 We are the protagonists of this tale. 00:05:25.406 --> 00:05:29.641 And just like Hollywood has a flipside like Cannes festival 00:05:29.676 --> 00:05:33.251 or Berlin's Golden Bear, with entries which try to tell another story, 00:05:33.286 --> 00:05:36.181 transmit another experience, which have multiple meanings; 00:05:36.206 --> 00:05:38.022 video games have that too, 00:05:38.057 --> 00:05:41.594 with companies which present themselves as purely artistic. 00:05:41.629 --> 00:05:45.605 This is the case with That Game Company, a Californian enterprise 00:05:45.640 --> 00:05:50.280 which says it develops video games which are like interactive poems. 00:05:50.315 --> 00:05:52.710 This is its most recent work, Journey. 00:05:52.745 --> 00:05:56.090 The journey of the hero, present in every narrative. 00:05:56.125 --> 00:05:58.676 Every book and every film talks about this journey. 00:05:58.711 --> 00:06:01.029 Perhaps a journey unique to each player. 00:06:01.064 --> 00:06:04.503 We wake up in the desert, alone in the vast emptiness 00:06:04.538 --> 00:06:07.529 with nobody to keep us company, and a light to follow. 00:06:07.564 --> 00:06:11.041 In Journey, the meaning will be different for every player. 00:06:11.076 --> 00:06:14.221 You enter into a painting, you enter into a poem. 00:06:14.256 --> 00:06:16.546 You are the one who walks among the verses. 00:06:16.581 --> 00:06:21.284 And sometimes another character appears, which is someone who is online 00:06:21.319 --> 00:06:24.925 at that precise moment, who is undertaking their own journey, 00:06:24.960 --> 00:06:26.223 their own destiny, 00:06:26.258 --> 00:06:29.468 and who connects with us through sound. 00:06:29.503 --> 00:06:31.280 We don't have a familiar language, 00:06:31.315 --> 00:06:33.370 we can't chat, we just emit sounds. 00:06:33.405 --> 00:06:35.951 We sing, we communicate, we keep each other company. 00:06:35.976 --> 00:06:39.817 And when the other player disappears, he takes away a little token... 00:06:39.852 --> 00:06:42.643 and we're left alone to continue our journey. 00:06:42.678 --> 00:06:45.683 All fairly sensible up to here, it seems. 00:06:45.718 --> 00:06:48.240 It's aesthetic, we understand it. It's not so crazy. 00:06:48.265 --> 00:06:52.525 But what happens if we get just a little more experimental? 00:06:52.568 --> 00:06:56.116 Daniel Benmergui, Argentinian. Works with narrative. 00:06:56.151 --> 00:06:58.541 How do we tell a story? 00:06:58.576 --> 00:07:02.384 In this instance, he takes up the theories of the Russian constructivists. 00:07:02.409 --> 00:07:04.250 He picked on the nobodies. 00:07:04.285 --> 00:07:10.026 This storyteller won the Nuovo Award in the IGF, 00:07:10.061 --> 00:07:14.075 the Independent Games Festival, this year. 00:07:14.110 --> 00:07:17.650 The prize par excellence for experimentation in a video game. 00:07:17.685 --> 00:07:22.205 In a comic-strip style, he sets out a storytelling for us. 00:07:22.240 --> 00:07:24.633 In this case, Adam has to die. 00:07:24.668 --> 00:07:26.452 We have Adam and a tombstone. 00:07:26.487 --> 00:07:28.832 If we put Adam in the first frame 00:07:28.867 --> 00:07:32.531 and the tombstone in the second, Adam goes 'kaput'. 00:07:32.566 --> 00:07:37.566 Sometimes it is inspired by cinema, such as Indecent Proposal, for example 00:07:37.601 --> 00:07:40.657 Here we have a happy couple, but if we add a treasure chest, 00:07:40.657 --> 00:07:42.740 the couple will break up. 00:07:42.765 --> 00:07:46.361 Our protragonist's decision is up to us: 00:07:46.396 --> 00:07:48.476 whether he will choose love or money. 00:07:48.511 --> 00:07:49.820 It's all experimentation. 00:07:49.855 --> 00:07:53.875 It may or may not seem like art, we'll see, but it is happening. 00:07:53.910 --> 00:07:57.660 And art, as we said before, can also be political. 00:07:57.695 --> 00:08:01.190 Art can have a strong message to convey. 00:08:01.225 --> 00:08:05.344 At one point, muralists in Mexico went out into the streets; 00:08:05.379 --> 00:08:07.831 they went out into the streets to talk about politics, 00:08:07.856 --> 00:08:10.488 to educate and make people aware of what was happening. 00:08:10.513 --> 00:08:14.607 Here, Gonzalo Frasca from Uruguay presents us with September 12th, 00:08:14.642 --> 00:08:17.526 inspired by the events of September 11th. 00:08:17.561 --> 00:08:21.035 He puts us in a random town in the Middle East. 00:08:21.070 --> 00:08:24.486 Civilians walking around, and some of them are armed. 00:08:24.521 --> 00:08:28.185 A telescopic sight, and no objectives. There are no rules. 00:08:28.220 --> 00:08:30.163 It's down to us to decide what to do. 00:08:30.188 --> 00:08:32.917 Our first instinct is to kill the bad guy. 00:08:32.952 --> 00:08:35.284 But what happens is that we shoot 00:08:35.318 --> 00:08:37.785 and in the missile blast, there will be casualties 00:08:37.821 --> 00:08:40.191 who did not have to be the ones to die. 00:08:40.226 --> 00:08:43.207 The civilians will gather to mourn their dead relatives 00:08:43.241 --> 00:08:46.446 and they too will become terrorists. 00:08:46.481 --> 00:08:49.409 Violence breeds violence, it's simple. 00:08:49.444 --> 00:08:52.761 But being told this is not the same as being fully aware, 00:08:52.796 --> 00:08:56.245 as becoming responsible for these actions ourselves. 00:08:56.280 --> 00:09:00.411 'Serious games', games which are related to social reality, 00:09:00.446 --> 00:09:01.921 to what is happening to us. 00:09:01.946 --> 00:09:04.306 Video gaming moving towards education, 00:09:04.341 --> 00:09:08.386 video gaming as a tool to connect us with the younger ones, 00:09:08.421 --> 00:09:11.554 who are practically born with joysticks in their hands these days. 00:09:11.579 --> 00:09:16.102 Or, an experimental video game developed in this case by a musician. 00:09:16.137 --> 00:09:21.658 Deep Sea, a diving suit, a gas mask which isolates us completely 00:09:21.693 --> 00:09:24.838 from our surroundings, and a pair of earphones. 00:09:24.873 --> 00:09:26.530 We are at the bottom of the sea. 00:09:26.555 --> 00:09:29.168 Our mission is to escape from the savage beasts 00:09:29.203 --> 00:09:30.745 which are pursuing us. 00:09:30.780 --> 00:09:33.907 Our resources are a joystick and the sounds we hear. 00:09:35.426 --> 00:09:36.771 It's about the experience. 00:09:36.796 --> 00:09:39.796 At one point when art came out of the canvas, 00:09:39.821 --> 00:09:42.390 it started to work with the body, with emotions, 00:09:42.425 --> 00:09:44.195 with feelings and sensations; 00:09:44.220 --> 00:09:46.877 the 'performances' and the 'happenings' began to appear. 00:09:46.902 --> 00:09:49.717 Creating movement, appealing to other sensitivities. 00:09:49.752 --> 00:09:52.836 Marta Minujín is an icon over here, 00:09:52.871 --> 00:09:55.192 you'll probably have heard of 'Mayhem', 00:09:55.227 --> 00:09:58.479 where you would walk through a kind of scenario where things happen. 00:09:58.504 --> 00:10:01.138 It was a step beyond the visual. 00:10:01.173 --> 00:10:03.957 It meant entering into the experience with your whole body. 00:10:03.982 --> 00:10:07.139 But we were still witnesses. Here, we are protagonists. 00:10:07.174 --> 00:10:10.461 On top of this, new possibilities arise 00:10:10.486 --> 00:10:13.523 for people with sight problems, for example. 00:10:13.558 --> 00:10:16.010 The idea is simply to start working 00:10:16.045 --> 00:10:18.586 with all these capacities we possess. 00:10:18.621 --> 00:10:23.385 Finally, Pain Station, developed by artists. 00:10:23.420 --> 00:10:26.916 In their university graduation thesis 00:10:26.951 --> 00:10:29.739 they come back to Pong, one of the first video games. 00:10:29.774 --> 00:10:32.535 A game of ping-pong. You have your hands ready 00:10:32.570 --> 00:10:35.417 to play table tennis on a tablet. 00:10:35.452 --> 00:10:37.589 The problem is that for every ball we miss, 00:10:37.624 --> 00:10:40.375 for each shot we can't return, 00:10:40.410 --> 00:10:44.454 the second hand placed on the board will receive a punishment. 00:10:44.489 --> 00:10:46.633 They get burned, they receive lashings. 00:10:46.668 --> 00:10:50.784 This game is on display in the museum of Berlin 00:10:50.819 --> 00:10:54.548 as a contemporary development of artists working with video games. 00:10:54.583 --> 00:10:58.729 At the limits of what is ethical, the limits of gaming, the limits of art. 00:10:58.764 --> 00:11:02.134 But this is the idea, to push the boundaries. 00:11:02.169 --> 00:11:06.370 And it is important to bear in mind that all of these proposals 00:11:06.405 --> 00:11:08.455 are bringing back the value of games. 00:11:08.490 --> 00:11:10.622 Something which perhaps we had put aside, 00:11:10.657 --> 00:11:13.951 which we thought was for children, but isn't for children. 00:11:13.986 --> 00:11:16.061 Games are for grown-ups too. 00:11:16.096 --> 00:11:17.270 Games can be serious. 00:11:17.305 --> 00:11:20.386 Games laid the foundations for all cultures and societies. 00:11:20.421 --> 00:11:22.861 Games make us socialize, 00:11:22.896 --> 00:11:24.858 they make us connect with others. 00:11:25.135 --> 00:11:28.629 And games, on the artistic side, can take certain liberties. 00:11:28.664 --> 00:11:31.472 They can explore, they can experiment, they can be risky, 00:11:31.507 --> 00:11:35.558 irreverent, provide new experiences, open doors. 00:11:35.593 --> 00:11:37.059 That's what this is about. 00:11:37.094 --> 00:11:40.262 To be attentive, not to sit tight in our comfort zones, 00:11:40.297 --> 00:11:42.304 yearning for bygone ages and better times 00:11:42.339 --> 00:11:44.640 when we understood everything we saw. 00:11:44.675 --> 00:11:46.739 Not to be stuck like Woody Allen's character 00:11:46.774 --> 00:11:49.791 in Midnight in Paris dreaming about travelling through time. 00:11:49.826 --> 00:11:53.910 Realizing that all around us, change is starting to happen, 00:11:53.945 --> 00:11:58.170 that it's up to us to wake up this internal curiosity, 00:11:58.205 --> 00:12:00.544 to change our viewpoint, start seeing again. 00:12:00.579 --> 00:12:03.722 That there are fundamental changes happening, 00:12:03.747 --> 00:12:06.935 that video games are one of the possible new faces of this change. 00:12:06.960 --> 00:12:10.547 And perhaps this is an easy way to come closer to this idea. 00:12:10.582 --> 00:12:13.089 I invite you all to return to play. 00:12:13.124 --> 00:12:14.325 (Applause)